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The document lists the designers and playtesters who contributed to the revised, expanded, and updated edition of the Star Wars Roleplaying Game, thanking them for their work over many decades to bring this version of the game to players; it also notes that this edition aims to keep the classic West End Games version of the game alive while incorporating material from prequel films and sourcebooks into the system.

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0% found this document useful (0 votes)
45 views41 pages

0 Contents

The document lists the designers and playtesters who contributed to the revised, expanded, and updated edition of the Star Wars Roleplaying Game, thanking them for their work over many decades to bring this version of the game to players; it also notes that this edition aims to keep the classic West End Games version of the game alive while incorporating material from prequel films and sourcebooks into the system.

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wenam18147
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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THE STAR WARS ROLEPLAYING GAME : REVISED, EXPANDED AND UPDATED DESIGN:

The “REUP Team”

PREVIOUS EDITION DESIGNERS


Greg Costikayn, Steven Crane, Greg Farshtey, Greg Gorden, Bill Smith, Peter Schweighofer,
Bill Slavicsek, Ed Stark, George R. Strayton, Paul Sudlow, Eris S. Trautmann.

PLAYTESTING
Cliff Adams, Dennis F. Belanger, John Beyer, Kathy Burdette, Craig Robert Carey, Kevin M. Carroll, Chris Doyle, Tony Frederico,
Richard Hawran, Gary Haynes, Harry Heckel, Sterling Hershey, Pablo Hildago, Robert Hodurski, Wayne Humfleet,
Jason S. Kinzley, Michael Kogge, Tim Kogge, Stephen Marinaccio, Patrick M. McLaughlin, Tim O'Brian, John B. Owens,
Daniel Scott Palter, Christopher John Parks, Jean Rabe, Kevin Schiman, Steven Schuman, Amy Thomas, Chuck Truett, Floyd C. Wesel.

...and the thousands of fans who have played and commented upon the game over the past decades.
Thank you all and may the Force be with you!

SECOND PRINTING: FEBRUARY 2015


All references to the Star Wars, Expanded Universe, or any of the Star Wars films, characters, creatures, vehicles, droids, or other related content are ®, TM & © Lucasfilm Ltd. (LFL) and Walt Disney Corporation respectively. All
Rights Reserved, Trademarks of LFL and Disney are not used with any express permission of the holder. In no way does the Star Wars Roleplaying Game: Revised, Expanded, and Updated intend to represent itself (as an entity) as
licensed propriety of the license holder or trademark owner. This document is a “fan work” and is provided as a free exchange of information under a Creative Commons license. Open D6 System is a copyright/license free, “open”
system, no copyright is asserted on the system mechanics, text, graphic design, art, or any other aspect of this document. Reproduction of this document is at the user's discretion and in no way do the authors/designers of this
work condone the distribution, sale, or promotion of this game. Any such distribution is done without the knowledge of any party who worked on this document, which is intended as a “private” and “personal” copy.
FOREWARD...
Welcome to the fourth, and likely the final iteration of the So what you are holding in your hands, or reading on your
D6 system Star Wars Roleplaying Game. For many decades this tablet, is the result of that project. A project that spanned over
game has brought players and gamemasters many adventures two years, and several talented individuals. A labor of love that
and stories. The D6 system has a unique way of bringing the cin­ we now present to you, the prospective player, gamemaster, or
ematic nature of the Star Wars movies to life in a roleplaying simply an intrigued Star Wars aficionado.
environment. We also want to make it clear, that we harbor no ill will
The Second Edition was the second roleplaying game I ever toward other versions of Star Wars roleplaying games. Quite the
owned, and the first I ever ventured to gamemaster. It was truly opposite, we celebrate the fact that there is so much interest in
a small step into a larger world. The D6 system is so very simple gaming. We also have no desire to offend any license holder or
and easy to learn, almost anyone can step up to run or play the copyright holder. We are merely keeping our favorite licensed
game. However, one must not consider the system to be “basic” Star Wars product alive forever, if possible.
or a beginner game. It is so elegantly intertwined with expan­ So did we change anything? Well honestly not much. The
siveness, that the game remains fresh and relevant for decades game — at its core — is Second Edition, Revised and Expanded.
after one rolls his first D6. The Updated bit refers to the various “expansion rules” from
In short, that is why the team behind this fan project sacri­ West End Game sourcebooks and supplements, and the new sta­
ficed thousands of hours of time to bring this “legacy game” tistics for various prequel vehicles, aliens, starships etc...
back from oblivion. It is a game that is fantastically fun to play, You will not find every stat block in this book. We hope to
even without the amazing Star Wars setting. It is a game that so write more books, revising fan statistics from many various Star
many people cite as one of their favorites. But, before this book, Wars sources, both Canon and Legends. Time will only tell if we
the game was a relic, and often considered archaic in light of will be able to meet these lofty goals, but keep looking to the
several other publishers attempting to mirror the brilliance of Rim, and one day you may see them.
the D6 system. So as you begin your journey into the Star Wars universe, we
So what did we want to do about it? Well, the small group of wish you the best. We sincerely hope our fan project meets your
designers, amateurs, writers, and gamers that eventually became expectations. There is a lot of “fluff” in this book about how to
the “REUP Team” (REUP meaning Revised, Expanded, and UPdat­ run a game. We included this information, not just to make a
ed, the title of this edition) had a wish to bring the most cele­ big thick book, but rather to give all of the tools necessairy to
brated version of the game (the Second Edition, Revised and the beginner, and expert, to run a successful Star Wars game. It
Expanded) back into a digital format for easier distribution is you, the gamemaster and player, who will keep this game
among those in their gaming groups. Since the material was alive.
going to be digitized anyway, it was a great opportunity to Above all, keep fun at the center of your game... and the
import many of the great expansion rules, gamemaster advice, Force will be with you... always!
and material from the prequel movies into the game.
— The REUP Team
TABLE OF CONTENTS
PLAYER SECTION
Chapter 1: Introduction....................................5
Escape Pod Down........................................8
Player Handout..........................................14
Chapter 2: Characters....................................18
Chapter 3: Attributes & Skills........................32

GAMEMASTER SECTION
Chapter 4: How to Gamemaster....................67
Chapter 5: The Rules......................................72
Chapter 6: Combat & Injuries.........................88
Chapter 7: Movement & Chases..................106
Chapter 8: Space Travel & Combat..............119
Chapter 9: Running Battles.........................140
Chapter 10: The Force..................................146

ADVENTURE SECTION
Chapter 11: Running Adventures................180
Chapter 12: Designing Adventures..............196
Chapter 13: The Pirates of Prexiar..............231

UNIVERSE SECTION
Chapter 14: The Galaxy................................243
Chapter 15: Gamemaster Characters..........263
Chapter 16: Aliens........................................277
Chapter 17: Creatures..................................318
Chapter 18: Equipment & Weapons............333
Chapter 19: Droids.......................................367
Chapter 20: Vehicles....................................401
Chapter 21: Starships..................................415
Chapter 22: Planets.....................................453

Templates.....................................................475
Character Sheet...........................................501
Index.............................................................503
CHARACTER
TEMPLATE
• ALIEN STUDENT OF THE FORCE •

Character Name:
Type: Alien Student of the Force
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 2D+1 PERCEPTION 2D+1


Brawling parry Bargain
Dodge Command
Melee parry Investigation
Running Persuasion
Search
Sneak
Equipment: One statuette, amulet or other trinket of
obscure mystical import, 250 credits
Background: In its long and peaceful history, your species
KNOWLEDGE 3D+1 STRENGTH 3D has learned much about the universe and the nature of exis­
Alien species Climbing/jumping tence. You yourself have contributed but little to this knowl­
Cultures Lifting edge, but you have meditated long and hard on reality, and
especially on that quality that some call the Force. You have
Languages Stamina
some small degree of what humans call Jedi powers.
Survival Swimming Your species prefers its solitary existence, and has never seen
Willpower reason to have commerce with the rest of the galaxy. But you
have decided to leave your native planet.
Perhaps you seek the true Jedi, hoping to learn more about
the Force from them. Perhaps you are simply curious. Perhaps
the Empire has committed atrocities on your planet.
Choose any of these motivations, or invent another, but
MECHANICAL 2D TECHNICAL 2D clear your motivation with your gamemaster if you make up
Beast riding First aid your own.
Space transports Security Note: You may choose whatever appearance you wish. Your
species is rarely encountered in the galaxy, so your appearance
is not commonly known or identified. However, strange-looking
aliens are common enough that your appearance is rarely
remarked upon.
Personality: Think of yourself as a mystic, one of a tradition
different from that followed by the Jedi, but of a similar nature.
Like Yoda, Obi-Wan Kenobi or the fully-trained Luke Skywalker,
you are calm, a little humble, and treat every living being with
SPECIAL ABILITIES Move: 10 respect.
Control 1D, sense 1D, alter 1D. Force Sensitive? Yes Objectives: To further your knowledge of the Force and to
You may select three Force find a great teacher to further enlighten you.
Force Points: 2
powers.
Dark Side Points: A Quote: “I am a servant of the light and of the life which
Character Points: infuses it.”
Connection With Characters: You might agree to accept a
WOUND STATUS brash pilot or another character as a student. You might be
Stunned ☐ eager to learn from a failed Jedi, minor Jedi or young Jedi. You
Wounded ☐☐ might have befriended a laconic scout, smuggler, or gambler in
Incapacitated ☐ your travels.
Mortally Wounded ☐
CHARACTER
TEMPLATE
• ARMCHAIR HISTORIAN •

Character Name:
Type: Armchair Historian
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D PERCEPTION 3D+2


Dodge Command
Running Investigation
Persuasion
Search

Equipment: Rebel uniform, blaster pistol (4D), comlink,


KNOWLEDGE 4D STRENGTH 2D+2 1,000 credits.
Bureaucracy Stamina
Background: You were a petty bureaucrat in a minor depart­
Intimidation Swimming
ment of your planet’s government until the planet was occu­
Law enforcement pied by Imperial (or Separatist) forces, a typical post might have
Planetary systems been the Repulsor Vehicles Department. The Imperials purged
Scholar the planetary government of anyone whose loyalty was tainted
Tactics — including you, although you can’t imagine why. You barely
got warning in time to flee.
You’re a military hobbyist. You’ve never seen action, but
you’ve read everything on military history you could get your
hands on, you’ve viewed all the popular holos on military
MECHANICAL 2D+2 TECHNICAL 2D affairs, and you’ve followed naval procurement policies closely.
Astrogation Computer prgm./repair In your daydreams, you’ve always seen yourself as a leader of
Repulsorlift operation Droid prgm. soldiers — a major contrast to the mundane dreariness of life in
Space transports Droid repair an overgrown bureaucracy. You’re not particularly excited about
the Rebellion — it doesn’t look to you like they’ve got much of
First aid
a chance — but, well, any port in a storm.
Security
Personality: Dry, a little dull. Although deficient in weapons
skills, you’re likely to keep your head under fire, and may even­
tually become a useful soldier.
Objectives: You are floundering, wavering between your
desire to be a leader and your fear of failure. You want to earn
SPECIAL ABILITIES Move: 10 a place of leadership in the Alliance.
None. Force Sensitive? A Quote: “If Kreuge had only swept farther with the right
Force Points: wing at Salvara instead of turning when he did, the whole his­
Dark Side Points: tory of the Tenuutta Skirmishes would be different!”
Character Points: Connection With Characters: You might have been a citizen
of any noble’s or senatorial’s planet. You might have suspended
WOUND STATUS a brash pilot’s landspeeder license. You might have known an
Stunned☐ outlaw’s family. You have a real love/hate relationship with any
military individual, such as a merc or retired captain: you
Wounded ☐☐ admire the person for his or her expertise, but you are sure you
Incapacitated ☐
know more about military strategy and can do better.
Mortally Wounded ☐
CHARACTER
TEMPLATE
• ARROGANT NOBLE •

Character Name:
Type: Arrogant Noble
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+1 PERCEPTION 4D


Blaster Command
Dodge Gambling
Melee combat Hide
Melee parry Investigation
Persuasion
Search

