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Phet Simulation Software-Based Learning To

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Phet Simulation Software-Based Learning To

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rayyanmradd
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Phet Simulation Software-Based Learning to

Improve Understanding Ability in Light Concept

Rudi Haryadi1, Heni Pujiastuti2


{[email protected], [email protected]}

Universitas Sultan Ageng Tirtayasa, Indonesia12

Abstract. The purpose of this study is to determine the results of the application of the
PhET Simulations media in understanding light matter while learning physics. The
research made use of a randomized pretest and posttest control group design. The
population of the study comprises of 67th grade classes of Serang SMA. The research
sample was made up of one experimental and control class each. The obtained results
showed that the application of PhET Simulations on light material when learning the
light concept in physics produced an N-gain value that is 37% higher than using direct
learning techniques. Hence, it can be concluded that the use of phet simulation software-
based learning media, improves students' conceptual abilities in learning the concept of
light material.

Keywords: Learning physics, media PhET Simulations, understanding student concepts

1 Introduction

Since the evolution of the 21st century, science and technology has rapidly grown
especially in the field of microelectronics engineering. This development has a major
influence on various aspects of life, and human behavior; hence activities are now much more
dependent on science and technology. The development and tremendous growth of science
and technology has greatly influenced the world of education, especially in the learning
process.
Technology is a media or learning tool that is beneficial to teachers and students owing to
its efficiency and effectiveness in achieving competencies. Learning tools such as laptops,
internet, LCD and others (both simple and modern) are very helpful for the effectiveness of
the learning process. But the use of technology-based academic tools will be very useful if the
teacher applies a student center knowledge technique [1].
Technology serves as a media or tool during the teaching and learning process. It doesn’t
just create a communication medium between the source (teacher) and the recipient
(students), it is also an integral part of the education process [2]. The use of computer and
computational devices is believed to increase results and students learning desire, which
happens to be indicators of effectiveness and efficiency. Therefore the development of
technology-based learning techniques is essential and must be carried out by the teacher [3].
Technology is a productive media used to educated students. As a learning component,
technological tools (e.g. ICT), is associated with various activities used to access, collect,
manipulate, and communicate information. Some of these tools are computers, laptops,

ICTES 2018, November 21-22, Bali, Indonesia


Copyright © 2019 EAI
DOI 10.4108/eai.21-11-2018.2282121
software applications, circuits, the internet, wi-fi, local networking infrastructure and
telecommunication. It use will make teaching and learning productive compelling and
efficient as it enables a teacher to come across numerous educational materials and equipment
that will help facilitate student understanding, present information more clearly, facilitate
interpretation of data, and obtain information. As a result of this, technology can be defined as
an invaluable, teaching and learning process [4].
Learning is the most important educational activity. Presently, the use of laptops and the
internet is very helpful in the teaching and learning process as it tends to facilitate cognitive,
effective and psychomotor development. The facilities provided by the system, enables
students to learn independently, anytime and anywhere without being limited by space and
time. The technology learning material tend to vary in the form of words, text, visual, audio,
film, and animation [5].
The use of media is to facilitate teacher and student interaction, with the aim of helping
students learn optimally. When students come across interesting and captivating media tools,
understanding the subject matter will be a lot easier and it will have a positive impact on their
learning outcomes. The media is very important tool used to attract students' interest in
learning. There are various uses of computers that are currently being developed as media that
can make students interested in education. The use of animations in learning, motivates
students, helps to instill understanding on the subject matter. In addition to helping students to
facilitate understanding of the teaching material it also provides meaningful experience and
enhances their interest. [6].
Physics plays an important role in the development of science and technology. Physics
can be defined as a compiled knowledge that is based on facts, natural phenomena, results of
thought, and experiments. The development of science and technology affects almost all
human lives in various fields. To be able to master it, the quality of human resources must be
enhanced by improving the educational quality of learning in schools. To adjust to the era of
globalization marked by developments in the field of technology, teachers should support
technology-based education. To achieve this,, the teacher is required to consider is how to
organize learning, convey its contents, organize the interactions between existing academic
resources in order to function optimally and achieve set educational goals.[7]. Therefore,
learning strategies must be appropriately designed to strengthen students' conceptual
knowledge obtained by using the PhET Simulations media and other technological tools.
PhET was created the science community through the PhET Project at the University of
Colorado, USA. PhET an acronym for Physics Education Technology is a site that provides
physics learning simulations that can be downloaded from the internet without charges and
used for classroom teaching. PhET Colorado interactive simulation is a fun and interactive
media simulation that can be used to clarify physics concepts with respect to light [8]. By
using it, students are expected to be able to apply the concepts obtained during the theoretical
and practical lecturer to simulations contained in the PhET media.

