base CLASS | STRONG HERO
The Iconic Characters of
EVERYDAY HEROES™
A ROLEPLAYING GAME FOR THE MODERN WORLD
1
Forward by Jeff Grubb
d20 Modern Co-Designer and Everyday Heroes Design Consultant
Iconic Characters &
The Saga of Moondog
Iconic characters have been part of the roleplaying
game ecosystem from the beginning, and they
have evolved with the game itself. Among the first
were the continuing characters in the marginalia of
Dungeons &Dragon’s original Dungeon Master Guide
– unnamed but facing an ongoing series of monstrous
encounters. There were unique-looking characters
like Strongheart or Warduke, who first made their
appearance as licensed toys, or Aleena and Bargle
from the classic Red Box rules. But the “Iconics” fully
came into their own with 3rd Edition. Here we saw
each class get particular characters as representatives
of their class. These would be THE fighter and THE
cleric and THE rogue as far as our discussions were
concerned.
Tordek. Regdar. Lidda. Mialee. These were the
first characters that the players encountered in
the 3rd Edition Player’s Handbook. These were
the archetypes that showed off what the player
characters could become. Aspirational. Cool-looking.
Truly iconic characters.
And when we started designing D20 Modern, we
created Iconics for the classes there as well. D20
Modern’s classes were based on character abilities
scores, so we would have a Strong Hero (Strength), a
Fast Hero (Dexterity), a Tough hero (Constitution), and
so forth. Each created an instant image in the players’
minds – this was what the character represented.
As within the ruleset itself, these became the cast of
characters for examples and illustrations.
And that is where Moondog Greenberg came in.
Moondog predated d20Modern to some degree. In I played a lot of Dwarves over the years). He took no
various pitches over the years (to TSR and elsewhere), guff, and in combat took no prisoners. He was the
he was my epitome of a modern fantasy character – a guy who was at the center of the brawl, the tank, the
wizard on a motorcycle. A creature of both technology damage sponge. He was fun to run.
and magic. A melding of the Middle Ages and the
And in play he did get some magic – small spells, a
modern times. And when we started playtesting
few minor artifacts. Enough to provide a surprise to
D20 Modern (with lead designer Bill Slavicsek as
those opponents who thought of him as just another
the Gamemaster), I unearthed this concept for my
big lug. And when it became time to cast the Iconic
character in the campaign.
figures for the game, we picked Moondog to join
Moondog Greenberg. First name from a creature in Russell Whitfield (Strong Hero) and Yoriko Obato (Fast
Monster Manual II. Last name from a young woman Hero) as one of the Iconics. We had wonderful art for
in my Lovely Bride’s Girl Scout Troop. He rode a Harley our lineup, and they became regular features in the
(Classic flathead V-twin engine as opposed to later core book and those books that followed.
knucklehead or panhead designs). He had a denim
Now we are on to a new era. Everyday Heroes takes
jacket, the sleeves ripped out. On the back of the
a classic RPG of modern-day adventures and brings it
jacket was stitched the symbol of the Kabballah (the
up to the present time. New times, new heroes. These
mystic Tree of Life). He was our Tough Hero, and in
are the iconic archetypes of today and tomorrow.
personality was very typical of the type of characters I
Enjoy.
