Guinarona National High School
Dagami, Leyte
Basketball Guidelines
GENERAL RULES:
1) All participants must meet the eligibility requirements listed in the Intramural Sports guidelines.
Each player must be a GNHS student.
2) All intramural participants must personally sign the Waiver Release and are responsible for their
own medical expenses.
3) Teams are responsible for keeping their players and spectators under control. Misconduct of
players, coaches, spectators can result in penalty, ejection or forfeiture of the game. Spectators
must also remain within the area designated by the IM Sports staff.
6) Alcoholic beverages, smoking, and pets are prohibited from all intramural contests.
8) Guinarona National High School rules apply except where GNHS Intramural Sports has made
adaptations.
The Game
1. All games shall be played on the date and hour scheduled.
2. The game shall be played between two teams of five (5) players. A team can play with a minimum
of four (5) players. A team’s roster shall have a maximum of 12 players.
3. Players can compete on one team regardless of elimination
4. All players must have checked in with the official and be recorded on the game sheet before they
are allowed to participate.
The Court
1. All games will be held at Brgy. Paraiso Basketball Court.
2. Limited space for spectators
The Players
1. A team shall consist of five (5 to 12 members. Teams must have a minimum of five (5) players for
the start and duration of the game.
Advisers must select 6 players coming from grades 7,8,9 and another 6 players from Grade
10,11, or 12. (see Game Time No. 1)
2. Captain - A speaking captain must be designated for each team. He/she alone may appeal to the
official, and then only on interpretations of the rules and player eligibility. Judgment calls may
not be protested. Protests must be filed immediately with the on duty supervisor.
Game Equipment
1. Intramural Sports will provide a game ball for each game. The game ball will not be used for
warmups. If teams want to use a warmup ball, they can check one out from the equipment desk.
Player Equipment
1. A player is required to wear a shirt (according to their color), shorts, and footwear (athletic attire).
2. Each player must also have a permanent number on their shirt (optional). Failure to wear a
similar color shirt or to have a number on the shirt will result in a player being ineligible to play.
3. All jewelry must be removed before participating, including bracelets. o If jewelry is found on a
person playing in a live game, they will be subject to a technical foul, no matter the half of the
game.
4. Players may not wear headwear containing any hard, unyielding material, or items containing
exposed knots.
5. Players may not wear pads or braces above the waist and may not wear casts anywhere on the
body.
6. Players may wear soft headbands, and knit or stocking caps, provided that the cap does not have
a bill or a knit ball on top.
7. Players may wear soft, pliable kneepads. Players may wear leg or knee braces only if the brace is
covered with at least ½” of closed cell, slow recovery rubber, or a material of similar thickness
and physical properties.
Game Time
1. Games will consist of two 10/20-minute running time halves with a 2-minute halftime.
First quarter is intended for players from Grades 7,8,0r 9.
2nd quarter is intended for players from Grades 10, 11 or 12.
3rd quarter for Grades 7, 8, or 9
4th or Final quarter would be combination of your players. (However, in case there are 6 fouls
for players from Grade 7, 8, or 9, the team can look for another players from their Grade level
only)
2. The clock will run continuously until the last minute of each half. At the first dead ball within the
last minute of the game, the clock will stop on all official whistles. We will use clock stop/start
procedures listed in National Federation of State High School Association rules.
3. The clock continues to run after a made basket.
4. No shot clock will be used.
5. Each team is granted (3) timeouts during the whole game. Timeouts will be one minute in length.
The game clock will stop for charged timeouts. Timeouts MUST be called by a player on the court.
6. Each team gets (1) time-out per overtime period. Unused timeouts do NOT carry over.
7. If a team attains a lead of 40 or more points at any time in the second half or 20 points or more
during the final 2 minutes of the game, the game will end.
8. A winner will be determined in the following manner:
There will be a two (2) minute overtime with the clock stopping after every dead ball under 1
minute. o If further overtimes are necessary, a one (1) minute overtime will ensue with the
same format used until a winner is determined
All team fouls will carry over from the second half and each overtime period. All player fouls
will carry over from the entire game. Each team receives only one (1) timeout in each
overtime period. Any bonus free throws will be shot throughout the entire overtime period(s).
Substitutions
1. Substitute players reporting into the game MUST check in with the scorer's table.
2. Substitutions are not to be made until acknowledged by one of the officials during a dead ball.
3. Substitute players must wait by the scorer's stand until summoned to come on the floor by one
of the officials.
