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0% found this document useful (0 votes)
12 views56 pages

Message

Uploaded by

kykyjtebez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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-----------------------------------------------------------------------------------
-----------------

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╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝ ╚══════╝

Config = {}
Config.Debug = false

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██║██╔════╝ ██╔════╝
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╚═════╝ ╚══════╝

Config.Access = {
job = { -- Recommended for job limitations
enabled = false,
job = "weaponmaker",
},
gang = { -- Recommended for gang limitations
enabled = false,
gang = "gangname",
},
all = { -- Recommended for most servers (Allows everyone to access the factory)
enabled = true,
},
}
Config.Blips = {
-- Paleto Bay
{
enabled = true, point = vector3(-54.85, 6428.31, 31.29),
sprite = 478, scale = 0.8, colour = 78, title = "Paleto Bay - Weapon
Manufacturer",
},
-- Strawberry
{
enabled = true, point = vector3(-307.63, -1345.20, 31.19),
sprite = 478, scale = 0.8, colour = 78, title = "Strawberry - Weapon
Manufacturer",
},
-- Cypress Flats
{
enabled = true, point = vector3(863.92, -2383.35, 30.15),
sprite = 478, scale = 0.8, colour = 78, title = "Cypress Flats - Weapon
Manufacturer",
},
}

Config.Features = {
Materials = true,
MaterialsSettings = {
shelves = {
label = "Materials",
slots = 42,
items = {
{ name = "weapon_case", price = 100, amount = 1,
info = {}, type = "item", slot = 1, },
{ name = "weapon_blueprint_dagger", price = 100, amount = 1,
info = {}, type = "item", slot = 2, },
{ name = "weapon_blueprint_crowbar", price = 100, amount = 1,
info = {}, type = "item", slot = 3, },
{ name = "weapon_blueprint_hammer", price = 100, amount = 1,
info = {}, type = "item", slot = 4, },
{ name = "weapon_blueprint_hatchet", price = 100, amount = 1,
info = {}, type = "item", slot = 5, },
{ name = "weapon_blueprint_knuckle", price = 100, amount = 1,
info = {}, type = "item", slot = 6, },
{ name = "weapon_blueprint_knife", price = 100, amount = 1,
info = {}, type = "item", slot = 7, },
{ name = "weapon_blueprint_machete", price = 100, amount = 1,
info = {}, type = "item", slot = 8, },
{ name = "weapon_blueprint_wrench", price = 100, amount = 1,
info = {}, type = "item", slot = 9, },
{ name = "weapon_blueprint_battleaxe", price = 100, amount = 1,
info = {}, type = "item", slot = 10, },
{ name = "weapon_blueprint_pistol", price = 100, amount =
1, info = {}, type = "item", slot = 11, },
{ name = "weapon_blueprint_pistol_mk2", price = 100, amount =
1, info = {}, type = "item", slot = 12, },
{ name = "weapon_blueprint_snspistol_mk2", price = 100, amount =
1, info = {}, type = "item", slot = 13, },
{ name = "weapon_blueprint_revolver", price = 100, amount =
1, info = {}, type = "item", slot = 14, },
{ name = "weapon_blueprint_snspistol", price = 100, amount =
1, info = {}, type = "item", slot = 15, },
{ name = "weapon_blueprint_heavypistol", price = 100, amount =
1, info = {}, type = "item", slot = 16, },
{ name = "weapon_blueprint_marksmanpistol", price = 100, amount =
1, info = {}, type = "item", slot = 17, },
{ name = "weapon_blueprint_revolver_mk2", price = 100, amount =
1, info = {}, type = "item", slot = 18, },
{ name = "fibre", price = 100, amount =
1, info = {}, type = "item", slot = 19, },
{ name = "weapon_blueprint_microsmg", price = 200, amount
= 1, info = {}, type = "item", slot = 20, },
{ name = "weapon_blueprint_smg", price = 200, amount
= 1, info = {}, type = "item", slot = 21, },
{ name = "weapon_blueprint_assaultsmg", price = 200, amount
= 1, info = {}, type = "item", slot = 22, },
{ name = "weapon_blueprint_machinepistol", price = 200, amount
= 1, info = {}, type = "item", slot = 23, },
{ name = "weapon_blueprint_minismg", price = 200, amount
= 1, info = {}, type = "item", slot = 24, },
{ name = "weapon_blueprint_appistol", price = 200, amount
= 1, info = {}, type = "item", slot = 25, },
{ name = "weapon_blueprint_sawnoffshotgun", price = 200, amount
= 1, info = {}, type = "item", slot = 26, },
{ name = "weapon_blueprint_pumpshotgun", price = 250, amount
= 1, info = {}, type = "item", slot = 27, },
{ name = "weapon_blueprint_assaultshotgun", price = 250, amount
= 1, info = {}, type = "item", slot = 28, },
{ name = "weapon_blueprint_bullpupshotgun", price = 250, amount
= 1, info = {}, type = "item", slot = 29, },
{ name = "weapon_blueprint_dbshotgun", price = 250, amount
= 1, info = {}, type = "item", slot = 30, },
{ name = "weapon_blueprint_pumpshotgun_mk2", price = 250, amount
= 1, info = {}, type = "item", slot = 31, },
{ name = "weapon_blueprint_combatshotgun", price = 250, amount
= 1, info = {}, type = "item", slot = 32, },
{ name = "weapon_blueprint_assaultrifle", price = 250, amount
= 1, info = {}, type = "item", slot = 33, },
{ name = "weapon_blueprint_assaultrifle_mk2", price = 250, amount
= 1, info = {}, type = "item", slot = 34, },
{ name = "weapon_blueprint_tacticalrifle", price = 250, amount
= 1, info = {}, type = "item", slot = 35, },
{ name = "weapon_blueprint_bullpuprifle", price = 250, amount
= 1, info = {}, type = "item", slot = 36, },
{ name = "weapon_blueprint_compactrifle", price = 250, amount
= 1, info = {}, type = "item", slot = 37, },
{ name = "weapon_blueprint_mg", price = 250, amount
= 1, info = {}, type = "item", slot = 38, },
{ name = "weapon_blueprint_combatmg", price = 250, amount
= 1, info = {}, type = "item", slot = 39, },
{ name = "weapon_blueprint_militaryrifle", price = 250, amount
= 1, info = {}, type = "item", slot = 40, },
{ name = "powder", price = 10, amount = 10,
info = {}, type = "item", slot = 41, },
{ name = "emptyammobox", price = 20, amount = 10,
info = {}, type = "item", slot = 42, },

