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Shaq O'Hara

The document provides character details for Shaq O'Hara, a level 1 humanoid druid with abilities, equipment, and stats described.

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0% found this document useful (0 votes)
55 views5 pages

Shaq O'Hara

The document provides character details for Shaq O'Hara, a level 1 humanoid druid with abilities, equipment, and stats described.

Uploaded by

pldstep
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Shaq O'Hara ELPpes!

Besmara The Shackles Chaotic Neutral


Character Name Player Name Deity Region Alignment
Druid (Aquatic Druid) 1 Human (Bonuwat) / Humanoid Medium / 5 ft. 0' 6" / 170 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
1 (1/2) 0 / 2000 26 Masculino Azules Negro, Calvo 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME ABILITY EQUIPPED ABILITY ABILITY PENALTY SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE SCORE MODIFIER DAMAGE

STR 16 +3 HP 9 Walk 20 ft.


hit points
Strength

DEX 14 +2 AC 18 : 16 : 12 = 10 + 4 + 2 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 13 +1
Constitution INITIATIVE +4 =
+2 +
+2 35 -5 0
modifier
INT 12 +1 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 16 +3 Encumbrance Medium
TOTAL SKILLPOINTS: 6
SKILLS MAX RANKS: 1/1
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 10 +0 ✓
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma Acrobatics DEX -3 2 -5


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Acrobatics (Jump) DEX -7 = 2 + -9
SAVE
✓ Appraise =
FORTITUDE +3 =
+2 +
+1 +
+0 +
+0 +
+0 + INT 1 1
(constitution) ✓ Bluff CHA 0 = 0
REFLEX +2 =
+0 +
+2 +
+0 +
+0 +
+0 + ✓ Climb STR -2 = 3 + -5
(dexterity)
✓ Craft (Untrained) INT 1 = 1
WILL +5 =
+2 +
+3 +
+0 +
+0 +
+0 +
✓ Diplomacy CHA 0 = 0
(wisdom)
✓ Disguise CHA 0 = 0
✓ Escape Artist DEX -3 = 2 + -5
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
✓ Fly DEX -3 = 2 + -5
MELEE +3 = +0 + +3 + +0 + +0 + 0 +
✓ Heal =
attack bonus WIS 3 3
✓ Intimidate CHA 0 = 0
RANGED +2 = +0 + +2 + +0 + +0 + 0 +
= + +
attack bonus Knowledge (Geography) INT 5 1 1 3
= + +
CMB +3 = +0 + +3 + +0 + + + Knowledge (Nature) INT 7 1 1 5
attack bonus
✓ Perception WIS 8 = 3 + 1 + 4
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Perform (Untrained) CHA 0 = 0
CMB +3 +3 +3 +3 +3 +3 Profession (Sailor) WIS 8 = 3 + 1 + 4
CMD 15 15 15 15 15 15 ✓ Ride DEX -3 = 2 + -5
✓ Sense Motive WIS 3 = 3
HAND TYPE SIZE CRITICAL REACH
*Scimitar Spellcraft INT 5 = 1 + 1 + 3
Primaria S M 18-20/x2 5 ft.
✓ Stealth DEX -3 = 2 + -5
To Hit Dam To Hit Dam
1H-P +3 1d6+3 2W-P-(OH) -3 1d6+3 ✓ Survival WIS 9 = 3 + 1 + 5
1H-O -1 1d6+1 2W-P-(OL) -1 1d6+3 ✓ Swim STR 2 = 3 + 1 + -2
2H +3 1d6+4 2W-OH -7 1d6+1 = + +
= + +
HAND TYPE SIZE CRITICAL REACH
*Shield, Heavy Wooden Secundaria ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
-11 1d4+1
HAND TYPE SIZE CRITICAL REACH
Sling
Cargado B M 20/x2 5 ft.
Range: 30 ft. To Hit: +2 Damage: 1d4+3
50 ft. 100 ft. 150 ft. 200 ft. 250 ft.
TH +2 +0 -2 -4 -6
Dam 1d4+3 1d4+3 1d4+3 1d4+3 1d4+3
300 ft. 350 ft. 400 ft. 450 ft. 500 ft.
TH -8 -10 -12 -14 -16
Dam 1d4+3 1d4+3 1d4+3 1d4+3 1d4+3
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Hide Medium +4 +4 -3 20
*Shield, Heavy Wooden Heavy +2 -2 15

Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 1
EQUIPMENT Humans select one extra feat at 1st level.
ITEM LOCATION QTY WT / COST Nature Bond (Ex) [Paizo Inc. - Core
Equipped 1 4 / 15 Rulebook, p.50]
Scimitar
At 1st level, a druid forms a bond with nature. This bond can take one of two forms.
Shield, Heavy Wooden Equipped 1 10 / 7
The first is a close tie to the natural world, granting the druid one of the following cleric
Hide Equipped 1 25 / 15 domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the
Pouch (Belt) Equipped 1 NaN / 1 powers and bonus spells granted by this domain, the druid's effective cleric level is
Sling Carried 1 0/0 equal to her druid level. A druid that selects this option also receives additional domain
spell slots, just like a cleric. She must prepare the spell from her domain in this slot and
Feed (Per Day) Carried 5 10 (50) /
this spell cannot be used to cast a spell spontaneously. The second option is to form a
❏❏❏❏❏ 0.1 (0.2)
close bond with an animal companion. A druid may begin play with any of the animals
Backpack Carried 1 2 / 2 listed in the Animal Companions section beginning on page 51. This animal is a loyal
34 lbs., 1 Blanket, 1 Waterskin, 1 Flint and Steel, 1 Holly and Mistletoe, 1 Pot (Iron), 1 Mess Kit, 1 Rope (Hemp/50 ft), 1 companion that accompanies the druid on her adventures. Unlike normal animals of its
Soap (per lb), 10 Torch, 5 Rations (Trail/Per Day)
kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid
Blanket Backpack 1 3 / 0.5
advances in level. If a character receives an animal companion from more than one
Waterskin Backpack 1 0/1 source, her effective druid levels stack for the purposes of determining the statistics
Flint and Steel Backpack 1 0/1 and abilities of the companion. Most animal companions increase in size when their
Holly and Mistletoe Backpack 1 0/0 druid reaches 4th or 7th level, depending on the companion. If a druid releases her
companion from service, she may gain a new one by performing a ceremony requiring
Pot (Iron) Backpack 1 4 / 0.8
24 uninterrupted hours of prayer in the environment where the new companion typically
Mess Kit Backpack 1 1 / 0.2 lives. This ceremony can also replace an animal companion that has perished.
Rope (Hemp/50 ft) Backpack 1 10 / 1 Nature Sense (Ex) [Paizo Inc. - Core
Soap (per lb) Backpack 1 1 / 0.5 Rulebook, p.50]
Backpack 10 1 (10) / 0 (0.1) You gain a +2 bonus on Knowledge (Nature) and Survival skill checks.
Torch
Orisons [Paizo Inc. - Core
❏❏❏❏❏ ❏❏❏❏❏
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft. Rulebook, p.49]
Rations (Trail/Per Day) Backpack 5 1 (5) / 0.5 (2.5) You can prepare a number of orisons, or 0-level spells. These spells are cast like any
❏❏❏❏❏ other spells, but they are not expended when used and may be used again.
Spell Component Pouch Carried 1 2/5 Skilled [Paizo Inc. - Core
Rulebook, p.27]
TOTAL WEIGHT CARRIED/VALUE 127,5 lbs. 52.9gp
Humans gain an additional skill rank at first level and one additional rank whenever
WEIGHT ALLOWANCE they gain a level.
Wild Empathy (Ex) [Paizo Inc. - Advanced
Light 76 Medium 153 Heavy 230
Player's Guide, p.98]
Lift over head 230 Lift off ground 460 Push / Drag 1150
An aquatic druid's wild empathy functions only on creatures that have a swim speed
