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Myonage RPG

This document outlines the rules for character creation and basic mechanics in the Myonage RPG system. Players generate attributes by rolling 3d6 and choose keywords to define their character concept. Combat and other tasks are resolved with d20 rolls against attributes. Armor reduces damage and equipment can cause damage or effects to stamina.

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Dustin Shorter
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0% found this document useful (0 votes)
28 views3 pages

Myonage RPG

This document outlines the rules for character creation and basic mechanics in the Myonage RPG system. Players generate attributes by rolling 3d6 and choose keywords to define their character concept. Combat and other tasks are resolved with d20 rolls against attributes. Armor reduces damage and equipment can cause damage or effects to stamina.

Uploaded by

Dustin Shorter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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‭2.

Character Creation‬ ‭Armor, Equipment, Magic or Powers‬


‭MYONAGE RPG‬ A‭ ll characters need a Character Concept that fits the style of the game. If‬
‭unable to come up with an idea, use the‬‭Random Generated‬‭Concept‬‭table‬
A‭ ny character may add any trappings or descriptions to their Equipment,‬
‭Armor, Magic or Powers as they wish to fit their Character Concept. Armor‬
T‭ his game is primarily a narrative game that doesn’t have pages of skills,‬ ‭reduces the amount of damage taken. Specify the type of damage that the‬
‭on the next page for inspiration. The Player chooses some‬‭Keywords‬‭,‬
‭abilities, feats, or spells. Also, a Game Master (GM) isn’t required. I want a‬ ‭armor can reduce. Physical, Mental, Magical, etc. All characters can have‬
‭game that truly allows me to feel like my character and the ability to‬ ‭which are a word, cliche, or phrase that provides context with implied‬
‭constraints and writes it on the Character Sheet on the last page.‬ ‭any number or type that fits their Character Concept.‬
‭develop them during the adventure instead of being told what my abilities‬ ‭●‬ ‭Unarmored - Reduce 0‬‭Damage‬
‭are and exactly how they function. In my experience, I have found that the‬ ‭Each PC rolls 3d6‬‭, three six sided dice, and‬‭adds‬‭the results together‬‭to‬
‭populate the four‬‭Attributes‬‭below. Stamina is a‬‭derived‬‭Attribute‬‭. The PC‬ ‭●‬ ‭Light Armor - Reduce d2(1)‬‭Damage‬
‭more a player needs to look at the character sheet the less creative they‬ ‭●‬ ‭Medium Armor - Reduce d4(2)‬‭Damage‬
‭become in play.‬ ‭can assign these however they wish to fit their Character Concept.‬
‭●‬ ‭Strength‬‭- Constitution, Toughness, Vigor, Energy‬ ‭●‬ ‭Shield Barrier around a Target - Reduce d4(2)‬‭Damage‬
‭1. Basic Mechanic‬ ‭●‬ ‭Agility‬‭- Finesse, Dexterity, Dodge, Speed, Stealth‬ ‭●‬ ‭Shield One-Hand - Reduce d6(3)‬‭Damage‬