-- { name = "itemname", price = 0, amount = 0, info = {}, type =


"item", slot = 11, },
},
},
},

Production = true,
ProductionSettings = {
WeaponMakingDuration = 10, -- Duration in seconds
Stations = {
CuttingStation = {
-- Petites armes
{
label = "Base du P99",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_pistol", amount = 1},
},
output = {
{name = "pistol_frame", amount = 1},
},
},
{
label = "Base du Pistolet SNS",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_snspistol", amount = 1},
},
output = {
{name = "snspistol_frame", amount = 1},
},
},
{
label = "Base du Pistolet MKII",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_pistol_mk2", amount = 1},
},
output = {
{name = "pistol_mk2_frame", amount = 1},
},
},
{
label = "Base du pistolet de combat",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_combatpistol", amount = 1},
},
output = {
{name = "combatpistol_frame", amount = 1},
},
},
{
label = "Base du pistolet SNS MKII",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_snspistol_mk2", amount = 1},
},
output = {
{name = "snspistol_mk2_frame", amount = 1},
},
},
{
label = "Base du Revolver",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_revolver", amount = 1},
},
output = {
{name = "revolver_frame", amount = 1},
},
},
{
label = "Base du pistolet lourd",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_heavypistol", amount = 1},
},
output = {
{name = "heavypistol_frame", amount = 1},
},
},
{
label = "Base pistolet marksman",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_marksmanpistol", amount = 1},
},
output = {
{name = "minismg_frame", amount = 1},
},
},
{
label = "Base du revolver MKII",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_revolver_mk2", amount = 1},
},
output = {
{name = "revolver_mk2_frame", amount = 1},
},
},
{
label = "Base du revolver double action",
materials = {
{name = "steel", amount = 20},
{name = "weapon_blueprint_doubleaction", amount = 1},
},
output = {
{name = "doubleaction_frame", amount = 1},
},
},
{
label = "Chambre du Walther P99",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_pistol", amount = 1},
},
output = {
{name = "pistol_chamber", amount = 1},
},
},
{
label = "Chambre du Pistolet MKII",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_pistol_mk2", amount = 1},
},
output = {
{name = "pistol_mk2_chamber", amount = 1},
},
},
{
label = "Chambre du pistolet de combat",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_combatpistol", amount = 1},
},
output = {
{name = "combatpistol_chamber", amount = 1},
},
},
{
label = "Chambre du pistolet SNS MKII",
materials = {
{name = "plastic", amount = 20},
{name = "steel", amount = 20},
{name = "weapon_blueprint_snspistol_mk2", amount = 1},
},
output = {
{name = "snspistol_mk2_chamber", amount = 1},
},
},
{
label = "Chambre du revolver",
materials = {
{name = "plastic", amount = 20},
{name = "steel", amount = 20},
{name = "weapon_blueprint_revolver_mk2", amount = 1},
},
output = {
{name = "revolver_mk2_chamber", amount = 1},
},
},
{
label = "Chambre du pistolet SNS",
materials = {
{name = "plastic", amount = 20},
{name = "steel", amount = 20},
{name = "weapon_blueprint_snspistol", amount = 1},
},
output = {
{name = "snspistol_chamber", amount = 1},
},
},
{
label = "Chambre du pistolet lourd",
materials = {
{name = "plastic", amount = 20},
{name = "steel", amount = 20},
{name = "weapon_blueprint_heavypistol", amount = 1},
},
output = {
{name = "heavypistol_chamber", amount = 1},
},
},
{
label = "Chambre du pistolet Marksman",
materials = {
{name = "plastic", amount = 20},
{name = "steel", amount = 20},
{name = "weapon_blueprint_marksmanpistol", amount = 1},
},
output = {
{name = "marksmanpistol_chamber", amount = 1},
},
},
{
label = "Chambre du revolver MKII",
materials = {
{name = "plastic", amount = 20},
{name = "steel", amount = 20},
{name = "weapon_blueprint_revolver_mk2", amount = 1},
},
output = {
{name = "revolver_mk2_chamber", amount = 1},
},
},
{
label = "Chambre du revolver double action",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_snspistol_mk2", amount = 1},
},
output = {
{name = "snspistol_mk2_cannon", amount = 1},
},
},
{
label = "Canon Revolver",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_revolver", amount = 1},
},
output = {
{name = "revolver_cannon", amount = 1},
},
},
{
label = "Canon Pistolet SNS",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_snspistol", amount = 1},
},
output = {
{name = "snspistol_cannon", amount = 1},
},
},
{
label = "Canon Pistolet lourd",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_heavypistol", amount = 1},
},
output = {
{name = "heavypistol_cannon", amount = 1},
},
},
{
label = "Canon Marksman",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_marksmanpistol", amount = 1},
},
output = {
{name = "marksmanpistol_cannon", amount = 1},
},
},
{
label = "Canon revolver MKII",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_revolver_mk2", amount = 1},
},
output = {
{name = "revolver_mk2_cannon", amount = 1},
},
},
{
label = "Canon Revolver double action",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_doubleaction", amount = 1},
},
output = {
{name = "doubleaction_cannon", amount = 1},
},
},
{
label = "poignée du Walther P99", -- poignée
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_pistol", amount = 1},
},
output = {
{name = "pistol_wrist", amount = 1},
},
},
{
label = "poignée Pistolet MKII",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_pistol_mk2", amount = 1},
},
output = {
{name = "pistol_mk2_wrist", amount = 1},
},
},
{
label = "poignée du Pistolet de combat",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_combatpistol", amount = 1},
},
output = {
{name = "combatpistol_wrist", amount = 1},
},
},
{
label = "poignée du Pistolet SNS MKII",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_snspistol_mk2", amount = 1},
},
output = {
{name = "snspistol_mk2_wrist", amount = 1},
},
},
{
label = "poignée du revolver",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_revolver", amount = 1},
},
output = {
{name = "revolver_wrist", amount = 1},
},
},
{
label = "poignée du pistolet SNS",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_snspistol", amount = 1},
},
output = {
{name = "snspistol_wrist", amount = 1},
},
},
{
label = "poignée du Pistolet lourd",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_heavypistol", amount = 1},
},
output = {
{name = "heavypistol_wrist", amount = 1},
},
},
{
label = "poignée du pistolet Marksman",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_marksmanpistol", amount = 1},
},
output = {
{name = "marksmanpistol_wrist", amount = 1},
},
},
{
label = "poignée du Revolver MKII",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_revolver_mk2", amount = 1},
},
output = {
{name = "revolver_mk2_wrist", amount = 1},
},
},
{
label = "poignée du Revolver double action",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 20},
{name = "leather", amount = 30},
{name = "weapon_blueprint_doubleaction", amount = 1},
},
output = {
{name = "doubleaction_wrist", amount = 1},
},
},
{
label = "Ressort du Walther P99", -- ressort
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_pistol", amount = 1},
},
output = {
{name = "pistol_spring", amount = 1},
},
},
{
label = "Ressort du Pistolet MKII",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_pistol_mk2", amount = 1},
},
output = {
{name = "pistol_mk2_spring", amount = 1},
},
},
{
label = "Ressort du Pistolet de combat",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_combatpistol", amount = 1},
},
output = {
{name = "combatpistol_spring", amount = 1},
},
},
{
label = "Ressort du pistolet SNS MKII",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_snspistol_mk2", amount = 1},
},
output = {
{name = "snspistol_mk2_spring", amount = 1},
},
},
{
label = "Ressort du Revolver",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_revolver", amount = 1},
},
output = {
{name = "revolver_spring", amount = 1},
},
},
{
label = "Ressort du Pistolet SNS",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_snspistol", amount = 1},
},
output = {
{name = "snspistol_spring", amount = 1},
},
},
{
label = "Ressort du pistolet lourd",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_heavypistol", amount = 1},
},
output = {
{name = "heavypistol_spring", amount = 1},
},
},
{
label = "Ressort du Pistolet Marksman",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_marksmanpistol", amount = 1},
},
output = {
{name = "marksmanpistol_spring", amount = 1},
},
},
{
label = "Ressort du Revolver MKII",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_revolver_mk2", amount = 1},
},
output = {
{name = "revolver_mk2_spring", amount = 1},
},
},
{
label = "Ressort du Revolver double action",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_doubleaction", amount = 1},
},
output = {
{name = "doubleaction_spring", amount = 1},
},
},
},

