Introduction
Introduction
1
Outline/Learning Outcomes
n E-commerce statistics
n Definition of E-commerce
n Motivations for developing E-commerce
n Different types of E-commerce
n Examples of E-commerce
n Advantages of E-commerce
n Effects of E-commerce
n Business issues related to E-commerce
n Technical aspects of E-commerce
2
Number of E-commerce Sites in the World
30
25
20
Number (Million)
15
10
0
2019 2020 2021 2022
Source: https://www.markinblog.com/ecommerce-statistics/
3
Global Retail E-commerce Sales
9
7
US Dollars (Trillion)
0
2021 2022 2023 2024 2025 2026
Source: https://www.forbes.com/advisor/business/ecommerce-statistics/
4
E-commerce as Percentage of Total Retail Sales
30
25
20
Percentage
15
10
0
2015 2016 2017 2018 2019 2020 2021 2022* 2023* 2024* 2025* 2026*
Source: https://www.statista.com/statistics/534123/e-
*projected
commerce-share-of-retail-sales-worldwide/
5
Global Mobile Commerce Sales
4
3.5
2.5
US $ (Trillion)
1.5
0.5
0
2016 2017 2018 2019 2020 2021
Source: https://www.markinblog.com/ecommerce-statistics/
6
Global Social Commerce Sales
3.5
2.5
US Dollars (Billion)
1.5
0.5
0
2022 2023 2024 2025 2026
Source: https://www.forbes.com/advisor/business/ecommerce-statistics/
7
Top 10 E-commerce Countries
3000
2500
2000
US$ (Billion)
1500
1000
500
da
US
UK
ia
ain
ina
ea
ce
n
an
pa
d
an
or
na
Ch
Sp
In
rm
Ja
Ca
Fr
Ge
u th
So
Source: https://www.markinblog.com/ecommerce-statistics/
8
Number of E-commerce Users/Buyers
2.5
2
Number (Billion)
1.5
0.5
0
2014 2015 2016 2017 2018 2019 2020 2021
Source: https://www.markinblog.com/ecommerce-statistics/
9
Top Five Reasons for Online Buying
60
50
40
Percentage
30
20
10
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ts
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y
y
ou
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n
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is c
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ee
tu
sy
Us
ns
re
Fr
Ea
o
sy
up
Ea
Co
Source: https://www.markinblog.com/ecommerce-statistics/
10
Shopping Cart Abandonment Rate
80
78
76
74
Percentage
72
70
68
66
64
62
2015 2016 2017 2018 2019 2020 2021 2022
Source: https://www.markinblog.com/ecommerce-statistics/
11
Shopping Cart Abandonment - Reasons
Credit card not accepted
Not sufficient payment methods
Unsatisfactory return policy
Website errors
Could not see/calculate total order cost
Compl icated checkout procedure
Concern with providing credi t card…
Slow delivery
Need for creating an account
High extra costs
0 10 20 30 40 50 60
Percentage
Source: https://www.markinblog.com/ecommerce-statistics/
12
Top E-commerce Companies (June 2022)
based on Market Capitalisation
1200
1000
US Dollars (Billion)
800
600
400
200
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US
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Pi
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Source: https://www.statista.com/statistics/245340/leading-large-cap-e-commerce-companies-market-cap/
13
Popular Platform for Social Commerce
(Percentage of survey respondents who have made a purchase)
60%
50%
40%
30%
20%
10%
0%
Facebook Instagram YouTube Tik Tok SnapChat Twitter
Source: https://www.forbes.com/advisor/business/ecommerce-statistics/
14
Popular E-commerce Platforms – Market Share
Others
PrestaShop
OpenCart
Ecwid
SquareSpace eCommerce
WooCommerce
Shopify
0 10 20 30 40 50 60 70
Percentage
Source: https://www.markinblog.com/ecommerce-statistics/
15
Shopify
https://www.youtube.com/watch?v=wM-NT6hcw48
https://www.youtube.com/watch?v=u-Qfdn44rB4
n What are the key features?
16
Technological revolutions
n Industrial revolution – automation/mechanical
n Electronic revolution - computing
n Network revolution - connection
n AI revolution - intelligence
n Global connectivity
q FTP, emails
n Effective information retrieval
q Web-based systems
n Integrated systems and secure transactions
q E-commerce systems
n Mobile and intelligent systems
q M-commerce systems
18
What is E-commerce?
19
What are the differences between the
physical world and cyber world?
Physical World Cyber World
20
Interesting aspects ...
n New business rules:
q “No matter how far your competitors are, they are still one-
click away.”
q “No matter how big your company is, you are still limited by
say the 15-inch computer screen”
n E-commerce relies on IP; not only the Internet Protocol but also..
q Innovation and People
21
Academic aspects
n Commerce:
q sale and purchase of goods and services
n Electronic commerce:
q sale and purchase of goods and services by electronic
means
n Internet commerce:
q doing business on the Internet: a subset of E-commerce
n E-business
q a wider perspective
22
Types of commerce
Commerce
Internet ggg
Commerce
Reference
H. Chan, R. Lee, T. Dillon and E. Chang, E-Commerce: Fundamentals and Applications, John Wiley & Sons (England) 2001.
23
DIGITAL phenomenon
n What are the drivers of E-commerce?