Equipment: Several changes of clothing in the latest styles,


KNOWLEDGE 3D+1 STRENGTH 2D+2 hold-out blaster (3D), one melee weapon of choice, personal
Bureaucracy Brawling landspeeder, 2,000 credits
Cultures Climbing/jumping Background: That scum Palpatine. How he became Emperor
Intimidation Swimming is beyond you. Why, the man’s an upstart! The idea that Palpa­
Languages tine should be your sovereign is completely intolerable. Every­
Planetary systems one in your family shares your loathing for the power-hungry
swine. You joined the Rebellion as soon as you had the chance.
There are some drawbacks to the Rebellion, of course. All
this “democracy” chit-chat is quite tiresome. It’s really rather
annoying to have all these aliens and members of the lower
orders as your equals in the Rebellion’s military hierarchy.
MECHANICAL 2D+2 TECHNICAL 2D Still, you must steel yourself to the task — it is the duty of
Beast riding Computer prgm./repair your lineage and all that. It is unfortunate, though, that
Repulsorlift operation Droid prgrm. you’ll miss out on this year’s social season in the Core
Worlds.
Droid repair
First aid Personality: Gracious with those who acknowledge them­
selves as your inferiors; slightly to insufferably arrogant with
Security
anyone else. You follow a strict moral code — always to honor
debts; always to fight fair; never to let anyone impugn your
honor. You have no patience with commercial motives and can­
not, yourself, be bothered to keep track of money or expendi­
tures.
SPECIAL ABILITIES Move: 10 Objectives: To restore yourself to your rightful place of hon­
None. Force Sensitive? or and respect. There is all that blather about the fight for
Force Points:
democracy, but it will pass in good time.
Dark Side Points: A Quote: “My good man — I realize that cloaks of that cut
Character Points: are fashionable this season, but there is such a thing as too
much.”
WOUND STATUS Connection With Characters: Another senatorial — a rela­
Stunned ☐ tion, a long-time political ally (or enemy) — now united in hos­
tility to the Empire. A loyal retainer might be your servant. You
Wounded ☐☐ might know a retired captain by reputation.
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• BOUNTY HUNTER •

Character Name:
Type: Bounty Hunter
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 4D PERCEPTION 3D
Blaster Bargain
Dodge Con
Melee combat Forgery
Melee parry Hide
Thrown weapons Persuasion
Vehicle blasters Search
Sneak

Equipment: Heavy blaster pistol (5D), hold-out blaster (3D),


KNOWLEDGE 2D+2 STRENGTH 3D+2 blaster pistol (4D), thermal detonator (10D), 2 knives (STR+1D),
Intimidation Brawling protective vest (+2 energy, +1D physical to torso), jet pack, two
Law enforcement Climbing/jumping medpacs, 1,000 credits
Planetary systems Lifting Background: Blaster for hire. That’s you. You’re still young at
Streetwise Stamina this game, but you’ve killed 23 people. The galaxy stinks but
Survival Swimming you’ve gotta make a living.
Some say you’ve got no morals at all. That’s not true. You
live by a strict code. A contract is a contract, that’s all. You do
your job. When someone hires you, you keep up your side of the
bargain — no matter what it takes. Sometimes what it takes
isn’t pretty — but if you were squeamish, you wouldn’t be in
this line of work.
MECHANICAL 2D+2 TECHNICAL 2D
The Empire hired you. You did the job. A good man died. You
Beast riding Armor repair
fulfilled your side of the deal.
Jet pack operation Blaster repair The Empire didn’t. You could have taken them to court — but
Repulsorlift operation Demolitions they own the courts. They laughed at you.
Sensors First aid But not for long. Usually you work for a thousand a day. Plus
Space transports Security expenses. But this time, it’s personal.
Swoop operation You’ve got a contract. With the Rebellion. For the duration.
Your pay is a credit a day.
And you fulfill your contracts.
Personality: You don’t talk much. When you do, you mean
what you say. You’re dangerous. You’re dependable. You’re
SPECIAL ABILITIES Move: 10 smart. You don’t like being conned. If people play straight with
None. Force Sensitive? No you, you play straight with them.
Force Points: Objectives: To get even with the Empire. You don’t care
Dark Side Points: much for the Rebellion... at least you say you don’t care. But
Character Points: now you have a cause worth fighting for.
A Quote: “Don’t try it buddy. I’ll only tell you once.”
WOUND STATUS
Connection With Characters: Anyone could have hired you

Stunned
in the past — or perhaps you’re employed by another character
☐☐
Wounded at the moment. You could have met any of the other “fringe”
Incapacitated ☐ characters — smuggler, gambler, or pirate, for example — while
Mortally Wounded ☐ attempting to apprehend them at one point.
CHARACTER
TEMPLATE
• BRASH PILOT •

Character Name:
Type: Brash Pilot
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D PERCEPTION 3D
Blaster Command
Brawling parry Con
Dodge Gambling
Melee combat Persuasion
Vehicle blasters Search
Sneak

KNOWLEDGE 2D STRENGTH 3D
Intimidation Brawling Equipment: Blaster pistol (4D), Rebel uniform, medpac, vac­
Planetary systems Stamina uum suit, 1,000 credits
Streetwise Swimming Background: You thought you’d never get off that hick
Survival planet! Ever since you were a kid, you’ve read about starships
Value and generals and heroic battles. Ever since you can remember,
Willpower you’ve wanted to be a fighter pilot. Your parents wanted you to
be a farmer (or a lawyer, or a doctor, or a miner — who cares
which?). But the Imperial Naval Academy has been your goal
since the first time you heard of it!
Well, with this war on, it doesn’t look like you’ll ever get to
MECHANICAL 4D TECHNICAL 3D the Academy — nor do you want to. When the Empire occupied
Astrogation Blaster repair your planet, everything fell to pieces. Friends and neighbors are
Communications Droid repair dead. But you’ve got your chance to be a pilot! Sometimes
Repulsorlift operation Repulsorlift repair things look pretty grim for the Rebellion — but you’ve got a
hunch that your story is just beginning!
Sensors Starfighter repair
Space transports Personality: Enthusiastic, loyal, energetic and committed.
You tend to get overly-excited on a regular basis. You also tend
Starfighter piloting
to brag when sometimes you’d be better off keeping your opin­
Starship gunnery ions to yourself.
Objectives: You want to be the best pilot in the Alliance!
You dream about someday topping that Skywalker kid — all he
SPECIAL ABILITIES Move: 10 did was get a lucky shot! You know you could have made that
None. Force Sensitive? shot without a targeting computer ... blindfolded!
Force Points: A Quote: “Heck, that flying wasn’t so fancy! Back home, I
Dark Side Points: used to outmaneuver XP-38s with my old Mobquet landspeed­
Character Points: er!”
Connection With Characters: A senatorial or retired Imperial
WOUND STATUS captain might have sponsored you for the Naval Academy.
Stunned☐ Almost anyone might be a brother or sister.
Wounded ☐☐
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• EWOK •

Character Name:
Type: Ewok
Gender/Species: /Ewok
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+2 PERCEPTION 4D


Bows Bargain
Brawling parry Con
Dodge Hide
Melee combat Search
Melee parry Sneak
Thrown weapons

KNOWLEDGE 2D STRENGTH 3D
Languages Climbing/jumping
Survival Stamina Equipment: Spear (STR+1D), leather backpack, a collection
Willpower Swimming of shiny objects.
Background: You used to live on Endor, the “Forest Moon.”
Then, one day, a big shiny spaceship landed. You investigated. It
was filled with fascinating, shiny things and good things to eat.
All of a sudden, everything shook. You didn’t realize it then, but
the ship had taken off, and you couldn’t go home.
At first, you were frightened. When you learned you couldn’t
go home, you were sad. But then you made friends with the
MECHANICAL 2D+2 TECHNICAL 2D+2 humans on the ship. They were from something called the
Beast riding Demolition Rebellion, and they fight bad people called the Empire. Humans
seem to find Ewoks cute. This is very useful; you’ve never had
Glider First aid
any problems finding food or shelter.
Primitive construction
You’ve picked up a little bit of the human language. You
don’t really understand the strange machines they use, but
you’ve become a little more comfortable with them. Life out
here in the galaxy is endlessly fascinating and fun. You’ve
decided to stay with your Rebel friends and help them out.
Personality: You like humans. You like good things to eat.
You like playing with shiny things. You’re cheerful, inquisitive
and have a habit of getting yourself — and sometimes your
SPECIAL ABILITIES Move: 7
companions — into more trouble than you (or they) can handle.
Skill Bonus: +2D for every 1D Force Sensitive?
Objectives: To find an endless supply of fun things to play
placed in hide, search, sneak. Force Points:
with. To help your human friends even though they seem to be
Skill Limits: May not place skill Dark Side Points:
dice in vehicle, starship or repair
a bit odd.
Character Points:
skills. A Quote: “Kaiya! Gyeesh?”
Smell: +1D to search when Connection With Characters: Choose any other player char­
WOUND STATUS
tracking by scent.

Stunned acter you like; you’ve adopted him or her as your mentor. You fol­
low that person around and try to get them to play with you. If
Wounded☐☐ your mentor consistently ignores you, you can switch to another
Incapacitated ☐ character later on.
Mortally Wounded ☐
CHARACTER
TEMPLATE
• FAILED JEDI •

Character Name:
Type: Failed Jedi
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 2D+2 PERCEPTION 3D+1


Blaster Bargain
Dodge Command
Lightsaber Investigation
Running Persuasion
Search
Sneak

KNOWLEDGE 3D+1 STRENGTH 2D+2


Alien species Brawling
Intimidation Climbing/jumping Equipment: Lightsaber (5D), robes, bottle of liquor, 250
Languages Stamina credits.
Planetary systems Swimming Background: A long, long time ago, back in the days of the
Survival Old Republic, you were an aspiring Jedi. Sure, you remember
Skywalker and Kenobi and all that crew. But you failed. You
Willpower
couldn’t hack it. The dark side kept calling, and things never
worked quite the way you wanted them to. You turned to drink,
and things went downhill from there. Then, the Empire came,
and suddenly it wasn’t healthy to be a Jedi, or even to know
anything about them.
MECHANICAL 2D TECHNICAL 2D
You spent a lot of years drinking heavily. It’s not very pleas­
Astrogation Computer prgm./repair
ant to remember.
Beast riding Droid prgm. Now, you’ve got one more chance. You’ve got a kid who
Repulsorlift operation Droid repair wants to learn about the Force. You’re not sure you can teach
Space transports First aid him much, but you can try... try to do something worthwhile
Starship shields before you die.
Personality: Cynical, foul-mouthed and pessimistic — but
with a heart of gold.
Objectives: To make up for your past mistakes by teaching a
kid about the Force... and perhaps somehow redeem yourself in
the process.
SPECIAL ABILITIES Move: 10
Control 1D, sense 1D. You may A Quote: “Kids. Gah. Kids. You wanna learn how to use the
Force Sensitive? Yes
select two Force powers. Force? Listen when I talk to you. (Wheeze). Blasted kids. Where’s
Force Points: 2
the whiskey?”
Dark Side Points: 1
Character Points: Connection With Characters: Choose another player charac­
ter as your student (by mutual agreement).
WOUND STATUS
Stunned ☐
Wounded ☐☐
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• GAMBLER •

Character Name:
Type: Gambler
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+2 PERCEPTION 4D


Blaster Bargain
Brawling parry Con
Dodge Forgery
Melee combat Gambling
Melee parry Persuasion

Equipment: Deck of sabacc cards, hold-out blaster(3D), one


week’s worth of expensive clothes, 1,000 credits, datapad with
KNOWLEDGE 3D STRENGTH 2D+2 rules for over 2,000 games of chance.
Alien species Brawling Background: The galaxy is your oyster. You can go any­
Bureaucracy Lifting where, do anything. You’re never down and out permanently —
Business Stamina all you have to do is find a (fairly) honest game of chance,, and
there’s gambling everywhere. Money comes and money goes,
Languages
but the game goes on.
Streetwise
Love ’em and leave ’em, that’s your philosophy. You’ve never
Value seen any point in settling down... not when there’s a starship
leaving in an hour, a gambling table in the lounge and new
worlds to explore at the other end of the journey.
It’s a good life. There’s always something new to do, always
another game, always a fine meal or a top-notch wine. You’ve
MECHANICAL 2D+1 TECHNICAL 2D+1 seen the cream of society and the dregs of the galaxy, and
Astrogation Droid prgm. you’re comfortable with both.
Repulsorlift operation Droid Repair How’d you get mixed up with the Rebellion? Well, it’s more
Space transports First Aid that you got mixed up with the Empire. A little misunderstand­
Starship gunnery Repulsorlift repair ing and presto! You’re wanted on a few planets. (Okay, okay...
more than a few.) It’s tough to handle.
The Rebellion looks pretty hopeless right now, but it’s always
got a chance... hey, you’re a gambler, right? Sometimes it pays
to play the long odds.
Personality: Charming, unfailingly polite, insouciant, and
insecure. You do extremely well with members of the opposite
SPECIAL ABILITIES Move: 10 sex. Everybody either loves you or hates you ... but absolutely
None. Force Sensitive? no one trusts you.
Force Points: Objectives: To have a really good time wherever you’re
Dark Side Points: going. To set up someone for the big score, the con of a life­
Character Points: time. And if your schemes inconvenience the Empire, well, so
much the better.
WOUND STATUS A Quote: “It’s a sure thing. Can’t lose. Trust me. Hey, why are