CuttingStation2 = { --
moyennes armes

{
label = "base de l'Uzi",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_microsmg", amount = 1},
},
output = {
{name = "microsmg_frame", amount = 1},
},
},
{
label = "ressort de l'Uzi",
materials = {
{name = "steel", amount = 65},
{name = "weapon_blueprint_microsmg", amount = 1},
},
output = {
{name = "microsmg_spring", amount = 1},
},
},
{
label = "Chambre de l'Uzi",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_microsmg", amount = 1},
},
output = {
{name = "microsmg_chamber", amount = 1},
},
},
{
label = "Canon de l'Uzi",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_microsmg", amount = 1},
},
output = {
{name = "microsmg_cannon", amount = 1},
},
},
{
label = "poignée de l'Uzi",
materials = {
{name = "steel", amount = 45},
{name = "plastic", amount = 30},
{name = "leather", amount = 30},
{name = "weapon_blueprint_microsmg", amount = 1},
},
output = {
{name = "microsmg_wrist", amount = 1},
},
},
{
label = "base de la Mp5",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_smg", amount = 1},
},
output = {
{name = "smg_frame", amount = 1},
},
},
{
label = "ressort de la Mp5",
materials = {
{name = "steel", amount = 65},
{name = "weapon_blueprint_smg", amount = 1},
},
output = {
{name = "smg_spring", amount = 1},
},
},
{
label = "Chambre de la Mp5",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_smg", amount = 1},
},
output = {
{name = "smg_chamber", amount = 1},
},
},
{
label = "Canon de la Mp5",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_smg", amount = 1},
},
output = {
{name = "smg_cannon", amount = 1},
},
},
{
label = "poignée de la Mp5",
materials = {
{name = "steel", amount = 45},
{name = "plastic", amount = 30},
{name = "leather", amount = 30},
{name = "weapon_blueprint_smg", amount = 1},
},
output = {
{name = "smg_wrist", amount = 1},
},
},
{
label = "base de la P90",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_assaultsmg", amount = 1},
},
output = {
{name = "assaultsmg_frame", amount = 1},
},
},
{
label = "ressort de la P90",
materials = {
{name = "steel", amount = 65},
{name = "weapon_blueprint_assaultsmg", amount = 1},
},
output = {
{name = "assaultsmg_spring", amount = 1},
},
},
{
label = "Chambre de la P90",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_assaultsmg", amount = 1},
},
output = {
{name = "assaultsmg_chamber", amount = 1},
},
},
{
label = "Canon de la P90",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_assaultsmg", amount = 1},
},
output = {
{name = "assaultsmg_cannon", amount = 1},
},
},
{
label = "poignée de la P90",
materials = {
{name = "steel", amount = 45},
{name = "plastic", amount = 30},
{name = "leather", amount = 30},
{name = "weapon_blueprint_assaultsmg", amount = 1},
},
output = {
{name = "assaultsmg_wrist", amount = 1},
},
},
{
label = "base du Tec nine",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_machinepistol", amount = 1},
},
output = {
{name = "machinepistol_frame", amount = 1},
},
},
{
label = "ressort du Tec nine",
materials = {
{name = "steel", amount = 65},
{name = "weapon_blueprint_machinepistol", amount = 1},
},
output = {
{name = "machinepistol_spring", amount = 1},
},
},
{
label = "Chambre du Tec nine",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_machinepistol", amount = 1},
},
output = {
{name = "machinepistol_chamber", amount = 1},
},
},
{
label = "Canon du Tec nine",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_machinepistol", amount = 1},
},
output = {
{name = "machinepistol_cannon", amount = 1},
},
},
{
label = "poignée du Tec nine",
materials = {
{name = "steel", amount = 45},
{name = "plastic", amount = 30},
{name = "leather", amount = 30},
{name = "weapon_blueprint_machinepistol", amount = 1},
},
output = {
{name = "machinepistol_wrist", amount = 1},
},
},
{
label = "base de la Mini SMG",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_minismg", amount = 1},
},
output = {
{name = "minismg_frame", amount = 1},
},
},
{
label = "ressort de la Mini SMG",
materials = {
{name = "steel", amount = 65},
{name = "weapon_blueprint_minismg", amount = 1},
},
output = {
{name = "minismg_spring", amount = 1},
},
},
{
label = "Chambre de la Mini SMG",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_minismg", amount = 1},
},
output = {
{name = "minismg_chamber", amount = 1},
},
},
{
label = "Canon de la Mini SMG",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_minismg", amount = 1},
},
output = {
{name = "minismg_cannon", amount = 1},
},
},
{
label = "poignée de la Mini SMG",
materials = {
{name = "steel", amount = 45},
{name = "plastic", amount = 30},
{name = "leather", amount = 30},
{name = "weapon_blueprint_minismg", amount = 1},
},
output = {
{name = "minismg_wrist", amount = 1},
},
},
{
label = "base du pistolet AP",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_appistol", amount = 1},
},
output = {
{name = "appistol_frame", amount = 1},
},
},
{
label = "ressort du pistolet AP",
materials = {
{name = "steel", amount = 65},
{name = "weapon_blueprint_appistol", amount = 1},
},
output = {
{name = "appistol_spring", amount = 1},
},
},
{
label = "Chambre du pistolet AP",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_appistol", amount = 1},
},
output = {
{name = "appistol_chamber", amount = 1},
},
},
{
label = "Canon du pistolet AP",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_appistol", amount = 1},
},
output = {
{name = "appistol_cannon", amount = 1},
},
},
{
label = "poignée du pistolet AP",
materials = {
{name = "steel", amount = 45},
{name = "plastic", amount = 30},
{name = "leather", amount = 30},
{name = "weapon_blueprint_appistol", amount = 1},
},
output = {
{name = "appistol_wrist", amount = 1},
},
},
{
label = "base du Sawn-off shotgun",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_sawnoffshotgun", amount = 1},
},
output = {
{name = "sawnoffshotgun_frame", amount = 1},
},
},
{
label = "ressort du Sawn-off shotgun",
materials = {
{name = "steel", amount = 65},
{name = "weapon_blueprint_sawnoffshotgun", amount = 1},
},
output = {
{name = "sawnoffshotgun_spring", amount = 1},
},
},
{
label = "Chambre du Sawn-off shotgun",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_sawnoffshotgun", amount = 1},
},
output = {
{name = "sawnoffshotgun_chamber", amount = 1},
},
},
{
label = "Canon du Sawn-off shotgun",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 30},
{name = "weapon_blueprint_sawnoffshotgun", amount = 1},
},
output = {
{name = "sawnoffshotgun_cannon", amount = 1},
},
},
{
label = "poignée du Sawn-off shotgun",
materials = {
{name = "steel", amount = 45},
{name = "plastic", amount = 30},
{name = "leather", amount = 30},
{name = "weapon_blueprint_sawnoffshotgun", amount = 1},
},
output = {
{name = "sawnoffshotgun_wrist", amount = 1},
},
},