MONEY or the aquatic or water subtype; however, she can improve the attitude of any such
Total= 0 gp [Unspent Funds = 18.9 gp] creature with Intelligence 2 or less regardless of type, including mindless creatures.
Wild Empathy (Ex) [Paizo Inc. - Core
MAGIC Rulebook, p.50/64]
You can improve the attitude of an animal. This ability functions just like Diplomacy
Languages check made to improve the attitude of a person. You roll 1d20+1 to determine the
Aquan, Common, Druidic, Polyglot Wild Empathy check result. The typical domestic animal has a starting attitude of
indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the
Other Companions animal must be within 30 feet of one another under normal circumstances. Generally,
influencing an animal in this way takes 1 minute, but as with influencing people, it might
Archetypes take more or less time. You can use this ability to influence a magical beast with an
Aquatic Druid [Paizo Inc. - Advanced Intelligence score of 1 or 2, but you take a -4 penalty on the check.
Player's Guide, p.98]
Shepherds of the lakes and seas, aquatic druids guard ecosystems ranging Feats
from shallows streams to deep ocean trenches, ministering to their residents and Augment Summoning [Paizo Inc. - Core
communing with the tides. Rulebook, p.118]
Your summoned creatures are more powerful and robust than most.
Traits Each creature you conjure with any summon spell gains a +4 enhancement bonus to
Besmara's Blessing [Paizo Publishing - Skull & Strength and Constitution for the duration of the spell that summoned it.
Shackles Player's Guide, Spell Focus (Conjuration) [Paizo Inc. - Core
p.5] Rulebook, p.134]
You were born aboard a ship at sea or down by the docks in a port city on an Any spells you cast of your chosen school of magic are more difficult to resist.
auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Add +1 to the Difficulty Class for all saving throws against spells from the school of
Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater magic you select.
destiny. You don't know anything about that, but you've always felt more at home on the
sea than on land, and your keen eyes can easily pick out a sail on the distant horizon.
You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition,
Proficiencies
once per week you can reroll a Profession (sailor) check and take the higher result Club, Dagger, Dart, Grapple, Quarterstaff, Scimitar, Scythe, Shortspear, Sickle,
(you must announce that you are using this ability before the results of the check are Sling, Spear, Spells (Ray), Spells (Touch), Splash Weapon, Unarmed Strike
known). You came to a tavern in Port Peril called the Formidably Maid in search of your
fate. You're not sure how many drinks you had, but they quickly went to your head and
you passed out on the table before you found your destiny-unless it lay in the bottom
of a bottle. Then again, maybe you found your destiny after all...
Reactionary [Paizo Inc. - Advanced
Player's Guide, p.328]
You were bullied often as a child, but never quite developed an offensive response.
Instead, you became adept at anticipating sudden attacks and reacting to danger
quickly. You gain a +2 trait bonus on Initiative checks.

