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Error

This document contains log messages from the startup and operation of a game called "Power Revolution 2023 Edition". It records information like the program and user paths, system details like the GPU and memory, initializing graphics settings and shaders, loading assets and playing intro videos. It also logs messages related to activating and deactivating the application, starting and restarting a new game, and shutting down.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
40 views37 pages

Error

This document contains log messages from the startup and operation of a game called "Power Revolution 2023 Edition". It records information like the program and user paths, system details like the GPU and memory, initializing graphics settings and shaders, loading assets and playing intro videos. It also logs messages related to activating and deactivating the application, starting and restarting a new game, and shutting down.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[0:00:00 - 0] mess=REactiveapp=0

[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 16:14:39
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=16256
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 2] >>>fin initobj=65536
[0:00:00 - 8] g_lang=2
[0:00:00 - 13] dat_8/
[0:00:01 - 63] TTF invalid char 32
[0:00:01 - 64] TTF invalid char 160
[0:00:01 - 64] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 64] TTF invalid char 32
[0:00:01 - 65] TTF invalid char 160
[0:00:01 - 65] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 65] TTF invalid char 32
[0:00:01 - 65] TTF invalid char 160
[0:00:01 - 66] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 68] TTF invalid char 32
[0:00:01 - 68] TTF invalid char 160
[0:00:01 - 68] TTF invalid char 65440
[0:00:01 - 69] TTF invalid char 12288
[0:00:01 - 108] TTF char 16105 overflow 1 (width)
[0:00:03 - 219] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 225] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:03 - 236] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:06 - 395] g_playfilm stop=1
[0:00:06 - 395] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:51 - 3116] mess=UNactiveapp
[0:00:51 - 3116] mess=UNactiveapp free ok
[0:00:51 - 3116] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:57 - 3428] mess=REactiveapp=1
[0:00:57 - 3428] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:57 - 3467] g_playfilm stop=2
[0:00:57 - 3473] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:58 - 3513] bootgame
[0:00:59 - 3540] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:59 - 3563] read base_mini:dat_8/gps_base.dam
[0:01:00 - 3658] g_face3d
[0:01:03 - 3783] Cgps baseinit done.
[0:01:03 - 3783] Accueil
[0:01:03 - 3784] Version: 6.92 E23-GNS
[0:01:03 - 3787] bootgameend
[0:01:03 - 3790] vramload: g_texbuff alloc ok. Size (mb)=16
[0:01:55 - 6956] mess=UNactiveapp
[0:01:55 - 6956] mess=UNactiveapp free ok
[0:01:55 - 6957] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:03:12 - 11557] mess=REactiveapp=2
[0:03:12 - 11557] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:03:59 - 14364] Version: 6.92 E23-GNS
[0:04:11 - 15092] _fopen es_base :dat_8/gps_base.dat
[0:04:26 - 15986] Version: 6.92 E23-GNS
[0:04:53 - 17583] mess=UNactiveapp
[0:04:53 - 17584] mess=UNactiveapp free ok
[0:04:53 - 17584] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:05:47 - 20820] mess=REactiveapp=3
[0:05:47 - 20821] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:05:59 - 21548] mess=UNactiveapp
[0:05:59 - 21549] mess=UNactiveapp free ok
[0:05:59 - 21549] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:05:59 - 21562] mess=REactiveapp=4
[0:05:59 - 21563] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:06:00 - 21607] mess=UNactiveapp
[0:06:00 - 21608] mess=UNactiveapp free ok
[0:06:00 - 21608] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:06:29 - 23341] mess=REactiveapp=5
[0:06:29 - 23341] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:08:11 - 29460] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:08:11 - 29465] _wintobmp out=10158081
[0:09:04 - 32697] _fopen info carre :dat_8/ic_v5wa.dat
[0:09:05 - 32722] newgame scenar=4000 joue:RU:P+40,
[0:09:05 - 32738] lod=3
[0:09:05 - 32738] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:09:05 - 32738] <<<<< clrtex(-5) >>>>> vram avail (mb)=5091 frametime=22839
[0:09:05 - 32739] ->cleared: size=112357698 nb=318 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=5213
[0:09:05 - 32739] t_clrwintex=-5
[0:09:05 - 32739] ->clrwintex vram avail (mb)=5213
[0:09:05 - 32739] free all vtx=1249
[0:09:05 - 32740] ->freevtx vram avail (mb)=5229
[0:09:05 - 32740] ->free all mshzip=0
[0:09:05 - 32740] MALLOC=360M (nb=835 err=0 max=382M)
[0:09:05 - 32740] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:09:10 - 33058] mess=UNactiveapp
[0:09:10 - 33058] mess=UNactiveapp free ok
[0:09:10 - 33059] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:09:12 - 33149] mess=REactiveapp=6
[0:09:12 - 33149] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:09:14 - 33258] mess=UNactiveapp
[0:09:14 - 33258] mess=UNactiveapp free ok
[0:09:14 - 33260] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:09:37 - 34671] mess=REactiveapp=7
[0:09:37 - 34671] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:09:44 - 35098] 3Dto2D
[0:09:53 - 35633] vramload: g_texbuff alloc ok. Size (mb)=16
[0:14:22 - 51735] mess=UNactiveapp
[0:14:22 - 51735] mess=UNactiveapp free ok
[0:14:22 - 51736] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:14:29 - 52188] mess=REactiveapp=8
[0:14:29 - 52189] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:14:47 - 53255] stop_thread ?