},

CuttingStation3 = {
--grosse armes
{
label = "base du Pompe",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_pumpshotgun", amount = 1},
},
output = {
{name = "pumpshotgun_frame", amount = 1},
},
},
{
label = "ressort du Pompe",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_pumpshotgun", amount = 1},
},
output = {
{name = "pumpshotgun_spring", amount = 1},
},
},
{
label = "Chambre du Pompe",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_pumpshotgun", amount = 1},
},
output = {
{name = "pumpshotgun_chamber", amount = 1},
},
},
{
label = "Canon du Pompe",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_pumpshotgun", amount = 1},
},
output = {
{name = "pumpshotgun_cannon", amount = 1},
},
},
{
label = "poignée du Pompe",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_pumpshotgun", amount = 1},
},
output = {
{name = "pumpshotgun_wrist", amount = 1},
},
},
{
label = "base du Fusil à pompe d'assaut",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_assaultshotgun", amount = 1},
},
output = {
{name = "assaultshotgun_frame", amount = 1},
},
},
{
label = "ressort du Fusil à pompe d'assaut",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_assaultshotgun", amount = 1},
},
output = {
{name = "assaultshotgun_spring", amount = 1},
},
},
{
label = "Chambre du Fusil à pompe d'assaut",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_assaultshotgun", amount = 1},
},
output = {
{name = "assaultshotgun_chamber", amount = 1},
},
},
{
label = "Canon du Fusil à pompe d'assaut",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_assaultshotgun", amount = 1},
},
output = {
{name = "assaultshotgun_cannon", amount = 1},
},
},
{
label = "poignée du Fusil à pompe d'assaut",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_assaultshotgun", amount = 1},
},
output = {
{name = "assaultshotgun_wrist", amount = 1},
},
},
{
label = "base du Fusil à pompe Bullpup",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_bullpupshotgun", amount = 1},
},
output = {
{name = "bullpupshotgun_frame", amount = 1},
},
},
{
label = "ressort du Fusil à pompe Bullpup",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_bullpupshotgun", amount = 1},
},
output = {
{name = "bullpupshotgun_spring", amount = 1},
},
},
{
label = "Chambre du Fusil à pompe Bullpup",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_bullpupshotgun", amount = 1},
},
output = {
{name = "bullpupshotgun_chamber", amount = 1},
},
},
{
label = "Canon du Fusil à pompe Bullpup",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_bullpupshotgun", amount = 1},
},
output = {
{name = "bullpupshotgun_cannon", amount = 1},
},
},
{
label = "poignée du Fusil à pompe Bullpup",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_bullpupshotgun", amount = 1},
},
output = {
{name = "bullpupshotgun_wrist", amount = 1},
},
},
{
label = "base du Fusil à pompe lourd",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_heavyshotgun", amount = 1},
},
output = {
{name = "heavyshotgun_frame", amount = 1},
},
},
{
label = "ressort du Fusil à pompe lourd",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_heavyshotgun", amount = 1},
},
output = {
{name = "heavyshotgun_spring", amount = 1},
},
},
{
label = "Chambre du Fusil à pompe lourd",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_heavyshotgun", amount = 1},
},
output = {
{name = "heavyshotgun_chamber", amount = 1},
},
},
{
label = "Canon du Fusil à pompe lourd",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_heavyshotgun", amount = 1},
},
output = {
{name = "heavyshotgun_cannon", amount = 1},
},
},
{
label = "poignée du Fusil à pompe lourd",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_heavyshotgun", amount = 1},
},
output = {
{name = "heavyshotgun_wrist", amount = 1},
},
},
{
label = "base du Fusil à pompe double canon",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_dbshotgun", amount = 1},
},
output = {
{name = "dbshotgun_frame", amount = 1},
},
},
{
label = "ressort du Fusil à pompe double canon",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_dbshotgun", amount = 1},
},
output = {
{name = "dbshotgun_spring", amount = 1},
},
},
{
label = "Chambre du Fusil à pompe double canon",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_dbshotgun", amount = 1},
},
output = {
{name = "dbshotgun_chamber", amount = 1},
},
},
{
label = "Canon du Fusil à pompe double canon",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_dbshotgun", amount = 1},
},
output = {
{name = "dbshotgun_cannon", amount = 1},
},
},
{
label = "poignée du Fusil à pompe double canon",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_dbshotgun", amount = 1},
},
output = {
{name = "dbshotgun_wrist", amount = 1},
},
},
{
label = "base du Fusil à pompe MKII",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_pumpshotgun", amount = 1},
},
output = {
{name = "pumpshotgun_mk2_frame", amount = 1},
},
},
{
label = "ressort du Fusil à pompe MKII",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_pumpshotgun_mk2", amount = 1},
},
output = {
{name = "pumpshotgun_mk2_spring", amount = 1},
},
},
{
label = "Chambre du Fusil à pompe MKII",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_pumpshotgun_mk2", amount = 1},
},
output = {
{name = "pumpshotgun_mk2_chamber", amount = 1},
},
},
{
label = "Canon du Fusil à pompe MKII",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_pumpshotgun_mk2", amount = 1},
},
output = {
{name = "pumpshotgun_mk2_cannon", amount = 1},
},
},
{
label = "poignée du Fusil à pompe MKII",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_pumpshotgun_mk2", amount = 1},
},
output = {
{name = "pumpshotgun_mk2_wrist", amount = 1},
},
},
{
label = "base du Fusil à pompe de combat",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_combatshotgun", amount = 1},
},
output = {
{name = "combatshotgun_frame", amount = 1},
},
},
{
label = "ressort du Fusil à pompe de combat",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_combatshotgun", amount = 1},
},
output = {
{name = "combatshotgun_spring", amount = 1},
},
},
{
label = "Chambre du Fusil à pompe de combat",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_combatshotgun", amount = 1},
},
output = {
{name = "combatshotgun_chamber", amount = 1},
},
},
{
label = "Canon du Fusil à pompe de combat",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_combatshotgun", amount = 1},
},
output = {
{name = "combatshotgun_cannon", amount = 1},
},
},
{
label = "poignée du Fusil à pompe de combat",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_combatshotgun_mk2", amount = 1},
},
output = {
{name = "combatshotgun_mk2_wrist", amount = 1},
},
},
{
label = "base AK47",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_assaultrifle", amount = 1},
},
output = {
{name = "assaultrifle_frame", amount = 1},
},
},
{
label = "ressort AK47",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_assaultrifle", amount = 1},
},
output = {
{name = "assaultrifle_spring", amount = 1},
},
},
{
label = "Chambre AK47",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_assaultrifle", amount = 1},
},
output = {
{name = "assaultrifle_chamber", amount = 1},
},
},
{
label = "Canon AK47",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_assaultrifle", amount = 1},
},
output = {
{name = "assaultrifle_cannon", amount = 1},
},
},
{
label = "poignée AK47",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_assaultrifle", amount = 1},
},
output = {
{name = "assaultrifle_wrist", amount = 1},
},
},
{
label = "base AK15",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_assaultrifle_mk2", amount = 1},
},
output = {
{name = "assaultrifle_mk2_frame", amount = 1},
},
},
{
label = "ressort AK15",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_assaultrifle_mk2", amount = 1},
},
output = {
{name = "assaultrifle_mk2_spring", amount = 1},
},
},
{
label = "Chambre AK15",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_assaultrifle_mk2", amount = 1},
},
output = {
{name = "assaultrifle_mk2_chamber", amount = 1},
},
},
{
label = "Canon AK15",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_assaultrifle_mk2", amount = 1},
},
output = {
{name = "assaultrifle_mk2_cannon", amount = 1},
},
},
{
label = "poignée AK15",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_assaultrifle_mk2", amount = 1},
},
output = {
{name = "assaultrifle_mk2_wrist", amount = 1},
},
},
{
label = "base M4",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_tacticalrifle", amount = 1},
},
output = {
{name = "tacticalrifle_frame", amount = 1},
},
},
{
label = "ressort M4",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_tacticalrifle", amount = 1},
},
output = {
{name = "tacticalrifle_spring", amount = 1},
},
},
{
label = "Chambre M4",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_tacticalrifle", amount = 1},
},
output = {
{name = "tacticalrifle_chamber", amount = 1},
},
},
{
label = "Canon M4",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_tacticalrifle", amount = 1},
},
output = {
{name = "tacticalrifle_cannon", amount = 1},
},
},
{
label = "poignée M4",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_tacticalrifle", amount = 1},
},
output = {
{name = "tacticalrifle_wrist", amount = 1},
},
},
{
label = "base Bullpup rifle",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_bullpuprifle", amount = 1},
},
output = {
{name = "bullpuprifle_frame", amount = 1},
},
},
{
label = "ressort Bullpup rifle",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_bullpuprifle", amount = 1},
},
output = {
{name = "bullpuprifle_spring", amount = 1},
},
},
{
label = "Chambre Bullpup rifle",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_bullpuprifle", amount = 1},
},
output = {
{name = "bullpuprifle_chamber", amount = 1},
},
},
{
label = "Canon Bullpup rifle",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_bullpuprifle", amount = 1},
},
output = {
{name = "bullpuprifle_cannon", amount = 1},
},
},
{
label = "poignée Bullpup rifle",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_bullpuprifle", amount = 1},
},
output = {
{name = "bullpuprifle_wrist", amount = 1},
},
},
{
label = "base AKU",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_compactrifle", amount = 1},
},
output = {
{name = "compactrifle_frame", amount = 1},
},
},
{
label = "ressort AKU",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_compactrifle", amount = 1},
},
output = {
{name = "compactrifle_spring", amount = 1},
},
},
{
label = "Chambre AKU",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_compactrifle", amount = 1},
},
output = {
{name = "compactrifle_chamber", amount = 1},
},
},
{
label = "Canon AKU",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_compactrifle", amount = 1},
},
output = {
{name = "compactrifle_cannon", amount = 1},
},
},
{
label = "poignée AKU",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_compactrifle", amount = 1},
},
output = {
{name = "compactrifle_wrist", amount = 1},
},
},
{
label = "base de la Batteuse",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_mg", amount = 1},
},
output = {
{name = "mg_frame", amount = 1},
},
},
{
label = "ressort de la Batteuse",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_mg", amount = 1},
},
output = {
{name = "mg_spring", amount = 1},
},
},
{
label = "Chambre de la Batteuse",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_mg", amount = 1},
},
output = {
{name = "mg_chamber", amount = 1},
},
},
{
label = "Canon de la Batteuse",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_mg", amount = 1},
},
output = {
{name = "mg_cannon", amount = 1},
},
},
{
label = "poignée de la Batteuse",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_mg", amount = 1},
},
output = {
{name = "mg_wrist", amount = 1},
},
},
{
label = "base de la Mitrailleuse de combat",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_combatmg", amount = 1},
},
output = {
{name = "combatmg_frame", amount = 1},
},
},
{
label = "ressort de la Mitrailleuse de combat",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_combatmg", amount = 1},
},
output = {
{name = "combatmg_spring", amount = 1},
},
},
{
label = "Chambre de la Mitrailleuse de combat",
materials = {
{name = "steel", amount = 40},
},
output = {
{name = "combatmg_chamber", amount = 1},
},
},
{
label = "Canon de la Mitrailleuse de combat",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_combatmg", amount = 1},
},
output = {
{name = "combatmg_cannon", amount = 1},
},
},
{
label = "poignée de la Mitrailleuse de combat",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_combatmg", amount = 1},
},
output = {
{name = "combatmg_wrist", amount = 1},
},
},
{
label = "base de la AUG",
materials = {
{name = "steel", amount = 60},
{name = "weapon_blueprint_militaryrifle", amount = 1},
},
output = {
{name = "militaryrifle_frame", amount = 1},
},
},
{
label = "ressort de la AUG",
materials = {
{name = "steel", amount = 120},
{name = "weapon_blueprint_militaryrifle", amount = 1},
},
output = {
{name = "militaryrifle_spring", amount = 1},
},
},
{
label = "Chambre de la AUG",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_militaryrifle", amount = 1},
},
output = {
{name = "militaryrifle_chamber", amount = 1},
},
},
{
label = "Canon de la AUG",
materials = {
{name = "steel", amount = 40},
{name = "plastic", amount = 40},
{name = "weapon_blueprint_militaryrifle", amount = 1},
},
output = {
{name = "militaryrifle_cannon", amount = 1},
},
},
{
label = "poignée de la AUG",
materials = {
{name = "steel", amount = 90},
{name = "plastic", amount = 60},
{name = "leather", amount = 60},
{name = "weapon_blueprint_militaryrifle", amount = 1},
},
output = {
{name = "militaryrifle_wrist", amount = 1},
},
},
{
label = "plaque d'acier",
materials = {
{name = "steel", amount = 20},
},
output = {
{name = "steel_plaque", amount = 1},
},
},
},
CuttingStation4 = {
{
label = "Dague",
materials = {
{name = "steel", amount = 20},
{name = "plastic", amount = 15},
{name = "weapon_blueprint_dagger", amount = 1},
},
output = {
{name = "dagger_frame", amount = 1},
},
},
{
label = "Pied de biche",
materials = {
{name = "steel_frame", amount = 30},
{name = "weapon_blueprint_crowbar", amount = 1},
},
output = {
{name = "crowbar_frame", amount = 1},
},
},
{
label = "Marteau",
materials = {
{name = "steel", amount = 10},
{name = "plastic", amount = 25},
{name = "leather", amount = 15},
{name = "weapon_blueprint_hammer", amount = 1},
},
output = {
{name = "hammer_frame", amount = 1},
},
},
{
label = "Hache",
materials = {
{name = "steel", amount = 35},
{name = "leather", amount = 15},
{name = "weapon_blueprint_hatchet", amount = 1},
},
output = {
{name = "hatchet_frame", amount = 1},
},
},
{
label = "Point Americain",
materials = {
{name = "steel", amount = 30},
{name = "weapon_blueprint_knuckle", amount = 1},
},
output = {
{name = "knuckle_frame", amount = 1},
},
},
{
label = "couteau",
materials = {
{name = "steel", amount = 25},
{name = "plastic", amount = 20},
{name = "weapon_blueprint_knife", amount = 1},
},
output = {
{name = "knife_frame", amount = 1},
},
},
{
label = "Machette",
materials = {
{name = "steel", amount = 30},
{name = "leather", amount = 20},
{name = "weapon_blueprint_machete", amount = 1},
},
output = {
{name = "machete_frame", amount = 1},
},
},
{
label = "Couteau à cran d'arrêt",
materials = {
{name = "steel", amount = 30},
{name = "plastic", amount = 25},
{name = "weapon_blueprint_switchblade", amount = 1},
},
output = {
{name = "switchblade_frame", amount = 1},
},
},
{
label = "Clé à Molette",
materials = {
{name = "steel", amount = 35},
{name = "weapon_blueprint_wrench", amount = 1},
},
output = {
{name = "wrench_frame", amount = 1},
},
},
{
label = "Hache de guerre",
materials = {
{name = "steel", amount = 40},
{name = "leather", amount = 25},
{name = "weapon_blueprint_battleaxe", amount = 1},
},
output = {
{name = "battleaxe_frame", amount = 1},
},
},
},

