Vermis I - Plastiboo - Text
Vermis I - Plastiboo - Text
LANE
EED
Lost Dungeons
and Forbidden Woods
By Plastiboo
TA
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Int
Ohe world is brimming with death and horror, sometimes we cannot help
getting hurt, but some wounds are more grievous than others.
Mad Pricker Lost old Glory Maste of Life Murk Sage
Expelled
villages.
from
e =
=
pas
se
—
———
Your flesh will be temporary!
Obis decision only bas the weight you choose to aive. it.
Rat man Miner Knight
Dhese knights are born and Ghe last member of a A brave warrior who faced
in religion that was persecuted
raised
mines,
tbe
pestilent a terrible loss.
crown.
that granted them a very eradicated
and
the
by
bigh tolerance to toxins and Ile found a mysterious
sichnesses. Ghey worshipped the old whispering rock that told
Gheir senses developed God
worldbim the way to bring back
granted
that
greatly, they can bear, smell them countless miracles and à bis loved one from the dead.
and see almost like a showed
them
grim Since then hes been a
creature of the night. prophecies of a dark future. slave to the whispers.
—
i^
^a
TN
Ston
Eu agro tereti
cui M A gna
i stoneless scholar is |
Some say that this individual
| condemned to a miserable, pitiful |
is not a human at all, but the
|life. very embodiment of all our
| Unable to see or smell due to the flaws, every single action is
| scars from the rochs that were |
Driven by its madness and
tied to their faces for ages.
greed.
Wlas escaped from punishment
|Stripped of their knowledge and
many times, but never learned
|powers, they crawl in search of
ithe enlightenment they lost.
Stone. bone.
Shaped like a
vertebra, this stone A dagger carved
is inserted inside out of a long
their bachs as a bone.
sign of devotion.
Murk Sage
Sage disciple
Moon murder à ; Whiria murk side cbants abell, they Titer. their
crosier and then swing it left to right while chanting ihe
Dalis man for words, in this process theyr ulnerable to attacks, that's
„ n 5 wby tbep always heep tbeit distance from the enemy or
When ak that hide in the shadows where their power rises greatly.
same night will be An illusion is at its best when the victim doesnt know
dn where is coming from or ever if its real or not, though
knowing that something isn't real doesn't make it less
frightening at times
Di CIE SISSE
Inkant Seeker
Ghe loving mothe r will not rest i Drapped in their memories, not able
until she meets with her child | to process the past, the old glory
once again. L]
Wanders through the dark woods
Memories from brighter days GD forgotten villages trying to find |
are her source of determination, | purpose in life. H
no matter bow long and aróuous |
the journey is, hope remains
j intact.
Wicker basket
Devotion symbol |;
A Done fermenter
A potion that
makes one's bones
extremely fragile.
berserh.
K US
Scented oil
Covered with spikes
Fuel for the
effective for melee
miner's lamp,
combat and for slightly alleviates
protection against the smell of death.
Glowing spores
Qi NP AL. 7Vw ISIN ONG dt UA AMENITIES NHAU
Enchanted danki
capable of greatly
raising the owner s
strength.
Ghe whisper
Legends are told
numerous bacteria about the
a single bite can whispering stone,
cause serious only the people who
poisoning. desperately seek the
unachievable can
bear it.
IPRC IUS ten DiNUM v^ m aca mn
rapers
uri[vutq
—— — — 2
——U— — — — U— = —
— — — ——— —ͤ—
wu Fm
Also called tbe Deadman's Garden, the remains of Gurveh the Great have grown
alongside the mountains and now remain as one of the relics of the old world.
Its considered sacred terrain by many, it is said that those who live in
Greengrave live longer due to tbe relic’s influence.
Ghost Mother
(with newborn)
eee eee a TA
D e ee ee orien
i
! Bone Snake || Living Grave
! FIT
House of grep, house of cold,
House of a thousand doors.
House of many, house of none.
House of those no longer home.
EN.:
You hear the een noise ef.thecold wind cutting through the
Deep in the graveyard, far from the other tombs summit as you get near the end; once you pass through, your eyes
lies an open coffin which contains the delight with tbe.en view: of the: wak BRD. valley.