Special Attacks
Spontaneous Casting [Paizo Inc. - Core
Rulebook, p.49]
You can channel stored spell energy into summoning spells that you haven't prepares
ahead of time. You can "lose" any prepared spell in order to cast any Summon Nature's
Ally spell of the same spell level or lower

Special Qualities
Animal Companion (Ex) [Paizo Inc. - Core
Rulebook, p.51]
Bonus Feat [Paizo Inc. - Core
Rulebook, p.27]

Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 2
Druid Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
PER DAY 3 2 — — — — — — — —
Concentration +4

LEVEL 0 / Per Day:3 / Caster Level:1


Name School Time Duration Range Source
❏❏❏❏❏ Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (25 ft.) CR:p.262
[V, S] TARGET: Up to 2 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 1 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (25 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Flare Evocation [Light] 1 standard action Instantaneous Close (25 ft.) CR:p.284
[V] TARGET: Burst of light; EFFECT: This cantrip creates a burst of light. [SR:Yes; DC:13, Fortitude negates]
❏❏❏❏❏ Guidance Divination 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:13, Will negates (harmless)]
❏❏❏❏❏ Know Direction Divination 1 standard action Instantaneous Personal CR:p.304
[V, S] TARGET: You; EFFECT: When you cast this spell, you instantly know the direction of north from your current position.
❏❏❏❏❏ Light Evocation [Light, WoodSchool] 1 standard action 10 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 1 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:13, Will negates (harmless, object)]
❏❏❏❏❏ Purify Food and Drink Transmutation 1 standard action Instantaneous 10 ft. CR:p.328
[V, S] TARGET: 1 cu. ft. of contaminated food and water; EFFECT: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. [SR:Yes (object); DC:13, Will negates
(object)]
❏❏❏❏❏ Read Magic Divination 1 standard action 10 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:13, Will negates (harmless)]
❏❏❏❏❏ Spark Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (25 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:13, Fortitude negates (object)]
❏❏❏❏❏ Stabilize Conjuration (Healing) 1 standard action Instantaneous Close (25 ft.) CR:p.348
[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Virtue Transmutation 1 standard action 1 min. Touch CR:p.365
[V, S, DF] TARGET: Creature touched; EFFECT: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. [SR:Yes (harmless)]

LEVEL 1 / Per Day:2 / Caster Level:1


Name School Time Duration Range Source
❏❏❏❏❏ Advanced Scurvy Necromancy [Disease, Evil] 1 standard action Instantaneous Touch AP55:p.73