[0:14:47 - 53255] stop_thread Ok
[0:14:47 - 53255] endgame1
[0:14:47 - 53255] endgame2
[0:14:47 - 53255] endgame3-a
[0:14:47 - 53255] endgame3-b
[0:14:47 - 53255] endgame4
[0:14:47 - 53255] reset frontieres
[0:14:47 - 53258] endgame5
[0:14:47 - 53269] endgame6
[0:14:47 - 53269] endgame7
[0:14:47 - 53269] endgame8
[0:14:47 - 53270] bootgame
[0:14:48 - 53292] _fopen info carre :dat_8/ic_v5wa.dat
[0:14:48 - 53312] read base_mini:dat_8/gps_base.dam
[0:14:50 - 53404] g_face3d
[0:14:51 - 53512] Cgps baseinit done.
[0:14:52 - 53520] Accueil
[0:14:52 - 53520] Version: 6.92 E23-GNS
[0:14:52 - 53521] bootgameend
[0:14:52 - 53521] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:14:52 - 53521] <<<<< clrtex(-5) >>>>> vram avail (mb)=4615 frametime=41665
[0:14:52 - 53522] ->cleared: size=529134632 nb=678 (remaining entries=0 with
keep=4 bmpvram=0) Free entries=1023 Vram avail (mb)=5149
[0:14:52 - 53522] t_clrwintex=-5
[0:14:52 - 53522] ->clrwintex vram avail (mb)=5149
[0:14:52 - 53522] free all vtx=3055
[0:14:52 - 53525] ->freevtx vram avail (mb)=5202
[0:14:52 - 53525] ->free all mshzip=2
[0:14:52 - 53525] MALLOC=399M (nb=1590 err=0 max=518M)
[0:14:52 - 53525] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:15:11 - 54709] mess=UNactiveapp
[0:15:11 - 54709] mess=UNactiveapp free ok
[0:15:11 - 54709] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:15:13 - 54828] mess=REactiveapp=9
[0:15:16 - 54968] mess=UNactiveapp
[0:15:16 - 54968] mess=UNactiveapp free ok
[0:15:16 - 54968] WM_QUIT
[0:15:16 - 54968] ======================== endsys completed
========================
[0:15:16 - 54968] Item cache size=86M (nb=898 keep=1M max=91M)
[0:15:16 - 54968] MALLOC=401M (nb=1609 err=0 max=518M) / NOBJMAX=14711
(total=65536)
[0:15:16 - 54968] EXIT CODE=0 FRAME=42853 (714 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 16:33:57
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] STEAM BOOT INLINE ERROR . Err=-981
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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*****************************
[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 16:34:3
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] STEAM BOOT INLINE ERROR . Err=-981
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0] 2023/12/16 16:34:29
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 16:34:29
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=12112
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 1] Directsound init ok. Buffer size=32768
[0:00:00 - 1] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 2] ======================== inisys completed ========================
[0:00:00 - 2] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 2] >>>fin initobj=65536
[0:00:00 - 3] g_lang=2
[0:00:00 - 7] dat_8/
[0:00:01 - 70] TTF invalid char 32
[0:00:01 - 71] TTF invalid char 160
[0:00:01 - 71] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 71] TTF invalid char 32
[0:00:01 - 72] TTF invalid char 160
[0:00:01 - 72] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 72] TTF invalid char 32
[0:00:01 - 72] TTF invalid char 160
[0:00:01 - 72] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 74] TTF invalid char 32
[0:00:01 - 74] TTF invalid char 160
[0:00:01 - 74] TTF invalid char 65440
[0:00:01 - 75] TTF invalid char 12288
[0:00:01 - 106] TTF char 16105 overflow 1 (width)
[0:00:03 - 211] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 236] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 240] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:04 - 274] g_playfilm stop=2
[0:00:04 - 274] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:04 - 278] g_playfilm stop=2
[0:00:04 - 281] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:06 - 396] bootgame
[0:00:07 - 421] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:07 - 443] read base_mini:dat_8/gps_base.dam
[0:00:08 - 535] g_face3d
[0:00:10 - 646] Cgps baseinit done.
