Shaq O'Hara
Shaq O'Hara
DEX 14 +2 AC 18 : 16 : 12 = 10 + 4 + 2 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 13 +1
Constitution INITIATIVE +4 =
+2 +
+2 35 -5 0
modifier
INT 12 +1 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 16 +3 Encumbrance Medium
TOTAL SKILLPOINTS: 6
SKILLS MAX RANKS: 1/1
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 10 +0 ✓
MODIFIER
=
MODIFIER
+
MODIFIER
*Hide Medium +4 +4 -3 20
*Shield, Heavy Wooden Heavy +2 -2 15
Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 1
EQUIPMENT Humans select one extra feat at 1st level.
ITEM LOCATION QTY WT / COST Nature Bond (Ex) [Paizo Inc. - Core
Equipped 1 4 / 15 Rulebook, p.50]
Scimitar
At 1st level, a druid forms a bond with nature. This bond can take one of two forms.
Shield, Heavy Wooden Equipped 1 10 / 7
The first is a close tie to the natural world, granting the druid one of the following cleric
Hide Equipped 1 25 / 15 domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the
Pouch (Belt) Equipped 1 NaN / 1 powers and bonus spells granted by this domain, the druid's effective cleric level is
Sling Carried 1 0/0 equal to her druid level. A druid that selects this option also receives additional domain
spell slots, just like a cleric. She must prepare the spell from her domain in this slot and
Feed (Per Day) Carried 5 10 (50) /
this spell cannot be used to cast a spell spontaneously. The second option is to form a
❏❏❏❏❏ 0.1 (0.2)
close bond with an animal companion. A druid may begin play with any of the animals
Backpack Carried 1 2 / 2 listed in the Animal Companions section beginning on page 51. This animal is a loyal
34 lbs., 1 Blanket, 1 Waterskin, 1 Flint and Steel, 1 Holly and Mistletoe, 1 Pot (Iron), 1 Mess Kit, 1 Rope (Hemp/50 ft), 1 companion that accompanies the druid on her adventures. Unlike normal animals of its
Soap (per lb), 10 Torch, 5 Rations (Trail/Per Day)
kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid
Blanket Backpack 1 3 / 0.5
advances in level. If a character receives an animal companion from more than one
Waterskin Backpack 1 0/1 source, her effective druid levels stack for the purposes of determining the statistics
Flint and Steel Backpack 1 0/1 and abilities of the companion. Most animal companions increase in size when their
Holly and Mistletoe Backpack 1 0/0 druid reaches 4th or 7th level, depending on the companion. If a druid releases her
companion from service, she may gain a new one by performing a ceremony requiring
Pot (Iron) Backpack 1 4 / 0.8
24 uninterrupted hours of prayer in the environment where the new companion typically
Mess Kit Backpack 1 1 / 0.2 lives. This ceremony can also replace an animal companion that has perished.
Rope (Hemp/50 ft) Backpack 1 10 / 1 Nature Sense (Ex) [Paizo Inc. - Core
Soap (per lb) Backpack 1 1 / 0.5 Rulebook, p.50]
Backpack 10 1 (10) / 0 (0.1) You gain a +2 bonus on Knowledge (Nature) and Survival skill checks.
Torch
Orisons [Paizo Inc. - Core
❏❏❏❏❏ ❏❏❏❏❏
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft. Rulebook, p.49]
Rations (Trail/Per Day) Backpack 5 1 (5) / 0.5 (2.5) You can prepare a number of orisons, or 0-level spells. These spells are cast like any
❏❏❏❏❏ other spells, but they are not expended when used and may be used again.
Spell Component Pouch Carried 1 2/5 Skilled [Paizo Inc. - Core
Rulebook, p.27]
TOTAL WEIGHT CARRIED/VALUE 127,5 lbs. 52.9gp
Humans gain an additional skill rank at first level and one additional rank whenever
WEIGHT ALLOWANCE they gain a level.