Stunned you all looking at me like that?”
Wounded ☐ ☐ Connection With Characters: You’ve kicked around the gal­
Incapacitated ☐ axy a lot, and could have become friends with — or swindled —
Mortally Wounded ☐ any one of the other characters.
CHARACTER
TEMPLATE
• KID •

Character Name:
Type: Kid
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+2 PERCEPTION 3D+2


Blaster Bargain
Dodge Con
Melee Combat Hide
Melee parry Search
Missile weapons Sneak
Pick pocket

KNOWLEDGE 2D+2 STRENGTH 2D+1


Languages Climbing/jumping
Streetwise Stamina
Survival Swimming Equipment: Two bottles of fizzyglug, one packet of candy, a
small stone, length of string, a small animal (dead or alive —
your choice), 25 credits, a smile that people can’t refuse.
Background: You’re a youngster, anywhere from eight to 16
years old. You’ve got a big brother or sister in the Rebellion, or
maybe you’re an orphan who’s been semi-adopted by another
character. You never let anyone leave you behind. Whenever
danger is greatest, you charge the enemy and butt them with
MECHANICAL 3D TECHNICAL 2D+2 your head, or bite them in the leg, or beat them with your arms.
Beast riding Droid programming Your a regular little hellion whom no one can discipline. The
Ground vehicle operation Droid repair bad guys never take you seriously, which is why you get away
Repulsorlift operation First aid with so much.
Repulsorlift repair Somehow you ended up in space, tromping around with the
Rebellion or some smuggler with a heart of gold. It is certainly
a fun life, and you couldn’t ask for anything more — fighting
stormtroopers, saving people from the Empire, putting crawly
insects inside some bounty hunter’s armor... you know, some of
these folks have absolutely no sense of humor!
Personality: You can be constantly cheerful, always siding
SPECIAL ABILITIES Move: 8 with the underdog. You’re completely loyal to one other char­
None. Force Sensitive? acter (you choose which) and tag along with him.
Force Points: Objectives: To find cool things to do and to stop the
Dark Side Points: Empire... and whatever else crosses your mind as fun, interesting
Character Points: and more than a little likely to get you into trouble.
A Quote: “Oh, boy! A fight! Let’s get ’em, guys!”
WOUND STATUS Connection With Characters: Choose another player charac­
Stunned ☐ ter as your older sibling/adopted parent/idol/whatever. You
Wounded ☐ ☐ don’t have to get the other player’s permission. In fact, if he or
Incapacitated ☐ she is annoyed, that’s entirely appropriate.
Mortally Wounded ☐
CHARACTER
TEMPLATE
• LACONIC SCOUT •

Character Name:
Type: Laconic Scout
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 2D+2 PERCEPTION 2D


Blaster Bargain
Brawling parry Con
Dodge Hide
Melee combat Search
Melee parry Sneak

Equipment: Two medpacs, blaster pistol (4D), backpack, one


week’s concentrated rations, knife (STR+1D), 1000 credits
KNOWLEDGE 4D STRENGTH 3D Background: Never talked much. Never seen much reason
Alien species Brawling to. Fact is, most of the time you don’t have anyone to talk to.
Bureaucracy Climbing/jumping You’re out under the high, wide skies of a virgin planet, pitting
Cultures Stamina yourself against the wilderness. After you come the settlers, the
Languages Swimming big corporations and the traders — civilization. But you’re the
Planetary systems one to open planets. You find out what the dangers are and
deal with them. You find out how to survive the strange weath­
Survival
er, the dangerous beasts and the rugged terrain of a whole new
Value world.
You’d be doing that still. But they won’t let you. The Empire
has cut back on exploration; says it’s too expensive. You know
the truth, though; freedom is part of the frontier. You can’t
MECHANICAL 3D TECHNICAL 3D+1
control people when they can always up and move. If, say, one
Astrogation Computer prgm./repair
wanted to impose tyranny on a galaxy, there’s only one way to
Beast riding First aid do it; stop them from upping and moving. Close the frontier.
Repulsorlift operation Repulsorlift repair The Emperor wants to destroy your livelihood. He doesn’t
Space transports Security leave you with any alternative but joining the Rebellion, does
Starship gunnery Space transports repair he? You’ll be an asset, you hand, and you know how to survive
Starship shields — in comfort — anywhere. Need to set up a base on, say, an ice
planet? You know how.
Personality: You’re laconic. Close-mouthed. You have a
strong sense of humor, which shows through frequently. You’re
tough. Proud of your abilities. You take a perverse delight in
SPECIAL ABILITIES Move: 10 tormenting “greenies.”
None. Force Sensitive? Objectives: To blaze trails and open worlds from here to the
Force Points: end of space.
Dark Side Points:
A Quote: “You call these bugs? Back on Danos V, they got
Character Points:
sting-insects the size of a house.”
Connection With Characters: Anyone from a recently-set­
WOUND STATUS
tled planet (like a brash pilot) might know you as the scout who
Stunned☐ opened his or her world for settlement. You might have met
Wounded ☐☐ and made friends with any of the fringe characters — gambler,
Incapacitated ☐ merc, smuggler, pirate, or bounty hunter, for example.
Mortally Wounded ☐
CHARACTER
TEMPLATE
• LOYAL RETAINER •

Character Name:
Type: Loyal Retainer
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D PERCEPTION 3D
Blaster Bargain
Brawling parry Con
Dodge Hide
Melee combat Search
Melee parry Sneak

KNOWLEDGE 2D+2 STRENGTH 3D+1


Bureaucracy Brawling Equipment: Several changes of clothing for just about any
Cultures Climbing/jumping occasion, hold-out blaster (3D), comlink, 1000 credits.
Languages Lifting Background: For centuries, your family has served the royal
Planetary systems Stamina house of your planet. The royal family has been good to your
people. The planet has achieved prosperity, peace and plenty
Streetwise Swimming
under their wise and beneficent rule.
Value Yet evil has fallen upon the galaxy; an evil man has usurped
the throne of the once mighty Republic, and both peace and
the nobility are endangered. Your liege has chosen to join the
Rebellion. Your whole planet may suffer for that choice, yet you
know it is the correct one — and you know your planet’s cit­
MECHANICAL 3D TECHNICAL 3D
izines will loyally stand with their leaders when the shooting
Astrogation Computer prgm./repair begins.
Repulsorlift operation Droid programming
Personality: Hard-headed, sensible about money matters,
Space transports First aid loyal unto death, and sometimes a bit overprotective. Your loy­
Starship gunnery Repulsorlift repair alty is to your lord, not to the Rebellion. Your part valet, part
Starship shields Security bodyguard; if your lord asks, you obey.
Space transports repair Objectives: To serve your lord to the best of your abilities,
no matter what demands may be put upon you.
A Quote: “Certainly, m’lord. Yes, m’lord. As you say, m’lord.
Connection With Characters: Ask the gamemaster for the
SPECIAL ABILITIES Move: 10 name of the family to which you are loyal and their title
None. Force Sensitive? (“Demesne” and “Lord” are just examples). If another player
Force Points: character is a noble, you may be his or her personal servant.
Dark Side Points: Otherwise you are on detached duty, under orders from your
lord to serve the Rebellion.
Character Points:

WOUND STATUS
Stunned☐
Wounded ☐☐
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• MERC •

Character Name:
Type: Merc
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+2 PERCEPTION 2D+1


Blaster Command
Brawling parry Con
Dodge Gambling
Grenade Hide
Melee combat Search
Melee parry Sneak
Equipment: Uniform of your unit, blaster rifle (5D), melee
Vehicle blasters
weapon of your choice, comlink, backpack, protective helmet
(+1D physical, +1 energy), 2000 credits
Background: The Company meant everything to you. You
KNOWLEDGE 2D+2 STRENGTH 3D+2 joined up as a kid, raw off the farm, eager to find the cama­
Alien species Brawling raderie you’d only known from vidshows. It was everything
Languages Climbing/jumping you’d thought it would be. Some called them mercenaries, but
they were your only friends.
Planetary systems Stamina
You fought with the Company through two grueling battles,
Streetwise Swimming
surviving more by luck than by skill. You became a full-fledged
Survival member of the finest body of men and women in the galaxy.
Someday, you hoped to be everything that they were.
Then came the battle. The Empire hired you to defend a base
and told you there’d be reinforcements if there was trouble.
Then the Rebels came. You fought desperately. Again and
again the call went out for reinforcements. They never came.
MECHANICAL 2D+2 TECHNICAL 3D Later, you learned you’d been betrayed. The Imperials never
Beast riding Computer prgm./repair planned to rescue you. Mercenaries were expendable. Your unit
Ground vehicle operation Demolitions was considered too dangerous to run around loose. So they told
Repulsorlift operation First aid you that another company of mercs was a group of Rebels. They
Starship gunnery Security gave the same orders to the other squad — that your company
Walker operation was a Rebel unit. And you cut each other to ribbons.
So many friends gone. So much lost forever. Your whole
future — destroyed. This time, you won’t fight for pay. This time,
you’ll fight for revenge.
Personality: Inclined to depression and nostalgia for lost
comrades. You’re an individualist (the Company taught you
SPECIAL ABILITIES Move: 10 that), but you work smoothly as part of an organization (the
None. Force Sensitive? Company taught you that, too).
Force Points: Objectives: You’re too busy dwelling on getting even with
Dark Side Points: the Empire to think about what you want out of life.
Character Points: A Quote: “Sergeant Harbon told me something about a time
like this on Ferton.”
WOUND STATUS Connection With Characters: You might have been hired by

Stunned the family of any senatorial or noble. You might have helped
Wounded ☐ ☐ occupy any other character’s homeworld or been hired by a
Incapacitated ☐ smuggler or bounty hunter.
Mortally Wounded ☐
CHARACTER
TEMPLATE
• MINOR JEDI •

Character Name:
Type: Minor Jedi
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D PERCEPTION 3D+1


Blaster Bargain
Brawling parry Con
Dodge Gambling
Grenade Hide
Melee combat Sneak
Melee parry

KNOWLEDGE 3D+2 STRENGTH 2D+2


Cultures Brawling Equipment: Lightsaber (5D), 1,000 credits.
Languages Climbing/jumping Background: You’d like to call yourself a Jedi Knight, but
Planetary systems Stamina you’re not. The flame of that great order has gone out of the
Streetwise galaxy. You received a little training at the hands of one of the
Survival last of the Jedi, one of the less powerful of that order, before he
was betrayed and executed by the Empire.
Since then, you’ve lived the life of a fugitive. At times, you
are convinced the Empire, and Darth Vader in particular, is
hunting you fiercely. At other times, you’re convinced the
Empire’s decided you aren’t worth the trouble. In a way, not
MECHANICAL 2D TECHNICAL 2D+1 being hunted would be as bad as being hunted — because that
would mean the Empire has such contempt for your abilities
Astrogation Computer prgm./repair
that it doesn’t think finding you is important.
Repulsorlift operation Droid prgm. Still, you have the fondest memories of your master. And
Space transports Droid repair there’s still a chance, no matter how slim, that the Rebellion
Starship gunnery First aid can overthrow the Emperor and his minion Vader. You’ll work to
Starship shields help that happen, and you hope that one day you can help
reestablish the Jedi Knights and pass on the little knowledge
you possess.
Personality: Tired, a little cynical, but still completely faith­
ful to the Jedi Code. You’re a little paranoid about being pur­
sued by the Empire.
SPECIAL ABILITIES Move: 10
Objectives: To help re-establish the Jedi Knights and defeat
Control 1D. You may select one Force Sensitive? Yes
Vader and the Emperor.
Force power. Force Points: 2
A Quote: “Scoff if you like, but it’s true. The Force surrounds
Dark Side Points:
us, holds us, and binds everything together.”
Character Points:
Connection With Characters: You’re happy to serve the
WOUND STATUS Rebellion in any capacity. You’d gladly accept a brash pilot or
another character as a student. You’d be eager to learn from
Stunned ☐ the failed Jedi. You could easily have become friends with any
Wounded ☐☐ of the player characters.
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• MON CALAMARI •

Character Name:
Type: Mon Calamari
Gender/Species: /Mon Calamari
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+1 PERCEPTION 2D+1