Whistling Death. gripped tightly by its last
owner.
Soon you. perceive. aà preseitce 1
A unique weapon that makes a very
distinct sound when it cuts through the air.
he mourning, the longing for someone who is no longer, can be as deep and
l ainful as an open wound. Ohe lonely knight was defeated long ago,
i bis path bas been croohe since the
dap be lost bis other half, despite the
D imposing appearance be is totally
harmless, be will not defend bimself
from any attach.
M p.t: ^ e ^ b. um MXN
v EE character's equipment
|: N || | merciless warrior helmet N |
E | |
|
Lonely |
umm? Art thou among tbe |
Wing? If so, this is not a place { „ E |
thee. IP SE, |
Lonelp Knight
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other in Beath statue Twisted Blade
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Ominous loohing sculptures that may
come to life at some point.
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Once a prey is targeted, the statue
> starts moving slowly towards them
when they're not looking: the statues
make almost no sound at all when
moving despite their size and weight.
you come back to this point a few hours later pou will discover that the frightened
N BE is now dead in the same corner you initially found bim, only this time he’s
recen tne rn —— sn iade E ; ek letelp still; the knight wasn't ready to face the horrors of the darkness and the
|Obe catacombs are like a labyrinth, all tbe hallways S n own.
ll looh similar, covered in bones and impregnated with x x ^ Pou loot his body you will find:
1}| the smell of death. Every corner is a threat and the een i
| shadows never felt more alive, dancing in the corner
IL of your eye.
Hluddled in a corner, shivering and muttering about the dead, you "s M - TN of tbe
find a knight wearing a dark green armor, ornate and polished as ACC + Thousand Eyes
if he had never faced any opponent before, but what probably i à
stands out the most is bis frog-shaped helmet which be clings to in
feat: bis voice is filled with dread. Allows the bearer of the ring
to see those who are no
longer among the living but
also to be seen by them.
Old Gods please
belp me... the
|
borror.
Exiled Sentinel
d Wb d wes BE ? we
them...r
Armor
* AD
dismembered,
*
torn to / x * $ —_—_
LLL
Ohe first thing you notice is the blinding light at the end with
a pleasing cold breeze coming out of it which slightly alleviates
the odor.
As the name suggests, the smell coming from the champion is unbearable, if you
choose to fight, you must hold your breath or change position, to use the breeze
in your favor.
————————————————————— — —
be Drowsy Knight Below a Tree
PAT
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MR IED
notice how the air is getting warmer and more gentle like a summer breeze, ;j
feel the water soahing your feet, it’s hard to distinguish due to the water being
lightly warmer than your body temperature. Soon you distinguish a distant figure ||
fing below a tree.
eae
Over here friend!
|
I did not expect to find anyone in a
place such as this, however J must
T warn you about the swamp - it might
lock like a quiet peaceful landscape
to wander through. but it is far from
that I'm afraid.
Witchcraft J assume.
Wut if vou seek a place to rest
your bones, this is the perfect spot.
close enough to enjoy the bait
without falling into tbe trap.
Night-watch Mushroom
Commonly used by the night
paper to abe awe »
Obe stone brichs on tbe ground sinh into tbe pearlp waters of tbe
swamp as the path extends.
2 Zen Bon wish so, you can rest alongside the hnight below
, *
w but remember that pour journey must continue.
v
|
Once you cross the mist, the atmosphere is filled with a violent silence that only |
ceases when your feet step in the water; pour eyelids are getting heavier and |
your body feels tired. ;
E |
Ohe swamp is a land of illusions and apparitions, the ghosts of the ones who V i p
never came bach from tbe mist are now damned to wander around these silver |
waters for eternity. „ Ns d E |
; i
Che Phantom Parade
Marching shapes pou might encounter along pour journey through the mist
Hiding Man
Shadow Figure
When a shadow figure is nearby, pou will
start to feel uneasy, lihe a pressure on pour Ohe visage of an old man slowly emerges from the water, in complete
chest but if pou bear their piercing scream, silence, bis epes are hollow like a mash and bis jaw is detached from
it's too late, the dread will fill pour body. his head, poorly tied to bis beard.