Wild Empathy (Ex) [Paizo Inc. - Advanced
Light 76 Medium 153 Heavy 230
Player's Guide, p.98]
Lift over head 230 Lift off ground 460 Push / Drag 1150
An aquatic druid's wild empathy functions only on creatures that have a swim speed
MONEY or the aquatic or water subtype; however, she can improve the attitude of any such
Total= 0 gp [Unspent Funds = 18.9 gp] creature with Intelligence 2 or less regardless of type, including mindless creatures.
Wild Empathy (Ex) [Paizo Inc. - Core
MAGIC Rulebook, p.50/64]
You can improve the attitude of an animal. This ability functions just like Diplomacy
Languages check made to improve the attitude of a person. You roll 1d20+1 to determine the
Aquan, Common, Druidic, Polyglot Wild Empathy check result. The typical domestic animal has a starting attitude of
indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the
Other Companions animal must be within 30 feet of one another under normal circumstances. Generally,
influencing an animal in this way takes 1 minute, but as with influencing people, it might
Archetypes take more or less time. You can use this ability to influence a magical beast with an
Aquatic Druid [Paizo Inc. - Advanced Intelligence score of 1 or 2, but you take a -4 penalty on the check.
Player's Guide, p.98]
Shepherds of the lakes and seas, aquatic druids guard ecosystems ranging Feats
from shallows streams to deep ocean trenches, ministering to their residents and Augment Summoning [Paizo Inc. - Core
communing with the tides. Rulebook, p.118]
Your summoned creatures are more powerful and robust than most.
Traits Each creature you conjure with any summon spell gains a +4 enhancement bonus to
Besmara's Blessing [Paizo Publishing - Skull & Strength and Constitution for the duration of the spell that summoned it.
Shackles Player's Guide, Spell Focus (Conjuration) [Paizo Inc. - Core
p.5] Rulebook, p.134]
You were born aboard a ship at sea or down by the docks in a port city on an Any spells you cast of your chosen school of magic are more difficult to resist.
auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Add +1 to the Difficulty Class for all saving throws against spells from the school of
Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater magic you select.
destiny. You don't know anything about that, but you've always felt more at home on the
sea than on land, and your keen eyes can easily pick out a sail on the distant horizon.
You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition,
Proficiencies
once per week you can reroll a Profession (sailor) check and take the higher result Club, Dagger, Dart, Grapple, Quarterstaff, Scimitar, Scythe, Shortspear, Sickle,
(you must announce that you are using this ability before the results of the check are Sling, Spear, Spells (Ray), Spells (Touch), Splash Weapon, Unarmed Strike
known). You came to a tavern in Port Peril called the Formidably Maid in search of your
fate. You're not sure how many drinks you had, but they quickly went to your head and
you passed out on the table before you found your destiny-unless it lay in the bottom
of a bottle. Then again, maybe you found your destiny after all...
Reactionary [Paizo Inc. - Advanced
Player's Guide, p.328]
You were bullied often as a child, but never quite developed an offensive response.
Instead, you became adept at anticipating sudden attacks and reacting to danger
quickly. You gain a +2 trait bonus on Initiative checks.
Special Attacks
Spontaneous Casting [Paizo Inc. - Core
Rulebook, p.49]
You can channel stored spell energy into summoning spells that you haven't prepares
ahead of time. You can "lose" any prepared spell in order to cast any Summon Nature's
Ally spell of the same spell level or lower
Special Qualities
Animal Companion (Ex) [Paizo Inc. - Core
Rulebook, p.51]
Bonus Feat [Paizo Inc. - Core
Rulebook, p.27]
Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 2
Druid Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
PER DAY 3 2 — — — — — — — —
Concentration +4
Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 3
Druid Spells
❏❏❏❏❏ Flare Burst Evocation (Light) 1 standard action Instantaneous Close (25 ft.) APG:p.223
[V] TARGET: 10-ft.-radius burst of light; EFFECT: This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point. [SR:Yes; DC:14, Fortitude negates]
❏❏❏❏❏ Frostbite Transmutation [Cold] 1 standard action Instantaneous Touch UM:p.221
[V, S] TARGET: Up to 1 creatures touched; EFFECT: Target takes 1d6+1 nonlethal cold damage and is fatigued. [SR:Yes]
❏❏❏❏❏ Gentle Breeze Evocation (Air) 1 standard action 1 hour [D] Close (25 ft.) ACG:p.183
[V, S] TARGET: one creature or object; EFFECT: Light wind protects one target from clouds, gases, heat, and vapors. [SR:yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Goodberry Transmutation 1 standard action 1 days Touch CR:p.291
[V, S, DF] TARGET: 2d4 fresh berries touched; EFFECT: Casting goodberry makes 2d4 freshly picked berries magical. [SR:Yes]
❏❏❏❏❏ Heightened Awareness Divination 1 standard action 10 minutes [D] Personal ACG:p.183
[V, M/DF (a coffee bean)] TARGET: you; EFFECT: Your recall and ability to process information improve.
