OP1 Field Notebook 1v5a
OP1 Field Notebook 1v5a
A Guidebook
Field A Notebook
A Reference Book
This book combines a formal reference with your own notes and
comments, bringing together a detailed guide, user templates and tips
alongside a record of your own comments which can be captured in the
te n here Here
Can be writ
wide margins or blank pages allocated for note taking.
Your Notes
The style and sections are laid out with walkthroughs, step by step guides
and illustrations in order to cover multiple learning styles.
(Blue)
[Shift]
[Shift] + [Mic]
Some buttons carry symbols representing the specific function, for example
the Synth, Drum, Tape, Sampler buttons are marked with unique symbols.
When referring to these buttons the same convention using square
parentheses containing descriptive text is used i.e. [Drum], [Tape] etc.
Shift
Did you
know?
[Synth] [Drum] [Tape] [Mixer] e.g. [Play], [Shift], The und
has velcr erside of the OP-1
Arrows [Left] & [Right] o pads to F
a surfac help fix to
e
I 2 3 4 IN …..
8
M2
Internal Microphone
Audio Out
3.5mm Stereo Jack
8 Audio In
Status Indicator 3.5mm Stereo Jack
Charge State & Audio Levels
USB Type C
Power, Audio & MIDI
On / Off Indicator
Lit Green is On
On / Off Switch
Down is On
field
Typically Battery Life is 24 Hours for the OP-1 Field. Ensure battery is charged at a minimum of
every 6 Months to keep the condition healthy. Hold [Help] to check battery charge state.
2 3 4 5 6 7 8
I 2 3 4 IN OUT
2 Octave Keyboard
Shift
field
Hi Resolution,
Hardened Glass,
Flush Display
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
7 M1 [7] 8 M2 [8]
7 Selects drum / synth preset 7. In tape mode, 8 Selects drum / synth preset 8. In tape mode,
M1 ‘Memory slot’ M1 stores tape and mixer M2 ‘Memory slot’ M2 that stores tape and mixer
parameter settings. parameter settings.
Rotary Knobs (Blue) (Ochre) (Grey) (Orange) Track Buttons [T1] [T2] [T3] [T4]
Multi-Functional control knobs. Function will be
2 Selects Tape Tracks. Also selects dynamic
context sensitive, based on the selected option. 3 4 functions based on the options displayed above.
Charging Active
3 The OP-1F Power LED will illuminate red and
may flash slowly when the battery is low to
indicate charging. Green will be fully charged.
Right Edge
On Off
Up / Set towards front panel Down / Set towards bottom
Startup Page
1.4.2
The help button gives access to several helpful functions. When a synth or
drum engine is selected, pressing help will display the preset loaded and
show the T1 to T4 button purpose and state. Also a a quick start user guide
is accessible when using shift and help. The battery charge state is also
shown on the right side led bar anytime the help button is held.
Hold [Help]
Help will display a help screen page Press Help while holding a keyboard
associated with the mode selected. Also key to check the note. This will display
hold [Help] + another button for further the note played i.e. C, C#, D etc
help information.
General functions will show the The battery charge state is also
current mode and the function TAPE displayed on the LED bar on the
served by the ‘T’ buttons. right when holding [Help]
2 3 4
Synth / Drum Engines will The FX and LFO slots will show
display the currently selected tagged if the effect is active.
preset slot number, preset 2 PADDY
*
name and the asterisk, if LFO LFO
shown, indicates the preset has
been edited but not saved. FX LFO OFF ON
USER GUIDE
PREV PG DN PG UP NEXT
Audio Path
Sequencer Keyboard Internal Mic Line In
USB
Sound Engines Audio
Sampling
Envelope
LFO Internal
Various FX
FM Radio Audio
Destinations
Style Tape
Studio Track 1 Track 2 Track 3 Track 4
Vintage
Tape Store
Porta 1 2 3 4
Disc 5 6 7 8
Mixer
Track 1 Track 2 Track 3 Track 4
EQ Bus
FX Bus
Drive
Master Out
Volume Level
100%
Start / Loop In (empty circle) & Out (filled circle) Markers Ochre
1 0:03:12 1 0:03:12
100% 100%
The Tape Mode display will represent the playback / stopped mode with
white / grey display animations. When recording, the record symbol is shown
and the reels and tape will be animated in red. Image will represent the
active Tape Mode.
Jump Left [Shift] + [Left] Jump playhead earlier to prior beat marker.
Jump Right [Shift] + [Right] Jump playhead later to next beat marker.
Beat Marker Resolution [Shift] + [Stop] Adjusts tape grid beat marker resolution.
1. Features that can be used without Tape Mode being active. These functions operate
generically in the OP-1F in or out of Tape Mode while others will need Tape Mode to
be active to operate.
2. If not in Tape Mode activating these commands will automatically switch to tape mode.
Tape mode allows the playback and recording of the 4 tape tracks. Editing
can also be performed in Tape Mode.
1. Press [Tape]. The Screen will display the main tape mode page.
1. Press [Play] to play the tape tracks in the normal forwards direction.
Playback will commence as soon as the button is pressed and will start
from the current start or paused playhead position.
2. Hold [Shift] + Press [Play] to play the tracks in the reverse direction.
Playback will commence or change direction as soon as the buttons
are pressed. This will play from the current start or paused position.
Shift
The tape control functions are located in the bottom left side of the OP-1F.
Some of these buttons are multifunctional but control of playback and recording
are always active. Editing is performed when in tape mode.
3. Select a track for recording. Press a [T1], [T2], [T3] or [T4] button below
the display. These buttons represent tape tracks 1-4 respectively.
5. Position the tape to desired position. Press [Stop], [Stop] to set the
playhead to the start or Turn (Blue) to set the playhead position.
Jumping to beat markers or creating a loop is also useful.
6. Press record [Rec] + [Play] to start recording. The tape reels will be
shown red and the record symbol displayed. Recording will start
immediately these buttons are pressed.
10. Note that the audio sample from a synth or drum sampler can also be
copied from the sampler engine and pasted into a selected location of
tape using the [Lift] and [Drop] functions.
1. In Tape Mode with playback stopped, Press [Shift] + [Rec]. The tape
will be put into record arm mode.
2. The tape reels will be lit red while stopped but recording will only start
when [Play] is pressed.
The tape in OP-1F can be rewound, fast forward and the playhead can
jump to earlier or later tape beat markers. These tape features only operate
when Tape Mode is active. This is done by pressing [Tape].
1. Hold [Left] to rewind the tape. The rewind symbol is shown and the
tape is shuttled backwards. This function operates when the tape is
stopped or when it is playing.
2. Hold [Right] to fast forward the tape. The fast forwards symbol is shown
and the tape is shuttled forwards. This function operates when the tape
is stopped or when it is playing.
1. Hold [Stop] + Press [Left]. The playhead jumps to the start of tape reel.
This function operates when the tape is stopped or when it is playing.
2. Hold [Stop] + Press [Right]. The playhead jumps to the end of the tape
reel. This function operates when the tape is stopped or when playing.
1. Hold [Shift] + Press [Left]. The playhead jumps to the prior beat marker.
This function operates when the tape is stopped or when it is playing.
2. Hold [Shift] + Press [Right]. The playhead jumps to the next beat
marker. This function operates when the tape is stopped or when it is
playing.
3
(Blue) [Loop]
Scrub Tape Position Loop On or Off.
T1
T2
T3
T4
I 2
IN OUT
[In] [Out]
Loop IN Point. Loop OUT Point.
(Ochre)
Turn to finely adjust the Loop Out (Ochre)
and Loop In [Shift] + (Ochre)
Once a loop has been set and is active, any playback or recording will operate
within the loop markers. It is good practice to use beat markers as a guide when
setting loop positions to align to specific bar intervals.
1. The Loop In point also acts as a start point, even when a loop is
inactive. When the tape is already stopped, pressing [Stop] will move
the playhead to this start point position. This start point is indicated by
the open, ochre coloured circle on the tape display.
2. Adjust the playhead position to the point from which to assign the loop
in / start position. The playhead is the reference.
3. Press [1] IN button at the point to set the tape / loop starting point. A
Small empty, ochre circle is shown to indicate this position.
1. The Loop In and Out points set a loop range. This is indicated using an
open, ochre coloured circle on the tape display for IN and solid filled
circle for OUT.
4. To turn the loop on or off, Press [3] Loop button. This will cycle the loop
range to be active, shown with an ochre line joining up the In/Out points
and loop symbol is displayed on the tape page. When the loop is
inactive the end point and adjoining line is shown greyed out.
If a loop in and out marker is set to the same point, a loop will not play. There
must be some tape between the two markers in order to set the loop on. Be
careful not to set markers so close that the tape playback appears to be stopped.
This may be an interesting creative option to add a jitter over a small region
Studio 4-Track
Vintage 4-Track
Porta 4-Track
2. The Tape Browser will be presented and the current tape type model
will be displayed.
3. Turn (Blue) Knob to scroll through the available Tape Types. The
currently active model is named in the header and in the device model
illustration. The available tape reels are also shown on the right.
Tape Browser
MIN 2023- 0#0
6
2023- 0#02
Tape Page
TYPE
100% 4-TRACK
STUDIO
1 2 3 4
Vintage 4-Track
DUR
Tape Browser
MIN
6
Tape Page
TYPE
1:1 4-TRACK
VINTAGE
1 2 3 4
Porta 4-Track
1 0:03:12 1:1 PORTA 4-TRACK TAPES
4 979-023#0
DUR
Tape Browser
TYPE
4-TRACK
1 2 3 4 CHROME
46.02
6 MIN 2023- 0#02
Tape Page
TYPE
4-TRACK
MD DIGITAL
1. Hold [Shift] + Press [Tape]. The Tape Browser window will open.
2. Tape reels can be created for each tape type but a maximum of 8 tapes
can be stored in total across all types. The ‘New’ command will be
greyed out and some commands are ignored if all reel slots are full.
4. A new reel based on the selected tape type will be prepared and stored
alongside the type model. These are visible in the tape browser. The
display will revert to Tape Mode. The reel is automatically named based
on current year / day and sequential number.
I 2 3 4
[T3]
Create a New Tape
The terminology differs between the Tape Types. The Studio and Vintage
models refer to Reels while the Porta refers to Tapes and Disk Mini to Disks.
While the audio character is different, the functionality and processes applied
are the same for all. These terms can be used interchangeably in the
descriptions and instructions.
1. Hold [Shift] + Press [Tape]. The Tape Browser window will open.
2. Browse to select a tape. Use (Blue) knob to browse Tape Types and
(Ochre) knob to browse through to highlight a reel, tape or disk. The
highlighted reel is indicated in white text.
DELETE DISK?
PRESS ALL TRACK KEYS -4
TO DELETE DELETED
979-023#0
2 3 4
1. Hold [Shift] + Press [Tape]. The Tape Browser window will open.
2. Browse to select a tape. Use (Blue) knob to browse Tape Types and
(Ochre) knob to browse through to highlight a reel, tape or disk. The
highlighted reel is indicated in white text.
3. Press [T2] to select ‘Load’. If the currently loaded tape is highlighted the
load option will be greyed out as unavailable.
4. The tape is immediately loaded into the current project. The current
tape mode will be presented on the display.
1. Hold [Shift] + Press [Tape]. The Tape Browser window will open.
4. The edit cursor will appear on the first character of the name.
• To move the cursor character edit position, Turn (Blue) or press the
[Left] or [Right] buttons.
5. Once editing is complete, Press [T1] for ‘OK’. This will save the new
name for the reel. The option to cancel without saving is also available,
Press [T3] to Cancel.
(Blue)
Move Cursor
AB C D E F G H I J
KLMNOPQRS
(Ochre) TUVWXYZ#-
Change Character 0123456789
Just like real tape, the OP-1F offers the opportunity to edit its virtual tape
tracks. Tape can be cut, spliced, deleted and moved within the tape reel
spool across all 4 tracks. The tape playhead acts as a reference when
editing tape. A take is defined as a recorded region of a tape.
41 0:03:12
100%
Move playhead over the lift target region & selected track.
T1
T2
T3
T4
T1
T2
T3
T4
Editing tape uses the playhead as it’s lift, drop and splice point marker. It is useful to
use the tape beat markers as a guide. Remember that [Shift] + [Left] or [Right] can
jump the playhead to beat marker positions and beat markers can be adjusted with
[Shift] + [Stop]. Normal tape playhead adjustment can be made with [Left], [Right] or
by turning the (Blue) knob to scrub tape at precise points.
▌MOVING A TAKE
2. Select the track with the target take using [T1] to [T4].
3. Manoeuvre the playhead position to a point over the take to lift / cut.
The playhead is the reference. The target take will be shown in red.
4. Press [Lift]. The take will be ‘lifted’ from the tape to the clipboard.
Essentially the take is cut and erased from the original track position.
5. If another track is the destination, select the track using [T1] to [T4].
7. Press [Drop]. The take will be ‘dropped’ from the clipboard and pasted
into the new destination. Essentially the take is erased from the original
track position, although it can be pasted / dropped back in if a copy/
paste style rather than cut/paste process is required. Multiple drops are
possible from the most recently lifted take in the clipboard.
1. Set a loop. The start / in and end / out points covering the region to lift.
Set the playhead over this loop region.
2. Hold [Shift] + [Lift]. All takes from all tracks within the loop range are
trimmed and lifted to the clipboard.
4. Press [Drop] to drop all the lifted audio regions to the new location on
the respective tracks.
5. Hold [Shift] + [Drop] to merge all lifted audio and ‘bounce’ to a single
audio file. This is then dropped into the current track at the selected
location. This is based on the output audio i.e. includes the mixer
settings.
Tape can also be trimmed and sliced using the OP-1F [Split] function.
Takes can also be spliced together. The lift and drop editing functions
assisting with the moving of tape takes.
41 0:03:12
100%
Move playhead over the split target region & selected track.
T1
T2
T3
T4
[Split]
Splits the take at the playhead position.
Divides the Region
T1
T2
T3
T4
[Shift] + [Split]
Joins the nearest track take to the active take at the playhead position.
Merges the Regions
Splitting and Splicing tape can be a precise process using the playhead as the
reference. Try using the loop function to help zoom in and out of specific areas.
Remember that [Shift] + [Left] or [Right] can jump the playhead to beat marker positions.
Normal tape playhead adjustment can be made with [Left], [Right] or by turning the
(Blue) knob. Also consider using the shift + lift and drop functions within a loop. These
trim the takes to the loop boundaries.