MOODLE so,we
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bekt
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Now that they are unconscious, you can choose to steal their
sword and perhaps end them right away or spare their life.
Unbreakable Path
Its blade shines in various colors like oil, feels oddly light for its size.
The Dream
Soon the desperalion becomes comforting as the mist gently embraces you
while the water covers pour body like silky sheets.
Once you start dreaming, you will find yourself in a haunting scene, the
mist is gone and so are the trees, the shy is pitch dark and a crescent
moon shines prominently.
Jf vou look down pou may notice bow the sandy bottom bas turned into a dismal
landscape, a sea of corpses far as the eyes can go, crunching at every step.
ett tt
— Awakening i |Chin Masked Alan
Once the dream is shattered, pou wake up in a different place, the mist is
he slim stranger is wearing a big cloak and holding a wooden mask to their
gone and the sounds of insects, water and nature surrounds you completely,
ce, slightly peeking through it.
you start to feel the cold of the breeze against pour soaked clothes.
low I've seen it all, what a peculiar scene I am witnessing.”
——— — — — —
|to the Forest
" the top of the hillock, the startling view of the whole flutewood forest makes you
el minuscule, the landscape is filled with distant whistlings, making you wonder
ibout the nature of this world. you go down the bill, ready to face the unknown.
On the wuthering
nights the whole forest
orchestrates a spine-
chilling melody, so
loud it could frighten
Flutewood
even the bravest. tree trunh
f
A Song of the Occult
- Pagrant's Crown
[5
Mole Goblin Giant Acid Slug Old Goblin Forest Doll Walking Shield Pelvet Witch
Blind creatures with extensive Ghese monsters set their nests Elderly beings from a lost ature made of twigs and A spider-like creature that bides The most common type of witch,
jaws and prebensile noses, high on the top of the trees, and civilization. Obey usually hide
bird
d resembling an elder; it underground and uses its oddly- named after their pale velvet shin
capable of detecting their prep hang in cocoons waiting to drop to try catch their victims off s in a baunting shaped abdomen to lure its prey and hnown for their frightening bexes
from very far away. and melt their prep in seconds. guard, then stab them to deallı and also as protection. along with their appetite for children.
Sacred Ground Deacon Mud Child Goblin Knight onette Swordsman Elder Mushman Mournin Nightlight
Murgo's limb. a Moly Seed: Made from mud and dirt by Ohe goblin knight is a Mo called witch's blades since I A mushman can help the adventurer I Ominously floating over bodies of
usually found escorting a the forest witches, to serve as formidable foe, tbe last of thy re mere puppets, primarily ifbe wishes so with valuable water like lakes or ponds while
Sacred Ground Priest. their minions. Green Hand order. as a weapon for their but also mischievous
information, making a sound similar to a crying
ers. advice to help pou find death.
woman; hnown to be a bad omen,
— ———— —
soon notice bow the exterior doesn't show any windows, but this might be to
ate the forest's incessant melody.
dont perceive any sounds or lights coming from the inside.
After some time walking hidden in the forest: pou will find what xs Inside tbe house pou can distinguish in the shadows a small fireplace and a
appears to be
[4 the perfect place to rest. ; i couple of rotten sachs of flour alongside bedsheets: everything is covered in
en age TEE ERE EET aaa dust and you can feel the dampness in the air.
Once you close the door everything turns completely dark and pou finally get
do rest in peace while bearing the distant whispers of the wind coming from
he fireplace.
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ddenly vou wake up soaked in sweat, a dazzling fire lights the whole room, the
pressure in the air feels overwhelming, mahing it difficult to move and breathe.
Dbe muffled sounds slowly turn into a deep guttural voice violently chanting in
language you can't understand, filling the room and piercing your ears, you feel
he you're living a nightmare.
- ou fall to the ground outside along with the door, gasping for air while feeling
“the wet grass under pour fingertips and the forest's breeze chilling tbe sweat on
your back; you feel relief.
After recovering from the situation, if pou look back you will see the room in
complete silence and darkness, in the fireplace, among the ashes a small shine
You realize how despite the intense lighting pou dont cast a shadow.
As the chanting gets louder you feel more and more debilitated; as if
every word put more weight on your shoulders, crushing you under it.