❏❏❏❏❏ Hide from Animals Abjuration 1 standard action 10 minutes [D] Touch CR:p.296
[S, DF] TARGET: 1 creatures touched; EFFECT: Animals cannot sense the warded creatures. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Hydraulic Push Evocation, WaterSchool [Water] 1 standard action Instantaneous Close (25 ft.) APG:p.228
[V, S] TARGET: one creature or object; EFFECT: Wave of water bull rushes an enemy. [SR:Yes]
❏❏❏❏❏ Jump Transmutation 1 standard action 1 minutes [D] Touch CR:p.303
[V, S, M] TARGET: Creature touched; EFFECT: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Keen Senses Transmutation 1 standard action 1 minutes [D] Touch APG:p.230
[V, M/DF (a hawk's feather)] TARGET: creature touched; EFFECT: Subject gains +2 Perception, low-light vision. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Liberating Command Transmutation 1 immediate action instantaneous Close (25 ft.) UC:p.233
[V] TARGET: one creature; EFFECT: Target makes an Escape Artist check as an immediate action and gains a bonus on it. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Longstrider Transmutation 1 standard action 1 hours [D] Personal CR:p.305
[V, S, M] TARGET: You; EFFECT: This spell gives you a +10 foot enhancement bonus to your base speed.
❏❏❏❏❏ Magic Fang Transmutation 1 standard action 1 minutes Touch CR:p.308
[V, S, DF] TARGET: Living creature touched; EFFECT: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Magic Stone Transmutation 1 standard action 30 minutes or until discharged Touch CR:p.310
[V, S, DF] TARGET: Up to three pebbles touched; EFFECT: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. [SR:Yes (harmless, object); DC:14, Will
negates (harmless, object)]
❏❏❏❏❏ Monkey Fish Transmutation 1 standard action 1 minutes [D] Personal ACG:p.188
[V, S] TARGET: you; EFFECT: Gain a climb speed and a swim speed of 10 ft. for a time.
❏❏❏❏❏ Nauseating Dart Conjuration (Creation) [Poison] 1 standard action instantaneous Close (25 ft.) ACG:p.189
[S, DF] TARGET: one poisonous stinger; EFFECT: Poisonous stinger deals 1d2 damage and sickens target. [SR:no; DC:15, Fortitude partial (see text)]
❏❏❏❏❏ Negate Aroma Transmutation 1 standard action 1 hours [D] Close (25 ft.) APG:p.234
[V, S, M/DF (a pinch of alum)] TARGET: 1 creatures or objects touched; EFFECT: Subject cannot be tracked by scent. [SR:Yes; DC:14, Fortitude negates]
❏❏❏❏❏ Obscuring Mist Conjuration, WaterSchool (Creation) 1 standard action 1 minutes [D] 20 ft. CR:p.317
[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. [SR:No]
❏❏❏❏❏ Pass without Trace Transmutation 1 standard action 1 hours [D] Touch CR:p.318
[V, S, DF] TARGET: 1 creatures touched; EFFECT: The subject or subjects of this spell do not leave footprints or a scent trail while moving. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Produce Flame Evocation [Fire] 1 standard action 1 minutes [D] 0 ft. CR:p.326
[V, S] TARGET: Flame in your palm; EFFECT: Flames as bright as a torch appear in your open hand. [SR:Yes]
❏❏❏❏❏ Ray of Sickening Necromancy 1 standard action 1 minutes Close (25 ft.) UM:p.234
[V, S, M] TARGET: Ray; EFFECT: Ray makes the subject sickened. [SR:Yes; DC:14, Fortitude partial; see text]
