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The document contains code that creates and formats 7 text draw objects for a player. It sets properties like position, size, color, font and behavior for each text draw object being created.

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ktubobi2
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0% found this document useful (0 votes)
28 views3 pages

Message

The document contains code that creates and formats 7 text draw objects for a player. It sets properties like position, size, color, font and behavior for each text draw object being created.

Uploaded by

ktubobi2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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fstd_p[playerid][0] = CreatePlayerTextDraw(playerid, 316.875000, 210.

000015, "wheel
of ~p~fortune");
PlayerTextDrawLetterSize(playerid, fstd_p[playerid][0], 0.444999, 2.084167);
PlayerTextDrawTextSize(playerid, fstd_p[playerid][0], 1280.000000, 1280.000000);
PlayerTextDrawAlignment(playerid, fstd_p[playerid][0], 2);
PlayerTextDrawColor(playerid, fstd_p[playerid][0], 0xFFFFFFFF);
PlayerTextDrawBoxColor(playerid, fstd_p[playerid][0], 0x80808080);
PlayerTextDrawSetShadow(playerid, fstd_p[playerid][0], 1);
PlayerTextDrawSetOutline(playerid, fstd_p[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][0], 0x000000FF);
PlayerTextDrawFont(playerid, fstd_p[playerid][0], 3);
PlayerTextDrawSetProportional(playerid, fstd_p[playerid][0], 1);
PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][0], 0);
PlayerTextDrawSetPreviewRot(playerid, fstd_p[playerid][0], 0.000000, 0.000000,
0.000000, 1.000000);
PlayerTextDrawShow(playerid, fstd_p[playerid][0]);

fstd_p[playerid][1] = CreatePlayerTextDraw(playerid, 432.625000, 222.000000,


"usebox");
PlayerTextDrawLetterSize(playerid, fstd_p[playerid][1], 0.000000, 11.595368);
PlayerTextDrawTextSize(playerid, fstd_p[playerid][1], 199.875000, 0.000000);
PlayerTextDrawAlignment(playerid, fstd_p[playerid][1], 1);
PlayerTextDrawColor(playerid, fstd_p[playerid][1], 0xC0C0C0FF);
PlayerTextDrawUseBox(playerid, fstd_p[playerid][1], 1);
PlayerTextDrawBoxColor(playerid, fstd_p[playerid][1], 0xADD8E6FF);
PlayerTextDrawSetShadow(playerid, fstd_p[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, fstd_p[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][1], 0x000000FF);
PlayerTextDrawFont(playerid, fstd_p[playerid][1], 0);
PlayerTextDrawSetProportional(playerid, fstd_p[playerid][1], 1);
PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][1], 0);
PlayerTextDrawSetPreviewRot(playerid, fstd_p[playerid][1], 0.000000, 0.000000,
0.000000, 1.000000);
PlayerTextDrawShow(playerid, fstd_p[playerid][1]);

fstd_p[playerid][2] = CreatePlayerTextDraw(playerid, 281.250000, 295.749969,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, fstd_p[playerid][2], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, fstd_p[playerid][2], 75.000000, 22.750000);
PlayerTextDrawAlignment(playerid, fstd_p[playerid][2], 1);
PlayerTextDrawColor(playerid, fstd_p[playerid][2], 0x000000FF);
PlayerTextDrawBoxColor(playerid, fstd_p[playerid][2], 0x80808080);
PlayerTextDrawSetShadow(playerid, fstd_p[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, fstd_p[playerid][2], 0);
PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][2], 0x000000FF);
PlayerTextDrawFont(playerid, fstd_p[playerid][2], 4);
PlayerTextDrawSetProportional(playerid, fstd_p[playerid][2], 1);
PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][2], 0);
PlayerTextDrawSetPreviewRot(playerid, fstd_p[playerid][2], 0.000000, 0.000000,
0.000000, 1.000000);
PlayerTextDrawShow(playerid, fstd_p[playerid][2]);