T‭ he basic mechanic for‬‭all‬‭tasks that have a potential‬‭to fail: combat,‬ ‭●‬ ‭Intellect‬‭- IQ, Wisdom, Education, Common Sense, Willpower‬ ‭●‬ ‭Heavy Armor - Reduce d8(4)‬‭Damage‬‭,‬‭Disadvantage‬‭Agility‬
‭buying stuff, socializing, persuasion, etc, is to roll against a Character’s‬ ‭●‬ ‭Charisma‬‭- Personality, Haggling, Persuasion, Attractiveness‬ ‭●‬ ‭Summon/Pet/Familiar - Use Basic Mechanic like PCs‬
‭Attribute‬‭. The dice that will be used are d20, d12,‬‭d10, d%, d8, 3d6, and d4.‬ ‭●‬ ‭Stamina‬‭= (‬‭Strength + Intellect)/2‬‭round up‬ ‭○‬ ‭Define Creature Concept‬
‭Making a Test‬ ‭○‬ ‭Gritty/Deadly -‬‭Strength + Intellect/4‬‭round up‬ ‭○‬ ‭Stamina = Power‬ ‭- Roll 3d6 for this‬‭Attribute‬
T‭ he Player Character (PC) is the only one that will roll dice. The PC or‬ ‭Stamina‬‭recovers 2d6 while idle or resting for about‬‭10 minutes.‬ ‭○‬ ‭Armor, Equipment, Magic or Powers fit concept‬
‭Opposition initiates a task by narrating what they want to do. Then the PC‬ ‭If‬‭Stamina‬‭≤ 0, Roll against‬‭Strength‬‭to try and avoid‬‭the‬‭Damage‬ ‭Damage and Effects‬
‭picks the best‬‭Attribute‬‭for the task. The winner‬‭finishes the narrative:‬ ‭●‬ ‭Critical Success‬‭- Recover 2d6‬‭Stamina‬‭& deal‬‭Max‬‭Damage‬ E‭ quipment, Magic or Powers can cause‬‭Damage‬‭to‬‭Stamina‬‭and/or‬
‭●‬ ‭Success‬‭PC’s narrates,‬‭Failure‬‭the Opposition narrates‬ ‭●‬ ‭Success‬‭- Recover‬‭1 Stamina‬‭& Roll‬‭Damage‬ ‭generate an‬‭Effect‬‭. The‬‭Effect‬‭can be positive:‬‭Buff‬‭or negative:‬‭Debuff‬‭,‬
‭Examples of Tasks and associated‬‭Attribute‬‭options:‬ ‭●‬ ‭Failure‬‭- Recover‬‭1 Stamina‬‭& Gain a‬‭Combat Injury‬ ‭which can heal, immobilize, slow, poison, etc. If the target chooses to‬
‭●‬ ‭Locking-picking - Agility or Intellect‬ ‭●‬ ‭Critical Failure‬‭- PC dies‬ ‭resist the‬‭Debuff‬‭, the PC rolls at the beginning of‬‭the target's turn against‬
‭●‬ ‭Athletics - Agility or Strength‬ ‭●‬ ‭Combat Injury‬‭= Max 3: PC’s choice‬ ‭the‬‭Attribute‬‭that began the‬‭Debuff‬‭, as a‬‭Free Action‬‭.‬ ‭If the target’s a PC, a‬
‭●‬ ‭Magic or Powers - Strength, Agility, Intellect, Charisma‬ ‭○‬ ‭On the 4th‬‭Failure‬‭, the PC chooses one::‬ ‭Success‬‭roll will break the‬‭Debuff‬‭. If the target‬‭is an Opposer, a‬‭Failure‬‭roll‬
‭Roll a d20 vs‬‭Attribute‬‭. When the PC or Opposer decide‬‭to engage in a‬ ‭■‬ ‭PC dies‬ ‭will break the‬‭Debuff‬‭. When engaging in combat, if‬‭the target is visible‬
‭Task, the PC rolls to decide the winner of the encounter. This simulates a‬ ‭■‬ ‭Gains a final‬‭Combat Injury‬‭and retires‬ ‭and reachable, they can be hit at range and/or are reachable for melee.‬
‭back and forth encounter between the PC and Opposition. See below:‬ ‭●‬ ‭For a Gritty/Deadly game - Roll‬‭Stamina‬‭with‬‭Disadvantage‬ ‭●‬ ‭Area‬‭:‬‭Small‬‭≅ Room,‬‭Medium‬‭≅ House,‬‭Large‬‭≅ City‬‭Block‬
‭●‬ ‭In Combat,‬‭Criticals‬‭bypass‬‭Armor‬‭and do‬‭Max Damage‬ ‭●‬ ‭For a more Heroic game -Roll‬‭Stamina‬‭with‬‭Advantage‬ ‭●‬ ‭PC’s roll & pick the‬‭Damage/Effect‬‭dice‬
‭○‬ ‭Example: d6=6, d8=8, etc‬ ‭●‬ ‭Chose one die between d4, d6, d8, d10, or d12‬