played – gruff, resolute, smarter than he looked (yes,
- Jeff Grubb, March 2022
TABLE OF CONTENTS
introduction 5
Strong heros 6
»» Mack Williams . . . . . . . . . . . . . . . . . . . . . . . . . . 6
»» Romeo Sinclair . . . . . . . . . . . . . . . . . . . . . . . . . . 7
agile heroes 8
»» Saoirse O’Connor . . . . . . . . . . . . . . . . . . . . . . . . . 8
»» Antonio Sanchez . . . . . . . . . . . . . . . . . . . . . . . . . 9
»» Lakeisha Brown. . . . . . . . . . . . . . . . . . . . . . . . . 10
»» Daxx. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
tough heroes 12
»» Mel Stackhouse. . . . . . . . . . . . . . . . . . . . . . . . . 12
»» Sue Fairfield . . . . . . . . . . . . . . . . . . . . . . . . . . 13
»» Luis Garza . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
smart heroes 15
»» The ]=0XX. . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
»» Wesley Scott. . . . . . . . . . . . . . . . . . . . . . . . . . 16
»» Dr. Margaret Wellington . . . . . . . . . . . . . . . . . . . . . 17
»» TJ “Doc” Jefferson. . . . . . . . . . . . . . . . . . . . . . . . 18
wise heroes 19
»» Arjun Mehta. . . . . . . . . . . . . . . . . . . . . . . . . . . 19
»» Kat Whitlock . . . . . . . . . . . . . . . . . . . . . . . . . . 20
»» Dexter LaFontaine . . . . . . . . . . . . . . . . . . . . . . . . 21
charismatic heroes 22
»» Johnny Blaze. . . . . . . . . . . . . . . . . . . . . . . . . . 22
»» Lt. Commander Leticia Wright . . . . . . . . . . . . . . . . . . . 23
Ready for More Adventure? 24
Back Us on Kickstarter 25
4
Welcome to the
veryday Heroes™
E
Lookbook
And Thus They Were Born.
Everyday Heroes™ is first and foremost a game inspired by action cinema and other
thrilling tales of adventure from comics, books, and our own imaginations. As we
began to flesh out the classes, these iconic characters started to come to life.
Like the great iconic characters that came before - D&D’s Regdar the Human
Fighter or Pathfinder’s Fumbus the Goblin Alchemist - we’re excited to
showcase the 18 iconic characters for our rule system.
About Everyday Heroes
The setting for Everyday Heroes is the world we all live in, with plenty of space
for you to imagine whatever differences you desire and whatever changes
make exciting opportunities for adventure. Whether you want to experience a
gritty story of heroism torn from today’s headlines, recreate a favorite movie
franchise, or throw modern-day heroes into adventures in faraway times and
places, Everyday Heroes can get you there!
Like every creative effort, Everyday Heroes stands on the shoulders of
giants that have come before us. The fantastic d20 Modern is the game that
inspired our theme and how to model the real world in a game. We like to
think of Everyday Heroes as its spiritual successor. For rules, we went with the
strong foundations of the most recent, fifth edition of the system reference
document, whose roots go back to the very dawn of role-playing adventure
games. The team at Evil Genius Games melded these two influences with our
own inspiration and experience to create Everyday Heroes.
So fasten your seatbelt, check your magazine, and get ready for action,
adventure, and other memorable moments with Everyday Heroes!
5
base CLASS | STRONG HERO
Mack Williams
class: Brute
Location: Detroit, MI USA
Weight: 280
Age: 28
Height: 6’4
Every hero has a code, a line they won’t cross. When Mack
Williams is pushed over his line, he pushes back, and hard.
Mack started out in 8 Mile, Detroit, a place they say robs
your soul and makes hard men that’ll do anything to
survive. Getting by in that world meant survival of the
fittest. It meant being the biggest and baddest, and it
meant standing up no matter who tried to knock you
down. A man’s humanity could get lost in a place like that,
but not Mack. He kept his eyes on the prize, and that prize
was being the best.
He knew violence from a young age, fighting in schoolyards,
back alleys, and anywhere he could put his fists into action.
He learned every trick in the book, most the hard way. The
conflict felt good, and coming out on top felt even better.
Mack fought hard. Brute force drove his victories, but he
always kept it fair. He had no problem beating sense into
those who deserved it.
Talent got noticed, even on the hard side of town, and Mack
soon found himself using his fists as tools of persuasion. He
hurt bad people for bad people. It was good work. There
was no moral ambiguity, no gray areas to test his code—
until his bosses had ordered him to make an example of an
innocent. That was his line.
Now, he works for himself and coming out on top never
felt so good.
6
base CLASS | STRONG HERO
Romeo Sinclair
class: Heavy
Location: Kingston, Jamaica
Weight: 180
Age: 28
Height: 6’0
Things were meant to be taken apart. Romeo
Sinclair proved that from his crib before he could
even walk, reassembling household items into
gadgets that wreaked havoc in his family and caused
more than one of his aunties to flee in terror, vowing
never again to babysit.Even at an early age, Romeo
helped his family by building acoustic amplifiers and
sound switching devices for his father’s reggae band. He
sang sometimes since it was a family act, but he could
usually be found in the background tinkering with the
equipment or inventing something entirely new.
