Osmose Preset Cookbook V1.18
Osmose Preset Cookbook V1.18
R. Kram
Credits
Continuum Fingerboard, Continuum, ContinuuMini, Haken Continuum, Haken ContinuuMini, Haken, and EaganMatrix
are trademarks (TM) of Haken Audio.
Eagan Instruments, Eagan Sounds, and Eagan are trademarks (TM) of Edmund Eagan.
All other trademarks are property of their respective owners. Mention of other manufacturers’ products in this manual is
not intended as an endorsement. They are used as examples that could easily include a wide variety of other products.
Information Links:
Osmose Online Manual - Help Center (happyfox.com)
Editor, Firmware, and User Guides — Haken Audio
© Copyright 2023, R. Kram, Additional Information: © Copyright 2023 Expressive E, © Copyright 2023, Haken Audio 2
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Cookbook Acronyms and Shorthands
Cookbook Example Shorthand Formula Notations Table of Contents (Linked) - 1 • Recording and Playing Back on Osmose in Cubase
• Scaled vs Offset Terminology in the Cookbook • Playing SWAM Instruments from Osmose Device
• Osmose HW Interfacing • Playing Multiple EaganMatrix Instruments in Real Time from Notation Program (or DAW)
• Osmose Current Firmware Update and Features/Fixes • Syncing Osmose Arpeggiator to Ableton Midi Clock and DIN Clock Input
• OSMOSE Hardware • Using Kontakt Non-MPE Libraries in MPE Mode (also with Ableton)
• Osmose Menus (Sound Engine & Global)
• Osmose Menus (Ext Midi) • Haken Editor & Tools Summaries
• Using Pedals with Osmose • How to Read Haken Editor
• Sound Engine Pressure Sensitivity Comparison • Top Level Haken Editor Functions (1) – Basic Overview
• Connecting Osmose and Haken Continuum-Based Instruments • Top Level Haken Editor Functions (2) – Control Panels & Graphs
• Osmose Connection to CVC • Haken Editor Control Text - Macro Controllers & Search Functions
• Arturia BeatStep and BeatStep Pro Configuration • Using the Pitch Table Editor (PTE) to Modify Tunings
• Playing Osmose (EaganMatrix Presets) from an External Controller • Loading PTE Table Files into Osmose Through PTE & Haken Editor
• Using Breath Controllers to Control Osmose Sound Engine without Computer • Loading Scala Files into Custom Tuning Grids on Osmose
• Arturia Beatstep Osmose Configuration • Pitch table Editor (PTE) Fundamentals
• Using Linnstrument with OSMOSE • PTE Scala file Format
• Connecting Osmose With USB Devices through USB Midi Host (1) • Transposing Presets Using the Editor
• Connecting USB Midi Hosts to Directly to Osmose (2) • Accessing User Presets in the Editor
• Playing Bluetooth Apps through CME WIDI Master or Widi Jack • Using Splits
• Connecting Osmose and Continuum-Based Instruments over CME Wireless Bluetooth Connections • Layering Presets with EaganMatrix Module & VCV Rack2 HC-1 App
• Connecting USB Midi Controllers Using iConnectivity MIO XM/XL
• Connecting Roli Rise to Osmose • EaganMatrix Fundamentals (See Note on Turning Down Gain & Not Wearing Headphones)
• Connecting Roli Light Block as CC Controller to Osmose • How to Read EaganMatrix
• Using Kenton Killamix Mini USB Controller in Editor and Stand-Alone • Formula Basics In Relation to Osmose Keyboard (X, Y, Z)
• Synthron Deluge Control of Osmose • How to Read the EaganMatrix (Details)
• Interfacing to iPhone/iPad and App • EaganMatrix Features/Options Summary
• Interfacing Osmose to ASM Hydrasynth (over Midi DIN) • Numeric Constants
• Interfacing to OB6 Sequencer • W Formula Constants
• Adding Additional Pedal Controls using DOREMidi Pedal Adapter • Seemingly Missing Macro Controllers in Osmose System Presets – How to Find them
• Osmose SW Interfacing • W, X, Y, Z Formulas
• Osmose MPE MIDI Polyphony & Priority Modes • Scaling Options
• Osmose Haken (port 2) MPE output vs. External Midi Mode Output (port1) • Haken Editor Control Text - Macro Controller and Search Category Definitions
• Osmose DIN Midi Mode Output • EaganMatrix Preset Cookbook Info (Link to a Cookbook like this one)
• Osmose Mono Glide Mode (Pressure weighted Portamento)
• Changing Osmose Presets Over Midi • EaganMatrix Component Specifics (Harmonic Spectrum Graphs for Study)
• Commonly Used EaganMatrix Midi CCs • EaganMatrix Oscillator Harmonic Content Comparison
• Osmose External Midi Modes • EaganMatrix IDSF OSC Harmonic Content vs. Waveform
• Recording a Pressure Weighted Portamento Solo with Desired Midi Pitch Bend • EaganMatrix Integrated OSC Harmonic Content vs. Waveform
• Recording Osmose in Ableton Live 11 for MPE Playback to the Osmose • EaganMatrix Filter Shapes on Noise Input (Low Pass & High Pass)
• Recording Osmose in PreSonus Studio One for MPE Playback to the Osmose • EaganMatrix Filter Shapes on Noise Input (Single Pole Filters)
• Recording with Logic Pro • EaganMatrix Filter Shapes on Noise Input (Shelving Filters)
• Osmose and Midi Velocity • EaganMatrix Filter Shapes on Noise Input (Band Pass and Band Reject)
• BiqBank Harmonic Shapes – 8 Modes 3
• Using Cubase 11 or Later with Omnisphere
• BiqGraph (8 nodes) Harmonics
Table of Contents (Linked) - 2
• Osmose Specific EaganMatrix Programming Considerations • Mute & Damping Effects
• Set Osmose to “usb haken mode” to Connect to Haken Editor • Release
• CVC Presets - Set Osmose Midi I/O din mode • Resonance
• Running the Haken Editor • Structure
• Editor and Osmose Synchronization • Tape
• Osmose Z Pressure and Y Aftertouch Operation • Timbre
• Osmose X, Y & Z Usage – Common Techniques (1) • Tone & Brightness
• Y+Z Scaling • Tremolo
• W * (Y+Z) Scaling • Vibrato (1, 2)
• Osmose Programming Tutorial #1a • Vibrato (3)
• Osmose Programming Tutorial #1b – Deep Dive
• Osmose Programming Tutorial #1c – Deeper Dive • Osmose System Preset Specific Programming Techniques
• Osmose Y & Z Usage – Common Techniques (2) • SG-Based Attack Profiles on Inputs or Outputs for Attack / Shaping Articulations
• Adjusting Presets Better Vibrato Control in Pressure Area Using Y-Hysteresis • Adding SG-Based Envelopes to Create a More Complex Shape
• Creating an Amplitude (Envelope) Follower with SG Phase from Input • Adding Z-Scaled Envelope Attack on Outputs
• Midi Clock Support • Trigger SG-based Function on Key Release (Key Lift) and “noteOff” Macro Controllers
• Programming Osmose Gestures • Complex Multi-Ancillary Based Envelopes Simulating ADSR Functions
• Tap • Detuning Wavebank Oscillators with Z + Y Control
• Press • Using Kinetic Bank As a “Classic” Filter
• Tap + Press • Osmose & ADSR Envelopes Using Uni-Polar SGs
• Pitch (Vibrato) • Creating ADSR in EaganMatrix – One Method
• Aftertouch
• Shake • Special Programming Techniques Borrowed from Continuum
• Strum • Programming EaganMatrix Touch Area on Osmose – Simple Use Case
• Press Glide • Using a BiqGraph to Simulate a Custom (arbitrary Function) Envelope Shape
• Note Off
• Osmose System Preset Analysis (Link Table)
• Osmose Preset Macro Controller Based Standard Effects & Building Blocks • Appendices
• Common Standard Osmose EaganMatrix Effects Controlled by Macro Control • Template Components (for adding additional preset analyses)
• Body (convolution) • Additional (Simplified) Preset Block Diagrams
• Bow/Bowing • Osmose 10.09 System Presets with Categories & Filters
• Chorus Effects • Osmose Preset Midi Access Codes
• Cutoff Filter Envelope Control • Osmose Preset Categories & Program Change Codes
• Delay • Osmose Preset Concordance
• Drive Effects • Transposed Presets in 10.09 (likely some are errors)
• Harmonics & Ratio Control • Glide Setup on Osmose vs. Editor “Mono Mode-Portamento” vs. Setting with Midi
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Table of Content 3 - Osmose Presets Analyzed (Linked)
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Cookbook Acronyms and Shorthands
The following shortcuts and abbreviations are used to optimize presentation. Some of these are standard Haken Editor and EaganMatrix abbreviations.
Some are unique to this Cookbook.
i, ii, iii, iv, v, vi – Macro Controller specification L/R – Left and Right outputs to be mixed into SL/SR
1sLP n – Single Pole Low Pass Filter (n = OSC/Filter column number) Matrix – EaganMatrix
8va – Octave up ms – milliseconds (400ms for delay, etc.)
8vb – Octave down Mod - Modulation or Modulates in some way
Amp - Amplitude ModMan – Modal Manipulator
AP n – All Pass Filter (n = OSC/Filter column number) MS - Master Section
B, BW – Bandwidth for filter Mult – Signal Multiplier
BiqBank – BiQuad filter bank (N) or (N&N) – Denotes formula N, (S), (O & R), etc.
BiQuad – Bi-quadratic filter nn – (Midi) Note Number
BP n – Band Pass Filter (n = OSC/Filter column number) Off - Offset
BR n – Band Reject (Notch) Filter (n = OSC/Filter column number) OSC n – Oscillator (n = OSC/Filter column number)
env - Envelope Quant - Quantized
FB - Feedback qB – Quadratic Bandwidth Spread (for BiQuads)
FMod - Frequency modulation sA – Mode Amplitude Spread (for BiQuads)
Fn (Cn) - Cascade - Example: LP 4 (C4) – Low Pass Filter 4, Cascade 4 sB – Bandwidth Spread (for BiQuads)
Freq - Frequency sF – Mode Frequency Spread (for BiQuads)
Harm - Harmonics SpB, SpBal - Spectral Balance
HarMan – Harmonic Manipulator S&H – Sample and Hold
HP n – High Pass Filter (n = OSC/Filter column number) SGn – Shape Generator (n = SG number)
Hz – Hertz (cycles per second) SL/SR – Stereo Left and Right outputs to Master section
I – Interpolation index for ModMan, HarMan sLP n – Shelving Low Pass Filter (n = OSC/Filter column number)
Interp - Interpolation Tn - Tap Number
IOSC n – Integrated OSC (n = OSC/Filter column number) 8va, 8vb - Octave up, Octave Down
jOSC - Jenny Oscillator ( denotes connection to primary) Var - Variable
kHz – Kilo Hertz Vib - Vibrato
LFO – Low Frequency Oscillator (created with SG) w/ - with
LP n – Low Pass Filter (n = OSC/Filter column number) XMod - Cross Modulation (used here when two OSCs modulate each other)
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Cookbook Example Shorthand Formula Notations
Many formulas are shortened/reduced to only present the elements used to allow This formula:
for more space to be utilized for analysis. For example, the following formula has zero
value for X and Z, but does specify an Ancillary formula that is not the default (f x 1)
and has no Blend defined.
In a similar vein, the following formula that only has a W component defined:
Can be reduced to simply this:
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Scaled vs Offset Terminology in the Cookbook
The cookbook constantly uses the terms (scales, scaled, scalar) vs. (Offset/Offsets) and sometimes even “Scaled Offset”. This refers to a multiplication (scaling) vs. addition (offset):
All examples from “biquide hang” Offset – Almost always refers to a formula that is added (or subtracted) in
Scaled – Almost always refers to [W * (any combination of X+Y+Z)] some way. Consider the ModMan programming in “biquide hang”:
where W could be gated or just a constant
Y is constant added to W so it offsets that, but formula V offsets formulas R&S as well as they
W value scaled by Y+Z (Most common) are added to those values on the Direct + row. Note Ancillary also adds a constant offset of 3.
### UI
- Improved: Reduced lag of GUI
- Improved: All sensitivity and playing parameters can be edited
while freeze is activated
- Improved: Better description of factory reset process
- Fixed: Broken "restore factory sensitivity" function
### Keys calibration
- Fixed: Broken bending range after “keys factory reset”
- Feature: Added manual key calibration in calibration tab of
global settings
- Improved: Key position detection Open: “Osmose_v1.1.3.osmoseupdate”
- Improved: Balance between left and right bend
### Other fixes
- Fixed: ghost notes To Install Osmose 1.1.3 Firmware:
- Fixed: hanging note when changing octave in the middle of a 1. Log into your Expressive E Account
note 2. Download Osmose Updater for your computer (Windows vs MAC) –
- Fixed: pitch help behavior when set to 100% current updater version with download.
- Fixed: some bugs on encoders / sliders 3. Follow Install instructions
- Fixed: MIDI Clock not forwarded despite MIDI Thru active 4. If you already have 1.0.6 installed, follow instructions where you
- Fixed: Wrong icon on "dirt" macro should check “Advanced mode” and bypass full update (only loads
1.1.3 update)
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Power DC Master Out Pedals USB IN MIDI OUT OSMOSE Hardware • Height:3.4"
• Width:35.2"
Master Volume • Depth:12.4"
Mode See Osmose • Weight:18.4 lbs.
Button Manual for • 49 Keys
Function Buttons
Operation
m b1 b2 b3 b4
Information
Rotary/Push Selections
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Osmose Menus – Ext Midi
Config
Type End ch: 1..16
MPE Sensitivity
Classic keyboard Bending
Poly aftertouch Bending: None, 1/192, 1/96, 1/48, 1/24, 1/16, 1/12, 1/6, 1/4, 1/2, 1
Multi-channel Sensitivity: low, medium, regular, sensitive, high
Adjust Curve: 0..100
gestures Stabilization: 0..100
Pressure Activation: always, never, oldest note, last note, lowest note, highest note
Assign: off, ch. Press, poly at, bend -, bend+, cc1..cc127 Velocity/press (Selections: Low, standard, expressive, extreme, custom)
Min: 0..127 Note on: 0..126
Max: 0..127 Velocity curve: 0..127
Aftertouch Press curve: 0..127
Assign: off, ch. Press, poly at, bend -, bend+, cc1..cc127 Aftertouch (Selections: low, medium, high, custom):
Min: 0..127 Curve: 0..127
Max: 0..127
Controllers Playing (Coming Soon)
Modwheel
Assign: off, ch. Press, poly at, bend -, bend+, cc1..cc127
Pedal 1
Assign: off, ch. Press, poly at, bend -, bend+, cc1..cc127
Pedal 2
Assign: off, ch. Press, poly at, bend -, bend+, cc1..cc127
Mode
MPE
Master ch: Fixed on 1
End ch: 1..16
Mono ch.
Channel: 1..16
Multi ch.
Start ch: 1..16
End ch: 1..16
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A number of pedals will work with the Osmose but Yamaha FC3A and Using Pedals with Osmose
FC 7 pedals are suggested. Connect a Continuous or Switched pedal to
Pedal 1 and/or Pedal 2 ports. Pedals Don’t react as Expected? YOU may need to Calibrate the pedal (though
some pedals will not work).
Press ¼ to Aftertouch and release: Press ½ to Aftertouch and Release: Press through Aftertouch and Release:
Of course, pressing to
Here Note On Aftertouch will always
Option Low Pressure is set so high create a curve to Max
(Note On: 80, l1/4 press is not even channel pressure Midi
Pressure Curve 20) registered. Special use output for all options.
case option.
Pretty sensitive
Option Regular output and gives
(Note On: 10, reasonable expected
Pressure Curve 63) ratio but still a bit
quick to rise.
Option Extreme
(Note On: 1, Very sensitive but reaches
max too quickly for
Pressure Curve 100) expressive output. More
special use setting.
Option Custom
(Note On 1, This setting or something
close to it gives very
Pressure Curve 37) sensitive response with a
– Engages when Midi output close to
you set a value. expected pressure ratio. 16
Connecting Osmose and Haken Continuum-Based Instrument Interfacing
Slim Continuum
USB ContinuuMini
MIDI
9. If you are connected ok the channel lights will light up as you play. If things
Note 2: You can play internal sounds while are not working, bring up editor and make sure you see the CVC connect.
outputting CVC or use a split mode to only
CVC Connection
play sound ending on one side of split and
is established
output Midi and CVC on the other.
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Arturia Beatstep & BeatStep Pro Osmose Configurations
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Playing Osmose (EaganMatrix Presets) from an External Controller
Expressive E has addressed this here (extracted below): Triggering the EaganMatrix from an external device - Help Center (happyfox.com)
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Using Breath Controllers To Control Osmose Internal Sound Engine – without computer
Note: These solutions assume you are using the Breath Controller to control Macro Controller or other CCs on Osmose using the internal
sound engine (as breath controllers are not MPE devices and you will want to control expression through normal Key pressure/aftertouch
and pitch bend through key vibrato).
TEC BBC2 (With USB Midi Host) Breath controllers can also be used in conjunction with Osmose set to External Midi Mode playing external Midi synths and plugins.
Now for two additional ways to use the breath controller you can try this.
1. To add a second order level of expression you do not set your breath controller to aftertouch as that will interfere with the pressure
and aftertouch finger components. Set your breath controller to Post Gain (CC18). This will allow you to modulate the entire volume
output maintaining finger expression. May or may not give you added expressive control depending on the preset.
2. Set your Aftertouch on Osmose to use Channel pressure. Set normal pressure to 0-63 and Aftertouch to 64-127. This will let you use
pressure for the entire key press. Then set your breath controller to CC74 which will bring in the Osmose "aftertouch" component with
your breath and not with pressure past half-way key press. This will give you complete control of the Aftertouch component and also
allow you to play Continuum Presets as intended out of the box without Osmose Aftertouch issues.
MIDI DIN In
(DIN set “2/5 DSP In”
MIDI Out USB Or “4/5 dsp in + thru”)
MIDI DIN In
(DIN set “2/5 DSP In”
Or “4/5 dsp in + thru”)
MIDI Out
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Using Linnstrument with OSMOSE
Linnstrument Setup
For connection without Computer over Midi DIN:
Configure Linnstrument and possibly configure Preset in Haken
USB Power Source Editor to match desired setup.
or Computer
On Linnstrument:
Playing Osmose with Linnstrument through Haken Editor: • Set MIDI DIN or USB Mode depending on interface desired.
• Set Midi Mode = ChPerNote
• Set View = PerNote Chs
• Set Midi Channels = 2..Max Polyphony+1 (as set in your desired
EaganMatrix prese – if you set higher you will get dropped notes)
USB USB • Set Pitch = On
• Set Timbre=C74
• Set Loudness/Z = Chan Pres (Channel Pressure)
• Set Bend Range = 12, 24, 36, 48 or 96 (Default for most presets is
If playing through Computer/
96)
Haken Editor Select the “Ext 1” or
“Ext 2” input as Linnstrument
Make sure your Osmose preset maps to these setting. Most all will
Midi USB device (Linnstrument
as they are set MPE or MPE+
must be connected before you
bring up the editor)
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Connecting Osmose With USB Devices through USB Midi Host (1)
Single USB Port Options Multiple USB Port Options
Options: Set Osmose External Midi
Optional if you are Confirmation to Match Your iConnectivity MIO XM (shown here supporting
connecting additional USB Controller’s Capabilities 4 USB ports) or XL supporting 8 USB ports:
DoReMidi USB Midi Midi Devices
Host Midi In Midi Out
USB Power
Source
USB
These options will let you select which Osmose USB port to
Connect to if you are not using the MIDI DIN (likely you will
be using USB if running Raspberry Pi). MIO XM/XL probably
There are a number of would be best to use DIN port.
other options that likely
will work – See next slide
Note: Do not try and power the USB Midi
Host from your Osmose’s USB port.
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Midi Clock
Programming Midi Clock for Shape Generator Control in Presets
Syncing Internal Arpeggiator to External USB MIDI Clock Source • Create a formula for SG frequency that uses “Midi Clock” option in
• Set Global I/O Midi "ext clock source" to "2/3 usb haken" Part 3 of Ancillary controls.
• Set "usb haken mode" to "2/3/ note & matrix". • Set Trigger as desired
• Set "haken local control" to "On". • Scale to clock with desired formula options (here just multiply Clk x1
• Make sure editor is not connected (at least on Windows) or that will so Midi Clock should completely control the SG frequency.
grab the USB port and likely block it from the USB clock input.
• Then Send your midi Clock on the Haken 2 port (Osmose2 or
MIDIOUT2 depending if you are MAC or PC) and when you play with
the ARP your speed will change according to the external clock input
• Also: Go to the Arpeggiator/Adjust settings, press rotary under the
Tempo option to toggle between Internal and Midi Clock. Set so Midi
Clock is highlighted if not set.
4. Start Playing Ableton 1. Set Global Midi “ext clock Source” to “1/3
usb play” for Clock sent on Osmose 1
External Midi port
Or
5. Start Playing Internal Sound with Osmose
Arpeggiator set to desired pattern type. Make 2. Set Global Midi “ext clock Source” to “2/3 usb
Arp tempo is set to “Midi clock” (not haken” for Clock sent on Osmose 2 Haken port
“internal”). Press Rotary under tempo in
Arp/Adjust menu to set Midi clock on if it is set
“Internal”.
BOME Box • DoReMidi USB Midi Host Others – But not tested and verified
• Midi Hub DIN & USB • Miditech USB Midi Host • MidiPlus USB MIDI Host
(Configures like the
• USB Midi Host (Configures like the • Cerebel USB MIDI Host
Kenton). Some have
Kenton). Some have • MicroGhost USB MIDI Host
• Wireless Midi reported issues getting
reported issues getting • UHM USB MIDI Host
this to work.
this to work. Works but • RK006
• DOREMidi also has dual • Likely numerous others as well
requires Y cable to power
USB Host and Midi Hub
ContinuuMini from direct
with USB Host. 27
source
Playing Bluetooth Apps with Osmose Directly Through BT & CME WIDI Master or Widi Jack
1. Optional for Osmose: Connect WIDI Jack to a 5V USB Power Source (or USB Hub, etc.)
iPhone/iPad with Animoog Z 2. Connect to Widi Jack or Widi Master device on iPhone/iPad.
3. Widi Jack: Connect the special Mini TRS to 3.5mm TRS adapters to a 3.5mm TRS Midi to DIN Adapters
4. Configure Osmose to play on desired Midi channels to play Animoog Z (if using Haken Port or use Osmose port
in MPE or Classic Keyboard mode (depends on if you want to play MPE or not).
5. In Animoog Z Midi Configuration page, select WIDI Jack Bluetooth as input and output (Input to play Animoog Z
from Osmose – Output to play Osmose from Animoog Z)
6. Make sure BT Input is Selected in Animoog Z Input Section
7. Set Animoog input to MPE mode if you are playing Osmose MPE else set desired channels
8. Set Pitch Bend to match Osmose Preset (default 96)
9. You should now be able to play the Animoog Z App wirelessly through Osmose.
10. Check that “Widi Jack Bluetooth” is connected in Animoog if playing stops.
CME WIDI Master Note: Yamaha BT-01 and QuiccoSound m.1 BlueTooth interfaces
work like Widi Master directly connected to the Osmose.
Widi Master is better option for
Osmose as it connects directly to
In Out Osmose DIN ports and powers of them One Possible Widi Jack connection
A. CME 2.5mm – 3.5mm adapter cable (required)
B. To a 3.5mm TRS female-to-female connector
Wireless
C. To a 3.5mm Male to Midi DIN Male cable (or D use TRS Male
to Female Midi Adapter and standard Midi Male-male cable)
Animoog Z Midi Configuration Panel C
Wireless
C
USB 5V Power USB C
A
Source B B
Note: Widi Jack can get
power from DIN port on
3.5mm
Osmose (other devices may
need 5V input) TRS to D
Midi
CME WIDI Jack Adapter
Widi Master is better option for
Slim Continuum as it directly
Mini-2.5mm TRS to 3.5mm TRS Adapter
D
connects with included Micro-
TRS to Mini-TRS adapters Cables from CME “25STR25” cables)
Connecting Osmose and Continuum-Based Instruments over CME Wireless Bluetooth Connections
EaganMatrix Module USB 5V WIDI UHost
CME WIDI Master Power WIDI Jack Connect USB 5V Power from Battery
Powers from DIN Source Pack or USB hub. Must be enough to
power the ContinuuMini (typically >=
Midi In Midi Out Osmose (Controller) USB 5V Power for 300mA though spec if 500mA)
config. Remove USB C
for playing but USB 5V Power Source
add 5V back if USB
WIDI Jack freezes. Mini B
To Midi Out
To Midi In 2.5mm to 3.5mm adapters
ContinuuMini
(included with WIDI Jack)
For ContinuuMini / EaganMatrix Module: To Midi Out
• Set External DIN mode 1/5
• Set MPE channels 2-9
• Pressure: Channel Pressure, Create Widi Group (in Widi App): Here Osmose->ContinuuMini & EMM
• Aftertouch: CC74 • Make sure Bluetooth is Enabled on your iOS device To Midi In
For Continuum: Set the same only MPE • Connect and power the WIDI Master (leave the WIDI Jack and WIDI UHost unpowered)
Slim Continuum – Needs DIN-TRS
channels 2-14 • In App, go to Devices option at bottom, select WIDI Master and set BLE Role to (if not already adapters (Full or Half-Size can be
set to it) “Auto (to all BLE Midi Devices)”. Then remove power. connected directly to WIDI Master)
Get WIDI App (For iOS) Setup • Power the WIDI Jack. If it does not show up as a device or comes up “Connection Failed” when
Note: If you have multiple WIDI you select it, delete it from the iOS Bluetooth list (“Forget Device”). Exit and Reenter WIDI App.
devices, when you switch them on at WIDI Jack should show up as device. Select it and then Pair to it in WIDI app. From there you
the same time, two of them will find should be able to select the device and set BLE to “Force peripheral (to computers”). Remove
each other and connect automatically, power.
then they will be unavailable for new • Power WIDI UHost and go through similar process to add that as BLE “Force Peripheral (to
connection. computers)”.
• Note: If a group is already created and downloaded on any device make sure only that device
Please switch on one device only, powered, select device and select “Remove Group Settings” – you should get message:
then open the WIDI App to set the “Default settings on your device have been reset”.
BLE Role to "force peripheral". Then • From here you should be able to go to Groups option and create a group name (+ option) and
set other WIDI devices to this mode then set Osmose/WIDI Master as “Central” and set WIDI Jack and WIDI UHost as Peripherals
one by one. After all units were set to (or set your desired peripherals based on devices connected).
"force peripheral", you can switch • In Group option, download the new Group which will store it on all devices. After you see group
them on at the same time and use a download is success, all WIDI devices will be restarted automatically. if they do not restart
music App to connect. correctly, please do it manually. You will get a download status display showing connections.
• After all desired devices are connected in a group, the WIDI Master will show turquoise (light
blue) light, and two peripherals will show dark blue.
• Make sure to turn of Bluetooth on device running the WIDI App so CME devices connect ok.
Connecting USB Midi Controllers Directly to Osmose/Continuum Devices
with Multi-port iConnectivity MIO XM Midi Host or Single Port host and USB Hub (1)
In the case of the MIO-XM or MIO-XL that have multiple USB MIDI Host ports capable of outputting 500ma, you don’t need the USB hub (frankly this is a more reliable and simple option). If using
Continuum or Osmose, not ContinuuMini, best to connect MIDI DIN Ports of the interface. Configure the USB MIDI Host to accept input and output on the desired ports with “Auracle for X-Series”
software app. Note: MIO will automatically detect which port USB port is connected in what order and make port assignments so note connection sequence.