[0:00:10 - 646] Accueil
[0:00:10 - 646] Version: 6.92 E23-GNS
[0:00:10 - 650] bootgameend
[0:00:10 - 654] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:14 - 869] _quit=0
[0:00:14 - 869] ======================== endsys completed ========================
[0:00:14 - 869] Item cache size=15M (nb=74 keep=0M max=15M)
[0:00:14 - 869] MALLOC=319M (nb=469 err=0 max=325M) / NOBJMAX=7328 (total=65536)
[0:00:14 - 869] EXIT CODE=0 FRAME=867 (14 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 16:36:34
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 16:36:34
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=8572
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 0] inivideo done
[0:00:00 - 0] ======================== inisys completed ========================
[0:00:00 - 0] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 1] >>>fin initobj=65536
[0:00:00 - 2] g_lang=2
[0:00:00 - 6] dat_8/
[0:00:00 - 55] TTF invalid char 32
[0:00:00 - 55] TTF invalid char 160
[0:00:00 - 56] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 56] TTF invalid char 32
[0:00:00 - 56] TTF invalid char 160
[0:00:00 - 57] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 57] TTF invalid char 32
[0:00:00 - 57] TTF invalid char 160
[0:00:00 - 58] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 60] TTF invalid char 32
[0:00:01 - 60] TTF invalid char 160
[0:00:01 - 60] TTF invalid char 65440
[0:00:01 - 60] TTF invalid char 12288
[0:00:01 - 92] TTF char 16105 overflow 1 (width)
[0:00:03 - 197] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 198] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:03 - 202] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:06 - 362] g_playfilm stop=1
[0:00:06 - 362] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:10 - 639] g_playfilm stop=2
[0:00:10 - 640] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:10 - 656] bootgame
[0:00:11 - 683] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:11 - 704] read base_mini:dat_8/gps_base.dam
[0:00:13 - 796] g_face3d
[0:00:15 - 906] Cgps baseinit done.
[0:00:15 - 906] Accueil
[0:00:15 - 906] Version: 6.92 E23-GNS
[0:00:15 - 910] bootgameend
[0:00:15 - 911] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:19 - 1196] mess=UNactiveapp
[0:00:19 - 1196] mess=UNactiveapp free ok
[0:00:19 - 1197] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:24 - 1492] mess=REactiveapp=1
[0:00:28 - 1695] mess=UNactiveapp
[0:00:28 - 1695] mess=UNactiveapp free ok
[0:00:28 - 1695] WM_QUIT
[0:00:28 - 1695] ======================== endsys completed ========================

[0:00:28 - 1695] Item cache size=15M (nb=72 keep=0M max=15M)


[0:00:28 - 1695] MALLOC=319M (nb=465 err=0 max=325M) / NOBJMAX=7328 (total=65536)
[0:00:28 - 1695] EXIT CODE=0 FRAME=1196 (19 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 16:41:26
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
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*****************************
[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 16:41:26
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=16020
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 0] inivideo done
[0:00:00 - 0] ======================== inisys completed ========================
[0:00:00 - 0] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 1] >>>fin initobj=65536
[0:00:00 - 2] g_lang=2
[0:00:00 - 7] dat_8/
[0:00:00 - 57] TTF invalid char 32
[0:00:00 - 57] TTF invalid char 160
[0:00:00 - 57] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 58] TTF invalid char 32
[0:00:00 - 58] TTF invalid char 160
[0:00:00 - 58] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 58] TTF invalid char 32
[0:00:00 - 58] TTF invalid char 160
[0:00:00 - 58] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 60] TTF invalid char 32
[0:00:01 - 60] TTF invalid char 160
[0:00:01 - 60] TTF invalid char 65440
[0:00:01 - 61] TTF invalid char 12288
[0:00:01 - 92] TTF char 16105 overflow 1 (width)
[0:00:03 - 199] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 201] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:03 - 204] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:06 - 364] g_playfilm stop=1
[0:00:06 - 364] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:44 - 2677] g_playfilm stop=2
[0:00:44 - 2678] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:44 - 2695] bootgame
[0:00:45 - 2721] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:45 - 2744] read base_mini:dat_8/gps_base.dam
[0:00:47 - 2844] g_face3d
[0:00:49 - 2960] Cgps baseinit done.