❏❏❏❏❏ Remove Sickness Conjuration (Healing) 1 standard action 10 minutes; see text Close (25 ft.) UM:p.234
[V, S] TARGET: One creature; EFFECT: Suppress disease, nausea, and the sickened condition. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Restore Corpse Necromancy 1 standard action Instantaneous Touch UM:p.235
[V, S] TARGET: Corpse touched; EFFECT: Skeletal corpse grows flesh. [SR:No]
❏❏❏❏❏ Shield Companion Abjuration 1 standard action 1 hours [D] Close (25 ft.) AnAr:p.23
[V, S, F] TARGET: your animal companion, familiar, or fiendish servant; EFFECT: [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Shillelagh Transmutation 1 standard action 1 minutes Touch CR:p.342
[V, S, DF] TARGET: One touched nonmagical oak club or quarterstaff; EFFECT: Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. [SR:Yes (object); DC:14, Will negates
(object)]
❏❏❏❏❏ Speak with Animals Divination 1 standard action 1 minutes Personal CR:p.346
[V, S] TARGET: You; EFFECT: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
❏❏❏❏❏ Stone Fist Transmutation, EarthSchool [Earth] 1 standard action 1 minutes [D] Personal APG:p.247
[V, S, M (a chip of granite)] TARGET: You; EFFECT: Your unarmed strikes are lethal.
❏❏❏❏❏ Summon Minor Ally Conjuration (Summoning) 1 round 1 rounds [D] Close (25 ft.) UM:p.241
[V, S, DF] TARGET: 1d3 summoned creatures; EFFECT: Summon 1d3 Tiny animals. [SR:No]
❏❏❏❏❏ Summon Nature's Ally I Conjuration (Summoning) 1 round 1 rounds [D] Close (25 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant]. [SR:No]
❏❏❏❏❏ Thorn Javelin Conjuration (Creation) [Poison] 1 standard action 1 minutes [D] 0 Ft. ACG:p.196
[V, S] TARGET: javelin-like thorn; EFFECT: Wield a javelin that sickens opponents when it strikes. [SR:no; DC:15, none]
❏❏❏❏❏ Thunderstomp Evocation [Earth] 1 standard action instantaneous Close (25 ft.) ACG:p.196
[V, S] TARGET: one creature; EFFECT: Trip one creature within range. [SR:yes; DC:14, none]
❏❏❏❏❏ Touch of the Sea Transmutation, WaterSchool 1 standard action 1 minutes Touch APG:p.250
[V, S, M (a fish scale)] TARGET: creature touched; EFFECT: Swim speed becomes 30 ft. [SR:Yes (harmless); DC:14, Fortitude negates (harmless)]
❏❏❏❏❏ Wave Shield Abjuration [Water] 1 immediate action 1 round or until discharged Personal ACG:p.199
[V] TARGET: you; EFFECT: Water blunts one incoming attack or fire effect.
❏❏❏❏❏ Weaken Powder Transmutation 1 standard action instantaneous Close (25 ft.) UC:p.249
[V, S, M/DF (an empty paper cartridge)] TARGET: 1 loaded firearm; EFFECT: Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. [SR:Yes (object); DC:14, Will negates (object)]
* =Domain/Speciality Spell
Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 4
Shaq O'Hara
Human (Bonuwat)
RACE
26
AGE
Masculino
GENDER
VISION
Chaotic Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 6"
HEIGHT
170 lbs.
WEIGHT
Azules
EYE COLOUR
Marrón oscuro
SKIN COLOUR
Negro, Calvo
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
The Shackles
REGION
Besmara
DEITY
Humanoid
Race Type
Description:
Biography:
Character: Shaq O'Hara PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: ELPpes! Created using PCGen v6.05.06-dev on 10-nov-2016 at 23:26:33 Page 5