D
I
G
I DIGITAL
T
A
L
Reference
H. Chan, R. Lee, T. Dillon and E. Chang, E-Commerce: Fundamentals and Applications, John Wiley & Sons (England) 2001.
24
Different types of E-commerce
Business Consumer
(organization) (individual)
Reference:
H. Chan, R. Lee, T. Dillon and E. Chang, E-Commerce: Fundamentals and Applications, John Wiley & Sons (England) 2001.
25
Examples
n B2C: www.amazon.com
q virtual store
n C2C: www.eBay.com
q auction system/service
n C2B: www.priceline.com (changed now)
q demand collection
q reverse auction
n B2B: www.alibaba.com
q marketplace for businesses
26
E-commerce scenarios
n Retailing (selling tangible goods)
q More customer control
q Mass customization
q Real-time
q Hub-based
29
Traditional commerce vs. E-commerce
n Marketplace => Marketspace
n Fixed pricing => Dynamic pricing
n “Hard” goods => “Soft” goods/Hybrid goods
n Standard product => Customized product
n Supply driven => Demand driven
n Mass marketing => Personalized marketing
References
E. Turban et al., Electronic Commerce – A Managerial Perspective, Prentice-Hall, Upper
Saddle River, NJ, 2000.
A. Hartman et al., Net Ready: Strategies for Success in the E-conomy, McGraw-Hill, New York,
2000.
30
Porter’s five forces
n New competitors
n Existing competitors
n Bargaining power of customers
n Bargaining power of suppliers
n New substitutes
Reference:
M. E. Porter, "Strategy and the Internet", Harvard Business Review, March 2001.
31
Effect of E-commerce : Porter’s model
Let’s think about how the traditional travel agents are affected by E-commerce.
n The entry cost is lower because it is easier to set up electronic travel agents on
the Internet.
n Competition is intensified because competitors (both local and global) can offer
better customer services on the Internet.
n The bargaining power of suppliers is increased because they can reach the
consumers directly through the Internet.
n Some companies may enter the market by using a new business model (e.g.,
Priceline sells air-tickets using the “name-your-price” model).
Reference:
M. E. Porter, "Strategy and the Internet", Harvard Business Review, March 2001.
32
Effect on the value chain
Customer e-broker
Supplier
Distributor
33
Internet-enabled value chain
According to Michael Porter's model, here are some possible
enhancements on the Internet-enabled value chain for a
bookstore.
Reference:
M. E. Porter, "Strategy and the Internet", Harvard Business Review, March 2001.
34
What are the advantages of E-commerce?
n To consumers:
q SEE better: Search, Evaluate and Execute better
n To businesses:
q Profit = Revenue - Cost
q E-commerce can increase revenue and decrease
operating cost
References
R. Kalakota and A. B. Whinston, Electronic Commerce – A Manager’s Guide, Addison-Wesley, Reading, MA,
1997.
G. P. Schneider and J. T. Perry, Electronic Commerce, Course Technology, 2000.
E. Turban et al., Electronic Commerce – A Managerial Perspective, Prentice-Hall, Upper Saddle River, NJ,
2000.
35
E-commerce technology
n Ubiquity – anywhere, anytime
n Global – one global cyber space, no boundary
n Standards – Worldwide Internet-based standards
n Richness – multimedia information
n Interactivity – real time customer interaction
n Personalization/customization – customized
information and promotion
n Social networking – user-driven content (“many-to-
many” connectivity)
Reference: K. C. Laudon and C. G. Traver, E-Commerce 2014 / 2020-2021, Pearson, 2013 / 2020.
36
Evolution of E-commerce
Phase 1: Phase 2: Phase 3:
Invention Consolidation Re-invention and
Integration
Driven by Internet Driven by business Driven by business and
technology multi-technologies
Focus on revenue Focus on profit Focus on customers and
(“make sense”) (“make cents”) competitiveness
Entrepreneurial Adoption by large Full adoption
companies
Pure cyber “Brick and clicks” Hybrid/integration
Reference: K. C. Laudon and C. G. Traver, E-Commerce 2014 / 2020-2021, Pearson, 2013 / 2020.
37
Three-tier technical model
Server side
38
Basic technical model
Internet Database
Intranet
Firewall
(Secure)
39
Technical building blocks
n Web system and protocols (HTTP)
n Web development (HTML, CSS, JavaScript, React, Node.js etc.)
n Security:
q network layer: firewalls, VPN
n Payment (4Cs):
q Credit card, Check, Cash, Credit/debit (funds transfer)
n Others:
q Recommendation algorithms
q Blockchain, cryptocurrencies, NFT
q Metaverse
q Artificial intelligence
40
Framework for this subject
Applications
Web
Web System Programming/ Security Payment Others
Development
Business Model
41