▌DELETING A TAKE
2. Select the track with the target take to delete using [T1] to [T4].
3. Manoeuvre the playhead position to a point over the take to erase. The
playhead is the reference. The target take will be shown in red.
4. Press [Lift]. The take will be ‘lifted’ from the reel to the clipboard.
Essentially the take is erased from the original track position.
▌SPLITTING A TAKE
1. Select the track with the target take to split using [T1] to [T4].
2. Manoeuvre the playhead position to a point over the take to split. The
playhead is the reference point to split the take. The target take will be
shown in red.
3. Press [Split]. The take will be divided into two separate takes at the
playhead point. The early take is rendered inactive and shown blue and
the later take will be the active one in red.
1. Select the track with the target takes to join up using [T1] to [T4].
2. Use the lift and drop command to manoeuvre the position of the takes
to edit. Align the takes to be merged within a short space of each other.
If the distance is too large then the splicing will not occur.
4. Press [Shift] + [Split]. The red take will be merged together with the
other nearest blue take from the playhead point. The two takes and
playhead will need to be within a fairly close proximity of each other for
splicing to work. The takes are merged and will be shown as a single
region, coloured red.
A number of tricks can be performed within the tape function using the
buttons [1] - [8]. These are ideal to add interest and variation during live
performances and creative ad lib session. The Loop elements with buttons
[1] - [3] have already been covered. This section will explain the tape
brake, reverse and chop effects as well as an introduction to the two
memory functions. These functions operate in the Tape / Mixer pages and
all 8 buttons revert to preset selection when in the Drum or Synth functions.
.
I 2 3 4 5 6 7 8
IN OUT
Loop In [1] Sets the loop in point and playback start point
1. These effects are applied only when the button is held and are cleared
when the button is released, returning to normal playback. Multiple
effects can be applied simultaneously.
2. These memo storage slots are applied only when the button is held and
a parameter is adjusted. Recalling the stored parameter values is only
applied while holding a Memo button M1 or M2.
2. Hold [4], Brake Button. The playing tape will slow down and then stop.
3. The tape time clock will continue its progress in the background to
ensure that once the break key [4] is released, the tape will continue
playback from this ‘background’ real time position.
2. Hold [5], Reverse Button. The playing tape will immediately reverse the
playback and continue in reverse while the button is held.
2. Hold [6], Chop Button. The playing tape will immediately scrub
playback, synchronised to the tempo, at the current playhead location.
The M1 and M2 Memo buttons store parameter values that can then be
temporarily recalled for the duration of the memo button hold. This is a
great on-the-fly feature to add variation and punch in creativity. The recall
operates only in the active Tape / Mixer page.
1. Identify the parameter element to change and open its page. These are
typically mixer page values, for example; Mixer > EQ Page [T2], ‘Low’
value setting. This will only capture the current page values and
changing values in another page will overwrite the parameter values.
2. Hold [7] or [8] + Adjust Parameter. For example hold a memo button [7]
for M1 or [8] for M2 then adjust the (Blue) Knob for EQ Low.
3. Release the memo button. The parameter value is stored in the memo
key location M1 or M2 selected.
1. Ensure the Tape or Mixer page or subpage is active. Hold Memo M1,
[7] or M2, [8].
2. The stored values will be recalled for the duration that the button is
held. The original values return once the button is released.
Press to recall or
release to reset to
original values
LOW MID HIGH CLEAN
4 5 6 7 8 I 2 3 4 2
MEMO 5 6 7 8
IN OUT
MEMO
Drum mode gives access to the two percussive engines, Dbox and Drum.
Dbox is a 2 oscillator drum synthesizer while Drum is a percussion based
stereo sample player. Drum mode is accessed by pressing [Drum]. As well
as the engine itself, a drum envelope is also provided. The generic effects
and modulation can also be applied. The Track buttons T1-T4 select
between the engine, envelope, effects and LFO options.
[Drum]
Select Drum Mode
SHORT ATTACK
[T1]
Drum Main Page I 2 3 4
[T3] Effect
FREQ FEEDBACK
46
DELAY SIDEBAND
40 Optional
[T4] LFO
FILTER
30
SOURCE AMOUNT DEST PARAMETER
Optional
1. Press [Drum]. Drum mode is selected, the initial page will show the
drum engine parameters and settings for the selected engine.
2. Press any Keyboard [Note] Key. The drum ‘hit’ assigned to the note will
play. This may be a DBox setting or Drum Sample slice per note
depending on the active drum engine.
3. The note will play on each press. If the sequencer is active, the
sequenced pattern may start playing when a note is held.
[Help] + [Note]
C Displays the triggered note value
3. Turn (Blue) to select between the Dbox and Drum engine. The
highlighted option in white text is the active engine.
4. It is important to note that this method only selects the drum engine
and does not change any preset settings. Presets capture all engine,
envelope and any applied effects or LFO settings held in pages T1-T4.
This process only selects the engine.
All of the OP-1F Synth and Drum engines use presets as a means of
storing the settings. The process here applies to both drum and synth
mode. Buttons [1] - [8] operate as quick sound selection buttons, each of
which stores a drum kit preset. A full preset library is also available for each
engine and these are the source for assigning to the sound selection
buttons. The preset library is found in the engine / preset browser.
1 [Drum]
Select Drum Mode
DBOX AEROPLANE 3
7 DRUM APES ARE US
CHERRY [Shift] + [1] - [8]
CLASSIX
EXOEX Open Preset Browser
GRITS
HARD SPUNCH
LUBOWA
MICROSCOPIC
I 2 3 4 5 6 7 8
IN OUT
Drum Drum
Effect
Engine Envelope
LFO
[T4]
2. Press [1] - [8] sound selection button to select a stored preset. Each of
the sound selection buttons carry a stored preset.
3. The preset, containing the settings for the engine, envelope and any
applied effect or LFO settings will immediately be selected as active.
4. Turn (Blue) knob to select a drum engine. Either Dbox or Drum are
available each with its own preset library.
5. Turn (Ochre) or any other knob except (Blue) to select a drum preset.
The preset, containing the settings for the engine, envelope and any
applied effect or LFO settings will be assigned to the quick sound
selection button chosen in step 2 above.
2. Hold [Help].
[Help]
3 WORKSHOP Displays the currently loaded preset sound selection
number & name
▌SAVING A PRESET
2. Hold any of the [1] - [8] sound selection button for 5 Seconds. The
save timer will display showing the quick sound button number.
2 SAVING
3. Turn (Blue) to navigate to the ‘SNAPSHOT’ folder. This folder will only
be present if a preset has been previously saved.
5. With the target preset highlighted, text white, Press [T4] to Delete.
NAME DEL
The saved presets have a default naming convention, unless renamed. This is based on
the day / year that the preset is saved and the OP-1F date / time setting.
YEAR - DAY OF YEAR # SEQUENCE NUMBER e.g. 2023 - 121 = 1st May, Number 01
3. Turn (Blue) to navigate to the ‘SNAPSHOT’ folder. This folder will only
be present if a preset has been previously saved.
4. Turn (Ochre) or any knob except (Blue) to navigate to the saved preset
to rename. The user snapshots by default are saved with an assigned
name associated with the current year, day of the year when saved
along with a sequential number.
5. With the target preset highlighted, text white, Press [T1] to Rename.
6. The edit cursor will appear on the first character of the name.
• To move the cursor character edit position, Turn (Blue) or press the
[Left] or [Right] buttons. Also press [T2] to move to the next
character in the string of characters.
7. Once editing is complete, Press [T1] - OK. This will save the new name
for the preset. The option to cancel without saving is also available,
Press [T3] to Cancel if required.
(Blue)
Move Cursor
AB C D E F G H I J
KLMNOPQRS
(Ochre) TUVWXYZ#-
Change Character 0123456789
The Stereo Drum Sampler engine operates using a single sample, typically
with multiple drum hits. The sample is then ‘sliced’ and mapped across the
keyboard notes to represent a drum kit. Each drum hit is represented by a
note key on the keyboard. The main drum page is selected using [T1].
[Drum]
Select Drum Mode
[T1]
I 2 3 4
Drum Engine Sample Page
F2
L Sample
Left
Sample
Right
Hold [Shift]
Additional Parameters
F2 L R ATTACK 0 +0
L
Smpl 10
Snare 1
Snare 2
Smpl 8
HH Op
Tambo
Kick 1
Kick 2
Clap
Rim
F# G# A# C#
Example: Note ‘B’
mapped to a
Tambourine
F G A B C D
The drum engine page, accessed via [T1] has a number of setup
parameters which allow mapping of the sample sections to the keyboard
notes. The knobs perform adjustments of parameter values. This process
creates drum kits which can be saved as presets.
[Drum] F2
[T1] for Drum Sample L
I 2 3 4
R
Shift + Turn Blue Shift + Turn Ochre Shift + Turn Grey Shift + Turn Orange
Shift + Tap Blue Shift + Tap Ochre Shift + Tap Grey Shift + Tap Orange
Stereo Mode
Switch control
between the L-R
Stereo panning and
the A-B mono stacking
of the left / right side.
Try experimenting with extreme pitch setting and unusual adjustments. This can provide good
inspiration and help develop and capture sound design ideas
Mapping
A primary process with the Drum Sampler is to load a single sample with
multiple drum hits into the engine and edit the map for each hit across a
range of keyboard keys. More details on sampling is provided later.
2. Press [Drum] for Drum Mode and Press [T1] for the sampler page.
3. Press the first ‘F’ note on the keyboard which will select and audition
the note. This note will host the first sample slice map.
5. Check Gain. If the audio level is too quiet or loud, adjust the gain for the
sample slice. Hold [Shift] + Turn (Orange) to set the gain. The key note
can be pressed to audition while doing so.
7. Play Mode. It is useful to set a gated play mode. This will play the slice
from the start only while the note is held and makes the setting of in
and out positions easier.
8. To set the In / Start point, Turn (Ochre). For fine adjustments, zoom into
the start area. To Zoom, Tap (Ochre).
9. To set the Out / end point of the slice, Turn (Grey). For fine
adjustments, zoom into the end region. To Zoom, Tap (Grey).
10. Check Attack Fade In. If needed adjust with [Shift] + Turn (Grey).
11. Iterate through steps 3-8 using the other keyboard note keys until a
drum kit is assembled across the keyboard.
12. As an optional tip, copy the edited slice to the next key to speed up
workflow. This will copy / paste the settings and only the In/Out points
need editing. To copy the source note, Hold [Note] + [Lift]. Then to
paste into a new target note key, Hold [Note] + [Drop].
Play Mode
The play mode will determine how the sample slice plays from its IN point
to its OUT point. The behaviour also is based on the note key played i.e.
held or pressed / lifted.
Group choke means that each time a grouped choke sample slice is
triggered, any other actively playing slice defined with a group play mode
will then stop playing. This emulates the choke behaviour of a drum kit for
example where an open Hi-Hat is played then when the same Hi-Hat is
closed it chokes / curtails the open sound.
Loop will simply play the slice IN to OUT continuously (unless played in
reverse then OUT to IN) as long as the note key is held and then will stop
playing when the note is lifted.
1. Play Mode determines how the sample slices will play back when
triggered by the key note. These can be set during mapping, but may
also be changed for the final application need.
2. Press [Drum] to select Drum Mode and Press [T1] to ensure the
sampler page is on display
Gated Playback.
Play only while key is held. Plays from start, stops when released.
One-Shot Playback.
Plays through fully from in / start to out / end once a key is pressed.
Gated. Play only while key is held. Plays from start, stops when released.
Sample IN OUT
Slice
Note On Note Off
Sample IN OUT
Slice
Note On Note Off
Group Choke. One-Shot but another group choked key cuts off the initial grouped key.
Sample IN OUT
Slice
Note On Note Off
A G
C G
Loop. Plays the slice continuously on loop in to out, in to out while ever a key is held.
Sample IN OUT
Slice
Note On Note Off
Note On
Panning
Samples in the OP-1F are stereo with the ability to control the left / right
stereo panning for each sample slice created. Stereo panning is the default
configuration. In addition, stacking mode is an alternative option that
adjusts the balance between the A and B sides to a mono out.
1. Press [Drum] to select Drum Mode and Press [T1] to ensure the
sampler page is on display
3. Select Stereo Mode. Hold [Shift] + Tap (Ochre) to toggle the setting.
L R L R
+
L R A B
Out Out
Stereo Spread
Balanced Mix
Stereo Out
In In
F2
F2
R
R
L
5. The Drum folder will be visible as will the Synth folder. These can be
copied to the PC / Mac hard drive if required for backup.
6. Select your AIF Audio sample file and copy it from the PC / MAC and
into the ‘drum /snapshot’ folder location in the OP-1F file structure.
7. Once completed, ‘Eject’ the disk, Press [T4] to ‘Eject’ from the OP-1F
or select ‘Eject’ on the PC / Mac.
8. The OP-1F will prompt that the patch structure has changed and to
‘Press any Key’ to continue.
[Drum]
Select Drum Mode
[T1]
I 2 3 4
DBox Engine Page
Applied to
selected Note
Oscillator 1
Filter
Mode - Cross Modulation
Sync 1 2 3 4 5 6 7 Cutoff
Oscillator 2
Diagram is for illustration purposes and should only be used as a general guide. This does
not represent the exact schematic design of the OP-1F DBox. Teenage Engineering always
retain that element of mystery and puzzlement around the design of their features.
I 2 3 4 2 6
ENVELOPE 2 SHORT ATTACK
SHORT ATTACK
Shift + Turn Blue Shift + Turn Ochre Shift + Turn Grey Shift + Turn Orange
The note assigned to the patch is also displayed on the Dbox page as a
blue note in the keyboard graphic. This allows a different patch to be
applied to each key and therefore to build drum kits from various Dbox
patches.
3. Turn (Blue) to select between the DBox and Drum engine. The
highlighted option in white text is the active engine. Select ‘DBOX’.
4. It is important to note that this method only selects the drum engine
and does not change any preset settings. Presets capture all engine,
envelope and any applied effects or LFO settings held in pages T1-T4.
This process only selects the engine.
6. Press the first ‘F’ note on the keyboard which will select and audition
the note. This note will host the first Dbox patch.
• Pitch X-Fade. Turn (Blue) to adjust. Tap the note to audition. This is
the primary pitch driven by the keyboard.
• Wave Shape. Turn (Ochre) to adjust the wave shape and hence
the timbre of the sound.
8. Oscillator 2.
• Pitch. Hold [Shift] + Turn (Blue) to adjust. Tap the note to audition.
This is synchronised to note played and oscillator 1.
