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The document discusses extended reality (XR) which includes virtual reality (VR), augmented reality (AR) and mixed reality (MR). It provides definitions of these technologies, explaining how they work and blur the lines between physical and digital worlds. The document also outlines the virtuality continuum model, challenges facing XR adoption, and provides examples of real-world XR applications in healthcare, gaming and more.

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0% found this document useful (0 votes)
44 views11 pages

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The document discusses extended reality (XR) which includes virtual reality (VR), augmented reality (AR) and mixed reality (MR). It provides definitions of these technologies, explaining how they work and blur the lines between physical and digital worlds. The document also outlines the virtuality continuum model, challenges facing XR adoption, and provides examples of real-world XR applications in healthcare, gaming and more.

Uploaded by

Viyan Singh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Understanding

Extended Reality
How Extended Reality is shaping the World we live
in

Prepared by
Divyanshu kr. Sharma
Table Of Contents
1. Introduction
2. Virtuality-continuum
3. Spectrum of Extended Reality
4. Challenges
5. Real world example
6. Conclusion

What is Extended Reality (XR)?


Extended Reality (XR) is an umbrella term encompassing various technologies
that blur the lines between the physical and digital worlds. The term was first
coined in 1994 by Tom Caudell and David Mizell of Boeing to describe the use of
head-mounted displays used by electricians to - access wires in complex -aircraft.
It englobes three primary components:

Virtual Reality (VR): Creates a completely immersive virtual


environment that users experience through headsets, blocking out the real
world.
Augmented Reality (AR): Overlays digital elements onto the real
world, viewed through a device like a smartphone or headset, allowing
users to interact with virtual objects in their physical environment.
Mixed Reality (MR): Combines elements of both VR and AR, creating
a hybrid environment where real and virtual objects coexist and interact.

History of XR:
From the emergence of VR prototypes in the 1960s to the gaming boom in the
1980s, AR's focus on wearables in the 1990s, and the widespread interest sparked
by mobile AR apps like Pokémon GO in the 2010s, immersive technologies have
progressed rapidly. Now, in the 2020s, continued advancements in hardware,
software, and processing power are bringing extended reality (XR) closer to
mainstream adoption, promising a seamless integration of immersive experiences
into our daily lives.

Virtuality-continuum
The virtuality continuum, introduced by researchers Paul Milgram and Fumio
Kishino in 1994, outlines the spectrum between the physical and digital worlds.
Initially focusing on visual displays, it encompasses:

o Real Environment: Comprising solely physical objects,


representing the left end of the continuum.
o Augmented Reality: Blending the real world with digital
elements, providing an immersive and enhanced experience.
o Augmented Virtuality: Involves augmenting the virtual world
with real or physical objects, creating a synthesis of the two realms.
o Virtual Environment: Comprising entirely digital objects,
representing the right end of the continuum.

Despite its conceptual basis in visual displays, the continuum doesn't consider
other sensory inputs like sound, smell, haptics, or taste. This framework serves as a
guide to understanding the balance between real and digital elements in displays.
It's essential to differentiate the virtuality continuum from extended reality (XR)
technologies, as the former is a theoretical model defining the proportion of real
and digital elements in a display.

Spectrum of Extended Reality


Augmented reality (AR) is a technology that overlays digital
information onto the real world, viewed through a device like a smartphone, tablet,
or specialized headset. Unlike virtual reality (VR), which creates a completely
virtual environment, AR enhances the existing environment with additional
information and objects.
How does AR work?
1. Sensing the environment: AR devices utilize sensors such as cameras,
LiDAR, and gyroscopes to capture real-world data, including geometry,
lighting conditions, and object locations.
2. Analyzing the environment: AR software processes the collected
sensor data to understand the context of the user's surroundings, identifying
surfaces, objects, and their relative positions.
3. Rendering digital content: Based on the environmental analysis, the
software generates diverse digital content, such as 3D models, text, videos,
and interactive elements.
4. Displaying AR: The final step involves combining the real-world imagery
captured by the device's camera with the digitally rendered content,
presenting a unified and augmented view on the device's screen for user
interaction.

One example of AR technology in healthcare is AccuVein. It


uses a handheld device that projects a near-infrared light onto
the patient's skin. The device then captures the light reflected
from the veins, revealing a real-time map
of the veins underneath the skin. This map is
then overlaid onto the patient's arm, allowing
healthcare professionals to locate veins easily and
accurately for blood draws, injections, and other
procedures.

Mixed reality (MR) is a technology that seamlessly blends the physical and
digital worlds, creating a hybrid environment where real and virtual objects coexist
and interact. Unlike virtual reality (VR), which immerses users in a completely
virtual environment, and augmented reality (AR), which overlays digital elements
onto the real world, MR creates a more interactive and interconnected experience.
How does MR work?
1. Environmental Sensing: MR devices use sensors to capture real-world
data, including geometry, lighting, and object locations.
2. Object Recognition and Tracking: Beyond AR, MR recognizes and
tracks real-world objects in real-time, enabling seamless interaction between
virtual and physical elements.
3. Digital Content Rendering: MR software generates and overlays
advanced digital content onto the real world, including interactive 3D
models, animations, and dynamic simulations.
4. Seamless Integration and Interaction: The distinctive feature of MR
lies in its ability to enable users to interact with virtual objects as if they are
physically present, allowing manipulation, movement, and coexistence with
virtual elements in the real world.

