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Log

The document details the log output from initializing and loading a Ren'Py game on an Android device. It lists information like the device model, screen size, paths searched, times to load scripts and interfaces, and renderer details. Background and foreground events are logged.

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ledmabaya23
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0% found this document useful (0 votes)
28 views

Log

The document details the log output from initializing and loading a Ren'Py game on an Android device. It lists information like the device model, screen size, paths searched, times to load scripts and interfaces, and renderer details. Background and foreground events are logged.

Uploaded by

ledmabaya23
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Fri Apr 5 23:34:07 2024

Unknown platform.
Ren'Py 7.5.3.22090809

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer HUAWEI model VOG-L29
Screen diagonal is 6.07341368641 inches.
Early init took 0.06s
Early init took 0.06s
Android search paths:
/storage/emulated/0/Android/data/da.lisc/files/../../../../Documents/DA/da.lisc/
game /data/data/da.lisc/files/game
Loader init took 0.09s
Loader init took 0.09s
Loading error handling took 0.11s
Loading error handling took 0.11s
Loading script took 1.64s
Loading script took 1.64s
Saving to /storage/emulated/0/Android/data/da.lisc/files/../../../../Documents/DA/
da.lisc
Loading save slot metadata. took 0.08s
Loading save slot metadata. took 0.08s
Loading persistent took 0.00s
Loading persistent took 0.00s
Faled to initialize steam: OSError('dlopen failed: library
"/data/user/0/da.lisc/files/libsteam_api.so" not found',)
Set script version to: (7, 5, 3)
Running init code took 0.45s
Running init code took 0.45s
Loading analysis data took 0.48s
Loading analysis data took 0.48s
Analyze and compile ATL took 0.25s
Analyze and compile ATL took 0.25s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.28s
Initial gc. took 0.28s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.33s
Init translation took 0.33s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.16s
Load screen analysis took 0.16s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.45s
Prepare screens took 0.45s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.53s
Interface start took 0.53s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2265, 1005)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G76'
Version: 'OpenGL ES 3.2 v1.r18p0-01rel0.eb0c31071d41ebd807505c2a08a74d99'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2265, 1080) drawable=(2265, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 5.12193703651s
Hid presplash.
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(2265, 1080) drawable=(2265, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(2265, 1080) drawable=(2265, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.
Entering foreground.
Screen sizes: virtual=(1920, 1080) physical=(2265, 1005) drawable=(2265, 1005)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2265, 1080) drawable=(2265, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background.

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