• Wave Shape. Hold [Shift] + Turn (Ochre) to adjust the wave shape
and hence the timbre of the sound.
12. Select another note key ie ‘G’ and develop the sound for this note.
13. As an optional tip, copy the DBox parameters to the next key to speed
up workflow. This will copy / paste the settings and the sound can be
developed further. To copy the source note, Hold [Note] + [Lift]. Then to
paste into a new target note key, Hold [Note] + [Drop].
14. Once complete, save as a new preset. Keep hold of any Sound
Selection buttons [1] - [8] to save the preset. This will also save the
preset as a snapshot.
[Drum]
Select Drum Mode
[T2]
I 2 3 4
DBox Engine Envelope
(Orange)
Attack & Release Time
(Blue) (Grey)
+/- Attack +/- Release
(Ochre)
Level - All
Kick (Main) F
F# Kick (Alternate)
Snare (Main) G
I
G# Snare (Alternate)
Rimshot
2
A
A# Handclap
Tambourine
3
Sample 8
4
C
C# Hi Hat Open
Sample 9
IN
D
I
D# Hi Hat Closed
Sample 10
OUT
2
Sample 11 F
3
F# Cymbal Ride
Sample 12 G
4
G# Cymbal Crash
Sample 13 A
5
A# Sample 15
Sample 14 B
6
Bass 1 C
7
C# Bass 2
Bass 3 D
8
D# Bass 4
Bass 5 E
The convention illustrated is for guidance only. This doesn't not have to be
applied and any individual user or alternative format is perfectly acceptable.
Name
F# G# A# C# D# F# G# A# C# D#
F G A B C D E F G A B C D E
Name
F# G# A# C# D# F# G# A# C# D#
F G A B C D E F G A B C D E
Name
F# G# A# C# D# F# G# A# C# D#
F G A B C D E F G A B C D E
Dbox Templates
Name
Name
Name
Name
Dbox Templates
Name
Name
Name
Name
Synth mode gives access to the thirteen synth engines, each with its own
unique character and format. Synth mode is accessed by pressing [Synth].
As well as the engine itself, a synth envelope is also provided. The generic
effects and modulation can also be applied. The Track buttons T1-T4 select
between the engine, envelope, effects and LFO options.
[Synth]
Select Synth Mode
0 7
8 SHORT ATTACK
[T1]
Synth Main Page I 2 3 4
[T3] Effect
DISTANCE
52
MIX
GATE Optional
COLOR
[T4] LFO
AMPERE
MIDI 30
AMOUNT DEST PARAMETER
26 00
AMP
Optional
1. Press [Synth]. Synth mode is selected, the initial page will show the
synth engine parameters and settings for the selected engine.
2. Press any Keyboard [Note] Key. The note will play. This may be one of
the synth engines or a synth sample depending on the active engine.
The keyboard covers 2 octaves starting at ‘F’.
3. The note will play on each press. If the sequencer is active, the
sequenced pattern may start playing when a note is held when
operating in the synth page.
[Help] + [Note]
C Displays the triggered note value
4. It is important to note that this method only selects the synth engine
and does not change any preset settings. Presets capture all engine,
envelope and any applied effects or LFO settings held in pages T1-T4.
This process only selects the engine.
All of the OP-1F Synth and Drum engines use presets as a means of
storing the settings. The process here applies to both drum and synth
mode. Buttons [1] - [8] operate as quick sound selection buttons, each of
which stores a synth preset. A full preset library is also available for each
engine and these are the source for assigning to the sound selection
buttons. The preset library is found in the engine / preset browser.
1 [Synth]
Select Synth Mode
I 2 3 4 5 6 7 8
IN OUT
Synth Synth
Effect
Engine Envelope
LFO
[T4]
2. Press [1] - [8] sound selection button to select a stored preset. Each of
the sound selection buttons carry a stored preset.
3. The preset, containing the settings for the engine, envelope and any
applied effect or LFO settings will immediately be selected as active.
5. Turn (Ochre) or any other knob except (Blue) to select a synth preset.
The preset, containing the settings for the engine, envelope and any
applied effect or LFO settings will be assigned to the quick sound
selection button chosen in step 2 above.
2. Hold [Help].
[Help]
DIGITAL Displays the currently loaded preset sound
selection number & name
▌SAVING A PRESET
2. Hold any of the [1] - [8] sound selection button for 5 Seconds. The
save timer will display showing the quick sound button number.
2 SAVING
3. Turn (Blue) to navigate to the ‘SNAPSHOT’ folder. This folder will only
be present if a preset has been previously saved.
5. With the target preset highlighted, text white, Press [T4] to Delete.
The saved presets have a default naming convention, unless renamed. This is based on
the day / year that the preset is saved and the OP-1F date / time setting.
YEAR - DAY OF YEAR # SEQUENCE NUMBER e.g. 2023 - 127 = 7th May, Number 01
3. Turn (Blue) to navigate to the ‘SNAPSHOT’ folder. This folder will only
be present if a preset has been previously saved.
4. Turn (Ochre) or any knob except (Blue) to navigate to the saved preset
to rename. The user snapshots by default are saved with an assigned
name associated with the current year, day of the year when saved
along with a sequential number.
5. With the target preset highlighted, text white, Press [T1] to Rename.
6. The edit cursor will appear on the first character of the name.
• To move the cursor character edit position, Turn (Blue) or press the
[Left] or [Right] buttons. Also press [T2] to move to the next
character in the string of characters.
7. Once editing is complete, Press [T1] - OK. This will save the new name
for the preset. The option to cancel without saving is also available,
Press [T3] to Cancel if required.
(Blue)
Move Cursor
AB C D E F G H I J
KLMNOPQRS
(Ochre) TUVWXYZ#-
Change Character 0123456789
[Synth]
Select Synth Mode
[T1]
I 2 3 4
Synth Engine Sample Page
Fade
Sample L
Left
Sample
Right
1. Tap the encoder to zoom in / out on the waveform selection start / end
and loop points or to select a higher resolution setting for fine tuning
Hold [Shift]
Additional Parameters
Looped Section
The sampler engine page, accessed via [T1] has a number of setup
parameters which allow selection of sample elements to play chromatically
by the keyboard. The knobs adjust the parameter values. This process
creates an audio source and settings which can be saved as a preset.
[Synth]
[T1] for Synth Sample L
I 2 3 4
R
Zoom at the Start Zoom at the In Point Zoom at the Out Point Zoom at the End
The sample display The sample display The sample display The sample display
will zoom in or out of will zoom in or out of will zoom in or out of will zoom in or out of
the start point region the in point region the end point region the end point region
Shift + Turn Blue Shift + Turn Ochre Shift + Turn Grey Shift + Turn Orange
Shift + Tap Blue Shift + Tap Ochre Shift + Tap Grey Shift + Tap Orange
Finer Tune
Switches the control
knob to a finer, point
level tuning resolution.
A primary process with the Synth Sampler is to load a single sample into
the engine and edit the sample to ensure it plays as desired from the
keyboard keys. More details on sampling is provided later.
2. Press [Synth] for Synth Mode and Press [T1] for the sampler page.
3. Press the first ‘F’ note on the keyboard which will select and audition
the note. Notes play the sample chromatically.
5. Check Gain. If the audio level is too quiet or loud, adjust the gain for the
sample. Hold [Shift] + Turn (Orange) to set the gain. The key note can
be pressed to audition while doing so.
6. To set the Start point, Turn (Blue). This is the ‘Note On’ point of where a
sample starts playing when triggered by a note.
7. To set the End point, Turn (Orange). This is the final position the
sample will play to after a ‘Note Off’ is triggered by releasing the note.
8. To set the Loop Out point, Turn (Grey). This is the point from which
playback will cycle back when a note is continuously held.
9. To set the Loop In point, Turn (Ochre). This is the point from which
playback will restart. When a note is held the sample will play from
start, then play continuously between the Loop In and Out points until
the note is released. Once released it will play to the end point.
10. Fade. Hold [Shift] + Turn (Grey). The fade is set at the end of the loop
to avoid clicks at the loop transition point. It is advised to keep this
value as low as possible to keep the loop audio smooth. Options are
Off or a fade duration between 0-9.
11. Check Tuning. Hold [Shift] + Turn (Blue) to adjust in cents. Hold [Shift]
+ Tap (Blue) knob to switch to an even finer adjustment mode, where
tuning is performed in point values. Audition by playing the note while
adjusting to get the pitch required. Note that samples would typically be
recorded or created with the note tuning in mind and only fine tuning
would then be considered.
12. Iterate through steps 6-11 to get more precise settings until settling on
a final set up.
13. The final state can be saved into a preset by holding the quick sound
selection button [1] to [8]. The Sound will also be saved into a
‘SNAPSHOT’.
‘Fade’
9 .. 5 .. 2 .. 0 Off
A Note On trigger will play from the ‘Start’ position and play continuously
while held, through the ‘Loop In’ to ‘Loop Out’. When the Note Off is
triggered by releasing the note will play until the ‘End’ point.
3. Hold [Shift] + [T4] to select Disk Mode. The synchronization will reach
100% and may take up to 25 Seconds. This is the method used to view
and access the OP-1F as an external disk drive from a PC or Mac.
5. The Synth folder will be visible as will the Drum folder. These can be
copied to the PC / Mac hard drive if required for backup.
6. Select your AIF Audio sample file and copy it from the PC / MAC and
into the ‘synth /snapshot’ folder location in the OP-1F file structure.
7. Once completed, ‘Eject’ the disk, Press [T4] to ‘Eject’ from the OP-1F
or select ‘Eject’ on the PC / Mac.
8. The OP-1F will prompt that the patch structure has changed and to
‘Press any Key’ to continue.
[Synth]
Select Synth Mode
[T1]
I 2 3 4
DSynth Engine Page
Oscillator 1
Filter
Mode - Cross Modulation
X-Fade Cutoff
1 2 3 4 5 6 7 Env
Oscillator 2
Diagram is for illustration purposes and should only be used as a general guide. This does
not represent the exact schematic design of the OP-1F DSynth. Teenage Engineering
always retain that element of mystery and puzzlement around the design of their features.
The DSynth engine page, accessed via [T1] has a number of setup
parameters which allow the creation of a ‘patch’ of settings. The knobs
perform adjustments of parameter values.
[Synth]
XFADE OSC ENV 0
[T1] for DSynth 50 LONG DECAY
0
I 2 3 4 MODE 4 FILTER
ENVELOPE 2 SHORT ATTACK
3 5
2 FREQ OSC 2 ENV
LONG DECAY
2 6
0 7
8 SHORT ATTACK
Shift + Turn Blue Shift + Turn Ochre Shift + Turn Grey Shift + Turn Orange
The note will determine the source pitch frequency. The page will display
the Oscillator 1 as default and holding shift will display Oscillator 2 settings
as indicated in the top right of the page.
[Synth]
Select Synth Mode.
99 99 99 61
WAVES WAVE ENV SPREAD UNITOR
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Wave: The (Blue) wave control adjusts the number of oscillators applied.
Fully clockwise is all oscillators. Based on the original OP-1 Synth design
this operates with up to 6 oscillators, although the display shows 4 waves.
The general belief is that these are automatically modulated saw waves but
there are some settings that adjust through a sine wave shape.
Detune
Variation
Spread: The (Grey) Parameter detunes slightly the oscillator pitch across
the range of oscillators selected. Clockwise fully detuned.
Digital is described as a true, raw digital synth engine. Digital operates with
clear digital characteristics and includes ring modulation. Ideal for grungy
fat basses, futuristic pads and lo-fi chip tune styles.
[Synth]
Select Synth Mode.
WAVE
SHAPER
98
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Wave Shape: The (Blue) wave control adjusts the shape of the wave form
adding distortion and grit and affecting the tone of the core sound. Digital
appears to operate at the lowest point as a square, pushing the shape over
the range with similarities to a saw.
Detune
Digitalness
Sub
Ring Mod
Dimension is one of the newer members of the OP-1 Synth engine family
and offers a number of more familiar subtractive features. Dimension
contains a series of wave shapes. The position between them is selectable
as the core audio source before routing through a filter. Ideal for acid style
sounds, general leads, chords and plucks.
[Synth]
Select Synth Mode.
SUB
NOISE
-1 0 1
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Waveform: The (Blue) wave control adjusts the position within the
wavetable list. The wavetable starts and ends with Noise and has pulse,
square, saw, sub saw options. The selection morphs between waves, ideal
for modulating.
Res
Stereo
Freq
Sub
Stereo: The (Ochre) Parameter adjusts the width and amount of the audio
modulation. This introduces a chorus-like effect.
Filter Freq: The (Grey) Parameter adjusts the filter cutoff frequency point.
The range is between 0 to 100% fully counter-clockwise which filters all
audio to a maximum of 18KHz which allows all audio to pass through.
DNA was created for the original OP-1 and named through its design
concept of creating audio from the internal BlackFin DSP chip and was
described as a CPU generated noise engine. The core components are the
wave, filter and a strong emphasis on wave modulation. Noisy and glitchy
sounds, harsh and industrial. Good for percussive sounds.
[Synth]
Select Synth Mode.
CPU ID
6 6 3 3
3 6
3 6 6
FILTER 8 3 8 4
3 C
C C 6
3 3 3
3 C B A
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Filter: The (Blue) wave control adjusts the filter cutoff frequency. The filter
does not fully close but is useful for filtering harsh frequencies and taming
the sound. The visual display representation the cutoff frequencies by the
level of animated modulation across the wave numbers. It is advised to set
a low frequency level as a starting point in patch design.
CPU
Freq
Modifier
Wave Number: The (Ochre) Parameter adjusts the wave number. This is
based on the manipulation of audio from the CPU and doesn't represent
any traditional wave expected in a synth but the principles of scanning a
wavetable can be adopted.
Wave Modifier: The (Grey) Parameter modulates the wave and is used
iteratively in harmony with the Wave Number parameter. This essentially
affects pitch detuning of some waves as well as timber / tone.
Noise: The (Orange) parameter adds or reduces a level of noise into the
audio. As if the DNA wasn't already a grungy aggressive synth, the noise
makes it even more so.
[Synth]
Select Synth Mode.
PHASE
47
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Wave Type & Length: The (Blue) control adjusts the wave shape with the
first 0-50 range morphing between a saw, square and triangle. Above 50
the waveforms are applied with a a gradual reduction in sample rate.
Pulse
Count
Mod
Speed
Pulse Cutoff
Width
Filter: The (Ochre) Parameter adjusts the filter cutoff frequency with a fixed
resonance. The control range 1-49 is the high pass filter adjustment while
51-100 adjusts the low pass filter cutoff frequency. A position of 0 means no
filtering while 50 fully filters out all the sound.