4. If a player substitutes into the game incorrectly: entering in a live ball situation (subbing on the
fly), not waiting to be beckoned by the official, not checking in with the scorer’s table, etc., they
will be subject to a technical foul.
Violations
1. A jump ball will occur only at the beginning of the game and overtime. The team not gaining
possession on the initial jump ball will be awarded the ball when the next held ball situation
arises. Teams will alternate possession thereafter.
2. After any violation or foul, the ball is always awarded out of bounds at the spot nearest to where
the violation or personal foul occurred.
3. The ball becomes live when it is placed at the disposal of the thrower or free thrower.
4. The throw-in count ends when the ball is released by the thrower. It is a violation if the thrower
does not release the ball within five (5) seconds.
5. When a closely guarded five-second count (defensive player must be within an arm length of the
player with the ball) is reached anywhere in the front court, it becomes a violation, and the
defensive team is awarded the ball out of bounds.
6. During free throw attempts, a maximum of six (6) players are permitted to line up along the lane
for rebounding.
A. The defense must occupy the first space on each side (the lane space closest to the shooter).
Players may NOT position themselves on the block separating the lane spaces.
B. The offense has the option to occupy the second lane space on each side. If the offense does
not wish to occupy these lane spaces, the spaces will remain empty. The defense may NOT
occupy the second space on either side.
C. Two defenders may occupy the third lane space on one side. Both of the third lane spaces
may be occupied and, if taken, it must be occupied by the defense.
D. The fourth lane spaces on each side will not be occupied by either team.
Fouls
1. There will be no hand-checking in Intramural Basketball. Penalty: personal foul.
2. A team will be in the “bonus” on the opposing team’s seventh (7) team foul in each half, resulting
in a one and one situation. A team will be in the “double bonus” on the opposing team’s tenth
(10) team foul in each half, resulting in 2 bonus free throws.
3. An intentional foul at any time during a game results in two free throws and possession of the
ball out-of-bounds at the mid court opposite the scorer’s table.
4. All unsporting and contact technical fouls count toward a player's five fouls for disqualification
and toward team fouls in reaching bonus free-throw situations.
5. Fouls against the shooter will be shot throughout the game. A. An airborne shooter who is fouled
by an opponent while in the air, but after the ball is released on a try, is considered to be in the
act of shooting until both of the airborne shooter's feet return to the floor.
6. Dunking will NOT be allowed. Grasping the basket is never allowed. Dunking at any time, before
or after a game, or grasping the basket or slapping the backboard when the ball is clearly not
being attempted to be blocked will result in a technical foul. The dunked shot (if made) will not
count. The offender will be assessed a technical foul which will count towards the player's
personal foul total and the team foul total. In addition to loss of possession and two free throws
for the opposing team, the technical foul will serve as a warning to all other players on the
offender's team.
7. Any profanity or degrading of the officials will result in a technical foul. Continued verbal
harassment will result in a 2nd technical foul and expulsion from the game. Anyone expelled
from a game will be expected to be out of sight and sound before the game restarts. Failure to
comply results in forfeiture of the game.
8. Anyone who directs any form of verbal threat at either Intramural personnel or other
participants will be charged with a technical foul and expelled from the game.
9. Altercations involving two or more players will result in technical fouls.
A. The offending players will be expelled from the game.
B. They must meet with the Assistant Director or Coordinator of Intramural Sports before they
may participate again in any Intramural activity.
C. Outright fighting will result in expulsion and suspension from further Intramural
Participation for two years and charges may be filed with Judicial Affairs and Public Safety.
10. Team captains are responsible for the actions of their fans. Fans must stay behind the team
bench in the bleachers and may not enter the court during the game, including halftime.
Penalty: technical foul or forfeiture.
Sportsmanship
1. Sportsmanship is an important part of intramural sports.
2. Teams are responsible for keeping their spectators under control. Misconduct of spectators and
players may result in ejection and/or forfeiture of the game. Spectators must remain in the out-
of-play areas. Only players are permitted in the playing area.
3. Any player who uses foul language, violently protests a call, or curses an official or supervisor,
will be removed from the game and will automatically be suspended from his/her team's next
game. Any player who touches an official or supervisor will be placed on suspension from all
Intramural activities.
4. Teams shall assist in removing trash and equipment from their game area at the conclusion of
their game, if the area is determined to be not picked up by the team, the team will face a
deduction of sportsmanship rating.
Prepared by:
Mr. Rafael D. Aniano
In-charge