It didn’t take him long until he was making more
sophisticated things, devices that could be used across
his home island of Jamaica to improve living conditions,
providing cheap electricity, purifying water, and
cleaning up the filthy streets. It was good work.
It fit his Rastafarian way of life, and it gave him an
excuse to show off his tremendous muscles. Just before
dawn on a sweltering Caribbean summer night, he got a
chance to put both his muscles and his natural tinkering
skills to use when an earthquake hit his sleepy little
island.
People were trapped in the rubble of houses or pinned
under fallen trees. Some were friends, some family,
but all were in danger. Romeo wasted no time. He took
everyday objects like bicycles and built hand-driven
chainsaws. Tractor parts became jaws of life, and old
shopping carts became gurneys to transport the
injured to nearby hospitals.
He saved many lives that day because although
things were meant to be taken apart, they could
also be put back together.
7
base CLASS | AGILE HERO
Saoirse O’Connor
class: SHARPSHOOTER
Location: Belfast, Ireland
Age: 34
Height: 5’9
Saoirse O’Connor aimed to make a name for herself in
a male-dominated world, and she always hit her mark.
Her father had been a revolutionary, a hard man
who’d demanded perfection and never accepted
Saoirse’s best for good enough. He’d called her
weak once, but only once. Saoirse was as proud
as her father was tough, and she was driven; driven
to prove him wrong, driven to get approval from the
only person whose approval mattered, and it made
her stronger.
It was preordained that she would follow in her
father’s footsteps, fighting the good fight, fighting
on the side of the poor and oppressed. She excelled at
shooting, hitting all the marks, dropping every target
assigned to her as effortlessly as downing a pint of
Guinness. The more difficult the better, and it didn’t
take her long to be labeled better than the best. But
she soon found there was no profit in revolution.
Either to impress her father or maybe in spite of him,
she gave up that world in favor of international intrigue
and an expense account as an Interpol agent. They’d
trained her in tactics her father had never dreamed of,
and for a while, it was enough.
Then, while working in Prague on a “little
embarrassment” for the French President, she
received the letter she knew would one day
come. Her father had died, not in his sleep,
but taken out by rivals.
Saoirse quit right then. She went home
to Ireland, took her vengeance, and
never looked back.
8
base CLASS | AGILE HERO
Antonio Sanchez
class: SHARPSHOOTER
Location: Medellin, Colombia
Weight: 160
Age: 25
Height: 5’10
Antonio Sanchez grew up watching westerns through the
small black and white screen of his television, while at the
same time witnessing the vulgar brutality of the cartels out
the windows of his small flat in the hills outside Bogota, in
the infamous District 4.
“Where is the flair? Where is the poetry of action, the
duello of banter and honorable showdowns under the
clock tower at high noon?”
He’d tell his compatriots at the cantina while regaling
them with his gunslinging exploits. “They have no style, no
grace.” He would shake his head in disgust while around
him the most heinous and unnecessary acts were being
committed in the overcrowded and crime-riddled city of
Medellin.
He was as cool as his rivals were cruel, and this eventually
drew the attention of the wrong people, people who saw
Antonio’s bravado as a sign of disrespect. They sent him
a message one day in the form of a Molotov cocktail.
The flames destroyed his apartment and nearly
ended Antonio’s life, but he managed to escape via
a clever trapdoor he’d constructed in his “museum”
room where he housed his collection of olde west
memorabilia.
It was only stuff, but losing it felt like losing a
piece of his past. So, Antonio strapped on his
six-shooters (along with a Glock 21, Sig Sauer
P220, Smith & Wesson M&P 45, and enough
ammunition to start a medium-sized war)
and called the gangsters out.
The streets ran red as he danced through
the hail of bullets with a dramatic elegance
that put cinematic fight scenes to shame.
9
base CLASS | AGILE HERO
Lakeisha Brown
class: Martial Artist
Location: Harlem, NY
Age: 27
Height: 5’8
Pick on somebody your own size doesn’t apply with Lakeisha
Brown. She’s small. She’s feisty, and the size of her heart
overwhelms all opposition as she works tirelessly to clear the
worst of the scum from the streets of Harlem. Born with a chip
on her shoulder and an intense desire for change, she dedicates
herself to making the world, or her tiny piece of it, a better place.
