Cambridge O Level
COMPUTER SCIENCE 2210/21
Paper 2 Problem Solving and Programming May/June 2022
MARK SCHEME
Maximum Mark: 50
Published
This mark scheme is published as an aid to teachers and candidates, to indicate the requirements of the
examination. It shows the basis on which Examiners were instructed to award marks. It does not indicate the
details of the discussions that took place at an Examiners’ meeting before marking began, which would have
considered the acceptability of alternative answers.
Mark schemes should be read in conjunction with the question paper and the Principal Examiner Report for
Teachers.
Cambridge International will not enter into discussions about these mark schemes.
Cambridge International is publishing the mark schemes for the May/June 2022 series for most
Cambridge IGCSE, Cambridge International A and AS Level and Cambridge Pre-U components, and some
Cambridge O Level components.
This document consists of 13 printed pages.
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2210/21 Cambridge O Level – Mark Scheme May/June 2022
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Generic Marking Principles
These general marking principles must be applied by all examiners when marking candidate answers. They should be applied alongside the
specific content of the mark scheme or generic level descriptors for a question. Each question paper and mark scheme will also comply with these
marking principles.
GENERIC MARKING PRINCIPLE 1:
Marks must be awarded in line with:
the specific content of the mark scheme or the generic level descriptors for the question
the specific skills defined in the mark scheme or in the generic level descriptors for the question
the standard of response required by a candidate as exemplified by the standardisation scripts.
GENERIC MARKING PRINCIPLE 2:
Marks awarded are always whole marks (not half marks, or other fractions).
GENERIC MARKING PRINCIPLE 3:
Marks must be awarded positively:
marks are awarded for correct/valid answers, as defined in the mark scheme. However, credit is given for valid answers which go beyond the
scope of the syllabus and mark scheme, referring to your Team Leader as appropriate
marks are awarded when candidates clearly demonstrate what they know and can do
marks are not deducted for errors
marks are not deducted for omissions
answers should only be judged on the quality of spelling, punctuation and grammar when these features are specifically assessed by the
question as indicated by the mark scheme. The meaning, however, should be unambiguous.
GENERIC MARKING PRINCIPLE 4:
Rules must be applied consistently, e.g. in situations where candidates have not followed instructions or in the application of generic level
descriptors.
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GENERIC MARKING PRINCIPLE 5:
Marks should be awarded using the full range of marks defined in the mark scheme for the question (however; the use of the full mark range may
be limited according to the quality of the candidate responses seen).
GENERIC MARKING PRINCIPLE 6:
Marks awarded are based solely on the requirements as defined in the mark scheme. Marks should not be awarded with grade thresholds or
grade descriptors in mind.
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Please note the following further points:
The words in bold in the mark scheme are important text that needs to be present, or some notion of it needs to be present. It does not have to
be the exact word, but something close to the meaning.
If a word is underlined, this exact word must be present.
A single forward slash means this is an alternative word. A double forward slash means that this is an alternative mark point.
Ellipsis (…) on the end of one-mark point and the start of the next means that the candidate cannot get the second mark point without being
awarded the first one. If a mark point has an ellipsis at the beginning, but there is no ellipsis on the mark point before it, then this is just a follow-on
sentence and can be awarded without the previous mark point.
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Question Answer Marks
Section A
1(a) One mark per mark point, max five 5
Data Structure(s), max two
MP1 arrays
MP2 variable(s) / constant(s)
Further description, max three
MP3 name(s) one or more
MP4 sample data for appropriate arrays or variables
MP5 use(s) one or more
Additional data structure description using the same data structure type, max one
MP6 two or more full descriptions of the data structure including name, sample data and use
For example:
An array (1) named FirstName (1) to store the first names of the members (1) such as James (1). A variable (1) could also
be used to enter whether or not they wish to volunteer. (5 marks)
A variable (1) named FirstName (1) to input the first names of the members (1) such as James (1). A variable could also be
used to enter whether or not they wish to volunteer, with sample data of ‘yes’ (1). (5 marks)
Task 1 – becoming a member of Friends of Seaview Pier
Set up a system to enable people to become members of Friends of Seaview Pier and for each new member enter:
their first name and last name
whether or not they wish to work as a volunteer
– if they choose to volunteer, identify the area from:
o the pier entrance gate
o the gift shop
o painting and decorating
the date of joining
whether or not they have paid the $75 fee.
All of this information needs to be stored using suitable data structures.
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Question Answer Marks
1(b) Explanation of how each was done. Code is allowed, but must be fully explained. 3
One mark per mark point, max three
MP1 add/use a (new) variable/array to total the membership fee money // total number of members who have paid
MP2 initialise the totalling variable to 0 at the start of the program
MP3 check whether the new member has paid the $75 fee using a conditional statement
MP4 …if they have paid, and the amount paid is being totalled, add 75 to the current running total of the membership
fee total
MP5 …if they have paid, and the number of paid members is being totalled, add 1 to the total number of members who
have paid
MP6 …if they have paid, and the number of paid members is being totalled, multiply total by 75, to give total paid.
1(c) Any code must include a description of what it is for. 3
One mark per mark point, max three
Max two for just naming different appropriate validation checks
MP1 apply a presence check // to ensure that data has been entered (to the question do you want to work as a
volunteer?)