MIO XM Configuration (Assume ContinuuMini on HST/Port1, Arturia BeatStep on HST/Port 2, Linnstrument on HST/Port 3 and Roli Rise on HST/Port 4)
Step 2: Configure what Source host ports connected should Step 3: Add other connections. Here Linnstrument Step 4: If using DAW add connections for which Host ports will
Step 1: Bring up Auricle
send data to what Destination USB host ports. Here BeatStep (HST3) sends data to ContinuuMini (HST1) and also to connect to DAW and output to DAW destination ports and any
Configuration App
Pro HST 2 Source sends to ContinuuMini (HST1). the Slim Continuum connected to DIN1. host devices. Not needed if not using a computer for Continuum
device Midi Host port connections.
Note: You can see its possible with MIO to route anything to
30
anything else plus it also supports RTP Midi over Ethernet
routing as well (see MIO XM documentation and online videos)
Connecting Roli Rise to Osmose (using Port 2) - Using Roli Dashboard
Step 1 – Connect Roli to computer and run Roli Dashboard. Configure as follows (for Continuum MPE connection). Use Osmose2 (MIDIIN2) USB interface for playing Osmose. Make
sure Haken Control Mode is ON for Osmose and Haken Mode set to 1/3 Note only or 2/3 Note + Matrix. Do not run Editor during this operation on Windows machines if running
Roli Dashboard (the first one run will grab the Osmose device).
On Computer: (Set up the Roli Rise for MPE operation with Osmose)
• Bring up Roli Dashboard Note: Once Roli is configured, you could
• Set MIDI Channel Mode = Multi Channel (not MPE because we need to define starting and ending channels) disconnect from dashboard and run Roli as
• Set Channel Range = 2..Max Polyphony+1 External Midi interface in Haken Editor or
• Set Midi Start Channel = 2
• Set Midi End Channel = 14 (or less depending on Polyphony of preset).
connect using a USB Midi Host without
• Set Press Mode = Channel Pressure computer.
• Set Slide CC = 74
• Set Glide and Slice Tracking = Last Note Played (default - or to another option if you choose)
• Set Press Tracking (Z) = Last Note Played (default – or to another option if you choose)
• Set Pitch Bend Range = 96 (or less if you don’t need large bend – just match Osmose setting)
• Set Octave setting to match your desired range of Osmose output (normally this would be down one octave on Rise – but adjust as you see fit).
• If using a pedal, set that to desired CC (see CC control section in this manual). In this case make sure EaganMatrix is set to receive “All” Midi data, not just “Music”
data (if connecting through EM).
Step 3 – Connect Roli Rise per one of the previous diagrams (Midi Host needed to connect to USB devices without computer or use Ext1/Ext2 connect in Editor).
31
Connecting Roli Light Block as CC Controller to Haken Continuum or Osmose Device
Numerous Apps to configure that might work with Continuum/Osmose
Step 1 – Connect Roli light Block to computer and run
1. You can configure four banks of four faders (Fader1 – Fader 16)
Roli Dashboard. Use Osmose (Port 2) / MIDIIN2 2. Set Global Mode = 1 (Control CCs all work on Channel 1, or Channel
device. Make sure Osmose Haken Local Control is ON. 2)
3. Set Fader CC, Fader Minimum (normally 0) and Fader Maximum
Step 2 – Configure for Desired App
(normally 127)
For Fader Bank – Select Fader option, Edit 4. Set Desired Fader color
5. Repeat for other fader groups as desired
6. Save your configuration (save as default if desired)
Here configured for Macro Controllers (i-CC12, ii-CC13, iii-CC14 and iv-CC15)
For Drum (MPE) Bank – Select Fader option, Edit (Note: there are other App options)
Step 5 – Change any mapping you wish if you do not like the defaults. Note
this will only change what the current Continuum setting is using. Upon
existing the Editor and Continuum device will now respond to the new
settings. On repowering the Continuum device, the Killamix defaults will go
back into effect as the Continuum internally sets the control assignments.
33
Synthron Deluge Control of Continuum, ContinuuMini, EaganMatrix Module & Osmose
STEP 1 – MANUALLY CONFIGURE MPE SUPPORT STEP 2 - AUTOMATIC SET UP OF AN EXTERNAL CONTINUUM/OSMOSE MPE CONTROLLER CONNECTION
1. Connect the Continuum, ContinuuMini, EaganMatrix Module or Osmose to Deluge using the MIDI DIN I/O 1. Connect the MPE compatible MIDI controller to Deluge using the MIDI DIN input or ideally the USB
ports and/or the USB connection. (Deluge can act as USB Host to power and play ContinuuMini with connection.
center negative (center positive can damage unit) 9-12V DC power adapter and USB Adapter). 2. Select [SYNTH]
2. Select [SYNTH] . Then Press [SHIFT] + Press (SELECT) to open the settings menu. 3. Press and hold [LEARN] + hold any [AUDITION] pad + Play several notes (ideally 5 but more if possible) on
3. Turn (SELECT) to navigate the menu and highlight MIDI, then press (SELECT). the connected MPE controller. Keys will need to be simultaneous triggered. The actual number of notes
4. In the MIDI sub menu, turn (SELECT) to highlight ‘DEVICES’. Press (SELECT) to select. pressed will aim to reflect the MPE channels in the zone set for the controller.
5. The options will depend on the connected devices and may be represent the device by name or a generic 4. The MPE Zones and channels should now be learnt to match the connected controller. (LEARN+AUDITON to
name (Set one or both as desired for use): unlearn) Notes on Kits When an MPE controller is set up as an input devices, the MPE dimensions can be
• DIN PORTS - MIDI DIN connected devices recorded into individual rows of a kit. The controller note / key will need to be learnt to the kit row.
• UPSTREAM USB DEVICE/COMPUTER - Deluge is a peripheral to a USB connected device. You can play Continuum through
6. Highlight the device to configure and press (SELECT) to open the device sub menu. Editor setting Ext device to Deluge.
7. Highlight the ‘MPE’ option and press (SELECT). SELECT (Navigate)
SYNTH
8. Select the ‘IN’ or ‘OUT’ and press (SELECT) to choose (IN to play from Continuum, Output to play
MIDI
Continuum – set both is both operations desired) .
9. The option is presented for the ‘LOWER ZONE’ or the ‘UPPER ZONE’. LOWER ZONE can be selected for PLAY
Continuum, devices. Press (SELECT) to choose. RECORD
10. The number of member channels is presented. Channel 1 - Lower and Channel 16 - Upper are reserved as SHIFT
master channels. Set this to match the connected MPE controller’s equivalent zones. Normally set this to
13 for Continuum and 13 or 14 for Osmose and 8 for ContinuuMini and EaganMatrix Module. Deluge Supports 2 MPE Zones: Upper & Lower
11. Optionally a Velocity setting allows a default velocity for MIDI devices to compensate for variable the • Lower counts up from channel 2
MPE controller sensitivity, but Channel Pressure will be what is used for Continuum (note it will output a • Upper counts down from channel 16
default pressure as the pads are not pressure sensitive and later you will have to adjust that if needed). • Both reserve channels 1 and 16.
Setup Summary:
• Deluge Settings -> MIDI -> Devices -> Din -> MPE -> Out -> Lower -> 13 or 8 (see above)
• Deluge Settings -> MIDI -> Devices -> Din -> MPE -> Out -> Upper -> OFF
TOP RECORD MPE FROM/TO CONTINUUM/OSMOSE
• Deluge Settings -> MIDI -> Devices -> Din -> MPE -> IN -> Lower -> 13 or 8 (see above)
1. Set your EaganMatrix preset “Priority = Oldest” for most consistent results. (See net page for more details).
• Deluge Settings -> MIDI -> Devices -> Din -> MPE -> IN -> Upper -> OFF
2. Make sure Steps 1 and 2 done above. MPE setting will be retained You may have to reset Continuum Connection.
• Deluge outputs on Channels 2-N+1, where N the value you set for MPE ZONE LOWER 3. Create new track or load existing track. (SHIFT+NEW->OK with SELECT). Press Synth (turn down Deluge output if you want
so set lower if preset supports less than 8 voices. Continuum Playback only). Default Quantization is set to 16th notes. Per
• Add Audio track, stereo in, monitoring on
4. Set another Quantization if desired or none. Select [shift + select knob], Navigate to RECORDING->QUANTIZATION.
• Add MIDI track, set channel to LOWER
Set it OFF (can also be set 64TH-NOTES, 32ND-NOTES, 16TH-NOTES, 8TH-NOTES, 4TH-NOTES 1-BAR, 2-BAR, 4-
For kit Rows. BAR
• MPE can be set for kits by learning the controller note to the kit row. 5. Set SHIFT+SELECT->RECORDING->COUNT-IN to ON if you want a count in before Recording starts.
• All three MPE dimensions are applicable per row including bend ranges per row. 6. Option 1: Press PLAY then Press RECORD to overdub into current clip. Play Continuum or Osmose to your existing clip length
• Non-MPE MIDI input can also allow pitch bend and Aftertouch to be recorded to the row. (defaults one screen – 16TH-NOTES). Overdub as desired. Press PLAY & RECORD to Stop.
• Kits cannot output MPE MIDI and default, however Aftertouch that has been recorded to 7. Option 2: Press Record and then press Play on empty clip to record indefinitely until done (again RECORD & PLAY to stop).
the row will be output as polyphonic Aftertouch for the rows note. 8. Edit as desired.
Note: You might see Midi Channel 1A. This allows you to alternate / variation tracks which can 9. Press MIDI button and set MPE Output Mode: SHIFT+SELECT->MIDI->DEVICES->DIN (or USB)->MPE ZONE LOWER.
be muted/unmuted on the go. Here, you have a midi clip set to 1 already, 1A is a duplicate clip 10. Press PLAY to start playing. Press Play again to stop playing.
for that channel that can play simultaneously with midi clip 1. The more you make the higher 11. Note: Midi loops on Continuum can occur if you have Midi DIN and ISB connected. You may have to remove Midi 34 DIN out on
the letter. Deluge to get rid of these MIDI loops.
Synthron Deluge MPE Processing for Continuum, ContinuuMini, EaganMatrix Module and Osmose
Note: Deluge processes MPE Priority in input and output independently according to MPE channel assignments. Note Osmose can be set to output on channels 2-15,
Continuum 2-14 (or less depending on Polyphony of preset and max polyphony support – i.e., ContinuuMini & EaganMatrix Module only support max 8 Midi channels)
For Example, Continuum is set default Oldest Priority, and outputs on channels 2-14. Continuum Preset set to Polyphony 1 (Tin Whistle). Only Channel 2 is output and recorded.
Deluge Plays back on Oldest-like Midi Channel Priority on Channels 2 to MPE ZONE LOW “N-1” value Deluge will output independent of input on channel 2 to MPE ZONE LOW “N-1” value here set
(here channels 2-15, which will drop a note if set MPE ZONE LOW = 14 and your preset is polyphony 14. to MPE ZONE LOW = 13.
So allow for this: So in this case you should set MIDI MPE output device ZONE LOW = 1 to only output on Midi
• If your Continuum or Osmose Preset supports 14 voices, set/keep preset default Oldest Priority. channel 2 for a preset that is Polyphony 1 (like “Tin Whistle” for example).
• If your preset processes less than 14 channels, set Deluge MPE ZONE LOW channels accordingly.
• ContinuuMini and EaganMatrix Module can only support 8 channels so you would typically set the
Note 1: Even if Deluge is set to DIN IN MPE ZONE LOWER 1, MPE output will be according to
MPE ZONE LOW 8 for those unless lesser Polyphony is expected in a preset.
whatever the MPE ZONE output number is set to. And these settings can be changes on an
• But some presets are Monophonic and only output on one channel. In that case set MPE ZONE
existing Clip or Song.
LOW = 1 (will only output on channel 2). Or set accordingly for Polyphony less than the default 14
or 8 you would normally set as outlines above. Note2: If you connect both the Deluge DIN and USB Ports to Continuum or Osmose devices, you
• Note: Deluge seems to support as default Pitch Bend =48 setting on Continuum (so presets should can get Midi Loops on your EaganMatrix instrument and will have to unplug connections or
be modified from default PB=96) . Channel Pressure and CC74 (Y) also seem to be handled fine in filter the Midi going into the Continuum or Osmose to avoid the Midi loops.
MPE mode.
35
USB-C Connect Option Interfacing to iPhone/iPad and Apps
USB-B USB-B
Lightning
USB-C Direct connect should work seamlessly Apple Lightning 3 Adapter Connection
(Select desired Osmose USB device in app)
Note: Some have reported problems with Lightning
SpringSound App. Connects 3 adapters connecting to some IOS devices. If you
and allows you to modify USB-A have problems the direct cable solution below
macro controllers, some other (would not work on my iPhone 13).
parameters and select user
presets. Some function apply
Use a USB-B to Lightning cable such as this works
only to Continuum. (Note: the
fine and IOS apps see the “Osmose Port 1” USB
app at present thinks it is
device for expected operation.
connecting to a Continuum).
36
Interfacing Osmose to ASM Hydrasynth (over Midi DIN)
On Hydrasynth (set) Hydrasynth Targets:
Midi In
• System Setup/Page to: MPE ON (this will MPE lock “MIDI • ARP (Mode, Division, Swing, Gate, Octave, OctMode, Length,
TX”, “MIDI RX” and “At TX”). Then Exit. Phrase, Ratchet, Chance)
• OSC 1 (Pitch, Wave, Wave Scan)
• Select Mod Matrix button: Then Page to ASSIGN options
• OSC 2 (Pitch, Wave, Wave Scan)
• Select one of the ASSIGN Slots (upper button) • OSC 3 (Pitch, Wave)
• Use Rotary to select desired MPE Assign function: • ALL OSC (Pitch) (common for X setting)
Midi Out • ASSIGN Slot 1: MPE-X (maps to Osmose X) • Mutant1 (Ratio, Depth, Ratio, Feedback, Dry/Wet, Warp1-
• ASSIGN Slot 2: MPE-Y abs (Maps to Osmose Warp8)
• Mutant2-Mutant4 (same as Mutant1)
absolute Aftertouch)
• Ring Mod (Depth)
• ASSIGN Slot 3: PolyAftT (maps to Osmose • Mixer (OSC 1Vol-OSC 3Vol, RingVol, NoiseVol, OSC 1Pan-
channel pressure) PSC3Pan, RingPan, NoisePan, OSC 1F1/2-OSC 3F1/2,
• Also available: MPE-Y rel (Osmose returns Y to RingF1/2, NoiseF1/2)
zero so this is typically not needed) • Filter1 (Cutoff, Resonanc, Drive, Control, ENV1amt,
LFO1amt, Keytrack)
• Set with bottom button
• Filter2 (Morph, Cutoff, Resonanc, ENV1amt, LFO1amt,
On Osmose • Select (top rotary) a Hydrasynth Target for the MPE Keytrack )
assignment for each ASSIGN you create (for example OSC 1 • Amp (LFO2amt, Level)
• Set global midi/IO, din: 1/5 default
Pitch). Set with Bottom button. • Pre-FX (Param1, Param2, Wet/Dry)
• Set ext midi config/type : mpe • Delay (Time, Feedback, Wet Tone, Feed Tone, Dry/Wet)
• Select Parameter range with bottom rotary (if needs to be
• Set adjust/gesture: ch press, range 0..127 • Reverb (Time, Tone, HiDamp, LoDamp, Dry/Wet)
changes) for Assignment. Then press bottom button.
• Set adjust/controllers: mod wheel to desired CC or • Post FX (Param1, Param2, Dry/Wet)
• Repeat for each MPE assignment you want to Map • ENV1 (Attack, Hold, Decay, Sustain, Release)
option to control Hydrasynth params
• Assign Mod Wheel, Pedal, if you like. • ENV2-ENV5 (same as ENV1)
• Set adjust/controllers: pedal1 & pedal2 as desired
• Exit when done • LFO2 (Rate, Level), LFO2-LFO5 (same as LFO1)
• Set sensitivity/bending: bend params as desired • ModMtrx (Depth1-Depth32)
(noting top level MPE bend is set as 96) • Macro (Macro1-Macro8)
• Set adjust/mode/mpe: end channel to 14 • Voice (Detune, AnalogFL, Pitchbnd, Vib Amt, Vib Rate,
Osmose will output MPE in “Same” MPE priority (will GlidTime)
• CV (ModOut1, ModOut2)
keep the same channel if a note is repeated until 14
• Midi (CC 000 – CC 127)
different notes have played and then the first one in the
set will then be assigned to the next new played note.)
Osmose will output CC74 for Y (Aftertouch) and Channel
Pressure for Z.
37
Interfacing to OB6 / Sequential6 Sequencer
OB 6 MPE Instructions:
To enable MPE operation on the OB-6:
General Instructions • Press the globals button once to activate the upper set of parameters.
• Make sure you have read the instructions from Sequential that • 2. Press program selector button 2 (MIDI Channel).
point out how to switch on MPE mode with later synth firmware, • 3. Use the tens/increment button to step through MIDI channels 1-16 until you reach the
and note that this synth only listens to channels 2-7 when in MPE final setting, mpe.
• Once you’ve chosen mpe, press the globals button twice to exit. Once enabled, the six
mode. individual voices of the OB-6 correspond to MIDI channels 2-7 and are driven by the
• If connecting through USB, make sure you are using the Ext MIDI Lower Zone setup on the connected MPE controller
output (USB Port 1) from the Osmose (not Haken port2). To set the per-voice MPE pitch bend range:
• If connecting through Osmose DIN port, set to “din mode” = 1/5 • Hold down the bank button and press the globals button once to activate Page 3 of the
default. Globals menu.
• Set External MPE mode on Osmose. • Press program selector button 1 (Master Tune).
• Use the bank and tens buttons (decrement/increment) to set the desired range, from 1-
• Reduce the Osmose channel range so it only goes up to channel 7 96 semitones. A setting of 48 semitones is the default.
(2-7). Set Osmose MPE channels 2-7 (channel 1 is reserved for • When finished, press the globals button once to exit. Per-voice pitch bend for OB-6
global channel). voices 1-6 now responds to pitch bend on each MIDI channel, 2-7
• You might want to swap around which phase of key movement To set the MPE controller’s Y-Axis destination on the OB-6:
triggers MPE Y and which phase does MPE pressure - you might • Hold down the bank button and press the globals button once to activate Page 3 of the
want to swap these around from the Osmoses default, and this can Globals menu.
be done in Osmoses settings. • Press program selector button 2 (MIDI Channel).
• You may need to set OB6 pitch bend to 48 • Use the bank and tens buttons (decrement/increment) to set the desired destination on the
OB-6. Choices are low-pass filter cutoff, pulse width 1, pulse width 2, and pulse width all (
lpf, PW1, PW2, PWA). When finished, press the globals button once to exit.
To set the MPE controller’s Y-Axis Mode for the OB-6:
• Hold down the bank button and press the globals button once to activate Page 3 of the
Globals menu.
• Press program selector button 3 (MIDI Clock).
• Use the bank and tens buttons (decrement/increment) to set the desired Y-Axis mode for
the OB-6. Choices are unipolar or bipolar ( uni, bi).
• When finished, press the globals button once to exit. In unipolar mode, CC74 affects the
destination by adding a range of 0-127. In bipolar mode it adds a range of -63/+63 with 64
as a the “0” point.
38
Adding 2 Additional Pedals to Osmose with DOREMidi Pedal Converter (MPC-10) – Without Computer
Or Use DOREMidi Adapter TRS Midi Out Key
iConnectivity MIO XM (USB Midi Multi Host) with included TRS-DIN Adapter if you
Additional 2 Pedals TRS-USB / TRS DIN USB Cable
only have single DIN + SB A Midi Host. TRS Cable
Expression Pedal Midi Converter
USB Midi DIN
TRS USB Note: If Only DIN output used,
Ped 1 Midi DIN
Power USB Power must be provided.
Note: DOREMidi also has a 4-
USB
TRS port Pedal Converter and
Ped 2 Midi Foot Controller as well.
Midi TRS Out
TRS-DIN If using DIN set
Adapter USB Osmose DIN
Expression Pedal Sustain Pedal “2/5 DSP”
(or Switched)
Osmose Ped 1
Here Configuring the 2 additional pedals to Steps:
control Macro Controller i and SOS 1. Osmose Ped 2 1. Connect MPC-10 to Computer USB
Ped 1 = Macro Controller i (CC 12) Ped 2 = SOS 1 (CC 66) 2. Download Pedal Config Utility and Run
3. Connect to MPC-10
2/5 – dsp in (use this for playing the Osmose Internal Sound engine from an external Midi DIN source)
• DIN: Outputs according to 1/5 Midi out rules set in Ext. Midi settings if you play the Osmose
• USB: Outputs on USB Osmose 1 port as set in the Ext. Midi Settings
• USB: Outputs on USB Haken Osmose 2 port according to MPE/MPE+ preset configuration.
5/5 – CVC (Used to Connect Haken Audio CVC to the Osmose with MIDI DIN connection)
• DIN: Outputs Midi According to the MPE/MPE+ Polyphony and MPE/MPE+ Priority set for the current EaganMatrix Preset being played. If MPE+, CC87b will be output.
• USB: If set, no output on the Osmose 1 (Osmose 1) USB port
• USB: If set, on Haken USB Port (Osemose2/MIDI2IN) Outputs Midi According to the MPE/MPE+ Polyphony and MPE/MPE+ Priority set for the current EaganMatrix
Preset being played. If MPE+, CC87 will be output.
Note: Disabling the Haken USB Port (Osmose 2/MIDI2IN) will still output Haken MPE based Midi output on the DIN port if you set 5/5
though no Haken USB port data will be output.
43
Osmose Mono Glide Mode (Pressure weighted Portamento – And Full List of Mono Options)
This table is included because some presets like “pulzz” and “fourad” are set with other EaganMatrix Haken Continuum Mono modes besides the Pressure Weighted Portamento
option. Its not clear all these options are intended to be supported on the Osmose, but the table is included here for completeness.
Mono Details Midi Encoding
Function
Portamento The second note has no attack or decay of its own; instead, it continues with the sustain A highly optimized series of Pitch Bend messages will be used to glide the pitch to the new note.
(pressure weighted) portion of the first note, but smoothly glides to the new pitch, based on the relative
pressure of the two fingers.
Legato Z The second note sounds when the pressure of the second finger exceeds the pressure When the second finger reaches a pressure greater than the first, a Pitch Bend will be used to
(to highest pressure finger) of the first finger. The second note has no attack or decay of its own; instead, it jump to the new pitch; no Note Off or Note On will be transmitted.
continues with the sustain portion of the first note but jumps to the new pitch.
Retrigger Z The second note sounds when the pressure of the second finger exceeds the pressure When the second finger reaches a pressure greater than the first, a Note Off will be transmitted
(highest pressure) of the first finger. The second note has an attack and decay; it sounds much like it for the first finger, and a Note On for the second finger.
would if the first note had not been played.
Legato T The second note sounds as soon as the second finger touches the surface. The second As soon as the second finger touches the surface, a Pitch Bend will be used to jump to the new
(to new touch) note has no attack or decay of its own; instead, it continues with the sustain portion of pitch; no Note Off or Note On will be transmitted.
the first note but jumps to the new pitch.
Retrigger T The second note sounds as soon as the second finger touches the surface. The second As soon as the second finger touches the surface, a Note Off will be transmitted for the first
(at new touch) note has an attack and decay; it sounds much like it would if the first note had not been finger, and a Note On for the second finger. Then, if the second finger is lifted before the first, a
played. If the second finger is lifted before the first, the pitch jumps back to the first Pitch Bend will be used to jump back to the first finger’s pitch.
finger’s pitch.
Retrigger TL The second note sounds as soon as the second finger touches the surface. The second As soon as the second finger touches the surface, a Note Off will be transmitted for the first
(at touch and lift) note has an attack and decay; it sounds much like it would if the first note had not been finger, and a Note On for the second finger. If the second finger is lifted before the first, a Note
played. If the second finger is lifted before the first, the first note re-attacks. Off will be transmitted for the second finger, and a new Note On will be transmitted for the first
finger.
Legato TZ The second note sounds as soon as the second finger touches the surface. The second As soon as the second finger touches the surface, a Pitch Bend will be used to jump to the new
(to new touch, use Z max) note has no attack or decay of its own; instead, it continues with the sustain portion of pitch; no Note Off or Note On will be transmitted. The dynamics will be controlled by the highest
the first note, but jumps to the new pitch, and uses the max pressure of the two fingers. pressure finger.
Retrigger TZ The second note sounds as soon as the second finger touches the surface. The second As soon as the second finger touches the surface, a Note Off will be transmitted for the first
(at new touch, use Z max) note has an attack and decay; it sounds much like it would if the first note had not been finger, and a Note On for the second finger. Then, if the second finger is lifted before the first, a
played. If the second finger is lifted before the first, the pitch jumps back to the first Pitch Bend will be used to jump back to the first finger’s pitch. The dynamics will be based on the
finger’s pitch, and uses the max pressure of the two fingers. highest pressure finger.
Retrigger TLZ The second note sounds as soon as the second finger touches the surface. The second As soon as the second finger touches the surface, a Note Off will be transmitted for the first
(touch and lift, use Z max) note has an attack and decay; it sounds much like it would if the first note had not been finger, and a Note On for the second finger. If the second finger is lifted before the first, a Note
played. If the second finger is lifted before the first, the first note re-attacks, and uses Off will be transmitted for the second finger, and a new Note On will be transmitted for the first
the max pressure of the two fingers. finger. The dynamics will be based on the highest pressure finger.
44
Changing Osmose Presets over Midi
On Channel 2:
• Send to Haken USB Port
• Set Category (CC0)
• If Presets in Category > 128, Set CC32 =1 for next bank of 128 in that category, CC32=2 for next 128, etc.