Blaster Bargain
Brawling parry Command
Dodge Con
Grenade Gambling
Melee combat Hide
Melee parry Search
Vehicle blasters Sneak
Equipment: Blaster pistol (4D), comlink, uniform, 1,000 cred­
its
KNOWLEDGE 3D+1 STRENGTH 3D Background: It was the Empire that taught your people, the
Alien species Brawling Mon Calamari, the meaning of war. Your people are peaceful
Bureaucracy Climbing/jumping and gentle; you shared your homeworld of Calamari with the
Cultures Lifting Quarren for millennia. Over the centuries, you gradually built a
Languages Stamina technological civilization and a high culture. Exploration of
Planetary systems Swimming nearby stars was well underway — and then the Empire came.
The Imperials saw only an undefended prize — an advanced
Streetwise
world that could be forced to feed the Imperial war machine.
Survival
They invaded and enslaved your people. At first, you did not
Value understand what had been done. The idea of slavery was
incomprehensible. You tried to appease the invaders, but noth­
MECHANICAL 2D+1 TECHNICAL 3D+2 ing worked. Eventually, the Mon Calamari began to fight back
— and when they did, the Empire reacted with incredible feroci­
Astrogation Computer prgm./repair
ty. Whole cities were obliterated.
Beast riding Demolitions
Then, virtually the whole Mon Calamari people rose as one
Repulsorlift operation Droid programming and destroyed the occupiers. The war industries the Empire had
Space transports Droid repair forced its slave laborers to build are now used for another pur­
Starship gunnery Repulsorlift repair pose — to fuel the Rebellion.
Starship shields Security You were on Calamari when the Empire came; you helped
Space transports repair when the uprising succeeded. Now, you are part of the Cala­
marian armed forces, a part of the Rebel Alliance against the
Empire. You work well with aliens (including humans), and are
frequently assigned to fight with small, irregular groups of free­
dom-fighters.
SPECIAL ABILITIES Move: 9 Personality: Generally, Calamari are gentle, reasonable, and
Moist Environments: In moist Force Sensitive? soft-spoken, but there is much variety among them.
environments, +1D to all Dex, Per Force Points: Objectives: To free other enslaved worlds from the grip of
and Str attribute and skill checks. Dark Side Points: the Empire and to help prove that all species and peoples can
Dry Environments: In dry envi­ Character Points: live together in peace.
ronments, Mon Calamari seem
depressed and withdrawn. They A Quote: “Our people have a saying: do not dive before test­
suffer a −1D penalty to all Dex, WOUND STATUS ing the depths.”
Per and Str attribute and skill Stunned ☐ Connection With Characters: You could have seen action
checks. Wounded ☐☐ with any of the other characters. A gambler, smuggler or other
Aquatic: Mon Calamari can
Incapacitated ☐ marginal operator might have visited your planet before or dur­
breath both air and water.
Mortally Wounded ☐ ing the Imperial occupation.
CHARACTER
TEMPLATE
• OLD SENATORIAL •

Character Name:
Type: Old Senatorial
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D PERCEPTION 4D
Blaster Bargain
Dodge Command
Melee combat Gambling
Melee parry Search

KNOWLEDGE 4D STRENGTH 2D
Alien species Brawling Equipment: Hold-out Blaster (3D), Spartan Clothing, Com­
Bureaucracy Climbing/jumping link, 2000 Credits.
Cultures Stamina Background: You’re getting too old — too old — for this
Languages nonsense. You’ve been a Senator for more years than you care
Planetary systems to count; you’ve gotten white-haired and dried up in that time.
Value It seems like your struggle with Palpatine and his henchmen has
gone on forever. A never-ending struggle for the very soul of
the Senate and the galaxy, a struggle which consumed the years
of youth like butterflies in a flame.
You’ll not give up yet! The fight has passed beyond the Sen­
MECHANICAL 3D TECHNICAL 2D ate chamber into the hard vacuum of space. You can’t fly a
Astrogation Computer prgm./repair starship or fire a laser cannon, but determination, an under­
standing of your adversaries, and an ability to command still
Beast riding Droid programming
counts for something. Still, still...you yearn for the old days, for
Repulsorlift operation First aid
men like Talon, Kenobi, and (heaven help us) Skywalker. There
Space transports were giants in those days...
Starship shields
Personality: You’re no-nonsense, brisk, brusque and capable.
You can talk you way past a barricade and have stormtroopers
saluting the “August Senator” in no time. Your stamina isn’t
what it used to be, and you have no stomach for violence — but
you never display weakness.
SPECIAL ABILITIES Move: 10 Objectives: To re-establish the republic as it was in it’s glory
None. years before Palpatine.
Force Sensitive?
Force Points: A Quote: “And snap to it, young man!”
Dark Side Points: Connection With Characters: You may know the Retired
Character Points: Captain or other Senatorials or Nobles socially and politically.
You may know the Bounty Hunter or Merc as former employees.
WOUND STATUS Practically any character might come from the planet you rep­
resented as Senator.
Stunned ☐
Wounded ☐☐
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• OUTLAW •

Character Name:
Type: Outlaw
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 4D PERCEPTION 2D
Archaic weapons Bargain
Blaster Con
Dodge Hide
Grenade Search
Melee combat Sneak
Melee parry
Vehicle blasters

KNOWLEDGE 3D STRENGTH 3D+1


Equipment: Heavy blaster pistol (5D), 1,000 credits.
Alien species Brawling
Bureaucracy Lifting Background: Your family was wiped out during a raid — by
the Imperials, by criminals, by pirates, you’re not sure. But the
Planetary systems Stamina
weight of evidence points to some seriously evil folks.
Streetwise Swimming
And those folks are going to pay. You swore to your family
Survival that you’d make them pay.
Value Gathering what few weapons you possessed, you hopped the
first transport off-planet, searching for the elusive killers that
ruined your life. You’ve spent the intervening time honing your
skills and preparing for the day when you face those responsible
for the deaths of your loved ones. And only you are going to
MECHANICAL 2D+2 TECHNICAL 3D walk away.
Astrogation Computer prgm./repair Personality: You’re deadly, dangerous and driven. You have
Beast riding Demolitions no fear and no pity; you have nothing to live for and no reason
Repulsorlift operation First aid not to risk your life. As far as you’re concerned, no one will miss
Space transports Security you when you’re gone, but when you go, you sure as blazes
Starship gunnery aren’t going alone.
Starship shields Objectives: Revenge — pure, simple and ugly — but revenge
nonetheless.
A Quote: “They made only one mistake. They didn’t finish
the job.”
SPECIAL ABILITIES Move: 10 Connection With Characters: You’ve hooked up with the
other characters because you think they can bring you closer to
None. Force Sensitive?
the people who killed you family. Along the way, you’ve come
Force Points:
to care about them (as much as you are still capable of caring).
Dark Side Points:
If there’s any emotion you can still feel, it’s parental love.
Character Points: Younger characters (kids or brash pilots, for example) may be
adopted as surrogate children. You may feel a bleak kinship
WOUND STATUS with similarly driven characters like a merc or bounty hunter; in
Stunned☐ time it might ripen into true trust and affection.
Wounded ☐☐
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• PIRATE •

Character Name:
Type: Pirate
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+2 PERCEPTION 3D


Blaster Bargain
Blaster artillery Command
Brawling parry Con
Dodge Forgery
Grenade Gambling
Melee combat
Equipment: Flashy clothes, lots of rings and things, blaster
pistol (4D), saber (STR+1D+1), comlink, vacuum suit, 2,000 cred­
its
Background: You were just a kid when you were offered a
KNOWLEDGE 2D STRENGTH 2D+2 position aboard a Starship; you jumped at the chance. Finally, a
Business Brawling way off the hick planet where you grew up! You realized the
Intimidation Stamina ship was a little disreputable, but you hadn’t realized you were
hooking up with the genuine article — desperate, grizzled
Languages
pirates thirsting for gold and the blood of innocents. “Arrr,
Streetwise matey” indeed.
Value Well, it isn’t quite like that, actually; pirates are not much
like the vidshow stereotype. No one actually says, “Arrr, matey.”
Certainly no one wears an eyepatch or a plastic leg. And you’ve
never known a pirate who made anyone “walk the airlock.”
After all, the point of piracy is to make a profit, not cause
bloodshed. Atrocities might make a captured ship’s crew resist.
MECHANICAL 3D+2 TECHNICAL 3D Imperial oppression has driven most of the small traders out
Astrogation Armor repair of business. Independent spacers don’t have many options:
Capital ship gunnery Blaster repair bankruptcy, retirement or... piracy.
Repulsorlift operation Demolition The Empire creates pirates — and then destroys them. Most
Space transports Droid repair of your shipmates are in the spice mines of Kessel now. You
Starship gunnery Security barely escaped by the skin of your teeth. You plan to avenge
them, somehow. You hope that one day you’ll be the captain of
Starship shields
your own ship — a privateer in the service of the Rebellion.
Personality: You wear colorful clothes and enjoy the notori­
ety of being a pirate. You like to laugh and carouse in a cheer­
fully amoral way. You’re not exactly what people would call a
SPECIAL ABILITIES Move: 10 role model... but you never volunteered for that job.
None. Force Sensitive? Objectives: To make a profit first and foremost, but under­
Force Points: mining the Empire suits you just fine.
Dark Side Points: A Quote: “Arr, matey. Make ’em walk the airlock. (Chuckle.)
Character Points: Seriously now, just give me your valuables.”
Connection With Characters: You might once have raided
WOUND STATUS the ship of any of the other characters. A retired Imperial cap­
Stunned☐ tain or bounty hunter might once have pursued you. A smug­
Wounded ☐☐ gler might have out-run you. “You might be related to a brash
Incapacitated ☐ pilot or kid — or you might be the black sheep of a senatorial’s
family.
Mortally Wounded ☐
CHARACTER
TEMPLATE
• PROTOCOL DROID •

Character Name:
Type: Protocol Droid
Model: 3PO Human-Cyborg Relations Droid
Age: Height: 1.7 meters Weight:
Physical Description:

DEXTERITY 1D PERCEPTION 1D
Brawling parry Bargain
Dodge Investigation
Melee parry Persuasion
Running Search

Equipment: Comlink, datapad


Background: You still can’t understand humans. They are
very illogical, and seem to want to be exposed to danger. None­
theless, you continue on, despite the thankless nature of your
KNOWLEDGE 3D STRENGTH 1D task. Your most recent owner is flamboyant and temperamental,
Alien species Stamina but treats you like a real person.
Bureaucracy
Personality: You are very proper, concerned with doing
Cultures things the “right” way. You have a persecution complex and
Languages tend to think that people are making fun of you. Humans get
Planetary systems upset with you, even if you are just following your program­
ming.
Objectives: To serve your master faithfully and loyally.
A Quote: “Mistress, they believe that you are some sort of...
deity. Oh my!”
MECHANICAL 1D TECHNICAL 1D Connection With Characters: You are probably owned by
Astrogation Computer prgm./repair the wealthiest player character, or are on loan from an acquain­
tance or employer.
Communications Droid programming
Repulsorlift operation Droid repair
Sensors First aid
Starship shields

SPECIAL ABILITIES Move: 7


Skills: You start with 17D to allo­ Force Sensitive?
cate to skills, but may not place Force Points:
more than 2D in any one skill. Dark Side Points:
Life Preservation Programming: Character Points:
Your programming prevents you
from injuring a sentient being,
even in self-defense. WOUND STATUS
Stunned☐
Wounded ☐☐
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• QUIXOTIC JEDI •

Character Name:
Type: Quixotic Jedi
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+2 PERCEPTION 3D


Blaster Bargain
Dodge Con
Melee combat Persuasion
Melee parry Sneak
Running

Equipment: Old dueling sword (STR+1D+1), makeshift armor


(+1 physical), 1,000 credits
Background: You claim to be a Jedi. Actually, you’re not.
KNOWLEDGE 2D+1 STRENGTH 3D You’ve read all about the exploits of the great Jedi Knights but
Planetary systems Brawling you don’t quite realize they no longer exist. If truth be told,
you’re a little crazy. You’ve learned of the atrocities of the
Survival Climbing/jumping
Empire and of Darth Vader, and have decided to leave your
Stamina comfortable existence and venture forth into the galaxy on a
Swimming great quest to restore the Jedi. You’ve read as much as you can
about the Jedi training methods and their powers, and you’ve
tried to train yourself as best you can.
You are a somewhat laughable figure, with your rusty, nicked
old dueling sword. You wear “armor” cobbled together from
various pieces of junk that somehow manage to provide a mod­
icum of protection.
MECHANICAL 2D+2 TECHNICAL 2D+1 Everyone thinks you’re crazy (and they are basically right).
Beast riding Armor repair They think the Jedi were legendary, that it’s all a bunch of
First aid hokey pseudo-religious nonsense.
But sometimes — just sometimes — you can feel the Force.
Sometimes — when you’re in great danger or when things are
breaking your way — you swear you can use Jedi powers.
You try to right individual injustices whenever you come
across them. You’re basically a good fellow, so who cares if your
a little touched?
Personality: Elaborately courteous, unfailingly cheerful, and
(as your friends put it) “basically out of your ever-loving mind.”
SPECIAL ABILITIES Move: 10 You come up with complex, harebrained schemes which invari­
Sense 1D. You may select one Force Force Sensitive? Yes
ably fail. You adhere to the Jedi Code as well as any reali­
power. ty-challenged crackpot can.
Force Points: 2
Dark Side Points: Objectives: To right the great wrongs of the galaxy, no mat­
Character Points: ter the odds, until your dying breath.
A Quote: “I feel a ... disturbance in the Force. No, really. I
WOUND STATUS swear l feel one this time. Guys? Guys? Where’re you going?”
Stunned ☐ Connection With Characters: A failed Jedi might become a
Wounded ☐ ☐ close friend and give you a few pointers. A smuggler or pirate
might keep you around for amusement value.
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• RETIRED CAPTAIN •