MP2 apply a type check // to ensure that data has been entered of the correct data type e.g. integer if the response
required is 1 or 0
MP3 checking the valid inputs would be either yes or no // apply a check to ensure that the data matches the expected
input
MP4 the valid inputs would be to choose in which area the new member wishes to volunteer e.g. a list of areas
MP5 if input is not valid, an error message is output (and a new input is requested)
MP6 if input is valid, the program continues
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Question Answer Marks
1(d) One mark per mark point, max five 5
MP1 input for sponsor’s name / name taken from previous data // input for message on plaque
MP2 both inputs correct with appropriate prompts // input for message on plaque correct with appropriate prompt and
name taken from previous data
MP3 output of input(s) for confirmation …
MP4 … method for sponsor to confirm that the input(s) are correct
MP5 method to enable re-entry of message on plaque if errors made
MP6 charge of $200 acknowledged / charged / confirmed / displayed
MP7 (name and) message stored in arrays
MP8 array index incremented for next sponsor
Task 3 – sponsoring a wooden plank
Add an additional option to the program in Task 1 to enable the pier’s wooden planks to be sponsored. Separate data
structures should be used to store the names of the individuals and the short messages they would like to have written on
their brass plaque. An output would display everything that was input for the sponsor to confirm. If errors are found, the
program should allow data to be re-entered. Once complete, the data is stored and the sponsor is charged $200.
Example answer
ArrayIndex 0 //initial array's index
Check "N"
WHILE Check <> "Y"
OUTPUT "Enter your name"
INPUT Name
OUTPUT "Enter the message you would like on your brass plaque"
INPUT Message
OUTPUT "The data you have entered is, name: ", Name, " and your
message for the plaque is: ", Message
OUTPUT "Is this correct (Y or N)"
INPUT Check
IF Check <> "Y"
THEN
OUTPUT "The data entered is incorrect, please re-enter"
ENDIF
ENDWHILE
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Question Answer Marks
1(d) PlankName[ArrayIndex] Name
Message[ArrayIndex] Message
ArrayIndex ArrayIndex + 1
OUTPUT "The fee for this service is $200"
//some method of paying the fee or acknowledgement of the fee
1(e) Explanation of how each was done. Code is allowed, but must be fully explained. 4
One mark per mark point, max four
MP1 a menu is provided/options are displayed so that the user can choose which of the lists they wish to see
MP2 the user inputs a number/code as shown on the menu corresponding to their menu choice
MP3 attempt to validate input
MP4 … if it does not match an option, give an error message and ask for re-input
MP5 … if it matches an option, a range of IF statements/conditional statements/CASE statement are/is used to
compare the input with the available options
MP6 … output the chosen list e.g. using a loop to output the contents of the appropriate first and second name arrays
corresponding to the user input
MP7 identification of empty list and appropriate action
Task 2 – using the membership data
Extend the program in Task 1 so that a list of the first and last names of members can be output in any of the following
categories:
Members who have chosen to work as volunteers.
Volunteers who would like to work at the pier entrance gate.
Volunteers who would like to work in the gift shop.
Volunteers who would like to help with painting and decorating tasks.
Members whose membership has expired (they have not re-joined this year).
Members who have not yet paid their $75 fee.
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Question Answer Marks
Section B
2 Four marks for five correct rows 4
Three marks for four correct rows
Two marks for three correct rows
One marks for two correct rows
Data type
Description
Boolean Char Integer Real String
a single character from the keyboard
multiple characters from the keyboard
only one of two possible values
only whole numbers
any number
Question Answer Marks
3 One mark per mark point, max four 4
Reason this is a valid email address (containing the @ symbol) and should be accepted
Erroneous test data computerscienceisgreat
Reason this is just a string, and should be rejected (as an email address needs a single ’@’)
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Question Answer Marks
4(a) One mark per mark point, max six 6
MP1 input box
MP2 correct check of Score
MP3 assign Score to Pass correctly
MP4 assign Score to Fail correctly
MP5 increment both array counters
MP6 correct check of number of scores
START
PassCount 0
FailCount 0
Count 0
INPUT
Score
Yes IS Score >= No
50?
Pass[PassCount] Score Fail[FailCount] Score
PassCount PassCount + 1 FailCount FailCount + 1
Count Count + 1
No IS Count =
60?
Yes
END
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Question Answer Marks
4(b) One mark per mark point, max four 4
MP1 appropriate conditional loop structure
MP2 correct identification of invalid input
MP3 appropriate error message
MP4 repeated input of score until correct
WHILE Score < 0 OR Score > 100 (DO)
OUTPUT "Your entry must be between 0 and 100, inclusive, please try again "
INPUT Score
ENDWHILE
Or:
REPEAT
IF Score < 0 OR Score > 100
THEN
OUTPUT "Your entry must be between 0 and 100, inclusive, please try again "
INPUT Score
ENDIF
UNTIL Score >= 0 AND Score <= 100
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Question Answer Marks
5(a) One mark per mark point, max five 5
MP1 correct Counter and Limit columns
MP2 correct Value column
MP3 correct First column
MP4 correct Last column
MP5 correct OUTPUT
Counter Value First Last Limit OUTPUT
0 0 8
1 66
2 606 6 6 606
3 6226
4 8448
5 642 6 2
6 747 7 7 747
7 77
8 121 1 1 121
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Question Answer Marks
5(b) One mark per mark point, max two 2
checks for / outputs 3-digit numbers
… where the first and last digit are the same
Question Answer Marks
6(a) 8 1
6(b) The primary key field must be unique/different for each record in the table 1
6(c) One mark per mark point, max three 3
correct fields and table named correctly
correct sort and show box rows
correct search criteria
Field: GameID GameName GamePrice NumberStock OnOrder
Table: GAMES GAMES GAMES GAMES GAMES
Sort: Ascending
Show:
Criteria: =0 ="Y"
or:
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