• Set Program Change 0-127 to select preset in Category
CC0 Categories:
CC0 = 0 (User Presets)
CC0 = 1 (Strings)
CC0 = 2 (Winds)
CC0 = 3 (Vocal) See Full List in the Appendix
CC0 = 4 (Keyboard), Requires CC32 = 1 for full access
CC0 = 5 (Classic), Requires CC32 = 1 for full access
CC0 = 6 (Other)
CC0 = 7 (Percussion)
CC0 = 8 (Tuned Percussion)
CC0- = 9 (Processors) – Not used by Osmose
CC0 = 10 (Drones) – Not used by Osmose
CC0 = 11 (Midi)
CC0 = 12 (CV) – Not used by Osmose
CC0 = 13 (Utility)
45
Commonly Used EaganMatrix Channel 1 – CC Controls (And reserved Ch 16 CCs) – For Osmose only use Highlighted Options
CC 1 CC 41 – Ch 16 (Y position) CC 81 CC 121
CC 2 CC 42 – Ch 16 (Z position) CC 82 CC 122
CC 3 CC 43 – CH 16 (Midi note Processing), Split point. CC 83 – EQ Tilt CC 123
CC 4 CC 44 – Ch 16 – Transpose Middle C - (Default=60, Offset +/- N ST) CC 84 – EQ Frequency CC 124
CC 5 CC 45 – Ch 16 (Note number for Split point) CC 85 – EQ Mix CC 125
CC 6 CC 46 – Ch 16 (Mono Mode – Portamento, Legato, retrigger, etc.) CC 86 – (Option) Extra 7 (low) bits to create 14-bit Macro controller CC 126
CC 7 CC 47 CC 87 – MPE + Y/Z Resolution (reserve) CC 127
CC 8 – Octave Shift CC 48 – Ch 16 (Mono Interval, 0=disable, else 1-96) CC 88
CC 9 – Mono Switch (On=48, Off=0) CC 49 – Ch 16 (MPE Midi Channel Priority) CC 89
CC 10 – Fine Tune Control CC 50 CC 90 – Compressor Threshold
CC 11 CC 51 – Ch 16 (Set Pitch table for round) CC 91 - Compressor Attack (Ch1), Ch 16 (Tweak - Continuum)
CC 12 – Macro Controller i CC 52 – Ch 16 (Midi Controller assignment for Pedal 1 Jack) CC 92 - Compressor Ratio
CC 13 – Macro Controller ii CC 53 – Ch 16 (Midi Controller assignment for Pedal 2 Jack) CC 92 - Compressor Mix
CC 14 – Macro Controller iii CC 54 – Ch 16 (Midi note = Middle when Oct Shift active) CC 94
CC 15 – Macro Controller iv CC 55 CC 95
CC 16 – Macro Controller v CC 56 – Convolution Control (Uses Blob - See Continuum Manual) CC 96
CC 17 – Macro Controller vi CC 57 – Reserved Ch 16 (Store preset – Continuum) CC 97
CC 18 – Post-Master Section Gain CC 58 – Reserved Ch 16 (store preset – Continuum) CC 98
CC 19 – Audio Level (Continuum) CC 59 – Reserved Ch 16 Transmit (Continuum) CC 99
CC 20 – Recirculator R1 CC 60 CC 100
CC 21 – Recirculator R2 CC 61 – Ch 16 (Round rate) CC 101
CC 22 – Recirculator R3 CC 62 CC 102 – Ch 16 (High 7 bits of FW version)
CC 23 – Recirculator R4 CC 63 CC 103 – Ch 16 (Low7 bits of FW version)
CC 24 – Recirculator Mix CC 64 - Sustain CC 104 – Ch 16 (CVC Serial number – bits 14-15)
CC 25 – Round Rate CC 65 – Equal (Disable Rounding) CC 105 – Ch 16 (CVC Serial number – bits 13-7)
CC 26 – Pre-Master Section Gain CC 66 – Sos 1 CC 106 – Ch 16 (CVC Serial number – bits 0-6)
CC 27 – Attenuation (Continuum) CC 67 CC 107
CC 28 – Round Initial CC 68 CC 108
CC 29 – CC 69 – Sos 2 CC 109 - Reserved ch 16 (Refine calib –Continuum. Do not use)
CC 30 CC 70 CC 110
CC 31 – Advance to Next User Preset (Continuum) CC 71 CC 111
CC 32 CC 72 CC 112
CC 33 – Ch 16 (AES output) CC 73 CC 113
CC 34 CC 74 CC 114
CC 35 – Ch 16 (Midi Program Change 1-20) CC 75 CC 115
CC 36 – Ch 16 (Continuum Surface activity merging) CC 76 – Ch 16 (Min Ped1 value) CC 116
CC 37 CC 77 – Ch 16 (Max Ped 1 value) CC 117 – Reserved Ch1 & CH 16 (Loopback testing)
CC 38 CC 78 CC 118
CC 39 – Ch 16 (Base Polyphony) CC 79 – Ch 16 (Min Ped2 value) CC 119
CC 40 – Ch 16 (X Bend Range) CC 80 – Ch 16 (Min Ped2 value) CC 120
46
Osmose External Midi Modes
For playing external Midi instruments. Supports 4
turn s s config
modes. Always use “Osmose” device.
type
push mpe
sound ext classic keyboard
engine midi poly Aftertouch
multi-channel
Step 1: Connect and bring up Haken editor and load a preset you want to play. If
the goal is to record the pressure weighted portamento to Midi, a simpler preset
is best (say “altersaw” as it plays portamento well)
Step 2: Set the preset to MPE Mode out MPE+ mode. This will be more
compatible to normal MPE devices and not output CC87. If you can record and Note: There appears to be a bug in
playback MPE+ leave it set to MPE+. You may also want to change to Dynamic 10.09/V1.0.6 where Dynamic
Velocity if you are using Velocity. Velocity set in Editor is not be
correctly reflected on the Haken
Port 2 (though Dynamic velocity
does appear to be sent on the Ext
Step 3: Set your Polyphony to 1 (not 1+). And set Priority to Low. This will
Midi Osmose port 1.
guarantee you are only outputting on channel 2 and that will then be easy to
record as a solo line. Note some presets may not sound right at this setting,
and if that is the case, once again pick a preset that sounds right when
recording so you can best play/record your portamento line.
Step 5: Make sure you are set to record the Haken USB output device:
(Osmose2/MIDIIN2 device)
Sending MIDI from one Ableton track to other Ableton tracks, then this is
my advice: You don’t need to do anything additional to the main track that
is receiving from the Osmose or contains already recorded MPE data. All
you need to do is select that initial tracks name in the 'MIDI from'
dropdown of the other tracks that you want to control with the same MIDI
data. And probably set Monitor to 'On' for those other tracks. Note that the
number before their name in the dropdown refers to the track number, not
MIDI channel. So long as MPE in general is setup to work on all the tracks
and instruments concerned per above.
Link for Using Studio MPE with plugins: Studio One: Working With MPE (soundonsound.com)
Osmose and Midi Velocity (Not used internally – But for external MIDI control)
MPE Modes (Sound Engine or Ext. Midi)
Classical Keyboard Mode (Output on single Midi channel – default 1 but configurable)
MPE Velocity output defaults to Maximum = 127 in MPE mode:
Velocity set in Sensitivity menu according to desired option:
Low -
Standard -
Expressive -
Extreme – Intended for very light triggering of keys
Custom –
Velocity Default MPE Velocity = Max (127)
Velocity
In Haken Editor set Note Processing Dynamic Velocity to get Velocity change.
Set Midi & Global Settings Preserve for Midi to keep this between preset changes.
4. You should now be able to record MPE from Continuum or Osmose and you
will be able to view and edit your Aftertouch, Pitch Bend and CC74 as desired.
MPE in Cubase - Basics - YouTube 6. If playing polyphonically, either duplicate Omnisphere plugins or
Helpful Videos: Omnisphere: Using the Seaboard create a Multi duplicating the preset. Make sure Continuum set to
Using the Continuum Fingerboard with BLOCK/RISE/GRAND with Omnisphere : play within that polyphony (why Low Priority is suggested to both 53
Omnisphere 1.5 - YouTube ROLI Support (freshdesk.com) predict what channels are played and limit channels output).
1. Set you Midi track and create an MPE profile for it Recording and Playing Back on Osmose in Cubase (Cubase 11 used here)
in Studio Setup. Set your Input to Haken Port 2 Adding CC assignments for Macro Controllers CC12-17
(MIDIIN2) and set MPE parameters to match 4. Record you track and verify Expression data is recorded. Note 1. Bring up an MPE configured Midi track and record from Osmose 2 port. Verify
Osmose MPE mode. that this will not be exported in the Midi file. Make sure you set you have recorded Aftertouch (Channel Pressure/Z), pitchbend (X) and Brightness
your Osmose Pressure sensitivity as desired to get good (Osmose Aftertouch/Y).
pressure response. 2. Click Controller Lane Setup
icon (triangle) and select “Set up
Available Controllers” option.
55
Step 1: Set SWAM Midi Input to Osmose (Port1) USB and Playing Mono SWAM Instruments Direct from Osmose Device Note: Experiment with AT
external Breath Controller if used (and set your audio Step 4: Set Expressivity parameters noting Step 7: Set Timbre and Advanced settings as desired. and CC settings along with
interface if not defaulted as you desire). Vibrato will be foot controlled. We will use ancillary breath controller
pitch bend to impose Osmose key vibrato, to get a setting that works
for you. Also consider using
Ped2/Mod Slider to add an
additional control. Also try
setting Osmose Aftertouch
to output Channel Pressure
and set normal pressure 0-
63 and Aftertouch 64-127
Step 8: Set External Controller Mappings and associated curves for to get much better full key
Step 5: Set Pitch parameters. Set Pressure, Aftertouch, Pedal 1 and Mod Wheel/Pedal 2 as desired as
Step 2a: If Osmose set SWAM and OSMOSE pitch bend to well as any ancillary controller like breath controller (Examples pressure response for
for External MPE match. If SWAM u/ down set 48, below for SWAM Sax) SWAM AT.
(preferred), set set Osmose 1/96, etc. Suggest you • Panic
SWAM MPE Receive start with SWAM 24, Osmose • Expression – Osmose Channel Pressure (Called AT [Aftertouch] in SWAM settings)
Midi Channel to Any 1/48. This will let you impose a • Vibrato Depth – You probably don’t need this is you are using Osmos finger vibrato
(or you could set to nice vibrato with finger. • Vibrato Rate - You probably don’t need this is you are using Osmos finger vibrato
ch 2 as set in Step 3 • Portamento Time
below if only • Harmonic Structure
outputting on ch 2). • Sub. Harm
• Growl
Step 2b: Option: If Multi-Channel mode is set, set to single
• Flutter
channel assigned there (Low channel = 2, high channel =
• Formant – Osmose Aftertouch (CC74)
2). Try using Legacy, not MPE setting on SWAM.
• Attack Start – Assign to AT or perhaps Breath Control
• Breath Noise or maybe Overblow – CC2 (Breath Controller Bite)
• Key Noise
Step 6: Set Play Modes as Desired.
• Dynamic Pitch
• Alt. Fingering
• Main Volume – Breath Controller CC – Gives better Volume Control than using Osmose AT.
• Panpot
Step 3: Set your Osmose preset to Polyphony 1 (not 1+).
• Reverb Mix
Set Priority Low. This will guarantee monophonic output
• Legato Mode
on channel 2. Suggest you store this preset to disk and
• Harmonic Gain A, Harmonic Gain B
put it in in a User Position for easy recall. Suggest Low
• Sustain – CC64
Note One pressure and Low value pressure curve (for
• Overblow
exponential rise)
• Fall Down
Note: Perhaps assign pedal or second breath • Velocity – Osmose Port 1 will output dynamic Velocity (don’t use Port 2)
controller parameter to portamento as Note: For better expressive control on SWAM wind instruments suggest you add an external
Osmose 1 port does not output pressure glide Breath Controller such as TEC2 or Hornberg Research HB-1 as assign to desired CC. Map this to a
and do not suggest using Osmose 2 port. parameter that makes sense to use in conjunction with AT Pressure and Osmose Aftertouch
(CC74). Or use Ped2/Mod Slider set to CC instead. Or use both for additional controls. 56
Playing Multiple EaganMatrix Instruments in Real Time from Notation Program (or DAW) and Multi-Port Midi Hub/Host
Note: Notion 6 is used as example here but other notation programs will use a similar interface
USB Host In (computer is host if connected)
Note: Most notation programs do not know about MPE voice assignments per staff
as would be required to support MPE output to an EaganMatrix device. In this case
you should assign each port to channel 1 as EaganMatrix based instruments play
standard Midi on channel 1. If using a DAW you would use a similar configuration,
though some DAWs support MPE output.
This is why you can not use a single port connected to all instruments and send
output on different Midi channels for each instrument as MPE expects all channels 57
Assign a Port and Channel Input for a Notated Voice to be allocated per instrument for voice per channel input.
Using Kontakt Non-MPE Libraries in MPE Mode (Tested with Kontakt7 & Ableton Live 11) 10. This will play a single mono instance. For polyphonic playing:
1. Set Osmose to External Midi Multi-Channel Mode. 7. In Kontakt Setup / Mod section, change Velocity to Mono • Click Save icon (save single setup to a file if desired).
2. In External Midi Adjust menu (button 2) , dial to multi-ch. Aftertouch, Set Active and set your desired pressure curve • Click Kontakt Refresh icon (will show new version if you saved
Configuration and set to start ch. = 1, end ch. = 1 (for initial (experiment using a curve offset). Also, on Osmose experiment to a file in the Inspector)
test) with Sensitivity press curve to get a pressure response you like. • Create additional instance of the plugin setting to different
3. In External Midi Sensitivity menu (button 3), set bending to You might set linear in Kontakt and adjust only with Osmose sequential channels 2 to Max Polyphony you want to play +1.
1/12. Set Sensitivity to “regular” to start, you can change this Press curve.
later to suit your needs. Same for curve and stabilization –
leave at defaults and set to your liking later for the specific
instrument.
4. Load full Version of Kontakt (not in DAW at this point). Single
Kontakt Instrument Instance (here Jazz Guitar). You must be
using Full Version of Kontakt. Not the player. Your DAW also
should have MPE capability.
8. To map Aftertouch to some parameter, click + on Add Fx and
select your desired effect (here Phaser)
• Set Multi-Rack Name and Save to use again
58
Haken Editor Summaries
(Not all functions apply to Osmose – See
Continuum User’ Guide for more information)
59
How to Read the Haken Editor
Attenuat DSP &
Version &
Connect ion Preset Name and Surface Display Polyphony
Cogwheel
Status NA Stats
Split Options
User User
Banks
User Preset Selection and Setting Groups
Control
Recirculator
Macro Controllers Sus / Sostenuto Audio In
Panels (Reverb, Echo, Delay) Display NA
&
Graphs
Pedal 1 Assignment & Mod/Pedal 2 Assignment & Polyphony/ Rounding Mono Octave
Range Range Priority Setting Controls Modes Switching
60
Editor Surface Top Level
Editor Display Split and Cogwheel – Enter
Attenuati Display Save/Load Osmose
Connect Scale on (NA for Control
Combination Haken Editor Functions Preset Stats Midi & Global
State Preset Mode Settings
Osmose) Selections
(should be
Current Preset Name
constant
Blue) Firmware Version
Surface Display (active if turned on) (Editor Version in
About)
Current User Preset Selections
User Save/Load User
Bank Preset Groups
Select
SUS SOS 1 SOS2 Audio
Macro Controller Settings Recirculator Setting
Current Values (NA for
Active (Reverb , Echo & Delays) Osmose)
Control
Panel Polyphony
Ped 1 Range Ped 2 Range Rounding Mono Mode Oct Mode
Priority
Switch
between
EaganMatrix Help Panel
Preset edit (Not supported
mode and yet for Osmose)
Preset Filtered Search Panel
System
Library
Search
61
Top Level Haken Editor Functions (2) – Additional Control Panels & Graphs
Control Panel 2
Compressor Settings
Recirculator Selection Tilt Settings
Pre-Master Post-Master
Section Gain Section Gain
Control Panel 3
Midi I/O Options Midi Routing Invert Surface
Direction – Not too
CVC Output Options
useful for Osmose
Breakpoint Control
(for making graphs
easier to create)
Graph Data
External USB
Kenton KillaMix
Interface Options
Connection
Continuum Surface
and Optimization
Options Plus AES
Replace or Preserve Audio Configuration
Options (All Not Applicable
for Osmose)
63
Transposing Presets Using the Editor
Currently there is no transpose function on the Osmose but this can be done in the editor easily:
Note: Transposing presets using the Octave
buttons on the Osmose and saving to a user
position will not maintain the transposition. The
Osmose will play according to the transposition
buttons selected. For now, if you want to store a
1. Find the Middle C indicator: preset to a User Slot with a transposition do it in
the editor as per this slide.
2. Move indication up to transpose down and down to transpose up (as this moves Middle C). Here the
preset is transposed down an octave. But you can set to any interval.
3. Save Preset to a new name and set as User Preset to have your transposed preset available.
64
Accessing 128 User Presets Accessing User Presets in Editor
Storing a Preset Group (up to 16 presets)
68
Loading PTE Table Files into Osmose Through PTE & Haken Editor
Step 1: Open PTE in Max Step 3: Load the PTE Table file (here from default Tables that Step 5: Select TABLE and then Select a Custom Grid position
(Close Haken Editor first if on Windows) comes with the PTE, but can be your own as well). Select and to load the table into your Osmose (use Grid 80 if you have
Open the file to load. not loaded any others). Then Select the Top line to set
Osmose MidiOut2/Osmose 2 Haken USB device.
71
Pitch Table Editor – Scala File Format Pitch Table Editor – Table Format
Scala scale file (.scl) format (huygens-fokker.org)
1. Many Scala files are in the default Scala Directory when you load the PTE When exporting a PTE configuration, the following format results:
Editor Folder
{
2. Assume you will be loading 12 note scala files.
"dzones" : {
• They must end in the .scl extension even though they are text files.
"0" : [ 1, 30.0, 0.5, 0.0, 0.0, "Chromatic", 1000, 0.0 ]
• You can specify in cents, ratios or both.
}
• Always use 2/1 to end if you want the octave recurring point.
• ! is the comment.
}
73
How to Read the EaganMatrix (Top Level)
Matrix/
Library
Destinations
Formula
Summaries
Sources Formula Area
Matrix Intersection for
Formulas or Constants
74
Formula Basics In Relation to Osmose Keyboard (X, Y, Z) Scaling
Formula
Precedence
Assignment
Mode
Min
Z Y = 0 (or initial formula value)
Max
Min
Y Z = Max formula value
X Max
75
How to Read the EaganMatrix (Details) W Specification in J
is controlled by
Macro Controller ii
Preset Example: Juggler
SR Channel
are related to each
Channel
LP #1 is cascade 1, HP#5 is cascade 2 Noise input into BiqBank using Formula J BiqBank uses 8 modes other in this
example.
OSC#1 into IOSC#2 at Unity Level – Modulating Frequency Voice Delay = Three continuous
100ms, no SGs are defined
deflation. No
OSC#2 into LP#4 at level Formula L Taps used. SG #1 has frequency of
formula C. SG #2 has
LPF #4 into HP #5 at Unity Level frequency of formula H
HPF #5 into Voice Delay at unity level times 2. SG #3 has
BiqBank into LPF #4 at .8 level frequency of formula H.
.3 Multiplier on SL
IOSC #2 F = X, S=formula D Delay uses full (unity) All SGs are triggered as free running
100 ms time (1). If gated this would be W instead.
76 Formula H Ancillary
EaganMatrix Features/Options Summary 77
Shape Generator
Formula Display Properties Display (BiqBank, SineBank, Kinetic Bank)
Options
Recirc Assignments
Bank C Options
OSC/Filter Banks
Whole number (1-9) or To create a constant Create a constant Create a constant Using whole multipliers to
fractional constant can be like 1.01, add whole subtraction, use a + multiplication using a create a large whole number
used (.nnnn). 1.22 is not and fractional parts and – Direct value. This + and x Direct value. < 100 is common for SG
allowed. 12 is not allowed. on + Direct lines. represents .5-.2=.3 This = 9 x .11. Frequency Specification.
7
W Formula Constants Select Range Assigning Macro Controllers to W 9
More complex constants 1. Select Control and
can be created with W range type
(with grater precisions in
Select Constant Type
combinations with Y and
(Default) Type x1 (default)
Z constants).
Drag to
desired 2. In Edit mode
value. set Control
1. Select Formula Use arrows Name
2. Place in Matrix to fine set.
(see manual)
3. Set W Value
When you look at your formula list you will see that formula
“i” is not indicated anywhere because the Blend takes
precedence and only that (iv) is indicated int he formula
macro controller column. So if you are trying to analyze a
preset and your formula list seems to be missing a macro
controller that is defined, check your formulas to make sure
the Blend is not “hiding” the Macro Controller.
80
W, X, Y, Z Formulas 81
Any Combination of W, X, Y and Z can be used in a formula, including Ancillary primary and Ancillary secondary options.
X Function X Scaling Y Scaling Z Function Z Scaling
Y Function
Copy current formula
displayed into any
other formula slot.
W Options Y, Z Shape
See previous page
Operator Optional Blend
Operator
Controller Styles:
Category Codes: 83
See the
EaganMatrix Preset Cookbook for
more detailed general EaganMatrix
programming specifics
(Most of the programming examples in the EaganMatrix
Preset Cookbook can apply for Osmose, taking the Y and Z
differences discussed here into account)
84
EaganMatrix Component Specifics
(Harmonic Spectrum Graphs)
Details of How Sound Generator Properties Affect the Sound
• Oscillator Comparisons
• Filter Comparisons
• BiqBank Properties
• BiqGraph Properties
85
EaganMatrix DSF Oscillator Harmonic Content Comparison – All Using X=G3 (Melda “MAnalyzer” Plugin Output)
DSF OSC DSF OSC DSF OSC Phase Gen
SpB = 0 SpB = .5 SpB = 1.0 7 Sum
SpB = 0
Sine Wave
86
EaganMatrix DSF OSC Harmonic Content vs. Waveform – All Using X=G3 (Melda Plugins)
DSF OSC DSF OSC
SpB = 0 SpB = .5
Sine Wave
DSF OSC
DSF OSC
SpB = .6
SpB = .1
DSF OSC
DSF OSC SpB = .7
SpB = .2
DSF OSC
DSF OSC
SpB = .8
SpB = .3
87
EaganMatrix Integrated OSC Harmonic Content vs. Waveform – All Using X=G4 (Melda “MOscilloscope” Plugin Output)
Int Int
DSF OSC Sine Wave DSF OSC
SpB = 0 SpB = .5
Int
Int
DSF OSC
DSF OSC
SpB = .6
SpB = .1
Int
Int DSF OSC
DSF OSC SpB = .7
SpB = .2
Int
Int
DSF OSC
DSF OSC
SpB = .8
SpB = .3
Int Int
DSF OSC DSF OSC
SpB = .4 SpB = 1.0
88
EaganMatrix Filter Shapes on Noise Input (Low Pass & High Pass)
Unfiltered Noise
Baseline
LP Cascade 2
Cutoff = 110 Hz
BW = 0.1 HP Cascade 2 HP Cascade 1
LP Cascade 1
Cutoff = 220 Hz Cutoff = 220 Hz
Cutoff = 110 Hz
BW = 0.1 BW = 0.5
BW = 0.5
LP Cascade 3
Cutoff = 110 Hz
LP Cascade 1 HP Cascade 3 HP Cascade 1
BW = 0.1
Cutoff = 110 Hz Cutoff = 220 Hz Cutoff = 220 Hz
BW = 1 BW = 0.1 BW = 1
LP Cascade 4
Cutoff = 110 Hz
BW = 0.1 LP Cascade 1 HP Cascade 4 HP Cascade 1
Cutoff = 110 Hz Cutoff = 220 Hz Cutoff = 220 Hz
BW = 9 BW = 0.1 BW = 9
89
EaganMatrix Filter Shapes on Noise Input (Single Pole Filters)
Unfiltered Noise
Baseline
Single Pole Low Pass Filter (LP) Single Pole High Pass Filter (LP)
1LP Cascade 3
Cutoff = 440 Hz
1LP Cascade 1 1HP Cascade 3 1HP Cascade 1
BW = 0.1
Cutoff = 1440 Hz Cutoff = 440 Hz Cutoff = 440 Hz
BW = 1 BW = 0.1 BW = 1
1LP Cascade 4
Cutoff = 440 Hz
BW = 0.1 1LP Cascade 1 1HP Cascade 4 1HP Cascade 1
Cutoff =440 Hz Cutoff = 440 Hz Cutoff = 440 Hz
BW = 9 BW = 0.1 BW = 9
90
EaganMatrix Filter Shapes on Noise Input (Shelving Filters)
Unfiltered Noise
Baseline
Shelving Low Pass Filter (LP) Shelving High Pass Filter (LP)
sLP Cascade 3
Cutoff = 440 Hz
sLP Cascade 1 sHP Cascade 3 sHP Cascade 1
BW = 0.1
Cutoff = 440 Hz Cutoff = 440 Hz Cutoff = 440 Hz
BW = 1 BW = 0.1 BW = 1
sLP Cascade 4
Cutoff = 440 Hz
BW = 0.1 sLP Cascade 1 sHP Cascade 4 sHP Cascade 1
Cutoff = 440 Hz Cutoff = 440 Hz Cutoff = 440 Hz
BW = 9 BW = 0.1 BW = 9
91
EaganMatrix Filter Shapes on Noise Input (Band Pass and Band Reject)
Unfiltered Noise
Baseline
BP Cascade 2 BP Cascade 1
Cutoff = 440 Hz Cutoff = 440 Hz BR Cascade 1
BW = 0.1 BW = 0.5 BR Cascade 2
Cutoff = 880 Hz
Cutoff = 880 Hz
BW = 0.5
BW = 0.1
BP Cascade 3
Cutoff = 440 Hz BP Cascade 1
BW = 0.1 Cutoff = 440 Hz BR Cascade 3 BR Cascade 1
BW = 1 Cutoff = 880 Hz Cutoff = 880 Hz
BW = 0.1 BW = 1
BP Cascade 4 BP Cascade 1
Cutoff = 440 Hz Cutoff = 440 Hz
BW = 0.1 BW = 9 BR Cascade 4 BR Cascade 1
Cutoff = 880 Hz Cutoff = 880 Hz
BW = 0.1 BW = 9
92
BiqBank Harmonic Shapes – 8 Modes (unless noted otherwise) – Noise Input, Frequency = ca. 220Hz (unless noted otherwise)
Normal Linear Spacing (Low BW) Stretched Linear Spacing (Low BW) Normal Quadratic Spacing (Low BW) Stretched Quadratic Spacing (Low BW)
BW=.1, BW=.1, BW=.1, BW=.1,
Normal Stretched
sF = 1, sF =2, qF = 1, qF = 2,
Linear Linear
sB = 0, sB = 0, sB = 0, sB = 0,
Spacing Spacing
C = 0, C = 0, C = 0, C = 0,
sA = 0 sA = 0 sA = 0 sA = 0
F = 110Hz
F = 110Hz
BW =.1,
BW = 1,
sF = 3
sF =1
sB = 0
sB = 0
Greater Increased Harmonic Spacing 94
Osmose Specific
EaganMatrix Programming
Considerations
Set Osmose to “usb haken mode” to Connect to Haken Editor Editor Set for Osmose files
In Midi & Global Settings, make sure Osmose 2 device is selected might
says MIDI2IN2 (on Windows) is selected for both input and output.
Step 1: Press Mode button
Step 2: Make sure Sound Engine is selected
Step 3: Press rotary encoder 4 (cogwheel icon) to
Step 9: Make sure “haken local control” is set to
enter Global Mode
“on”. Follow similar procedure to set that if needed.
Mode
Button Step 10: Press Mode Button to exit Global mode
back to playing modes
Select the Red text next to the Instrument row for Input and output
Menu Buttons
port and set to the “Osmose2” device if it is set to anything else.
Global
Mode
Icon Tab
Select Note: On initial editor load (or upgrades) if
s workflow hardware Midi I/O Info Calib you get the “Update DSP Presets”
Step 4: Select menu page Update DSP Presets message, Select OK and follow directions
Ext clock source 1/3 usb play in manual to load File 2 from Haken editor
where you see “Midi I/O” ok
usb haken mode 2/3 note & matrix (do not load File 1) – summary below.
haken local control on
din mode 1/5 default
In Haken Editor:
Drag Firmware File 2 for Osmose to Group icon and wait until finished (can
Step 5: Select “usb haken mode” option Param back validate take up to 10 minutes – do not drag any other files): This file:
and scroll to highlight if not already Select “Haken Editor n.n/HE/Firmware/Update File2 Osmose 10.x”
1 2 3 4
Step 6: Press value encoder 1 to
highlight “usb haken mode” options
Value Encoders
Step 7: Select “2/3 note & matrix” Note: If your editor does not show a solid blue
usb haken mode options: connection LED, the editor is not properly
Step 8: Press value connecting to the Osmose. See trouble-
3/3 disabled (default) – Editor will not connect
encoder 4 to Validate to shooting info in Osmose User Guide.