Character Name:
Type: Retired Captain
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 2D+2 PERCEPTION 3D+1


Blaster Command
Grenade Con
Melee combat Hide
Vehicle blasters Search

Equipment: Blaster pistol (4D), Imperial Navy Uniform


(slightly out of date), 2000 Credits.
Background: You gave you life to the service, and gave it
gladly. The Navy was your job, your life, and your passion. You
KNOWLEDGE 3D STRENGTH 2D+1
rose through its ranks, from enlisted trooper to petty officer to
Alien species Brawling
command of a starship. You saw action several times and were
Bureaucracy Stamina highly decorated, but you remember the times of peace better
Cultures than the times of war — the riotous shore leaves, the dangers of
Languages galactic exploration.
Planetary systems It was a sad day when you retired, but you were glad, in a
Streetwise way. Your spouse had suffered during your frequent absences;
Tactics and your children grew up strangers. It was a shock to discover
upon your retirement how people thought of the Empire; some­
Value
thing had gone very wrong, and you hadn’t noticed. Things
have gone from bad to worse and now, you hear, that madman
MECHANICAL 3D+2 TECHNICAL 3D Vader is running things. You wouldn’t like to be under his com­
Astrogation Demolitions mand. Your spouse is dead now, and you’re getting bored. You
Beast riding First aid can only sit and read in your garden for so long. You’ve got a
few years left, and you’d like to do something worthwhile —
Space transports Security
maybe something to fight the monster the Empire has become.
Starship shields Maybe the Rebellion can find a use for this old soldier.
Personality: Soft-spoken, intelligent in command, you’re
knowledgeable about antiquated military equipment, somewhat
less so about modern weapon systems. You cannot abide low
efficiency or needless waste (particularly in regards to those
under your command: you do not consider your troops expend­
able).
SPECIAL ABILITIES Move: 10
Force Sensitive? Objectives: To restore the Navy’s image of respectability and
None.
honor. To use the Rebellion as a means of instilling in young
Force Points:
people a sense of moral patriotism that is sadly lacking in the
Dark Side Points: 1
Emperor’s New Order.
Character Points:
A Quote: “Orders of the day gentlemen!”
WOUND STATUS Connection With Characters: You may have seen action with
a merc, or have sponsored a brash pilot for the Naval Academy.
Stunned☐
You may know any noble or senatorial by reputation or socially.
Wounded ☐ ☐
You may be irritated by an armchair historian.
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• SMUGGLER •

Character Name:
Type: Smuggler
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+1 PERCEPTION 3D


Blaster Bargain
Brawling parry Con
Dodge Gambling
Grenade Hide
Vehicle blasters Search
Sneak

Equipment: Stock YT-1300 light freighter (see the “Star­


ships” chapter), heavy blaster pistol (5D), comlink, 2,000 credits,
25,000 credits owed to a crime boss.
KNOWLEDGE 2D+1 STRENGTH 3D
Alien species Brawling Background: Your parents called it “gallivanting around the
Languages Stamina galaxy,” but as far as you’re concerned there’s no better life
than a free-trader’s. Traveling as your fancy takes you, trading a
Planetary systems Swimming
little here and a little there, looking for a sharp deal, bargaining
Streetwise and selling... new worlds to see, always a new planet at the end
Value of the journey.
That’s how it’s supposed to be, anyway. But... the Empire is
more and more restrictive by the day. Goods that used to be
legal are now contraband. Even contraband is harder and harder
to come by. Customs inspectors are like bloodhounds. Bribes
have become your major expense. You keep on dreaming of
MECHANICAL 3D+2 TECHNICAL 2D+2 making one big killing and getting out... but you don’t want to
Astrogation Computer prgm./repair get out. To you, your ship is home, transportation, and freedom,
Repulsorlift operation First aid all in one package. The idea of losing it kills you.
Space transports Repulsorlift repair But you may very well lose it. To keep on operating, you had
Starship gunnery Security to borrow money from a mobster, a real slimeball crime king.
You’re pretty deep in debt now, and they keep on making nasty
Starship shields Space transports repair
jokes about breaking your kneecaps. Curse the Empire, anyway!
It’s their laws and their corruption that brought this all about.
Personality: You’re tough, smart, good-looking and cynical.
You’re a fine pilot, and a good at business. Mostly you want to
hit it big and be left alone by scum, both criminal and official.
SPECIAL ABILITIES Move: 10 Objectives: To pay off your ship... then you can take on the
None. Force Sensitive? cargoes you want to.
Force Points: A Quote: “I don’t have the money with me.”
Dark Side Points: Connection With Characters: You need at least one other
Character Points: person to run your ship, a partner. This could be an alien stu­
dent of the Force, brash pilot, gambler, merc, minor Jedi, Mon
WOUND STATUS Calamari, Wookiee, or anyone with decent mechanical skills.
Stunned ☐ You could have encountered virtually any of the other charac­
Wounded ☐☐ ters in the course of your frequently shady business dealings.
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• TONGUE-TIED ENGINEER •

Character Name:
Type: Tongue-Tied Engineer
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 2D+1 PERCEPTION 2D+1


Blaster Bargain
Dodge Command
Melee combat Gambling
Melee parry Search

KNOWLEDGE 4D STRENGTH 2D+2


Languages Climbing/jumping Equipment: Pocket Computer, tool kit, R5 Unit (all stats 1D
except: computer programming/repair 4D, space transports
Planetary systems Lifting
repair 4D. Same equipment as standard R2 unit. Move: 5), 1000
Streetwise Stamina
credits
Value
Background: You carry a pocket computer at all times. Your
clothes always look bulky and awkward. You’re clumsy and drop
things a lot. The idea of shooting a blaster at someone makes
you distinctly nervous. You have difficulty holding a conversa­
tion — any conversation — unless its about math, machines or
computers. You find it easier to deal with Droids than with
MECHANICAL 2D+2 TECHNICAL 4D
humans — droids are predictable and stable. People don’t pay
Astrogation Capital ship repair
much attention to you — until something needs to be fixed, or
Repulsorlift operation Computer prgm./repair they need to know something, or they someone to break into a
Space transports Droid programming computer. You can do any of that in nothing flat.
Starship gunnery Droid repair Personality: Clumsy, awkward, painfully shy, but with a flair
Starship shields Repulsorlift repair for technology.
Security Objectives: To do your job well and hopefully get along with
Space transport repair everyone... even if you get really nervous when dealing with
people.
A Quote: “The integral over the surface rho with respect to v
is, umm, let’s see, del cross negative B, plus the partial deriva­
tive of... oh, just pass me the hydrospanners, would you?”
SPECIAL ABILITIES Move: 10
Force Sensitive? Connection With Characters: You might be related to the
None.
Force Points:
Brash Pilot or Kid. A Smuggler, Merc, Laconic Scout, or Outlaw
might have taken you in tow. You can have fallen (secretly and
Dark Side Points:
inarticulately) in love with any of the younger and more glam­
Character Points:
orous characters (Young Senatorial, Smuggler, Brash Pilot, Gam­
bler). One of the characters with Force powers might have
WOUND STATUS decided to train you.
Stunned ☐
Wounded ☐☐
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• TOUGH NATIVE •

Character Name:
Type: Tough Native
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D+2 PERCEPTION 3D+2


Archaic weapons Con
Bows Search
Dodge Sneak
Firearms
Melee combat
Melee parry
Running

KNOWLEDGE 2D STRENGTH 4D
Cultures Brawling Equipment: Sword (damage code is Strength+1D+1), Black-
Intimidation Climbing/jumping powder pistol, Powder Horn, Extravagant Clothing, 500 Credits.
Survival Lifting Background: Your native planet was settled a thousand
Stamina years ago by shipwrecked spacers. It lost contact with the gal­
Swimming axy, and its technology regressed. Only a few years ago, your
planet was rediscovered by free traders — smugglers, actually.
You’re a little dazzled by all these starships and rayguns and
such — you’re much more at home with honest technologies
that normal human beings can understand, like sailing ships,
rifles, zeppelins and gas lamps.
You grew up as an honest farmer’s child, taught to fear the
MECHANICAL 2D+1 TECHNICAL 2D+1
deity, love your parents, and serve your monarch. You joined the
Beast riding First aid
Queen’s Own Grenadiers as a youth, and saw a little action on
Ground vehicle operation Security one campaign. Your Queen sent you (and others of her servants)
to find out more about the galaxy and what contact with it
might mean. You send her reports weekly — but you’re increas­
ingly worried. The Empire would crush your planet like an
insect. Joining the Rebellion may be your planet’s only hope.
Personality: Loyal to your Queen; pious; and more than a
little flamboyant. You get into fights frequently, which you
enjoy, and also enjoy drinking others under the table.
Objectives: To help your Queen make the best decision pos­
SPECIAL ABILITIES Move: 10
sible for the fate of your planet.
None. Force Sensitive?
A Quote: “En garde!”
Force Points:
Dark Side Points: Connection With Characters: A Smuggler or Pirate might
Character Points: have visited your planet, or transported you from it. Any noble
or senatorial might have visited it on a diplomatic mission. You
might have met any of the lowlife characters (Gambler, Bounty
WOUND STATUS
Hunter, Smuggler, Pirate, etc) in a bar. The Laconic Scout might
Stunned ☐ have discovered your planet. You might be nobility on your
Wounded ☐☐ planet, and the Loyal Retainer yours.
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• WOOKIEE •

Character Name:
Type: Wookiee
Gender/Species: /Wookiee
Age: Height: Weight:
Physical Description:

DEXTERITY 2D+2 PERCEPTION 2D


Bowcaster Bargain
Brawling parry Command
Dodge Search
Melee combat Sneak
Melee parry
Vehicle blasters Equipment: Bowcaster (4D), 250 credits.
Background: You’re one of the biggest and strongest aliens
in the galaxy. Most people fear and respect you and tend to
give you a wide berth... except for those Imperial stormtroopers,
who are known to lose limbs if they get too close.
KNOWLEDGE 2D STRENGTH 5D
Personality: You’re extremely loyal to your comrades. You
Alien species Brawling
get frustrated sometimes and bang things. Since you don’t real­
Cultures Climbing/jumping ize the full extent of your strength, this can be a problem.
Languages Lifting Someday you’d like to return to your home planet and your
Streetwise Stamina mate, but until the Imperials are forced off your homeworld of
Survival Kashyyyk you’ll stick with your friends.
Objectives: To free your homeworld. To help the Rebels elim­
inate the Empire so you and your people need not fear slavers’
collars.
A Quote: “Roooarrgh ur roo.” (Translation: “I have a bad
feeling about this.”) Note: The player should be able to do a
MECHANICAL 3D TECHNICAL 3D+1 good impersonation of a Wookiee — sounding like Chewbacca is
Astrogation Droid prgm. pretty important to successfully playing this character. Next, see
Beast riding Droid repair if any of the characters speaks Wookiee — if you have a close
Space transports First aid friendship with one of the other characters, such as a smuggler,
Starship shields Space transports repair they can probably understand you pretty well. A protocol droid
Starship weapon repair will almost always be able to understand you. If no one around
speaks Wookiee, the characters will have to make language rolls
to understand you (the easier the idea or concept, the lower the
language difficulty). To say something, growl and have each
character roll to see if they understand you. If they succeed, tell
them what your character just said; if they fail, growl some
SPECIAL ABILITIES Move: 10 more and play charades.
Berserker Rage: If a Wookiee Force Sensitive? Connection With Characters: You might be a loyal compan­
becomes enraged, +2D to Force Points: ion of a smuggler, a trader or scout. You might have adventured
Strength for brawling damage. Dark Side Points: with any fellow Rebel, particularly a Mon Calamari. You tend
−2D to all non-Strength attribute Character Points: not to think too highly of bounty hunters, meres, or retired
and skill checks. Must make a Imperials... but they’re amusing when you threaten them.
Moderate Perception total to
WOUND STATUS
calm down (only −1D penalty to
Perception for this check)
Stunned☐
Climbing Claws: +2D to climbing
Wounded ☐☐
while using claws. Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• YOUNG JEDI •

Character Name:
Type: Young Jedi
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D PERCEPTION 4D
Blaster Bargain
Dodge Command
Melee combat Hide
Melee parry Investigation
Running Persuasion
Vehicle blasters Search
Sneak

KNOWLEDGE 2D STRENGTH 2D Equipment: 500 credits, two sets of clothing, R2 astromech


Alien species Brawling droid (see the “Droids” chapter), blaster pistol (4D)
Languages Climbing/jumping Background: You were always fascinated by the tales of the
Planetary systems Stamina Jedi Knights. Somehow you learned to naturally manipulate the
Survival Swimming Force. You know that the Force is strong, and you can use it to
restore peace.
Willpower
Personality: You are energetic and very dedicated to the
ideals of the Jedi Knights. You are also very youthful, and some­
times lack maturity. Torn between your own base instincts —
like anger — and your responsibilities, it is tough growing up
while being able to call upon such awesome powers.
MECHANICAL 2D TECHNICAL 2D Objectives: To restore the Jedi Knights to their position of
Astrogation Blaster repair honor. To find your own lightsaber or learn how to build one.
Beast riding Droid repair A Quote: “The Force is strong ... use it for good!”
Repulsorlift operation Repulsorlift repair Connection With Characters: You may have been befriended
Space transports Security by a smuggler or brash pilot, who likes your youthful spirit but
Starship shields is skeptical of your claims about the Force. A minor Jedi or
failed Jedi may have agreed to train you.