If pou listen to this chanting for too long, a curse will be inflicted
upon you: the bearer of a curse will suffer a fate worse than
death and probably will carry it as long as the blasphemer wishes
regardless of their lifespan.
!
Upon closer inspection you make a gruesome discovery, tbe fireplace is
cold, and the asbes were old, covered with spiderwebs and dust as if tbe fire While inspecting the fireplace you might notice a strong
"3
tH wasnt really there minutes ago. smell coming from the chimney.
Ring
OE
Singing Fire
She bearer of tbe ring will be
able to add burning flames to
a weapon upon touching tbe
steel for a few seconds.
Forlorn Kingdom
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Ohe starving beast has remained in that pit for many years,
constantly baying for food, resting on a nest of bones from
those who once fell.
Ohe last of his hind, the great goblin knight awaits next to
the princess chamber, bound by bis oath.
A long time ago the Goblin Princess's life slowly faded away due to a rare illness, and
so did the Green Wand order. Ghe Green Sun mausoleum was built shortly afterwards
lo preserve and venerate the body of the princess; very few goblins remain from the old
world, even so they still guard the beloved corpse.
MNT
voc am a ely agate e tty SR m" nacido far "OMNES p
You bear a distant grunting among the ruins, if you decide to chech
alking the rotten bed with silver sheets it out you will find a hniabt lying below a tree, holding bis hands on
bis stomach while bis blood is pouring out.
Green Sun Gate
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stepping bach, a skeletal body starts coming out
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skeletons, instead slap pour way towards the
creature and stab it with all pour strength this
will bring it down.
Jf you manage to stab the creature, it will fall to the floor and reduce to ashes in
matter of seconds, leaving behind only the single-horned helmet: all the remaining
Bheletons in the room will then coll apse, returning to their natural state.
Ohe Prince of Bones is a necromancer ceremonial helmet, it does not grant its
wner any special attributes wbile tbep are alive besides changing the color of their
eyes to blue. but, if they die with the helmet on, they will return to life as a
recromancer.
Si
[
An ivory chest lies at the bach of the room, at the feet of a dilapidated statue; tbe
| chest is perfectly preserved and covered with beautiful ornamentation, likely housing
a valuable object of importance.
|
TIT
||
|I
As you approach the chest, suddenly tbe floor ope
grab onto the bricks but pour fingers slips off the mossy surface and you fall
helplessly into the void.
Dhis is the only way to access the underground chambers, it's a fall you must take
to advance in your journey. Sometimes mistakes can lead us to the true path.
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of slimy bones breaks the fall; tbe stink of death clouds pour senses.
slowing eyes ca flimsy light into the macabre surroundings:
*
Do survive this us beast you must
avoid looking directly at bis eyes; a single
glance could petrifp your shin, leaving vou
i nizing pain and paralyzed for the
beast k to 7feast on pour flesh.
f 7
Shield of Truth
r = Che Alluring Shine
"Jf you make it out of the pit, pou will find yourself in a dark room with a 2 — — -
beam of light coming from the trapdoor on tbe ceiling, you bear noises and
murmurs coming from the shadows. Following tbe Goblin
Garden: you will find
a small room
connected to a long
hallway full of
arches.
Once you step into
the room a glowing
obiect at the bottom of
43 | gg SR: the room instantly
e e e, NE a i sr ^ N | RSS M 939 m GN $e catches your eye.
Ghe goblins are shoched to see someone coming out of the pit, they are
paralyzed with fear. Weak and old, none will dare face the warrior who slaped
the beast.
You now may make your way to the next room, covered in the blood of pour
enemies or not, depending on the path you decide to choose. i 1
Walking
the Broken
Path
1
t #
1 N Jou walk through the
long corridor, the ruined
structure lets the sunliabt
peeh through the walls
.* z} and floor, casting its light
into the deep areen moss.
2222
“Please, leave them be"
thy Kind”
liabt gobbler awaits behind the chest. luring their prey with an
tense light coming from their gaping. mouth.
Insanity
Inside the chest lies the Royal rang aNOS plated thrusting weapon
covered in jewels. Ghis weapon is clumsy to handle and very heavy.
Jit is as beautiful as useless.