Phase: The (Grey) Parameter adjusts the pulse width. Over the 0-49 range
this only affects the pulse width of the single cycle waveform. Above 50, the
control also increases the wave cycles, and hence synchronises while
adding the additional harmonic content. This is a good formant style effect
creating vocal-like sounds.
[Synth]
Select Synth Mode.
FREQ
46
FM Control Knobs
Turn Blue Turn Ochre Turn Grey Turn Orange
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
FM Observed Behaviour
Detune Amount
Base Operator
Frequency
Topology
[Synth]
Select Synth Mode.
PHASE FILTER
DIST TILT
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Phase Shift: The (Blue) controls phase shift but not the basic horizontal or
vertical shift of the entire wave but applies both in part. The adjustment
starts at a zero position with a basic sine wave then increasing the value
adds more harmonics, pushing the wave to a more square shape.
Phase Filter: The (Grey) Parameter adjusts the filtering of the wave
amplitude, emphasising the distortion and harmonics. This is not a
traditional frequency orientated filter but operates more at a amplitude
level.
Phase Tilt: The (Orange) parameter adds more distortion with what
appears to be a wave folding process creating noise and emphasising
some frequencies.
Pulse is a dual pulse train synth. This operates with two pulse oscillators
and focusses heavily on the modulation and filtering of the pulse trains.
This synth is useful for textural pads, brass instruments, drones and
futuristic sequences.
[Synth]
Select Synth Mode.
FILTER MOD
TIME
AMPL
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Filter: The (Blue) control adjusts the filter cutoff. This appears to be
controlled by an envelope follower which pushes the pulse shape.
Modulation
Width
Second Pulse: The (Grey) Parameter adjusts the relationship between the
second and first pulse. Generally affecting the pulse width of the second
pulse. An interesting destination for an LFO to create pulse width
modulation.
[Synth]
Select Synth Mode.
+ IMP TYPE
IMP
-
TENSION
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Tension: The (Blue) control emulates how much the virtual strings are
tightened at higher parameter values or relaxed lower values. A tighter
tension is plucky and less sustained.
0 100
Delay
Noise
Source
Decay: The (Ochre) Parameter adjusts the impulse decay. This emulates
how a string is played. This could be a short pluck at minimal values or a
longer strum or bow of the strings at higher values.
Detune: The (Grey) Parameter adjusts the phase detuning between strings.
Offers a subtle change in tone and emulates different string tunings.
Impulse: The (Orange) parameter adjusts how the strings are struck using
filtering techniques. Hard excitation at low levels and softer at upper
values. In real world scenarios, finger nails, plectrums, fingers, bows all are
applied with string instruments.
[Synth]
Select Synth Mode.
+ -
GROUND NOISE
AMPERE VOLT
V
380
230
115
48
12
9
0
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Modulation: The (Blue) control adjusts the modulation between the sine
wave oscillators for the signal amplitude. The effect impact will depend on
the other settings
Sub
Modulation
Noise
Main
Phase Filter: The (Grey) Parameter adjusts the low pass filter cutoff. This
also operates in conjunction with the noise setting to distort the wave.
[Synth]
Select Synth Mode.
0 7
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Waveform: The (Blue) control adjusts the wave. The vocoder includes a
integral 7 oscillator polysynth as the carrier. The minimum value named S,
generates a single saw wave. Moving to the upper end of the scale the
control by adds more oscillators until pure Noise, labelled N is applied.
F
F
Carrier
F
F
Mix
F
F
Microphone
Audio Modulator F
Source
BP Filter Array
Formant: The (Ochre) Parameter adjusts +/-4 formants. Formants are the
harmonics generated by human vocal chords. This control shifts the
frequency of the band pass filters which changes the sound character to a
deeper or higher voice tone.
Bands: The (Grey) Parameter adjusts the number of applied bands from 0-
7. The application of band pass filters control the vocal tone with a higher
number of bands sounding more human-like and a lower number gives a
more vocoded synthetic sound.
Mix: The (Orange) parameter adjust the audio mix between the vocoded
audio at low levels and more of the original input audio from the modulator
when set to higher levels
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
[Mic]
Select Audio Source.
0.0
TRIG
The vocoder operates with all audio input sources, Mic, Headset, FM Radio
and USB except the Out-In option. The Out-In should not be used when
using the vocoder as this would create an undesirable feedback loop.
3. Turn (Blue) to select the input, e.g. Headset, and if required adjust the
gain with the (Orange) knob to set the audio input level.
4. Hold [Shift] + [1] - [8] sound selection button. The browser will open in
order to choose a synth preset to assign to the button number 1-8
selected. The quick sound selection button number selected is
displayed top left on the browser page.
6. To audition the vocoded sound the audio input i.e. the modulator signal
needs to be active. This would mean talking into the mic or triggering
any audio signal. In addition a note or chord will need to be played
simultaneously on the OP-1F Keyboard to trigger the carrier audio.
• Turn (Blue) to set the waveforms applied. This ranges from a single
saw wave to noise. This changes the internal vocoder synth sound.
• Turn (Ochre) to adjust the band pass filter frequencies. These affect
formant harmonics and make the vocal higher or deeper in tone.
• Turn (Orange) to adjust the mix between the original audio input
signal and the vocoded signal.
8. To save the settings as a preset hold [1] - [8] for 5 Seconds to save to
the preset to the SNAPSHOT folder.
The synth envelope is accessed using the [T2] button after selecting and
loading a synth engine. The envelope in synth engine mode is a traditional
ADSR type envelope and controls the shape of the sounds amplitude over
a period of time. This can help create short percussive sounds to longer
drones and pads. An ADSR Envelope is made up of an Attack, Decay and
Release times plus a Sustain level.
[Synth]
Select Synth Mode
[T2]
I 2 3 4
Synth Engine Envelope
A D R
(Blue) (Ochre) (Orange) Time
Amplitude
S
(Grey)
Play Modes
Mono
Poly
Legato
Unison
Portamento
Portamento adds glide between the previous and current notes. This can
be set to off. A setting of 1 means very small portamento is present while
maximum setting provides a slow glide between sounds. Values in between
adjust the glide time.
The range of the pitch bend is set in the play mode parameters. This can
be set between 1-7 Semitones or up to 1 Octave.
C
D
Keyboard Sequencer
Sound Engine
(Synth / Drum)
[T4] LFO
Tape
Mixer [T1]
EQ [T2]
Drive [T4]
2. Press [T3] to open the engine FX page. Press [T3] to toggle the effect
on/off. The effects settings are saved in the preset for the engine.
3. Hold [Shift] + [T3] to open the FX browser. This is where an effect can
be selected and loaded to the slot for the engine. Parameters will be
specific to the effect type selected.
4. Turn (Blue) to navigate and Press [T3] to select and apply the effect.
2. Press [T4] to open the engine LFO page. Press [T4] to toggle the LFO
on/off. The LFO settings are saved in the preset for the engine.
3. Hold [Shift] + [T4] to open the LFO browser. This is where the LFO
type can be selected and changed in the slot for the engine.
4. Turn (Blue) to navigate and Press [T4] to select and apply the LFO.
1. Press [Mixer]. Mixer mode is selected, the initial page selected by [T1]
will show the parameters and settings 4 Track mixer and [T2] will
select the EQ.
2. Press [T3] to open the engine FX page. Press [T3] to toggle the effect
on/off. The effects settings are saved in the preset for the engine.
4. Turn (Blue) to navigate and Press [T3] to select and apply the effect.
CWO or COW at first glance appears to be a crazy and wild function. At its
core CWO is a delay effect. In addition a frequency shifter is integrated into
the feedback loop of the delay. This is great for arcade and formant style
effects and adding energy to a sound.
Frequency shifting is more linear than pitch shifting and creates pitched up
and pitched down sidebands. The sideband control allows mixing between
the shifted sidebands.
FREQ FEEDBACK
46
DELAY SIDEBAND
40
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Generic delay effects work on the principle of feeding back the output audio
signal back into the input model to generate repeated echoes.
RANGE FEEDBACK
48
I26 MS
SPEED INPUT
24
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Note that the algorithm will self oscillate with higher parameter settings.
This effect is generally useful for lo-fi sounds and experimental delays.
FEEDBACK
Y 44
MIX
Z
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
DISTANCE
52
MIX
GATE
COLOR
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
LOWS HIGHS
Q
L R
FREQ FOLLOW
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Phone is particularly useful for short and percussive sound mangling and
experimentation and operates at a granular level, pitch shifting audio.
TONE BAUD
O31
42
B
GSM T TELEMETRY
34 48
GSM T
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Punch is low pass, hard hitting filter. Although defined as a low pass
resonant filter, punch also has characteristics similar to a compressor
making it a useful tool to glue a final mix of tracks.
FREQ ROUNDS
20
PUNCH POWER
45 84
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
The Spring effect emulates the classic reverbs in its parameter structure.
TURNS
L
TONE MIX
R
DAMPING
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
Terminal is a lo-fi effect with sample rate and bit reduction features as well
as an integrated low pass and high pass filter.
The ability to balance the dry and wet audio signal is provided.
KHZ MODEL
3.8 2.2
PTE
BITS MIX
4.0
The parameters are not mutually exclusive but interact and combine together to perform unique and
interesting sounds. In addition many of the parameters operate in a non-linear fashion, with
variations applied across the parameter range. Descriptions given are therefore based on observed
behaviour rather than TE technical design insights.
5. Turn (Blue) to navigate the available LFO Models. Highlight the desired
LFO Option to select.
6. Press [T4] or the (Blue) knob to select and load to the FX slot.
LFO Types
LFO Features
Typical Workflow S
30
G G-Force FX Effects
Source is the G-Force The FX function as the
accelerometer, using target destination.
physical movement of
the OP-1F.
Microphone Envelope
The envelope as the
FM Radio target destination
function to modulate.
USB Audio
Attack Decay Env or
Headset a defined Env shape.
The LFO controls follow a general convention although most of the specific
functions will be determined by the LFO Type plus the available Source
and Destinations for the LFO Type. These specifics are described in each
discrete LFO section.
[Synth] or [Drum]
Select Mode.
FILTER
30
SOURCE AMOUNT DEST PARAMETER
LFO Knobs
Turn Blue Turn Ochre Turn Grey Turn Orange
Some LFO Types require the parameter to be selected. The selection between objects is also
performed by tapping a control knob within certain LFO pages.
8 22
I 2 3 4
SPEED AMOUNT DEST PARAMETER
SHAPE
CUTOFF
8 30
SHIFT
SPEED AMOUNT DEST PARAMETER
SHAPE
The Value LFO is useful for basic and quick starts on modulating a
parameter using familiar wave shapes and with options for synchronised or
unsynchronised modulation speed control and also the wave cycle.
The parameter configurations and options are explained in more detail. The
Source and Destination particularly are specific to the Value LFO.
Source Options
The Value LFO Source options are available by turning or pressing the (Blue) knob
8 7 6 5 4 3 2 1
Amount Options
The amount of modulation applied is bi-directional, set by turning the (Ochre) knob
+100
00
-100
Turn (Ochre) to set the LFO Amount of the source applied to the destination.
Use [Shift] + (Ochre) to finely adjust.
Destination Options
The destination options, as located into the 3 other [Tx] pages; Engine, Envelope, FX.
Sync to Tempo. FX
Free Running. FX
FREE FREE FREE FREE
Parameter Options
1 CROSSFADE CUTOFF 5
2 6
3 7
SHIFT
4 PARAMETER PARAMETER 8
1. Select the Dimension Synth Engine. Hold [Shift] + [T1], Turn (Blue). Set
the Waveform to the central position using (Blue) i.e. square and saw.
2. Hold [Shift] + [T4] to open the LFO browser. Turn (Blue) to highlight the
Value LFO. Press [T4] to select and open the LFO Page. The [T4]
button also toggles the LFO On or Off.
3. Select the destination, in this example the synth engine. Press (Grey)
until the synth symbol is displayed. At this stage use the default
synchronised not the ‘FREE’ running mode.
4. Set the LFO Speed. Turn (Blue) until the figure ‘1’ is displayed.
5. Set the destination parameter, in this example set to blue knob ‘WAVE’
parameter to modulate the waveform. Dimension has 4 parameters.
6. Set amount. Turn (Ochre) to adjust the amount. Play a note to audition.
7. Adjust the LFO Speed to demonstrate the behaviour with respect to the
current tempo setting.
8. Set the LFO Destination to the ‘FREE’ option. Now any note on / key
press will trigger the note using the wave currently selected by the free
running LFO and not start at the same position in the waveforms
9. The synth envelope will determine the length of the trigger and LFO.
30
I 2 3 4
SOURCE AMOUNT DEST PARAMETER
ATTACK
G 100
SPEED AMOUNT DEST PARAMETER
The Element LFO offers a more creative and experimental option for
modulating a parameter using less familiar wave shape sources. This
includes the internal G-Force Accelerometer, Mic or Audio inputs, the
internal envelope and even the FM Radio.
The parameter configurations and options are explained in more detail. The
Source and Destination options are specific to the Element LFO.
Source Options
The Element LFO Source options are available by turning or pressing the (Blue) knob
G SUM
Press [Shift] + [Mic] to select the external audio when selecting the
‘Mic’ option in the Element LFO. Only connected options available.
Amount Options
The amount of modulation applied is bi-directional, set by turning the (Ochre) knob
+100
00
-100
Turn (Ochre) to set the LFO Amount of source applied to the destination.
Use [Shift] + (Ochre) to finely adjust.
Destination Options
The destination options, as located into the 3 other [Tx] pages; Engine, Envelope, FX.
FX
Parameter Options
1 CROSSFADE CUTOFF 5
2 6
3 7
SHIFT
4 PARAMETER PARAMETER 8
Volume
Destination
Parameter
Pitch
Pan
1. Hold [Shift] + [T4] to open the LFO browser. Turn (Blue) to highlight the
Element LFO. Press [T4] to select and open the LFO Page. The [T4]
button also toggles the LFO On or Off.
2. Select the destination, in this example the envelope. Press (Grey) until
the envelope symbol is displayed.
3. Select the envelope page. Press [T2]. Adjust the ADSR settings to a
medium attack, short decay, medium sustain and medium release.
4. Set the LFO Source. Turn (Blue) until ‘G’ is displayed. This selects the
on board accelerometer.