SPECIAL ABILITIES Move: 10


Control 1D, sense 1D, alter 1D. You Force Sensitive? Yes
may select three Force powers Force Points: 2
Dark Side Points:
Character Points:

WOUND STATUS
Stunned☐
Wounded ☐☐
Incapacitated ☐
Mortally Wounded ☐
CHARACTER
TEMPLATE
• YOUNG SENATORIAL •

Character Name:
Type: Young Senatorial
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY 3D PERCEPTION 3D+1


Blaster Bargain
Brawling parry Command
Dodge Con
Melee combat Persuasion
Melee parry Search

KNOWLEDGE 4D STRENGTH 3D
Alien species Brawling Equipment: Stylish clothing, hold-out blaster (3D), comlink,
Bureaucracy Climbing/jumping 1,000 credits
Culture Stamina Background: For three centuries your family served the
Intimidation Swimming Republic. Innumerable Senators have borne your name. For cen­
Value turies, your family has selflessly sacrificed for the good of the
state and society. You have served loyally and well, and because
Willpower
of it, the citizens of your planet are loyal to your house. Since
the Empire was established, your family has tried to fend off its
evil ways and to hold the Emperor to his promise to promote
the public good. Even now, you are reluctant to turn against
the galactic government which your family supported for so
MECHANICAL 2D+2 TECHNICAL 2D
long ago.
Communications Computer prgm./repair
Yet you have no choice. The Empire has truly become a
Repulsorlift operation First aid tyranny. Your home planet is occupied by stormtroopers. If civi­
Sensors lization is to be saved, you must act now. Your family will pro­
Space transports vide leadership to the Rebellion, as it did to the Republic.
Personality: Intelligent, confident and energetic. You are
more interested in getting things done than in discussing gov­
ernment theory. Sometimes others are awed by your lineage,
and you are proud if it, yet you do not consider yourself class
conscious. Great men and women come from all walks of life,
and everyone can contribute to the Rebel Alliance.
SPECIAL ABILITIES Move: 10
Objectives: To topple the Empire so the freedoms and glories
None. Force Sensitive?
of the past can be restored to the people of the galaxy.
Force Points:
A Quote: “Here’s the plan.”
Dark Side Points:
Character Points: Connection With Characters: You could know any senatori­
al, noble or retired Imperial captain socially or by reputation.
Since you’re well known in the Alliance, a Mon Calamari or
WOUND STATUS
mere might have served with you before. Since you’re attrac­

Stunned
tive, intelligent and rich, people have an annoying habit of fall­
☐☐
Wounded ing in love with you, but you haven’t found anyone for whom
Incapacitated ☐ such feelings are reciprocal.
Mortally Wounded ☐
CHARACTER
SHEET
Character Name:
Type:
Gender/Species:
Age: Height: Weight:
Physical Description:

DEXTERITY PERCEPTION
Advantages:

Disadvantages:

KNOWLEDGE STRENGTH Special Abilities:

MECHANICAL TECHNICAL

Move:
Force Sensitive?
Force Points:
Dark Side Points:
Character Points:
Credits:

WOUND STATUS
Stunned ☐
FORCE ATTRIBUTES Wounded ☐☐
Control
Sense
Incapacitated ☐
Alter Mortally Wounded ☐
ARMOR OTHER EQUIPMENT
Type AV Notes Type Notes

Personality:
WEAPONS
Type Dmg. Range: S/M/L

Ammo: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐

Ammo: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Objectives:

Ammo: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐

Ammo: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Languages:
FORCE POWERS / OTHER INFORMATION

Contacts/Enemies:
IN D EX

INDEX
astrogation................................................................123 Character Points...................................................78,84
using in the game.............................................124 character templates......................................475-502
Astrogation Mishap Table.....................................124 blank.....................................................................501
astrography...............................................................255 changing species of............................................23
AT-AT............................................................see walkers creating new.........................................................23
atonement...........................................................86,178 detailing.................................................................19
attributes................................................................14,23 finishing..................................................................21
Dexterity................................................................33 Rojo Barant..............................................................7
improving...............................................................27 selecting.................................................................19

-A-
Knowledge.............................................................37 three-dimensional.............................................118
Mechanical............................................................43 chases, running.........................................................117
Perception..............................................................49 Cathar.........................................................................283
Strength.................................................................54 Cereans.......................................................................284
A-wing..............................see “starfighters, A-wing” Technical................................................................56 Chadra-Fan................................................................284
Ackbar Admiral...............................................249, 251 Chiss............................................................................285
acklay..........................................................................320 cloaking device.........................................................419

-B-
acrobatic tricks...........................................................96 clone trooper....................................................275,279
actions, combined......................................................83 Clone Wars, The.......................................................247
actions, free.................................................................80 cloud cars...................................................................411
actions, non-roll.........................................................81 Storm IV................................................................411
actions, rolling........................................................... 73 combat..........................................................................88
actions that take time..............................................80 B-wing...............................see “starfighters B-wing” ammunition...........................................................92
advantages and disadvantages..............................28 bacta tank..................................................................340 blast radius............................................................92
adventure rewards..................................................194 Bakura.........................................................................250 called shots...........................................................96
adventures, designing............................................196 bantha.........................................................................320 drawing weapons................................................91
adventures, running................................................180 Barabel........................................................................281 fire control.............................................................92
adventure, starting.................................................184 Basic............................................................................260 fire rate...................................................................92
aiwha...........................................................................320 beldon..........................................................................321 group attack.........................................................96
airspeeder...................................................................409 Bespin..........................................................................469 hit locations..........................................................96
Incom T-47I.........................................................410 Bilbringi, Battle of...................................................251 melee.......................................................................90
LAAT/I Gunship...................................................410 Bith..............................................................................282 modifiers..........................................................91,96
Rebel Alliance Snow Speeder........................411 black market.............................................................334 ranged.....................................................................88
Alderaan.....................................................................468 blaster cannon..........................................................417 reaction skills........................................................90
aliens..........................................................128,258,277 bombs..........................................................................136 suppression fire....................................................98
eras........................................................................279 Bothans.......................................................................282 stun settings.........................................................92
game statistics..................................................278 bounty hunter...........................................................276 vehicle...................................................................113
in the galaxy......................................................277 breaking things...........................................................96 combined actions.......................................................83
alien species generation........................................308 Byss....................................................................248, 251 comlinks.............................................................254,335
appearance..........................................................311 comms................................................................127,254
environment.......................................................308 communications.....................................127,264,335

-C-
niche......................................................................310 communication frequencies................................127
origin....................................................................309 complications..............................................................73
statistics...............................................................312 concussion weapons...............................................417
technology...........................................................311 Confederacy of Independent Systems..............247
Anor, Nom..................................................................252 Caamas.......................................................................248
contacts........................................................................30
Anzat...........................................................................290 Caamasi......................................................................283
Corellia........................................................................469
Aqualish......................................................................280 calendar........................................................................96
Corellian Banshee Bird...........................................321
aquatic assault stormtrooper..............................273 called shots..................................................................96
Corellian Treaty........................................................249
ARC trooper...............................................................275 calling upon the dark side.......................................87
Corporate Sector Authority..................................248
armor.....................................................................94,356 campaigns..................................................................223
Coruscant...................................................................470
armored flightsuit.............................................357 characters...........................................................225
Coruscant, fall of.....................................................251
armored spacesuit............................................356 continuity............................................................228
cover...............................................................................93
blast helmet........................................................356 development.......................................................229
Cracian Thumper......................................................322
blast vest.............................................................356 goals......................................................................224
creatures.....................................................................318
ceremonial armor.............................................357 outline..................................................................226
acklay....................................................................320
clone trooper armor.........................................357 setting..................................................................226
aiwha....................................................................320
combat jumpsuit...............................................357 tone.......................................................................224
bantha..................................................................320
Corellian powersuit..........................................357 types.....................................................................223
Corellian Banshee Bird....................................321
heavy battle armor...........................................356 villains..................................................................229
Cracian thumper...............................................322
medium battle armor......................................356 capital ships......................................................120,432
designing.............................................................331
padded flightsuit...............................................357 Acclamator Assault Ship................................432
dewback...............................................................322
scout trooper armor.........................................358 Banking Clan Frigate.......................................433
dianoga................................................................323
snow trooper armor.........................................358 Corellian Corvettes...........................................434
dragonsnake.......................................................323
stormtrooper armor.........................................358 Imperial Star Destroyer...................................434
encounters..........................................................319
vonduun crabshell armor...............................358 Interdictor Cruiser............................................435
eopie.....................................................................323
armored assault vehicles.......................................408 Mon Calamari Star Cruiser............................437
gundark................................................................324
AAT-1....................................................................408 Nebulon-B Escort Frigate...............................438
katarn...................................................................324
Multi-Troop Transport.....................................409 Republic Cruiser................................................439
k’lor’slug...............................................................324
arms load-out permit.............................................129 Trade Federation Battleship..........................440
knobby spider.....................................................325
assassin.......................................................................275 Venator Star Destroyer....................................441
krayt dragon.......................................................325
captain’s accredited license.................................128
massiff..................................................................326
character cards.........................................................181

THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED ! 503


IN D EX

mynock.................................................................326 EV Supervisor.....................................................376 macrobinoculars................................................338


nexu......................................................................326 FX-6 medical droid...........................................373 medical kit..........................................................340
rancor...................................................................326 IG-100 Bodyguard............................................379 medpacs...............................................................340
reek........................................................................327 IT-0 interrogator...............................................373 mesh tape............................................................344
ronto.....................................................................327 MSE-6 Repair.....................................................381 pocket scrambler...............................................336
Sarlacc..................................................................327 R2 Astromech....................................................374 power pack.........................................................344
statistics...............................................................319 R4 Agromech......................................................374 power recharger................................................344
space slug............................................................328 roleplaying..........................................................368 ration pack..........................................................343
tauntaun..............................................................328 T-series tactical.................................................379 recording rods....................................................338
Ukian torbull......................................................328 WED 15 Treadwell............................................375 rocket packs........................................................343
varactyl................................................................329 Viper probe.........................................................380 sensor packs.......................................................339
vornskr..................................................................329 droid, designing........................................................318 security kit..........................................................344
wampa..................................................................330 attachments.......................................................385 space suits..........................................................339
womp rat.............................................................330 chassis..................................................................382 subspace transceiver.......................................335
ysalamiri..............................................................330 life protection....................................................399 surgery kit...........................................................341
credits.........................................................................259 outfitting.............................................................383 syntherope..........................................................343
crouching......................................................................97 maintenance......................................................397 targeting scope..................................................345
cybernetics.................................................................341 memory wipe.....................................................398 tools......................................................................343
cyborging...................................................................255 personality..........................................................397 tool kit..................................................................344
SkillWare.............................................................384 took lit, enhanced.............................................344
droid, equipment and attachments..........388-397 translators...........................................................336

