CAD GTU IMP
1 - CH
3 MARKS
1. What is CAD and CADD?
2. What do you mean by CAD/CAM? State limitations of it
3. Explain: Modern industries prefer Computer Aided Design over conventional design approach.
4. What are the potential benefits of implementing a CAD system?
5. Why Flat Panel Displays (LCDs) are gaining popularity with laptop computers and other portable
computers?
6. Explain bresenham‘s line algorithms.
7. Discuss the need for standardization in computer graphics.
OR
What is graphic standard? Explain different CAD standards.
4 MARKS
1. State the applications of CAD in engineering giving suitable examples.
2. Differentiate between: (I).Raster scan display and random scan display.(II) CRT display and LCD
display
3. Write the salient features of a good CAD software
4. Distinguish between vector and raster graphics and between passive and interactive graphics.
5. Draw the flow chart for drawing a straight line between two points on a raster display using DDA
algorithm.
6. Application of Computer Graphics.
7. State the full form of the following acronym and state what it is. STEP, PHIGS, GKS, IGES
8. Describe the structure of an IGES file
9. Explain product data exchange using STEP (PDES)
7 MARKS
THEORY
1. Explain: Modern industries prefer Computer Aided Design over conventional design approach.
SUMS
1. A line joining points P(10,20) and Q(14,28) pixels is to be drawn using Bresenham’s algorithm.
Find the coordinates of intermediate pixels starting from point P
2. Find the resultant coordinates of a triangle ABC after mirror reflection about a line passing
through points (30, 30) and (90, 60). The triangle has coordinates A(150,100), B(200,100) &
C(200, 150).
3. Rasterize a line to be drawn from (25, 50) mm to (150, 100) mm on a display which represents
approximately (500, 400) mm of paper space. The resolution of the display is 800 x 600 pixels.
Use DDA algorithm to calculate first 5 Pixel locations.
4. Identify the pixel location that will be chosen by the DDA algorithm while scan converting a line
from screen co-ordinate (10, 30) to (19, 36).
2 – CH
3 MARKS
1. Explain different type of geometric modeling methods.
4 MARKS
1. Explain the non-parametric representation of curves. State its limitations.
2. Derive from fundamentals the equation for a cubic spline curve in terms of its end point & their
tangent vectors.
3. Explain the following types of surfaces: Ruled surface, tabulated surface and revolved surface
7 MARKS
THEORY
1. What are the advantages of parametric representation of curves? State and explain the
parametric representations of line and circle.
2. State and explain the continuity in synthetic curves.
3. Give the comparison between hermite cubic spline curve, Bezier curve and b spline curve
4. Explain wire frame modeling in detail.
SUMS
1. For the cubic Bezier curve P(u) [0≤u≤1] defined by the control points P0 (0,0), P1(1,0), P2(0,1),
and P3(2,2) I. Draw the control polygon, and the convex hull, II. Draw a rough sketch of the
curve, and calculate the position of the curve point P at u=1/3, u=1/2, and u=2/3, III. Find out the
slope at midpoint of the curve. Use Generalized equation of Bezier curve:
2. Prove that if the first segment of Bezier curve is formed by P0, P1, P2 and P3 and second
segment is formed by P3, P4, P5, P6 and P7, then three points P2, P3 and P4 must be collinear
and satisfy the relationship: 3(P3-P2)=4(P4-P3)
3. Bezier curve is defined by four control points in sequence (3, 0, 1), (4, 0, 4), (8, 0, 4) and (10, 0,
1). Find the equation of the curve. Evaluate the function for u=0, 0.2, 0.4, 0.6, 0.8 and 1.0 and
plot the curve.
4. A Bezier curve is to be constructed using control points Po (35,30), P1 (25,0) P2 (15,25), P3(5,10),
if the curve is anchored at P0 and P3, find the equation of the Bezier curve and plot the curve for
u = 0,0.2,0.4,0.6,0.8,1.
3– CH
4 MARKS
1. . Enlist uses for solid models, for which either surface or wireframe models cannot be used
2. What is Feature based Modeling? Explain in detail
3. Discuss about constructive solid modeling (C – Rep)
4– CH
3 MARKS
1. Discuss 2-D transformation.
2. Derive the transformation metrices for following 2-D transformations: (i) rotation (ii) scaling (iii)
reflection.
3. Define following terms: I) Inverse Transformation II) Homogeneous co-ordinate system
4 MARKS
1. Write down rotation matrix about Y axis for 3D geometry
2. A cube of length 10 units is having one of its corners at the origin (0, 0, 0) and the three edges
along the three principal axes. If the cube is to be rotated about Z axis by an angle 30º in the
counterclockwise direction, calculate the new position of the cube vertices.
7 MARKS
2D REFLECTION
1. Show that transformation matrix for a reflection about the line Y= -X is equivalent to a reflection
relative to the Y axis, followed by a counterclockwise rotation of 90º
2. Find the resultant coordinates of a triangle ABC after mirror reflection about a line passing through
points (30, 30) and (90, 60). The triangle has coordinates A(150,100), B(200,100) & C(200, 150).
3. A triangle ABC has vertices A(20,20), B(30,40) and C(20,40). This triangle is to be reflected about a
line joining point P(10,10) and Q(40,20). Determine the new coordinates of the vertices.
4. A triangle ABC with vertices A (5, 5), B (8, 5), C (5, 10) is to be reflected about line y = 3x + 4.
Determine (I) the concatenated transformation matrix and (II) the coordinates of the vertices for a
reflected triangle.
2D ROTATION
1. A triangle ABC having coordinates A (15, 15), B (25, 25), C (15, 35) is rotated by 30o clockwise about
the vertex B, determine the new vertex positions after rotation
2D SCALLING
1. The two endpoints of a line segment have coordinates (10, 30) and (30,60). If the line is to be scaled
twice its present size uniformly about its midpoint, write the transformation matrix and the
coordinates of the new end points.
2D MIX
1. A quadrilateral ABCD has following coordinates: A (5,5), B (10,10), C (12,8), D (8,3). Calculate the new
coordinates of the quadrilateral if:
a) It is translated by 10 units in X direction and 4 units in Y direction.
b) It is rotated about the origin by 30o counterclockwise.
c) It is reduced in size using a uniform scaling factor of 0.6
d) It is reduced with a scaling factor Sx=0.8 and Sy=0.5
3D ROTATION
1. A point P is translated by (4, 2, 0), rotated about Z axis by 45º CCW and then rotated about X axis by
30o CCW. Obtain the concatenated homogeneous transformation matrix