Head-up reality (HUD) is a type


of augmented reality where
information is projected onto a
transparent surface, typically a
windshield, so users can view it
without looking away from their
primary field of view. This technology
provides real-time information without
the need to look down at a phone,
dashboard, or other device, improving
safety and convenience.

Virtual Reality (VR) is a technology that creates a completely immersive


and simulated environment around the user. It replaces the real world with a virtual
one, allowing users to interact with objects and characters in a realistic and
engaging way. VR is achieved using specialized headsets, gloves, and other
peripherals that track the user's movements and provide sensory feedback.
How does VR work?
1. Headsets and Sensors:
 VR headsets use two displays for stereoscopic images, creating a 3D
effect.
 Equipped with sensors, headsets track head movements for immersive
experiences.
2. Tracking and Input Devices:
 Additional sensors track hand and body movements for natural
interaction.
 Controllers or gloves enhance user experience by manipulating virtual
objects.
3. Software and Content:
 VR software offers immersive experiences, from games and
simulations to education and social interactions.
 Tailored content ranges widely, providing diverse virtual experiences.

One of the most popular applications of VR is gaming. VR games immerse players


in the game world, allowing them to explore environments, interact with characters,
and complete challenges in a way that traditional video games cannot. This provides
a more realistic and engaging gaming experience than ever before.

Challenges faced by Extended Reality


Extended Reality (XR), encompassing virtual reality (VR), augmented reality
(AR), and mixed reality (MR), faces several challenges that impact its widespread
adoption and implementation:
1. Hardware Limitations: High-quality XR experiences often demand
sophisticated hardware. Issues like bulkiness, limited field of view, and the
need for powerful processing can hinder user comfort and adoption.
2. Cost of Technology: Advanced XR hardware and software can be
expensive, limiting accessibility for individuals and organizations. Reducing
costs is crucial for broader adoption.
3. Content Creation Complexity: Developing engaging and realistic XR
content requires specialized skills. The complexity of content creation poses
a barrier for many developers and content creators.
4. Privacy and Ethical Concerns: XR technologies often involve collecting
and processing significant amounts of user data. Addressing privacy
concerns and establishing ethical guidelines for XR usage is vital for user
trust.
5. Motion Sickness and Discomfort: Prolonged use of XR devices can lead to
motion sickness or discomfort for some users. Minimizing these effects is
essential for enhancing user experience.
6. Education and Awareness: Many potential users may not be familiar with
XR technologies or understand their potential. Increasing awareness and
providing educational resources are essential for widespread adoption.
Addressing these challenges requires collaboration between industry
stakeholders, technological advancements, and a commitment to user
experience, affordability, and ethical considerations.

Apple Vision Pro: A Glimpse into the Future of XR


Apple Vision Pro is Apple's first foray into the world of mixed reality (MR), a
technology that blends the physical and virtual worlds seamlessly. Announced in
June 2023 at WWDC, Apple Vision Pro promises a revolutionary XR experience
with its advanced features and cutting-edge technology.
Features:
 Ultra-high-resolution display: Apple Vision Pro features two displays with
a total of 23 million pixels, exceeding 4K TV resolution for each eye,
delivering stunning visuals for an immersive experience.
 R1 chip: Powered by Apple's dedicated R1 chip, designed for MR
applications, ensuring seamless performance, low latency, and real-time
rendering of the virtual world.
 Inside-out tracking: Apple Vision Pro employs inside-out tracking,
eliminating the need for external sensors and accurately tracking user
movements and position in the physical world.
 Eye and hand tracking: Advanced eye and hand tracking technology
enables natural and intuitive interaction with virtual objects and content.
 Passthrough technology: Seamlessly blending real and virtual worlds,
Apple Vision Pro incorporates passthrough technology, allowing users to see
their physical surroundings while wearing the headset.
Applications: Gaming, Education and training, Remote collaboration and
communication, Entertainment and creativity, Productivity
Challenges and limitations: Price, Content availability, Privacy concerns

Conclusion
Extended Reality (XR) represents a dynamic convergence of technology and
human experience, skillfully blending the virtual and physical domains to create
immersive encounters in fields like education, healthcare, gaming, and industry. As
technology advances, XR stands poised for groundbreaking innovation, reshaping
the digital landscape. It holds the key to revolutionizing learning, work dynamics,
entertainment, and our overall interaction with the world. In the ever-evolving
tapestry of modern society, XR emerges as a transformative force, promising a
future that is not only captivating but also fundamentally reshaped by the limitless
possibilities it brings. The journey ahead with XR is one of continuous exploration
and boundless potential.

Bibliography
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https://www.interaction-design.org/literature/topics/virtuality-continuum
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https://www.techtarget.com/whatis/definition/mixed-reality
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work/

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