2/3 note & matrix (full editor access) 96
set new “usb haken mode”
1/3 note (only midi notes can be sent)
CVC Presets - Set Osmose Midi I/O din mode = 5/5/ CVC for CVC Connection (see slide above)
System Library has 3 CVC presets
(programmed in CVC
EaganMatrix Section – “Custom
Menu Buttons via Matrix” ) for the first 4 set of
CVC outputs Set as Oldest
Priority. You will ideally want to
Tab set this to Low to get predictable
Select s output.
workflow hardware Midi I/O Info Calib
Value Encoders
97
Running the Haken Editor (and first-time factory system preset update)
Step 1: Select Update Firmware, Load File 2
(do not load File 1 s that is already loaded with
Osmose firmware update)
File2 reload from Haken Editor is required
Note: This operation will reset (delete) your if you get the “You require Firmware
current User presets. Make sure you back Update File 2” Message. Either drag the
them up and restore per the Osmose File2 text file to the Group icon as in the
manual before performing a Haken Editor previous slide or you can use the Editor’s
File 2 load. Load Update File 2 function.
DO NOT LOAD FILE 1.
98
Editor and Osmose Synchronization (as of release 1.06)
Note:
• Currently when Editor changes System or User preset it changes on the Osmose but the
Osmose display is not updated
• Macro Controller changes in Editor take effect on Osmose but again they are not updated
on the OSMOSE display screen
• When Moving between Factory and User Preset on Osmose screens, the current preset is
not displayed, but it will be in the editor.
• On Rebooting the Osmose it currently defaults back to factory “abyss lands” preset.
Requested Feature to
Osmose: s s
Ideally, when booting, the factory user save factory user save
Osmose should come up in
1. User 1 zazipad
User preset mode with the 2. User 2 Zenpercs
current preset always My Preset 3. My Preset Current Preset abyss lands
4. User 4 Acid bass
clearly displayed. Never 5. User 5 acouskop
default to Factory Abyss
land on boot except for
initial factory preset
firmware.
99
Osmose Z Pressure and Y Aftertouch Operation
This is about the simples preset you can write using X, Y and Z default formulas.
What will this do?
• X will track pitch for the OSC across the Osmose fingerboard applying whatever Osmose bend you have set per note.
• Y will only start incrementing in the Aftertouch area. Until then S (Spectral Balance = 0) and OSC will output a sine sound. As you enter the
Aftertouch area, Y will increase in value and the timbre will thus start changing until it is well past sawtooth sound at max Y=1 setting.
• Z will increase to max until Aftertouch and output SL/SR amplitude will remain at that max value through the Aftertouch area. Note
however, the spectral content of the OSC changes as you increment S in the Aftertouch area and this will have an effect ton the output
volume due to changes in the spectral content energy.
Using Y+Z to continue an increase Let’s modify the preset slightly using a formula A that adds Z (in linear Formula B is placed on SL/SR output of OSC 1 to the Master section.
through Aftertouch Area pressure response from 0 to 0.3) to Y (again in linear response from 0 This is a very common Osmose programming technique to continue
to 0.3). This is placed on the OSC Spectral Balance. volume crescendo through the key press as Z reaches max at the
Then we have formula B that uses a squared function on Z moving 0 to Aftertouch area and Y then takes over to further increase the
0.5 and a linear function on Y moving 0 to 0.5. What does this do? amplitude output until bottom of the key bed. You can experiment
with different Y and Z transfer functions to get a volume response you
like (it is common for Z to use a squared volume function for a natural
crescendo).
Formula A does a similar thing on Spectral Balance (timbre control)
of the OSC. But here Z only reaches a maximum of 0.3 which is
then further increased another 0.3 by Aftertouch (Y) – because a
value of 1 for OSC Spectral Balance produces a very pinched sound
not desired here. Timbre change here sounds rather like a filter
cutoff change. You can experiment with different ratios of change
on Z versus Y to get different effects. 101
Y+Z Scaling – (Independent formulas - 1) Y+Z Scaling – (Cancelling Formula)
The previous examples combine (Y+Z) scaling in one formula. At times a different tabec
petit carillon scaling is desired in incrementing (usually input or output controls) and separate
Some presets use Aftertouch to cancel the effect of Z normally when scaling a
formulas are used added together (as in this case where HarMan Amplitude is
value. Here Z scales W to its full amount and then Y Aftertouch decrements it to
scaled by Z in range 1..10 in formula A and then when Aftertouch engages, it is
sop that when aftertouch is at its full amount, the formula becomes zero.
scaled through a Direct + (addition) line in formula J but now using a range 0..1.
pulzz
Y+Z Scaling – (Independent formulas - 2)
“bella fm”
The OSC 4 modulation input and OSC 4
SL/SR output both use formula I. This
gates a value scales by only Y. Thus, until
Aftertouch Y=0 and no input or output
will result. Once the Aftertouch area
kicks in value of W * Y will determine the
input/output value. Note this formula
also uses a blend that adds Persistence
and also increases W as iv (release) is
turned up so output value is increased in
addition to adding Persistence/sustain.
103
A special note should be made that formulas using W either with or without SG control or Macro Controllers assigned are the most frequent recuring
W * (Y+Z) Scaling formulas used by Osmose to scale values using the entire key press so that whatever function Z starts is continued through the key bed. Note that
because of the nature of the key press Z is usually set as a squared function and Y set as a linear function to get a natural incrementing response.
Scaling an SL/SR or L/R output using Gated W Used as a scalar on Macro Controller primary value - on Frequency or LP cutoff, etc.
Secondary
Scaling Single Sycle SG based Envelope for an input, often with blend of Persistence
Note at times X is also added into the scaling formula when frequency
dependence is useful such as in filter cutoff scaling-
Used as input control with Macro Controller for primary value (here with blend as well)
Secondary
104
Let’s take the simple OSC example presented
Note: The Osmose System Presets presented in this
in the previous slide and add a few things to Osmose Programming Tutorial #1a cookbook follow a form similar to that used below.
it that are common in many Osmose presets:
(Basic OSC with Modulation, Chorus and Vibrato)
Macro Controller Usage
Mod
i: (modAmt) – Adjusts the amount of self modulation OSC 1 feeds back into
OSC 1 Voice Delay Master Section itself (C) and also amount of OSC that is sent into the delay.
• X for pitch • 400 ms Recirculator
ii: (chorus) – brings in and increases the Chorus effect that applies SG
• SpB set with Y+Z • 2 Taps with different SL Reverb
based modulation to the two delay taps 180 degrees out of phase where
• Vibrato applied Tap 1 each tap is set to a different delay percentage. The speed of the modulation
tap delay percentages • Output amplitude Y+Z
through MC 5 100% using SG1 is also increased as you turn up ii as well as the amount of chorus
output 180 degrees controlled (B) depth applied (E, F, G and D).
• Self-modulated out phase in Stereo • B also regulates OSC
SR iii: (feedback) – Adjusts the amount of delay feedback sent back into the
through MC I field (for chorus effect). Tap 1 input into VoiceDelay Voice Delay (H).
• Vibrato (SG 50% • Outputs scaled to 0.7 iv: (Timbre) – Adjusts the amount of Spectral Balance (SpB) change applied
Feedback
based Freq mod SL/SR (instead of changing through Y+Z adjustment (formula A)
applied by J) Pre and Post Gain) v: (vibrato) – Adjusts the depth of vibrato (SG2 based frequency
modulation) applied to the OSC’s F column as an offset (J)
vi: (vibratoRate) – Adjusts the speed of the vibrato (I). Note that Y adds 2
Hz to vibrato speed on Aftertouch.
Library Search:
Category: User defined preset (not a system preset)
Type: -
Character: -
Polyphony: 2+ (standard Osmose Polyphony). Though this preset
likely could be set higher as it does not use that many EaganMatrix
resources.
1. Text for Macro Controllers set in Control Text editor (Osmose typically uses default
triangle display – though you can still use the newer text tags if you wish).
2a. Formula B Gates Y+Z output control on. A good idea to gate SL/SR outputs using Y
+Z to avoid unwanted internal voicing effects. Z increases OSC 1 output until
Aftertouch using squared function and then Y continues to increase volume through 5. Formula C simply uses W defined Macro Controller
Aftertouch. i (modAmt) to change the amount of phase
3. Formula E defines ii modulation OSC 1 feeds back into itself from 0 (none)
to a max of 0.5. You could make this a higher value 2b. Note that B also controls amount of OSC
(chorus) increasing fed into the VoiceDelay (will only have
Tapped output with but then you will get a much noisier modulation at
4. X on OSC Frequency column mid-higher values that is not desired here. effect if Chorus or Feedback is turned up).
chorus programming. uses standard X function to
(see next slide) track frequency to the Osmose
keyboard. Maps to the non-
Quantized X setting on C5
around current zero point
unless explicit X formula used.
6. Output is scaled to 0.7 7. Formula A controls the spectral balance with Macro Controller iv
because using the current (timbre) that if set to 0 always outputs sine as Y+Z are nullified. In this
Pre and Post Gain settings case modulation alone changes timbre. As iv is raised, the affect of Y+Z
was a bit overmodulating at takes over and Spectral balance starts increasing scaled to iv according
default sine output. Could to Z, maxing out at Aftertouch area, where Y then continues to increase
have changed Pre-Gain to be SpB and make the timbre more complex. If modulation is also applied 106
lower instead this effect will be less noticeable.
Osmose Programming Tutorial #1c – Deeper Dive This slide will show how the vibrato and chorus effect are applied.
This represents one of a few types of vibrato and chorus
(Basic OSC with Modulation, Chorus and Vibrato) programming styles you can find in the Osmose System Presets.
Blend on ii Secondary
Hysteresis
Here Aftertouch starts changing timbre by offsetting the Low Pass
Filter Cutoff Frequency. If we want to play a vibrato and might dip into
Y and don’t want that additional cutoff effect kicking in until deeper
on Y put a little hysteresis on Y (Space-drag the bar to let Y stay at
zero a bit longer so your vibrato can take effect with the pressure you
need that goes a bit into Y and then you can let Y move to its current
Hysteresis
maximum using the same transfer function shape. If it’s a blend, you
may have to make the change on Y in both the Primary and
Secondary formulas.
“acuitar”
RMS
110
Programming Osmose Gestures
111
TAP (Z scaled SG Pulses)
The idea behind creating a Tap effect if to Z-scale (usually starting at 0) a Shape Generator attack (normally a SG Pulse) at a relatively quick frequency so that if played slowly the tap
has little or no effect but when played quickly with enough Z pressure it can be heard in the timeframe of the SG pulse. Persistence is normally applied to let the tap ring out under
Macro Control. Secondary Ancillary formulas are often added to the base Tap formula for additional envelope or other effects and also to allow Tap + Pressure effects to be
generated (see “Tap + Press”). Tap effects are also used to create percussive attacks that are pressure controlled. Play too slowly at light touch and Z will be near zero through the SG
pulse and it will not be heard or will be greatly attenuated allowing a slow gesture (if programmed on Z) to create one sound and the tap to add another.
wardrum:
A common Tap technique is to create an SG with a
relatively fast Frequency (9Hz or more is common – this
example uses 18 Hz) and using the Pulse option, pulse
noise into a BiqBank, ModMan or other EaganMatrix audio
input.
twozing:
Tap pulsing Filtered noise into a ModMan is a common
method of creating the Tap gesture (here using SG
frequency of 27 Hz)
thoria:
Tap gestures don’t just have to apply to BiqBank and Modman.
They can be used to control modulations, filter cutoffs and
other components that can affect a sound to create an effect
that only occurs on the tap gesture. Here the output of OSC2
& OSC 3 are tap pulsed as modulation input to OSC1.
bazikey:
The tap gesture can often include Y+Z it occurs through the
entire key press.
112
PRESS (Z Control)
Pressure Control has been covered many places in the Cookbook. In this context it applies to a formula that imposes sole Z control on a pressure gesture – though we
have seen this is often combined with Aftertouch (Y) to allow the gesture to extend through the entire key press.
model string wind: Here the output to SL/SR is totally controlled by Z pressure (formula J). It does use a Macro Controller to
apply SG Triangle Tremolo using fixed Z=1 constant to make sure base output is always at least unity.
arcadia pan:
Here only pressure controls the input of noise to the BiqBank on
formula P. However, in this case formula use also Z-Taps noise into
the BiqBank. This can act as a Tap + Pressure function when the
two are combined.
claribreath:
Here the LP filtered noise input to a ModMan is excited solely by
linear Z scaled input (constant input – not tap). Note how low the
max value of Z is (.0021) as noise input to ModMan or BiqBank
typically only requires a small amount.
113
TAP + PRESS (Tap with Pressure Control)
organ 2: Often a Tap effect uses an Ancillary addition to bring in the sound on normal pressure (possibly also increasing on aftertouch). This can be seen in “organ 2”
where the Tap gesture that pulses noise into a BiqGraph (formula I) uses an Ancillary (formula L) addition to impose the sound on pressure (and aftertouch
here) as well as on he Tap. So a light pressure will create the sound, but not provide the tap attack.
simpleres: Here a tap-like gesture (formula C) using an SG Ramp Down instead of pulse (giving a slightly different, less percussive envelope shape) is used to control the
output to SL/SR and Z pressure is added to that with Ancillary formula D (an Ancillary N added on that for Y pressure control as well).
Thoria: Here is an example where the Tap + Press function imposed using Y with Persistence control. LP Filtered noise is pulsed into the Modman in this case under
Aftertouch control (formula D). Ancillary formula P is added to that which on Aftertouch control brings in the sound independent of the Tap effect creating a
Tap+Pressure gesture – all Aftertouch controlled.
114
PITCH (X Control + Osmose Sensitivity Settings)
Nothing special is required to impose the Osmose Aftertouch vibrato except using X in a formula that will affect pitch of a sound, either using the default “Convert Result to KHz” or the “Result
Proportional to Octaves” option with Osmose Bend applied. On the Osmose, set Sensitivity menu Bending (amount), bending Sensitivity, bending curve and Bending Stabilization parameters. Note
Bending curve on Osmose if independent of the X transfer function curve in editor. From Osmose Manual:
bending is the range that defines how far the pitch will be modulated at maximum deflection.
The standard X function is by far the most used in Osmose presets to define Given the limited sideways key travel, you’ll probably want to go with 1 or 2 semitones most of
organ 1: pitch. Note that some presets add (X + X) to create 8va when scaling by 2 is not the time, but wider ranges can also produce interesting results. (Cookbook Note: Bending can
possible (here because X is already scaled by formula L) which imposes a be set to Off for fully quantized pitch output on the key. Do this not Round fully or Quantize in
the editor).
vibrato p which will be further bent along with other X based components sensitivity allows you to quickly choose between a set of predefined responses that affect
affected by the current Osmose bend setting. how Osmose reacts to vibrato or bend gestures in a natural way, while at the same time
helping you to stay in tune when no bending is intended. It steps through useful settings for
both curve and stabilization at once. There are five sensitivity sub-presets that go from low,
medium, regular, to sensitive, and high.
curve will establish a dead zone around the middle of a key in order to avoid unwanted bends.
However, playing vibrato with only subtle gestures will become increasingly difficult the bigger
the dead zone is.
stabilization is an algorithm that will intelligently smooth out uneven motions that tend to
happen especially during the first few moments of your keystroke.
activation initiates bend on only the Lowest note played, only the highest note played, always
(bends all notes) or never (no bend). Scroll to right of “stabilization” option to see this.
cs80 + ladder:
Pitch bending applies to X used as default “X” formula or in a more complex formula where resulting Frequency can also be affected by Pressure, Aftertouch and a variety
of offsets and scalings, including adding programmed vibrato that is also affected by Osmose bend for complex and dynamic pitch change. Bend only affects X. Not all
Frequencies are controlled by X. Here standard “X” (most common use) us used to control frequency of IOSC1. IOSC2 uses formula A to control Frequency of IOSC 2. But
the cutoff of 1LP4 is only controlled by Y+Z so bend will not affect that.
In addition to using Osmose vibrato, a number of pitch-based effects and especially X-based scaling is used in many presets often to change filter cutoff frequencies and to
scale outputs. Here a nice stereo effect is created by scaling the output volume by X differently on SL and SR (formulas N, O), one emphasizing the left channel up to the
choir: C7 zero point and the other emphasizing the right channel from the C3 cutoff on up.
115
AFTERTOUCH (Y Control)
Aftertouch only Gestures involve scaling only by Y or controlling some aspect of the sound through Y-only Manipulation, though Y is commonly used in conjunction
with Z and also X to impose additional (or sometimes secondary) Aftertouch effects and control. This is covered in other places in the Cookbook as well.
crystal harmonics: Y Scaling Control: Here formula N outputs to SL/SR based on Z pressure, but formulas P and Q are totally scaled by Y so those gestural components
will not be output until Aftertouch is engaged.
bowedsympfm: Y Offset Control: Here the input amount to LP4 is directly controlled with Y value in formula Q so no filter output will be processed until Aftertouch. This
guarantees no sound will be output from the filter until Y > 0 so the filter output into the Mod Man can use a unity constant as Y is controlling the filter.
Y Enhancement: Aftertouch when used by itself can also change a sound that is already being output as is the case
fruku: here where output level of Bank A is enhanced with Y only, not Z pressure.
116
SHAKE (Derivative - Motion Tracking/Change)
The Derivative transfer function when applies to Z and Y tracks key motion change instead of absolute pressure or aftertouch value and when applied to X tracks pitch change in a
similar way. For example, with Derivative Z, if you press the key slowly a very low value will result but if you quickly press the key a large value will result changing with the relative
speed change of the key as you press and release. Applying this derivative motion change to formulas that affect various sound components can create the shaking effect
(independent of quickly pressing key up and down on any preset – that may create a shaking effect but not one that is specially programmed to add a shake gesture to the preset.
shakepad:
As an example. consider “shakepad” which uses formula F to control excitation of a ModMan set to “Toy Piano 1 Strike”.
Formula F excites the ModMan with a Z-scaled Tap-like pulse but uses a SG
Down Ramp instead of a Pulse shape to give more shape to the “strike”.
Ancillary formula L is added to this.
Formula L sets and uses Macro Controller v (Shake). I uses both Derivative X
and Z scaling of the Base amount set by the “shake” control. Thus, as you
“shake” the key up and down the ModMan input will be modulated by that
derivative motion change creating a programmed shake gesture. Formula L
also adds ancillary formula B.
Note: See the Osmose Preset Concordance Appendix and search for “derv” in the final column to see other presets that use the derivative
to impose motion change on sound components. 117
STRUM (Discrete/Stepped/Quantized Z)
You can certainly arpeggiate a number of presets, especially ones that have plucked and percussive attacks to create strumming effects, but a few presets create a programmed
strum, where pressing one key will create the strumming gesture, normally by using a stepped Z and or Y motion to impose discrete pitch changes in some programmed order.
notenstrum: See this preset in the Analysis section for an explanation of how the strum effect was created in this preset.
ocherry: Here a simple strum effect is created by quantizing Z and scaling a Ramped SG with that applying it to the Frequency of an oscillator which will create a harmonic series strumming effect.
Programming example:
A similar but simpler method of creating a strummed effect can be created by sequencing the triggering of a set of Shape Generators, where each SG is triggered by the previous one in sequence to
create a set of pitched outputs in temporal order (strummed arpeggio gesture). Here a four-note strumming gesture is created by outputting four Oscillators using formulas A, B, C and D
respectively. Each of these uses a SG to create a pulsed output (that you could assign as a Z scaled Tap or just output as a pulse at a fixed Z volume).
Note SG1 Note SG1 Note SG2 Note SG3 The frequency of the
(Pulse Begin) (Pulse End) (Pulse End) (Pulse End) notes is determined by
the frequency set for
each oscillator – which
can use a macro
controller to allow the
user to create customer
SG1 is The second note SG2 uses a trigger of formula B, SG3 uses a trigger of formula C, stummed chords. An
W Gated, of the strum (B) which is the end pulse set on which is the end pulse set on
example of this including
so on key press is set to Pulse SG1. So as soon as SG1 SG2. The fourth note will then
and end using be output triggered by the third
Tap + Press (strummed
the first note in completes, SG2 will be triggered,
the SG1, so that and the result will be four notes chord will be sustained
the strum but its note is set to output on
note will be end pulse too separating the arpeggiated in sequence by on Z) can be found here:
sequence is
played strummed notes nicely. pressing only one key. Simple Strum (Osmose) |
output (A).
automatically at Patchstorage
the end of SG1.
118
PRESSURE GLIDE (Pressure Portamento)
While you can program X-based portamentos, this Gesture refers to “Pressure Portamento” brought over from the Continuum. The portamento will move from first note preset to
the second based on the pressure difference between the two fingers. You configure this for a particular Mono interval either on the Osmose or in the Editor. The portamento
gesture will be applies to all notes within the defined interval and assuming your preset is set to polyphony > 1, any intervals played outside the define Mono interval will be played
polyphonically. See the Preset Concordance Appendix to search for presets that are set “port-n”, where N is the Mono interval.
When setting Pressure Glide in the editor, select “Mono Mod: Portamento”. There are other modes available that are meant for the Continuum. Then Select
the Interval you want to apply the Mono Portamento within (here set to the Octave). Setting “Mono Interval Maximum” will set the preset to Mono mode
as if Polyphony is 1 and the Glide will apply between any two notes pressed. Glide always moves in the direction of min-to-max pressure change.
Setting Glide on Osmose: Note (Pitch Bend matching Glide is not output on the External Osmose 1 Port at this time,
only on Haken Port). It is access from “Sound Engine” mode using the fourth Button: “Playing” (see Osmose Manual)
119
NOTE OFF (Note Release Trails)
Separate “Note Off” programming can be applied so that notes or sonic effects are created on releasing the key.
A number of techniques can be used here described here, primarily using the “Release Z” transfer function:
120
Osmose Preset
Macro Controller Based
Standard Effects &
Building Blocks
121
Common Standard Osmose EaganMatrix Effects Controlled by Macro Controllers
• Attack, ATrate, ATspeed – Most often change in single cycle SG • Modulation (also fmTime, fmAmt) – All kinds of modulation treatments
frequency used for an attack. • Mute – Some reduction in high frequency content or amplitude, ofteb bandwidth
• Body – Almost always convolution Index and/or convolution mix control related but could be many things.
often coupled with SL/SR output scaling to adjust for higher amplitude • Noise – Use of noise to perform some action
of convolution change. • Noteoff – Usually controls a note playing on release (note off)
• Brightness – Most often a filter change or modulation that emphasizes • Pitch – Some control that directly affects pitch (not that common)
high frequencies. • Ratio (or some tag containing ratio like FMratio) – Almost always a quantized
• Breath - Normally filtered noise added to a wind model frequency scalar use quite often
• Chorus (stereo) – Almost always an SG modulated Tapped Delay and • Release – Almost always adding Blend of Persistence on inputs, outputs or envelopes
control of delay percentage, often using two formulas 180 degrees out (often standardizing on Macro Controller iv)
of phase. • Resonance – Most often change in Filter Bandwidth or Kinetic Viscosity
• Cutoff – Normally Filter or Kinetic Frequency adjustment control • Ringmod/Multiplier – Multiplier control (or Ring)
• Damp / Damping – Most often increase in filter Bandwidth or some • Shape – Often a change in waveform like timbre or modulation change or possibly
control to reduce high frequencies. including an envelope (generic term)
• Delay (and delay options) – Adjustments to Delay percentage • Speed - Normally Shape Generator Frequency Control of some sort
• Detune – Normally OSC or Wavebank Wave small offsets in Frequency • Structure -Normally some internal property like Frequency Spread of a BiqBank
often applies positive on one component (or set of components) and • Surface
negative on another(s). • Sub (Sub oscillator) – Normally isolating an OSC 8vb or possible 2 octaves down.
• Drive or Overdrive – Normally some output increase or modulation • Tape – Normally some combination (sometimes complex) of effects intended to
causing increase emulate tape recorder noise, flutter or effects)
• Env Rate, EnvTime, EnvAmt – Normally control of width of SG • Timbre – Normally spectral Balance, Modulation or Harmonic Truncation/Spectral
modulation (if Amt) or SG Frequency if Rate/Time. Dilation change
• Feedback – Normally control for a delay feedback or self modulating • Tone – Anything that affects tone, often filter change
OSC • Tune – Something that affects pitch like a frequency offset (not too common)
• Fondamental / Fundamental – Used when a fundamental tone is to be • Tremolo – Most often an SG modulation on SL/SR outputs as a scalar, often with two
isolated in some fashion formulas modulating using the same SG 180 degrees out of phase.
• Harmonics – Something that quantizes Frequency scaling or brings out • Vibrato – Most often an SG based Frequency modulation applied to a OSC or
harmonics Wavebank or other Frequency as a scalar
• Hit – This and related terms normally indicate an SG pulse is used to • Voice/Voices – Something that isolates one or more sound components, like Layers –
create a percussive attack Controlling an output (not too common).
• Layer – Some sound component selectively isolated, such as an OSC if • Vowel – Specific to BiqMouth mouth type change
multiple OSCs are output • Waveform – Often a change in Spectral Balance or some change in timbre affecting
waveform 122
Body (convolution):
bouncing spray: (pre conv)
Since convolution (depending on type used) can increase volume and harmonics
of a sound, a common technique is to scale the SL/SR column output to try and
maintain a consistent volume on convolution change. Here formula R reduces
Blend on iii Primary: W start at 1.27 output (it’s scale factor on SL/SR) as convolution set by Macro controller iii
Blend on iii Secondary, W end at1.00 increases using a blend on iii.
Here
Also note convolution mix (M
convolution
column) is set to the same
mix is set to
formula as the interpolation (I
unity (full). 12
column) type.
3
Bow/Bowing A number of string presets emulate bowing, most often by shaping filtered noise.
viollaggio:
124
Chorus Effects: A number of different EaganMatrix programming techniques are used to create chorusing effects.
One common stereo chorusing effect is to use a tapped delay, sending the taps out opposite stereo rusty bass:
simple anakey1: channels (K) where the delays for each channel are offset (L) with triangle modulation applied.
As with tremolo, tapped chorus effects can use two
taps 180 degrees out of phase (formulas G & H)
edgy fm:
Formula D sets the base cutoff frequency using ii (cutoff) control that
ranges from 0Hz to 6.7 KHz plus the value of Y on Aftertouch that can
add an addition 3KHz and notice it uses Ancillary + formula I. When W
and Y are zero, the cutoff starts at whatever the value of formula I is.
Formula I sets a constant value of 0.25 (250 Hz – remember values are
in KHz) and adds the frequency dependent value of X * .25 to that. So
Cutoff frequency starts at Frequency X/4 and then the value of formula
D is added to it based on the setting of ii (cutoff) and Aftertouch
position.
Formulas Formula J
D+H sets SG1
control Frequenc Formula G is a single cycle down-ramped SG (SG1) with Ancillary POW
cutoff y used for 3. Try disabling formula H in this preset to hear what this envelope
frequency attack adds to the sound.
of 1LP envelope
(note
single
cycle SG
used) Finally, the rate of that cutoff envelop attack is determine by the
frequency of SG1 which is set by formula J, which is 10 Hz scales by the
value of Z.
127
Drive Effects Numerous presets use a Macro Controller named “drive” or “ratio”. This usually increases the inputs or outputs past a default value (often unity) that
adds extra punch, noise or strengthens the sound in some other way.
bass monster:
Here a Drive controls is added
to the input of the 1LP on
formula C. The default value of
the input is unity (through the Y
constant) and then that is
increased up to 6.0 with the
Drive control.
klavunk:
128
Numerous presets use a Macro Controller named “harmonics” or “ratio”. This can apply to a few different techniques that change the
Harmonics & Ratio Control harmonic content of a preset other than timbre, modulation or filter parameter adjustments.
“gypsy kinetar” uses both a Mute and Damp control. These can be used in similar ways in
Osmose presets, most often involving increasing bandwidth of a filter to BiqBank possibly also
increasing Mode Bandwidth Spread. Here the “mute” control increases Bandwidth of the
ModMan from its Z constant value of .3 to a max of .51 (formula J). The “damp” control adjusts
the Mode Bandwidth Spread of the ModMan through formula V and Ancillary R. Note R is
scaled so that it changes formula value when X goes above the C above zero point and remains
a constant 0.9 so that the damping can be corrects for high frequency change where it not
needed in the lower frequencies.
lytiny: This preset uses a blend to reduce Persistence on the Secondary on all outputs (using differing metarmonix:
reduction amounts). Two examples show below for output formulas U and O, but U, J, H, O and
F all use similar reduction. Here the Low Pass filter Bandwidth is lowered scaled (Y+Z) which
reduces harmonic range and produces a muting effect, plus
Persistence is lowered as well reducing sustain components.