[0:00:49 - 2960] Accueil
[0:00:49 - 2960] Version: 6.92 E23-GNS
[0:00:49 - 2965] bootgameend
[0:00:49 - 2967] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:54 - 3260] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:00:54 - 3262] _wintobmp out=10223617
[0:01:05 - 3941] _fopen es_base :dat_6/gps_base.dat
[0:01:07 - 4067] mess=UNactiveapp
[0:01:07 - 4067] mess=UNactiveapp free ok
[0:01:07 - 4068] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:01:09 - 4170] mess=REactiveapp=1
[0:01:10 - 4242] mess=UNactiveapp
[0:01:10 - 4242] mess=UNactiveapp free ok
[0:01:10 - 4242] WM_QUIT
[0:01:10 - 4242] ======================== endsys completed ========================

[0:01:10 - 4242] Item cache size=18M (nb=115 keep=0M max=19M)


[0:01:10 - 4242] MALLOC=358M (nb=533 err=0 max=358M) / NOBJMAX=7328 (total=65536)
[0:01:10 - 4242] EXIT CODE=0 FRAME=4067 (67 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 22:47:30
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 22:47:30
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=16140
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 2] inivideo done
[0:00:00 - 2] ======================== inisys completed ========================
[0:00:00 - 2] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 3] >>>fin initobj=65536
[0:00:00 - 4] g_lang=2
[0:00:00 - 11] dat_8/
[0:00:01 - 76] TTF invalid char 32
[0:00:01 - 76] TTF invalid char 160
[0:00:01 - 78] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 78] TTF invalid char 32
[0:00:01 - 78] TTF invalid char 160
[0:00:01 - 79] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 79] TTF invalid char 32
[0:00:01 - 79] TTF invalid char 160
[0:00:01 - 80] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 82] TTF invalid char 32
[0:00:01 - 82] TTF invalid char 160
[0:00:01 - 82] TTF invalid char 65440
[0:00:01 - 84] TTF invalid char 12288
[0:00:02 - 123] TTF char 16105 overflow 1 (width)
[0:00:03 - 234] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:04 - 251] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 259] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:04 - 286] g_playfilm stop=2
[0:00:04 - 287] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:04 - 292] g_playfilm stop=2
[0:00:04 - 293] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:05 - 349] bootgame
[0:00:06 - 376] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:06 - 399] read base_mini:dat_8/gps_base.dam
[0:00:08 - 491] g_face3d
[0:00:10 - 620] Cgps baseinit done.
[0:00:10 - 620] Accueil
[0:00:10 - 623] Version: 6.92 E23-GNS
[0:00:10 - 625] bootgameend
[0:00:10 - 630] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:12 - 760] mess=UNactiveapp
[0:00:12 - 760] mess=UNactiveapp free ok
[0:00:12 - 762] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:15 - 908] mess=REactiveapp=1
[0:00:16 - 990] mess=UNactiveapp
[0:00:16 - 990] mess=UNactiveapp free ok
[0:00:16 - 990] WM_QUIT
[0:00:16 - 990] ======================== endsys completed ========================
[0:00:16 - 990] Item cache size=15M (nb=74 keep=0M max=15M)
[0:00:16 - 990] MALLOC=319M (nb=470 err=0 max=325M) / NOBJMAX=7328 (total=65536)
[0:00:16 - 990] EXIT CODE=0 FRAME=759 (12 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 22:49:54
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] STEAM BOOT INLINE ERROR . Err=-981
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 22:50:2
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 ENGLISH SR /P=P23 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 22:50:2
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=2977265804 size=36259614
[0:00:00 - 0] Mainthread id=11268
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 1] Directsound init ok. Buffer size=32768
[0:00:00 - 1] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 1] >>>fin initobj=65536
[0:00:00 - 2] g_lang=2
[0:00:00 - 7] dat_8/
[0:00:01 - 71] TTF invalid char 32
[0:00:01 - 71] TTF invalid char 160
[0:00:01 - 72] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 72] TTF invalid char 32
[0:00:01 - 72] TTF invalid char 160
[0:00:01 - 73] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 73] TTF invalid char 32
[0:00:01 - 74] TTF invalid char 160
[0:00:01 - 74] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 76] TTF invalid char 32
[0:00:01 - 77] TTF invalid char 160
[0:00:01 - 77] TTF invalid char 65440
[0:00:01 - 77] TTF invalid char 12288
[0:00:01 - 110] TTF char 16105 overflow 1 (width)
[0:00:03 - 217] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:04 - 241] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 245] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:04 - 294] g_playfilm stop=2
[0:00:04 - 295] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:04 - 298] g_playfilm stop=2
[0:00:05 - 301] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:06 - 410] bootgame
[0:00:06 - 418] mess=UNactiveapp
[0:00:06 - 418] mess=UNactiveapp free ok
[0:00:06 - 418] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:08 - 508] mess=REactiveapp=1
[0:00:12 - 725] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:12 - 749] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:12 - 772] read base_mini:dat_8/gps_base.dam
[0:00:14 - 864] g_face3d
[0:00:16 - 976] Cgps baseinit done.