5. Tap (orange) to set the destination parameter, in this example set to the
destinations blue knob i.e. ‘ATTACK’ parameter to modulate the
envelope attack time. An envelope has 4 parameters.
6. Set amount. Turn (Ochre) to adjust the amount. Play a note to audition
and test various amount settings. Start at +100.
7. Play a note and tilt the OP-1F physically from a flat position, upwards to
a vertical position. Try various movements to modulate the attack time.
The accelerometer will affect the destination parameter.
10. Many other interesting options are available including the envelope as
source and destination, the main audio output as a source and master
volume, pan or pitch as a destination.
8 22
I 2 3 4
SPEED AMOUNT
PARAM
ENVELOPE
ATTACK
8 22
SPEED AMOUNT
PARAM
ENVELOPE
ENVELOPE
The AD envelope used
to control the fade in or
out of the modulation
The Random LFO also has its own Attack / Decay envelope which controls
how the modulation fades in i.e. ramps up modulation from note on or
fades out i.e. ramps down modulation after the initial note on period.
Speed Options
The LFO Source is automatically generated at note on. The (Blue) knob controls speed.
8 7 6 5 4 3 2 1
Amount Options
+100
00
Destination Options
The destination options, as located into the 3 [Tx] pages; Engine, Envelope, FX.
FX
Envelope Options
The AD envelope controls the fade in or fade out of the modulation applied at the destination.
Attack Decay
Parameter Options
The 8 individual or all 8 parameters are available for the destination function selected.
1 ALL CUTOFF 5
2 6
3 7
SHIFT
4 8
PARAM
Volume
Destination
Parameter
Pitch
Pan
1. Select the Phase Synth Engine. Hold [Shift] + [T1], Turn (Blue). Set the
parameters to suit.
2. Hold [Shift] + [T4] to open the LFO browser. Turn (Blue) to highlight the
Random LFO. Press [T4] to select and open the LFO Page. The [T4]
button also toggles the LFO On or Off.
3. Select the destination, in this example the synth. Press (Grey) until the
Synth symbol is displayed.
4. Set the LFO Source Speed. Turn (Blue) until ‘6’ is displayed. This
selects a medium tempo synchronised speed.
5. Set modulation amount. Turn (Ochre) to adjust the amount. Play a note
to audition and test various amount settings. Start at 100.
• Try changing the Speed adjustment. This affects the speed of the
modulation generated.
42
8 AMOUNT ENVELOPE DEST
SPEED 23
The Tremolo LFO has a parallel flow where both the main pitch and volume
are controlled with individual modulation amounts to create a tremolo
effect. The LFO operates with a common speed, envelope and wave shape
settings for both the pitch and the volume.
Speed Options
8 7 6 5 4 3 2 1
Amount Options
The amount of modulation set for each of the Pitch and Volume destinations
+100
00
-100
Turn (Ochre) for Pitch / (Grey) for Volume amount of source applied.
Use [Shift] + (Ochre) or (Grey) to finely adjust.
Pitch Volume
Envelope Options
Pitch Envelope
The AD envelope controls the modulation fade in / out applied to both Pitch and Volume.
Attack Decay
The Wave shape of the Pitch and Volume modulation source can be selected.
Parameter Options
The destination options are fixed as Pitch and Volume for the Tremelo Effect.
1. Hold [Shift] + [T4] to open the LFO browser. Turn (Blue) to highlight the
Tremolo LFO. Press [T4] to select and open the LFO Page. The [T4]
button also toggles the LFO On or Off.
2. Set the LFO Source Speed. Turn (Blue) until ‘4’ is displayed. This
selects a medium tempo synchronised speed.
3. Set Pitch modulation amount. Turn (Ochre) to adjust the amount. Play a
note to audition and test various amount settings. Start at 60.
4. Set the common modulation waveform type for both the Pitch and
Volume destination. Hold [Shift] + Turn (Orange). Select the Sine wave.
• Try changing the Speed adjustment. This affects the speed of the
modulation generated for both destinations.
MIDI 42
AMOUNT DEST PARAMETER
76 23
AMOUNT
Amount of modulation
that will effect the
master volume level
The internal OP-1F Keyboard also has a velocity setting accessed using
[Shift] + [Tempo]. When ‘Off’ a fixed velocity of 127 is always applied when
using the internal keyboard.
Many options are specific to the Velocity LFO. Set the internal keyboard
velocity to ‘Soft’ or ‘Hard’ to demonstrate the LFO impact.
Amount Options
The amount of modulation set for each of the Destination and Volume
Turn (Ochre) for knob adjusts the destination amount -100 to +100
Destination
+100
00
-100
Volume
Destination Options
The destination options, as located into the 3 [Tx] pages; Engine, Envelope, FX.
FX
Parameter Options
1 PITCH PITCH 5
2 6
3 7
SHIFT
4 8
Volume
Destination
Parameter
Pitch
Pan
1. Hold [Shift] + [T4] to open the LFO browser. Turn (Blue) to highlight the
Velocity LFO. Press [T4] to select and open the LFO Page. The [T4]
button also toggles the LFO On or Off.
2. Ensure the OP-1F has the variable velocity. Off will only trigger a fixed
127 maximum value on each key press.
3. Revert back to the [Synth] and press, [T4] to select the LFO.
4. Set the LFO Volume Amount. Turn (Blue) until ‘100’ is displayed. This
will change volume over full range based on the value of velocity. If set
to 0 the volume will be fixed. Press a note key to test.
7. Set the LFO Destination Amount. Turn (Ochre) until ‘+100’ is displayed.
This will change tilt value based on the value of velocity. If set to 0 the
tilt value will be fixed.
8. Iterate the amount settings to get a good balance and a desired sound.
Start by setting both amounts to around 20 and then try variations from
there. Also try switching between ‘hard’ and ‘soft’ keyboard velocity
settings.
9. Note, when using an external MIDI keyboard, the OP-1F MIDI channel
and settings will need to be configured.
I 2 3 4 DEST
1 2 3 4
FX
Unlike the other LFO’s where each knob controls a parameter, the MIDI
LFO operates with 4 MIDI CC Channels with each knob representing one
of the four channels.
Each of the 4 MIDI CC Channels operate in the same way so this example
will illustrate only one CC control. The MIDI Channel and other MIDI
settings should be set up for the connected device as a pre-requisite when
using the MIDI CC LFO.
Example.
Spring FX controlled on MIDI CC1 by a external MIDI controller on MIDI Channel 2.
Turns Spring FX
TURNS
CC 1 Set to Ochre L
DAMPING
FX
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
MIDI CH 2
* BLE - Bluetooth Low Energy is a power conserving light version for bluetooth connectivity
FX
1 5
2 6
3 7
SHIFT
4 8
Volume
Destination
Parameter
Pitch
Pan
• Turn (Blue) to set the MIDI Channel to match the connected device.
3. Hold [Shift] + [T4] to open the LFO browser. Turn (Blue) to highlight the
MIDI LFO. Press [T4] to select and open the LFO Page. The [T4]
button also toggles the LFO On or Off.
5. Set CC1 Channel destination parameter to the Nitro filter ‘Lows’ cutoff
frequency. Press or Turn (Blue) to select the destinations Blue knob.
Note that the destination name is not displayed and is represented by
the knob so take note of the effect knob colour for representing which
parameter. Blue represents Lows in the Nitro effect.
Note that while changing the external CC controller, the OP-1F destination
parameter assigned should display the parameter changes in the
destination page. However some changes may not be easily
distinguishable from other notes and sequencers which are also being
applied at the same time as the CC control.
1. Press [Seq] an active sequencer is displayed or the Seq off will show
an inactive sequencer.
MOD
FX 21 97
EQ
Sequencer On
SEQ
KEY FX MASTER
TAPE DRIVE
2 NOTE
LENGTH TYPE 0 SWING
50%
Shift + Turn Blue Shift + Turn Ochre Shift + Turn Grey Shift + Turn Orange
The OP-1F Arpeggio offers the ability to set multiple play and trigger styles
as well as adding notes in addition to the chord notes played
The Arpeggio is a useful for on the fly pattern generation based on a chord.
The OP-1F hosts some advanced arpeggiation features.
Swing adds a note shuffle. Range is 20% - 80%, 50% Note Length sets duration of the note. Range is
is Off. Timing is affected of alternate notes triggering 1-64. The next note triggered and the envelope
earlier or later in the pattern are also considerations.
Mode & Type Examples. Original Chord. +12 Added Note & Semitones. Trigger Pattern
NONE: No new notes added. ONCE: New note added after last ONCE: New note added after last
Type 0: 1 Octave (+12 Semitones). Type 0: 1 Octave Up. Type 1: 1 Octave Up & Down.
EACH: New note added for each. EACH: New note added after last ALL: New notes added at end
+9
+12 +7 -5
+12
+12 +12
+12 +12
Type 0: 1 Octave (+12 Semitones). Type 2: +7, +9, -5 Semitones. Type 1: 1 Octave Up
5. Hold the keys to keep the sequencer running or Turn or Tap (Orange)
to ‘Hold’ and lock the chord played, even when keys are released.
Endless is a quick and simple step sequencer holding up to 999 notes. The
basic principle is to program a sequence of notes manually which can then
be played back and transposed using the keyboard. Editing a sequence is
performed continuously by holding [Shift] throughout. Lifting off [Shift]
confirms that the sequence is complete and no further editing is possible.
[Seq] /6 HOLD
[Shift] + [Seq] to choose 50%
Extended Note [Shift] + [Note] + [Right] Insert a long note for the duration of steps
The Endless sequencer is a quick and easy way to program a note pattern.
Only one sequence is active and each time a new one is created / edited it
erases the previous programmed sequence.
G D A# A#
Swing adds a note shuffle. Range is 20% - 80%, 50% Note length can be extended through steps by
is Off. Will be off for some note value time signatures [Shift] + [Note] + [Right] when adding notes to
the sequence
R
C Forwards Reverse Random
Original pitch at note ‘C’ Hold [Shift] + Turn (Orange) to set playback
to forwards, reverse or random direction.
4. Hold [Shift] to enter edit mode and to start adding notes. Keep [Shift]
held through the process. Lifting off [Shift] will confirm the sequence is
complete. The sequence cannot be edited further. Any new edits will
create a new sequence.
• [Shift] + [Note] will enter a note and then move to the next step slot.
• [Shift] + [Right] to enter an empty step and move to next step slot.
6. Press any [Note] to play a base note for the sequence which will play
while the note is held. Press note ‘C’ to play back the original pitch.
7. To retain the playback automatically Turn or Tap (Orange). This will hold
the note played and maintain playback.
• Press [Shift] + Turn (Orange) to set the playback direction. This can
be set forwards, reverse or randomly switch playback direction.
• Turn (Ochre) to adjust the swing and add a shuffle to the sequence.
[Seq]
[Shift] + [Seq] to choose
JOIN JOIN
A B
Navigate Forward [Shift] + [Right] Move the cursor forwards without editing.
Navigate Back [Shift] + [Left] Move the cursor backwards without editing.
The Finger sequencer operates with two sequencers named A and B which
play a pattern. Playing the white keyboard notes triggers each sequencer
with the play mode determining their relationship when played together.
1 8
Pattern Length
A Pattern contains up to Played Rest
32 Steps set by (Grey)
25 32
Playing Patterns
Each white key hosts a pattern/ Press the first white key to play Pattern A and the second note pressed will
play Pattern B. The Patterns will play together based on the ‘Play Mode’ selected. A dot at the keyboard
indicates available notes in the range.
A B
Play Modes
[Shift] + (Orange)
‘Join’
Will play both A + B patterns together
‘Fill-In’
Switches to one cycle of pattern B then back to sequence A.
‘Replace’
Switches to and continues with Pattern B when a 2nd key is pressed
1. Switch to the drum or synth engine required. The display will differ
between the two engines but the principles of operation remain the
same for both.
5. Select the length for the pattern. Turn (Grey) to decrease or increase
the step count up to a maximum of 32 steps.
6. Hold [Shift] to enter edit mode and to start adding notes. The ‘erase’ tag
will appear top left to indicate editing mode.
• [Shift] + [Note] will enter a note and then move to the next step slot.
9. The patterns are stored in each of the 14 white keyboard keys. The
black keys are not used. The display only shows 7 notes illustrated and
the currently highlighted key. A dot located at at the side of the
keyboard icon indicates that upper or lower range is available.
1. Press any white keyboard key containing a pattern. Press [Note]. This
will play pattern ‘A’ as animated on the display from the start.
3. The patterns will play while the note is held or Tap or Turn (Orange) to
set the playback to ‘Hold’ to latch on the notes pressed.
4. Play mode will determine how both A & B patterns, when played
together, will behave.
• Join. This will simply play both patterns together in sync. Releasing
one pattern will allow the other triggered pattern to continue.
5. Note that the order which the notes are played determines its hierarchy
in triggering ‘A’ and ‘B’ patterns. This is important in which pattern is
played. The first note played is always ‘A’ and any subsequent notes
played while still holding the first, will be classified as ‘B’. The last note
played will always be classified as ‘B’ while ever ‘A’ is still playing.
[Seq] F9
ERASE POLY HOLD
[Shift] + [Seq] to choose
Tap Orange
Clear
Clears all notes played
or notes latched to the
keyboard.
As in the title, Hold is best used in a ‘hold’ state. This will latch the notes
played. Turn (Orange) to select Hold On or Off. Notes or chords are simply
played into the sequencer using the keyboard. Notes will be latched if the
hold state is set to on but can be released individually by pressing the
same latched note again or by tapping (Orange) to clear all notes.
The Hold sequencer will capture one or more notes into an adjustable
extended keyboard range. Any note can be played across the full range but
only notes within the hold sequencer break points will be latched and held.
Turn (Orange) to set the ‘Hold’ Mode on or off.
4. Turn (Orange) to set the mode to ‘Hold’. Any notes played will now be
latched to play.
6. Select the hold range by adjusting the upper break point. Turn (Blue)
knob to adjust. The excluded range is shaded out in the display. The
range will only control the holding of notes, other notes outside of the
range can still be played manually but not held.
Shift + Turn Blue Shift + Turn Ochre Shift + Turn Grey Shift + Turn Orange
The Pattern sequence allows notes to be played and recorded into a grid
style step sequencer. Horizontal lines represent white keys and the rows
represent black keys on the keyboard. Columns represent the note interval.
Enter Notes
Hold [Shift] + [Note] to add notes starting at the vertical blue cursor line. Turn (Blue) knob to reposition
the cursor across the 16 step grid and use [Shift] + Turn (Blue) to erase notes while navigating.