It began with a bang, not a whimper.As a teenager, while playing
basketball with some friends near Rucker Park, Lakeisha had her
world turned upside-down in the most senseless way. Her twin
brother Lamar was gunned down in a case of mistaken identity
by gang bangers in a drive by. In an instant, they’d taken away her
best friend and protector, the most kind and gentle man she’d
ever known.
His last words to her were, “be strong”, and she took these to
heart.
Always wiry and fit, she upped her game, switching from
schoolyard sports to rigorous training, learning to discipline her
mind while at the same time excelling in the martial arts and
making her body a weapon unto itself.She became the protector
she’d lost in her brother, and vowed “never again” on her watch.
Justice wasn’t instant, but when it came it hit hard. The bangers
who’d killed Lamar were sloppy, and it took little for her to track
them down, whispering to each in turn, “be strong” as she sent
them to whatever hell they deserved.
10
base CLASS | AGILE HERO
Daxx
class: Scoundrel
Location: Los Angeles, CA
Age: 25
Height: 5’6
Rules are for suckers. When it comes to a fight, you do
what you gotta do. That’s Daxx’s motto, and they live by
it as they flow through the Los Angeles night like a wraith,
taking what they want without fear of consequences.
It hadn’t always been that way. Daxx had cared once. Their
desire to fit in had been just as strong as everyone else’s--
but that person felt like a stranger to them now. That Daxx
had been weak, deserving of ridicule and derision, almost
eager to be preyed upon. That Daxx had learned their
lessons the hard way. And the scars still showed.
Daxx was a square peg in a round world, searching
for acceptance and trying to become something they
weren’t. They found friends in the night scene; some were
alternative, others experimental, but all seemed to be cool
with Daxx being themselves. And, for a while, it worked.
Daxx learned and grew, playing the game, crashing the
parties where they listened and discovered dirty little
secrets they weren’t supposed to know. They gained an
edge, and leverage over some very powerful people. But
Daxx was still naive. They thought they could trust their
friends, and relied on others to keep them safe when they
should’ve been watching their own back.
They learned a valuable lesson when it all hit the fan and
they were left to take the fall while their so-called friends
vanished, ghosting Daxx and leaving them truly alone.
They learned the first rule of being a Scoundrel.
Trust no one.
11
base CLASS | Tough HERO
Mel Stackhouse
class: Bodyguard
Location: Washington, DC
Age: 30
Height: 6’0
Being the biggest and toughest gave Mel Stackhouse
all the power in the orphanage where she was raised,
but it also gave her all the responsibility. She learned
early on that survival of the fittest meant caring for
the weakest, and she took that lesson into her adult
life as she struggled her way out of loneliness and
neglect and into the law enforcement family where
she made a new home.
Her focus and no-nonsense attitude got her
recognized time and again, making her a fixture
behind the scenes as her work brought her into the
spotlight of increasingly powerful patrons. That single-
minded dedication eventually landed her a role in the
Secret Service. There was action, plenty of it in the
form of terrorist threats, assassination attempts, and
looming domestic insurrection. There were daily alerts,
briefings, and training. So much training. And she found
plenty of opportunity there to mirror her younger years,
where she’d kept the peace and protected the weak just
as she’d done in the orphanage. But a GS-13 pay grade
doesn’t put that much food on the table. She needed
more. She felt she deserved more, and within the narrow
confines of government work, there was little chance of
that happening.
Fortunately, there were options. If you were good,
you could name your price in private security. Mel was
extraordinary. She thrived on drama, and watching
over powerful people carried its share of respect. It was a
comfortable gig, but she missed the daily danger.
12
base CLASS | Tough HERO
Sue Fairfield
class: Commando
Location: Somewhere In The Field
Age: 35
Height: 5’7
“De Oppresso Liber”, to free the oppressed is the motto
of the Green Berets. Sue Fairfield shouted that mantra at
the top of her lungs while jumping from a CH-47D Chinook
helicopter or deploying from the deck of an Ohio Class
submarine. She had so much faith in those words, she’d
sacrificed home and family for the corps.