[0:00:16 - 976] Accueil
[0:00:16 - 976] Version: 6.92 E23-GNS
[0:00:16 - 981] bootgameend
[0:00:16 - 984] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:23 - 1429] _fopen Csavegame load :GenMSantos4000_1.sav
[0:00:35 - 2129] contgame scenar=4000 date=05/01/2023 dur�e=4jours
[0:00:35 - 2129] lod=3
[0:00:35 - 2131] reset frontieres
[0:00:36 - 2197] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:00:36 - 2197] <<<<< clrtex(-5) >>>>> vram avail (mb)=4897 frametime=1889
[0:00:36 - 2198] ->cleared: size=51029876 nb=39 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=4953
[0:00:36 - 2198] t_clrwintex=-5
[0:00:36 - 2198] ->clrwintex vram avail (mb)=4953
[0:00:36 - 2198] free all vtx=1108
[0:00:36 - 2200] ->freevtx vram avail (mb)=4955
[0:00:36 - 2200] ->free all mshzip=0
[0:00:36 - 2201] MALLOC=427M (nb=18135 err=0 max=427M)
[0:00:36 - 2201] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:00:36 - 2219] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:49 - 2983] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:00:49 - 2986] _wintobmp out=11141121
[0:01:40 - 6034] mess=UNactiveapp
[0:01:40 - 6034] mess=UNactiveapp free ok
[0:01:40 - 6034] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:01:43 - 6227] mess=REactiveapp=2
[0:01:46 - 6361] mess=UNactiveapp
[0:01:46 - 6361] mess=UNactiveapp free ok
[0:01:46 - 6361] WM_QUIT
[0:01:46 - 6361] ======================== endsys completed ========================

[0:01:46 - 6361] Item cache size=26M (nb=279 keep=0M max=27M)


[0:01:46 - 6361] MALLOC=420M (nb=18958 err=0 max=458M) / NOBJMAX=13069
(total=65536)
[0:01:46 - 6361] EXIT CODE=0 FRAME=5726 (95 sec)
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 23:8:57
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] STEAM BOOT INLINE ERROR . Err=-981
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 23:14:41
[0:00:00 - 0]
[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 MU SR /P=P23 MU SR /M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 23:14:41
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=3206424049 size=36259614
[0:00:00 - 0] Mainthread id=9660
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 1] Directsound init ok. Buffer size=32768
[0:00:00 - 1] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 2] >>>fin initobj=65536
[0:00:00 - 9] g_lang=11
[0:00:00 - 15] dat_8/
[0:00:01 - 66] TTF invalid char 32
[0:00:01 - 67] TTF invalid char 160
[0:00:01 - 67] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 67] TTF invalid char 32
[0:00:01 - 67] TTF invalid char 160
[0:00:01 - 67] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 68] TTF invalid char 32
[0:00:01 - 68] TTF invalid char 160
[0:00:01 - 68] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 71] TTF invalid char 32
[0:00:01 - 71] TTF invalid char 160
[0:00:01 - 73] TTF invalid char 65440
[0:00:01 - 73] TTF invalid char 12288
[0:00:01 - 115] TTF char 16105 overflow 1 (width)
[0:00:03 - 225] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 239] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 249] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:06 - 408] g_playfilm stop=1
[0:00:06 - 408] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:14 - 898] g_playfilm stop=2
[0:00:15 - 901] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:15 - 958] bootgame
[0:00:16 - 984] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:16 - 1005] read base_mini:dat_8/gps_base.dam
[0:00:18 - 1096] g_face3d
[0:00:23 - 1414] Cgps baseinit done.