Primary
Secondary
Primary
Secondary
130
Release: Used in many presets to sustain sounds, most commonly using a Blend of Persistence in one or more
formulas that affect output. Increasing Persistence will sustain the value. Here I controls how
much persistence (sustain) will be output for OSC 1 (formula C). Also
fmwood&strings: note as you raise the Persistence, in this case W decreases as less
Blend on i – Persistence - Primary volume is desired if the sound if sustained (a common technique to
dynamically even out the output level).
Note that the output also imposes Tremolo as an SL/SR column
multiplier using formula M which persistence will make more
noticeable with sustain.
karkup:
Primary Primary
Secondary Secondary
Here a much more integrated use of Release (Blend ii that increases Persistence as it decreases Interpolation – glide Primary
between values). Formulas C, D and S all use similar change, though S adds Aftertouch Control bringing in effect of Y as
the blend is increased. Note that these release formulas are used on tapped output (S), LP cutoff scaling (T) and
MicroDelay (C) input scaling. All of which will increase the sustain effect of the Karplus/FDN (Feedback Delay Network)
based preset. 131
Secondary
Resonance Often a factor of bandwidth change or Bandwidth or Bandwidth Mode Spread factor
scaling in a filter or Bi-Quad Bank
klavunk:
Here formula A is used to lower the Bandwidth of both ModMans offset Y+Z.
A typical Resonance control used in Osmose presets.
terjintro:
A number of presets use the Kinetic bank as filter. In this case changing
Viscosity normally create a resonance/bandwidth like change, here on
formula C and its common to add this as an Aftertouch effect or modify it
as an offset with Y as is done here.
Note Z is set to a fixed 1.0 value that is the base value maintained through
out and W (i) and Y simply add to that.
132
Numerous presets use a Macro Controller named “structure”. These are generic terms normally used to indicate the internal properties of a biquad
Structure related component are changed in some way altering the sound or some other physical modelling parameter changes that affects the “structure” of the
modeled instrument.
bouncing spray: petit carillon:
Here the Non-Linear Frequency Spread of the
BiqBank is modified as the “Structure” control. In this
case it uses an Ancillary formula to quantize at “0.5 +
1” running through a W range 0..9.4. So values will
be output in the range 1 to 10 in increment of 0.5.
Remember you always add at least .1 more than your
max range to have that value output. If the W range
was set 0..9.0 instead of 9.4, the actual outputs
Here the Even/Odd mode
values would range 1 to 9.5, not 10. Setting W range
amplitude ratio (BiqBank
0..9.1 instead of 9.4 would have the same output:
R column) is adjusted
0..10.
with i (structure) by
formula H.
133
Tape A number of presets use a Macro Controller named “tape”. T his control can affect the sound in a number of ways and it not specific like vibrato but
normally has some kind of random or dynamically changing or modulating effect (s) applied to create a tape like distortion.
larekin: (See preset in examples section)
134
Numerous methods of timbre control are used in Osmose presets: OSC Spectral Balance, Filter cutoff and bandwidth, applying different Modulations, Kinetic model and BiqBank
Timbre: properties to name some of the more common. Both Y and Z are commonly used as secondary controls for timbre change in addition to the Macro Controller change.
graceful Spectral Balance with Y+Z and Envelope: Here’s a more complex use of changing
elsynkey: integrated: spectra balance timbre of an IOSC 1 and IOSC 2 using formula A which offsets the base
Simple Spectral Balance Control: The simplest timbre change is MC i controlled value with Z and Y offsets. So Aftertouch will add a timbre change. Also
to use a Macro Controller to change the Spectral Balance value note formula G adds a single cycle SG based SpB envelope change on initial press.
of an OSC. Here formula B changes SpB of the primary OSC and
two subordinate Jenny OSCs in parallel. When SpB = 0 for an
OSC, it is set to sine. Remember the DSF Oscillators (OSC & IOSC)
if scoped will not output triangle or Sawtooth waves when set
to values creating similar sounds. See EaganMatrix Manual.
harmbrass:
135
Tone and or Brightness usually in Osmose presets are used as controls when changes
Tone & Brightness in sound character are induced through filter cutoff and bandwidth changes vs. big expluck:
(or Darkness): timbre changes using other methods. The two can be used in the same vein at times.
grains pluck:
It’s difficult to lump Tone and Brightness controller changes into a single
bucket as it is with Timbre. For example, this preset uses formula F to
change the cutoff on the Band Reject (Notch) filter mapping to Tone.
Formula F changes the Bandwidth of the BR filter and that is mapped to
Brightness. Also note formula L is used to change the Spectral Dilation on
the ModMan which in this case is also mapped to Brightness. But other
presets could use similar techniques and apply that to timbre change.
ellis guitar: cellove: Here’s a case where Timbre is controlled by Harman Harmonic Truncation and Spectral
Dilation with (M) and Tone is controlled by OSC 2 modulation (R). Further pointing out
Here Brightness is controlled by the that the differentiation between timbre and tone can be difficult to quantify.
cutoff of LP 2 which has secondary Z
+ Y offset control.
136
Tremolo 1:
bazikey:
A common tremolo technique (also used for vibrato and delay tapped delay/chorus) to add more stereo motion is to use similar SG-based modulation formulas on an output but set
them 180 degrees out of phase (offset .5). Here formula H is applied as an output amplitude modulation (tremolo) on the SL channel and formula K applied on the SR channel. They use
the same SG4 for the modulation source but set the SG 180 degrees out of phase. They both add ancillary L which applies a single cycle down-ramped envelope with Z control. This
addition is required for the base output volume scaling as the value of H and K without it would be zero until vi (modulation) is increased. If the output scaling is zero – there will be no 137
sound and the desire is to have normal amplitude output and then cut in the tremolo on vi. You need a base level scaling addition in these cases.
Vibrato 1: Scarlet:
The most frequent technique to add vibrato is to apply
Frequency Modulation as a SG-based LFO multiplier (usually
sine or Hann shape) on the F column using small frequency
change (B). This can be set as a constant modulation value, but
often tied to a Macro Controller (here vi) to allow varying depth
(B) and rate (A) to the vibrato. Here Aftertouch also has
secondary control over the vibrato rate (of SG2 that controls it).
Vibrato 2: Transverse flute: Vibrato can also be created through SG modulation of OSC
frequency offsets or modulating OSC phase modulation input or
as in this case modulating the Mode Bandwidth Control of a
BiqGraph.
138
Vibrato 3: blasiz:
Here’s another example of vibrato that uses addition of the SG modulation (formula
K) but in this case it is scaled (multiplied) by X to be consistent across octaves. Macro
Controller vi (vibrato) controls the width of the vibrato in formula K.
It is very common to apply the same macro controller (vi in this case) to also control
the speed of the vibrato (Frequency of G2 here). It is applied to both the OSC and
single Wavebank Square wave used in this preset.
Note X uses an offset of -0.5 to +0.5 instead of the default X -1.0 to + 1.0. Both can
work, but in this case the vibrato rate produced at that X scaling was preferred.
The Speed of the vibrato uses a blend that changes W base speed
from 1.6 Hz (at min value of vi) to 10 Hz (at Max value of vi), scaled by
the standard Y+Z function to map to the full key press. But notice the
blend actually changes the proportion of X and Y as vi is increased. At
Max W, Z starts at 0.75, not 0.5 and Y increases to only .16 instead of
.25).
The overall result here is that at min W, values will range from ca. 0.8
Hz to 2.0 Hz at full key press (1.6 * 1.25) and at max W range from ca.
7.5Hz to 11.6 Hz.
139
Osmose System Preset
Specific Programming
Techniques
140
SG-Based Attack Profiles on Inputs or Outputs for Attack / Shaping Articulations
flutimut: It is very common to see a Z-scaled, Single Cycle SG-based Attack profile on an input to create a shaped articulation envelope. Sometimes the W scaling is very low as
in this case because it is used for controlling the modulation input (formula O) to an OSC and a subtle timbre change is desired. These usually use one of the unipolar
shapes (0..positive values), here a triangle shape is used that will impose an Attack-Decay envelope on the input – quite fast as the SG is set to (9x2) 18Hz. So, the
formula is used to create a nice quick attack articulation. Note it is Z scaled so if you press very, very lightly you may not hear the effect at all as the overall amplitude
of the input may not have an audible effect. But if you press quickly, you will be able to hear the effect and if the SG is fast like this a very quick forceful attack on the
key can create a different sound than a slower press. Press too slow and the effect will disappear because the envelope comes and goes at an inaudible amplitude and
then other Z and Y programming will take over. This is how a lot of presets get those nice percussive or other articulated effects when you quickly stile the keys. Note
there are number of SG shapes you can use to get different articulations/attacks: Ramp Up (be careful using this at it will end and remain steady state at the ending
ramp value), Ramp Down, Triangle, Hann, Pulse (at beginning of SG trigger) and less commonly used Pulse and End (pulses at the end of the SG time – useful for a
double attack if used with Pulse at begging), Gentle Up, Steep Up, Gentle Down and Steep Down shapes.
141
Adding SG-Based Envelopes to Create a More Complex Shape This techniques is often used for creating a more complex envelope shape on an input
(commonly filter cutoff profiles) or output. See “grains pluck” for an example and
lampadaire: explanation of a double SG use case for creating a complex plucking effect.
How ADSR Envelopes are Typically created in Osmose Presets
Adding Z-Based KeyNoise A number of presets add key noise, usually as an envelope shaped noise component of some sort The keyNoise pulse uses single cycle SG1 set at a
Here a fixed frequency 200Hz Sine wave (OSC 3) is modulated by noise and that is input into LP 4. LP 4 uses formula fixed 27Hz (9*3) Frequency with trigger on
klavunk: Formula D which uses a stepped Z function do
J to impose a (Y+Z) scaled pulse of that noise + Ancillary which further scales it by Z (note Z ranges 0..10 using
“Release Only via Z” option). If Z mode is Release Only via Z, a release pulse is generated when the finger is lifted trigger will not occur until mid-Z. This envelope
(select “finger lift”). A formula can use Release Only combined with high persistence to create finger -lift noise. shape is trying to map to be most effective on a
quick key attack. If you press the key slowly you
will hear that component kick in – and then is
combined with the key lift noise created through
“Release Only via Z”.
143
Trigger SG-based Function on Key Release (Key Lift) – and “noteOff” Macro Controller Functions
Here are two ways to use a SG to apply an
envelope (trigger and SG function ) on release
of a key (here through Z).
See “celestial” formula H for a similar treatment. Some presets use the
Macro Controller name “noteOff” to indicate a sound that will play when
you release (play on note off). 144
Complex Multi-Ancillary Based Envelopes Simulating ADSR Functions
jupipad: (Taking the multi-SG based envelope construction to a more complex level)
Formula L is used to control and shape the LP 5 output on the SL/SR columns as
well as control FP5 modulation input to OSC 4 and control LP 5input into the
summed delay. Formula L uses three additional chained Ancillary functions to
create a complex envelope shape (L->J->H->F). Secondary
MC ii allows you to bring up the offset detuning (which will create a much bigger sound) to
a max of .0028 (2.8HZ). Note that Z scales that .5 to 1. So at maximum channel pressure,
the full detuning will be applied. That further increases up to 1.5 * 2.8Hz as you add
Aftertouch on Y. Because two oscillators apply positive frequency offset and the other
negative, the detuning effect will be amplified and start beating strongly at high values.
The amplitude of the Wavebank is set with Z (so that won’t get louder on Aftertouch). See
the previous slide for how Y+Z affect the cutoff filter of this preset.
Compare two presets that are almost identical except one uses the standard Low
Pass filter and the other uses Kinetic Bank as Filter (see the analysis section)
altersaw rusty square jupipad jupinard
Formula:
I = Cutoff
147
Osmose & ADSR Envelopes Using Uni-Polar SGs SG Shape on Trigger (normally W gate)
SG -> Key Control-> Blend/Release Attack: At SG frequency (which can be variable)
D
S S Most frequency not programmed or use
A Z+Y Take Over R A Triangle SG for Attack/Decay. You can
ADSR R Decay:
program a 2nd SG to trigger on end of
SG Ramp + (Adding Decay) attack to add Decay. You can also add a
Key Sustain + ramp to a triangle SG to create
Persistence on Release + Attack/Decay.
Ramps remain at final value.
D
+ + + + = A
Sustain: Key Press = Sustain
Note: As there is no specific ADSR function in EaganMatrix, one way of imposing a Decay is to
add an SG ramp in one formula (that stays at fixed ending value) to an SG triangle shape in Release:
another formula that goes 0..Max..0. The end result will be to create a steeper Attack rise and
then create a decay to some > 0 value.
Use Blend of Persistence – Triggers on Key Release to create ADSR
Attacks Attacks or Decays Release function (used all over in Osmose presets – often on Macro
Controller iv (“release”).
Ramp Up Ramp Down
Attacks + Decays Attack Pulses (Hits, Plucks)
Gentle Ramp Up Gentle Ramp Down Pulse at Beginning
Triangle Shape
(of trigger)
Triangle Range:
0..1..0
Ramp Range:
0..0.72
Envelope applied to SL/SR output amplitude
Dual-Sum Envelope applied to LP Filter Cutoff.
149
Creating ADSR in EaganMatrix – One Method One option to create a decay phase after a single cycle SG attack is to use another single
cycle SG to trigger after the Attack SG by setting a negative .99 (or .999) offset - here on Y
in formula E which is set on the Trigger of the SG3. This is added to formula C which will
set SG2 as a ramp to 1.0. So when SG2 triggers at whatever frequency that SG is set to,
SG3 trigger will ramp through the SG2 frequency and do nothing while some other
formula is using that as an attack, and when SG3 reaches 1.0, the SG2 phase will have
ended and then SG3 shape kicks in (as the trigger goes from negative to > 0) on whatever
formula was using it.
Secondary
150
Special Programming Techniques
Borrowed from Continuum
Programming EaganMatrix Touch Area on Osmose – Simple Use Case
Touch area is movable in editor
Band Pass Filter 3 BP Output is Z controlled with Blend Persistence on iv (Release) SL/SR Master Section
Noise
• Cutoff: X + Z + Y Recirculator
Phase Gen 1 (Sum7) • Bandwidth: SG mod SL Reverb Extend
Summed Delay Tap 1
• F=X + Z+Y Offset with Y+Z SG Speed Ctl
• 400 ms
• Cascade 4 Kinetic 1 – Bank A Tap 2
SR • Dynamic Convolution
• 4 Taps: 1.0, .9,
OSC 2 • Y+Z Input control for • OSC 2 & BP fixed input Control – also SG
.7 .6 % delayed SL
• F=X + Z+Y Offset noise, fixed OSC input. • OSC 4 & OSC 5 SG Tap 3 modulated
with slow (.1
modulated • Dynamic Reverb
Hz) SG-based SR
• Freq Y+Z controlled Tap 4 Diffuse control
modulation (v) SL/SR
OSC 4 with added SG
modulation SL/SR
• F= X + Z+Y offset Feedback
• Viscosity Y (Aftertouch)
Phase Modulation controlled
Noise Freq Modulation OSC 5 • Excitation scaled by Y
• F= X + Z+Y offset
Phase Modulation
• Multi-Modulated
Library Search:
Category: Classic
Bandpass filter with OSC and Z+Y SG1 Frequency Y controlled with sample Type: Pad
(Aftertouch) controlled noise input. and hold of noise (formulas F & L). Character: Dark, Echo, Reverberant, Layered, Evolving
Polyphony: 2+
Summed delay with 4
taps and feedback.
Kinetic bank with Aftertouch (Y-Based) Controls (full or partial):
OSC 5
multiple excitation • Phase Gen, OSC + Kinetic Freq offset
modulated in
multiple ways. inputs. Scaled by • Timbre change
Lots of SG motion
formula T (Aftertouch
used for modulation • Filter Cutoff
Convolution &
controlled)
all over. • Filtered Noise Input
Tapped Delays
Recirc dynamic • Filter Bandwidth modulation speed
control • OSC frequency modulation speed
• Kinetic Viscosity & Excitation control
(Basically, Aftertouch adds harmonic complexity to the
Kinetic input scaled by Y also Blend of sound and removes some of the modulated background
Persistence (formula T) – controls i (timbre). effect – strengthens sound a bit – not a big effect)
acid bass SL/SR
156
OSC 1 Master Section Macro Controller Usage
• Waveshaper from Recirculator i: (Cutoff) – LP cutoff control with Z (U)
LP output Summed Delay Reverb Extend
Feedback ii: (FilterReso) – LP Bandwidth control with Z (lowers
• 400ms SL bandwidth) (Q & R)
• Controlled by vi Tap 1 • Taps with vi iii: (envelope) – Another LP cutoff control (U)
OSC 3 HP 5 • 100%
• Cutoff 0Hz (delay) (delay) control iv: (Waveform) – Controls amount of OSC 2 sent to LP
• Sine
• Bandwidth 2 • Osc (G). At min, only WaveBank is filtered.
• Self-Modulated SR v: (drive) – Controls amount of OSC 1 output (L)
Tap 2 vi: (delay) – Controls amount of tapped delay output
Phase Mod
Phase Mod • 75% (H) as well as delay time (S) and amount of Tap 1
LP 4 feedback (I)
OSC 2 • Cutoff (i) SL/SR
• Sine 8vb • Bandwidth (ii)
• Phase mod by LP
Wavebank A
• Saw, Unity Amp
• Single wave, 8vb
Library Search:
Category: Classic
Type: Bass
Character: Distorted, Aggressive, Analog,
OSC 1 – no F defined Stereo, (defined TO – not in Matrix guide)
so this is wave Polyphony: 2+
Note complex LP Tap2 feeds back into
shaped by cutoff relationship
modulation input (D). delay.
using (V, U and J)
Aftertouch (Y-Based) Controls (full or partial):
• Affects cutoff of LPF effect (secondary timbre
Modification Tip: change) (J)
To create a huge bass –
add additional Saw waves
at different octaves.
OSC 1 acouskop Macro Controller Usage 157
• F= X, Sine 8vb (A Study Modulation) SL/SR i: (excitation) – Controls amount of noise fed into ModMan
• Multi-Modulated Master Section (formula Q)
Recirculator ii: (tone) – Controls modulation amount of OSC 1 & OSC 3
Modulation LPF 4 ModMan
Modulation Noise SL/SR Reverb by OSC 5 (formula G – is Y offset).
• Cascade 2 • Ukulele
• Unity iii: (color) – Through phase modulation of OSC 3 (formula N)
OSC 2 • Fixed • X Freq Scaled iv: (brightness) – Adjusts LP cutoff (formula O) and Spectral
• F= X, Sine 8va Bandwidth • Ramped SG Dilation of ModMan
• Multi-Modulates • Cutoff Z output envelope v: (body) – Controls Wood convolution (formula U) and
controlled (formula E) output scaling – adjusts level down as convolution goes up
Modulation
Modulation scaled by iv • Programmed (formula T).
(formula O) Convolution vi: (drive) – Controls amount of Noise input to ModMan
OSC 3 SL/SR (formula U (formula Q) and amount of ModMan modulation of OSC 1
• F= X, Sine • Output Scaling (formula J)
• Multi-Modulated w/SG scaling (formula T)
Modulation
OSC 5
• Sine, X = 8vb
Library Search:
Category: Classic
Type: Bass
Ukelele ModMan is driven Character: Acoustic, FM, Distorted, Shaking
Formula E: OSC 1 Setting: Portamento (Mono Mode – Octave)
by LP filtered noise.
& OSC 3 outputs
Polyphony: 2+
SG envelope
ramped with Z used to offset frequency
of SG1 (controlling output Aftertouch (Y-Based) Controls (full or partial):
Aftertouch boost
envelope shaping and a • Adjusts tone (through modulation input
– Z offset to SG
frequency. ModMan bandwidth is number of modulation control of OSC 1 and OSC 3).
The OSCs use combination of self-
modulation and cross modulation offset by Z (formula L). inputs) • Secondary control of filtered noise into
ModMan increasing complexity of sound.
• Adjusts amount of modulation of OSC 1 with
vi (boosts the “drive” component)
ModMan Spectral Dilation • Increases Output of OSC 1 & OSC 3 to SL/SR
controlled by iv (brightness)
in formula O.
(So, in general Aftertouch makes tone more
Formula T: Scales output with Z and Ramped envelope.
complex and boosts output – not a big effect)
OSC 1
acuitar SL/SR
158
Library Search:
2 OSCs just sent to Aftertouch affects ModMan excitation input (K)
SL/SR. OSC 2 (E) applies output volume (Q
Category: Strings
controlled by W, X, Y and Z.
phase-based SG of & E). So pluck is frequency, Type: Plucked
ModMan. pressure and Aftertouch Character: Acoustic
dependent). Setting: Portamento (Mono Mode – Second)
ModMan Gated with Polyphony: 2+ Note Priority: Same
high persistence (R). SG4 uses Phase option set RMS.
ModMan sent to delay Aftertouch (Y-Based) Controls (full or partial):
Used by OSC2 to track ModMan
Taps controlled with high Persistence (R)
amplitude envelope. • Controls OSC 1 & OSC 2 timbre (formula Q) as well as
by vi (delay)
their output volume
• Secondary control of Summed delay input
Aftertouch control for B and sB (D • Decreases ModMan Bandwidth & Mode Bandwidth
vi (delay) also controls
& L). Interpolation index is ramped
delay time (U) as well as
Output scaled by Z with triangle shape tremolo by SG1 (I) for more dynamic tone. (Overall affect is change tone slightly and add presence
tapped output amount.
applied thru v (tremolo) on SG3 rate by (formula J) to sound – not a big effect)
aerials Macro Controller Usage
159
Noise i: (Timbre) – Changes Spectral Balance on OSCs with
Kinetic 1 Summed Delay Master Section
• Small 0.005 level Aftertouch (G)
• Excited thru • 100 ms Recirculator
multi-Anchor Tap 1 ii: (Vibrato) – Controls the vibrato depth (T) that is also
OSC 1 • Fixed .8 delay (80 Swept Echo Extend
inputs • 60% (Q) SR X dependent and Vibrato speed of SG4 (S) that also is
• Vibrato (ii) on X ms) affected by Aftertouch.
• Y+Z Timbre Ctrl • Multi Freq • 2 Taps. Both offset • Small bit of fixed iii: (cutoff) – Scales Kinetic Frequency with Y and Z (K)
inputs offset 60% by Wood Convolution creating cutoff sounding change.
OSC 2 • Only Anchor Triangle SG • Fixed SL/SR output iv: (TBD) -
• Vibrato (ii) on X and Freq modulation (Q) Tap 2 SL scaling at 0.1 v: (pwm) – Additional SG modulation on OSC 2 phase
• PWM through SG columns but Tap1 offset • 60% (Q) • Big Aftertouch mod input (B). Y & Z act as secondary speed modifiers.
programmed positive and Taps offset effect in this vi: (Chorus) – Adjusts SG2 Frequency (D) used to apply
OSC 3 but remember 2 offset negative preset. SG modulation (chorusing) to Kinetic Frequency (C & I)
• Vibrato (ii) on X other default – and sent to and affects all Kinetic inputs & outputs (L).
• Y Timbre Ctrl Kinetic settings opposite stereo
are seen in fields.
OSC 4 Properties.
• Waveshaped by Waveshape Feedback
Kinetic Bank SL/SR
• Unity output SL/SR
Library Search:
Category: Classic
Type: Keyboard
Character: Analog
Interesting Kinetic example where Anchor Polyphony: 2+
excitement and Frequency are programmatically
changed with multiple formulas. Aftertouch (Y-Based) Controls (full or partial):
• OSC Timbre control of OSC 1/OSC 2 (G) and OSC 3 (M)
• Secondary control of vibrato speed with ii (S)
Kinetic Bank feed numerous components (L) – using Aftertouch control • Secondary Kinetic Bank Frequency offset
• Controls OSC Waveshaping (L), Partial Kinetic Anchor
excitement (M & L) and Summed Delay Kinetic input (L)
• Offsets Kinetic Frequency negative with Z (O)
• Secondary control of OSC 2 modulation speed and v (PWM) (U)
– makes vibrations even more pronounced.
OSC 2 uses SG triangle
modulation thru v (pwm) (B) Taps set identically but SG modulation (Aftertouch produces major timbre (kind of noisy) and volume
offset in opposite directions. boost emphasizing modulation).
Freq Mod
after the rain SL/SR Macro Controller Usage 160
S&H OSC 1 Master Section i: (layer) – Changes SG3 Freq. controlling
Noise • SG Timbre Ctrl Recirculator S&H noise into BP2 (P) and Waveshaping of
• Freq Mod by noise Summed Delay Reverb Extend OSC 5 (J).
BiqBank • 400 ms ii: (layerStruc) – Changes sF linear spread
Phase Mod Phase Mod Tap 1 SL
Phase Mod from fundament of BiqBank (A)
• 16 Nodes • .5 Feedback • 100% • Wood
Freq Mod iii: (noise) – Quantized scale factor (1-12)
OSC 3 • Noise Freq • Two taps, SG • SG + offset convolution on BP2 Noise-based cutoff modulation with
S&H modulated with
Noise
• SG Timbre Ctrl S&H Noise
offset X (V)
• Freq Mod by noise standard X modulated in iv: (envTime) – Controls amount of OSC 1
applied (see P) opposite Tap 1 SR output (C), and speed of SG2 attack of OSC
Phase Mod Cutoff Freq
• Fixed sB directions • 80% 3 phase mod input (K), OSC 1 phase mod
BP 2 • SG - offset inputs (L&O) and BP4 output to SL/SR (N)
Waveshape • Control of B • Summed v: (tapeMod) – Frequency offset modulates
OSC 5 • Cascade 2 with Z Delay input OSC 3 (B), controls Pre & Post MS
S&H • Waveshaped by • Cutoff
Noise • Control of input scaled 0.2 SL/SR Convolution mix (D) and adds SG offsets to
S&H noise (J) noise fed taps (S) in opposite directions to provide
with Z
this effect.
BP 4 vi: (delay) – Increases Persistence of BP4
S&H summed delay input (N). Controls Tapped
Noise • Cascade 2 delay output (T) and controls amount of
• Input and cutoff Feedback BP2 into BiqBank (G).
SL/SR
noise fed
Library Search:
Category: Tuned Percussion
Type: Struck, Pad (OG not known)
ModMan excite input (D) Character: Acoustic, Echo, Looping
SG modulated convolution applied with ModMan is gated into Delay (H)
controls main pitched sound Polyphony: 2+
formula P, applying triangle motion while LP 5 uses vi (delay) control to
you hear (which is nothing
0..1..0 through Wood->Metal increase delay input. Aftertouch (Y-Based) Controls (full or partial):
like an Oboe – spectral sets
need not sound like their • Increases speed of ModMan SG2 controlled
name). D uses pulsed input input (G) – The main iteration you hear
4 Taps are output in alternating SL/SR from BR filtered noise using 4 taps set to delay %s 100%, 90%, • Timbre control of OSC 2
fields and since they each have a complex series of ancillaries
different delay % ,it creates a nice delay
70% and 60% of delay time set by U • Affects BP3 Output (increases noise)
(D-G-J) all using SGs for (using vi – delay)
effect when brought in using vi. • Increases ModMan Spectral Dilation (tone
envelopes or motion.
control)
Library Search:
Category: Classic
Type: Pad
OSC 1 sent L & There is so much Character: FM, Looping, Stereo
OSC 5 sent R modulation in this preset of Note: Huge Interpolation Polyphony: 2+
with SG all sorts that you just have (90) on Delay Frequency (F)
modulation to to play with the Macro – creates long delay trails Aftertouch (Y-Based) Controls (full or partial):
increase stereo Controls and figure out
effect (B)
• Controls SG1 based timbre modulation speed of OSC
what they do. Many inputs
have SG based LFO Note: (R) Uses the 2
Taps output on different channels with different modulation on them in new exponential • Affects OSC 1 Frequency offset (U)
% and opposite SG modulated offsets (F & E) addition to all the direct and Blend function. • Controls SG5 Speed (J) of OSC 4 frequency
indirect phase and modulation by OSC 3 (I).
frequency modulation by • Affects magnitude of OSC 4 modulation (P)
the OSCs. • Controls Frequency offset of OSC 5.
