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Vermis I - Plastiboo - Text

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0% found this document useful (0 votes)
1K views67 pages

Vermis I - Plastiboo - Text

Uploaded by

hexteomega
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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NU

LANE
EED

Lost Dungeons
and Forbidden Woods

By Plastiboo
TA

[Zi] corpse hneels beside a well.

Mesmerized by the reflection of


its living flesh; it wonders what
could have been done and could
have been.

And for as long as tbe moon


sbines, tbe feeble illusion
will prevail.
| | | |

LE
——

ET
4

i UD
2
7
aA
TRE
020.
Oo
PDE
˙E
CDT
ED

|
Y
——
32
9

A light sparks in the dark. RR


AA
³˙
r
Which flesh is pour flesh?

.. „am Te, ONE VARA NEN cv Ac — AB oma ůů mds tam EE ——-„ nt


* » ä Dam Ve bed
^ A" : zi 8 £u „ a RAS dn e
rard vl —

The kinds of tle sh 4 wt 1 is 4 Beware of the states that can bi.


damage your flesh and mind.

|

— er |
Int

-A light cannot fade by darkness, it Darkness is eternal, infinite,


will shine even in the darkest corners unrelenting. No one can escape it, we
of the world. are born in light and rot in the dark.

Ohe world is brimming with death and horror, sometimes we cannot help
getting hurt, but some wounds are more grievous than others.
Mad Pricker Lost old Glory Maste of Life Murk Sage
Expelled
villages.

from

Gheir origins are yet Once a bero now a lost


the
all

Ghey have incredible mind- 5


unknown, some sap they're soul without a purpose in twisting powers, they can
some hind of cult, others say life, where are their beloved Hated bp everyone. create all hinds of illusions
they're mindless minions to ones, the people they once Has been cursed multiple and play with their enemy's
an evil God, fought for? times and committed many mind. Ohe big metal head
Armor full of deadly crimes, but he shows no works as a catalyst to their
infected spikes, their They stood against many remorse. powers. Ghepre completely
handcuffs don't allow them indescriptible horrors but defenseless in the daylight.
to hold any weapons. always came bach.
Wandering Angel Stone Scholar Princess’s nail Intant Seeker
Ghese devoted knights are Faces compressed against Gheir loyalty knows no Mother on a quest to
on a journey to join their the stones tied to their beads limits. retrieve ber lost child,
beloved goddess in death, in constant pain but that Ghey're all their princess's tahen from ber by a witch.
they have to travel all the sacrifice grants them infinite tools to achieve anything
way lo a sacreó mountain wisdom. she wishes for, the crown's On these lands the poung
and then pull the balo mudon
sorcery, Experts enemies, unattainable often,
children
disappear
placed behind their helmets fragileand smart wiched or
war,
treasures,
peace the birth rate is very low
to decapitate themselves. they will accomplish it or and witches are in a
constant search for the
body.
die trying.
precious delicacy.
=~

e =
=

pas
se

———
Your flesh will be temporary!
Obis decision only bas the weight you choose to aive. it.
Rat man Miner Knight
Dhese knights are born and Ghe last member of a A brave warrior who faced
in religion that was persecuted
raised
mines,
tbe
pestilent a terrible loss.

crown.
that granted them a very eradicated
and
the
by
bigh tolerance to toxins and Ile found a mysterious
sichnesses. Ghey worshipped the old whispering rock that told
Gheir senses developed God
worldbim the way to bring back
granted
that
greatly, they can bear, smell them countless miracles and à bis loved one from the dead.
and see almost like a showed
them
grim Since then hes been a
creature of the night. prophecies of a dark future. slave to the whispers.


i^
^a
TN

Ston
Eu agro tereti
cui M A gna

i stoneless scholar is |
Some say that this individual
| condemned to a miserable, pitiful |
is not a human at all, but the
|life. very embodiment of all our
| Unable to see or smell due to the flaws, every single action is
| scars from the rochs that were |
Driven by its madness and
tied to their faces for ages.
greed.
Wlas escaped from punishment
|Stripped of their knowledge and
many times, but never learned
|powers, they crawl in search of
ithe enlightenment they lost.

Staff made of tiny,


merged rochs, used with the portrait
to help scholars of a young boy
walk and cast inside, probably
Spells.

Stone. bone.

Shaped like a
vertebra, this stone A dagger carved
is inserted inside out of a long
their bachs as a bone.
sign of devotion.
Murk Sage

Murk sages are masters ux


the i
illusory arts, bending shadows to |
create all hind of nightmares. 5

When the darkness is gone, their


power shrinks greatly, they can
|survive with the little darkness
inside their helmets, but without
|shadows they're defenseless.

Sage disciple

Crosier that can


also be used as a
mace, depicts the
visage of a Murk
Sage. i mat : N LT Sage aenga ns *

Moon murder à ; Whiria murk side cbants abell, they Titer. their
crosier and then swing it left to right while chanting ihe
Dalis man for words, in this process theyr ulnerable to attacks, that's
„ n 5 wby tbep always heep tbeit distance from the enemy or
When ak that hide in the shadows where their power rises greatly.
same night will be An illusion is at its best when the victim doesnt know
dn where is coming from or ever if its real or not, though
knowing that something isn't real doesn't make it less
frightening at times
Di CIE SISSE

Inkant Seeker
Ghe loving mothe r will not rest i Drapped in their memories, not able
until she meets with her child | to process the past, the old glory
once again. L]
Wanders through the dark woods
Memories from brighter days GD forgotten villages trying to find |
are her source of determination, | purpose in life. H
no matter bow long and aróuous |
the journey is, hope remains
j intact.

of grey hair. pride and a


reminder of the
past.

Wicker basket

Used to carry the Once separated


ingredients she from the witch it
can determine a
gathers for ber nearby evil
meals,
Hu Man C RERTE ALE xpi

Wandering Ange! EN | - Princess's nail


|Once they reached the peak of tbe|
| sacred mountain, they will pull F be princess berself ties a
|the halo and their decapitated i D e of ber hair to her loyal
| beads will fall off tbe cliff. A pile i ats swords so they can
| of helmets full of rotten flesh lies | i her presence and love
| on the other side of the mountain. | Albin them in every battle.
| Gbylah's servants are in charge | lommilteo to their princess's
|of gathering all tbe equipment L bes, the nails don't ever
| from the bodies and bring it bach tion their duty.
| to the temple.