[0:00:23 - 1414] Accueil
[0:00:23 - 1416] Vers�o: 6.92 E23-GNS
[0:00:23 - 1421] bootgameend
[0:00:23 - 1426] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:39 - 2383] _fopen Csavegame load :GenMSantos4000_1.sav
[0:00:51 - 3062] contgame scenar=4000 date=05/01/2023 dur�e=4jours
[0:00:51 - 3063] lod=3
[0:00:51 - 3068] reset frontieres
[0:00:52 - 3133] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:00:52 - 3133] <<<<< clrtex(-5) >>>>> vram avail (mb)=5050 frametime=3130
[0:00:52 - 3134] ->cleared: size=53151316 nb=40 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=5108
[0:00:52 - 3134] t_clrwintex=-5
[0:00:52 - 3134] ->clrwintex vram avail (mb)=5108
[0:00:52 - 3134] free all vtx=1118
[0:00:52 - 3136] ->freevtx vram avail (mb)=5121
[0:00:52 - 3136] ->free all mshzip=0
[0:00:52 - 3136] MALLOC=427M (nb=18137 err=0 max=427M)
[0:00:52 - 3136] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:00:52 - 3155] vramload: g_texbuff alloc ok. Size (mb)=16
[0:01:05 - 3913] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:01:05 - 3916] _wintobmp out=11141121
[0:35:45 - 128740] mess=UNactiveapp
[0:35:45 - 128740] mess=UNactiveapp free ok
[0:35:45 - 128740] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:35:47 - 128863] mess=REactiveapp=1
[0:35:49 - 128958] mess=UNactiveapp
[0:35:49 - 128958] mess=UNactiveapp free ok
[0:35:49 - 128958] WM_QUIT
[0:35:49 - 128958] ======================== endsys completed
========================
[0:35:49 - 128958] Item cache size=87M (nb=1027 keep=0M max=87M)
[0:35:49 - 128958] MALLOC=482M (nb=19831 err=0 max=507M) / NOBJMAX=26393
(total=65536)
[0:35:49 - 128958] EXIT CODE=0 FRAME=128737 (2145 sec)
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/16 23:54:21
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 MU SR /P=P23 MU SR /M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/16 23:54:21
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=3206424049 size=36259614
[0:00:00 - 0] Mainthread id=8932
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] Directsound init ok. Buffer size=32768
[0:00:00 - 0] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 2] >>>fin initobj=65536
[0:00:00 - 3] g_lang=11
[0:00:00 - 7] dat_8/
[0:00:01 - 71] TTF invalid char 32
[0:00:01 - 71] TTF invalid char 160
[0:00:01 - 72] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 72] TTF invalid char 32
[0:00:01 - 73] TTF invalid char 160
[0:00:01 - 73] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 73] TTF invalid char 32
[0:00:01 - 74] TTF invalid char 160
[0:00:01 - 74] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:01 - 76] TTF invalid char 32
[0:00:01 - 76] TTF invalid char 160
[0:00:01 - 76] TTF invalid char 65440
[0:00:01 - 77] TTF invalid char 12288
[0:00:01 - 109] TTF char 16105 overflow 1 (width)
[0:00:03 - 215] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 238] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:04 - 243] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:04 - 272] g_playfilm stop=2
[0:00:04 - 272] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:04 - 276] g_playfilm stop=2
[0:00:04 - 279] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:06 - 395] mess=UNactiveapp
[0:00:06 - 395] mess=UNactiveapp free ok
[0:00:06 - 395] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:08 - 509] mess=REactiveapp=1
[0:00:08 - 509] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:08 - 509] bootgame
[0:00:08 - 538] _fopen info carre :dat_8/ic_v5wa.dat
[0:00:09 - 562] read base_mini:dat_8/gps_base.dam
[0:00:11 - 662] g_face3d
[0:00:11 - 671] mess=UNactiveapp
[0:00:11 - 671] mess=UNactiveapp free ok
[0:00:11 - 671] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:13 - 780] mess=REactiveapp=2
[0:00:13 - 780] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:14 - 893] Cgps baseinit done.
[0:00:14 - 893] Accueil
[0:00:14 - 893] Vers�o: 6.92 E23-GNS
[0:00:14 - 898] bootgameend
[0:00:15 - 902] vramload: g_texbuff alloc ok. Size (mb)=16
[0:00:29 - 1742] Vers�o: 6.92 E23-GNS
[0:00:36 - 2193] _fopen Csavegame load :GenMSantos4000_1.sav
[0:00:44 - 2696] mess=UNactiveapp
[0:00:44 - 2696] mess=UNactiveapp free ok
[0:00:45 - 2702] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:00:56 - 3388] mess=REactiveapp=3
[0:00:56 - 3388] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:00:59 - 3569] contgame scenar=4000 date=05/01/2023 dur�e=4jours
[0:00:59 - 3569] lod=3
[0:00:59 - 3583] reset frontieres
[0:01:00 - 3646] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:01:00 - 3646] <<<<< clrtex(-5) >>>>> vram avail (mb)=5067 frametime=2729
[0:01:00 - 3647] ->cleared: size=53913460 nb=43 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=5125
[0:01:00 - 3647] t_clrwintex=-5
[0:01:00 - 3647] ->clrwintex vram avail (mb)=5125
[0:01:00 - 3647] free all vtx=1124
[0:01:00 - 3648] ->freevtx vram avail (mb)=5137
[0:01:00 - 3648] ->free all mshzip=0
[0:01:00 - 3648] MALLOC=427M (nb=18141 err=0 max=427M)
[0:01:00 - 3648] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:01:01 - 3665] vramload: g_texbuff alloc ok. Size (mb)=16
[0:01:13 - 4427] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:01:13 - 4430] _wintobmp out=11141121