fstd_p[playerid][3] = CreatePlayerTextDraw(playerid, 413.250000, 256.999969,


"usebox");
PlayerTextDrawLetterSize(playerid, fstd_p[playerid][3], 0.000000, 1.944900);
PlayerTextDrawTextSize(playerid, fstd_p[playerid][3], 221.125000, 0.000000);
PlayerTextDrawAlignment(playerid, fstd_p[playerid][3], 1);
PlayerTextDrawColor(playerid, fstd_p[playerid][3], 0x00000000);
PlayerTextDrawUseBox(playerid, fstd_p[playerid][3], 1);
PlayerTextDrawBoxColor(playerid, fstd_p[playerid][3], 0x00000066);
PlayerTextDrawSetShadow(playerid, fstd_p[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, fstd_p[playerid][3], 0);
PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][3], 0x000000FF);
PlayerTextDrawFont(playerid, fstd_p[playerid][3], 0);
PlayerTextDrawSetProportional(playerid, fstd_p[playerid][3], 1);
PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][3], 0);
PlayerTextDrawSetPreviewRot(playerid, fstd_p[playerid][3], 0.000000, 0.000000,
0.000000, 1.000000);
PlayerTextDrawShow(playerid, fstd_p[playerid][3]);

fstd_p[playerid][4] = CreatePlayerTextDraw(playerid, 316.875000, 257.833282,


"Asgje");
PlayerTextDrawLetterSize(playerid, fstd_p[playerid][4], 0.364999, 1.430832);
PlayerTextDrawTextSize(playerid, fstd_p[playerid][4], 1280.000000, 1280.000000);
PlayerTextDrawAlignment(playerid, fstd_p[playerid][4], 2);
PlayerTextDrawColor(playerid, fstd_p[playerid][4], 0xFFFFFFFF);
PlayerTextDrawBoxColor(playerid, fstd_p[playerid][4], 0x80808080);
PlayerTextDrawSetShadow(playerid, fstd_p[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, fstd_p[playerid][4], 1);
PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][4], 0x000000FF);
PlayerTextDrawFont(playerid, fstd_p[playerid][4], 1);
PlayerTextDrawSetProportional(playerid, fstd_p[playerid][4], 1);
PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][4], 0);
PlayerTextDrawSetPreviewRot(playerid, fstd_p[playerid][4], 0.000000, 0.000000,
0.000000, 1.000000);
PlayerTextDrawShow(playerid, fstd_p[playerid][4]);

fstd_p[playerid][5] = CreatePlayerTextDraw(playerid, 319.375000, 298.666626,


"SPIN");
PlayerTextDrawLetterSize(playerid, fstd_p[playerid][5], 0.449999, 1.600000);
PlayerTextDrawTextSize(playerid, fstd_p[playerid][5], 1280.000000, 1280.000000);
PlayerTextDrawAlignment(playerid, fstd_p[playerid][5], 2);
PlayerTextDrawColor(playerid, fstd_p[playerid][5], 0xFFFFFFFF);
PlayerTextDrawBoxColor(playerid, fstd_p[playerid][5], 0x80808080);
PlayerTextDrawSetShadow(playerid, fstd_p[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, fstd_p[playerid][5], 1);
PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][5], 0x00000033);
PlayerTextDrawFont(playerid, fstd_p[playerid][5], 2);
PlayerTextDrawSetProportional(playerid, fstd_p[playerid][5], 1);
PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][5], 1);
PlayerTextDrawSetPreviewRot(playerid, fstd_p[playerid][5], 0.000000, 0.000000,
0.000000, 1.000000);
PlayerTextDrawShow(playerid, fstd_p[playerid][5]);

fstd_p[playerid][6] = CreatePlayerTextDraw(playerid, 548.000000, 68.800003,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, fstd_p[playerid][6], 0.480000, 1.120000);
PlayerTextDrawTextSize(playerid, fstd_p[playerid][6], 28.900000, 4.700000);
PlayerTextDrawColor(playerid, fstd_p[playerid][6], 0xB4191DFF);
PlayerTextDrawBoxColor(playerid, fstd_p[playerid][6], 0x80808080);
PlayerTextDrawSetShadow(playerid, fstd_p[playerid][6], 2);
PlayerTextDrawSetOutline(playerid, fstd_p[playerid][6], 0);
PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][6], 0x000000FF);
PlayerTextDrawFont(playerid, fstd_p[playerid][6], 4);
PlayerTextDrawSetProportional(playerid, fstd_p[playerid][6], 1);
PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][6], 0);
PlayerTextDrawSetPreviewRot(playerid, fstd_p[playerid][6], 0.000000, 0.000000,
0.000000, 1.000000);
PlayerTextDrawShow(playerid, fstd_p[playerid][6]);

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