Devotion symbol |;

Gbylak is often ML dad - A long sword


represente as a BER handle with a lock
coiled snake with f hair tied tightly.
a woman's head.
Intelligence

A Done fermenter

A potion that
makes one's bones
extremely fragile.

berserh.
K US

ab Pricker | Miner Knight

Numor has it that their helmets


are actually full of spikes in the e that provided materials and
inside, so they may not be chaotic —

5 to the capital, the lower
and hostile for the sahe of it es and occasionally
instead theyre desperately seeking edge for those who dig !
belp, in a constant torture. lber in search of secrets from |
old world.

Scented oil
Covered with spikes
Fuel for the
effective for melee
miner's lamp,
combat and for slightly alleviates
protection against the smell of death.

Glowing spores
Qi NP AL. 7Vw ISIN ONG dt UA AMENITIES NHAU

Nat man was once a man


afflicted by a curse, but with ains ae ancient Mah
time he ended up losing his edges have been polished by |
| humanity, no memories of the hands of those who have :
man he once was remains. Möled it with mistrust. |

He's been wandering in the ROE


EEE

me say the stone's whispers
capital's sewers for so many guide its owner to achieve
years that be became some sort | it deepest desires, while others
that those who listen to the
of fable to scare children. ———À
B are cursed fools, slaves to
whispers.

Enchanted danki
capable of greatly
raising the owner s
strength.

Ghe whisper
Legends are told
numerous bacteria about the
a single bite can whispering stone,
cause serious only the people who
poisoning. desperately seek the
unachievable can
bear it.
IPRC IUS ten DiNUM v^ m aca mn

; Marko, old world God shared


his knowledge and prophecies
| with bis devoted worshippers.

| Even though Narko was


| decapitated long ago, bis
| mummified head can talk to those
who know bow to listen;
eventually tbe visions started to
show them a future full of death
| and decay.

IGHYTAK 1| IDORVUS | | MURGO | d

rapers
uri[vutq
—— — — 2
——U— — — — U— = —

— — — ——— —ͤ—
wu Fm

Also called tbe Deadman's Garden, the remains of Gurveh the Great have grown
alongside the mountains and now remain as one of the relics of the old world.
Its considered sacred terrain by many, it is said that those who live in
Greengrave live longer due to tbe relic’s influence.

each sacrifice brings them closer to the death of


their enemies.

those with power, it begins in the depths of


Greengraves forest.
. Isolated Crypt
Once pou wake up, pou find
yourself in a small crypt in the
middle of the forest, it’s cold and
damp but feels somehow
comfortable,
E R. ] —¹ůiuÃ̃ êͤcnmnuC.˖ę ⁰.—1⁰⁰..̃ ee Denen

might encounter Che


Allowing monstrosities
The
Graveyard

Ghost Mother
(with newborn)
eee eee a TA

D e ee ee orien
i
! Bone Snake || Living Grave
! FIT
House of grep, house of cold,
House of a thousand doors.
House of many, house of none.
House of those no longer home.

EN.:

AX. witch head Is defenseless without her tongue,


The Hidden Whisper -

Owo statues . clothes kon d


stad next lo» stairs that
Whistling Death lead to tbe higher level: efthe we ;

You hear the een noise ef.thecold wind cutting through the
Deep in the graveyard, far from the other tombs summit as you get near the end; once you pass through, your eyes
lies an open coffin which contains the delight with tbe.en view: of the: wak BRD. valley.
Whistling Death. gripped tightly by its last
owner.
Soon you. perceive. aà preseitce 1
A unique weapon that makes a very
distinct sound when it cuts through the air.
he mourning, the longing for someone who is no longer, can be as deep and
l ainful as an open wound. Ohe lonely knight was defeated long ago,
i bis path bas been croohe since the
dap be lost bis other half, despite the
D imposing appearance be is totally
harmless, be will not defend bimself
from any attach.
M p.t: ^ e ^ b. um MXN

v EE character's equipment
|: N || | merciless warrior helmet N |
E | |
|

Lonely |
umm? Art thou among tbe |
Wing? If so, this is not a place { „ E |
thee. IP SE, |

Jie? I don't think that should |


ern a stranger in the least. |

am just offering my company |


9 a fellow. |
|
NUR É i
| severed finger N i
||
|
|
|
|
|
|
|| Ghose who are
|
driven bp sorrow — =
|

Lonelp Knight
|
|

|| —— ^C — — mulum aad vana ioa voor esa d ca uc a ra ve o eee men w


Behind the high burial grounds theres a salient with six tombs, one of
them is hiding a secret path to tbe pauper's catacombs.

Ghe following path is dangerous, be sure to be prepared for avoiding or


facing fierce enemies, tbe maioritp of creatures wandering these catacombs
are not among the living.

(d
wl

Mi ; MWr
N|
1 11 is

it Dd AN MFin
N
ll W oe
m. WU UNE

Asta i UA M 00
iM | in Wm (ji0
mm
bee j / N il10
\

Mi
other in Beath statue Twisted Blade

At the bottom of the room lies an open


Sarcophagus in front of which appears
. to be seven sheletal figures made of
| | stone.
9 Ghose who encounter the gruesome
| weapon might wonder how bones could
| adopt such peculiar shapes, the tales
of this unusual relic talk about
(BBI warriors who wielded weapons made
of bone and eventually submitted to
them, merging their flesh and bones to
become one with the weapon.

(Ghere are only two of these items in


N the world).

Pick the half skull made of stone in


one of the ossuaries and place it on
the statue, it will reveala secret :
passage that leads to the treasure

ALa07064 4 ty
Odendaal
dd OMEN diie li a A in ln
a nd

he ossuary that hides the skull will


be in an octagonal room at tbe end of
a hallway, guarded by
a mad bones.
Once pou gather the item,
the statues on the bach
will come to life and try
to hill you.
Js it worth
the risk?
Ki REN, RT CNN
Lie Stone Stalkers —

AE
65589/3303/89

RR
^ 8

. n DUREE OE NUN TENE)

E NUM UI ES
Ominous loohing sculptures that may
come to life at some point.
>8
=
Once a prey is targeted, the statue
> starts moving slowly towards them
when they're not looking: the statues
make almost no sound at all when
moving despite their size and weight.