E
Played Key
Current Step
Playhead
Sequenced Note
Sequence Length
Turn (Grey) to adjust the sequence length between 1-16 steps. The section can also be moved
horizontally across the grid to create variations and fills, Hold [Shift] + Turn (Grey) to move.
Adjust Length
1 12 16
Move Section
R
20% 50% 80% Forwards Reverse Cycle
2. Press [Shift] + [Seq] and Turn (Blue) to select the ‘Pattern’ sequencer.
• Hold [Shift] + Turn (Blue) to swipe the cursor across the steps,
erasing any notes that the cursor passes over.
6. The grid represents the notes based on the keyboard layout. The
horizontal grid lines refer to the keyboard white keys while the grid rows
represent the black keys. Vertical columns represent pattern steps.
7. Note that if the pattern is playing, Press [Left] or [Right] to detach the
playhead from edit marker. Editing can then be performed while live
play is in progress using the steps described above.
2. Play mode will determine the direction of how the pattern is played
• Forward. Pattern will play, on loop from the first step to the last.
• Reverse. Pattern will play on loop from the last step to the first. The
pattern will therefore play in reverse.
• Cycle. Pattern will play forwards until reaching the last step at which
point the direction will reverse from the last step to the first. This
ping-pong style behaviour will continue on loop.
4. Notes can also be rotated across the grid. Press [Shift] + (Ochre). This
is useful for on-the-fly variations when playing live.
5. Hold [Shift] + Turn (Grey) to move the grid. If the grid pattern length is
set less than 16 steps, it can be moved horizontally. Note that this
process only moves the play grid and the current notes remain in the
same step location. This offers a creative feature for ad libs and fills
where different ‘slices’ of the pattern can be selected.
6. Note that if the pattern is playing, Press [Left] or [Right] to detach the
playhead from edit marker. Editing can then be performed while live
play is in progress.
Sketch follows the basic principles of the kids ‘etch-a-sketch’ toy which
enables the creation of images by drawing with X & Y controls. A simple
concept needing meticulous patience to get good visuals but maybe not so
much to get good sounds. Notes are triggered on the OP-1F when the
playhead coincides with the image.
Shift + Turn Blue Shift + Turn Ochre Shift + Turn Grey Shift + Turn Orange
Enter Notes
Notes are triggered by the drawing. Create a sketch using the X Control (Blue) and Y Control (Ochre).
The cursor can also be moved without drawing using X Move (Grey) and Y Move (Orange). To erase
use [Shift] + (Blue). This acts like an undo / redo function.
Playhead
F
E
Drawing Cursor
F
E
Shape Sequence
F Visual Grid
E
2. Press [Shift] + [Seq] and Turn (Blue) to select the ‘Sketch’ sequencer.
5. To create a shape.
1. In the sequencer page, Press [Shift] + Tap or Turn (Orange) to set the
playback to ‘Hold’. This will play the sequence on loop and trigger when
the cursor is on the drawn parts.
2. To set the playback speed divider, Hold [Shift] + Turn (Ochre). This will
divide or multiply the playback speed with respect to current tempo.
3. The sequence can also be played manually from within the Synth or
Drum page. When the synth or drum page is on display and with sketch
sequencer turned on, playing notes will trigger the sequence.
Manual Mode
Selects manual
playback mode. Allows
to control rotation by
manually cranking the
blue knob
Enter Notes
When a note is played a ball is released into the tombola container. The sound itself is not triggered
until the note ball collides with a container wall or another note ball. The behaviour of the note balls is
based on the bounciness and heaviness as well as the container rotation.
Notes
2. Press [Shift] + [Seq] and Turn (Blue) to select the ‘Tombola’ sequencer.
4. Press any keyboard [Note] to drop the balls into the tombola container.
The sound is triggered, based on the note value played when the note
ball collides with another ball or the container wall.
6. The behaviour of how the notes act within the container is determined
by the container rotation and two additional parameters:-
7. The container walls can be opened to release the balls and conclude
any sound generation of any ball falling from the container. Also the
wall shape will deflect the balls in a new trajectory. Turn (Grey).
The general sound path for the output section described here starts by
summing the 4 tracks to a stereo out. Level and pan can be mixed for each
track before being routed to the EQ, a selected effect and then master out.
Sum
3-Band Equalizer EQ I 2 3 4
Selectable Effect FX I 2 3 4
Drive
2. The graphic on display will show active elements in the chain. Where
an element is inactive it will be dimmed.
MOD
Hold [Shift] + [Mixer] to view
FX 21 97
EQ
[Mixer] -10
-5
0 -10
-5
0 -10
-5
0 -10
-5
0
20 +3 20 +3 20 +3 20 +3
Page [T1] to select track mixer 2 3 4
L R L R L R L R
99 88 93 99
Shift + Turn Blue Shift + Turn Ochre Shift + Turn Grey Shift + Turn Orange
The current audio level for each track is also shown on the track meter for
each of the tape tracks.
2. If not already displayed, Press [T1] to view the tape track mixer page
Each of the coloured knobs represents a tape track channel.
EQ Control Knobs
Turn Blue Turn Ochre Turn Grey Turn Orange
Low. The setting around 100Hz adjusts frequencies associated with bass
and kick drums. Cutting frequencies below 100Hz often can reduce the
muddy and boomy audio or boost to thicken male vocals.
Mid. The mid range around 1KHz covers most instruments and is the sweet
spot for a violin, flute and piccolo sounds. Cutting at 1KHz may help clarity
on nasal vocal sounds. Cut to reduce muddiness.
High. The high range around 10KHz can add ‘air’ and ‘brilliance’ to the
sound, giving it a sparkle. Also vocal sibilance can be tamed by cutting the
frequencies in this area.
2. To set the overall EQ level, Turn (Orange). This will affect the relative
setting of all bands. Tap (Orange) to toggle between a pure clean EQ
and a previously applied setting.
42
B
GSM T TELEMETRY
34 48
GSM T
▌SELECTING AN EFFECT
3. To load a new effect, Hold [Shift] + [T3] to view the effect list.
5. Press (Blue) or [T3] to select and load the highlighted effect to the slot.
6. The effect is applied in the output section and hence the to entire mix.
The final element in the stereo mixer section is the master audio output.
This also contains drive, a compressor style control. The master section
controls are located under the [T4] in the mixer pages.
[Mixer] MASTER
SHIFTLOCK
DRIVE
Page [T4] to select Master
20
-10
-5
L
0
+3 20
-10
R
-5
0
+3 08
PEAK PEAK
RELEASE
LEFT RIGHT
L R
2 97
The current audio level for each track is also shown on the track meter for
each of the tape tracks.
2. If not already displayed, Press [T4] to view the master out page.
• Press [Shift] and Turn (Blue) or Turn (Ochre) to change both left
and right channels relative to their original setting.
2. If not already displayed, Press [T4] to view the master out page.
• Turn (Grey) to apply the Drive function 0-99. High levels may add
grit and distortion. Medium add warmth and character. Perceived
loudness can be increased.
• Turn (Orange) to set the release time 1-300. This affects the speed
of the drive application. Pumping sound can be introduced at mid-
long release times.
1. Press and hold [7] M1 or [8] M2 through the process. The Memory
buttons are located in the tape tricks section and can store parameter
settings which can then be recalled later.
3. Release the held [7] M1 or [8] M2 key. The parameter settings are
stored, but releasing the memo button will revert the parameters to the
settings pre memorisation in step 2 above.
4. To apply and punch-in the stored settings, Hold the memory key [7] M1
or [8] M2 to return to the memorised settings for that key.
5. While ever the memory key is held the stored settings will be applied.
2 3 4 5 6 7 8
OUT
There are multiple audio sources for the OP-1F which can be used to
capture both external audio input and to resample internal audio.
Microphone
1 Internal microphone
Audio Out
3.5mm Jack
4
Audio In
2 3 4 5 6 7 8
3.5mm Jack
3
I 2 3 4 IN OUT
USB-C
Includes Audio
5
Shift
field
2 Internal Audio
Re-sampling
Audio Input
Interface Audio Source Description
Internal microphone, ideal for external
1 External Internal Microphone
vocals and live sound recording.
Audio that is sent to the main output can
2 Internal Out to In be resampled internally
External audio from a connected synth
3 Audio In Jack Line In
or sound module via the 3.5mm Jack In
Antenna can be connected to Audio In
3 Audio In Jack FM Radio
to aid Internal FM radio reception.
The output is a TRRS jack which can
4 Audio Out Jack Headset
also accept audio in from a TE headset.
Audio over USB. Ideal for connecting a
5 USC-C External Audio Digital Audio Workstation via a PC / Mac
Only one input can be selected and used for recording and sampling. A
device will need to be connected for the external jacks and USB to be
active in the sampling process.
The internal options include the internal microphone, located top left and
also to record audio that is sent to the master out named ‘Out to In’. Also
the internal FM radio can be used as a source. For best performance,
although not essential try connecting an antenna into the line in jack. It may
be possible to use a cable or headphones as the antenna.
The audio input source and settings can be viewed and changed in the
input function accessed by [Shift] + [Mic]. This area also includes the audio
input gain and threshold. The audio can be turned on and off with [Mic]
TRIG
1 3 5 4 2 3
Input Options Mic FM Radio USB Headset Out to In Line In
1. Any page on the OP-1F can be active. For example, Synth, Drum, Mixer
and Sequencer pages.
2. Connect a line input device, for example an external synth to the line in
jack. The Line Input is the lower of the two 3.5mm Jacks located on the
left side panel of the OP-1F.
3. The Mic symbol on the page will change to display a Jack plug.
5. To adjust the gain between -64 to +31, Turn (Orange). This will be
adjusted based on the audio level received on the input.
6. To adjust the trigger, turn (Grey). This is typically set with respect to the
audio incoming level and acts as the threshold level for recording to a
synth or drum sampler.
3. To adjust the gain between -64 to +31, Turn (Orange). This will be
adjusted based on the audio level received on the input.
4. To adjust the trigger, turn (Grey). This is typically set with respect to the
audio incoming level and acts as the threshold level for recording drum
and synth sampler audio.
TRIG
Tape
1 Record to Tape
Synth I 2 3 4 2 3 4 5 6 7 8
2 Record to Sampler
IN OUT
Drum Shift
3
field
Record to Sampler
Internal Audio
Re-sampling
Sampler
Sampling Function Description
Sample from an audio source into a tape track. Sample time
1 Tape Tracks
is up to 6 Minutes per tape track.
Sample from an audio source into the synth sampler.
2 Synth Sampler
Sample time is up to 6 Seconds per sample.
Sample from an audio source into the drum sampler.
3 Drum Sampler
Sample time is up to 20 Seconds per sample.
Line In
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
1 0:03:12 mmmm
mmm mm
mm mm
mmmm
mm m mm mm mm mmm mm mmm mm mm mm mmm mm mmm mm mmm mm mmm mm mmm
mmm mmm mm mm m mmm mm mmm mmm mm mm mm mmmmm mmmm mm mmm mm mmm
mmmm mm m mmm mm mm mm m mm mm mmm mm mmm mm mmm mm
mm mm mm mmm mm mmm mm mm mm mmm mm mmm mm mm m mmm mmm mm mmm
mmm mm mmm m mmmm mm mm mm mm mmmm mmm mmmmm mm mmm mm mmm mm mmm
mm mmmm mm mmm mm mmm mmmm m mm mmm mm mmm mm mmm mm mmm mm mmm
mmm mmmm mmmm mmm mm mm mm mmmm m mm mmm mmm mmm mm mmm mm mmm
mmmm mmm mm mmm mm mmm m mmmm mm mmm mm m m mm
mm m mm mm mmm mm mm mmmm mm mmm mm mmm
mmm mmm mm mmm mm mmm mmm mmmm mm mmm mm mm mm m
mm mmmm mm mm mm mm mm mm mm mm mm m mmm
mm mmm mm mmm mm mmm mm mmm mm mmm mmmmm mm mmm mm mmm
mmm mmmm mmmm mmm mmm mm mm mmm mm mmm mm mmm mm mm mm mm
mmm mmm mm mm mm mm mm mm mmmm mm mm mmmm mm mmm mmmm
mmmm mmmm mm mmm mm mmm mm mm mmm mmmm mm mmm mmm mm mmm mm mmm mm mmm
100%
3. Set the input configuration parameters. Turn (Orange) to adjust the gain
and boost the input level. For an external line input stereo or mono can
be selected by turning (Ochre). The threshold is ignored for tape.
5. Select a tape track [T1], [T2], [T3] or [T4] to record into. The recording
head location can be adjusted by turning (Blue). Hold [Stop] + [Left] to
ensure the recording head is at the start or move to a tape marker.
6. Turn the audio Input ON. The mic button [Mic] toggles the audio source
on or off. The display will show the input state when pressing [Mic].
8. Press [Stop] to stop recording or [Play] to stop recording and still play.
9. Any subsequent recordings over the same tape location will overdub.
This will retain existing recordings and add the new recording.
Manual recording offers a little more control over the recording controls and
helps to precisely start a recording.
3. Set the input configuration parameters. Turn (Orange) to adjust the gain
and boost the input level. For an external line input stereo or mono can
be selected by turning (Ochre). The threshold is ignored for tape.
5. Select a tape track [T1], [T2], [T3] or [T4] to record into. The recording
head location can be adjusted by turning (Blue) or hold [Stop] + [Left] to
ensure the recording head is at the start.
6. Turn the audio Input ON. The mic button [Mic] toggles the audio source
on or off. The display will show the input state when pressing [Mic].
7. To arm recording, Press [Shift] + [Rec]. The display will be lit red but
tape is paused and ready for recording.
• Turn (Blue) Knob to crank the tape speed manually and record at
the speed of rotation. Also try changing the tape speed to
experiment with interesting recording techniques.
10. Any subsequent recordings over the same tape location will overdub.
This will retain existing recordings and add the new recording.
2. Turn (Blue) to select ‘Out to In’ audio input, indicated by the ear symbol.
Ensure the audio is turned on, Press [Mic].
3. Set the input configuration parameters. Turn (Orange) to adjust the gain
and boost the input level. The threshold is ignored for tape.
5. Mute the tracks that are not required to be recorded. Select and mute
tape tracks e.g. [Shift] + [T2] and [Shift] + [T3]. This toggles mute on/off.
9. The audio on Track 1, which is not muted, and its effects will play.
Recording of the output will be performed, in this example to Track 4.
10. Press [Stop] to stop recording or [Play] to stop recording while playing.
11. Any subsequent recordings over the same tape location will overdub.
This will retain existing recordings and add the new recording.