• Controls Recirculator (Mod Delay) Mix
Output scaling has SG motion applied (V) Note: (J) Uses all fingers averaged function.
(Overall effect is timbre change and increase speed of
effect of modulating repetition and Modulated Delay).
algo call Symmetrical Preset Design 163
WaveBank 1 Mod SL Master Section
• 5 waves used OSC 1 LP 4 Recirculator
• D & W used Mod • Mod by OSC 2 • Cascade 3 Summed Delay Mod Delay Extend
OSC 3 OSC 3 & WB Tap 1 SL
• Amplitude • Mod cutoff • 100 ms • Taps and OSCs
• Modulates • 100%+SG
offset with i. • Two taps SG output to
OSC 1, OSC 2 X Mod
• Aftertouch Mod mod offset +/- Tap 2 SR opposite stereo
affects wave OSC 2 LP 5 • Input fixed • 90%-SG fields for
freq and Mod • Mod by OSC 1 • Cascade 3 scaled by 0.3 enhanced stereo
SR
weighting OSC 3 & WB • Mod cutoff effect.
OSC 1 & OSC 2 mod scaled by X (I) Taps % offset + for Tap1 and – for Tap2 (U)
altersaw 164
Original version just output iOscs Kinetic Bank acts as a filter where
frequency changes have a cutoff effect.
Library Search:
directly. Decided to send through Category: Classic, Lead
Kinetic Bank instead and output Anchor Position, Viscosity and Padding
are programmed in the Matrix. All Type: Keyboard
that SL/SR (G).
other parameters are set in the Character: Analog
Properties (see above) Polyphony: 2+
IOSCs 1-4 have small frequency offsets applied to add
beating/motion thru iii (ultrasaw). D adds +/- offsets up Aftertouch (Y-Based) Controls (full or partial):
to .55 cents & E adds +/- offsets up to 1 cent. Modifications: Try changing Spectral Balance value in formula A to get • Secondary control reduces input into Kinetic
different timbres along with changing from IOSC to OSC. Also Bank with Z (B).
experiment with default Kinetic properties to see how those effect use • Increases Kinetic Frequency offset with Z (H)
of Kinetic bank as a filter.
(Cutoff timbre change on Aftertouch)
IOSC 5 is base OSC that
gets no frequency offsets.
A good study in how the Kinetic Bank can act as a filter.
analog scream 165
Library Search:
Category: Classic
Type: Keyboard
This preset sends separate Saw WaveBanks and a common set of two
Character: Distorted, Aggressive, Warm, Analog, Noise, Demo
Formula L uses standard Z pressure + IOSC outputs and noise through separate low pass filters to the Master
section, wit output scaling. Polyphony: 2+
Y Aftertouch for control of outputs.
Note how they are gated. This makes
the preset more compatible with Aftertouch (Y-Based) Controls (full or partial):
The WaveBanks are identical only one applies a set of positive • Reduces OS2 input into filter (B)
Continuum and also prevents voicing
frequency offsets and the other applies a set of negative offsets that • Adds a bit of secondary Wavebank frequency offset to both
artifacts as well as giving a pit more
can be detunes with iv (detune) for getting a bigger sound mass.
punch to the attack. Note a power WaveBank waves in addition to I (cutoff) control – different
Ancillary is used for output. offset applied for each (E & F)
• Boosts the LP filter output with Z (L)
(Aftertouch is a small boost in sound – not a big effect)
Formula I scales the output down to .75 (.25 * Each WaveBank uses two waves with X scaled
3) adding rather high Persistence. .5 (taking them down an octave)
anareed 166
SL/SR Macro Controller Usage
IOSC 4 Mod Master Section i: (timbre) – Adjusts WaveBank Duty Cycle with Aftertouch (A)
• Z based SpB OSC 5 Recirculator ii: (shape) – Adjusts main OSC spectral balance (so also adjusts timbre)
• Multi- Reverb (K)
BP 2 modulated Extend iii: (body) – Controls Convolution through full range of Wood->Metal-
Noise Mod SL/SR >Autoharp2>Waterphone2 (P)
• X scaled cutoff, • SG Freq
• Unity modulated • Output scaled iv: (breath) – Adjusts amount of BP Noise output – also affected by
fixed bandwidth
with by Aftertouch Aftertouch (G)
SL/SR v: (tone) – Adjusts the IOSC spectral balance with Z
Mod Aftertouch
WaveBank 1 LP 1 HP 3 vi: (breathTone) – Adjusts BP Noise cutoff. Frequency (X) dependent
control (D)
• Square, 2 waves • Adjustable cutoff, • Aftertouch cutoff,
• Duty w/Aftertouch fixed bandwidth fixed bandwidth
SL/SR
+ *
Library Search:
Category: Wind
Note Formula N that Adds ancillary S multiplied by U
Type: Single Reed
Note that many presets have formulas Character: Analog, Acoustic
to create a complex envelope profile using Y and Z
that are disabled (grayed out) but Setting: Portamento (Interval: 2nd)
for scaling OSC 5’s inputs. Disable N and notice the
never removed. (B). This is fine. Polyphony: 3+
subtle difference in sound. A nice touch.
Library Search:
Category: Classic
Type: Pad
The main effect of this preset is the Character: Analog, Chords
G & D apply SG2 modulation, 180 quantized (to 0.25) harmonic scaling
deg. Out of phase with each other Polyphony: 2+
of frequencies using two different
using two different SG shapes. ranges in formulas B and D – both
controlled by i (tuning). Aftertouch (Y-Based) Controls (full or partial):
Timbre of shifting
• Controls Spectral Balance to prime oscillator (OSC
OSCs2&3 controlled by Z 1) (F)
in A and Aftertouch in L • Offsets Spectral Balance on OSC 2 & OSC 3 (L)
• Increases Bandwidth of noise fed BP (Y)
• Increases modulated tremolo output scaling with Z
(N)
Library Search:
Category: Keyboard
Type: -
Character: Airy, Bright, Clean, Digital
Noise excited Kinetic Bank with Noise Polyphony: 2+
controlling Frequency (N & O). Creates
static noise on Z pressure.
Aftertouch (Y-Based) Controls (full or partial):
M (iv=drift) shifts WaveBank frequency while • Scales output volume (with iii).
also adding noise from Kinetic Bank. • Offsets frequency of two of the WaveBank
waves (B)
• Increases Wavebank amplitude with Z.
• Increments LP cutoff with Z
(Creates a cutoff effect – most prominent as you
enter Aftertouch area)
arcadiapan Macro Controller Usage
170
Library Search:
Category: Wind
Type: Flute, Character: Acoustic
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Scales v (tone) value down – WaveBank Duty Cycle
• Secondary control of vibrato/modulation width and speed
with Z on IOSC 1, Wavebank and BiqBank.
• Scales modulation of OSC 2 timbre with Z
• Scales with Z amount of OSC 2 modulation input
• Scales [pitch up an octave by adjusting WaveBank
weighting (O).
Library Search:
Category: Strings
Type: Bowed
Character: Acoustic
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Offsets Spectral Dilation of ModMan 2
• Scales output level of OSC 3 with Z (U)
• Scales output of OSC 1 and JOSC 2 with Z (D)
• Scales modulation input to OSC 1 and OSC 3
(E) with Z
• Scales ModMan 2 amplitude attack with Z
(Q)
TBD
Noise Macro Controller Usage
172
Phase 4 Sum7 • Z scaled Anchor astral titans i: (ratio) – Set harmonic quantizing scaling on OSC 2.
• X, Y+Z SpB ii: (dirt) – Controls the Phase Generator modulation amplitude into OSC 1
Anchor
and OSC 2 adding complexity of sound to outright noise/dirt (K) and
Mod Mod Mod
adjusts spectral balance of OSC 3 again adding more complexity that gets
Mod Master Section
amplified on Phase generator modulation.
OSC 2 Freq
Recirculator iii: (cutoff) – Scales the entire frequency input column of Kinetic bank
Mod SL/SR Reverb
• Multi-mod giving cutoff effect
Extend iv: (env Time) – Adjusts frequency of SG1 controlling envelope (S), Adjusts
Mod Kinetic 1 SL/SR persistence on OSC 2&OSC 2 outputs (C, Q) and of Phase generator input
Mod • Freq, Anchor & • Output to Kinetic bank (M)
OSC 1 L/R increased v: (resonance) – Adjusts viscosity of Kinetic bank (T) and OSC 1&OSC 2
Viscosity Ctrl
• Multi-mod Mod
OSC 3 (50/50) with Y scaling Frequency modulators of Kinetic bank.
• Waveshaped (U) vi: (ringmod) – Brings up the Multiplier output of OSC 2 & OSC 2 and
• Multi-Mod SL/SR multiplier input as modulator to OSC 3 (R).
Mod
Mult 5 SL/SR
• Ringmod OSCs 1&2
Freq
SL/SR
Library Search:
Category: Classic
Type: Pad
Character: FM, Distorted, Analog
Polyphony: 2+
Library Search:
Category: Keyboard
Type: -
Character: Simple, Soft, Bright, Clean, Digital
Polyphony: 2+
TBD
Library Search:
Bacteria (1) (Feedback Network Delay Example 174
Noise (From Matrix) Category: Other also see “kinetic bowed FBD” for similar treatment)
Type: Atonal
• Z Controlled Character: Airy, Metallic, Noise, Reverberant
EaganMatrix: BiqBank, Micro Delay, LPFs
MicroDelay (25ms)
BiqBank Down ramp pulsed Into Tap #1 SL
• st
48 Modes, 1 Mode = X/2 Tap #1
• Constant non-Linear Frequency Spread • Output Level = .5 Master Section
• Constant Mode Bandwidth Spread Down ramp pulsed Into Tap #2 SR Recirculator
• Bandwidth controlled by (i) – Damp Tap #2 Modulated Delay
• Z controlled Mode Amplitude Spread LPF down ramp pulsed • Output Level = .5
Into Taps #1/#2 SL
LPF #5
• Y Bandwidth Control Tap #3
• Cascade 4 • Output Level = .5
Single Pole LPF #1
• Cutoff (i) Damp, Cutoff (ii) Release SR
Actually, it Tap #4
Un-damps Noise (From Matrix) • Output Level = .5
on BW • Unity Level Single Pole LPF #2
• Cutoff (i) Damp, Cutoff (ii) Release Overall Sound: Metallic Wind with Delay
Secondary
Secondary
Secondary
Secondary
Secondary
TBD 17
5
176
bansuri Macro Controller Usage
i: (mouthshape) – Changes BiqMouth formant multiplier offset
with Z (L).
Feedback Master Section ii: (ATspeed) – Increases frequency of SG1 (V) from 2.5 to 7.5 Hz
Recirculator controlling cutoff modulation to LP 4 further scaled by Y (U) –
OSC 2 SL/SR increases speed of the tremolo effect on Aftertouch.
• Waveshaper 1HP 3 Reverb
iii: (body) – Adjusts the convolution index through a small range
• Multi-Mod • 1 Hz Cutoff Outputs scaled
(0..0.26) using wood->metal (H).
by Z
OSC 1 iv: (muter) – Increases LP 5 cutoff frequency, muting tapped
SL/SR feedback.
• X Freq LP 4 BiqMouth 1 SL/SR v: (material) – Increases spectral balance of OSC 1 – main control
• Adj SpB w/ v • Z Cutoff Ctrl • Z Formant Micro Delay OSC – which changes timbre that is called here “material” (O)
• SG mod on Tap 1
multiplier & 25 ms vi: (feedback) – Slightly increases the amount of Tap1 feed back
inputs • Multi-X Delay LP 5
Noise formant from default of unity to 1.05. So a lot of the changes are subtle in
% Ctrl • MC*X
• Y+Z Ctrl Freq offset
this preset trying to emulate a real instrument.
Noise Feedback Cutoff
Ctrl
• Z Ctrl Ctrl
• X scaled
parameters Tap 2
• Multi-X Ctrl
Tap2 defined & input
but not used?
Library Search:
Category: Winds
Type: Flute, Demo
Character: Acoustic, Soft, Woody
Setting: Portamento, Interval = Octave
Polyphony: 2+
Library Search:
Category: Percussion
Type: Atonal
Character: Sound Design, FM
Polyphony: 3+
Library Search:
Category: Percussion
Type: Atonal
Character: Sound Design, FM
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Slight adjustment of HarMan 2 grain index (K).
• Scales Harmonic truncation envelope of HarMan 2 (L)
• Scales (with Z) the Frequency of OSC 4 and LP 1 cutoff.
• Scales base HarMan 2 Input (Q)
• Scales frequency of SG3 used for envelope applied to
ModMan 2 harmonic truncation (V).
• Offsets Frequency of SG2 for HarMan attack.
Interesting formula (I) used to pulse the Kinetic Bank’s Anchor using single cycle
9Hz SG with X, Y and Z offsets.
Library Search:
Category: Strings
Type: Plucked
Character: Acoustic, Clean, Strumming,
Polyphony: 2+
Library Search:
Category: Classic
Type: Lead
Character: Analog, Distorted
Polyphony: 2+^ (allow increased computation rate)
Aftertouch (Y-Based) Controls (full or partial):
• Scales with Z the BP and OSC 4 outputs (A)
that have Z scaled envelope applied (G)
• Part of complex formula that affects BP
cutoff
• Scales JOSC 2 spectral balance and
bandwidth multiplier.
banjoy SL/SR
Macro Controller Usage
i: (harmonics) – Modifies the center-of-focus (G) and Bandwidth (E) of
182
ModMan 1 Master Section
ModMan 1 and ModMan 2 (both offset by Z).
• Ukelele 1 Recirculator ii: (brightness) – modifies cutoff on LP scaled by Z (D) and spectral dilation
Noise LP 1 Reverb of ModMan 1 and ModMan 2 offset by Z(O).
• Level=.3 • ii * Z Cutoff SL/SR iii: (body) – Modifies the convolution index in range (0..0.5) on Wood->
• BW = 1 • Multiple AutoHarp2 (D) and adjusts output scaling in response.
ModMan 2
• Ukelele 1 controls (iii. iv: (resonance) – Adjust the mode bandwidth spread of the ModMan Banks
iv) scaling offset by Y+Z. Also uses blend increasing Persistence on the outputs
OSC 2
SL/SR output level (ancillary R used by P)
• Sine v: (stringNoise) – Offset to the envelope used for inputting/exciting the
• Multi-Mod and adding
OSC 4 SL/SR Blend ModMan Banks by OSC 1 (C, B). Scales with X+Y+Z.
Mod OSC 5 vi: (damping) – Offset for ModMan 2 Frequency (M), Offset for ModMan 2
• Sine XMod • Sine, X Freq Persistence
Spectral Interpolation, negative scalar on ModMan 2 Center-of-Focus (T)
• 5 Oct up Mod
OSC 3 and scales the pulsed output of OSC 5 with Z (rather unique damping
• Sine SL/SR techniques)
• Multi-Mod
Library Search:
Category: Strings
Type: Plucked
Character: Acoustic, Shaking
Polyphony: 2+
Library Search:
Category: Keyboard
Type: Electric Piano
Character: Analog, Simple
Polyphony: 2+
Library Search:
Category: Percussion, Keyboard
Type: Struck
Character: FM, Bright, Strumming, Morphing
Polyphony: 2+
Library Search:
Category: Tuned Percussion
Type: Struck, Demo
25ms MicroDelay Character: Metallic
Polyphony: 2+ Note Priority: Same
(L) A little unusual to have
output Micro Delay used vs. Aftertouch (Y-Based) Controls (full or partial):
just using the Taps • Scales LP 5 cutoff with Z (B)
• Scales LP 3 & LP 4 as (X+Y+Z) (F)
• Scale offset with Z of LP 5 input into Tap1 & Tap2 (C)
• Offsets with Z ModMan 1 Bandwidth
• Controls output of OSC 2
• Offsets with Z Spectral Balance of ModMan 1
Library Search:
Category: Percussion
Type: Struck
Character: Acoustic, Metallic
Polyphony: 2+
188
bird whistler Macro Controller Usage
i: (ATspeed) – Sets SG1 attack speed scaled by X+Y_Z (B)
ii: (tune) – X scaled multiplier on SineSpray Frequency, Phase and sine
Feedback
SL/SR Master Section grain frequency (E)
OSC 1 iii: (fmTune) – Increases base frequency scaled by X of OSC 2 that
Summed Delay Recirculator
• 1KHz sine Freq FMod SineSpray 1 • 200 ms Reverb
frequency modulated F input of SineSpray (H)
SL iv: (fmAmt) – Controls the amount of frequency modulation of
scaled by iii • SG on Grain • 2 Taps Tap 3
(fmTune) scaled X • Z scaled Properties SineSpray by OSC 1. (G)
(not defined) v: (delayAmt) – Controls amount of tapped delay sent to the outputs.
Tap 4 vi: (delayTime) - Sets the base SummedDelay time scales time X+Y+Z,
SR similar to how the Sine grain frequency is controlled (J).
No Taps defined
but 2 used?
Library Search:
Category: Other
Type: -
Character: Nature
Polyphony: 7+
Aftertouch (Y-Based) Controls (full or partial):
• Offsets with Z the SineSpray sine grain frequency (A)
• Independently increases sine grain frequency up to 1Hz
as a second offset (C). Sine formula A sets SG1 to zero the
bird calling kicks in on Aftertouch on formula C.
• Scales the frequency of SG1 with X+Y+Z so frequency of
calling goes up as pitch does, as pressure does and as
Aftertouch increases.
189
bits organ Macro Controller Usage
SL/SR Master Section i: (timbre) – Offsets the Duty Cycle scaled by Y+Z (but i does not show up
SL
Recirculator in the formula table because of blend overrides it – not sure that is a bug
LP 5 Tap 1 Swept Echo
Summed Delay or not) (formula C)
Wavebank 1 • SG Ramped cutoff SR ii: (5th) – Changes weighting of WaveBank that affects harmonics.
• Square , 4 Waves envelope (I) • 50 ms
Tap 2 • Z scaled iii: (cutoff) – Scales the LP cutoff with Y offset
• Unique Z Stepped scaled by Z with Y • 4 Taps
SL ramped SG iv: (release) – Adds persistence to cutoff offset envelope (I)
Freq Ctrl (A, O) scaling Ctrl (H) Tap 3 Mod on v: (body) – Increases Convolution from 0..2.06 (kind of unusual range)
SR outputs (G) from Wood->Autoharp1->Waterphone1 (M) (and also scales output in
Tap 4 response (G,N)
vi: (chorus) –Scales the frequency of Tap3 and Tap4 delay creating the
chorus effect.
Library Search:
Category: Keyboard
Type: Organ
Character: Bright, Analog, Strumming
Polyphony: 2+
190
blasiz
Kinetic 2 Macro Controller Usage
OSC 1 Master Section i: (timbre) – Controls spectral balance of OSC 1
• Vibrato thru (K) • Anchor Excited
Recirculator ii: (shape) – Main Duty cycle control for WaveBank
• SpB thru i (timbre) LP 4 • Freq Ctrl – all other iii: (cutoff) – Scales both the LP 4 cutoff (N) and Kinetic Bank frequency
Delay – LPF
• Cascade 4 properties defaulted (N) which acts as a cutoff function.
Extend
• SG*Z envelope SL/SR iv: (envTime) – Offset with Z to cutoff frequency (E). Controls frequency
OSC 3 for cutoff with of Single Cycle SG1 that is used to provide the Kinetic Frequency
• Sine • Z scaled
• Y Cutoff offset envelope (D)
• Waveshaper triangle SG
• BW = 9 v: (resonance) – Controls input of OSC 3 into LP 4 (Q).
envelope on
vi: (vibrato) – Controls SG2 frequency used for vibrato scaled by Y+Z (R)
outputs. and controls width of the vibrato applied as sine function scales by X on
Wavebank 1 • Sine SG Wavebank f1 (K) and Hann modulation applied to Duty Cycle (H)
• Square, 1 Wave applied to
• Duty cycle SG * Y Recirculator
Ctrl. (V)
Library Search:
Category: Classic
Type: Lead
Character: Analog
Polyphony: 2+
191
Mod bleached organ SL/SR
Macro Controller Usage
OSC 1 i: (release) – Controls blend of Persistence on outputs (A, C, O, Q, R, U, T – all
• Sine, 8va Mod the OSCs).
• Multi-Mod Master Section ii: (rotary) – Controls the small frequency offset on the SineBank F column
Kinetic 2 creating beating of rotary when mixed with other OSCs set at base X
Mod • Anchor Excited Recirculator frequency (V).
Mod
OSC 4 • Freq Ctrl – all Delay – LPF iii: (body) – Brings up convolution mix, here set to zero offset on Wood.
jOSC 2 Extend
• X 8va, SpB iv other properties SL/SR iv: (timbre) – Controls Spectral Balance of OSC 3, OSC 4 & OSC 5 (G). Used to
Mod • No SpB
• Multi-Mod defaulted scale the output at the same time (F) while also reducing Kinetic Bank
• Freq Mult * X SL/SR • Z scaled outputs (S) assuming that has been engaged with Aftertouch.
triangle SG v: (pluck) – Controls the Magnitude of the Pulsed OSC 1 pluck component
Mod Mod envelope on scaled by Z (A)
outputs. vi: (ATfilter) – Controls the base magnitude of Kinetic Bank output assuming
OSC 3
• Sine SG it has been engaged using Aftertouch.
OSC 5 • X, SpB iv
• X, SpB iv SL/SR applied to
• Multi-Mod
• Multi-Mod SL/SR Recirculator
(V)
Mod
SL/SR
SineBank 1
• F = 8va
• Fixed detuned
Library Search:
Category: Keyboard
Type: Organ
Character: Stereo, FM, Woody, Simple
Polyphony: 2+
192
blipkrieg SL
Macro Controller Usage
OSC 1
i: (speed) – Controls relative speed of SG pulsing/blips which are
• X, Detune Pos Feedback random using S&H (N, E)
• Multi-Mod ii: (timbre) – Z scaled frequency scalars for OSC 2 an OSC 4 used a
Tap 1 SL
Master Section modulators so will affect timbre.
iii: (tune) – Z scaled frequency offsets for OSC 1 (positive offset) and
Mod SL/SR Recirculator
Mult 5 OSC 3 (negative offset) (L)
Analog Echo
OSC 2 • Pairs of inputs iv: (release) – Add persistence to all the A formulas affecting multiplier
• X+Freq Scaling (OSC 1/OSC 2) Feedback and tap inputs (A, O)
XMod SR
+ v: (continuous) – Z control of OSC 2/OSC 4 multiplier inputs – basically
for Mod Timbre Tap 2
(OSC 3/OSC 4) ring modulator component control (at min setting no multiplier output
is added)
MicroDelay vi: (delay) – Controls all the tap delay offsets and scalars applied over
OSC 3 Feedback • 4 Taps in the base tap delay constants.
• X, Detune Neg SL alternating
Tap 3
• High Interpolate SL/SR fields.
SR
Mod Feedback
SR
OSC 4 Tap 4
• X+Freq Scaling
• High Interpolate Library Search:
Category: Other
Type: Atonal
Character: Sound Design, Soft, Lo-fi, Digital
Polyphony: 2+
Phase 3 Mod
• Sum 7, 8vb
• Z SpB Ctrl
Library Search:
Category: Strings
Type: Bowed
Character: Acoustic, Layered, Reverberant, Demo,
SC?
Polyphony: 2+
Mod
IOSC 1 SL ii: (keys) – Outputs a key click (J) [not sure fully functional]
For Tonguing Harman 2 • Waveshaper Master Section iii: (brass) – Controls output of OSC 2 - left channel brassy sound (U) and HarMan 2 -
• Brass SR Recirculator right channel brassy sound (U)
Reverb Extend iv: (vibrato) – Controls width of X-scaled SG5-based fixed 6Hz vibrato applied to
SL/SR
IOSC 5 Harman Frequency (P)
Mod
• Waveshaper v: (body) – Controls Convolution index through 30% Wood->Metal (D)
vi: (tonguing) – Controls (Z-scaled) Interpolation index in HarMan 2 using Phase
SG3 SL/SR from Amplitude Shape generator envelope (L Ancillary of T) offset by Z and Y in (O).
Kinetic 2
Delay Buffer 1 • How is it Note use of SG3 getting Phase from ModMan (C) using RMS of Row then relying on Y-
Not Defined IOSC 2
in a Excited? based formula (F) with high Persistence to be used for Amplitude following. Phase from
• Waveshaper Amplitude - the SG’s phase is supplied directly by the P column. Phase from
FormulaDelay Not Used
Seems only Amplitude SGs are Low Frequency Waveshapers (LFWs), with a Phase input column in
a gate? the matrix. Values should be in the range 0 to 1. Values over 1 are clipped at 1. Values
SL/SR below 0 act as absolute values and show the same behavior as positive ones. The SG
LP 4 ModMan 1 phase is the RMS value of the P column computed each millisecond.
• 16 KHZ cutoff • Metal
SG3 All this for a Key click – or does
Phase, RMS preset need cleaning up here?
The W RMS (Root Mean Square) selection is a way of getting the EaganMatrix formula to generate an RMS value over a
specific window of time. This is useful for creating something like a compressor effect because a compressor needs this type
of immediate accurate averaging to calculate compression values.
iOSC 2 defined
but not used
Library Search:
Category: Classic
Type: Pad
Character: Analog
Polyphony: 2+
197
Noise canyon steel Macro Controller Usage
• SG Pulsed Master Section i: (tone) – Controls ModMan 1Spectral Dilation
ModMan 1
Recirculator ii: (drive) – Control Ramp amplitude of OSC 2 SpB envelope (H)
scaled Z & X • Viola Legato iii: (body) – Sets full range of convolution through default Wood->Metal-
LP 4 Reverb Extend
• Multi-Inputs >Fiber->wood
IOSC 1 • 5 KHz Cutoff
• BW 2 • SG Amplitude iv: (mute) – Increases Bandwidth of ModMan (J), Mode Bandwidth Spread
• Sine, 8va of ModMan (R) and offset od modulation (U) on SL/SR
Feedback modulation
v: (delay) – Controls amount of Tap delay out and LP 4 input into
180 degrees SummedDelay
Summed SL
IOSC 3 Tap 1 out of phase vi: (modulation) – Controls out of phase modulation on SL/SR
• X Freq Delay (N, O)
SR
• Y SpB Ctrl • 400 ms Tap 2
• 2 Taps
(100%,
OSC 2 80%)
• Waveshaper SL/SR
• SG Mod SpB
Library Search:
Category: Strings
Type: Plucked
Character: Acoustic, Soft, Echo
Setting: Portamento, Interval 2nd
Polyphony: 2+
198
classicana key (see “classicana lead” for a simpler variant) 199
OSC 4 SR Macro Controller Usage
• SG* Y+Z Fmod Master Section i: (timbre) – Controls Spectral Balance of OSC 1 & OSC 2, offset by Y
Mod
OSC 3 SL Recirculator ii: (detune) – Allows you to change the +/- detuning of OSCs (scaled by
• SG* Y+Z Fmod Reverb Extend Y+Z) and also changes SG2 frequency scaled by X. Note: OSC 1/OSC 2
have a different detuning +/- offset pair then OSC 3/OSC 4.