-D-
Dug...............................................................................287 utility belt...........................................................345
Duros...........................................................................288 vacuum suite......................................................340
equipment, creation...............................................363
equipment, gamemaster notes...........................359

-E-
Daala, Admiral..........................................................252 eras...............................................................................244
Dagobah.....................................................................470 escape............................................................................96
damage.......................................................................100 escape equipment...................................................420
Character Damage Chart................................100 Escape Pod Down.........................................................9
descriptive damage..........................................101 Emperor.................................................see “Palpatine” Ewoks..........................................................................288
incapacitated.....................................................100 Endor............................................................................471 example of play..........................................................12
increasing resistance to..................................101 Endor, Battle of........................................................250
killed......................................................................101 enforcer......................................................................276

-F-
massive damage................................................101 entangle........................................................................96
mortally wounded.............................................101 encounters...............................................118,127, 214
severe injuries....................................................101 difficulty levels..................................................217
stunned................................................................100 plotting................................................................216
stun damage.......................................................101 preparing.............................................................215 Falleen.........................................................................289
wounded..............................................................100 results...................................................................219 falling damage..................................................102,116
wounded twice..................................................100 stock......................................................................181 Force....................................................................146,260
damaged weapons.....................................................95 types......................................................................219 choosing powers..................................................22
Dark Side characters...............................................176 ending adventures...................................................194 dark side of................................146,151,177,260
Dark Side Points.................................................86,177 encounters..........................................................319 dramatic force use...........................................175
Dark Times Era, The.................................................247 eopie............................................................................323 guises of..............................................................147
Dark Wars...................................................................246 enemies and rivals.....................................................31 history of.............................................................147
Death Star..................................................................249 equipment..................................................................333 light side of.........................................................146
Defel............................................................................286 aquata breather................................................339 nature of..............................................................146
Derra IV, Battle of...................................................249 bacta tan.............................................................340 other ways of knowing...................................173
designing adventures.............................................196 bandolier..............................................................345 powers..................................................................152
Devaronian................................................................287 binder cuffs.........................................................343 absorb/dissipate energy...........................153
dewback.....................................................................322 breath mask........................................................339 accelerate another’s healing..................166
die code simplification.............................................75 chain.....................................................................342 accelerate healing.....................................153
dianoga.......................................................................323 code cylinder......................................................336 affect mind...................................................169
difficulty numbers.....................................................75 comlink................................................................335 battle meditation.......................................169
random...................................................................76 computers...........................................................336 beast languages..........................................158
Disease........................................................................104 mainframe....................................................337 burst of speed..............................................154
Dodonna, Jan............................................................248 personal.........................................................338 combat sense..............................................158
Dooku, Count............................................................247 portable.........................................................337 concentration..............................................154
dragonsnake..............................................................323 credit chip...........................................................336 contort/escape............................................154
droids.................................................................255, 367 datacard...............................................................337 control another’s disease.........................166
2-1B medical droid..........................................372 datapad................................................................337 control another’s pain...............................166
3PO Protocol......................................................375 energy cell...........................................................343 control breathing.......................................166
8D Smelter..........................................................380 field kit.................................................................342 control disease............................................154
ASP labor.............................................................318 fire extinguisher................................................343 control mind................................................170
B1 Battle..............................................................376 fusion lantern....................................................338 control pain.................................................154
B2 Super Battle.................................................377 glow rods.............................................................338 create Force storms...................................170
Crab.......................................................................378 helmet package.................................................345 danger sense................................................159
CZ Secretary.......................................................376 holster..................................................................345 detoxify another’s poison........................166
Dark Eye Probe...................................................379 jammer pack.......................................................336 detoxify poison...........................................155
Droideka Destroyer...........................................377 jet pack................................................................342 dim another’s senses.................................168
Dwarf Spider......................................................378 liquid cable dispenser......................................342 direction sense............................................159

504 ! THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED


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-G-
doppelganger...............................................171 HoloNet......................................................................254
drain life essence........................................171 HoloNet transceiver................................................127
emptiness.....................................................155 Hoth....................................................................................
enhance attribute......................................155 Hoth, Battle of..........................................................249
enhanced coordination.............................171 Galactic Alliance......................................................252 hover vehicles...........................................................414
farseeing.......................................................164 galaxy, known...........................................................255 Humans..............................................................258,278
feed on dark side........................................166 calendar of..........................................................259 Hutt..............................................................................296
Force harmony............................................172 Centrality.............................................................257 “High Human Culture”..................................................
Force jump....................................................167 Colonies...............................................................255 hyperdrive.................................................121,254,416
Force lightning............................................167 Core Worlds........................................................255 hyperdrive backup...................................................122
force of will..................................................155 Corporate Sector...............................................257 hyperdrive multiplier..............................................122
Force push....................................................162 culture and society...........................................258 hyperdrive replacement.........................................449
Force scream................................................173 Deep Core............................................................257 hyperspace.................................................................122
greater Force shield...................................168 economy..............................................................259 stopping jumps..................................................125
hibernation trance.....................................156 Expansion Region.............................................257 hyperspace routes...................................................122
inflict pain....................................................167 Hapes Cluster.....................................................257 hyperspace shadow.................................................122
injure/kill.......................................................163 Hutt Space..........................................................258 Hyperspace War, Great..........................................245
instinctive astrogation control..............156 Inner Rim Planets.............................................257 hypertransceiver..............................................127,254
instinctive astrogation sense..................159 language..............................................................260
kinetic combat............................................163 map.......................................................................256

-I-
lesser Force shield......................................169 Mid-Rim...............................................................257
life bond........................................................164 money...................................................................259
life detection...............................................159 Outer Rim Territories.......................................258
life merge......................................................165 Tion Hegemony..................................................258
life sense.......................................................159 Iktotchi........................................................................296
Wild Space..........................................................258
life web..........................................................159 Illness...........................................................................104
galaxy, unknown regions of.................................258
lightsaber combat......................................165 Imperial Army trooper............................................274
gambler.......................................................................276
magnify senses............................................160 Imperial Civil War....................................................253
gamemaster characters.........................................264
merge senses...............................................160 Imperial Officers......................................................273
capsule.................................................................264
place another in hibernation trance.....168 Imperial Naval Officer............................................273
extras....................................................................264
postcognition..............................................160 Imperial Navy............................................................127
lead characters..................................................264
predict natural disaster............................160 Imperial Navy trooper............................................274
statistics..............................................................267
projected fighting......................................172 Imperial pilot............................................................274
supporting characters.....................................265
projective telepathy..................................166 Imperial stormtrooper............................................273
universe standard.............................................269
rage................................................................156 improvisation....................................................191,207
gamemastering...........................................................67
receptive telepathy....................................161 initiative, determining..............................................77
battles...................................................................141
redirect energy............................................168 intercoms...........................................................127,254
introduction to.....................................................67
reduce injury................................................157 interpreting rolls........................................................80
Jedi........................................................................174
remain conscious.......................................157 ion cannon........................................................135,417
Gamorreans...............................................................290
remove another’s fatigue.........................168 Isard, Armand...........................................................248
Gand............................................................................290
remove fatigue............................................157 Ithorians.....................................................................297
general goods...........................................................334
resist stun.....................................................157 Geonosian..................................................................291
return another to consciousness...........168

-J,K,L-
Geonosis.....................................................................471
sense Force...................................................161 Givin.............................................................................292
sense Force potential................................161 Gotal............................................................................293
sense path.....................................................161 Gran.............................................................................294
shift sense.....................................................162 gravity well projectors...........................................436 Jade, Mara.................................................................248
short-term memory enhancement.......158 grenades........................................................................92 Jawas...........................................................................297
telekinesis.....................................................163 Grenade Deviation Diagram...................................92 Jedi...............................................................................148
telekinetic kill..............................................172 Grievous, General....................................................247 civil war...............................................................246
transfer Force..............................................168 ground vehicles........................................................413 code of.................................................................149
transfer life..................................................172 groups............................................................................84 gamemastering..................................................174
translation....................................................162 gundark.......................................................................324 training of...........................................................150
up the walls..................................................158 Gungan.......................................................................294 Jedi praxeum.............................................................252
weather sense.............................................162
Jerjerrod, Moff..........................................................248
required powers................................................175
Kamino........................................................................472

-H-
skills.......................................................................151
Kaminoan...................................................................298
alter................................................................151
katarn..........................................................................324
control...........................................................151
Kel Dor........................................................................298
improving......................................................151
k’lor’slug.....................................................................323
sense...............................................................151 handouts....................................................................205
knobby spider............................................................325
training................................................................150 healing........................................................................102
knockout.......................................................................97
tremors in............................................................149 bacta tanks.........................................................103
Korriban......................................................................244
traditions.............................................................173 medicines.............................................................103
Krayt, Darth...............................................................252
Tyia........................................................................173 medpacs...............................................................102
krayt dragon..............................................................325
users of................................................................148 natural..................................................................102
Kun, Exar....................................................................244
Force Points...........................................................78,85 surgery..................................................................103
landspeeders.............................................................405
Force-sensitive......................................................22,24 Herglic.........................................................................295
Ubrikkian 9000..................................................405
free actions..................................................................80 high concept.............................................................207
V-36 Courier.......................................................405
hit location...................................................................96
X-35 Landspeeder.............................................406
Hoersch-Kessel ion drive.......................................416

THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED ! 505


IN D EX

laser cannon.....................................................135,417 multiple actions..........................................................78 Republic Navy...........................................................128


Legacy Era..................................................................252 multiple-roll tasks......................................................81 repulsor fields...................................................................
life support................................................................420 music...........................................................................182 repulsorlift.................................................................405
lightsaber.............................................................36,348 mynock........................................................................326 repulsorlift drives....................................................405
long distance travel.................................................119 repulsorlift vehicles........................................255,405
restoration period....................................................245

-N,O-
rewards.......................................................................194

-M-
Rise of the Empire Era...........................................246
Rodians.......................................................................300
Rojo Barant....................................................................7
Naboo..........................................................................473 roll actions.............................................................73,78
Madine, Crix..............................................................248 Naboo, Battle of......................................................247 ronto............................................................................327
Malak, Darth.............................................................246 Nautolans...................................................................299 rounds (phases of).....................................................77
Mandalore, Lord.......................................................244 nav computer............................................................122 running adventures........................................180,184
Mandalorian..............................................................244 Near-Humans...........................................................279 running battles.........................................................141
Mandalorian Wars...................................................245 New Jedi Order Era.................................................252 rushing..........................................................................82
maps............................................................................206 New Republic............................................................251 Ruusan, Battle of.....................................................244
martial arts..................................................................98 New Republic Era....................................................251
massiff........................................................................326 nexu.............................................................................326

-S-
medicine.............................................................103,255 Nihilus, Darth............................................................246
medpac........................................................................102 non-roll actions..........................................................81
melee combat...........................see “combat, melee” Old Republic Era......................................................244
melee weapons......see”weapons melee weapons” opposed rolls...............................................................76
merchant, typical.....................................................276 modifiers to...........................................................77 sail barges..................................................................412
Merry Thrubidor.......................................................240 Order 66.....................................................................247 Sarlacc........................................................................327
miniatures..................................................................183 orneriness...................................................................319 scale...............................................................................95
mishaps.........................................................................57 Ossus............................................................................245 scenes............................................................................77
missiles.......................................................................136 Ossus project.............................................................252 scenes, description..................................................185
modifiers.......................................................................77 Ozzel, Admiral...........................................................248 scenes, setting the..................................................185
mood, setting the....................................................182 senses..........................................................................185
Mon Calamari...........................................................299 scout trooper............................................................273