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
Audio can be recorded into a drum sampler / snapshot. Drum sampler can
hold up to 20 seconds of audio. The source can be selected from the
external or internal options. A drum kit can then be assembled by mapping
sections of a single sample to each of the keyboard notes.
Line In
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
Hold [Note] & Trigger when over the threshold Audio Out
F2
L
Record
R
3. Set the input configuration parameters. Turn (Orange) to adjust the gain
and boost the input level. For an external line input stereo or mono can
be selected by turning (Ochre).
4. Set the threshold level which will trigger recording start when the audio
source exceeds the threshold level. Turn (Grey). By previewing the
audio a threshold can be identified. A threshold point slightly below the
audio source level peak should work ok.
6. If not already selected, Hold [Drum] + [T1] to open the drum engine
browser. Select ‘Snapshot’ or ‘Drum’ as a recording destination.
Alternatively Press [Shift] + [1] to [8] to select a sample based preset.
7. Press [Mic] to display the audio inputs and prompt ‘To Sample’.
9. Activate the selected audio source input. For example talk into the mic
or play a note on an externally connected device.
10. Sample recording will commence when the audio exceeds the
threshold level.
12. If desired, the sample can be edited. As this is a drum sampler a default
mapping of sample slices to note keys will be generated.
13. Hold a preset key [1] to [8] to store the Drum preset and save the
sample to the ‘Snapshot’ folder.
TRIG
Recording commences.
RECORDING! Once the threshold is exceeded by the
SEC
audio source, recording starts. Recording
ends at 20 Sec or when key is released.
0 3 7 10 13 17 20
Save to a preset.
I 2 3 4 5 6 7 8
IN OUT Saving a preset will save the sample to
the snapshots folder.
Note that it is possible the ‘lift’ an audio sample for example from a section of tape and
then to ‘drop’ this audio into the sampler.
Audio can be recorded into a synth sampler / snapshot. Synth sampler can
hold up to 6 seconds of audio. The source can be selected from the
external or internal options. A sample can form the instrument where the
note keys play chromatically based on the sample sound.
Line In
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
Hold [Note] & Trigger when over the threshold Audio Out
Record
R
3. Set the input configuration parameters. Turn (Orange) to adjust the gain
and boost the input level. For an external line input stereo or mono can
be selected by turning (Ochre).
4. Set the threshold level which will trigger recording start when the audio
source exceeds the threshold level. Turn (Grey). By previewing the
audio a threshold can be identified. A threshold point slightly below the
audio source level peak should work ok.
6. If not already selected, Hold [Shift] + [T1] to open the synth engine
browser. Select ‘Snapshot’ or ‘Sampler’ as a recording destination.
Alternatively Press [Shift] + [1] to [8] to select a sample based preset.
7. Press [Mic] to display the audio inputs and the prompt ‘To Sample’.
9. Activate the selected audio source input. For example talk into the mic
or play a note on an externally connected device.
10. Sample recording will commence when the audio exceeds the
threshold level.
12. If desired the sample can be edited. As this is a synth sampler the
selected part is used chromatically as a note source for the synth.
13. Hold a preset key [1] to [8] to store the Synth preset and save the
sample to the ‘Snapshot’ folder.
TRIG
Recording commences.
RECORDING! Once the threshold is exceeded by the
SEC audio source, recording starts. Recording
0 1 2 3 4 5 6
ends at 6 Sec or when key is released.
Save to a preset.
I 2 3 4 5 6 7 8
IN OUT Saving a preset will save the sample to
the snapshots folder.
Note that it is possible the ‘lift’ an audio sample for example from a section of tape and
then to ‘drop’ this audio into the sampler.
The main audio output options other than the internal speaker are the
audio output 3.5mm jack, USB Audio and the FM Radio transmitter.
Speaker
1 Internal Speaker
Audio Out
3.5mm Jack
2
2 3 4 5 6 7 8
I 2 3 4 IN OUT
USB-C
Includes Audio
3
Shift
field
FM Antenna
FM Transmission
Internal Audio
Mixdown 5 4
Audio Output
Interface Audio Source Description
The OP-1F Master Output is the main audio output from the device. The
‘Out to In’ Audio source also picks up the master out. The master audio can
include tape tracks which can also be muted and audio can also be mixed
down to an individual file.
FM Receiver
The FM Radio is found in the audio input options. This can be selected as
the audio input source and tuned within a range of frequencies.
Audio In FM Transmissions
89.30
FM Transmitter
The FM Transmitter will use the current frequency selected to transmit the
currently playing OP-1F audio i.e. playing a synth. Ideally use an open
frequency channel and tune another device to this to receive. Use another
OP1 or handheld radio. A Teenage Engineering OB-4 Magic Radio in the
vicinity will be automatically detected and an OB-4 symbol will be
displayed. Synchronise the OP-1F and OB-4 Magic radio by pressing [T3].
Currently playing audio will be transmitted as a signal on the defined frequency band
96.10
MIXDOWN 103.30
2. Turn (Blue) to choose the ‘Mixdown’ option if not already selected. For
the fun of it, mixdown is illustrated as Side A and B of a Vinyl record.
3. Press [T3] or Press (Grey) to switch recording slots / sides between ‘A’
or ‘B’. The active slot is illustrated in the record centre and on the T3
label display. Each slot / side is 6 Minutes in length, time illustrated to
the left of the record.
7. To stop recording, Press [T2] or Press (Ochre). Recording will stop and
the file automatically saved.
8. To play the current vinyl record side / slot, Press [T1] or Press (Blue).
This will always commence from the start.
Connectivity and options available in the OP-1F for audio inputs and
sampling are wide ranging and advanced. Audio over USB, Line input,
internal microphone and re-sampling the internal audio are all possibilities.
Modern iPads use a USB-C connector, the same as the OP-1F. This makes
connectivity simple and easy. Earlier iPads and iPhones use lightening
connections. A converter or USB hub would therefore be required. Apple
recommend their camera connection kit. Hubs can be more problematic
when connecting USB especially for Audio so ensure compatibility. A
powered hub is recommended. Devices must be USB audio compliant.
USB-C
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Audio In
Shift
field
USB-C
Audio Out
An audio app can be used to transmit audio to the OP-1F, in this example
MSXII Sound Design’s Chomplr App. Other USB Audio compliant devices can
be used to transmit audio to the OP-1F.
USB-C
Sends
A
B
-4.30
MIDI Audio
0
12
24
1 2
36
s s 48
60
Track 1 Track 2
MIDI Out Audio Input
MIDI Channel 1 1/2 Stereo In
USB-C
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
MIDI In /Audio Out
field
Audio Out
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
It may seem obvious to connect headphones to an Audio Output Jack. What seems odd is
the use of Audio Out Jack for connecting audio in. However in the OP-1F, the Audio Out
Jack accepts 3.5mm Mini Jack TRRS, meaning both audio out and audio in are available.
In this example the microphone is fully integrated as an external audio source in the OP-1F.
Ring 2 Sleeve
Mic & Headphones Microphone
Ground Audio
Splitter cables are also available generally in the market that will separate the Mic and
Headphone connected from a TRRS to two individual TRS sockets. This will allow the use
of other headphone and mic gear. This is a common feature with PC computer audio.
The OP-1F line input is a 3.5mm TRS Mini Jack which accepts stereo
audio. This is the lower connector on the left side. This will be used for
generally connecting line input devices such as synths. High Impedance
devices such as a guitar and some microphones would need an additional
interface and or DI box.
Audio In
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
nordlead A1
analog modelling synthesizer
Audio outputs from external devices will vary. These could be stereo or mono outs. Synths
would all usually operate at a line level and connect ok to the OP-1F. The device would
need to be manually played or triggered by MIDI to generate the audio.
The OP-1F primary MIDI connection is the USB-C where MIDI over USB
as opposed to a traditional 5-Pin MIDI connector is the main interface. The
OP-1F also has a BLE, Bluetooth Low Energy interface for wireless
connectivity of MIDI for short distances.
CLOCK IN
NOTES BOTH
OTHER BOTH
BACK
2. Press [T1] to choose the ‘MIDI’ option. If required Press [T1] again to
backup to the com page.
3. Turn (Blue) to set a MIDI Channel 1-16. This will be the channel that
MIDI will communicate on and will require and external device to be
matched to the same channel to be able to communicate.
4. Turn (Ochre) to set the MIDI Clock. This will synchronise OP-1F to an
external device clock or vice versa. Set to Off, In, Out or Both. Typically
one clock would be primary control while others are secondary
followers. If another device is the primary clock, OP-1F can be set to In.
5. Turn (Grey) to set the Notes behaviour. This will allow OP-1F to be
controlled by an external keyboard notes or OP-1F to control another
synth notes. Set to Off, In, Out or Both.
6. Turn (Orange) to set the Other behaviour for functions such as the CC
messaging and modwheel. Set to Off, In, Out or Both.
MIDI Settings
Control Function Setting
(Blue) Channel 1
USB-C
(Ochre) Clock In I 2 3 4 IN
2
OUT
3 4 5 6 7 8
(Grey) Notes In
MIDI
T-1 Config Clock On repeats time voicing range accent timing scale channel random
ramp pace style phrase groove delay root output rate
ctrl
copy
T-1 Config Notes On /1 /2 /4 /8 /16 /32 /64
clear
t|so
chrom
major
minor
penta
hira
iwato
tetra
user
save
select
A sequence created on the Torso Electronics T-1 will control the notes on the OP-1F as well as
the transport and tempo. The Torso T-1 Sequencer is powered via the USB-C which can also be
used for MIDI In/Out. The OP-1F will have capacity to power the T-1 in this example. * T-1 Config
is software tool used to configure the T-1 Settings, MIDI Channel can be set on the hardware.
3/Inc 1/16
2/Dwn 4/Exc 1/8 1/32
Seq (C)
ARTURIA
1/Up 5/Rand 1/4 1/4T
Chord
USB HUB -
Transpose
RESET
+
Kbd Play
PITCH MOD
A MIDI Keyboard such as the Arturia Keystep or Minilab3 can also be used as an external
keyboard controller. The connectivity may use other types of USB and as such a USB Hub may
be required. It is recommended to use a powered hub in order to support the controller.
Device List
CONNECTED
T-1
CLOCK OUT
NOTES BOTH
OTHER OFF
BACK
[T3] [T4]
Timestamp Velocity
Allows synchronisation Allows velocity values
of received clock to be received from
signal. the device.
1. Hold [Shift] + Press [Com] to open the com functions. This command
will also exit the function when complete.
2. Press [T3] to choose the ‘List’ option. If required Press [T1] again to
backup to the previous page.
• Turn (Ochre) to set the MIDI Clock for the OP-1F. Press [T3] to
switch to the Timestamp parameter for (Ochre), Press [T4] to return
to main parameters.
• Turn (Grey) to set the MIDI Notes for the OP-1F. Press [T3] to
switch to the Velocity parameter for (Grey), Press [T4] to return to
main parameters.
6. To forget and delete the currently selected device, Press [T2]. The
config will be cleared. This option is only presented for devices that are
not currently connected to the OP-1F.
DEVICES MINILAB3
T-1 STATUS
DISCONNECTED
MINILAB3
CLOCK OUT
NOTES OUT
OTHER OUT
BACK FORGET
The OP-1F Can control external devices and DAW’s. Notes, clock and
transport can be controlled from the OP-1F. Control Change Messages can
also be transmitted from the 4 rotary knobs.
1 MIDI OP-1F
Link EXT TAP
102.00 Ableton Live EXT On
1 USB-C
s Track 1
MIDI In - Chan 16
Audio Out
MIDI
MIDI Settings
Control Function Setting
(Blue) Channel 16
USB-C
2 3 4 5 6 7 8
I 2 3 4
(Ochre) Clock Out IN OUT
OP-1F Channel Out i.e. 16 and Notes set to Out are important to send a MIDI Pattern. To
control transport set Clock to out and ensure the Tempo section is set correct i.e. ‘Beat Match’
Control Mode
MIDI CH 0I
KNOBS ABS
OCTAVE ON
The OP-1F will control an externally connected device on the same MIDI
Channel. The keyboard transposition function can also be turned off or on.
The Knobs will send MIDI Control Change messages which also can be set
to relative or absolute. The destination device may also have a takeover
mode setting so that the control picks up the value of the device when at
the same equal level or simply operates with a step change to the incoming
CC value. This should be checked with the connected device.
CC Channels
Turn Blue Turn Ochre Turn Grey Turn Orange
Absolute. Relative.
Sends the actual value between Sends 127 to increment or 0 to
0-127 to set at the destination decrement the value at the destination
0 127 0 127
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
BLE Broadcast
ADVERTISE
The connection process for BLE will partly depend on the device being
connected. This example connects to an iPad App named AUM made by
Kymatica. This is an app which allows configuration and connection of
tablet based music applications in a single production environment.
2. On OP-1F, Hold [Shift] + Press [Com] to open the com functions. This
command will also exit the function when complete.
5. Within the AUM Menu, select ‘Settings’. Note that by default all MIDI
channels are used.
7. The Bluetooth MIDI devices list should show ‘OP-1 LE’. This label will
be brightly lit but labelled ‘Not Connected’. Dimmed options are
previously connected devices that are not currently detected on BLE.
8. Tap ‘OP-1 LE’ and the connection should be established. The label will
show ‘connected’ and the OP-1F page will display a static BLE
broadcast symbol.
9. An iPad app can be loaded into AUM to be controlled by the OP-1F via
BLE. Tap the main ‘+’ symbol to add an audio app in AUM. Tap the
upper ‘+’ to select and add an app. In this example, retro piano app is
added into the track.
10. In the AUM Menu, select ‘MIDI Route’. In the MIDI routing Matrix tap
the intersection box between the OP-1 LE column and the Retro Piano
row. A routing patch will be made between the OP-1F and App.
11. Playing a keyboard note or running a sequence in the OP-1F will trigger
the AUM App across the established BLE MIDI network.
The OP-1F knobs can also send CC Over BLE MIDI. Some devices and
apps can be mapped to incoming MIDI CC messages. Extending the
previous example, knobs can be mapped to the Retro Piano App.
▌CONTROLLING CC WIRELESSLY
3. Set the control knob behaviour to absolute, Hold [Shift] + Turn (Ochre)
and set to ‘ABS’.
4. In the Retro Piano app (or any app used), tap the MIDI Controls symbol
in the top left header. This is a mixer icon.
7. Then on the OP-1F CTRL Page, Turn a Knob. Use (Blue) to map it to
the ‘Noise Volume’ Parameter in the AUM host for Retro Piano App.