‭●‬ ‭Roll = Attribute or 1,‬‭Critical Success‬‭- PC narrates‬
‭Flaws‬
P‭ C’s may assign‬‭up to 3 Flaws‬‭in Character Creation.‬ ‭Each‬‭Flaw‬‭gives the‬ ‭●‬ ‭For‬‭Damage/Buff/Debuff‬‭= Roll‬‭Damage/Effect‬‭dice‬
‭●‬ ‭Roll < Attribute,‬‭Success‬‭- PC narrates‬ ‭●‬ ‭To Resist‬‭Debuff‬‭= Roll d20 against‬ ‭Attribute‬
‭PC‬‭1 Luck point‬‭. Spend available‬‭Luck Points‬‭as‬‭Free‬‭Action’s‬‭to do the‬
‭●‬ ‭Roll > Attribute,‬‭Failure‬‭- Opposition narrates‬ ‭○‬ ‭Duration until resisted‬
‭following on the PCs turn:‬
‭●‬ ‭Roll = 20,‬‭Critical Failure‬‭- Opposition narrates‬ ‭Advancement‬
‭●‬ ‭Re-Roll a Dice‬
‭Actions‬ ‭●‬ ‭Gain‬‭Advantage‬‭on a Roll‬ A‭ s you play the game, you will begin to feel like the character and develop‬
A‭ ction order should fit the story or PC highest Intellect+Agility. Each PC or‬ ‭●‬ ‭Cancel‬‭Disadvantage‬‭on a Roll‬ ‭a play style, that’s the point of the game. But after a while that might get‬
‭Opposer, on their turn, can do the following:‬ ‭●‬ ‭Recover 2d6‬‭Stamina‬ ‭boring. So, as the game progresses, PC’s can choose any one‬‭Attribute‬
‭●‬ ‭Move to a location or a target that is visible‬ ‭If your roleplaying aligns with your Character Concept or a‬‭Flaw‬‭, the PC‬ ‭they wish and increase it by‬‭1 to a Max of 18 per‬‭Attribute‬‭. Also, the‬
‭●‬ ‭Engage, Interact, Perform a Task‬ ‭gains‬‭1 Luck Point‬‭. (No limits on gaining or spending‬‭Luck Points‬‭in game)‬ ‭character could pick up new‬‭Flaws‬‭or remove the original‬‭ones. The‬
‭●‬ ‭Unlimited‬‭Free Actions‬‭- Require very little time‬‭and/or effort‬ ‭character can also pick up new‬‭Keywords‬‭in play to‬‭show the PC’s growth‬
‭Flaw Table Examples (d12)‬
‭●‬ ‭Examples: talking, dropping/grabbing item, resisting a‬‭Debuff‬ ‭in other areas.‬
‭1 Phobia‬ ‭2 Weakness‬ ‭3 Habit‬
‭Advantage and Disadvantage‬ ‭3. Creating The Opposition‬
S‭ ometimes a character or opposition has a clear advantage over their‬ ‭4 Attitude‬ ‭5 Morals‬ ‭6 Health‬
T‭ he Opposition are all the non-player controlled characters in the game.‬
‭target. If the PC has the advantage, they would gain‬‭Advantage‬‭, if the‬ ‭7 Quirk‬ ‭8 Compulsion‬ ‭9 Relationship‬ ‭They can have any‬‭Stamina‬‭, Magic or Powers, Equipment,‬‭or Armor.‬
‭opposition has the advantage, they would give the PC‬‭Disadvantage‬‭.‬ ‭●‬ ‭If‬‭Stamina‬‭≤ 0, Opposer dies and cannot avoid‬‭Damage‬
‭Roll a second dice of the same type:‬ ‭10 Wanted‬ ‭11 Financial‬ ‭12 Enemy/Rival‬
‭●‬ ‭Strong Opposition give‬‭Disadvantage‬‭to the PC’s rolls‬
‭●‬ ‭Advantage‬‭- Use the‬‭Best Result‬‭for the PC‬ ‭●‬ ‭Weak Opposition give‬‭Advantage‬‭to the PC’s rolls‬
‭●‬ ‭Disadvantage‬‭- Use the‬‭Worst Result‬‭for the PC‬
‭●‬ ‭Advantage‬‭and‬‭Disadvantage‬‭cancel each other out‬
‭Random Generated Concept‬
‭Modern Career (d6)‬ ‭Fantasy‬ ‭Weapon &‬ ‭Magic or Powers (d8)‬
‭d100‬ ‭Heritage‬ ‭Martial Arts‬
‭1-3‬ ‭4-6‬ ‭Class‬ ‭Armor‬ ‭1-2‬ ‭3-4‬ ‭5-6‬ ‭7-8‬
‭1-4‬ ‭Human/Cyborg‬ ‭Acrobat‬ ‭Lab. Tech‬ ‭Artificer/Alchemist‬ ‭Aikido‬ ‭Armor‬ ‭Abjuration‬ ‭Destruction‬ ‭Lycanthropy‬ ‭Size‬