Mod SR
OSC 2 Outputs are SG iii: (envAmt) – Adjusts the attack envelope applied to the self
• SG* Y+Z Fmod modulated (D) modulation of each OSC. This uses a Z dependent pulse (B) and
SL Ancillary Y dependent ramp (N).
Mod OSC 1 iv: (decay) – Adjusts the Persistence applied to the envelope on iii.
• SG* Y+Z Fmod SL v: (vibrato) – Adjusts the base SG2 frequency (scaled Y+Z) used for
Summed Delay Tap 1 vibrato (E) and the vibrato width (scaled Y+Z) applied as a frequency
Mod • 400 ms SR modulation on each OSC (F)
Feedback
Tap 2 vi: (delay) – Controls amount of tapped delay output (J) and LP
SL Feedback into the Delay (G) as well as the base summed delay time (E)
LP 5 Tap 3
• Fixed cutoff & SR
bandwidth (6KHz) Tap 4
Library Search:
4 OSCs Each Osc modulates itself with the SG1 enveloped used on outputs Category: Classic
alternated in same formula using a SG1 pulse and OSC modulator inputs uses Type: Lead
the SL/SR envelope scaled by Z (B) fixed (9*3) 27 Hz frequency. Character: Analog, Simple
stereo field
Setting: Mono Mode Portamento, Interval 8va
SG2 controlling vibrato Polyphony: 2+
Note the Low Pass Filter uses both Y+Z scaling (E)
delay loop where Summed and X frequency scaled
4 Taps 4 OSCs use two sets of +/- Delay output is unity fed offset (Q) Aftertouch (Y-Based) Controls (full or partial):
alternated detuning offsets (O, P) into LP 5 and then sent • Offsets Spectral Balance of OSC 1 & OSC 2
in the
back into the Delay (G)
SL/SR • Scales (Y+Z) OSC outputs (C)
stereo • Scales (Y+Z) SG2 Vibrato Freq and Width (E, F)
field. SummedDelay scaled 0.2 • Scales (Y+Z) OSC detuning offsets (O, P)
• Scales secondary envelope on OSC modulation inputs
SG1 Z scaled pulse envelope also Y+Z scaled OSC Offsets (O&P) and Freq SG4 triangle modulation applied with
applied to the SL/SR outputs (D) Mod (vibrato) scaled Y+Z on each Osc (F)
(N – ancillary to B that uses Z scalar)
alternating +/- offsets on the Taps (H)
classicana lead (see “classicana key” for a more complex variant) 200
Library Search:
Category: Classic
Type: Lead (Basically a simplified version of “classicana key”)
Character: Analog, Simple, Echo
Setting: Mono Mode Portamento, Interval 8va
Polyphony: 3+
Formula G sets the rate of SG1. When iii is set to min, no Formula K sets the LFO (SG2 triangle modulation) applied to either Z
vibrato will be applied even at Max vibratoAmt as SG and/or Y depending on bringing up iv (Pressure LFO) or v (Aftertouch
frequency is 0. As you bring up iii, the rate will increase to LFO). Note that a blend on I (5-10V increase) is also used on the LFO
about 24Hz at max keypress. width, which is a bit confusing.
Library Search:
Category: Utility, Polyphony: 4, MPE Priority: Low (so you can
better predict what channels are output in response to polyphony)
Aftertouch (Y-Based) Controls (full or partial):
• Outputs 0-10V based on setting of I (5to10volt)
• Scales vibrato width and speed with Z
• Scales Aftertouch LFO width
• Scales LFO rate with Z
201
delight lead (similar in design to classicana lead) 202
Library Search:
Category: Classic
Type: Lead
Character: Analog, Simple, Echo
Setting: Mono Mode Portamento, Interval 8va
Polyphony: 3+
203
Filter Comparison – Noise vs. DSF OSC (at G3 = 196Hz) delight lead (Filter Comparison)
Noise Input OSC Input Many Osmose presets use a large Low Pass Filter fixed bandwidth as does
this one setting it to 9.0. Here’s a brief comparison using LP noise vs the an
Low Pass Filter
OSC input, all using the maximum ca. 11KHz cutoff this preset imposes on
Cascade 1, Low Pass Filter full key press through Aftertouch. You can see how the slope steepens as
BW = 0.5 Cascade 1, Cascade goes from 1 to 4 (you can set this 1, 2, 3 or 4 – set cascade 4 in this
Cutoff = 10KHz BW = 0.5 preset). You can the change that the 9.0 high bandwidth setting has versus
Cutoff = 10 KHz a rather low setting of 0.5 as the filter tails of from the cutoff point.
Cutoff Cutoff
The overall effect (which is a lot more noticeable in the plots using noise) is
that the high bandwidth settings smooth out the sound more. Also
compare the unfiltered DSF Oscillator versus Integrated Oscillator below,
Low Pass Filter
both with Spectral Balance of 0.7
Cascade 1, Low Pass Filter
BW = 9 Cascade 1,
Cutoff = 10KHz BW = 9 DSF OSC DSF OSC
Cutoff = 10 KHz
G2 Spectral Balance = 0.7
Unfiltered
Library Search:
Category: Strings
Type: Bowed
Character: Acoustic
Setting: Portamento, Interval: 2nd (for smooth legato)
Polyphony: 2+
Library Search:
Category: Strings
Type: Bass
Character: Acoustic, Electric
Setting: Mono Mode {Portamento, Interval: Octave
Polyphony: 2+
Library Search:
Category: Keyboard
Type: Elec. Piano, demo
Character: -
Polyphony: 2+
207
elsynkey
OSC 1 Macro Controller Usage
• Primary to JOSC SL/SR i: (timbre) – Controls Spectral Balance of Main Osc and both Jenny OSCs
LP 5 Master Section
2 & jOSC 3 (B) and scales outputs (S).
• Cascade 4 Recirculator ii: (cutoff) – Main LP cutoff control offset (X+Y+Z) (F).
• W+X+Y+X Cutoff Summed Delay
Delay/Echo LPF iii: (envAmt) – Controls cutoff offset envelope (E)
jOSC 2 Ctrl with • 50 ms
SL Extend iv: (release) – Adds Blend of Persistence to cutoff controls (E, F)
• Smooth Persistence blend • Amplitude scaled Tap 1 v: (vibrato) – Applies vibrato to Main Osc (OSC 1) and OSC 4 (Q) and
on iv (F) with .2 SR controls SG3 vibrato frequency (R)
• Taps delay Tap 2 • Envelope
jOSC 3 added ramped SG vi: (chorus) – Controls amount of Tapped Delay output (O) as well as the
percentage offset applied to
• Smooth envelope (E) all output (S)
speed of the SG3 that applies the chorus delay offsetting (P)
scaled by +/- for chorus
Aftertouch (K) control (H).
OSC 4
• Saw-like, 8va
• SG vibrato added
Feedback
Library Search:
Category: Keyboard
Type: Elec. Piano, demo
Character: -
Polyphony: 2+
208
Main Graph flute transverse Macro Controller Usage
i: (body) – Sets Convolution index Autoharp1 -> Snap (G)
ii: (vibrato) – Scales SG2 Hann shape vibrato (Y+Z) applied to
Noise BiqGraph outputs as well as BiqGraph modulation of OSC 2 (L).
• Pulsed scaled X+Y Also affects OSC 2 (U). Also applied to BiqGraph Bandwidth(Q).
Offset 1 Graph Noise Note SG2 itself uses SG3 (offset Y+Z) to modulate the vibrato
• Z Ctrl w/ Ancillary frequency as a second order vibrato effect.
Limiter (D) BiqGraph 1 iii: (tone) – Controls Mode Bandwidth Spread of the BiqGraph I)
Master Section iv: (attack) – Controls pulse SG4 Attack scaled (Y+Z) of noise
• 32 Modes
Recirculator component exciting BiqGraph (R).
OSC 1 • Main and Offset v: (fondamental) – Brings up output of OSC 2 (S) which is
SL/SR Reverb
• Waveshaper graph used considered fundamental tone that also has vibrato applied
• Multi-Mod • Noise fed for through (U)
Mod
breath • Outputs vi: (Aftertouch) - Applies (scaled Y+Z) Offset 1 graph (J)
scaled to X
OSC 2 Mod
• Modulated Sine SL/SR
Note formula P is used to apply sine modulation on the SG2 Frequency which in turn is used by
formula L that uses Ancillary formula K to apply Hann vibrato to BiqGraph outputs and OSC
modulation input as well as on OSC 1 outputs and BiqGraph Bandwidth. A nice natural second
order vibrato effect..
Library Search:
Category: Wind
Type: Flute
Single Pole HPF Character: Acoustic, Airy
not defined but Polyphony: 3+
used?
Aftertouch (Y-Based) Controls (full or partial):
• Scales (Y+Z) Offset 1 graph (J) amount
• Scales (Y+Z) vibrato applied as noted in the example formula
OSC 3 not extractions. Also (Y+Z) scales the SG2 frequency used for the
used vibrato (P)
• Scales (Y+Z) noise used to excite BiqGraph (along with OSC 1
that is X dependent for BiqGraph input)
• Scales (Y+Z) OSC 1 output (S) and vibrato applied to that (U)
209
flutimut Macro Controller Usage
210
i: (timbre) – Controls HarMan modulation of OSC 1 (D)
ii: (body) – Convolution and Convolution Mix control through full range of Wood-
OSC 3 Mod >Fiber_>Wood->Metal.
OSC 2 Mod OSC 1 SL/SR
• Sine Master Section iii: (breathAmt) – Controls Magnitude of noise used to excite the ModMan creating
• Multi-Mod • Multi-Mod
• 4 Oct up Recirculator breath component (shaped by SG in formula H).
Mod
Reverb iv: (breathTone) – Control Spectral Dilation of ModMan (L)
v: (octave) – Controls amount of HarMan output (Clarinet spectral set) whose frequency
Mod • Sine tremolo is set 8va.
HarMan applied on vi: (harmonics) – Controls offset (x Ancillary 1.5) on OSC 3 modulation amount of OSC 1
SL/SR and OSC 2 (Q)
• Clarinet 1 Aftertouch
ModMan SL/SR
Noise • Flute 2
• SG shaped
Library Search:
Category: Winds
Type: Flute, Single Reed
Character: Acoustic, FM
Polyphony: 3+
Phase
Library Search:
Category: Keyboard
Type: -
Character: Airy, FM, warm
Polyphony: 2+
Library Search:
Category: Classic
Type: Bass
Character: Analog, Distorted
Setting: Mono Mode: Retrigger T, Interval Octave (default off)
THIS MIGHT CAUSE CONFUSION AS IT IS NOT MENTIONED AS A MONO
MODE OPTION IN OSMOSE MANUAL.
Polyphony: 2+
(C) Controls Plucked component and P controls the repeated component. Aftertouch (Y-Based) Controls (full or partial):
• Offsets (with Z) OSC 1 Spectral Balance down (F)
• Reduces OSC 1 input into Band Reject Filter (P)
which scales volume down from the modulation
Note that SG-articulated noise fed into the bandpass filter (C)
creates the plucked component. OSC 1 which is waveshaped
by noise when fed into the band reject filter (P) creates a
repeated zither like effect (its all modulation based, not SG
repetition). Try disabling C and play then reenable and disable
P to hear how the two components work together to create
the total sound.
Noise OSC 2 BP 1 SL/SR grandmas garden
• Unity • Waveshaper • Cascade 4, .008 B Macro Controller Usage
• Cutoff 8X Master Section i: (grains) – Controls output of BP filter scaled (Y+Z) (Q). Not related to Harman granular. Adds a grainy
Interesting use of Recirculator background noise repetition.
OSC 3 SL
SG1 that has a Noise Mod Delay ii: (speed) – Scales SG1 speed used for continuous triggering of SG2 single cycle SG which in turn is
complex SG4 • Variable • Sine 8va, SG Vib Extend used to control Harman repetitive output ramping and ramping of Harman spectral index (see formulas
modulated for this below (A, J, O and E)
frequency used to XMod
iii: (structure) – Controls ModMan Frequency Spread quantization setting (P)
repetitively trigger OSC 4 iv: (release) – Adds Persistence on BP output (Q) and OSC 3/OSC 4 output (T)
Noise SR
the single cycle
SG2 (formula E). In • Variable • Sine, 8va + SG Vib v: (sines) – Controls output of OSC 3*OSC 4 Frequency modulated sine oscillators
this way the single • Y+Z Freq offset vi: (tape) – Main effect control. Applies vibrato-like frequency modulation on OSC 3&OSC 4 and
cycle shape ModMan Frequency, Frequency Spread and Mode Bandwidth Spread (G), Adds negative detuning
ModMan 1 SL/SR offset on OSC 4 (S), adds noise as a frequency modulator to OSC 3&OSC 4 (H), Controls output of the
generator becomes
continuous based Harman 2 • Metal ModMan 1 (I), adds a SG triangle modulation ModMan Frequency Spread, Mode Bandwidth Spread
on the frequency • Metal SL/SR and Spectral Dilation Direct offsets (J).
of SG1.
Library Search:
Category: Classic
Type: Pad
Character: Woody, Lo-Fi, Evolving, Layered
Polyphony: 3+
Aftertouch (Y-Based) Controls (full or partial):
• Controls base frequency of SG1 (scaled (X+Y+Z) that triggers
SG2 Harman output repetition also use to excite ModMan
• .Offsets the frequency multiplier on HarMan 2 (F)
• Scales (Y+Z) ModMan excitation input from Harman (K)
• Offsets Mode Bandwidth Spread of ModMan (M)
• Scales (Y+Z) BP output (Q)
• Scales (Y+Z) detuning of OSC 4 (S)
• Controls cross modulation inputs of OSC 3&OSC 4 (U)
• Offsets OSC 2 Spectral Balance down from its Unity default
214
gypsy kinetar OSC 1
SL/SR Macro Controller Usage
• Sine Master Section i: (mute) – Increases Bandwidth of ModMan 2
Anchor
Noise Kinetic 1 • Vibrato Y scaled Recirculator ii: (fretNoise) – Controls noise input to All Pass filter scaled by
• Y scaled • Excited through Reverb (X+Y+Z). Note use of Derivative option on the scaling components Q).
Anchor
anchor ModMan 2 SL/SR iii: (structure) – Controls Frequency Spread of ModMan 1 (B).
• Pizzicato Loud OSC 1 output is iv: (ATnoise) – Controls Z scaled noise into Band Pass filter that is in
turn used to excite Kinetic Bank anchor, along with controlling direct
Mod Aftertouch scaled (N)
AP 4 noise exciting Kinetic anchor (U) .
Noise ModMan output is X
• Cutoff = X/2 v: (damp) – Control Mode Bandwidth Spread of ModMan 2 (V)
• X+Y+Z Scaled scaled (R) vi: (brightness) – Controls noise from AP into ModMan (O).
• BW = 10 Hz Mod OSC 3
Note: L also is tagged with vi control but L is not used.
• Sine, Multi-Mod All outputs and
BP 5 • Vibrato, Y scaled output scalar (M) are
Noise Noise
• Y scaled • Cutoff=SG Mod & Y • SG ramped gated to add attack.
Mod
Offset, BW = 2 KHz
Interesting formula T that uses
Note use of Derivative Aftertouch with S curve to
formula option on control Hann vibrato-like
scaling components in frequency modulation offset to
formula Q that OSC 1, OSC 3 and BP frequency
controls noise into All and ModMan Frequency.
Pass filter.
Library Search:
Category: Strings
Type: Plucked, Character: Acoustic, Shaking
HP 2 used but Setting: Portamento, Interval: 2nd
not defined Polyphony: 2+
OSC 3
modulated Aftertouch (Y-Based) Controls (full or partial):
but not used? • Offsets Kinetic Bank input into ModMan (K)
• Scales noise (X+Y+Z) into All Pass filter (Q).
• Controls Hann Frequency modulation applied to OSC 1 &
OSC 3, BP Frequency and ModMan Frequency (T)
• Controls noise into Band Pass filter (U) – “ATNoise” control)
SG5 uses Phase option but
is not used in the preset. 215
OSC 1
hybrid strings 1
• Multi-Mod Macro Controller Usage
• Freq Y offset Pos Voice Delay Master i: (cutoff) – Controls LP 4 cutoff frequency scaling (T)
Tap 1 ii: (layer) – Offsets Spectral Balance of OSC 1 & OSC 2 with Aftertouch (P)
Mod • 100ms Section
XMod SR iii: (bow) – Controls output of ModMan used for bowing component (S) and
• 4 taps Recirculator
Spectral Dilation of the ModMan (G)
Tap 2
OSC 2 alternating in Mod Delay iv: (envTime) – Controls Persistence used on ModMan Input (F), LP 4 input to
SL
• Multi-Mod stereo field, VoiceDelay (L), LP 4 filter cutoff envelope increasing rate (N), OSC 1&2
Tap 3
• Freq Y offset Neg with offset envelope into VoiceDelay (Q) & and the SG frequency time that controls all
SR
Mod delay Tap 4 the above envelopes (R) – so add sustain and slows down attacks.
percentages v: (modulation) – Controls rate of SG2 & SG3 continuous SGs scaled (X+Y+Z)
LP 4 (H). These are used to change Tapped offset delays (I & J).
Phase Gen 3
• Cascade 2, SG & Feedback vi: (delay) – Controls tapped output to SL/SR scaled by Z.
• Sum 7 SL/SR
• Y scaled Cutoff
LP 5 ModMan SL/SR
Noise • String Tap 1
• Variable cutoff
• Unity • SG Freq mod
• Fixed BW 7KHz
Library Search:
Category: Strings
Type: Bowed, Pad
Character: Analog
Polyphony: 2+
216
Noise HP 4
• Pulsed • Cutoff 3 KHz
hyoshigi Macro Controller Usage
i: (note) – Changes base Midi note used by the percussive preset (Q)
• Z scaled • Bandwidth .6 LP 1 SL/SR Master Section ii: (surface) – Changes ModMan 1’s Interpolation between Spectra setting
• 1KHz cutoff Recirculator creating percussive timbre change as if drum surface material is different.
• Unity Bandwidth iii: (body) – Change Convolution index from Wood->Metal and changes
ModMan 1 SL/SR Analog Echo
convolution mix (scaled 0.2) (B)
• mBiraski iv: (resonance) – Reduces bandwidth of ModMan 1.
• qF based Osc 2 SL/SR
• Output can be v: (waveshaper) - Controls both Spectral Balance and amount of modulation
Mod scaled down
• Waveshaper applied to Waveshaper OSC 2 (P) and adjusts SL/SR output scaling down to
ModMan 2 • Variable SpB on v with MC v (V). account for the extra gain (V)
• Kalimba Hard Mod SL/SR vi: (tone) – Changes Bandwidth mode Spread of ModMan 1 (E)
• sF based
Noise Formula Q controls through blend on i (note) base Midi note
• Pulsed LP 5 applied 0..80. Note use of Relative option on X set “Octave”
• Z scaled • Cutoff 2KHz Also note the quantized change mode and then converted to KHz with Ancillary “nn” option.
past X zero point on formulas C
• Unity Bandwidth
and J (C shown) affecting the
ModMans’ frequency spreads. Secondary=80
This creates a secondary pitch
shift over the base pitch after
the zero point.
Primary=0
Library Search:
Category: Percussion
Type: Atonal
Character: Acoustic
Polyphony: 2+
217
LP 3
• Variable cutoff
insert coins SR Master Macro Controller Usage
WaveBank 1 • BW9, Cascade 3 Section i: (waveform) – Offsets Wavebank1 Amplitude and Duty Cycles of both
• Square Recirculator WaveBanks (N) so adjusts waveform.
SL
• 2 Waves, Y stepped LP 4 Mod Delay ii: (speed) – Scales frequency of SG1 (Q)
• Variable cutoff iii: (cutoff) – Scales cutoff frequency on LP 3 and LP 4
Summed Delay SL iv: (envTime) – Adds Persistence on all 3 LP inputs (D) scaling envelope
• BW9, Cascade 3 Tap 1
WaveBank 2 • 400ms (Y+Z) (E), also adds Persistence on the Envelope applied to SG1 Frequency
SR
• Square LP 5 • 4 taps (C) and slows down the Attack time on SG2 that controls the envelope (B)
Tap 2 v: (modulation) – Applies triangle SG3 modulation to Duty cycle of both
• 2 Waves, Y stepped • Variable cutoff alternating in
Feedback SL WaveBanks (H) and controls speed (scaled Y+Z) of SG3 (I).
• Bandwidth 9 stereo field, Tap 3 vi: (octDelay) – Control Tapped octave delay output (K) and base delay
with offset
SR speed (L).
delay Tap 4
Secondary percentages
Library Search:
Category: Keyboard
Type: Lead
Character: Looping, Bright, Echo
Polyphony: 2+
218
Noise jupipad Macro Controller Usage
• Y+Z scaled i: (cutoff) – Applies secondary cutoff envelope scaled by Z (I)
OSC 1 ii: (envAmt) - Applies primary cutoff envelope scaled by Z (C)
Master Section
• SG Freq Mod Recirculator
iii: (attack) – Decrements the SG frequency used for cutoff envelopes
• Fixed SpB = 0.7 iv: (release) – Adds Persistence on cutoff envelope (C), LP 5 output and
LP 5 SL/SR Reverb Extend LP 5 input into SummedDelay (L).
• SG modulated v: (chorus) – Controls Tapped Delay output along with SG5 Frequency (R)
OSC 2
cutoff scaled by Z that applies the triangle chorus modulation in formula Q.
• SG Freq & Phase Summed Delay
with Y offset vi: (modulation) – Controls Frequency of SG4 (P) and Frequency of SG1
Mod, Fixed SpB=0.7 • 100ms
• High Bandwidth 9 (P) – both are offset (Y+Z).
• 2 taps alternating
OSC 3 SL
in stereo field,
• X Freq, Y SpB Ctrl Tap 1 Note formula L that uses a complex chain of Ancillary functions to
with offset delay
• Y SpB Control SR create the desired envelope attack (iii) with release on (iv):
percentages Tap 2 L-> (ancillary) J-> (ancillary) H-> (ancillary) F
OSC 4
• Sine Mod
• Waveshaped by LP
5 scaled by Y
Library Search:
Category: Classic
Type: Pad
Character: Analog
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Controls Waveshaping for OSC 4 as well as LP 5 output and
input to summed delay (L)
• Offsets OSC 3 input into LP and Spectral Balance of OSC 3
(M)
• Offsets OSC 4 input into LP (N)
• Offsets LP Cutoff frequency (O)
• Offsets (Y+Z) SG1 Frequency (U) and also (Y+Z) scales it (U)
• Scales (Y+Z) SG4 Frequency (S)
• Scales (Y+Z) Noise input to LP (V)
219
jupinard (Basically, “jupipad” with LP Replaced with Kinetic Bank Now Acting as a Low Pass Filter) 220
Macro Controller Usage
Noise i: (cutoff) – Applies secondary Kinetic cutoff envelope scaled by Z (I)
• Y+Z scaled ii: (envAmt) - Applies primary Kinetic cutoff envelope scaled by Z (C)
OSC 1 Master Section iii: (attack) – Decrements the SG frequency used for cutoff envelopes
• SG Freq Mod Recirculator iv: (release) – Adds Persistence on cutoff envelope (C), LP 5 output and
• Fixed SpB = 0.7 Kinetic 1 SL/SR Reverb Extend LP 5 input into SummedDelay (L).
• Emulates filter v: (chorus) – Controls Tapped Delay output along with SG5 Frequency (R)
OSC 2 that applies the triangle chorus modulation in formula Q.
(see “jupipad” for
• SG Freq & Phase Summed Delay vi: (modulation) – Controls Frequency of SG4 (P) and Frequency of SG1
the LP filter that (P) – both are offset (Y+Z).
Mod, Fixed SpB=0.7 • 100ms
takes the place of
Kinetic bank in • 2 taps alternating
OSC 3 SL Note formula L that uses a complex chain of Ancillary functions to
that preset) in stereo field,
• X Freq, Y SpB Ctrl Tap 1 create the desired envelope attack (iii) with release on (iv):
with offset delay
• Y SpB Control SR L-> (ancillary) J-> (ancillary) H-> (ancillary) F
percentages Tap 2
OSC 4
• Sine Mod
• Waveshaped by LP
5 scaled by Y
Library Search:
Category: Classic, Keyboard
TBD Type: -
Character: Analog, Simple, Intimate,
Distorted
Polyphony: 2+
Library Search:
Category: Other
Taps output in All 1LP filters are Network passes through 1HP.
Type: Atonal
1LPs are fed back
alternating SL & SR fed in parallel by Disable R that and all reverb stops. into the Taps (R). Character: Dark, Evolving, Reverberant, Stereo, Sound Design
stereo fields with all 4 taps. Some Polyphony: 2+^ (allow increased computation rate)
persistence added fed + (U) and some
using ii (release) fed neg (V).
Kinetic Bank used to Drive the sound Aftertouch (Y-Based) Controls (full or partial):
through Anchor excitation through SG3 – • Increases Kinetic Static Friction of Kinetic Bank (G)
Phase option. Disable Z (kinetic input to (minor effect – creates a bit of an overloading sound at
1HP) and preset is silent. max Y)
OSC 3 LP 4 SL/SR
Noise
• Sine • 1KHz cutoff
• Fixed= .1
• Quant Harm • Unity Bandwidth
Library Search:
Category: Keyboard
Type: Elec. Piano
Character: Electric, Clean
Polyphony: 2+
222
Macro Controller Usage
Noise
• Scaled lalalead i: (modulation) – Adds detuning offsets to OSC 1 (neg) and Wavebank f2
(positive) (D), Controls OSC 3 input into LP 2 & HP 5 (E), Controls
WaveBank 1 amplitude of Wavebank (P) and Controls (scaled Y+Z) speed of SG1 which
• Square, 2 Waves affects triangle SG modulation of OSC 3 and SpB of OSC 4 (H).
LP 2 SL/SR
• 1 Freq Offset ii: (resonance) – Controls amount of LP 2 feedback into LP 2 and LP 5
• Cascade 4
input into HP 5 (E). Also controls amount of noise sent into LP 2 and HP 5
• X+Y+Z Cutoff Ctrl Master Section iii: (cutoff) – Controls filter cutoff (Scaled X+Y+Z) (A, Q, B). Also controls
OSC 1 • High Bandwidth Recirculator
• Freq Var offset SL output of HP 5 (M)
(18) Tap 1 Reverb Extend iv: (release) – Applies blend of Persistence on A, B, C, M, Q. C also sends
• SpB = .7 Summed Delay
• 400 ms SR LP 2 (under Z control) to outputs as well as control amount of LP 2 sent
Tap 2 Outputs are SG into the SummedDelay.
Feedback • 4 taps, delay
OSC 3 SL modulated (D) v: (highpass) – Sets W through blend changing the scaling of HP 5 inputs
percentages
• Multi-Mod Tap 3 and cutoff (G)
HP 5 offset +/- in vi: (delay) – Sets the amount of Tapped Delay out (N) and changes
• SpB = .7 • Cascade 4 stereo field
SR
Tap 4 Summed Delay frequency offset.