9. On the tablet app, close the MIDI Control page. Tap anywhere off this
page to close.
10. While still in the OP-1F CTRL Control Page, turning a knob or playing
keys will now control the Retro Piano via BLE. The OP-1F is now a
wireless MIDI controller.
AUM
As the host Audio / MIDI Mixer and hub. 1
MIDI Control
Options for App
5
Piano Volume CH 1
0 - 1 (0.9) CC 2 Audiokit Retro Piano
Plug-in Audio instrument
Noise Volume CH 1
0 - 1 (0.333333) CC 1
Audio Channel
Main Menu
SPKR
Settings Sub Menu
1: Retro Piano
WIRELESS MIDI
2
4 Bluetooth Central
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BEAT I6 IPS
MATCH
Song BPM is the tempo set manually. The Play BPM is the actual playback
tempo and will be affected by the tape speed or any external clock. The
Tempo Mode sets how the behaviour between the tape and the tempo
operates and will be selected based on the application used.
Try setting some extra slow tape speeds to develop ambient and unusual
soundscapes. Experiment with tempo and speed setting for generating
interesting creative outcomes.
2. Turn (Blue) to adjust the Song BPM. This is the main internally
adjustable tempo measured in beats per minute and its behaviour may
differ depending on the mode selected. Range is 40 - 220. The Play
Tempo will only be controlled in synchronisation with the tape speed
and other external devices.
5. The tempo will be reflected in any tempo based function. This includes
the Tape, some LFO’s and Sequencers.
2. Turn (Grey) to adjust the Tape Speed ratio. Essentially this is based on
the tape speed with respect to Song BPM and the active Tempo Mode.
• Example: 1:1 refers to the default tape speed equal to tempo. The
Play BPM will refer to the actual speed, same as Song BPM.
• Example: A setting of 1:2 will half the tape speed. The Play BPM will
reflect to the playback speed, half the Song BPM.
2. Turn (Ochre) to select the Tempo Mode. Turn until ‘FREE’ is selected
as labelled in the bottom central label.
3. Song Tempo and Tape Speed are not linked and can be adjusted
independently.
4. Turn (Blue) to set the Song BPM. The Song BPM will also be reflected
directly in the Play BPM value. Fine adjustment or tap tempo can also
be applied.
5. Tape speed can be adjusted, Turn (Grey). While this is will be based on
a ratio between Song BPM and Tape Speed, it can be set
independently and will not be reflected in the Play BPM which will be
fixed at the Song BPM.
[Tempo]
Turn (Ochre) to select Beat Match
4. Song Tempo can be adjusted. Turn (Blue) to set the Song BPM. Fine
adjustment or tap tempo can also be applied.
5. Tape speed can be adjusted, Turn (Grey). This will be based on a ratio
between Song BPM and Tape Speed.
6. Tape Speed and Song BPM are linked and the master clock is sent out
to any connected external device. The clock out is displayed by an
ochre link symbol.
Master Clock is Sent Out LINK
Ochre Link Symbol
8. Tape markers are displayed for full bars in the Tape function page.
PLAY BPM
38 CMS
MIDI
SYNC I6 IPS
4. Adjusting the Song BPM speed will affect the tape speed. Tape speed
is independent but sequencers and LFO’s will be directly in sync with
the external clock tempo.
5. The clock in mode is displayed by an orange link symbol for Song BPM
and Tape Speed link.
Master Clock is Received In LINK
Orange Link Symbol
6. The Play BPM will be set automatically based on the incoming tempo.
7. Tape markers are displayed for bars in the Tape function page.
[Tempo]
Turn (Ochre) to select PO Sync Hold (Shift) + Turn (Ochre) for 1/16 Sync
SONG BPM LINK TAPE SPEED SONG BPM LINK TAPE SPEED
: :
PLAY BPM
38 CMS PLAY BPM
38 CMS
1/16
PO
SYNC I6 IPS SYNC I6 IPS
Example Configurations
Eurorack or PO Interface
OP-1 Field
Set to ‘PO Sync’ or ‘1/16 Sync’
TRS Audio Out
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
TRS Audio
3. Turn (Ochre) to select the ‘PO Sync’ Option. If ‘1/16 Sync’ is displayed,
Hold [Shift] + Turn (Ochre) to switch between the two options.
4. Set the PO to SY4 using Hold [Function] + Tap [BPM] to cycle options
on the PO. The ‘function’ to hold is dependant on the PO model but
usually is the button located directly under the right knob. Refer to PO
documentation for exact details.
5. Turn (Ochre) slowly to select between OP-1F as the Primary clock out,
same as Beat Match indicated by the Ochre Link. Alternatively receive
clock in, same as MIDI Sync and indicated by Orange Link.
6. Refer to the Beat Match and MIDI Sync instructions for setting tempo.
7. Tape markers are displayed for full bars in the Tape function page.
PO Sync Modes
Sync Mode
PO device set to Sync Mode SY4. Press play on PO unit and then press play
on OP-1F. Both units will start in sync and the audio from OP-1F will be mixed
in with the audio of the PO unit. The combined audio is output from the PO.
Sync Modes
Mode Input Output
SY0 Stereo Stereo
SY1 Stereo Mono / Sync
SY2 Sync Stereo
SY3 Sync Mono / Sync
SY4 Mono / Sync Stereo
SY5 Mono / Sync Mono / Sync
The TRS 3.5mm Audio cable operates with Stereo Audio Right and Sync Left.
4. Turn (Ochre) to select the ‘1/16 Sync’ Option. If ‘PO Sync’ is displayed,
Hold [Shift] + Turn (Ochre) to switch between the two options.
5. Turn (Ochre) slowly to select between OP-1F as the Primary clock out,
same as Beat Match indicated by the Ochre Link. Alternatively receive
clock in, same as MIDI Sync and indicated by Orange Link.
6. Refer to the Beat Match and MIDI Sync instructions for tempo setting.
7. Tape markers are displayed for full bars in the Tape function page.
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
LINK
Grey
Shift
LINK
field
Ochre
Shift
LINK
field
Orange
Shift
Ochre
LINK
field
LINK
Orange
Shift
Ochre
LINK
field
LINK
Orange
[Shift] + [Tempo]
Turn (Blue) to select ‘SYSTEM’
KEYBOARD BRIGHTNESS 00
SYSTEM COUNTRY WORLD
CLOCK POWER OFF INSTANT
BATTERY
2. Turn (Blue) to navigate the main menu, highlight the ‘SYSTEM’ option.
2. Turn (Blue) to navigate the main menu, highlight the ‘SYSTEM’ option.
2. Turn (Blue) to navigate the main menu, highlight the ‘SYSTEM’ option.
3. Turn (Ochre) to navigate the sub menu, highlight the ‘POWER OFF’
option. The selected option will display with white text.
• Instant setting will immediately power the OP-1F off when the
switch is pushed down.
• Delayed setting will trigger a count timer when the switch for off is
pushed down. This gives a 6 second buffer to allow the power
switch to be returned to on if desired. This will protect the OP-1F
settings from accidental power off loss. Pressing [Com] during the 6
second timer count will immediately power off.
POWER OFF?
FLIP POWER SWITCH TO ABORT
0 1 2 3 4 5 6
[Shift] + [Tempo]
Turn (Blue) to select ‘CLOCK’
KEYBOARD
SYSTEM
CLOCK
BATTERY 2023 - 06 - 22
08:32
2. Turn (Blue) to navigate the main menu, highlight the ‘CLOCK’ option.
2. Turn (Blue) to navigate the main menu, highlight the ‘CLOCK’ option.
[Shift] + [Tempo]
Turn (Blue) to select ‘BATTERY’
2. Turn (Blue) to navigate the main menu, highlight the ‘BATTERY’ option.
3. There are two parameters on view. These are visual only and cannot
be changed:-
1. Hold [Help].
2. The right side Audio / Charge meter will display a level which reflects
the current state. All LED’s on shows fully charged.
[Shift] + [Tempo]
Turn (Blue) to select ‘KEYBOARD’
• Off. A fixed full velocity will be applied on each key press. This is
fixed at 127 in value.
As a tip, the velocity LFO can be loaded into a synth or drum engine LFO slot [T4]. The
Velocity LFO has a real time indicator of the incoming velocity when pressing a key.
This can be used as a tool to observe the note velocity values.
3. Turn (Ochre) to navigate the sub menu, highlight the ‘DETUNE NOTES’
option. The selected option will display with white text.
4. Turn (Orange) to adjust the note tuning. This will adjust the note tuning
in semitones. A range of -11 to 0 to +11 is available which covers down
and up the octave range.
5. Turn (Ochre) to navigate the sub menu, highlight the ‘DETUNE CENTS’
option. The selected option will display with white text.
6. Turn (Orange) to adjust the note tuning. This will adjust the note fine
tuning in cents. A range of -99 to 0 to +99 is available which covers
down and up a semitone range.
De Tune Notes
Increases tuning down or up an octave,
in semitone iterations for all of the notes.
-11 +11
-1 +1
F#
E F
#
G
D D
G# A
C#
A#
C B
De Tune Cents
Increases tuning down or up a semitone,
in cent iterations for all the notes.
-99 +99
Changing of the OP-1 tuning may be useful when using an externally connected
device to ensure the pitch calibration of notes is matched.
[tapes]
Tape1-003
Tape2023-23#01 Tape recordings stored as named in
the tape browser. Folders contain 4
Tape2023-61#01 track files in format 44.1KHz, Wav
Tape2023-143#01
[mixdown]
side_a Mixdown album recordings. This
contain the two, one per side, A & B,
side_b files stored in 44.1KHz WAV format.
[Synth]
[snapshot]
Synth snapshots created by the
20180911_2230 user, stored and named by date
and time saved.
[slots]
1
2 Synth AIF Sounds stored in the 8
3 sound keys. User folders can be
4
5 created and added using a PC or Mac
6 but not within the OP-1F device itself.
7
8
[user]
[Drum]
[snapshot]
2023-123#01 Drum snapshots created by the
user, stored and named by date
2023-133#02 and time saved. Mono / Stereo
2023-141#01 AIFF files, 44.1KHz.
[slots]
1 Drum AIF Sounds stored in the 8
2
3 sound keys. User folders can be
4 created and added using a PC or Mac
5
6 but not within the OP-1F device itself.
7
8
[user]
Disk Mode
EJECT
3. Hold [Shift] + [T4]. This switches between MTP and Disk mode. This
will select disk mode. The connection will synchronise.
4. The OP-1F folder structures are now accessible using the file manager
on the PC / Mac. This will only give access to the Synth and Drum
folders and the Snapshot and User sub-folders. This is useful for
backing up patches and presets.
5. When complete, Press [T4] to eject the disk from the PC/Mac.
DISK Mode
USB
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
drum synth
ADVERTISE
3. The MTP [T4] option should already be displayed and available. The
PC/ Mac must be connected.
4. To initiate an MTP session, press [T4]. In some cases the session can
be initiated by the Mac FieldKit or PC Utility.
5. The OP-1F folder structures are now accessible using the file manager
on the PC / Mac. This will give access to all of the the Mixdown, Tapes,
Synth and Drum folders. This is useful for transferring user content to
the OP-1F or extracting the audio files for further production.
6. When complete, Press [T4] to eject the disk from the PC/Mac.
MTP Mode
USB
2 3 4 5 6 7 8
I 2 3 4 IN OUT
Shift
field
drum synth
Copy to Backup drum synth
Folders
Audio can be created elsewhere and these samples then transferred to the
OP-1F for use in the synth and drum engines. Folders should be created in
the drum or synth folder and have the formats described in the drum and
synth section. Typically this folder accepts mono/stereo, .aif .aiff .aifc .wav
files, 44100 Hz. Other sample rates change the maximum sample time.
3. Hold [Shift] + [T4]. T4 Switches between MTP and Disk when pressing
the shift button. This will select Disk Mode.
4. Open the file manager on the PC/Mac and open the ‘OP-1’ disk.
This gives access to the OP-1F folders.
6. Create user folders within the Synth or Drum folders. These will appear
in the Synth and Drum Preset browser. The folder will appear in the
preset folders and the file in the snapshot / patch section.
7. Transfer any user files into the created location. Remember that the
drum sample length is 20 seconds max and the synth samples 6
seconds. The files must be in the correctly defined format.
DBOX TESTPATCH1
7 DRUM
SNAPSHOT
BEATIT
SD PATCH2
SYNTHDAWG TOY DIVISION
EXPRESS
TE BOOT Mode
Hold [Com] while powering up.
1. upload firmware
7. factory reset
8. system menu
9. The factory reset will continue and then the OP-1F will start up as
normal. All user data removed and the original settings restored.
TE BOOT Mode
Hold [Com] while powering up.
1. upload firmware
System menu
7. factory reset
8. system menu 1. function test
2. reset volume pot calibration
8. back
5. Press [1] for ‘function test’. Do not select any other options.
6. Test the Keyboard. Press each key and knob individually. A red
template is displayed. Knobs and buttons will turn green on the
template once each test has been passed.
8. Press [8] to back up to the main menu. When in the main menu, power
the OP-1F off and on to restart as normal.
TE BOOT Mode
Hold [Com] while powering up.
1. upload firmware
7. factory reset
8. system menu
4. Connect the PC/Mac which holds the downloaded firmware to the OP-
1F with the USB cable.
8. The OP-1F will switch to disk mode. With the PC / Mac connected, the
disk will be available in the file browser / finder, shown as ‘OP-1’.
9. Drag the downloaded firmware from the Mac / PC to the ‘OP-1’ disk.
10. Eject the disk from the PC/Mac. Also can be performed before the file is
moved to the ‘OP-1’ disk to exit without updating.
• Audio Output: 3.5mm Stereo Jack. Max Level 8 dBU at 2 Vrms, Signal
to Noise Ratio typically 124 dBA. M-1 Headset (mic and earphone)
compatible.
Arm Recording D
BLE 206, 213 Drum 4, 34, 36, 49, 117, 153, 188
C E
Clock 206, 230 Envelope 34, 53, 60, 98, 117, 133
F In 5, 17, 28, 70
Modulation 115, 117, 133 Presets 36–37, 52, 62, 64, 193
Mute 174 R
P S
Panning 46, 174 Sample 41, 43, 47, 66–67, 71, 188
Tape Mode 14
Tape Tricks 28
•
Tape Type 19
Templates 56
Tempo 217
Tombola 167
Track 173–174
Unison 100
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sponsorship by any manufacturer mentioned has not been
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