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1955222-Chef Velmoor Adventure Guide

This document provides information on artificer specialists and magic items related to cooking. It introduces the Chef specialist which allows artificers to channel magic into food creation. Chef abilities include making nourishing or empowering snacks, creating distracting smoke, and igniting weapons with fire. Two magic items are also described: a skillet that remains cool to the touch and a pot lid that provides fire resistance and AC bonus.

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0% found this document useful (0 votes)
98 views6 pages

1955222-Chef Velmoor Adventure Guide

This document provides information on artificer specialists and magic items related to cooking. It introduces the Chef specialist which allows artificers to channel magic into food creation. Chef abilities include making nourishing or empowering snacks, creating distracting smoke, and igniting weapons with fire. Two magic items are also described: a skillet that remains cool to the touch and a pot lid that provides fire resistance and AC bonus.

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d20vipsplay
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CREDITS

Designer: David Schuetz


Template: Simple Microsoft Word Template by Laura
Hirsbrunner

ON THE COVER

A picture of my own butcher’s knife that I put a filter on.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all ot her Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permissio n under the Community Content Agreement for
Dungeon Masters Guild.

All other original material in this work is copyright 2021 by David Schuetz and published under the Community Content Agreement for Dungeon Masters Guild.

1
TABLE OF CONTENTS
Credits .................................................................................... 1
Table of Contents.................................................................. 2
Artificer Specialists .......................................................................3
Chef .............................................................................................3
Velmoor’s Magic Items ............................................................... 4

2
ARTIFICER SPECIALISTS SNACK TIME
3rd-level Chef feature
Artificers pursue many disciplines. Here is a specialist
option you can choose from at 3rd level.
You are always happy to share your creations with your

CHEF allies. When you finish a short or long rest you can make a
number of snacks equal to your proficiency bonus. Snacks
You channel your magic into the food that you create. This made do not need to be of the same flavor. These snacks
food can empower allies, while enemies are taunted by the can be given to other people and can be consumed as a
aromas, allowing you to cause disorientation and even bonus action. These snacks stay fresh until you finish a
harm to those that are unable to taste your magnificent long rest, after which they are still edible, but no longer
feasts. bestow any benefits. Choose the flavor of the snacks from
the options below.
CULINARY TRAINING
3rd-level Chef feature • Spicy: Until the end of your turn, when you hit with a
melee or ranged attack, you have +1 to damage rolls.
Gain proficiency with Warhammer. You gain proficiency • Sweet: Until the start of your next turn, gain a +2
with cook's utensils. If you already have this proficiency, bonus to AC.
you gain proficiency with one other type of artisan’s tools • Salty: Until the start of your next turn, when a
of your choice. creature hits you with a melee attack, you can use your
reaction to make a melee weapon attack against that
You can add your proficiency bonus to all checks that have creature.
to do with food, determining ingredients in something,
how best to create or plate a dish, and other checks. You can make quick snacks with what you have in your
bags. You can spend a minute making a treat that when
BONUS SPELLS given to a humanoid will cause them to see you and your
3rd-level Chef feature party as trustworthy. For the next minute after they eat it,
your party has advantage on any ability checks to interact
You always have certain spells prepared after you reach socially with the creature. A creature immune to charm is
particular levels in this class, as shown in the Chef Spells unaffected. This snack stays fresh for 10 minutes, after
table. These spells count as artificer spells for you, but they which it is still edible, but no longer has any other effects.
don’t count against the number of artificer spells you You can make a number of snacks equal to your proficiency
prepare. bonus per long rest.

C HEF S PELLS OVERCOOKED


3rd-level Chef feature
Artificer
Level Spell Sometimes even the professional still makes a mistake.
3rd control flames, bane, goodberry Once per day, as an action using your cook's utensils, you
can create an acrid smoke in a 15-foot radius around you.
5th Aganazzar’s scorcher, ray of enfeeblement
9th create food and water, slow This smoke does not move with you and can go around
13th wall of fire, fire shield corners. For one minute, any creature other than you who
starts their turn in the smoke must make a constitution
17th steel wind strike, synaptic static
saving throw.

Companions who have eaten some of your food have


advantage on the save. On a save, they suffer no effects and
are immune to the smoke for 24 hours. On a failed save the
creature can't overcome the terrible smell, coughing and
eyes watering. For the next minute they have disadvantage
on attack rolls.

At the start of their turn, they can try to save again, they
have advantage if they are no longer in the smoke. If they
stay out of the smoke for 2 turns, they automatically save.
A wind of moderate speed can disperse the smoke.

EXTRA ATTACK
5th-level Chef feature

You can attack twice, rather than once, whenever you take
the Attack action on your turn.