If by any chance the statues catch


vou off guard and grab you, their
|excessive strength could crush you MES
in a matter of seconds. pur
b:
v
Pom 5 x
;
pu
S
GAN
BEUTE

you come back to this point a few hours later pou will discover that the frightened
N BE is now dead in the same corner you initially found bim, only this time he’s
recen tne rn —— sn iade E ; ek letelp still; the knight wasn't ready to face the horrors of the darkness and the
|Obe catacombs are like a labyrinth, all tbe hallways S n own.
ll looh similar, covered in bones and impregnated with x x ^ Pou loot his body you will find:
1}| the smell of death. Every corner is a threat and the een i
| shadows never felt more alive, dancing in the corner
IL of your eye.

Hluddled in a corner, shivering and muttering about the dead, you "s M - TN of tbe
find a knight wearing a dark green armor, ornate and polished as ACC + Thousand Eyes
if he had never faced any opponent before, but what probably i à
stands out the most is bis frog-shaped helmet which be clings to in
feat: bis voice is filled with dread. Allows the bearer of the ring
to see those who are no
longer among the living but
also to be seen by them.
Old Gods please
belp me... the
|
borror.

Exiled Sentinel
d Wb d wes BE ? we
them...r
Armor
* AD

dismembered,
*
torn to / x * $ —_—_
LLL

shreds and vet


Sentinel armor set from a far
standing up... away land.
looking at me.

Obe armor is very heavy and


j ; full of ornaments, all painted in
Please go away! "i ay 3 green with bronze details,
J cant... help you. : E. : P
-A piece of written cloth is
stored inside one of the
gauntlets: “Do not dare return
without a cure”.
Obe tunnel is immersed in silence, it bas no doors or
corners, the floor is full of rotting bodies and bones.

Ohe first thing you notice is the blinding light at the end with
a pleasing cold breeze coming out of it which slightly alleviates
the odor.

As you get closer to the end, the


pile of corpses in front of pou
starts twitching and convulsing. The Stench Champion
You notice how the remains are
clustering, casting a nightmarish The remains move in a strangely human way, trying to mimic the warrior they
shadow over you. once were, as if tbey are unconscious of their new body.

As the name suggests, the smell coming from the champion is unbearable, if you
choose to fight, you must hold your breath or change position, to use the breeze
in your favor.

————————————————————— — —
be Drowsy Knight Below a Tree
PAT
—— ete
ef LD 7
MR IED

notice how the air is getting warmer and more gentle like a summer breeze, ;j
feel the water soahing your feet, it’s hard to distinguish due to the water being
lightly warmer than your body temperature. Soon you distinguish a distant figure ||
fing below a tree.

eae
Over here friend!
|
I did not expect to find anyone in a
place such as this, however J must
T warn you about the swamp - it might
lock like a quiet peaceful landscape
to wander through. but it is far from
that I'm afraid.

Once you enter the mist there is no


wax out. you will aet lost or
T worse... you might fall asleep...
which means certain death.

Witchcraft J assume.
Wut if vou seek a place to rest
your bones, this is the perfect spot.
close enough to enjoy the bait
without falling into tbe trap.

But if what you desire is among


those enchanted waters,J will not
hold you bach.

Hands you the following item:

Night-watch Mushroom
Commonly used by the night
paper to abe awe »

Obe stone brichs on tbe ground sinh into tbe pearlp waters of tbe
swamp as the path extends.

In front of you, pou can only distinguish a flat landscape covered


in cloudy waters and weeping willows, all enveloped in a thich veil
of mist; the calm is almost haunting.

2 Zen Bon wish so, you can rest alongside the hnight below
, *
w but remember that pour journey must continue.
v
|

Once you cross the mist, the atmosphere is filled with a violent silence that only |
ceases when your feet step in the water; pour eyelids are getting heavier and |
your body feels tired. ;
E |

Ohe swamp is a land of illusions and apparitions, the ghosts of the ones who V i p
never came bach from tbe mist are now damned to wander around these silver |
waters for eternity. „ Ns d E |
; i
Che Phantom Parade
Marching shapes pou might encounter along pour journey through the mist

Smiling and A dark cloak Wearing some


giggling a little with no one He's always
hind of
bit. covered in inside, standing looking bach,
ceremonial
black. ominously. even if pou try robes, covered
with a mash
eyes.
with jewels on
bis eyes.

With a Ghe hood hides Holding a


Young woman
sorrowful look a solemn crying newborn
vomiting
she stands in expression, she's with care.
violently while
the distance, accompanied by moaning in
staring at you, a small beast. agony, she's
completely
naked, leaning
on the ground.

Hiding Man

Screaming and Lying on the With a still Behind a tree,


Sbahing bis head water, wearing expression of naked and
violently while a chain mail full absolute terror, emanating a
tbe rest of bis of dry blood and wearing a dirty threatening aura.
body is frozen. wounds. frock with a
urine stain.
Smoke and shadows
After hours of walking, not a sight of the swamps end can be seen, not a
structure or a traveler, just smohe and shadows.

Shadow Figure
When a shadow figure is nearby, pou will
start to feel uneasy, lihe a pressure on pour Ohe visage of an old man slowly emerges from the water, in complete
chest but if pou bear their piercing scream, silence, bis epes are hollow like a mash and bis jaw is detached from
it's too late, the dread will fill pour body. his head, poorly tied to bis beard.
MOODLE so,we
h

You bear a voice inside your head.

Everlasting shadows casted bp fibbing fires.


Inside the mist pour ears bear nothing but
Rotting beds with silber sheets.
your footsteps, but your eyes can distinguish
d sanctum for the cold.
subtle silhouettes slowly moving around you,
if you walk towards them to find out who's
behind the fog, you will find nothing but a
whisper, do not tum your back on the Our epes are 5
shadows. 8
i RN
"à MN "yoVNO
* OAOe n SA "n
994 %%
DN
WU OE)
Nl
J
Ghe visage disappears.
Mushroom Consumption

Obe more time pou spend in the mist the more


pu — Lost Paladin
exhausted bp the mist
| =

tired you feel, it gets to the point of being on a


constant fiabt to stap conscious.

If gou happen to have a night-watch


musbroom, it will belp pou to stap
awahe a little longer.
"Jf that's not the case, you can
always pinch yourself.

JANI ^s.AMARUM A EEE SUA: NUT


RUANDADl ZA
androstenon ME HERR 20"

DIe GCP
en Vn ed

can clearly hear footsteps and armor behind it.


It appears to be muttering, “Up path is written, mp sword is
3 unbreakable” as some hind of mantra.
may "

—————— ree
— M MM tee |
t

Begone shadow, return to the fog.