It was the second PersianGulf war. Her team was embedded
with locals on the outskirts of Mosul. There’d been credible
reports of insurgents using a school as cover to construct
IEDs, and Sue’s team had been sent in to place charges
and neutralize it. They had a short window while the
insurgents were at prayer.
She took point as she cleared room after darkened
room, filthy with refuse and child-sized
blankets. The pungent stench of Ammonium
nitrate, a component of improvised weapons,
warned her something suspicious lay in the
next chamber. So, she charged in, expecting
insurgents, but what she found was a huddle
of half-naked children, their arms smeared to
the elbow with oily black residue as they filled
rusting cylinders with explosive goop.
She’d seen a lot of horrific things, but this broke her heart.
Just then, word came down that the enemy was returning.
It was time to bug out. Sue, refusing the leave the children
behind, huddled them together and used herself as a shield
as she shot her way through the long hallways, risking
everything, but gaining more than she’d ever imagined
as she breached the final door and saw sunlight and
friendly Blackhawk helicopters ready to fulfill that
precious motto; “De Oppresso Liber”
13
base CLASS | Tough HERO
Luis Garza
class: Scrapper
Location: Tijuana, Mexico
Weight: 140
Age: 32
Height: 5’8
The world had always appeared painted in shades of grey
to Luis Garza, not the grey of battleships and gunmetal, but
bathed in tones of pointlessness and apathy. The laughter
he heard growing up was a source of confusion to him.
Joy seemed something unobtainable, and Luis frequently
took his frustrations out in the fight clubs of Tijuana. The
pain made him feel alive. Whether inflicting it or having it
pummeled into him by a superior opponent, he only felt
something when he was in the ring.
The rush of downing an adversary was second only to the
ecstasy of the blows.
He got famous as the “man who laughed”, the fighter
who’d chuckle as the fists fell. He smiled through bloodied
teeth as he was forced back against the hot wall of raucous
crowds, sweaty bodies were the only thing keeping him
from collapsing, or grinning as he gleefully hammered his
opponent into the blood and sawdust-covered floor.
The stakes got higher with each fight, the adversaries
bigger and meaner. Money changed hands, lots of it. An
offer was made: Take a dive and become wealthy beyond
dreams, or keep standing and make this your last day on
Earth.
Luis laughed, his shoulders going up in a carefree shrug.
Money was for those with needs, just as life was for those
who had something or someone to lose.
He danced carefree into the parting mob, happy and
laughing at the tense serious faces around him. Fate
would make his choice, and either way, it would be
ecstasy.
14
base CLASS | Smart HERO
The ]=0XX
class: HACKER
Location: Unknown
Age: Unknown
Height: Unknown
There is harmony to everything around us, a design that’s
obvious if you know how to perceive it. To the Foxx, this
symmetry is as obvious as a billboard and as easy to alter
as a pencil sketch.
They run a thousand personas as effortlessly as the visruses
they create. False identities puppet their words and obey
their whims, shadow constructs that obscure their true
identity to a world that doesn’t deserve to know them.
When they speak, it is never as Foxx, and the conversation
is never pointed in their direction. Their past is irrelevant,
and their future is theirs alone to write.
Except when it’s not.
Being the best requires equipment. Infrastructure is difficult
to replace once it becomes integrated. The loss of one node
is an inconvenience. The loss of two or three, is troublesome.
But when more than half a dozen secret and well-secured
server clusters go offline, it’s war.
But they’re the Foxx, and nobody’s better. Hidden IPs,
ghost pings, and denial of service calls can’t stop them
from tracing the attacks back to their favorite rogue
nation. These hackers had been trying to learn Foxx’s
secrets since before they’d become the Foxx, and in the
past the Foxx had toyed with them, dropping hints and
leaving breadcrumbs, but hubris made them sloppy and
these hackers had found a way in.
Angrier with themselves than the feeble attempts of their
enemies, they shut them down, hard.
Lights went out. Trains stopped and coal plants went
offline. It got cold and dark and quiet across their entire
country, except for a small island of streetlights spelling
out “]=0XX”. The message they sent was clear and
understood.