[V, S] TARGET: Living creature touched; EFFECT: The


subject contracts an advanced form of scurvy. They become fatigued, take a -1 penalty on strength and dexterity-based checks, add
+1 point of damage to any bleed effects they receive and heal at half rate. [SR:Yes; DC:14, Fortitude negates]
❏❏❏❏❏ Air Bubble Conjuration (Creation) 1 standard action 1 minutes Touch UC:p.222
[S, M/DF (a small bladder filled with air)] TARGET: one creature or one object no larger than a Large twohanded weapon; EFFECT: Creates a small pocket of air around your head or an object. [SR:Yes (harmless); DC:15, Will negates
(harmless)]
❏❏❏❏❏ Alter Winds Transmutation, AirSchool [Air, WoodSchool] 1 minute 1 hours Touch APG:p.201
[V, S] TARGET: immobile 10-ft.-radius emanation; EFFECT: Increase/decrease strength of natural winds. [SR:Yes; DC:14, Will negates]
❏❏❏❏❏ Ant Haul Transmutation 1 standard action 2 hours Touch APG:p.202
[V, S, M/DF (a small pulley)] TARGET: creature touched; EFFECT: Triples carrying capacity of a creature. [SR:Yes (harmless); DC:14, Fortitude negates (harmless)]
❏❏❏❏❏ Aspect of the Falcon Transmutation (Polymorph) 1 standard action 1 minutes Personal APG:p.203
[V, S, DF] TARGET: You; EFFECT: Gives bonuses on Perception checks and ranged attacks.
❏❏❏❏❏ Bristle Transmutation 1 standard action 1 minutes Touch APG:p.207
[V, S, DF] TARGET: one creature; EFFECT: Trade natural armor bonus for a bonus on attacks with natural weapons. [SR:Yes; DC:14, Fortitude negates (harmless)]
❏❏❏❏❏ Call Animal Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 hours [D] see description APG:p.209
[V, S, DF] TARGET: one animal whose CR is equal or less than 1; EFFECT: Makes an animal come to you. [SR:None]
❏❏❏❏❏ Calm Animals Enchantment (Compulsion) [Mind-Affecting, Emotion]
1 standard action 1 minutes Close (25 ft.) CR:p.252
[V, S] TARGET: Animals within 30 ft. of each other; EFFECT: This spell soothes and quiets animals, rendering them docile and harmless. [SR:Yes; DC:14, Will negates]
❏❏❏❏❏ Charm Animal Enchantment (Charm) [Mind-Affecting] 1 standard action 1 hours Close (25 ft.) CR:p.254
[V, S] TARGET: One animal; EFFECT: This spell functions like charm person, except that it affects a creature of the animal type. [SR:Yes; DC:14, Will negates]
❏❏❏❏❏ Cloak of Shade Abjuration 1 standard action 1 hours [D] Touch APG:p.211
[V, S, M (a leaf from a shade tree)] TARGET: one creature per level; EFFECT: Reduces effects of sun exposure and heat. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage. [SR:Yes (harmless); see text; DC:15, Will half (harmless); see text]
❏❏❏❏❏ Damp Powder Transmutation 1 standard action instantaneous Close (25 ft.) UC:p.226
[V, S, M/DF (a damp piece of cotton)] TARGET: 1 loaded firearm; EFFECT: Ruins ammunition loaded in the targeted firearm. [SR:Yes (object); DC:14, Will negates (object)]
❏❏❏❏❏ Deadeye's Lore Divination 1 round 1 hours Personal UC:p.227
[V, S] TARGET: You; EFFECT: Gain a +4 bonus on Survival and move full speed while tracking.
❏❏❏❏❏ Decompose Corpse Necromancy 1 standard action Instantaneous or 1 minute; see text Touch UM:p.216
[V, S, M] TARGET: One corpse or corporeal undead; EFFECT: Turn corpse into clean skeleton. [SR:Yes (object); DC:14, Fortitude negates (object)]
❏❏❏❏❏ Detect Aberration Divination 1 standard action concentration, up to 10 minutes [D] Long (440 ft.) APG:p.215
[V, S] TARGET: cone-shaped emanation; EFFECT: Reveals presence of aberrations. [SR:No]
❏❏❏❏❏ Detect Animals or Plants Divination 1 standard action Concentration, up to 10 minutes [D] Long (440 ft.) CR:p.266
[V, S] TARGET: Cone-shaped emanation; EFFECT: You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. [SR:No]
❏❏❏❏❏ Detect Snares and Pits Divination 1 standard action Concentration, up to 10 minutes [D] 60 ft. CR:p.268
[V, S] TARGET: Cone-shaped emanation; EFFECT: You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. [SR:No]
❏❏❏❏❏ Diagnose Disease Divination 1 standard action Instantaneous Close (25 ft.) UM:p.216
[V, S] TARGET: One creature, one object, or a 5-ft. cube; EFFECT: Detect and identify diseases. [SR:No]
❏❏❏❏❏ Endure Elements Abjuration 1 standard action 24 hours Touch CR:p.277
[V, S] TARGET: Creature touched; EFFECT: A creature protected by endure elements suffers no harm from being in a hot or cold environment. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Entangle Transmutation [WoodSchool] 1 standard action 1 minutes [D] Long (440 ft.) CR:p.278
[V, S, DF] TARGET: Plants in a 40-ft.-radius spread; EFFECT: This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. [SR:No; DC:14, Reflex partial; see text]
❏❏❏❏❏ Expeditious Excavation Transmutation, EarthSchool [Earth] 1 standard action Instantaneous Close (25 ft.) APG:p.220
[V, S, M (tiny shovel)] TARGET: dirt in a 5-ft. cube; EFFECT: Moves 5-ft. cubes of earth. [SR:No; DC:14, see text]
❏❏❏❏❏ Faerie Fire Evocation [Light] 1 standard action 1 minutes [D] Long (440 ft.) CR:p.280
[V, S, DF] TARGET: Creatures and objects within a 5-ft.-radius burst; EFFECT: A pale glow surrounds and outlines the subjects who shed light as candles. [SR:Yes]
❏❏❏❏❏ Feather Step Transmutation 1 standard action 10 minutes Close (25 ft.) APG:p.221
[V, S] TARGET: one creature; EFFECT: Ignore movement penalty in difficult terrain. [SR:Yes; DC:14, Fortitude negates (harmless)]
* =Domain/Speciality Spell

Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 3
Druid Spells
❏❏❏❏❏ Flare Burst Evocation (Light) 1 standard action Instantaneous Close (25 ft.) APG:p.223
[V] TARGET: 10-ft.-radius burst of light; EFFECT: This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point. [SR:Yes; DC:14, Fortitude negates]
❏❏❏❏❏ Frostbite Transmutation [Cold] 1 standard action Instantaneous Touch UM:p.221
[V, S] TARGET: Up to 1 creatures touched; EFFECT: Target takes 1d6+1 nonlethal cold damage and is fatigued. [SR:Yes]
❏❏❏❏❏ Gentle Breeze Evocation (Air) 1 standard action 1 hour [D] Close (25 ft.) ACG:p.183
[V, S] TARGET: one creature or object; EFFECT: Light wind protects one target from clouds, gases, heat, and vapors. [SR:yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Goodberry Transmutation 1 standard action 1 days Touch CR:p.291
[V, S, DF] TARGET: 2d4 fresh berries touched; EFFECT: Casting goodberry makes 2d4 freshly picked berries magical. [SR:Yes]
❏❏❏❏❏ Heightened Awareness Divination 1 standard action 10 minutes [D] Personal ACG:p.183
[V, M/DF (a coffee bean)] TARGET: you; EFFECT: Your recall and ability to process information improve.
❏❏❏❏❏ Hide from Animals Abjuration 1 standard action 10 minutes [D] Touch CR:p.296
[S, DF] TARGET: 1 creatures touched; EFFECT: Animals cannot sense the warded creatures. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Hydraulic Push Evocation, WaterSchool [Water] 1 standard action Instantaneous Close (25 ft.) APG:p.228
[V, S] TARGET: one creature or object; EFFECT: Wave of water bull rushes an enemy. [SR:Yes]
❏❏❏❏❏ Jump Transmutation 1 standard action 1 minutes [D] Touch CR:p.303
[V, S, M] TARGET: Creature touched; EFFECT: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Keen Senses Transmutation 1 standard action 1 minutes [D] Touch APG:p.230
[V, M/DF (a hawk's feather)] TARGET: creature touched; EFFECT: Subject gains +2 Perception, low-light vision. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Liberating Command Transmutation 1 immediate action instantaneous Close (25 ft.) UC:p.233
[V] TARGET: one creature; EFFECT: Target makes an Escape Artist check as an immediate action and gains a bonus on it. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Longstrider Transmutation 1 standard action 1 hours [D] Personal CR:p.305
[V, S, M] TARGET: You; EFFECT: This spell gives you a +10 foot enhancement bonus to your base speed.
❏❏❏❏❏ Magic Fang Transmutation 1 standard action 1 minutes Touch CR:p.308
[V, S, DF] TARGET: Living creature touched; EFFECT: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Magic Stone Transmutation 1 standard action 30 minutes or until discharged Touch CR:p.310
[V, S, DF] TARGET: Up to three pebbles touched; EFFECT: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. [SR:Yes (harmless, object); DC:14, Will
negates (harmless, object)]
❏❏❏❏❏ Monkey Fish Transmutation 1 standard action 1 minutes [D] Personal ACG:p.188
[V, S] TARGET: you; EFFECT: Gain a climb speed and a swim speed of 10 ft. for a time.
❏❏❏❏❏ Nauseating Dart Conjuration (Creation) [Poison] 1 standard action instantaneous Close (25 ft.) ACG:p.189
[S, DF] TARGET: one poisonous stinger; EFFECT: Poisonous stinger deals 1d2 damage and sickens target. [SR:no; DC:15, Fortitude partial (see text)]
❏❏❏❏❏ Negate Aroma Transmutation 1 standard action 1 hours [D] Close (25 ft.) APG:p.234
[V, S, M/DF (a pinch of alum)] TARGET: 1 creatures or objects touched; EFFECT: Subject cannot be tracked by scent. [SR:Yes; DC:14, Fortitude negates]
❏❏❏❏❏ Obscuring Mist Conjuration, WaterSchool (Creation) 1 standard action 1 minutes [D] 20 ft. CR:p.317
[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. [SR:No]