‘the
Piber Tullaby ; 5
At this point it's becoming impossible to fight the sleep, pou have brief
In an attempt to land the first blow, they suddenly loses balance and falls moments of consciousness within noddings and tumblings, imploring yourself
in front of you, holding onto your shoulders with the little strenath they = not to fall asleep.
~ have left: their tenuous voice mutters, “Why is mp armor so heavy?” then
they collapses on the water. At times you feel like you're making it through the swamp, but you cant
distinguish between reality and alimpses of dreams.
Once pou fall to the ground, pou feel anger, defeated as if the long fight was
over and now pou wait for the certain death.

bekt
HH

Now that they are unconscious, you can choose to steal their
sword and perhaps end them right away or spare their life.

Unbreakable Path
Its blade shines in various colors like oil, feels oddly light for its size.
The Dream
Soon the desperalion becomes comforting as the mist gently embraces you
while the water covers pour body like silky sheets.

Once you start dreaming, you will find yourself in a haunting scene, the
mist is gone and so are the trees, the shy is pitch dark and a crescent
moon shines prominently.

Jf vou look down pou may notice bow the sandy bottom bas turned into a dismal
landscape, a sea of corpses far as the eyes can go, crunching at every step.

Obe Birthplace of the curse is a forsaken labyrinth plagued with


abominations and pure horror: only the mad and the accursed can
freely wander around the pestilent tunnels, the stench is unbearable
and every shadow hides a blood-starved monstrosity. Ghe mines
hide secrets that should remain unknown to mankind for good.
Aspect ofthe Z The non walt; ~
ven ri Set ad

A twisted figure emerges from the shadows.

Ohe Aspect of the Dream draws


its blade gracefully and
starts swinging it at inhuman speed;
to fight this oneiric foe, vou
must find a momentum of exposure
and slice the slumbering visage, l
the Aspect is as nimble as it is fragile,|
one single bit can enò tbe illusion
but its movements make it a
challenging task.

If tbe Aspect's stinger crosses


your beart, tbe dream will end and so will
your life. Your body will be consumed by
the mist, never to be found.

None have awakened


from Ohe Dream.

Resist not and pour


flesh shall be banished
so your soul can rest
under the peaceful waters
among many others.”

ett tt
— Awakening i |Chin Masked Alan

Once the dream is shattered, pou wake up in a different place, the mist is
he slim stranger is wearing a big cloak and holding a wooden mask to their
gone and the sounds of insects, water and nature surrounds you completely,
ce, slightly peeking through it.
you start to feel the cold of the breeze against pour soaked clothes.
low I've seen it all, what a peculiar scene I am witnessing.”

hehheh pou surely are one of a


RO. Not only did pou survive, but
somehow vanished the fog.

aNvj pata — Tia 5 — a — — re quite an interesting fellow,


Rlen mum te T o pefullp we won't meet again hahaha.

Obe man ventures into the swamp. leaving you bebind.

——— — — — —
|to the Forest
" the top of the hillock, the startling view of the whole flutewood forest makes you
el minuscule, the landscape is filled with distant whistlings, making you wonder
ibout the nature of this world. you go down the bill, ready to face the unknown.

Ghe Flute woods trees


can grow up to 70
meters and its tree
trunks are full of
holes from side to
side,
making flute-like
sounds when the wind
blows through.

On the wuthering
nights the whole forest
orchestrates a spine-
chilling melody, so
loud it could frighten
Flutewood
even the bravest. tree trunh

f
A Song of the Occult
- Pagrant's Crown

Che Holy Seeds


Murgo's devotees, consecrated to protect
boly terrain and destroy possible threats.
Obey live for Nrurgo's grace, to prove
their trust they often rip their guts out or
cause lethal wounds to themselves iust to
witness the miracle: their life will continue
as long as they're faithful to their God.

[5

Fig.! Sacred ground deacon.


|fi
ig.2 Sacred ground priest.

| hes stone structures are to be found all


around the world, four stoic expressions Murgo Shrines
adorn each side but the erosion and time has
made most of them unrecognizable.
Jt is known that every spark
Ghose who respect the monuments leave a of non-human life has grown
string of their hair/clothes tied to it, so those
who come after can tell how many had
from one of Surgo’s severed
ventured into the lands they're about to meet. limbs, he is the father of
everything that is green.
Go be “shady as a bald crown” is common
saying, referring to how a vagrant's crown Ohe shrines are scattered
without strings announces a dubious or around the woods, and are
dangerous place, not to be trusted.
often filled with: offerings like
seeds, berries and occasionally
flesh.

Obe trees always grow taller


around: the shrines.
ae c Nei UP MI tue veh ete ß . ae Dd ttNUR GNabE et an cs

Obe Flutewood forest is full of life and death,


14
s infamous reputation comes not only for being
the witches’ homeland but also, for the little
knowledge man bas over it, the brave souls who
venture into the woods pi
dont usually come bach gren " s
Qe cred Ground Priest Blind Witch Hemlet's Beast
|
i í ‚a Holy : Ohe disembodied head of a A nightmare beast like no
|
ders around the woods, witch that uses ber long bair as other, not a single warrior who
Wed by deaconsi and wings, flies around ber prey faced this demon bas made it
Aching Nurgo's words. while chanting a sinister melody. out alive,

Mole Goblin Giant Acid Slug Old Goblin Forest Doll Walking Shield Pelvet Witch
Blind creatures with extensive Ghese monsters set their nests Elderly beings from a lost ature made of twigs and A spider-like creature that bides The most common type of witch,
jaws and prebensile noses, high on the top of the trees, and civilization. Obey usually hide

bird
d resembling an elder; it underground and uses its oddly- named after their pale velvet shin
capable of detecting their prep hang in cocoons waiting to drop to try catch their victims off s in a baunting shaped abdomen to lure its prey and hnown for their frightening bexes
from very far away. and melt their prep in seconds. guard, then stab them to deallı and also as protection. along with their appetite for children.

Sacred Ground Deacon Mud Child Goblin Knight onette Swordsman Elder Mushman Mournin Nightlight
Murgo's limb. a Moly Seed: Made from mud and dirt by Ohe goblin knight is a Mo called witch's blades since I A mushman can help the adventurer I Ominously floating over bodies of
usually found escorting a the forest witches, to serve as formidable foe, tbe last of thy re mere puppets, primarily ifbe wishes so with valuable water like lakes or ponds while
Sacred Ground Priest. their minions. Green Hand order. as a weapon for their but also mischievous
information, making a sound similar to a crying
ers. advice to help pou find death.
woman; hnown to be a bad omen,

— ———— —
soon notice bow the exterior doesn't show any windows, but this might be to
ate the forest's incessant melody.
dont perceive any sounds or lights coming from the inside.

