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Monk (Way of The Open Hand) 4

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0% found this document useful (0 votes)
69 views3 pages

Monk (Way of The Open Hand) 4

Uploaded by

cyrusquinones
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Monk (Way of the Open Hand) 4 Clan Crafter

CLASS & LEVEL BACKGROUND PLAYER NAME

Goblin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

- INSPIRATION
STRENGTH
16 +4 40 ft.
12 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 31


● +3 Strength
DEXTERITY
+6 Dexterity
31
19 +2
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+4 +2 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14 Total 4
+4 Acrobatics (Dex) SUCCESSES
+2 +2
-1
Animal Handling (Wis)
Arcana (Int)
d8 FAILURES

HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +3 Athletics (Str)

8 ●
0
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
KI POINTS (4/short rest). OOOO
Unarmed Strike +6 1d4+4 bludgeoning You can spend these points to fuel various
-1 ● +4 Insight (Wis)
ki features:
0 Intimidation (Cha) Quarterstaff +6 1d8+4 bludgeoning - FLURRY OF BLOWS. Immediately after
WISDOM -1 Investigation (Int) you take the Attack action on your turn, you
can spend 1 ki point to make two unarmed
+2 Medicine (Wis)
14 -1 Nature (Int) MARTIAL ARTS. When you use the Attack action with
strikes as a bonus action.
- PATIENT DEFENSE. You can spend 1 ki
an unarmed strike or a monk weapon on your turn, point to take the Dodge action as a bonus
● +4 Perception (Wis) you can make one unarmed strike as a bonus action.
+2 action on your turn.
0 Performance (Cha) - STEP OF THE WIND. You can spend 1 ki
OPEN HAND TECHNIQUE.
0 Persuasion (Cha) Whenever you hit a creature with one of the attacks point to take the Disengage or Dash action
CHARISMA granted by your Flurry of Blows, you can impose one as a bonus action on your turn, and your
-1 Religion (Int) of the following effects on that target: jump distance is doubled for the turn.
10 +4 Sleight of Hand (Dex)
- It must succeed on a DC 14 Dexterity saving throw
or be knocked prone.
- It must make a DC 14 Strength saving throw. If it DEFLECT MISSILES. You can use your
+4 Stealth (Dex)
fails, you can push it up to 15 feet away from you. reaction to reduce the damage of one
0 +2 Survival (Wis) - It can’t take reactions until the end of your next turn. ranged attack by 1d10+4.
SKILLS ATTACKS & SPELLCASTING NIMBLE ESCAPE. You can take the
Disengage or Hide action as a bonus action
on each of your turns.
14 PASSIVE WISDOM (PERCEPTION)
CP
woodcarver's tools
weaver's tools FURY OF THE SMALL (2/long rest).
bedroll When you damage a creature with an attack
SP or a spell and the creature's size is larger
Simple weapons, shortswords rope (50 ft.) than yours, you can cause the attack or spell
Woodcarver's tools torch to deal 2 extra damage to the creature.
Weaver's tools EP tinderbox
Common, Goblin waterskin DARKVISION (60 ft.)
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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