AmmoStation = {
{
label = "Munition de pistolet",
materials = {
{name = "powder", amount = 30},
{name = "steel", amount = 10},
{name = "emptyammobox", amount = 1},
},
output = {
{name = "pistol_ammo", amount = 1},
},
},
},

AmmoStation2 = {
{
label = "Munition de pistolet",
materials = {
{name = "powder", amount = 30},
{name = "steel", amount = 10},
{name = "emptyammobox", amount = 1},
},
output = {
{name = "pistol_ammo", amount = 1},
},
},
{
label = "Munitions de mitraillette'",
materials = {
{name = "powder", amount = 60},
{name = "steel", amount = 20},
{name = "emptyammobox", amount = 1},
},
output = {
{name = "smg_ammo", amount = 1},
},
},
{
label = "Munitions de Fusil à pompe'",
materials = {
{name = "powder", amount = 70},
{name = "steel", amount = 25},
{name = "emptyammobox", amount = 1},
},
output = {
{name = "shotgun_ammo", amount = 1},
},
},
},

AmmoStation3 = {
{
label = "Munitions de pistolet",
materials = {
{name = "powder", amount = 30},
{name = "steel", amount = 10},
{name = "emptyammobox", amount = 1},
},
output = {
{name = "pistol_ammo", amount = 1},
},
},
{
label = "Munitions d'assault'",
materials = {
{name = "powder", amount = 50},
{name = "steel", amount = 15},
{name = "emptyammobox", amount = 1},
},
output = {
{name = "rifle_ammo", amount = 1},
},
},
{
label = "Munitions de mitraillette'",
materials = {
{name = "powder", amount = 60},
{name = "steel", amount = 20},
{name = "emptyammobox", amount = 1},
},
output = {
{name = "smg_ammo", amount = 1},
},
},
{
label = "Munitions de Fusil à pompe'",
materials = {
{name = "powder", amount = 70},
{name = "steel", amount = 25},
{name = "emptyammobox", amount = 1},
},
output = {
{name = "shotgun_ammo", amount = 1},
},
},
{
label = "Munitions de Mitrailleuse'",
materials = {
{name = "powder", amount = 80},
{name = "steel", amount = 30},
{name = "emptyammobox", amount = 1},
},
output = {
{name = "mg_ammo", amount = 1},
},
},
},