❏❏❏❏❏ Pass without Trace Transmutation 1 standard action 1 hours [D] Touch CR:p.318
[V, S, DF] TARGET: 1 creatures touched; EFFECT: The subject or subjects of this spell do not leave footprints or a scent trail while moving. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Produce Flame Evocation [Fire] 1 standard action 1 minutes [D] 0 ft. CR:p.326
[V, S] TARGET: Flame in your palm; EFFECT: Flames as bright as a torch appear in your open hand. [SR:Yes]
❏❏❏❏❏ Ray of Sickening Necromancy 1 standard action 1 minutes Close (25 ft.) UM:p.234
[V, S, M] TARGET: Ray; EFFECT: Ray makes the subject sickened. [SR:Yes; DC:14, Fortitude partial; see text]
❏❏❏❏❏ Remove Sickness Conjuration (Healing) 1 standard action 10 minutes; see text Close (25 ft.) UM:p.234
[V, S] TARGET: One creature; EFFECT: Suppress disease, nausea, and the sickened condition. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Restore Corpse Necromancy 1 standard action Instantaneous Touch UM:p.235
[V, S] TARGET: Corpse touched; EFFECT: Skeletal corpse grows flesh. [SR:No]
❏❏❏❏❏ Shield Companion Abjuration 1 standard action 1 hours [D] Close (25 ft.) AnAr:p.23
[V, S, F] TARGET: your animal companion, familiar, or fiendish servant; EFFECT: [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Shillelagh Transmutation 1 standard action 1 minutes Touch CR:p.342
[V, S, DF] TARGET: One touched nonmagical oak club or quarterstaff; EFFECT: Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. [SR:Yes (object); DC:14, Will negates
(object)]
❏❏❏❏❏ Speak with Animals Divination 1 standard action 1 minutes Personal CR:p.346
[V, S] TARGET: You; EFFECT: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
❏❏❏❏❏ Stone Fist Transmutation, EarthSchool [Earth] 1 standard action 1 minutes [D] Personal APG:p.247
[V, S, M (a chip of granite)] TARGET: You; EFFECT: Your unarmed strikes are lethal.
❏❏❏❏❏ Summon Minor Ally Conjuration (Summoning) 1 round 1 rounds [D] Close (25 ft.) UM:p.241
[V, S, DF] TARGET: 1d3 summoned creatures; EFFECT: Summon 1d3 Tiny animals. [SR:No]
❏❏❏❏❏ Summon Nature's Ally I Conjuration (Summoning) 1 round 1 rounds [D] Close (25 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant]. [SR:No]
❏❏❏❏❏ Thorn Javelin Conjuration (Creation) [Poison] 1 standard action 1 minutes [D] 0 Ft. ACG:p.196
[V, S] TARGET: javelin-like thorn; EFFECT: Wield a javelin that sickens opponents when it strikes. [SR:no; DC:15, none]
❏❏❏❏❏ Thunderstomp Evocation [Earth] 1 standard action instantaneous Close (25 ft.) ACG:p.196
[V, S] TARGET: one creature; EFFECT: Trip one creature within range. [SR:yes; DC:14, none]
❏❏❏❏❏ Touch of the Sea Transmutation, WaterSchool 1 standard action 1 minutes Touch APG:p.250
[V, S, M (a fish scale)] TARGET: creature touched; EFFECT: Swim speed becomes 30 ft. [SR:Yes (harmless); DC:14, Fortitude negates (harmless)]
❏❏❏❏❏ Wave Shield Abjuration [Water] 1 immediate action 1 round or until discharged Personal ACG:p.199
[V] TARGET: you; EFFECT: Water blunts one incoming attack or fire effect.
❏❏❏❏❏ Weaken Powder Transmutation 1 standard action instantaneous Close (25 ft.) UC:p.249
[V, S, M/DF (an empty paper cartridge)] TARGET: 1 loaded firearm; EFFECT: Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. [SR:Yes (object); DC:14, Will negates (object)]
* =Domain/Speciality Spell

Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 4
Shaq O'Hara
Human (Bonuwat)
RACE
26
AGE
Masculino
GENDER

VISION
Chaotic Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 6"
HEIGHT
170 lbs.
WEIGHT
Azules
EYE COLOUR
Marrón oscuro
SKIN COLOUR
Negro, Calvo
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
The Shackles
REGION
Besmara
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 5

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