Class & Level Race
Name Background Alignment XP
Abilities Saving Proficiency Bonus Inspiration Passive Wisdom (Perception)
Throws
Strength
Skills Tools and Proficiencies
Acrobatics (Dex) Medicine (Wis) Artisan’s Tools
Dexterity Animal Handling (Wis) Nature (Int) Disguise Kit
Arcana (Int) Perception (Wis) Forgery Kit
Athletics (Str) Performance (Cha) Gaming Set
Deception (Cha) Persuasion (Cha) Herbalism Kit
Constitution History (Int) Religion (Int) Musical Instrument
Insight (Wis) Sleight of Hand (Dex) Navigator’s Tools
Intimidation (Cha) Stealth (Dex) Poisoner’s Kit
Investigation (Int) Survival (Wis) Thieves’ Tools
Intelligence Vehicles
Combat Spells
Armor
Wisdom
Hit Points Cantrips
Known
Spellcasting
Ability
Initiative Total Temporary / Current 1st
Charisma 2nd
Hit Dices Death Saves Save DC 3rd
Die+Con Qnt Used 4th
Successes
Speed 5th
Failures
Atk Bonus 6th
7th
8th
9th
Attacks
per Action
Limited Features Rec Qnt Used
Special
Weapon Atk Damage Type Range
Actions Bonus Actions Reactions
Healing Potions Ammo
Common (2d4+2)
Greater (4d4+4)
Superior (8d4+8)
Supreme (10d4+20)
Personality and Racial Traits Ideals
Proficiencies & Languages Bonds
Feats
Flaws
Location Item Attuned Weight
Equipment Special
Headwear
Necklace
Cloak
Armor
Gloves
Bracers
Boots
Ring
Other Items Money
CP
100
SP
10
EP
2
GP
PP 1/10