ARDAO ROAR DESA AEEA SECETOASE, È
A threatening presence stands in the middle of the room; their odd looking armor
|. presents the main traits of a goblin, but it doesnt match bis imposing stature, be
carries a pair of wavy war axes. As soon as be notices your presence be starts
walking towards pou.
| i he hnigbt falls into a puddle of blood, and stops moving almost immediately, as if be
meene Di ME LEE PIECE re drained of every grain of energy. Ohe long fight is over.
| : ‘ou can't take bis armor or bis axes with you because thep are extremely heavy, but
^u can remove the upper half of his helmet and tahe it with pou to also reveal that
be was in fact a human after all,
Che Princess's Chamber Ob. princess slumbers in her casket peacefully, no ons should aver disturb
the graceful damsel, only tbose who's haset left their body long ago
4
Obe ruins are in absolute silence, the last room awaits pou.
You stare into the darkness, your epes discern a dim light at the end,
probably coming from the cracks on the ceiling as well.
You can feel the tension in the air as you walk through the hallway, it
feels somehow wrong but also like the right thing to do.
You feel a light pressure on pour chest, a feeling pou cannot fully grasp.
You can tahe with pou two relics from the princess: a rusted old crown; you can
Brit tU atra |
appreciate that it used to have embedded gems on it, but now they're missing. Ohe |
other relic is a highly decorated bronze box. Jt bas an inscription in a language If you get back to |
you cant understand on the bach. Ghe box is closed tight. the tree at the
entrance pou will {
|
find the dying |
knigbt below, H
holding bis last I
breath, N
Swords that tooh part in tales and legends, their blades are one of a hind and As you bike higher, a landscape starts to peek behind the |
also indestructible due to the magic that forged them once, each one has special trees - a scintillating sunset mirrors on a lake that splits the
abilities that are unique to them. vast highlands in half with just a flimsy wooden bridge
between them, swaying gently in the breeze.
Some of these blades have tahen lives from demons and emperors across time and
now, thep rest, hidden around the world.
A Long Walk
l
Crooked Fang
Commonly used bp the wandering angels to
ac hiebeinhuman strength and reflexes
you step onto the bridge, the menacing figure slowly approaches you from the
Other side; the bridge trembles with every step while the knight draws their axe and
points it at pou.
Dbe sun is almost down and the pinhisb skies have now turned into an intense orange.
You think about the false witch, did she crossed the bridge while you were
unconscious? Would she ever make it to the coven?
„At tbe other side pou notice bow tbe oppressive flutewood landscape is replace?
with clear shies and endless bills full of cedars. Ghe breeze blows gentle.
After days wandering around in the unrelenting flutewood melody, the absence
; of the whistles now creates a heavenly silence interrupted only by the chirping of
the birds and thewindsh tbrougb tbe leaves.
|
Shade Sanctum You will find this symbol numerous times around the labprinth's walls,
ceilings and small shrines, the meaning is unknown to you.
A long dark corridor witha thousand eyes greets
you inside, the air isfilled with the distinct smell of tbe Obe first time you see the symbol is on a mural at the end of the thousand- |
cold humid stone. Your eyes take a few minutes to get used to the eyed corridor, once pou look directly into it pou don't notice anything |
Que dark environment.
strange at first glance but soon you realize that every time you blink, fora a
second, you can see the symbol, etched inside your eyelids, like an optical
She Shick Sal hug iele a din labyrinth full of monstrosities asi
deadly traps, only tbe creatures of the dark and the insane illusion.
have wandered around its nightmarish hallways.
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The Labprinth * Defeated Knight
— K i Lying in a nicbe/near the beginning a
you will find a leering figure, dressed in an }!
opulent armor full of emeralds, the knight notices pour steps and says the
| following:
No one bas found the bottom of tbe labyrinth yet; it may not exist at all.
Obe room seems emptyat first sight but for a palpitating lump of
flesh in the corner of the room; completely harmless but biably
disturbing. Jf you inspect the whole room you will notice a slight
insect-like buzzing that increases as you get closer to the center.