15
base CLASS | Smart HERO
Wesley Scott
class: Mastermind
Location: Silicon Valley, CA
Weight: 70
Age: 13
Height: 4’5
Violence is the resource of the weak-minded. Wesley Scott
prefers the clean squares of a chessboard to the dirty plans
of his adversaries, so he meticulously designs both sides of
every conflict. He maneuvers his opponents into his game,
making them pawns to his whim. It’s much easier to win if
you are the rules.
As a consultant for the government,Wesley had the highest
top-secret clearance. He was included in many think
tanks and was considered among the ranks of Einstein
and Hawking, so it was surprising when he discovered an
opposing genius bent on seizing Wesley’s credentials.
His new adversary was good, great even. With every
hypothesis Wesley offered, the man countered with a
different but equally valid theory. It was frustrating. Wesley
had never been challenged before, and this unseen rival
had begun to make him feel like a 13-year-old schoolkid.
Physically, that was true, but in Wesley’s mind he’d grown
beyond those limitations.
He devised tests, challenges in the form of equations to
which only he knew the answers. His foe solved them
all, making Wesley increasingly angry. Finally, Wesley
demanded to meet the only man he considered an equal.
His introduction came when they showed the boy into the
lecture hall. He was Wesley’s age, and nothing like what
he expected. Wesley’s hostility faded. It was difficult to be
angry when he finally understood his opponent. Instead,
Wesley shook hands and suggested a much less stressful
challenge as he led the boy to his computer where
Minecraft was open. After all, they were only kids.
16
base CLASS | Smart HERO
Dr. Margaret Wellington
class: Scientist
Location: Cambridge, MA
age: 48
Height: 5’5
Dr. Margaret Wellington grew up taking notes on zombie
apocalypse movies and sending irate letters to the directors
on how improbable those scenarios were, complete with
detailed and well-researched formulas on how she could
do it better. Many of those letters are highly classified now,
locked deep within vaults beneath the Pentagon by white-
knuckled generals who cringe at every shadow, drink far
too much, and no longer sleep at night. But that research
formed the foundation of Dr. Wellington’s tenure at MIT.
The virus came out of China quietly, like any other variant.
People got sick. Some died, some just vanished, their
stories never told. Unlike other variants, this virus
caught the attention of some very secret agencies. It
didn’t take long until they came for Margaret.
They’d seen her research, her earlier and supposedly
theoretical hypotheses on the viability of a viral apocalypse
involving the reanimation of dead tissue. She laughed when
they’d mentioned it.
But not one of them even smiled.
“Then it’s true?” She asked. Their leader nodded, and
Margaret sighed, her mind already sifting through
potentialities.
They told her she had 48 hours until it could no longer be
contained, but she didn’t hear. Formulas were already
scrolling through her brain. Furiously, she sought an
answer, exhausting possibility after possibility as
the clock wound down. Then, with only minutes to
spare, she had it!
She’d stopped the virus just in time. But, as with her
earlier work, it would remain classified, and the world
will never know how close it really came to its end.
17
base CLASS | Smart HERO
TJ “Doc” Jefferson
class: Scientist
Location: Miami, FL
Weight: 250
Age: 40
Height: 6’2
TJ “Doc” Jefferson had done some questionable
things in his search for answers.
From an inauspicious beginning, Doc grew from
cooking meth in a run-down trailer at the age of
thirteen to refining heroin in an almost factory-like
setting for the Rolling 98s a couple of years later.
They were using him, and he knew it. But what else
did a poor boy from the harsh streets of Chicago do?
You smarten up and get the hell out of there,
that’s what.
He caught the attention of a school counselor,
parleying this new friendship into a scholarship
to Caltech, chemistry, and biology. It was the
opportunity of a lifetime. He ghosted the 98s,
running to California with a new name and
identity. He attended college, got a job, and
eventually forgot all about his earlier life. From
California, Doc moved to Miami. He made new
friends. He started a life filled with sunshine and the
feel of sand on his feet.
But the past had a way of catching up, and old ghosts
sometimes returned. One day, a close friend from Doc’s
new life overdosed. The autopsy report said heroin, and
the newspapers said it was the purest they’d ever seen. It
was Doc’s own formula, and it almost broke him.
As a kid, it had seemed like a game, but years later it had
become all too real. And all too tragic.