After some time walking hidden in the forest: pou will find what xs Inside tbe house pou can distinguish in the shadows a small fireplace and a
appears to be
[4 the perfect place to rest. ; i couple of rotten sachs of flour alongside bedsheets: everything is covered in
en age TEE ERE EET aaa dust and you can feel the dampness in the air.
Once you close the door everything turns completely dark and pou finally get
do rest in peace while bearing the distant whispers of the wind coming from
he fireplace.

BER
1 c ~

ddenly vou wake up soaked in sweat, a dazzling fire lights the whole room, the
pressure in the air feels overwhelming, mahing it difficult to move and breathe.
Dbe muffled sounds slowly turn into a deep guttural voice violently chanting in
language you can't understand, filling the room and piercing your ears, you feel
he you're living a nightmare.

Your heart is racing; confused and Frightened,


you are not able to process the situation, pou
try to get up quichly and run through the door.

Your legs tremble in fear while trying to stand


en r up, while passing tbe fireplace you realize
You dream of lost ancient lands you have never seen, brimming with life and full of : — something truly bizarre.
| serenity. A clear shy mirrors on the crystaline waters. 2 ; 3
| Ohe mist from a distant waterfall dampens your skin, the lingering water shines like
diamond dust in the air.
You find comfort within the soothing view.
Jta LAMENTA dec , MDꝓꝶęqꝶqꝶq1ꝶq r

opelessly trying to escape the room, you run to the door.


Dbe front door is closed tight, but due to the wood being rotten and humid,
lamming into the door a couple of times will hnoch it down.
——

- ou fall to the ground outside along with the door, gasping for air while feeling
“the wet grass under pour fingertips and the forest's breeze chilling tbe sweat on
your back; you feel relief.

After recovering from the situation, if pou look back you will see the room in
complete silence and darkness, in the fireplace, among the ashes a small shine

You realize how despite the intense lighting pou dont cast a shadow.
As the chanting gets louder you feel more and more debilitated; as if
every word put more weight on your shoulders, crushing you under it.

If pou listen to this chanting for too long, a curse will be inflicted
upon you: the bearer of a curse will suffer a fate worse than
death and probably will carry it as long as the blasphemer wishes
regardless of their lifespan.

"A punishment yet unworthy of thy sin,” said Warko before


inflicting the eternal curse upon Ghylak.
||

!
Upon closer inspection you make a gruesome discovery, tbe fireplace is
cold, and the asbes were old, covered with spiderwebs and dust as if tbe fire While inspecting the fireplace you might notice a strong
"3
tH wasnt really there minutes ago. smell coming from the chimney.

Avoid looking up.

Obe shining in the ashes is coming from a deep red gem.


"Jf you pick the gem up you will notice bow it's attached to something
buried in the ashes, a mummified severed hand, missing the tip of a finger:
you can take the ring with you, if you wish so.

Ring
OE
Singing Fire
She bearer of tbe ring will be
able to add burning flames to
a weapon upon touching tbe
steel for a few seconds.

Ohe effect only lasts about


five minutes, it can't be
applied again until the steel
loses all warmth.
Now somehow rested, pou might continue your journey.
Heading two nights north, long after passing the house without windows you
will notice how the path is frequented by small ruins covered in moss; as pou
Jo deeper into the woods the small ruins become huge towers and castles
| engulfed by nature.

Forlorn Kingdom

Jou can look around, but pou won't


d anything besides mossy bricks,
hese ruins are as old as the forest
self. everything bas been consumed
ly nature long ago.

all the ruins scattered around,


one that stands out is an
posing mausoleum; as you get
loser you will be able to discern
Moises coming from the inside in
letween the forests whistles.

ANIM
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Ghe necromancer is a darh-strichen creature that hides


behind bis many summons (crazy, mad even insane bones).

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iei

Ohe starving beast has remained in that pit for many years,
constantly baying for food, resting on a nest of bones from
those who once fell.

A Twisted abomination full of limbs, a single look into their


Bj contorted face can make you go mad.

A couple of goblin guards are in charge of 3J(emlel's Beast,


they mahe sure nothing comes out of the pit.

Ohe last of his hind, the great goblin knight awaits next to
the princess chamber, bound by bis oath.

A long time ago the Goblin Princess's life slowly faded away due to a rare illness, and
so did the Green Wand order. Ghe Green Sun mausoleum was built shortly afterwards
lo preserve and venerate the body of the princess; very few goblins remain from the old
world, even so they still guard the beloved corpse.
MNT
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You bear a distant grunting among the ruins, if you decide to chech
alking the rotten bed with silver sheets it out you will find a hniabt lying below a tree, holding bis hands on
bis stomach while bis blood is pouring out.
Green Sun Gate

Obe first thing you see when you enter the


Ohe main gate is quarded by a big red skeleton
building is a horde of sheletons surrounding a
equipped with sword and shield; the floor is stained tall, hooded figure with glowing blue eyes „ tbe
with: fresh blood as is their sword. ug necromancer notices your presence instantly.
He slowly taises bis pointing hand while
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of the ground, trying to reach your leg; in order
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skeletons, instead slap pour way towards the
creature and stab it with all pour strength this
will bring it down.

Jf you manage to stab the creature, it will fall to the floor and reduce to ashes in
matter of seconds, leaving behind only the single-horned helmet: all the remaining
Bheletons in the room will then coll apse, returning to their natural state.

Ohe Prince of Bones is a necromancer ceremonial helmet, it does not grant its
wner any special attributes wbile tbep are alive besides changing the color of their
eyes to blue. but, if they die with the helmet on, they will return to life as a
recromancer.

necromancer ceremonial helmet

Si
[
An ivory chest lies at the bach of the room, at the feet of a dilapidated statue; tbe
| chest is perfectly preserved and covered with beautiful ornamentation, likely housing
a valuable object of importance.

|
TIT
||
|I
As you approach the chest, suddenly tbe floor ope
grab onto the bricks but pour fingers slips off the mossy surface and you fall
helplessly into the void.

Dhis is the only way to access the underground chambers, it's a fall you must take
to advance in your journey. Sometimes mistakes can lead us to the true path.