3
FLAMBÉ
9th-level Chef feature

You have figured out how to bring this fiery cooking


technique to battle. As a bonus action you can ignite your
weapon. For the next minute when you hit with a weapon
attack you can deal an additional 1d8 fire damage. You
can't ignite your weapon again using this feature until you
finish a long rest.

You have handled hot pots and pans through much of your
training. This has allowed your hands to become protected
against heat. You do not suffer the effects of someone
casting heat metal on your weapon or shield. COOL TOUCH SKILLET
Weapon (mace), uncommon

GROWING COOKBOOK This medium sized cast iron pan is one of the most
9th-level Chef feature important tools for any chef. The handle remains cool to
the touch, even if immersed in fire. You do not suffer the
You have been able to add some recipes to you snacks. effects of someone casting heat metal on this skillet.

HEAT ABSORBING POT LID


When you use the Snack Time feature, you can choose to
from additional flavors.
Armor (shield), very rare (requires attunement)

• Sour: Until the start of your next turn you have This large lid can fit over most cauldrons. The properties of
resistance to all damage. the lid allow it to disperse the heat evenly.
• Umami: You can teleport to an unoccupied space that While holding this shield, you have a +1 bonus to AC and
you can see within 30 feet. resistance to fire damage. This bonus is in addition to the
shield's normal bonus to AC.
You have also figured out another quick treat to make. You
can spend a minute making a treat that when given to a You can be revitalized by fire. When you take fire damage,
humanoid makes it harder for them to detect and tell lies. you can use your reaction to gain immunity against that
For the next minute after they eat it, they have instance of the damage, and you regain a number of hit
disadvantage on Charisma (Deception) and Wisdom points equal to half the damage you would have taken Once
(Insight) checks. A creature immune to charm is you do this, you can’t do so again until you complete a long
unaffected. This snack stays fresh for 30 minutes, after rest.
which it is still edible, but no longer has any other effects.
You can make a number of snacks equal to your proficiency PORTABLE OVEN
bonus per long rest. Wondrous item, rare
This small stone box weighs 10 pounds and is large enough
If someone eats a snack that you made using food created to hold two bread pans. The outside is cool to the touch.
from a spell such as goodberry or create food and water, The inside has a connection to the plane of fire that makes
they will also have advantage on attack rolls until the start it as hot as an oven.
of their next turn.
SCORCHING WOK
SIGNATURE DISH Weapon (warhammer), very rare (requires attunement)
15th-level Chef feature
This round bottom pot has a long handle. This weapon has
Your mastery of your culinary arts has granted you and +1 to attack and damage rolls.
your party extra benefits.
This weapon can hold 5 charges. While taking a short or
long rest you can use the Wok to cook. Once per rest, while
• Once per day, you can cast Heroes' Feast. This still
you are cooking with the Wok add a charge. Also add a
requires that you have the material components.
charge whenever you take fire damage.
• Anyone who is under the effects of Heroes’ Feast or
eats one of your Snacks will succeed against
Singe: When you hit with a melee attack you can expend
Overcooked for the next 24 hours.
charges. For each charge expended deal 1d6 fire damage.
• You have perfected your recipes, when someone eats
one of your Snacks, they also gain temporary hit
Incinerate: You can expend at least 3 charges to causes a
points equal to your artificer level.
blast to shoot out from you in a 15-foot cone. Each creature

VELMOOR’S MAGIC ITEMS


in the cone must make a DC17 dexterity save or take 3d10
fire damage, half as much on a successful save.

These are items no chef should adventure without. Each additional charge you expend adds 1d10 fire damage.
Whether they are used in battle or around the campfire Once you use this feature the Wok is no longer able to gain
with your companions. charges until you finish a long rest.

4
SHARPENED CLEAVER
Weapon (handaxe), rare
You have a +1 bonus to attack and damage rolls made with
this magic weapon.

When used to make a Wisdom (Survival) check made to


butcher an animal or Charisma (Performance) check made
to chop food you can add your proficiency bonus to the
check. If you are already proficient in these skills, you can
double your proficiency bonus to the check. If you already
have expertise, you get no additional bonus.

SPICE OF VITALITY
Wondrous item, uncommon
A mixture of a few spices, this can give any dish an extra
pop of flavor. This pouch contains enough spice for 20
uses. As a bonus action, you can sprinkle this spice on a
single serving of food. This will allow you to be sustained
by this meal for an entire day.

VELMOOR’S CAULDRON
Wondrous item, rare
This cast iron cauldron weighs 50 pounds while empty and
is large enough to hold 10 gallons of water. As an action
you can use the command word to fill the cauldron with
cool fresh water. You can choose to fill it with 2 gallons, 5
gallons, or 9 gallons of water. Filling the cauldron, takes 1
minute. Once you fill the cauldron, you cannot fill it again
until you finish a short rest.

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