From his beachfront laboratory, he experimented, working
frantically and tirelessly until he found a path to atonement
in a simple chemical formula. He’d found a way to neutralize
opioids and cancel the addictive response. This is when he
truly realized that his brilliance had consequences.
18
base CLASS | Wise HERO
Arjun Mehta
class: Master
Location: Varanasi, India
Weight: 130
Age: 38
Height: 5’8
It is said that enlightenment can be found one single soft
step from anger. Arjun Mehta discovered the truth of this
from the dingy cubical of an IT support center, with the
cacophony of ringing telephones and the incessant babble
of the technicians around him. In one endless moment,
he went from trying to appease an irate businessman, to
finding the key to inner wisdom.
It didn’t take him long before his newfound faith was
tested.
A middle-aged man sat in the center of the
street only blocks from the support center.
He held a fat brass cigarette lighter in one
hand, its case opened, its flame flickering
in the light breeze. A jerrycan lay to one
side. Its contents had been spilled on and
around the man, and the acrid tang of
gasoline hung heavy in the air.
The man was distraught. His wife had died, and he felt he
could no longer carry on without her. Arjun, touched by
this, sat down beside the man. Gasoline soaked his clothes,
the stench making him dizzy, but he smiled, projecting his
inner calm onto the troubled figure beside him.
They talked.The man poured out his grief. Arjun shouldered
those emotions, sharing them, falling in love with the
woman who’d captured this man’s heart, and sending that
love back. The man’s shoulders sagged. He started to cry.
Arjun cried with him, the beauty of death overwhelming.
Then, with a single soft flick, he slammed the lighter shut.
Life would continue today.
19
base CLASS | Wise HERO
Kat Whitlock
class: Sleuth
Location: Seattle, WA
Age: 16
Height: 5’4
“This kat has claws” seemed too obvious to Kat Whitlock
at first, but as a would-be investigative journalist, it fit the
byline. It earned the clicks and sold copy. It’s what got her
the big stories, the dangerous stories you could really sink
your teeth--or claws--into.
It’s also what brought her to the creaking old barge beneath
the Memorial Bridge.
The fishy stench of murky water mixed with diesel from
leaking fuel tanks. It gave the abandoned-looking vessel
an unpleasant mystique. But this was the location. The
informant had been specific, choosing this place because
it was as far from the glittering glass towers of downtown
as possible in both real estate and ambiance.
This would be her big break, the one that finally proved
she can write as well as the professionals. This would crush
the old-boy network and bring the need for equality and
diversity to the forefront of the American imagination. It
would change everything.
Her contact was there as expected, a hunched figure
in black against the night-grey of the deck, clutching a
flash drive in one ghostly hand. He didn’t move as she
approached. Her Kat senses told her he was dead, and
confirmation came with the flash of a blade.
Kat noticed the glint off the water and ducked. Her assailant
slashed again, catching her across the left elbow. She
screamed, kicking out in the darkness, her boot connecting
with something soft. There was an accompanying grunt,
and she pressed her advantage, stomping until the form
went limp and the knife plunged into the water.
Still breathing heavy, she reached for the flash drive and
the biggest story of her life. What a beginning for her future
career.
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base CLASS | Wise HERO
Dexter LaFontaine
class: Fencer
Location: London, England
Weight: 150
Age: 27
Height: 5’10
Dexter LaFontaine parried with his professors as he parried
on the field of honor, leaving them staggering off-point and
unsure of who was teaching whom. It was his trademark, his
forte, and also the biggest thorn in the sides of those who
opposed him.
Born to Senegalese immigrants, his early life had been a
struggle, but he soon learned to turn anguish and frustration
into raw energy. He excelled at sports, whether at a field, on a
court, or in the ring, but it was his love of fencing that earned
him his scholarship to first Oxford, and then Cambridge;
and, eventually, landed him the Olympic gold.
This propelled him from a nobody to an instant celebrity. He
rubbed shoulders with the height of society, and everyone
knew his name.
But not everyone had the same level of respect.
He met a rude and pretentious young man at one super-
exclusive gathering.The man took an instant dislike to
Dexter and went out of his way to belittle Dexter’s
upbringing, heritage, and achievements, but he
took it too far when he brought Dexter’s parents
into it. Dexter protested, but the man laughed in
his face. Laughingly, the man suggested a duel.