«f ho k d qui * £1 T 21 ex 1
of slimy bones breaks the fall; tbe stink of death clouds pour senses.
slowing eyes ca flimsy light into the macabre surroundings:
*
Do survive this us beast you must
avoid looking directly at bis eyes; a single
glance could petrifp your shin, leaving vou
i nizing pain and paralyzed for the
beast k to 7feast on pour flesh.
f 7

Shield of Truth
r = Che Alluring Shine
"Jf you make it out of the pit, pou will find yourself in a dark room with a 2 — — -
beam of light coming from the trapdoor on tbe ceiling, you bear noises and
murmurs coming from the shadows. Following tbe Goblin
Garden: you will find
a small room
connected to a long
hallway full of
arches.
Once you step into
the room a glowing
obiect at the bottom of
43 | gg SR: the room instantly
e e e, NE a i sr ^ N | RSS M 939 m GN $e catches your eye.

A chest glows with


an ominous. deep
green aura,

Ghe goblins are shoched to see someone coming out of the pit, they are
paralyzed with fear. Weak and old, none will dare face the warrior who slaped
the beast.
You now may make your way to the next room, covered in the blood of pour
enemies or not, depending on the path you decide to choose. i 1

chest wondering what wonders could be hidden


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Walking
the Broken
Path
1
t #
1 N Jou walk through the
long corridor, the ruined
structure lets the sunliabt
peeh through the walls
.* z} and floor, casting its light
into the deep areen moss.

1 A delicate voice echoes

um between the corro

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“Please, leave them be"

"Obis is not a place for


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thy Kind”

liabt gobbler awaits behind the chest. luring their prey with an
tense light coming from their gaping. mouth.

| flashings used to confuse 9915 frighten their prey: jas exposed to


E flashes will turn you insane ~ be resttetyour ius if vou

Insanity

Inside the chest lies the Royal rang aNOS plated thrusting weapon
covered in jewels. Ghis weapon is clumsy to handle and very heavy.
Jit is as beautiful as useless.
ARDAO ROAR DESA AEEA SECETOASE, È

nun ARE rra mtn


Last of tbe Green Aland blades,
protector of the grave and faithful
friend of the princess.

A threatening presence stands in the middle of the room; their odd looking armor
|. presents the main traits of a goblin, but it doesnt match bis imposing stature, be
carries a pair of wavy war axes. As soon as be notices your presence be starts
walking towards pou.

Ghis formidable foe fiabts


with slower yet aggressive
movements, a direct blow HN LE
ps 1 E i | Exhausted, the Goblin Jug turns bis
Cm ^ head, staring into a dark hallway at the
If you carefully avoid or — bottom of the room.
block bis attacks for some
5
exhaust bim and that would Ile contemplates
IP b
it ffor a ffew seconds, then
be the ee chanch fo ay So . » screams at the top of bis lungs and rises
thrust pour weapon into one M Y eo * | ence again. Obe blood pours from bis
of tbe armor's apertures. Hi Sy 3 wounds like a fountain due to the pressure,
“ i he's going berserk.
Once you burt him enough,
be will fall to bis knees.
Obe knight won't last long, but be will battle
fiercely until the very end.

| i he hnigbt falls into a puddle of blood, and stops moving almost immediately, as if be
meene Di ME LEE PIECE re drained of every grain of energy. Ohe long fight is over.
| : ‘ou can't take bis armor or bis axes with you because thep are extremely heavy, but
^u can remove the upper half of his helmet and tahe it with pou to also reveal that
be was in fact a human after all,
Che Princess's Chamber Ob. princess slumbers in her casket peacefully, no ons should aver disturb
the graceful damsel, only tbose who's haset left their body long ago
4

Obe princess remembers er Hime: ile she's ion sipewo ARAL


N owe iom
her most beloved possessions, she, thinks of the goblins and ser father.

Obe ruins are in absolute silence, the last room awaits pou.

You stare into the darkness, your epes discern a dim light at the end,
probably coming from the cracks on the ceiling as well.
You can feel the tension in the air as you walk through the hallway, it
feels somehow wrong but also like the right thing to do.

You feel a light pressure on pour chest, a feeling pou cannot fully grasp.
You can tahe with pou two relics from the princess: a rusted old crown; you can
Brit tU atra |
appreciate that it used to have embedded gems on it, but now they're missing. Ohe |
other relic is a highly decorated bronze box. Jt bas an inscription in a language If you get back to |
you cant understand on the bach. Ghe box is closed tight. the tree at the
entrance pou will {
|
find the dying |
knigbt below, H
holding bis last I
breath, N

If you carry tbe


box with pou, be
will mutter the
following:
fig. ! 19.2
J cannot believe
Once you exit the chamber to walk tbe wap bach, pou witness an uncannp scene, my eyes. Obanh
a pale woman with a sad expression kneels before the Goblin Mnigbt's corpse, ber pou, pou are a
shin is lumpy and full of wounds and her hair floats as if she were underwater. saint”.
Ohe vision lasts half a second.

Give bim tbe box | Keep the box —


he knight will grab the box nervously, be pulls | “Obb J see...I should have
t a hey from one of bis pochets and opens the expected it, too much to ask of a
t Inside there's a shiny green ring: the knight | stranger’.
lds it tight and suddenly he bursts into flames, | Jf at some point pou force it oper
ce ifs extinguished only ashes will be left. the box will be empty. |
On the May to the Highlands
ong past the ruins, heading to the north pou will be entering the forest's highlands. Ghe cold!

1 Deheel's gaze 4 sword of punishment E


2 sleeping blade |5 demon tongue
6 dagger of quilt

Swords that tooh part in tales and legends, their blades are one of a hind and As you bike higher, a landscape starts to peek behind the |
also indestructible due to the magic that forged them once, each one has special trees - a scintillating sunset mirrors on a lake that splits the
abilities that are unique to them. vast highlands in half with just a flimsy wooden bridge
between them, swaying gently in the breeze.
Some of these blades have tahen lives from demons and emperors across time and
now, thep rest, hidden around the world.
A Long Walk
l

While walking through the highlands you |


| reflect on the journey. Did pou go far
| enough? Do you know where you're
| going to? Perhaps you don't want to
| know. Js our path already decided and
| we should walk mindlessly to eventually |
| reach our destination, or are we the In the distance you see a shadow sitting on a tree stump, wearing a long shirt and a
pointy bat. As you approach it you can tell something's off with their face, a long
| ones who mahe the path? |
| | black tongue emerges from its wrinkled lips in a gruesome manner - it appears to be
| Wearing a mash portraying a witch. Ghe fact that tbe resting figure bears any
| Our way to the end is what truly |
| "resemblance to a witch makes you instantly distrust them.
| matters? Or does the value of a journey |
|
| depend on the destination?
|
As they notice your mistrust a quiet
| gentle voice speahs behind the mash.
i Obe flutewoods sing while the dry |
|leaves crunch beneath your feet, you | Please fear not, traveler.
cross a vagrants crown without hair or Despite one's appearance I am no
strings attached to it, pour thoughts are | witch.
interrupted by this strange fact. |
I am Vihura, daughter of Purma,
normally J dont wear this hind of
den lo n udii stet A dp a i a a mn -
garment but the witches took my
younger brother and J plan to take
bim bach by infiltrating their coven.