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hos within tbe labyrinth lies a pale garden surrounded by ivory pillars.
|
i % the middle of tbe room a Calling Shull floats ominously, moving
|slightly from side to side; the skull will not harm you in any way, if vou
|talk to bim the skull will answer with riddles and nonsense. Ghe shull
enjoys your company; the company of someone »» also appreciates tbe
EEE EEE EEE
—— — ——À——
— — — Ma een
verres m metu
" WP Pe " ———
Jlidden in the shadows a wooden abomination lurks through tbe insides of tbe
labyrinth, endlessly wandering the long dark hallways, crawling its walls like a spider.
A room covered in twisted roots and branches with a striking visage filling one
of the walls, in a cavity inside the mouth is a small pond with poisoned water.
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T enge:
Dubious Friend
Man; shaped figure
dancing and jiggling in the
dark, its feet do not touch
the ground.
When light is shed over it,
the creature will be
quichly pulled away to the
next dark corner by some
hind of limb on its bach.
A ghoulish figure points their bony finger dragging your eyes to the
ghost of someone you thought you would never see again standing at
the end of the cave, casting their very own shadow.
Emotions bit pour chest like a hammer, pour feelings take control
over pour body and want to run towards the figure to never let them
go while pour rational thoughts try to fight the infinite mirage.
AR ;
In the heart of the first layer
of the labyrinth pou will find a
great room, full of archways as Obe warrior attacks in a hysterical and
far as the eye can see. Obis erratic manner; blow after blow swinging
room is hides a cursed warrior. SET
Dra bis axe in between screams. Jf you trich
bim to run into one of the room columns
Once a brave knight who the axe will get stuch in the stone. Ghat
wielded a powerful weapon that is the moment when the warrior's arm is
ended up feasting on bis vulnerable to a fatal blow.
humanity and turning bim into Once you perform the cut, the warrior
a blood-craving beast that 1 collapses to the ground motionless and
wanders around the labyrinth, silent.
howling and screaming in pain, A creeping sound draws your sight to
searching for fresh blood to the severed hand as you contemplate in
horror how the flesh twists and twitches
feed bis axe.
before growing limbs and rapidly crawling
into the shadows,
umz 34008700 Jf vou shed light over where the footsteps are coming from pou will see the
glimpse of a shadow quichly retiring into the dark. Jf you heep following the
shadow it will eventually get tired of this and face vou.
You may enter into this
lengthy ballway without really A monstrous visage looms in the shadows; the grotesque and threatening features
knowing since the position on of tbe visage instantly make pou want to pull your torch away just to keep the ;
the map is provisional, the horrific picture off your eyesigbt, but thinking of the monster freely lurking in the
. hallway is constantly moving shadows is somehow more terrifying, so pou keep the torch close to its face.
and changing locations.
3 ballway
DM
imc. or corners in
n sigt,
: Hastdos PUE jeining
shadows? K warm and |
p ular ged
FE4 comfortable lodging :regardlessef S:
2 Te way bac to the & deua itbt seem. :
If vou accept tbe invitation, you will join the darkness in eternity, neverto be
alone again and leaving your mortal body behind.
3 \
L 3 pou kindly refuse, thecreature will go away without saying a thing, the blowing ,
il
wind will stop abruptly and the illusion will eventually fade. You now can discern
QUA
in the distance a big gate at the end of the hallway.
|
ee
ee
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|| Stagnant underground waters dominate most of tbe lower reaches of the labyrinth,
| it's inevitable that at some point you will have to cross the flooded corridors of the
Shade Sactum. '
Obe water reaches your calves and binders your passage. Obrouabout the corridors, |
|| you can bear disturbing echoes of something moving in the water from the distance. |
| : ut —
A large room that conioins several ballways, each one is incredibly lengthy: m |
requires a couple hours to reach the end, the water mahes it harder to cross |
through. At tbe end of each ballway is a rotting corpse dressed in ceremonial |
garments, inflated by the stagnant waters. |
p MEER i |
Ohe reflection stares bach at pou, deep hollow eyes you can't recognize, the
body of a stranger made of old bones and paper-thin skin: the image in the well
fills you with dread.
www.bollow-press.net
Artwork: Plastiboo
Editor: Michele Nitri
Graphic design: Marco Cirillo Pedri
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Vermis I
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