[0:02:38 - 9529] mess=UNactiveapp
[0:02:38 - 9529] mess=UNactiveapp free ok
[0:02:38 - 9530] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:02:42 - 9774] mess=REactiveapp=4
[0:02:42 - 9774] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:03:10 - 11454] mess=UNactiveapp
[0:03:10 - 11454] mess=UNactiveapp free ok
[0:03:10 - 11454] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:03:31 - 12715] mess=REactiveapp=5
[0:03:31 - 12715] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:04:48 - 17323] mess=UNactiveapp
[0:04:48 - 17323] mess=UNactiveapp free ok
[0:04:49 - 17342] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:04:54 - 17681] mess=REactiveapp=6
[0:04:54 - 17681] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:12:28 - 44920] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:12:40 - 45619] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:12:46 - 45976] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:13:02 - 46938] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:13:07 - 47252] mess=UNactiveapp
[0:13:07 - 47252] mess=UNactiveapp free ok
[0:13:07 - 47252] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:13:10 - 47451] mess=REactiveapp=7
[0:13:10 - 47451] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:13:12 - 47531] mess=UNactiveapp
[0:13:12 - 47531] mess=UNactiveapp free ok
[0:13:12 - 47531] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:13:23 - 48235] mess=REactiveapp=8
[0:13:23 - 48235] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:15:24 - 55492] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:20:34 - 74044] mess=UNactiveapp
[0:20:34 - 74045] mess=UNactiveapp free ok
[0:20:34 - 74045] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:20:49 - 74989] mess=REactiveapp=9
[0:20:49 - 74989] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:21:53 - 78804] <<<<< clrtex(-1) >>>>> vram avail (mb)=4091 frametime=74176
[0:21:53 - 78804] ->cleared: size=356796740 nb=910 (remaining entries=113 with
keep=4 bmpvram=0) Free entries=910 Vram avail (mb)=4445
[0:25:42 - 92539] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:25:51 - 93119] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:26:10 - 94218] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:26:32 - 95569] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:28:31 - 102668] mess=UNactiveapp
[0:28:31 - 102668] mess=UNactiveapp free ok
[0:28:31 - 102668] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:29:06 - 104810] mess=REactiveapp=10
[0:29:06 - 104810] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:31:25 - 113109] mess=UNactiveapp
[0:31:25 - 113109] mess=UNactiveapp free ok
[0:31:25 - 113109] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:31:37 - 113847] mess=REactiveapp=11
[0:31:37 - 113847] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:31:45 - 114322] ach: ACH_25 = 1
[0:37:45 - 135953] <<<<< clrtex(-1) >>>>> vram avail (mb)=4266 frametime=128445
[0:37:45 - 135953] ->cleared: size=172564676 nb=714 (remaining entries=309
with keep=4 bmpvram=0) Free entries=714 Vram avail (mb)=4421
[0:38:39 - 139146] traitement_lawpack law_id=211300 , evolkeeper=544283
[0:38:39 - 139146] traitement_lawpack all=0 , num_resol=0
[0:39:33 - 142392] mess=UNactiveapp
[0:39:33 - 142393] mess=UNactiveapp free ok
[0:39:33 - 142393] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:39:37 - 142651] mess=REactiveapp=12
[0:39:37 - 142651] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:44:06 - 158762] ach: ACH_45 = 1
[0:44:10 - 159008] ach: ACH_18 = 1
[0:49:31 - 178313] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:51:45 - 186358] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:51:52 - 186769] mess=UNactiveapp
[0:51:52 - 186769] mess=UNactiveapp free ok
[0:51:52 - 186769] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:51:55 - 186917] mess=REactiveapp=13
[0:51:55 - 186918] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:51:56 - 187011] mess=UNactiveapp
[0:51:56 - 187011] mess=UNactiveapp free ok
[0:51:56 - 187011] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:52:00 - 187220] mess=REactiveapp=14
[0:52:00 - 187220] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:53:01 - 190877] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:53:24 - 192299] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:53:54 - 194059] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:55:43 - 200613] <<<<< clrtex(-1) >>>>> vram avail (mb)=4097 frametime=192487
[0:55:43 - 200613] ->cleared: size=291725632 nb=854 (remaining entries=169
with keep=4 bmpvram=0) Free entries=854 Vram avail (mb)=4366
[0:55:56 - 201413] stop_thread ?
[0:55:56 - 201413] stop_thread Ok
[0:55:56 - 201413] endgame1
[0:55:56 - 201414] endgame2
[0:55:56 - 201414] endgame3-a
[0:55:56 - 201414] endgame3-b
[0:55:56 - 201414] endgame4
[0:55:56 - 201414] reset frontieres
[0:55:56 - 201415] endgame5
[0:55:57 - 201453] endgame6
[0:55:57 - 201453] endgame7
[0:55:57 - 201453] endgame8
[0:55:57 - 201454] bootgame
[0:55:58 - 201481] _fopen info carre :dat_8/ic_v5wa.dat
[0:55:58 - 201501] read base_mini:dat_8/gps_base.dam
[0:55:59 - 201595] g_face3d
[0:56:05 - 201950] Cgps baseinit done.