"Jis far from being a perfect plan, but


I am telling it to you because I need
someone like pou to clear the path.

I would be very grateful.


Hands pou the following item:

Crooked Fang
Commonly used bp the wandering angels to
ac hiebeinhuman strength and reflexes
you step onto the bridge, the menacing figure slowly approaches you from the
Other side; the bridge trembles with every step while the knight draws their axe and
points it at pou.

At this point, while the foe


walks pour way pou have the
chance to use the crooked
fang and release its potent
venom into you.

You will start to feel bow


your senses sharpen, you feel
the creaking of the wood
below your feet and hear the
agitated breath of the enemy 4
from meters away. k

Your surroundings: move


slower and your eyes
perceive the air currents as
clear as a symphonic score.

You can feel the growing


tension in your muscles as
your blood warms.

All the effects will last for


five minutes and then you
will pass out instantly,
— — et!
Shade Sanctum
TER Lair tt
were i MN

The Falling Giant


Ghe knight prepares to charge An enormous structure
against you, letting out a “rises at the top of the
screeching war cry while highest bill, casting a
raising bis axe. Shadow that engulfs the
landscape.
Dhe next thing pou see is the You have made pour way
knight belplessly falling into the lo tbe building as tbe sun
clouds beneath. Ghe old wood goes down.
planks couldn't resist the Ohe gigantic sun with a
weight. "grim expression that
decorates the main gate
Astonished by what just makes you feel minuscule
happened you compose yourself and uneasy.
to analyze the situation.
Obe high contrast with
If vou used the crooked fang, the sky makes it difficult
the wisest choice would be to to discern what's inside.
get to the end of the bridge as
soon as possible, before pou
pass out and fall off the bridge. — 2 2 — u Ce
— — mn van M — Te. tent wm animum iu

Dbe sun is almost down and the pinhisb skies have now turned into an intense orange.
You think about the false witch, did she crossed the bridge while you were
unconscious? Would she ever make it to the coven?

Ohe sloping hills make for an arduous


climb, but thanks to being rested, pou
don't feel any exhaustion, you even
get to enioy the peaceful scenery.

„At tbe other side pou notice bow tbe oppressive flutewood landscape is replace?
with clear shies and endless bills full of cedars. Ghe breeze blows gentle.
After days wandering around in the unrelenting flutewood melody, the absence
; of the whistles now creates a heavenly silence interrupted only by the chirping of
the birds and thewindsh tbrougb tbe leaves.
|

Shade Sanctum You will find this symbol numerous times around the labprinth's walls,
ceilings and small shrines, the meaning is unknown to you.
A long dark corridor witha thousand eyes greets
you inside, the air isfilled with the distinct smell of tbe Obe first time you see the symbol is on a mural at the end of the thousand- |
cold humid stone. Your eyes take a few minutes to get used to the eyed corridor, once pou look directly into it pou don't notice anything |
Que dark environment.
strange at first glance but soon you realize that every time you blink, fora a
second, you can see the symbol, etched inside your eyelids, like an optical
She Shick Sal hug iele a din labyrinth full of monstrosities asi
deadly traps, only tbe creatures of the dark and the insane illusion.
have wandered around its nightmarish hallways.

EEE
sch
iT

1
thebiessing -o
The Labprinth * Defeated Knight
— K i Lying in a nicbe/near the beginning a
you will find a leering figure, dressed in an }!
opulent armor full of emeralds, the knight notices pour steps and says the
| following:

Near him you can find a


i
» JZ
Someonedan anaele me few nu | zn
torch itshould be
eru it insu be
useful. aen
i t t
terriblecurse pe he 1 SEAR biu. ai Oe

Me mh is denkt withdeath.3 cannot


think, 3 cannot act, do

Why should 3 heen ipa Y


were all doomed to turn.
into forgotten bones. m

Ohe Shade Sanctum is separated in several layers, each level reaches


„deeper into the underground and its darkness becomes more and more
dense to the point where not even flames can pierce through the shadows. |

No one bas found the bottom of tbe labyrinth yet; it may not exist at all.

HERDER E PIRE NOR


TAYE Nur
ET Ohe room is quarded by an undead dark sorcerer, bis mummified bodyis fragile
and will fall apart with one blow, but bis powerful rays are deadly and fast.

Obe room seems emptyat first sight but for a palpitating lump of
flesh in the corner of the room; completely harmless but biably
disturbing. Jf you inspect the whole room you will notice a slight
insect-like buzzing that increases as you get closer to the center.

In the middle of the room lies an odd-looking ring, the room is


| now filled with a deafening buzzing. If you touch tbe ring vou
i ^ will carry 3Kelberetb's white hives for the rest of your life until it
White Hives consumes you, truly tbe worst of fates.
1
ARIAN AEN he ORNA CRIncm AIR RUNA AO BaeGR er LSL AURA At ROSAADS AUR AAN ARA Ne LAORE AURCAU
am. The Abpssal Garden PL. An empty room full of briched-up windows. Obis room hides a secret
A hidden garden deep inside the labyrinth. within its walls, you must close your eyes or extinguish your torch and
walk across the room until pou find a chest. í

LR
Sees
tee
de
a7
Ms
è

i An unexpected delight catches you by hive a very; ui light boh


from the ceiling silhouettes the flora around the room in a beautiful way, Ot XU ROCA QUK SAAN
8

hos within tbe labyrinth lies a pale garden surrounded by ivory pillars.
|
i % the middle of tbe room a Calling Shull floats ominously, moving
|slightly from side to side; the skull will not harm you in any way, if vou
|talk to bim the skull will answer with riddles and nonsense. Ghe shull
enjoys your company; the company of someone »» also appreciates tbe
EEE EEE EEE
—— — ——À——
— — — Ma een
verres m metu
" WP Pe " ———

Jlidden in the shadows a wooden abomination lurks through tbe insides of tbe
labyrinth, endlessly wandering the long dark hallways, crawling its walls like a spider.