Dexter immediately agreed, and by the look on
the man’s face, he hadn’t expected it.
They met at dawn the next day. Having heard
of Dexter’s work with the foil, the man chose
sabers, but modern fencing was an artform
with three disciplines, and with a series of deft
slashes, Dexter showed the pretentious jerk just
why they’d given him the gold medal.
21
base CLASS | Charismatic HERO
Johnny Blaze
class: The Icon
Location: Las Vegas, NV
Weight: 160
Age: 26
Height: 6’1
Johnny Blaze was big, bigger than Nirvana, bigger
than the Rolling Stones even, but he wasn’t so big
he couldn’t see when things had gone off the rails.
It was a big show. Vegas. One of the largest crowds
ever, from anyone’s standards, and Johnny ate up
the attention as he strutted around doing his thing,
making his music. Then a fan hopped on stage. Before
he could react, security had the kid down and over as if
sweeping a clump of dust from the stage.
Johnny paused his singing as the beautiful boy got
swallowed up in the throng, his pink woolen jacket and
leather pants (an homage to Johnny’s own over-the-
top outfit) submerged beneath rabid gazes and frantic,
worship-filled eyes that never glanced away from Johnny
even as the boy begged and pleaded for his life.
This wasn’t him. Johnny was the hero of this show, the
cool guy who always did the right thing--at least in his own
version of reality. He was born to be a hero, the brightest
star in everyone’s heaven.
Maybe his own star had blinded him. Maybe he’d seen
just what he’d wanted to see as the crowds became larger
and the fans more fanatic, insulating him from his own
indifference. He didn’t want to believe it. But if it were true,
then it was time for a change.
“Nope” was the last word he shouted as he dropped his
mic and fell backward into the crowd. They held him aloft,
thinking the crowd surfing was part of his act, but when
they set him down, he just kept walking.
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base CLASS | Charismatic HERO
Lt. Commander Leticia Wright
class: Leader
Location: The Pentagon
Age: 35
Height: 5’5
When Lt. Commander Leticia Wright says “jump”, if her
recruits have to ask, “how high”, they’ve already failed.
She demands perfection and accepts nothing less than
excellence.
It’s what led her to personally oversee the newest batch of
recruits. They were the worst of the worst, rough men who
cared for nothing. They’d been shipped in from the court
system, having been given the choice between the army
and prison.
They’d chosen prison, but not even the penal system would
have them.
They were as unruly as advertised, resisting commands,
getting in fights, and disrupting life on the forward-facing
base. Lieutenant Commander Wright refused to put
up with their antics, so she led them on repeated forays
outside the green zone, and into live enemy engagements.
Her “scared straight” tactics worked on most, but there
were still a couple of holdouts, the kind of men too ignorant
to see when they were being handed a favor. Wright had to
get creative with these two, so they joined her on a live op.
They didn’t take this with the seriousness it deserved, and
they were soon cut off and under fire by a superior enemy
force. Bravado turned to panic. It took all of Wright’s skill
to keep them from running, but by force of her will, she
held them there.
Believing in “lead by example”, Wright used their
vulnerability to give the men ever more specific orders,
training them, forcing them to become a team under her
guidance until it became second nature.
And, as a well-commanded team, they fought their way to
safety in spite of the odds.
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day adventures.
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COPYRIGHT/TRADEMARK NOTICES: HIGHLANDER ™ & © 1986, 2022 Studiocanal S.A.S., ESCAPE FROM NEW YORK ™ & © 1981, 2022
Studiocanal S.A.S., UNIVERSAL SOLDIER ™ & © 1992, 2022 Studiocanal S.A.S., TOTAL RECALL ™ & © 1990, 2022 Studiocanal S.A.S., FIRST
BLOOD ™ & © 1982, 2022 Studiocanal S.A.S., RAMBO: FIRST BLOOD PART II ™ & © 1985, 2022 Studiocanal S.A.S., RAMBO III ™ & © 1988, 2022
Studiocanal S.A.S., THE CROW ©2022, Crowvision, Inc. PACIFIC RIM™& © 2022 Legendary. KONG SKULL ISLAND and all related characters and
elements © &TM Warner Bros. Entertainment Inc. (s16). All Rights Reserved.
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