‭5-8‬ ‭Elf‬ ‭Animal Trainer‬ ‭Law Enforcer‬ ‭Barbarian‬ ‭Kenpo‬ ‭Axe‬ ‭Absorption‬ ‭Dimensional‬ ‭Magnetic‬ ‭Sliding‬
‭9-12‬ ‭Dwarf‬ ‭Artist‬ ‭Lawyer‬ ‭Bard‬ ‭Boxing‬ ‭Battle Suit‬ ‭Adaptive Muscle‬ ‭Diseases‬ ‭Manipulation‬ ‭Slime‬
‭13-16‬ ‭Orc/Ork‬ ‭Athlete‬ ‭Mathematician‬ ‭Cleric/Priest‬ ‭Brawling‬ ‭Bow and Arrow‬ ‭Additional Limbs‬ ‭Divination‬ ‭Mental‬ ‭Sonic/Sound‬
‭17-20‬ ‭Gnome‬ ‭Blacksmith‬ ‭Metalworker‬ ‭Druid‬ ‭Capoeira‬ ‭Brass Knuckles‬ ‭Adhesive‬ ‭Divine‬ ‭Meta‬ ‭Soul/Spirit‬
‭21-24‬ ‭Troll‬ ‭Business‬ ‭Military Scientist‬ ‭Warrior/Fighter‬ ‭Eskrima‬ ‭Club‬ ‭Affliction‬ ‭Dream‬ ‭Mimicry‬ ‭Spacial‬
‭25-28‬ ‭Ogre‬ ‭Carpenter‬ ‭Model‬ ‭Monk‬ ‭Fencing‬ ‭Crossbow‬ ‭Alchemy‬ ‭Eidetic Memory‬ ‭Mirror‬ ‭Steal Powers‬
‭29-32‬ ‭Halfling‬ ‭Clothier‬ ‭Musician‬ ‭Paladin/Defender‬ ‭Grappling‬ ‭Dagger/Claws‬ ‭Alternate Vision‬ ‭Elasticity‬ ‭Nature‬ ‭Stealth‬
‭33-36‬ ‭Goblin‬ ‭Cook/Chef‬ ‭Nutritionist‬ ‭Ranger/Hunter‬ ‭Gunfighting‬ ‭Escrima Sticks‬ ‭Anti-Magic‬ ‭Elemental‬ ‭Necromancy‬ ‭Summoning‬
‭37-40‬ ‭Were-beast‬ ‭Comedian‬ ‭Performer‬ ‭Rogue/Thief‬ ‭Hapkido‬ ‭Flail‬ ‭Arcane‬ ‭Emotion‬ ‭Phasing‬ ‭Speed‬
‭41-44‬ ‭Alien‬ ‭Criminal‬ ‭Philosophist‬ ‭Sorcerer‬ ‭Jeet Kune Do‬ ‭Flame Thrower‬ ‭Astral Projection‬ ‭Enchanting‬ ‭Plant‬ ‭Strength‬
‭45-48‬ ‭Undead‬ ‭Dancer‬ ‭Poet/Writer‬ ‭Warlock‬ ‭Judo‬ ‭Grenades‬ ‭Burrowing‬ ‭Energy‬ ‭Poison‬ ‭Tail‬
‭49-52‬ ‭Devil/Demon‬ ‭Developer‬ ‭Physicist‬ ‭Spellblade‬ ‭Jujitsu‬ ‭Hammer‬ ‭Camouflage‬ ‭Enhance‬ ‭Power Shields‬ ‭Technology‬
‭53-56‬ ‭Angel‬ ‭Doctor‬ ‭Pilot‬ ‭Necromancer‬ ‭Karate‬ ‭Handgun‬ ‭Card‬ ‭Evocation‬ ‭Precognition‬ ‭Telekinesis‬
‭57-60‬ ‭Golem/Gargoyle‬ ‭Driver‬ ‭Politician‬ ‭Champion‬ ‭Kickboxing‬ ‭Missiles‬ ‭Ceremonial‬ ‭Explosion‬ ‭Probability‬ ‭Telepathy‬
‭61-64‬ ‭Kobold/Reptile‬ ‭Engineer‬ ‭Programmer‬ ‭Psionic‬ ‭Krav Maga‬ ‭Nightstick‬ ‭Chaos‬ ‭Fate‬ ‭Radiation‬ ‭Teleportation‬
‭65-68‬ ‭Animal‬ ‭Agent/Spy‬ ‭Psychic‬ ‭Brawler‬ ‭Kung Fu‬ ‭Polearm‬ ‭Charm‬ ‭Flight‬ ‭Rage‬ ‭Temperature‬
‭69-72‬ ‭Changeling‬ ‭Accountant‬ ‭Theologist‬ ‭Swashbuckler‬ ‭MMA‬ ‭Rifle‬ ‭Conjuration‬ ‭Gravity‬ ‭Regeneration‬ ‭Time‬
‭73-76‬ ‭Fairy‬ ‭Hacker‬ ‭Researcher‬ ‭Gunslinger‬ ‭Muay Thai‬ ‭Scythe‬ ‭Cosmic‬ ‭Illusion‬ ‭Replication‬ ‭Transformation‬
‭77-80‬ ‭Giant‬ ‭Historian‬ ‭Salesman‬ ‭Witch/Shaman‬ ‭Ninjitsu‬ ‭Shield‬ ‭Creation‬ ‭Immortality‬ ‭Resistance‬ ‭Trickster‬
‭81-84‬ ‭Robot/Android‬ ‭Informant‬ ‭Scientist‬ ‭Mage/Wizard‬ ‭Savate‬ ‭Shotgun‬ ‭Curses‬ ‭Insect‬ ‭Seasons‬ ‭Vampirism‬
‭85-88‬ ‭Amphibian‬ ‭IT‬ ‭Soldier‬ ‭Ninja‬ ‭Taekwondo‬ ‭Spear‬ ‭Darkness‬ ‭Invisibility‬ ‭Sensing‬ ‭Void‬
‭89-92‬ ‭Insect‬ ‭Inventor‬ ‭Strategist‬ ‭Knight‬ ‭Tai Chi‬ ‭Staff‬ ‭Death‬ ‭Life‬ ‭Shadow‬ ‭Wall Climbing‬
‭93-96‬ ‭Mutant/Super‬ ‭Investigator‬ ‭Survivalist‬ ‭Engineer/Gadgeteer‬ ‭Wing Chun‬ ‭Sword‬ ‭Deflection‬ ‭Light‬ ‭Shapeshifting‬ ‭Weather‬
‭97-100‬ ‭Bird‬ ‭Journalist‬ ‭Tactician‬ ‭Samurai‬ ‭Wrestling‬ ‭Throwing‬ ‭Density‬ ‭Love/Lust‬ ‭Sin‬ ‭Zombiism‬
‭Character Sheet‬