DrillStation = { --
armes démilitarisé petites
{
label = "Walther P99",
materials = {
{name = "pistol_frame", amount = 1},
{name = "pistol_chamber", amount = 1},
{name = "pistol_spring", amount = 1},
{name = "pistol_cannon", amount = 1},
{name = "pistol_wrist", amount = 1},
{name = "weapon_blueprint_pistol", amount = 1},
},
output = {
{name = "pistol", amount = 1},
},
},
{
label = "Pistolet MKII",
materials = {
{name = "pistol_mk2_frame", amount = 1},
{name = "pistol_mk2_chamber", amount = 1},
{name = "pistol_mk2_spring", amount = 1},
{name = "pistol_mk2_cannon", amount = 1},
{name = "pistol_mk2_wrist", amount = 1},
{name = "weapon_blueprint_pistol_mk2", amount = 1},
},
output = {
{name = "pistol_mk2", amount = 1},
},
},
{
label = "Pistolet de combat",
materials = {
{name = "combatpistol_mk2_frame", amount = 1},
{name = "combatpistol_mk2_chamber", amount = 1},
{name = "combatpistol_mk2_spring", amount = 1},
{name = "combatpistol_mk2_cannon", amount = 1},
{name = "combatpistol_mk2_wrist", amount = 1},
{name = "weapon_blueprint_combatpistol", amount = 1},
},
output = {
{name = "combatpistol", amount = 1},
},
},
{
label = "Pistolet de combat",
materials = {
{name = "snspistol_mk2_frame", amount = 1},
{name = "snspistol_mk2_chamber", amount = 1},
{name = "snspistol_mk2_spring", amount = 1},
{name = "snspistol_mk2_cannon", amount = 1},
{name = "snspistol_mk2_wrist", amount = 1},
{name = "snspistol_mk2_combatpistol", amount = 1},
},
output = {
{name = "snspistol_mk2", amount = 1},
},
},
{
label = "Revolver",
materials = {
{name = "revolver_frame", amount = 1},
{name = "revolver_chamber", amount = 1},
{name = "revolver_spring", amount = 1},
{name = "revolver_cannon", amount = 1},
{name = "revolver_wrist", amount = 1},
{name = "revolver_combatpistol", amount = 1},
},
output = {
{name = "revolver", amount = 1},
},
},
{
label = "Pistolet SNS",
materials = {
{name = "snspistol_frame", amount = 1},
{name = "snspistol_chamber", amount = 1},
{name = "snspistol_spring", amount = 1},
{name = "snspistol_cannon", amount = 1},
{name = "snspistol_wrist", amount = 1},
{name = "snspistol_combatpistol", amount = 1},
},
output = {
{name = "snspistol", amount = 1},
},
},
{
label = "Pistolet Lourd",
materials = {
{name = "heavypistol_frame", amount = 1},
{name = "heavypistol_chamber", amount = 1},
{name = "heavypistol_spring", amount = 1},
{name = "heavypistol_cannon", amount = 1},
{name = "heavypistol_wrist", amount = 1},
{name = "heavypistol_combatpistol", amount = 1},
},
output = {
{name = "heavypistol", amount = 1},
},
},
{
label = "Pistolet Marksman",
materials = {
{name = "marksmanpistol_frame", amount = 1},
{name = "marksmanpistol_chamber", amount = 1},
{name = "marksmanpistol_spring", amount = 1},
{name = "marksmanpistol_cannon", amount = 1},
{name = "marksmanpistol_wrist", amount = 1},
{name = "marksmanpistol_combatpistol", amount = 1},
},
output = {
{name = "marksmanpistol", amount = 1},
},
},
{
label = "Revolver MKII",
materials = {
{name = "revolver_mk2_frame", amount = 1},
{name = "revolver_mk2_chamber", amount = 1},
{name = "revolver_mk2_spring", amount = 1},
{name = "revolver_mk2_cannon", amount = 1},
{name = "revolver_mk2_wrist", amount = 1},
{name = "revolver_mk2_combatpistol", amount = 1},
},
output = {
{name = "revolver_mk2", amount = 1},
},
},
{
label = "Revolver Double canon",
materials = {
{name = "doubleaction_frame", amount = 1},
{name = "doubleaction_chamber", amount = 1},
{name = "doubleaction_spring", amount = 1},
{name = "doubleaction_cannon", amount = 1},
{name = "doubleaction_wrist", amount = 1},
{name = "doubleaction_combatpistol", amount = 1},
},
output = {
{name = "doubleaction", amount = 1},
},
},
},
DrillStation2 = { --armes
démilitarisé moyennes
{
label = "Uzi",
materials = {
{name = "microsmg_frame", amount = 1},
{name = "microsmg_chamber", amount = 1},
{name = "microsmg_spring", amount = 1},
{name = "microsmg_cannon", amount = 1},
{name = "microsmg_wrist", amount = 1},
{name = "microsmg_combatpistol", amount = 1},
},
output = {
{name = "microsmg", amount = 1},
},
},
{
label = "MP5",
materials = {
{name = "smg_frame", amount = 1},
{name = "smg_chamber", amount = 1},
{name = "smg_spring", amount = 1},
{name = "smg_cannon", amount = 1},
{name = "smg_wrist", amount = 1},
{name = "smg_combatpistol", amount = 1},
},
output = {
{name = "smg", amount = 1},
},
},
{
label = "P90",
materials = {
{name = "assaultsmg_frame", amount = 1},
{name = "assaultsmg_chamber", amount = 1},
{name = "assaultsmg_spring", amount = 1},
{name = "assaultsmg_cannon", amount = 1},
{name = "assaultsmg_wrist", amount = 1},
{name = "assaultsmg_combatpistol", amount = 1},
},
output = {
{name = "assaultsmg", amount = 1},
},
},
{
label = "tec nine",
materials = {
{name = "machinepistol_frame", amount = 1},
{name = "machinepistol_chamber", amount = 1},
{name = "machinepistol_spring", amount = 1},
{name = "machinepistol_cannon", amount = 1},
{name = "machinepistol_wrist", amount = 1},
{name = "machinepistol_combatpistol", amount = 1},
},
output = {
{name = "machinepistol", amount = 1},
},
},
{
label = "Mini SMG",
materials = {
{name = "minismg_frame", amount = 1},
{name = "minismg_chamber", amount = 1},
{name = "minismg_spring", amount = 1},
{name = "minismg_cannon", amount = 1},
{name = "minismg_wrist", amount = 1},
{name = "minismg_combatpistol", amount = 1},
},
output = {
{name = "minismg", amount = 1},
},
},
{
label = "Pistolet AP",
materials = {
{name = "appistol_frame", amount = 1},
{name = "appistol_chamber", amount = 1},
{name = "appistol_spring", amount = 1},
{name = "appistol_cannon", amount = 1},
{name = "appistol_wrist", amount = 1},
{name = "appistol_combatpistol", amount = 1},
},
output = {
{name = "appistol", amount = 1},
},
},
{
label = "Swan off shotgun",
materials = {
{name = "sawnoffshotgun_frame", amount = 1},
{name = "sawnoffshotgun_chamber", amount = 1},
{name = "sawnoffshotgun_spring", amount = 1},
{name = "sawnoffshotgun_cannon", amount = 1},
{name = "sawnoffshotgun_wrist", amount = 1},
{name = "sawnoffshotgun_combatpistol", amount = 1},
},
output = {
{name = "sawnoffshotgun", amount = 1},
},
},
},
DrillStation3 = {
--armes démilitarisé grosses
{
label = "Pompe",
materials = {
{name = "pumpshotgun_frame", amount = 1},
{name = "pumpshotgun_chamber", amount = 1},
{name = "pumpshotgun_spring", amount = 1},
{name = "pumpshotgun_cannon", amount = 1},
{name = "pumpshotgun_wrist", amount = 1},
{name = "pumpshotgun_combatpistol", amount = 1},
},
output = {
{name = "pumpshotgun", amount = 1},
},
},
{
label = "Fusil à pompe d'assault",
materials = {
{name = "assaultshotgun_frame", amount = 1},
{name = "assaultshotgun_chamber", amount = 1},
{name = "assaultshotgun_spring", amount = 1},
{name = "assaultshotgun_cannon", amount = 1},
{name = "assaultshotgun_wrist", amount = 1},
{name = "assaultshotgun_combatpistol", amount = 1},
},
output = {
{name = "assaultshotgun", amount = 1},
},
},
{
label = "Fusil à pompe Bullpup",
materials = {
{name = "bullpupshotgun_frame", amount = 1},
{name = "bullpupshotgun_chamber", amount = 1},
{name = "bullpupshotgun_spring", amount = 1},
{name = "bullpupshotgun_cannon", amount = 1},
{name = "bullpupshotgun_wrist", amount = 1},
{name = "bullpupshotgun_combatpistol", amount = 1},
},
output = {
{name = "bullpupshotgun", amount = 1},
},
},
{
label = "Fusil à pompe lourd",
materials = {
{name = "heavyshotgun_frame", amount = 1},
{name = "heavyshotgun_chamber", amount = 1},
{name = "heavyshotgun_spring", amount = 1},
{name = "heavyshotgun_cannon", amount = 1},
{name = "heavyshotgun_wrist", amount = 1},
{name = "heavyshotgun_combatpistol", amount = 1},
},
output = {
{name = "heavyshotgun", amount = 1},
},
},
{
label = "Fusil à pompe double canon",
materials = {
{name = "dbshotgun_frame", amount = 1},
{name = "dbshotgun_chamber", amount = 1},
{name = "dbshotgun_spring", amount = 1},
{name = "dbshotgun_cannon", amount = 1},
{name = "dbshotgun_wrist", amount = 1},
{name = "dbshotgun_combatpistol", amount = 1},
},
output = {
{name = "dbshotgun", amount = 1},
},
},
{
label = "AK47",
materials = {
{name = "assaultrifle_frame", amount = 1},
{name = "assaultrifle_chamber", amount = 1},
{name = "assaultrifle_spring", amount = 1},
{name = "assaultrifle_cannon", amount = 1},
{name = "assaultrifle_wrist", amount = 1},
{name = "assaultrifle_combatpistol", amount = 1},
},
output = {
{name = "assaultrifle", amount = 1},
},
},
{
label = "AK15",
materials = {
{name = "assaultrifle_mk2_frame", amount = 1},
{name = "assaultrifle_mk2_chamber", amount = 1},
{name = "assaultrifle_mk2_spring", amount = 1},
{name = "assaultrifle_mk2_cannon", amount = 1},
{name = "assaultrifle_mk2_wrist", amount = 1},
{name = "assaultrifle_mk2_combatpistol", amount = 1},
},
output = {
{name = "assaultrifle_mk2", amount = 1},
},
},
{
label = "M4",
materials = {
{name = "tacticalrifle_frame", amount = 1},
{name = "tacticalrifle_chamber", amount = 1},
{name = "tacticalrifle_spring", amount = 1},
{name = "tacticalrifle_cannon", amount = 1},
{name = "tacticalrifle_wrist", amount = 1},
{name = "tacticalrifle_combatpistol", amount = 1},
},
output = {
{name = "tacticalrifle", amount = 1},
},
},
{
label = "Bullpup rifle",
materials = {
{name = "bullpuprifle_frame", amount = 1},
{name = "bullpuprifle_chamber", amount = 1},
{name = "bullpuprifle_spring", amount = 1},
{name = "bullpuprifle_cannon", amount = 1},
{name = "bullpuprifle_wrist", amount = 1},
{name = "bullpuprifle_combatpistol", amount = 1},
},
output = {
{name = "bullpuprifle", amount = 1},
},
},
{
label = "AKU",
materials = {
{name = "compactrifle_frame", amount = 1},
{name = "compactrifle_chamber", amount = 1},
{name = "compactrifle_spring", amount = 1},
{name = "compactrifle_cannon", amount = 1},
{name = "compactrifle_wrist", amount = 1},
{name = "compactrifle_combatpistol", amount = 1},
},
output = {
{name = "compactrifle", amount = 1},
},
},
{
label = "Batteuse",
materials = {
{name = "mg_frame", amount = 1},
{name = "mg_chamber", amount = 1},
{name = "mg_spring", amount = 1},
{name = "mg_cannon", amount = 1},
{name = "mg_wrist", amount = 1},
{name = "mg_combatpistol", amount = 1},
},
output = {
{name = "mg", amount = 1},
},
},
{
label = "Mitrailleuse de combat",
materials = {
{name = "combatmg_frame", amount = 1},
{name = "combatmg_chamber", amount = 1},
{name = "combatmg_spring", amount = 1},
{name = "combatmg_cannon", amount = 1},
{name = "combatmg_wrist", amount = 1},
{name = "combatmg_combatpistol", amount = 1},
},
output = {
{name = "combatmg", amount = 1},
},
},
{
label = "AUG",
materials = {
{name = "militaryrifle_frame", amount = 1},
{name = "militaryrifle_chamber", amount = 1},
{name = "militaryrifle_spring", amount = 1},
{name = "militaryrifle_cannon", amount = 1},
{name = "militaryrifle_wrist", amount = 1},
{name = "militaryrifle_combatpistol", amount = 1},
},
output = {
{name = "militaryrifle", amount = 1},
},
},
},
DrillStation4 = {
--armes démilitarisé blanche
{
label = "Dague",
materials = {
{name = "dagger_frame", amount = 1},