2 Method

The quasi-experimental method along with the randomized Pretest-Posttest Control


Group Design was used in this research design. This research was conducted by treating the
experimental group and comparing the control group. This design consisted of two groups,
each of which was given a pretest and posttest using the phet simulation software-based
learning method. Populations in this study were grade X students of mathematics and natural
sciences at a high school in the city of Serang in the 2017/2018 academic year. A total of 4
classes with each class consisting of around 30 students were used. The sample from this
study was selected using the randomized sampling class method. 20 multiple choice questions
were used to understand and measure students' concepts of light given during the pretest and
posttest stages.

3 Result and Discuss

The results of the data analysis are presented in Figure 1.

Fig. 1: Graphical comparison of the average value of the pretest, posttest and gain
normalized understanding of students' concepts.

Based on the graph in Figure 1, it is seen that the percentage of normalized gain values
<N-g> and the conceptual understanding of students in the experimental and control classes
are 57 and 38 respectively. It is concluded that the conceptual understanding of former is
higher than the later.
In detail, the comparison of the normalized gain values for understanding the light
concept obtained by the experimental and control classes is presented in Figure 2.
Fig. 2. Graph comparison of average N-gain values in each aspect of conceptual
Understanding

Based on the graph in Figure 2, it can be seen that almost all aspects of conceptual
understanding in the experimental class have a percentage of normalized gain values <N-g>
higher than the control class. Therefore, it can be concluded that an increase in students'
understanding of the concept using the phet simulation software is higher than the control
class with direct learning. Based on the above data it can be stated that students who make use
of the phet simulation software-based in learning are more likely to remember and explore
concepts, acquire knowledge, and aspire higher. In addition, they can directly observe the
variable changes made to the concepts learned. The simulation provided by phet is very
interactive which invites students to learn by exploring directly, that way learning becomes
more meaningful.
With the phet software-based learning simulation, students become more interested in
carrying out the learning process. In addition, they are able to independently learn and
understand on their own with the assistance of their parents or teachers. Phet simulation
software-based learning can be accessed through the internet making it possible for students to
repeat and carry out the learning technique irrespective of their time and location.
Computer simulation can be a solution if the equipment for real practicum does not exist
in the school even though it could be very difficult for one to replace real practicum with a
virtual practicum because the skills of students to use the equipment in practicum are actually
better than students who only do virtual [9]. Therefore, with the help of phet software, which
acts as a complement and supplement, students are facilitated in understanding the concepts
they learn through independent findings.
References
[1] N. Pheeraphan, “Enhancement of the 21 st Century Skills for Thai Higher Education
by Integration of ICT in Classroom,” Procedia - Soc. Behav. Sci., vol. 103, pp. 365–373
(2013)
[2] N. Ongardwanich, S. Kanjanawasee, and C. Tuipae, “Development of 21 st Century
Skill Scales as Perceived by Students,” Procedia - Soc. Behav. Sci., vol. 191, pp. 737–
741 (2015)
[3] M. C. Sahin, “Instructional design principles for 21 st century learning skills,” vol. 1,
no. 1, pp. 1464–1468 (2009)
[4] M. Romero, “Work , games and lifelong learning in the 21 st century,” Procedia -
Soc. Behav. Sci., vol. 174, pp. 115–121 (2015)
[5] T. Krobthong, “Teaching University Physics by using Interactive Science
Simulations methods,” Procedia - Soc. Behav. Sci., vol. 197, no. February, pp. 1811–
1817 (2015)
[6] K. Su and S. Yeh, “Effective Assessments of Integrated Animations to Explore
College Students ’ Physics Learning Performances,” vol. 176, pp. 588–595 (2015)
[7] M. Demirel, “Lifelong learning and schools in the twenty-first century,” vol. 1, no. 1,
pp. 1709–1716 (2009)
[8] K. Perkins, W. Adams, M. Dubson, N. Finkelstein, S. Reid, and C. Wieman, “PhET :
Interactive Simulations for Teaching and Learning Physics,” vol. 18, no. 2006 (2012)
[9] J. Cuadros, C. Artigas, F. Guitart, and F. Martori, “Analyzing a virtual-lab based
contextualized activity from action logs,” Procedia - Soc. Behav. Sci., vol. 182, no. 1, pp.
441–447 (2015)

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