‭Name‬
‭Concept‬
‭Flaws‬
‭Max= 18‬ ‭BASIC MECHANIC‬
‭Strength‬ ‭PC’s Roll against‬‭Attribute‬ ‭Luck Points‬
‭PC’s perform all rolls‬
‭Max= 18‬ ‭Max = 3‬
‭Agility‬ ‭PC’s roll & pick the‬‭Damage/Effect‬‭dice‬
‭Chose one d4, d6, d8, d10, or d12‬
‭Combat Injuries‬
‭Max= 18‬
‭Intellect‬ ‭Success‬‭= PC narrates‬

‭Failure‬‭= Opposition narrates‬


‭Armor‬
‭Max= 18‬ ‭Max‬ ‭Current‬
‭Charisma‬ ‭Stamina‬
‭When‬‭Stamina‬‭≤ 0‬ ‭Critical Success‬‭- Recover 2d6‬‭Stamina‬ ‭Success‬ ‭Failure‬ ‭Critical Failure‬
‭Roll against‬‭Strength‬ ‭& deal‬‭Max Damage‬ ‭Recover‬‭1 Stamina‬‭& Roll‬‭Damage‬ ‭Recover‬‭1 Stamina‬‭& Gain a‬‭Combat Injury‬ ‭PC dies‬

‭Equipment, Magic or Powers, or Notes‬

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