},
output = {
{name = "dagger", amount = 1},
},
},
{
label = "Pied de biche",
materials = {
{name = "crowbar_frame", amount = 1},

},
output = {
{name = "crowbar", amount = 1},
},
},
{

label = "Marteau",
materials = {
{name = "hammer_frame", amount = 1},

},
output = {
{name = "hammer", amount = 1},
},
},
{

label = "Hache",
materials = {
{name = "hatchet_frame", amount = 1},
},
output = {
{name = "hatchet", amount = 1},
},
},
{

label = "Point Americain",


materials = {
{name = "knuckle_frame", amount = 1},
},
output = {
{name = "knuckle", amount = 1},
},
},
{

label = "couteau",
materials = {
{name = "knife_frame", amount = 1},

},
output = {
{name = "knife", amount = 1},
},
},
{

label = "Machette",
materials = {
{name = "machete_frame", amount = 1},

},
output = {
{name = "machete", amount = 1},
},
},
{

label = "Couteau à cran d\'arrêt",


materials = {
{name = "switchblade_frame", amount = 1},

},
output = {
{name = "switchblade", amount = 1},
},
},
{

label = "Clé à Molette",


materials = {
{name = "wrench_frame", amount = 35},

},
output = {
{name = "wrench", amount = 1},
},
},
{
label = "Hache de guerre",
materials = {
{name = "battleaxe_frame", amount = 40},

},
output = {
{name = "battleaxe", amount = 1},
},
},
},

AssemblingStation = {
-- assemblage fin petite
{
label = "Walther P99",
materials = {
{name = "weapon_case", amount = 1},
{name = "pistol", amount = 1},
},
output = {
{name = "weapon_pistol", amount = 1},
},
},
{
label = "Pistolet MKII",
materials = {
{name = "weapon_case", amount = 1},
{name = "pistol_mk2", amount = 1},
},
output = {
{name = "weapon_pistol_mk2", amount = 1},
},
},
{
label = "Pistolet de combat",
materials = {
{name = "weapon_case", amount = 1},
{name = "combatpistol", amount = 1},
},
output = {
{name = "weapon_combatpistol", amount = 1},
},
},
{
label = "Pistolet SNS MKII",
materials = {
{name = "weapon_case", amount = 1},
{name = "snspistol_mk2", amount = 1},
},
output = {
{name = "weapon_snspistol_mk2", amount = 1},
},
},
{
label = "Revolver",
materials = {
{name = "weapon_case", amount = 1},
{name = "revolver", amount = 1},
},
output = {
{name = "weapon_revolver", amount = 1},
},
},
{
label = "Pistolet SNS",
materials = {
{name = "weapon_case", amount = 1},
{name = "snspistol", amount = 1},
},
output = {
{name = "weapon_snspistol", amount = 1},
},
},
{
label = "Pistolet lourd",
materials = {
{name = "weapon_case", amount = 1},
{name = "heavypistol", amount = 1},
},
output = {
{name = "weapon_heavypistol", amount = 1},
},
},
{
label = "Pistolet marksman",
materials = {
{name = "weapon_case", amount = 1},
{name = "marksmanpistol", amount = 1},
},
output = {
{name = "weapon_marksmanpistol", amount = 1},
},
},
{
label = "Revolver MKII",
materials = {
{name = "weapon_case", amount = 1},
{name = "revolver_mk2", amount = 1},
},
output = {
{name = "weapon_revolver_mk2", amount = 1},
},
},
{
label = "Revolver double action",
materials = {
{name = "weapon_case", amount = 1},
{name = "doubleaction", amount = 1},
},
output = {
{name = "weapon_doubleaction", amount = 1},
},
},

},
AssemblingStation =
{ -- assemblage fin moyenne
{
label = "Uzi",
materials = {
{name = "weapon_case", amount = 1},
{name = "microsmg", amount = 1},
},
output = {
{name = "weapon_microsmg", amount = 1},
},
},
{
label = "MP5",
materials = {
{name = "weapon_case", amount = 1},
{name = "smg", amount = 1},
},
output = {
{name = "weapon_smg", amount = 1},
},
},
{
label = "P90",
materials = {
{name = "weapon_case", amount = 1},
{name = "assaultsmg", amount = 1},
},
output = {
{name = "weapon_assaultsmg", amount = 1},
},
},
{
label = "tec nine",
materials = {
{name = "weapon_case", amount = 1},
{name = "machinepistol", amount = 1},
},
output = {
{name = "weapon_machinepistol", amount = 1},
},
},
{
label = "Mini SMG",
materials = {
{name = "weapon_case", amount = 1},
{name = "minismg", amount = 1},
},
output = {
{name = "weapon_minismg", amount = 1},
},
},
{
label = "Pistolet AP",
materials = {
{name = "weapon_case", amount = 1},
{name = "appistol", amount = 1},
},
output = {
{name = "weapon_appistol", amount = 1},
},
},
{
label = "Sawn-off shotgun",
materials = {
{name = "weapon_case", amount = 1},
{name = "sawnoffshotgun", amount = 1},
},
output = {
{name = "weapon_sawnoffshotgun", amount = 1},
},
},
},
AssemblingStation =
{ -- assemblage fin grosse
{
{
label = "Pompe",
materials = {
{name = "weapon_case", amount = 1},
{name = "pumpshotgun", amount = 1},
},
output = {
{name = "weapon_pumpshotgun", amount = 1},
},
},
},
{
label = "Fusil à pompe d'assaut",
materials = {
{name = "weapon_case", amount = 1},
{name = "assaultshotgun", amount = 1},
},
output = {
{name = "weapon_assaultshotgun", amount = 1},
},
},
{
label = "Fusil à pompe Bullpup",
materials = {
{name = "weapon_case", amount = 1},
{name = "bullpupshotgun", amount = 1},
},
output = {
{name = "weapon_bullpupshotgun", amount = 1},
},
},
{
label = "Fusil à pompe lourd",
materials = {
{name = "weapon_case", amount = 1},
{name = "heavyshotgun", amount = 1},
},
output = {
{name = "weapon_heavyshotgun", amount = 1},
},
},
{
label = "Fusil à pompe double canon",
materials = {
{name = "weapon_case", amount = 1},
{name = "dbshotgun", amount = 1},
},
output = {
{name = "weapon_dbshotgun", amount = 1},
},
},
{
label = "fusil à pompe MKII",
materials = {
{name = "weapon_case", amount = 1},
{name = "pumpshotgun_mk2", amount = 1},
},
output = {
{name = "weapon_pumpshotgun_mk2", amount = 1},
},
},
{
label = "Fusil à pompe de combat",
materials = {
{name = "weapon_case", amount = 1},
{name = "combatshotgun", amount = 1},
},
output = {
{name = "weapon_combatshotgun", amount = 1},
},
},
{
label = "AK47",
materials = {
{name = "weapon_case", amount = 1},
{name = "assaultrifle", amount = 1},
},
output = {
{name = "weapon_assaultrifle", amount = 1},
},
},
{
label = "AK15",
materials = {
{name = "weapon_case", amount = 1},
{name = "assaultrifle_mk2", amount = 1},
},
output = {
{name = "weapon_assaultrifle_mk2", amount = 1},
},
},
{
label = "M4",
materials = {
{name = "weapon_case", amount = 1},
{name = "tacticalrifle", amount = 1},
},
output = {
{name = "weapon_tacticalrifle", amount = 1},
},
},
{
label = "Bullpup rifle",
materials = {
{name = "weapon_case", amount = 1},
{name = "bullpuprifle", amount = 1},
},
output = {
{name = "weapon_bullpuprifle", amount = 1},
},
},
{
label = "AKU",
materials = {
{name = "weapon_case", amount = 1},
{name = "compactrifle", amount = 1},
},
output = {
{name = "weapon_compactrifle", amount = 1},
},
},
{
label = "Batteuse",
materials = {
{name = "weapon_case", amount = 1},
{name = "mg", amount = 1},
},
output = {
{name = "weapon_mg", amount = 1},
},
},
{
label = "Mitrailleuse de combat",
materials = {
{name = "weapon_case", amount = 1},
{name = "combatmg", amount = 1},
},
output = {
{name = "weapon_combatmg", amount = 1},
},
},
{
label = "Aug",
materials = {
{name = "weapon_case", amount = 1},
{name = "militaryrifle", amount = 1},
},
output = {
{name = "weapon_militaryrifle", amount = 1},
},
},
},