-P,Q-
Mothma, Mon...........................................................249 scripts..........................................................................205
Motti, Admiral..........................................................248 secret checks...............................................................82
move speeds, character..........................................107 sensors..........................................................47,126,418
all-out...................................................................107 countermeasures to.................................126,419
cautious................................................................107 crystal gravfield traps......................................418
cruising.................................................................107 Palpatine....................................................................247 dedicated energy receptors...........................418
high speed...........................................................107 passenger damage...........................................116,139 Electro photo receptors..................................418
improving move...................................................27 pirate corvette..........................................................140 full-spectrum transceivers.............................418
move speeds, starship............................................131 pirates.........................................................................127 hyperwave signal interceptors......................419
all-out..................................................................132 Pirates of Prexiar......................................................231 life form indicators...........................................419
cautious...............................................................131 planets........................................................................453 modes...........................................................126,419
cruising................................................................132 player characters, creating...................................206 sensor decoys............................................................126
high speed...........................................................132 Player Handout...........................................................14 sensor masks.............................................................126
move speeds, vehicle...............................................110 plot...............................................................................200 services and expenses............................................359
all-out....................................................................111 podraers......................................................................412 setting.................................................................207,261
cautious................................................................110 poison..........................................................................103 modifying............................................................214
cruising.................................................................110 preparing......................................................................82 preparing.............................................................212
high speed............................................................110 preparing adventures.............................................181 shields.................................................................134,418
movement, character..............................................107 prone..............................................................................97 capital ship.........................................................135
acceleration and deceleration......................108 props............................................................................184 energy/ray...........................................................134
collisions...............................................................110 protection.....................................................................94 particle.................................................................134
failures..................................................................109 proton torpedoes.............................................136,417 ship’s operating license.........................................128
long distance......................................................109 Quarren.......................................................................300 Sith War, Great.........................................................244
partial...................................................................108 Qel-Droma, Ulic.......................................................244 Sidious, Darth...........................................................247
terrain difficulties.............................................109 quick draw....................................................................97 Sion, Darth.................................................................246
movement, starship................................................131 Sith...............................................................................147
acceleration and deceleration......................133 Sith-Imperial War....................................................253

-R-
collisions..............................................................134 skiffs.............................................................................413
failures.................................................................133 skills................................................................................32
long distance......................................................133 acrobatics..............................................................33
partial...................................................................133 advanced................................................................22
Ragnos, Marka..........................................................244
“terrain” difficulties.........................................133 alien species..........................................................38
rancor..........................................................................327
movement, vehicle...................................................110 aquatic vehicle engineering.............................63
ranged combat.......................see “combat, ranged”
acceleration and deceleration.......................111 aquatic vehicle operation.................................44
reaction skills............................see “skills, reaction”
collisions..............................................................113 aquatic vehicle repair .......................................59
Rebel Alliance soldier.............................................275
failures..................................................................112 archaic guns..........................................................35
Rebel pilot..................................................................275
long distance.......................................................111 archaic starship piloting...................................44
Rebellion Era.............................................................249
partial....................................................................111 armor engineering...............................................63
reek..............................................................................327
terrain difficulties..............................................111 armor repair..........................................................60
replacement systems..............................................448
artillery...................................................................35
Republic Clone.........................................................279

506 ! THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED


IN D EX

astrogation............................................................44 using.................................................................33 A-wing.................................................................423


bargain...................................................................49 repair.......................................................................56 B-wing..................................................................423
beast riding...........................................................44 repulsorlift engineering.....................................63 droid starfighters..............................................424
blaster.....................................................................35 repulsorlift operation.........................................46 Eta-2 Actis interceptor...................................426
blaster artillery.....................................................35 repulsorlift repair................................................64 N-1 Royal Starfighter......................................427
blaster repair.........................................................60 rocket pack operation........................................47 TIE Bomber..........................................................428
bowcaster..............................................................35 running...................................................................37 TIE Fighter...........................................................427
bows........................................................................35 scholar....................................................................41 TIE Interceptor...................................................428
brawling.................................................................54 search......................................................................53 Tri-Fighter...........................................................425
brawling parry......................................................36 security...................................................................64 Vulture-class......................................................425
bureaucracy..........................................................38 sensor......................................................................47 X-wing..................................................................429
business..................................................................38 sneak.......................................................................53 Y-wing..................................................................430
capital ship engineering....................................63 space transports..................................................48 Z-96 Headhunter..............................................431
capital ship gunnery...........................................44 space transport engineering............................63 Star Forge...................................................................246
capital ship piloting............................................45 space transports repair......................................64 starports.....................................................................192
capital ship repair...............................................60 specializations......................................................25 arrival procedures.............................................130
capital ship shields..............................................45 stamina...................................................................55 departure procedures......................................130
capital ship weapon repair...............................60 starfighter engineering......................................63 fees........................................................................129
choosing.................................................................24 starfighter piloting..............................................48 Imperial/Republic class...................................129
civil/industrial engineering..............................63 starfighter repair.................................................65 landing field.......................................................129
climbing/jumping................................................54 starship gunnery..................................................48 limited services..................................................129
command...............................................................50 starship shields.....................................................48 METSOP................................................................130
communication....................................................45 starship weapon repair......................................65 standard class....................................................129
computer engineering........................................63 streetwise...............................................................41 stellar class.........................................................129
computer programming/repair.......................60 submersible vehicle engineering.....................63 types.....................................................................129
con...........................................................................51 submersible vehicle operation.........................49 starships...........................................120,139,254, 415
controlling.............................................................65 submersible vehicle repair................................65 availability of.....................................................120
cultures...................................................................39 survival...................................................................42 booking passage on..........................................121
demolitions ...........................................................61 swimming..............................................................55 chartering............................................................121
dodge......................................................................36 swoop operation..................................................49 defined.................................................................120
droid engineering................................................63 tactics.....................................................................42 in atmosphere....................................................139
droid programming.............................................61 thrown weapons..................................................37 obtaining.............................................................121
droid repair............................................................62 untrained skill use...............................................75 simulations..........................................................131
engineering...........................................................62 using melee combat skills................................33 statistics for........................................................421
equipment engineering.....................................63 using ranged combat skills..............................33 starship combat.......................................................134
equipment repair.................................................63 using repair skills................................................56 options.................................................................136
firearms..................................................................36 value........................................................................43 power control.....................................................137
first aid...................................................................63 vehicle blasters....................................................37 reaction skills.....................................................134
flamethrower........................................................36 walker engineering.............................................63 running.................................................................131
forgery.....................................................................51 walker operation.................................................49 ship location targeting...................................136
gambling................................................................52 walker repair.........................................................65 starship damage......................................................137
grenade...................................................................36 weapon engineering...........................................63 Starship Damage Chart.........................................137
ground vehicle engineering..............................63 willpower...............................................................43 starship movement.......see “movement, starship”
ground vehicle operation..................................46 Skywalker, Anakin....................................................247 starship weapons.....................................................135
ground vehicle repair.........................................63 Skywalker, Cade.......................................................253 stormtroopers...........................................................273
hide..........................................................................52 Skywalker, Kol...........................................................252 story idea, the...........................................................197
hover vehicle engineering.................................63 Skywalker, Luke........................................................249 sublight drives.........................................121,254,416
hover vehicle operation.....................................46 slavers.........................................................................127 sublight speeds.........................................................131
hover vehicle repair.............................................64 smuggler.....................................................................276 subspace transceivers...........................127,254,335
improving...............................................................25 snowtrooper..............................................................273 Sullustans...................................................................301
installation engineering....................................63 space, encounters in...............................................127 suppression fire..........................................................98
intimidation..........................................................39 space slug..................................................................328 Suprosa.......................................................................249
investigation.........................................................53 space transports..............................................120,442 surgery........................................................................103
jet pack operation..............................................46 Firespray-31........................................................442 surprise (in combat)..................................................95
languages..............................................................39 Ghtroc 720..........................................................442 swoops........................................................................407
law enforcement.................................................40 Guardian-Class Light Cruiser........................445 Air-2......................................................................407
learning new.........................................................27 J-type Star Skiff................................................443 Flare-S..................................................................408
lifting.......................................................................55 Lambda-class Shuttle......................................444
lightsaber...............................................................36 Medium Transport............................................445

-T-
lightsaber repair/engineering..........................64 YT-1300...............................................................446
medicine.................................................................64 YT-2000...............................................................447
melee combat.......................................................36 YT-2400...............................................................447
melee parry............................................................36 spacer’s information...............................................128
missile weapons...................................................37 speeder bikes.............................................................406 Talz...............................................................................301
persuasion.............................................................53 Aratech -74........................................................406 Tarkin, Grand Moff..................................................247
pick pocket............................................................37 Ikas-Ando Nightfalcon....................................406 Tatooine......................................................................474
planetary systems...............................................40 Razalon FC-20...................................................407 Tavira, Moff...............................................................248
podracer operation.............................................46 STAP.......................................................................407 tauntaun.....................................................................328
powersuit operation...........................................46 starfighters........................................................120,421 template...........................see “character templates”
reaction......................................33,79,90,113,134 Aethersprite Interceptor.................................421 Thrawn, Grand Admiral.................................248,251
full reaction....................................................91 ARC-170..............................................................422 thug, typical..............................................................276

THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED ! 507


IN D EX

-X,Y,Z-
TIE fighter..................see “starfighters, TIE fighter” lightsaber, short..........................................349
TIE fighter pilot........................................................274 spear...............................................................347
Togruta........................................................................302 staff................................................................347
tractor beams...................................................136,418 stun gauntlets.............................................347
Trandoshans..............................................................302 vibro-ax.........................................................348 X-wing...............................see “starfighters X-wing”
translators..................................................................336 vibroblade.....................................................348 Y-wing...............................see “starfighters Y-wing”
transponder codes...................................................127 multiple..................................................................97 Yavin............................................................................474
Traya, Darth...............................................................246 ranged weapons................................................349 Yavin, Battle of.........................................................249
turbolaser...................................................................135 archaic...........................................................349 ysalamiri.....................................................................330
Twi’leks........................................................................303 black-powder pistol............................349 Yuuzhan Vong.................................................252, 306
crossbow................................................349 Zabrak..........................................................................307
longbow..................................................349 Zer0o-G assault stormtrooper.............................273

-U,V-
musket....................................................350 Zonama Sekot...........................................................252
sling.........................................................349
slugthrower pistol...............................350
slugthrower rifle..................................350
Ukian torbull.............................................................328 submachine gun..................................350
Umbaran.....................................................................303 throwing knife......................................349
universe standard....................................................269 blaster artillery...........................................353
Vangar.........................................................................239 anti-infantry laser battery...............353
varactyl.......................................................................329 anti-vehicle laser cannon.................354
Veers, General...........................................................248 heavy anti-orbital ion cannon........354
vehicles.......................................................................401 turbolaser battery...............................354
vehicle combat..........................................................113 blasters..........................................................350
reaction skills......................................................113 blaster carbine......................................351
modifiers to.........................................................114 blaster pistol.........................................351
ramming...............................................................115 blaster rifle............................................351
vehicle damage.........................................................115 e-web repeating blaster....................252
Vehicle Damage Chart............................................115 heavy blaster pistol.............................351
vehicle movement...........see “movement, vehicle” heavy blaster rifle................................351
vehicle speeds...................................................110,117 heavy repeating blaster.....................352
vehicle weapons.......................................................114 hold-out blaster...................................350
Verpine........................................................................304 light repeating blaster.......................352
Vong war....................................................................252 sporting blaster....................................351
vornskr........................................................................329 sporting blaster rifle...........................351
miscellaneous weapons...........................352
bowcaster..............................................352

-W-
flamethrower........................................353
ion pistol................................................353
ion rifle...................................................353
riot gun...................................................353
walkers........................................................................402
stun pistol..............................................353
AT-AT....................................................................402
Weequay.....................................................................305
AT-PT.....................................................................403
wild die..........................................................................73
AT-ST.....................................................................404
womp rat....................................................................330
AT-TE.....................................................................404
Wookiees....................................................................306
wampa........................................................................330
world creation..........................................................454
weapons.....................................................................346
atmosphere.........................................................464
damaged................................................................95
function...............................................................456
explosives............................................................354
government........................................................458 “Congratulations. You made it
detonite.........................................................356
explosive charges.......................................355
gravity..................................................................463 through. Now you know everything you
hydrosphere........................................................465 need to run your own Star Wars cam­
fragmentation grenade............................354
length of day......................................................465 paign.
grenade launcher.......................................355
length of year....................................................465
ion grenade..................................................354 “There are plenty of other Womp
planet type..........................................................460
mines..............................................................355 Rat Press and West End Games books
population...........................................................466
rocket launcher...........................................355 out there to help you along—books on
sentient species.................................................466
stun grenade................................................355
starport................................................................466 more weapons, equipment, vehicles,
thermal detonator.....................................356
system..................................................................467 and starships,s, just to name a few.
melee weapons..................................................346
tech level.............................................................467 You can find all you want to know
amphistaff....................................................346
temperature........................................................463
atlatl...............................................................346 about aliens, smugglers, or even boun­
World Devastator.....................................................251
bayonet.........................................................346 ty hunters like me. You’ll find all sorts
cesta...............................................................346 of stuff you can use to make your
club.................................................................346
games more exciting and fun.
electrostaff...................................................346
force pike......................................................347 “In the meantime, pal, fly straight;
gaderffii stick..............................................347 keep an eye peeled for Imperials; and
hatchet..........................................................347 maybe I’ll see you around. There’s a
knife...............................................................347 little cantina in Mos Eisley I’m fond
lightsaber......................................................348 of...
lightsaber, double bladed........................348

508 ! THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED

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