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26
DECEMBER
2021
Wendar, 8 miles per hex
This is a heavily forested land in the cold northern reaches of the
continent of Brun. It is an inland nation, heavy with evergreen
forests, bounded by mountains south and east, desert and wasteland
west, and the enemy nation of Denagoth north. Owing to the
ruggedness of the terrain, which is rocky and rolling even where it is
not particularly hilly, Wendar is very lightly settled. The population
is about half elvish and human.
from Poor Wizard’s Almanac, by Aaron Allston
Map (December 2021)
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Updated map of the Kingdom of Wendar, 8 miles per hex
Sources
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• X11 Saga of the Shadow Lord (1986) (PDF at DriveThruRPG)
◦ Wendar & Denagoth, 24 miles per hex
• GAZ3 The Principalities of Glantri (1987) (PDF at DriveThruRPG)
◦ Glantri, 8 miles per hex
• TM1 The Western Countries (1989)
◦ The Western Countries, 8 miles per hex
• Wrath of the Immortals (1992) (PDF at DriveThruRPG)
◦ Known World 1010 AC, 24 miles per hex
• Poor Wizard’s Almanac (1992)
◦ Realm of Wendar, 1 sq. equals 32 miles, p. 87
Fan Sources
• Thibault Sarlat’s Wendar (1999-2005)
◦ Thibault’s Wendar, 8 miles per hex v1 (1999)
◦ Thibault’s Wendar, 8 miles per hex v1 revised (2001)
◦ Thibault’s Wendar, 8 miles per hex v2 (2000)
◦ Thibault’s Wendar, 8 miles per hex v3 (2005)
• Ricardo Matheus’s Wendar (2000)
◦ Darkblood’s Known World, 8 miles per hex, Grid N1 (2000)
◦ Darkblood’s Known World, 8 miles per hex, Grid N1E1 (2000)
• Wendar discussion thread at MMB (Archived) (2005)
• JTR’s Wendar Gazetteer (2006)
• Ramelin Mystara Wendar (2015)
◦ Jose Ignacio Ramos Lomelin’s Wendar, 8 miles per hex (2015)
Comments
A mysterious northern land, bordering on the Known World, and yet apart from it; a
land of which little is known, and even rumours are few; a wild land where adventure
beckons the strong of heart. This is the Realm of Wendar.
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Wendar’s Publication History
Wendar first appeared in 1986’s X11 Saga of the Shadow Lord. The map in X11 was
exceedingly bare, showing only the City of Wendar, Bensarian’s Hermitage, and a single
trail leading from Heldann through Wendar and up to Denagoth, in addition to the
nation’s terrain and borders. X11’s text added a few more small details, but not enough
to fill out the map even at 24 miles per hex.
It was barely mentioned again until 1992’s Wrath of the Immortals and subsequent Poor
Wizard’s Almanac. Wrath’s text mentioned Wendar only as the destination of Alfheim
refugees, but its map provided a few more details at last: the towns of Woodgate, Sylvair,
and Oakwall, connected up by a set of trails that led to the nation’s capital, and also
south, skirting the Adri Varma Plateau to connect with Ylourgnes in Glantri. It also
redrew the borders rather drastically, ceding a large part of the Wendarian Range from
Glantri to Wendar, and generally expanding Wendar’s borders by a hex in many
directions.
The Almanac provided the country’s first ever proper write-up, with another map that
reverted to X11’s borders — complete with the claim of a section of the Adri Varma
Plateau — and placed the western trail to Glantri atop the plateau. The map didn’t
provide any new details to speak of. Unfortunately neither did the text, which focused
mostly on the nation’s history. The subsequent three Almanacs didn’t add to this,
mostly reprising the same text.
Wendar in the Mystara Community
Bruce Heard mentioned in his Voyage of the Princess Ark columns that Wendar was near
the top of the list of future products, along with Heldann and Sind. With the setting’s
transition to AD&D in 1994, it quickly became clear that a Wendar Gazetteer would not
now come to pass. Thus, the baton was passed to the Mystara community: if Wendar was
ever to be developed, it would be by our own hands.
Thibault Sarlat was the first to create a map of the region, the first edition of which he
completed in 1999. Meanwhile, Marco Dalmonte and Shawn Stanley collaborated on a
history of Wendar, expanding the scant official information to present a more detailed
background for the nation. Bruce Heard even posted some ideas to the Mystara Mailing
List.
But then things slowed down a bit, and a full Gazetteer — even a fan-made one — did not
materialise.
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The next big development for the forest realm came in 2005, when I created my own
map and then asked for contributions from the community to fill it out. The resulting
development rush, while rather chaotic and somewhat hodgepodge, was enough to add
a lot of details to the map, at the same time producing a mini-Gazetteer.
As my Wendar map project was ongoing, Geoff Gander, who had contributed a great deal
to it, began a side project in which he detailed the Northern Wildlands area to the
northwest — including a full map of the region.
The next year, JTR took the mini-Gazetteer and expanded it further, creating at last a full
Gazetteer: Gaz F1 Realm of Wendar (May 2006). He used an earlier version of my map,
which underwent numerous revisions during development, so unfortunately they no
longer match up perfectly. This kind of problem is not uncommon when multiple fan
productions are in development at the same time — and it’s strangely reminiscent of
similar issues in official publications.
The next development came almost a decade later in 2015, with the Ramelin Mystara
version of Wendar. Jose based his map on mine, but also added his own details, once
again displaying his talent for expanding on existing works, enhancing them in a
seamless way.
Atlas Wendar
And now things come back full circle. I have used all of these sources to further enhance
my own map of Wendar, adding what I could and adapting whatever wouldn’t fit
directly.
Notes
Under Construction! Please check back again soon for updates.
• Borders — the national border is adapted from X11’s 24 mile per hex border, with
two main changes: the western border stops at the bottom of the Adri Varma
Plateau, and the southeastern border stops at the edge of the mountains, dividing
that 24 mile hex between Wendar and Heldann.
• Roads —
• Trails —
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• Settlements — only a few of Wendar’s settlements originate in official maps. Here’s
the rundown:
◦ City of Wendar: the national capital was the only settlement shown on X11’s
map.
◦ Bensarian’s Hermitage: the home of the Sage of Wendar was shown on X11’s
map, and detailed as a cave in the text (page 39).
◦ Oakwall: first appeared on Wrath’s AC 1010 poster map.
◦ Sylvair: first appeared on Wrath’s AC 1010 poster map.
◦ Woodgate: first appeared on Wrath’s AC 1010 poster map.
References
1. Wendar at the Vaults of Pandius
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