AssemblingStation = {
-- assemblage fin blanche
{
label = "Dague",
materials = {
{name = "weapon_case", amount = 1},
{name = "dagger", amount = 1},
},
output = {
{name = "weapon_dagger", amount = 1},
},
},
{
label = "Pied de biche",
materials = {
{name = "weapon_case", amount = 1},
{name = "crowbar", amount = 1},
},
output = {
{name = "weapon_crowbar", amount = 1},
},
},
{
label = "Marteau",
materials = {
{name = "weapon_case", amount = 1},
{name = "hammer", amount = 1},
},
output = {
{name = "weapon_hammer", amount = 1},
},
},
{
label = "Hache",
materials = {
{name = "weapon_case", amount = 1},
{name = "hatchet", amount = 1},
},
output = {
{name = "weapon_hatchet", amount = 1},
},
},
{
label = "Poing americain",
materials = {
{name = "weapon_case", amount = 1},
{name = "knuckle", amount = 1},
},
output = {
{name = "weapon_knuckle", amount = 1},
},
},
{
label = "Couteau",
materials = {
{name = "weapon_case", amount = 1},
{name = "knife", amount = 1},
},
output = {
{name = "weapon_knife", amount = 1},
},
},
{
label = "Machette",
materials = {
{name = "weapon_case", amount = 1},
{name = "machete", amount = 1},
},
output = {
{name = "weapon_machete", amount = 1},
},
},
{
label = "Couteau à cran d\'arrêt",
materials = {
{name = "weapon_case", amount = 1},
{name = "switchblade", amount = 1},
},
output = {
{name = "weapon_switchblade", amount = 1},
},
},
{
label = "Clé à molette",
materials = {
{name = "weapon_case", amount = 1},
{name = "wrench", amount = 1},
},
output = {
{name = "weapon_wrench", amount = 1},
},
},
{
label = "Hache de guerre",
materials = {
{name = "weapon_case", amount = 1},
{name = "battleaxe", amount = 1},
},
output = {
{name = "weapon_battleaxe", amount = 1},
},
},

},
}
},
}

--████████╗ █████╗ ██████╗ ██████╗ ███████╗████████╗███████╗


--╚══██╔══╝██╔══██╗██╔══██╗██╔════╝ ██╔════╝╚══██╔══╝██╔════╝
-- ██║ ███████║██████╔╝██║ ███╗█████╗ ██║ ███████╗
-- ██║ ██╔══██║██╔══██╗██║ ██║██╔══╝ ██║ ╚════██║
-- ██║ ██║ ██║██║ ██║╚██████╔╝███████╗ ██║ ███████║
-- ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚══════╝ ╚═╝ ╚══════╝

Config.AdditionalTargets = {
OrderingBoard = {-- Feature coming later
-- bunker contenaire
{
Coords = vector3(-54.85, 6428.31, 31.29),
Heading = 315.0,
Size = {0.5, 0.5},
Distance = 2.0,
minZ = 31.29-0.1,
maxZ = 31.29+0.3,
},
-- Strawberry
{
Coords = vector3(-307.63, -1345.20, 31.19),
Heading = 0.0,
Size = {0.5, 0.5},
Distance = 2.0,
minZ = 31.19-0.1,
maxZ = 31.19+0.3,
},
-- Cypress Flats
{
Coords = vector3(863.92, -2383.35, 30.15),
Heading = 355.0,
Size = {0.5, 0.5},
Distance = 2.0,
minZ = 30.15-0.1,
maxZ = 30.15+0.3,
},

{
Coords = vector3(863.92, -2383.35, 30.15),
Heading = 355.0,
Size = {0.5, 0.5},
Distance = 2.0,
minZ = 30.15-0.1,
maxZ = 30.15+0.3,
},
},
CuttingStation = {
--endroit des armes legère
{
Coords = vector3(-46.07, 6432.59, 31.29),
Heading = 315.0,
Size = {1.2, 3.0},
Distance = 2.0,
minZ = 31.29-1,
maxZ = 31.29+1,
},

},
CuttingStation2 = {
-- endroit des armes moyennes
{
Coords = vector3(-37.31, 6428.35, 31.29),
Heading = 315.0,
Size = {1.2, 3.0},
Distance = 2.0,
minZ = 31.29-1,
maxZ = 31.29+1,
},
},
CuttingStation3 = {
-- endroit des armes grosse
{
Coords = vector3(-320.01, -1357.63, 31.19),
Heading = 0.0,
Size = {1.2, 3.0},
Distance = 2.0,
minZ = 31.19-1,
maxZ = 31.19+1,
},
},
CuttingStation4 = {
-- endroit des armes blanche
{
Coords = vector3(852.61, -2369.93, 30.15),
Heading = 355.0,
Size = {3.0, 1.2},
Distance = 2.0,
minZ = 30.15-1,
maxZ = 30.15+1,
},
},
AmmoStation = {
-- Paleto Bay
{
Coords = vector3(-36.72, 6424.94, 31.29),
Heading = 315.0,
Size = {2.0, 1.0},
Distance = 2.0,
minZ = 31.29-1,
maxZ = 31.29+1,
},
-- Strawberry
{
Coords = vector3(-322.83, -1355.63, 31.19),
Heading = 0.0,
Size = {2.0, 1.0},
Distance = 2.0,
minZ = 31.19-1,
maxZ = 31.19+1,
},
-- Cypress Flats
{
Coords = vector3(854.85, -2367.30, 30.15),
Heading = 355.0,
Size = {2.0, 1.0},
Distance = 2.0,
minZ = 30.15-1,
maxZ = 30.15+1,
},
},
DrillStation = {
-- Paleto Bay
{
Coords = vector3(-40.46, 6427.99, 31.29),
Heading = 315.0,
Size = {1.0, 1.0},
Distance = 2.0,
minZ = 31.29-1,
maxZ = 31.29+1,
},
-- Strawberry
{
Coords = vector3(-318.03, -1355.15, 31.19),
Heading = 0.0,
Size = {1.0, 1.0},
Distance = 2.0,
minZ = 31.19-1,
maxZ = 31.19+1,
},
-- Cypress Flats
{
Coords = vector3(854.91, -2372.12, 30.15),
Heading = 355.0,
Size = {1.0, 1.0},
Distance = 2.0,
minZ = 30.15-1,
maxZ = 30.15+1,
},
},
AssemblingStation = {
-- Paleto Bay
{
Coords = vector3(-40.47, 6431.71, 31.29),
Heading = 315.0,
Size = {1.0, 4.0},
Distance = 2.0,
minZ = 31.29-1,
maxZ = 31.29+1,
},
-- Strawberry
{
Coords = vector3(-315.40, -1357.77, 31.19),
Heading = 0.0,
Size = {1.0, 4.0},
Distance = 2.0,
minZ = 31.19-1,
maxZ = 31.19+1,
},
-- Cypress Flats
{
Coords = vector3(852.07, -2374.52, 30.15),
Heading = 355.0,
Size = {4.0, 1.0},
Distance = 2.0,
minZ = 30.15-1,
maxZ = 30.15+1,
},
},
Materials = {
-- Paleto Bay
{
Coords = vector3(-48.96, 6436.6, 31.49),
Heading = 315.0,
Size = {1.8, 3.0},
Distance = 2.0,
minZ = 31.49-1,
maxZ = 31.49+1,
},
-- Strawberry
{
Coords = vector3(-305.93, -1355.26, 31.39),
Heading = 0.0,
Size = {1.8, 3.0},
Distance = 2.0,
minZ = 31.39-1,
maxZ = 31.39+1,
},
-- Cypress Flats
{
Coords = vector3(853.76, -2384.17, 30.36),
Heading = 85.0,
Size = {1.8, 3.0},
Distance = 2.0,
minZ = 30.36-1,
maxZ = 30.36+1,
},
},
}

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