[0:56:05 - 201959] Accueil
[0:56:05 - 201959] mess=UNactiveapp
[0:56:05 - 201959] mess=UNactiveapp free ok
[0:56:06 - 201960] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:56:13 - 202389] mess=REactiveapp=15
[0:56:14 - 202490] mess=UNactiveapp
[0:56:14 - 202490] mess=UNactiveapp free ok
[0:56:14 - 202490] WM_QUIT
[0:56:14 - 202490] ======================== endsys completed
========================
[0:56:14 - 202490] Item cache size=130M (nb=1771 keep=1M max=138M)
[0:56:14 - 202490] MALLOC=452M (nb=2594 err=0 max=564M) / NOBJMAX=59047
(total=65536)
[0:56:14 - 202490] EXIT CODE=0 FRAME=193835 (3230 sec)
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
***********************************************************************************
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[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
***********************************************************************************
*****************************
[0:00:00 - 0]
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*****************************
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0] 2023/12/17 1:36:46
[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/GigaPC/Downloads/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] userpath:
C:/Users/GigaPC/Documents/Power.Revolution.2023.Edition/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=2392520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2023 SR /V=P23 MU SR /P=P23 MU SR /M=40240001
[0:00:00 - 0] APP Version: 6.92.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/12/17 1:36:47
[0:00:00 - 0] GEOL X64 Interface VS17 (Thu Jul 6 20:27:08 2023), build (Jul 11
2023 15:16:37)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: pt
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=3206424049 size=36259614
[0:00:00 - 0] Mainthread id=16168
[0:00:00 - 0] gsk=09876543210
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1600
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: block=400 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1599 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 16313
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 / OV:4.6.0 NVIDIA
546.17 / SV:4.60 NVIDIA
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 32768
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 6144 / avail= 6106
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] huge bmp OK
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 2] Directsound init ok. Buffer size=32768
[0:00:00 - 2] mxd=0
[0:00:00 - 4] inivideo done
[0:00:00 - 4] ======================== inisys completed ========================
[0:00:00 - 4] >>>>initobj: Nb=65536 Sizeof=1096 Total=68 Mb
[0:00:00 - 5] >>>fin initobj=65536
[0:00:00 - 13] g_lang=11
[0:00:00 - 19] mess=UNactiveapp
[0:00:00 - 19] mess=UNactiveapp free ok
[0:00:07 - 465] mess=REactiveapp=1
[0:00:32 - 1961] mess=UNactiveapp
[0:00:32 - 1961] mess=UNactiveapp free ok
[0:00:34 - 2069] mess=REactiveapp=2
[0:00:35 - 2101] mess=UNactiveapp
[0:00:35 - 2101] mess=UNactiveapp free ok
[0:00:37 - 2250] mess=REactiveapp=3
[0:00:40 - 2451] mess=UNactiveapp
[0:00:40 - 2451] mess=UNactiveapp free ok
[0:00:42 - 2521] mess=REactiveapp=4
[0:00:42 - 2541] mess=UNactiveapp
[0:00:42 - 2541] mess=UNactiveapp free ok
[0:00:43 - 2595] mess=REactiveapp=5
[0:00:43 - 2619] mess=UNactiveapp
[0:00:43 - 2619] mess=UNactiveapp free ok
[0:00:49 - 2960] mess=REactiveapp=6
[0:00:52 - 3162] mess=UNactiveapp
[0:00:52 - 3162] mess=UNactiveapp free ok
[0:00:53 - 3208] mess=REactiveapp=7
[0:00:53 - 3227] mess=UNactiveapp
[0:00:53 - 3227] mess=UNactiveapp free ok
[0:00:58 - 3494] mess=REactiveapp=8
[0:00:59 - 3556] mess=UNactiveapp
[0:00:59 - 3556] mess=UNactiveapp free ok
[0:01:03 - 3824] mess=REactiveapp=9
[0:01:05 - 3901] mess=UNactiveapp
[0:01:05 - 3901] mess=UNactiveapp free ok
[0:01:05 - 3926] mess=REactiveapp=10
[0:01:06 - 4002] mess=UNactiveapp
[0:01:06 - 4002] mess=UNactiveapp free ok
[0:01:06 - 4002] WM_QUIT
[0:01:06 - 4002] ======================== endsys completed ========================

[0:01:06 - 4002] Item cache size=0M (nb=0 keep=0M max=0M)


[0:01:06 - 4002] MALLOC=78M (nb=15 err=0 max=78M) / NOBJMAX=67 (total=65536)
[0:01:06 - 4002] EXIT CODE=0 FRAME=15 (0 sec)

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