Made of bones and pine, the macabre marionette is an


invention of the witches in order to craft their own champion.
Go make the puppet inhumanly skilled they used the bones
from a great swordsman in the crafting; the puppet's shills will
be reminiscent of the life of its bones.

A room covered in twisted roots and branches with a striking visage filling one
of the walls, in a cavity inside the mouth is a small pond with poisoned water.
una

32
re
er
2

T enge:

Pale Swordsman Marionette


flowered by the curse, the marionette swordsman swings its sword
with inhuman speed, bis claws and steel are coated in poison.
Ghe best you can do to avoid the creature is extinguish pour torch
A vaulted ceiling room with three large columns, the room is perfectly ` ]
every time pou hear the claching of the wood near pou. Go defeat
mirrored in every detail, if you enter the other door you will find poürself in a
this formidable foe pou must smash its shull, once broken the
highly illuminated but also empty version of the labyrinth and eventually come
puppet will collapse,
to face a shadow version of yourself, | i
p An amalgamation of lengthy hallways and corners filled with tbe sound. of
a familiar voice echoing within its walls.

Dubious Friend
Man; shaped figure
dancing and jiggling in the
dark, its feet do not touch
the ground.
When light is shed over it,
the creature will be
quichly pulled away to the
next dark corner by some
hind of limb on its bach.

(Ft is bere!) (J am me!)


(J found it!)
repeats endlessly.

A ghoulish figure points their bony finger dragging your eyes to the
ghost of someone you thought you would never see again standing at
the end of the cave, casting their very own shadow.

Emotions bit pour chest like a hammer, pour feelings take control
over pour body and want to run towards the figure to never let them
go while pour rational thoughts try to fight the infinite mirage.

AR ;
In the heart of the first layer
of the labyrinth pou will find a
great room, full of archways as Obe warrior attacks in a hysterical and
far as the eye can see. Obis erratic manner; blow after blow swinging
room is hides a cursed warrior. SET
Dra bis axe in between screams. Jf you trich
bim to run into one of the room columns
Once a brave knight who the axe will get stuch in the stone. Ghat
wielded a powerful weapon that is the moment when the warrior's arm is
ended up feasting on bis vulnerable to a fatal blow.
humanity and turning bim into Once you perform the cut, the warrior
a blood-craving beast that 1 collapses to the ground motionless and
wanders around the labyrinth, silent.
howling and screaming in pain, A creeping sound draws your sight to
searching for fresh blood to the severed hand as you contemplate in
horror how the flesh twists and twitches
feed bis axe.
before growing limbs and rapidly crawling
into the shadows,
umz 34008700 Jf vou shed light over where the footsteps are coming from pou will see the
glimpse of a shadow quichly retiring into the dark. Jf you heep following the
shadow it will eventually get tired of this and face vou.
You may enter into this
lengthy ballway without really A monstrous visage looms in the shadows; the grotesque and threatening features
knowing since the position on of tbe visage instantly make pou want to pull your torch away just to keep the ;
the map is provisional, the horrific picture off your eyesigbt, but thinking of the monster freely lurking in the
. hallway is constantly moving shadows is somehow more terrifying, so pou keep the torch close to its face.
and changing locations.

3 ballway
DM
imc. or corners in
n sigt,
: Hastdos PUE jeining
shadows? K warm and |
p ular ged
FE4 comfortable lodging :regardlessef S:
2 Te way bac to the & deua itbt seem. :

Dhou art alone here lost T


eh traveler; extingulsh thyfireand
join’ our home. N
r;

If vou accept tbe invitation, you will join the darkness in eternity, neverto be
alone again and leaving your mortal body behind.
3 \

L 3 pou kindly refuse, thecreature will go away without saying a thing, the blowing ,

il
wind will stop abruptly and the illusion will eventually fade. You now can discern

QUA
in the distance a big gate at the end of the hallway.

|
ee
ee

1 i

AM
i|

Ohe wounds inflicted by the butcher's


firstborn will never fully beat:
RWV PPP

|| Stagnant underground waters dominate most of tbe lower reaches of the labyrinth,
| it's inevitable that at some point you will have to cross the flooded corridors of the
Shade Sactum. '

Obe water reaches your calves and binders your passage. Obrouabout the corridors, |
|| you can bear disturbing echoes of something moving in the water from the distance. |
| : ut —

A large room that conioins several ballways, each one is incredibly lengthy: m |
requires a couple hours to reach the end, the water mahes it harder to cross |
through. At tbe end of each ballway is a rotting corpse dressed in ceremonial |
garments, inflated by the stagnant waters. |

p MEER i |

A room with a well.


Once inside the room, pou contemplate tbe space, its leahing walls, the rippling
reflection of pour torch on the water and the glistening on tbe moisty stone
walls; you have an unusual feeling about this room, different from the others.

-As you approach the well in A feeble illusion shatters in silence.


the middle of the room a The void swaddles pou gently, welcoming vou back;
pressure in pour chest starts a life has been lived and the Dream is no longer.
pounding, you feel
uncomfortable but can't point The old bones now slumber, waiting for the moon to
out why. | shine once again,

You hesitate for a moment,


this well seems oddly familiar
somehow, but eventually the
urge for knowledge will make
you step forward and look
into the reflection.

Ohe reflection stares bach at pou, deep hollow eyes you can't recognize, the
body of a stranger made of old bones and paper-thin skin: the image in the well
fills you with dread.

Che Ilusion falters


p
Vermis I
6000 copies
May 2023 - fourth printing published by Hollow Press

www.bollow-press.net

Contact: underground walcherofnightland Ogmail. com

Artwork: Plastiboo
Editor: Michele Nitri
Graphic design: Marco Cirillo Pedri
Proofreader: Jain Halliday

Printed by La Pieve Poligrafica s.r.l.

Vermis I
copyright 2023 Michele Nitri, all rights reserved.
All artworks, copyright 2023 Plastiboo.
With the exception of artwork used for review purposes,
none of the contents of this publication
may be reprinted without the permission of the © owners.
ueetii
en
Js Since Ree 2
Whi ch flesh is vour flesh?
* 0
„ Late ge d a 4

€ 15,00

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