• X+Y+Z Cutoff Ctrl Feedback
OSC 4 • High Bandwidth SL/SR
• X 8va (18)
• SG & Z mod SpB
Noise
• Scaled
Library Search:
Category: Lead
Character: Analog
Setting: Portamento, Interval: 2nd
Polyphony: 2+
223
lampadaire Macro Controller Usage
i: (BPratio) – Quantize scales BP3 cutoff (O)
Noise Mod
Noise ii: (sub) – Main control of Spectral Balance on Sub OSC 5 (D)
• V Control • S&H iii: (cutoff) – Scales Kinetic Cutoff Frequency (H)
Osc 4
SL/SR iv: (envTime) – Adds Persistence/Release on formulas related
Mod • 8va Master Section to envelopes (B, C, G &P). Also adds Persistence to BP3 output
SL/SR Recirculator (K). Finally controls SG1 Frequency used for the envelopes.
Osc 1 Mod
Noise Mod Kinetic 1 Reverb v: (age) – Adjusts Diffuse Property of the Reverb (Q)
• V Control • Multi-Mod • SG Cut Summed SL Extend vi: (ambiance) – Controls Tapped delay output (R) that has a
Envelope Delay Tap 1 chorus effect applied using (U).
Mod • 400ms SR
• 4 Taps Tap 2 Secondary
Noise Mod Osc 2 SL
• V Control Alternating
• Multi-Mod SL/SR to Tap 3
SR
Osc 5 outputs
Tap 4
• 8vb
Noise BP 3
• Unity • Quantized SL/SR
Cutoff
Note formula D uses Controller v (“tape”) as both control for W (0. to 0.1) and also in the Blend (W going Primary
down to 0). This will result in a triangle-like shape (ramp up-down) for W (offset by Aftertouch motion). Secondary
Test this yourself on a simple formula: Set W value at Primary 1 value and Secondary is 0. Set MC also 0..1.
When you move from Primary to Secondary (as Macro I changes) you’ll see this behavior:
Macro i: 0 = 0, 0.5 = 0.25, 1 = 0, So it’s useful to make a triangle shaped control. Making W a value of 4 for
Primary and 0 for Secondary means now the formula will output a triangle to goes from 0 to 1 to 0
BTW it not really a straight-line triangle as the mid points (at cc data values 32 and 96) are at 75%, while a Library Search:
true triangle would be 50%. (Thanks to Ed Eagan for this analysis) Category: Classic
Type: Pad
Character: Analog, Lo-fi
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Controls SG modulation of Frequency of all OSCs (F).
• Offsets Spectral Balance for OSC 1 & OSC 4 and also offsets
OSC 1&OSC 4 input into Kinetic Bank (E)
• Offsets with Z minimal convolution used as part of “tape”
control (D)
• Offsets (X+Y+Z) Kinetic bank Frequency/cutoff
• Scales output up a bit (O)
• Scales (Y+Z) SG4 Frequency used for vibrato (P)
• Secondary OSC 2 modulation offset control – increases
modulation amount with high interpolation (S)
• Increases Kinetic Bank output and Kinetic input into
SummedDelay (T)
225
IOSC 1 lytiny SL/SR Macro Controller Usage
• X Master Section i: (tone) – Adjusts (Z scaled) Spectral Dilation of both ModMans (B) and controls output
• X+Y SpB Ctrl Recirculator of ModMan 2 (B).
OSC 2 Reverb ii: (excitation) – Controls (Z-scaled) OSC 3 input into LP 5 (C) which in turns excites both
SL/SR
ModMans.
• 4X
• Y SpB Ctrl • SL/SR iii: (sine) – Controls Spectral Balance (scaled Y+Z) of iOSC 1 (P)
amplitude iv: (mute) – Increases Mode Bandwidth Spread of both ModMans (D). Removes
OSC 4 SL/SR modulated for Persistence to ModMan 2 output (F) and ModMan 1 output (O). Removes Persistence
• 2X, Z SpB Ctrl from OSC 4 Spectral Balance and OSC 4 output (H). Removes Persistence from OSC 2
tremolo 180
ModMan 1 Spectral Balance (J). Removes Persistence from OSC 1 output (U).
degrees out of
OSC 3 v: (noteOff) – Controls secondary note that comes in on finger release (H) and to lesser
Noise LP 5 • Viola Legato phase on each
• SG * Z • Waveshaped • qF based
extent (J). Actually noteOff when raised brings in OSC 4 after effect (maybe should be
• X+Y+Z Cutoff Ctrl channel (R & Q) called noteOn).
• SpB=1
• Unity Bandwidth ModMan 1 vi: (tremolo) – Controls SG2 sine amplitude modulation on SL/SR columns 180 degrees
Noise (Z Pulsed) out of phase with each other (R, Q) and also controls SG2 frequency scaled Y (K)
• Viola Legato
• sF based
Note formula H controls output for OSC 4 and OSC 4 v macro (“noteOff”) control on W and also uses blend iv (“mute”). This formula controls he
Primary Secondary output of the OSC 4 release tone. It uses “Derivative Z” with Ancillary “(f Min 0) x 2”. This brings the note in on Release if “noteOff” control is turned
up. When Z Mode is Derivative, the Z value will be the finger’s Z velocity (positive or negative) when the finger is moving, or 0 if the finger stops
moving. Note that even at Minimum Blend value, Persistence value = 9 (fully muted), and this still allows the formula to ring a little to create
the note after release even if Mute is fully engaged. When mute is reduced, that release tone will ring out longer along with all the other
unmuted effects that will ring out in a similar fashion. Also note the “min n” function returns a value of “n” or ay value that is beneath that so
if formula value is -0.12 (f Min 0), -0.12 will be returned. If value is +0.12, 0 is returned, etc.
Library Search:
Category: Tuned Percussion
Type: Struck, Demo
Character: FM, Acoustic, Shaking
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Controls “noteOff” function for OSC 2 output (J)
• Brings in tremolo frequency change (K)
• Offsets Bandwidth on both ModMans (G)
• Scales (X+Y+Z) LP 5 cutoff frequency (M)
• Offsets/increments Noise into LP 5 (N)
• Scales (Y+Z) spectral balance of OSC 1 (P)226
• Scales (Y+Z) output of OSC 1
marie s birds SL Macro Controller Usage
OSC 1 Master Section
Noise i: (speed) – Controls speed (scaled Y+Z) of SG2 used to trigger SG1 for
• Multi- Recirculator
• MC Ctrl rate of bird call (F, A).
Frequency Reverb Extend ii: (tune) – Frequency scalar on OSC 1 and OSC 4 changing pitch of
Column Mod LPF 5 • Outputs all
FMod the call.
OSC 2 • Variable SpB • Cutoff 9 KHz SL send to either L iii: (fmAmt) – Controls the main amount of modulating OSC 1 & OSC
• Sine, Var • Bandwidth 9 Summed Delay Tap 1 or R channel 3 input into OSC 1 and OSC 4 (the OSCs that are output)(K) and
FMod
Freq offset • Inputs SG • 400 ms SR emphasizing controls the fixed frequency of those modulating OSCs which are
modulated Tap 2 offset in pitch (I) so it also affects pitch of the chirping.
FMod • 4 taps, delay stereo effect
OSC 3 scaled by Z SL • LP Outputs iv: (timbre) – Control Spectral Balance (to 0.5) of the main OSCs (P)
OSC 4 percentages
• Sine, var Tap 3 v: (noise) – Controls frequency column modulating noise input to OSC
• Multi- offset (+/-) in have SG
Freq Offset FMod SR 1 & OSC 4 (V)
Frequency stereo field modulation
Tap 4 vi: (delay) – Controls Z scaled Tap output (L), Frequency offset of SG3
Column Mod applied scaled
Feedback (S) which is used for modulating tapped delay percentage offset (Q)
Noise • Variable SpB by Z (warbling
SR as well as the main Delay time mix (M)
• MC Ctrl effect)
Note formula B controls the frequency of single cycle SG1 which is scaled as usual (Y+Z) so as you press frequency
increases but also note the trigger of SG1 uses formula A which generates pulses based on the frequency of continuous
SG2. So every time you press, SG2 triggers on W and that causes formula A to continuously trigger SG1 which is in turn
used to create the tweeting envelope of formulas E (for frequency modulation) and D for output of the main OSCs1 and
OSC 4 and input into LP. Try replacing formula A with “W”. What happens? You get one chirp because SG1 is not
retriggered by SG2 and you get one single cycle on the SG.
Library Search:
Category: Other
Type: -
Character: Sound Design, FM, Acoustic
Polyphony: 2+
227
metarmonix Macro Controller Usage
i: (tune) – Controls X offset BiqBank Frequency that set base pitch (M)
Noise LP 5 ii: (structure) – Controls (X offset) linear frequency spread of BiqBank
BiqBank 1
• Unity • X+Y Cutoff Ctrl SL/SR iii: (mute) – Controls Center of Focus of BiqBank as well as lowers cutoff
• 48 modes Master Section
frequency of single pole LP 3 & 4 scaled (Y+Z) (E)
• Excites • Bandwidth 9 Recirculator iv: (resonance) – Adjusts BiqBank Linear Mode Bandwidth spread (S), adjusts
BiqBank Reverb Extend (lowers) BiqBank bandwidth with fine negative offsets by (Y+Z) from base
value of 0.8 (O) and adjusts cutoff (scaled Y+Z) of 1FP5 which is the main
Full Convolution noise driver exciting BiqBank (B).
Feedback
Waterphone2-> v: (metal) – Controls tapped output that adds a pitched metallic component
Micro Delay 1LP 4 Waterphone 1-> to the sound (D)
• 50 ms Tap1 • X+Y Scaled cutoff Autoharp1-> vi: (body) – Convolution control through full range of Waterphone2-
• 2 taps (one SL/SR
Autoharp2 >Waterphone1->Autohapr1->Autoharp2 using fixed 50% wet/dry mix (H).
scaled by X, Feedback
one not to
SL/SR
create stereo Feedback
effect)
• Small FDN Tap2 1LP 3
• X+Y Scaled cutoff
Feedback
Note interesting formula O used to lower BiqBank Bandwidth from default of
0.8, with Y+Z offsetting (small values here) can be negative as well as positive.
Library Search:
Category: Strings
Type: Plucked, Demo
Character: Analog, Soft,
Setting: Portamento, Interval: 2nd
Polyphony: 2+
OSC 1 LP 5
Noise • Sine Master Section Macro Controller Usage
Mod • Cascade 2 Feedback
Recirculator i: (timbre) – Adjusts Bandwidth of BiqBank (F) and modulation (scaled
• Y Scaled
OSC 2 Reverb Extend Y) inputs of OSCs (D)
Summed Delay
• Sine, 5X SL ii: (structure) – Quantized adjustment of BiqBank Non-Linear
Noise • 200ms Tap 1
Mod Freq Frequency Spread (H) and Base Frequency of SG2 which is part of
• Y Scaled • 2 Taps sent SR Tape control (I).
Mod to opposite Tap 2 iii: (vibrato) – Adjusts vibrato width on all OSCS (L) though Frequency
stereo is set with ii (structure)
OSC 3
channels iv: (release) – Adds Persistence on all OSCs input into LP (C, M, E)
Noise • Sine, 8va
• Y Scaled Mod v: (tape) – Controls Convolution (0...35) Wood-Metal and Control
S&H amount on the Frequency of SG2 that controls Vibrato – so this
Mod adds randomness to the vibrato adding a tape-like distortion.
OSC 4 SL/SR vi: (delay) – Controls SummedDelay Delay Time (V) and Tapped Delay
Noise BiqBank1
• Y Scaled Mod • Sine, 8vb output (S).
• 24 Modes
Noise
• Pulsed
Library Search:
Category: Keyboard
Type: -
Character: Acoustic
Polyphony: 2+
SineBank 1 SL/SR
OSC 5 Waveshape Ctrl
• Waveshaper • Only X used on F
Feedback SL/SR
• Y+Z Mod Ctrl
Library Search:
Category: Keyboard
Type: -
Character: Analog
Polyphony: 2+
231
notenstrum (1) – Basic Design (Also see next slide for detailed review 232
of how strumming effect is produced)
Library Search:
Category: Classic
Type: Keyboard
Character: Analog, Strumming
Note: Wavebank and OSC 4 are OSC output Z timed offset Polyphony: 2+
not actually used. They can be pulse (also sent in similar
ignored. They must have been fashion into delay to taps). Aftertouch (Y-Based) Controls (full or partial):
Formula P = Self modulation used for initial versions and • Increases magnitude of formulas F, H and I,
OSC Outputs, Z
feedback controlled by rejected. making sound “boost” in Aftertouch area.
controlled synced to Z
offset SG pulse “strum”. v=“Feedback”
SG trigger formulas G and J use
discrete Z pressure differences to
Tapped output controlled by vi=“Chorus”
create “strum” (see next slide)
Three Oscillators
output t SL/SR
using formulas:
I, H and F
OSC 2 (Main OSC) - Note: OSC 4 and Wavebank A
SG2 – Triggers OSC 1 - SG1– Trigger OSC 2 – SG3– Trigger ¾ are not actually used. Must
Immediately on ½ way down Z (1st way Down Z (2nd have been experiments when
W (Gate) strummed) strummed) designing the preset.
Library Search:
Category: Strings
Type: Bowed, Pad
Character: Ensemble, Layered, Stereo, Lo-fi, Evolving
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Scales (Y+Z) BP cutoff multiplier (E)
• Offsets BiqBank1 Linear Mode Bandwidth Spread. Factor (D)
• Controls OSC 4 modulation of OSC 5 (I)
• Controls BiqBank2 Center of Focus (J)
• Scales (Y+Z) OSC 5 input into SummedDelay (N)
• Offsets Spectral Balance of OSC 4 & OSC 5 (O)
• Offsets BiqBank1 & BiqBanks2 modulation of OSC 5 (Q)
• Scales (Y+Z) Recirculator mix (R) [note use of finger averaging]
• Scales (Y+Z) SG2 Frequency used in BiqBank SL/SR output
modulation.
234
octalive drum (see Metarmonix for a slightly simpler treatment – Magenta blocks/text are major changes)
Noise LP 5 BiqBank 1 SL/SR Macro Controller Usage
• Unity • X+Y Cutoff Ctrl • 8 modes Master Section i: (tune) – Control base frequency (offset X) of both BiqBanks (M)
• Feeds the • Bandwidth 9 BiqBank 2 SL/SR Recirculator ii: (structure) – Controls the Linear Frequency Spread of both BiqBanks (N).
preset • 48 Modes Reverb Extend iii: (brightness) – Controls (scaled Y+Z) LP 5 cutoff (B)
iv: (resonance) – Controls Bandwidth (offset Y+Z) of both BiqBanks (O).
OSC 1 SL/SR No Convolution v: (harmonics) – Center of Focus Control (Main Control for BiqBank1 and Offset
• Freq scaled Sine applied here vs.
to X for BiqBank2) – emphasizes higher harmonics as brought up (S).
vi: (metallic) – Controls amount of tapped output scaled by X (D).
Feedback Metarmonix
Micro Delay 1LP 4
Note: This is a good preset to experiment with Pressure Sensitivity. Set it
• 50 ms Tap1 • Z based cutoff NoteOn pressure high and see how you lose a lot of dynamic control. Now
• 2 taps (one SL/SR
set if pretty low and see how you can make very fine dynamic changes in the
scaled by X, Feedback percussion attacks.
one not to
SL/SR
create stereo Feedback
effect)
• Small FDN Tap2 1LP 3
• Z Based Cutoff
Feedback
Library Search:
Category: Percussion
Type: Atonal
Character: Acoustic, Layered, Metallic
Polyphony: 2+
Library Search:
Category: Percussion
A slow (fixed once every 10
OSCs apply Type: Atonal
seconds) SG5 modulation of
alternating +/- Character: Acoustic, Layered, Metallic
Recirculator R1 (“Diffuse”) is
detuning The key to all the Polyphony: 2+
applied using V.
offsets (B) internal modulation (D,
controlled by ii F, ) is to keep input
(modulation) values low or you will Same formulas (A, E)
using X+Y start getting very noisy used to output OSCs as to Aftertouch (Y-Based) Controls (full or partial):
scaling modulation not desired input them into delay • Affects the Detuning of OSCs1-4 with Z
here. • Secondary volume output for OSCs1-4 taking
Formula G applies The SineBank adds a
over when Z ends (A,E)
a pulsed envelope low sub oscillator
R1 Mod w/SG5
• Increases modulation input to OSCs3-4 (F)
on outputs adding sine tone (O).
• Increases frequency (with Z and iii) of vibrato
to shaping of
sound for short Numerous SummedDelay
All OSCs have Frequency Modulation
attacks. modulated inputs – see how its all 236
applied (H) controlled with iii (vibrato)
scaled to .1 to limit overloading.
osf dsf (2) – Looking at the main formulas in this preset
Formula A controls output of OSC 1 and OSC 2. Formula D is identical only it does not
include the Z component, so the extra scaling there only applies on Aftertouch. Here
the output is Gated with fixed .84 value. It is always a good idea to gate Y or Y+Z
attenuation control if you can as it can avoid unwanted internal voice output. Bringing
up iv (envTime) here brings up the persistence that adds sustain to the output (iv is
used in other places for similar effects)
Formula G applies envelop scaling to the SL/SR outputs. It uses a single cycle SG
(SG1) pulse scaled to Z with SG frequency decreasing (from 20 Hz to 0.8 Hz) as iv
(envTime) is increased in addition to increasing persistence. The overall effect is
to add punch to the attack at low settings and create more gradual attack as you
bring up iv.
Formula B is used as a modulation frequency offset (applied positive and
negative) for OSCs1-4’s Frequency (in effect creating detuned vibrato)
increasing in speed as you bring up iii (vibrato) in formula I. Both use Y+Z
scaling off of a base 1 Hz modulation width so the effect is subtle.
However, formula H applies another Frequency modulation on top of that
as a multiplier and that create a big vibrato effect as you bring up iii.
Library Search:
Category: Classic
Type: Organ, Pad
Character: Lo-Fi, Stereo
Polyphony: 2+
238
petit carillon (One of a few very simple Osmose System Presets)
Macro Controller Usage
Harman 1 LP 5 SL/SR Master Section i: (structure) – Modifies BiqBank’s Non-Linear Frequency Spread (H).
BiqBank 2
• Sprong • Adjustable Cutoff Recirculator
• 24 Modes ii: (brightness) – Controls (offset by X) HarMan 1 Harmonic Truncation
• Bandwidth 9 Reverb Extend and Spectral Dilation (B)
SL/SR iii: (damping) – Reduces (Scales Y+Z) Linear Mode Bandwidth Spread
• Adjustable output factor of BiqBank2 (I). But note Control is inverted. Raising it actually
scaling (Q) – undamps.
reduces output for iv: (resonance) – Controls Bandwidth of the BiqBank2 offset
convolution X+Y(constant)+Z (D)
amplitude v: (body) – Convolution Index and Mix control running through
increase. Waterphone1->Waterphone2->Autoharp1. Note output scaled down as
convolution is brought up (Q) to adjust for convolution gain change.
vi: (mechanism) – Controls output of LP 5 component (L) Scaled by Y
Library Search:
Category: Tuned Percussion
Type: Struck
Character: Acoustic, Shaking, Metallic
Polyphony: 4+
Aftertouch (Y-Based) Controls (full or partial):
• Controls output of LP 5 “mechanism” component (L).
Slow Triangle SG5 modulation applied • Controls Frequency scaling of HarmMan1 (F)
to R1 (Reverb Diffuse property) (N) • Scales (Y+Z) Linear Mode Bandwidth Spread factor of
BiqBank (I)
• Functions as amplitude offset of HarMan 1 (increasing
its output on Aftertouch) (J). This is used because a
different amplitude scaling was desired versus just using
Note formula O is multiplied by 2, Range=0..2, while (Y+Z) scaling in formula A that is Z scaled.
Mix goes through full wet/dry range (0..1) 239
podracer Macro Controller Usage
i: (layer) – Controls output o the two main OSCs (layers). OSC 2 is
OSC 1 OSC 2 SL/SR
Mod Master Section output offset by X scaled by Z (D). OSC 3 is output scaled (X+Z). So
• Waveshaped • Mod, 3 oct down things are very frequency dependent in this effects preset.
• SpB SG env * Z Recirculator
• SpB SG env * Z Summed Delay ii: (shape) – Controls Duty Cycle (offset by Y) of both WaveBanks (J)
Reverb Extend
iii: (power) – Controls (offset Z) amount of WaveBank1 modulation
Mod • 400 ms
of OSC 1 (A) and amount of LP 3 feedback (M) – basically increasing
• 4 taps, delay Tap 1 • Taps sent to
WaveBank 1 SL output level through this - mapping to Podracer “power”
1 LP 3 percentages SR alternating
• Triangle Tap 2 iv: (release) – Controls Persistence on OSC 2 & OSC 3 output (D, E)
• Cutoff SG offset (+/-) in stereo and on LP 3 cutoff envelope (K).
• 3 waves envelope Ctrl stereo field SL channels. v: (body) –Convolution Index and Mix control moving through full
Tap 3
WaveBank 2
with Y + Z • Input scaled .5 • Y+X based range Wood->Wood>AutoHarp1->Waterphone1. Also scales SL/.ST
offsets SR outputs according to convolution increase (V – ancillary of T&S)
• Triangle Tap 4 output scaling
where X is vi: (chorus) – Scales the summed delay amount that affects the
• 3 waves
Feedback scaled in “chorus” effect (O) of different Delay Tap SG modulations – not
SL/SR Tap1&Tap2 are triangle modulated by SG3 (P) at one rate and Tap3
opposite
& Tap 4 are modulated in a similar way but using SG2 at a different
Feedback directions on SL
rate and modulation width (Q).
& SR (T & S)
Library Search:
Category: Other, Type: -
Character: Sound Design
Setting: Portamento, Interval: Maximum
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Offsets Duty cycle of both WaveBanks (J)
• Controls OSC 2 Spectral Balance (I)
• Offsets (Y+Z) LP 3 cutoff (L)
• Offsets (X+Y) SL/SR output scaling (T, S) that
is also adjusted by v (Body) convolution
control.
240
polysynthetix Macro Controller Usage
i: (cutoff) – Controls main cutoff value of both LPs (R) with additional
Master Section offsetting on (X+Y) (R).
IOSC 1 Recirculator ii: (resonance) – Bandwidth control of both LPs (H)
LP 4
• SG Freq Mod Voice Delay Reverb Extend iii: (envTime) – Controls frequency of SG1 (J) used to apply cutoff envelope
• Cascade 4
• Fixed SpB = .8 • 500 ms to both filters (I) also controls enveloped shaped output of filters (L).
• X+Y Freq
Mod cutoff + • 4 taps, delay • Taps sent to iv: (detune) – Applies sine detuning modulation to iOSC 1 (O) and detuning
percentages SL alternating offset to OSC 1 & OSC 2 D) where detuning offset is positive on one and
WaveBank 1 SG offsets Tap 1
SH modulated stereo negative on the other.
• Square, 1 Wave SR v: (chorus) – Controls tapped delay output (U) which has out of phase SG5
180 degrees Tap 2 channels.
• SG Mod Duty modulation applied to the two taps (S, T) using a very specific SG5
LP 5 out of phase • Y+X based
frequency of .5130.
• Cascade 4 (S & T) output scaling vi: (sub) – Controls WaveBank1 input (set 8vb so this is treated as a sub
IOSC 2 • X+Y Freq where X is oscillator) to the two filters (C) and downscales output to adjust (E).
• X Freq Offset Ctrl Mod cutoff + scaled in
• Fixed SpB = .8 SG offsets opposite Library Search:
directions on SL Category: Classic
& SR (T & S) Type: Keyboard,
Character: FM
Polyphony: 2+
241
Excite
Wavebank
Kinetic 1
pulzz 242
Mods OSC 1 & OSC 3
OSC 2 but they • X 8vb • Excited thru anchor Master Section Macro Controller Usage
are disabled & excite input SL/SR i: (pulse) – Modifies even/odd harmonic amplitudes of the WaveBank Square wave (N).
for output
• Y scaled SpB Recirculator
Anchor ii: (cutoff) – Offsets Kinetic Frequency that acts as cutoff function (B is Z scaled ,M is Y scaled).
Reverb
iii: (envAmt) – Controls (scaled Z) Cutoff envelope ramp amount (O)
Mod iv: (attack) – Controls (scaled Y) SG3 Frequency (R) used to apply cutoff envelope.
OSC 2 Wavebank
Anchor v: (decay) – Applies Persistence to Kinetic outputs (C) and to Kinetic Cutoff/frequency (B) (also
• Square, 2 waves
Mod applied to D which is ancillary to C but D Blend on v does not appear to do anything).
OSC 2 • X and X 8vb
vi: (resonance) – Controls Kinetic Bank Viscosity which acts like Bandwidth in normal filter (H).
Formula O applies cutoff Envelope to Kinetic Frequency Control sSG2 frequency (Scaled Y)
Formula H Controls
Further increased by Kinetic Viscosity
formula M on Aftertouch which ats like
(note negative value but it Bandwidth /
is subtracted on direct Resonance control.
row so it actually adds)
Formula B is main Z scaled cutoff control
Library Search:
Category: Classic
Type: Bass
Character: Analog
Setting: Mono Mode: Legato T, Interval: Octave
Polyphony: 2+
Mod
OSC 1 Macro Controller Usage
OSC 2 • Sine, Multi-Mod Master Section
Recirculator i: (fmTune1) – Controls Frequency Scaling of OSC 2 (A)
• X 8vb • Y+Z Freq Offset SL ii: (fmTune2) - Controls Frequency Scaling of OSC 3 (B)
• Y+Z Freq Offset Mod
• Freq offset is Reverb Extend
iii: (fmTune3) – Controls Static frequency of OSC 4 used to modulate OSC 3 (range 0Hz (off) to
Pos 7.9 (7.9KHz) (G)
Mod iv: (modulation) – (Y+Z) scaled frequency offsets applied to OSC 1&OSC 2 (positive) and OSC 3
OSC 3 & OSC 5 (Negative). Changing these offsets impose small beating frequency shifts that are
• Y+Z Freq + Offset Mod
heard as changes in modulation.
• Freq Var scaled Mod v: (release) – Adds Persistence to the outputs (C)
OSC 5 vi: (waveform) – Changes Spectral Balance of OSC 2 & OSC 3 (L)
• Same as OSC 1
SR
Mod only Freq Offset
OSC 4 is Neg
• Y+Z Freq - Offset • But OSC 5 is
Mod
• Freq Var scaled not a
modulator as
OSC 1 is.
Library Search:
Category: Other
Type: Keyboard, Pad, Demo
Character: FM, Analog, Reverberant
Polyphony: 4+
244
Noise Master Section
random trigger (One of the simplest Osmose presets)
BiqBank 1 SL/SR
• Var with SG • 48 Notes Recirculator Macro Controller Usage
envelope (N+M) Delay HPF i: (speed) – Scales Frequency of SG1 (I)
ii: (amount) – Applied S&H randomization to Linear Frequency Spread value (H)
The random nature of the preset is primarily controlled by using Sample and Hold iii: (structure) – Adds Quantized offset to the Linear Frequency Spread of the BiqBank (L)
Noise (B) to modulate the frequency of SG1 but more importantly produce the iv: (resonance) – Offsets the Bandwidth of the BiqBank (J)
random triggering of single cycle SG2 (in formula A) by adding formula B. SG2 is used v: (excitation) – Controls noise excitation of BiqBank (M, N) and Direct BiqBank Envelope (C)
to randomly ramp the BiqBank excitation input (C) and also randomize the BiqBank vi: (tone) – Scales the outputs down (O)
Linear Frequency Spread using S&H of SG1 in formula H.
245
SineBank 1
• X scaled (iii)
replicants dreams (see classicana key for simpler treatment) 246
Library Search:
Category: Classic
Type: Keyboard, Pad, Demo
Character: FM, Analog, Reverberant
Polyphony: 2+
BP 4 SL/SR
Noise • Freq=X
• Unity • Controlled by v
Library Search:
Category: Wind
Type: Double Reed
Character: Acoustic, Distorted
Polyphony: 2
247
Macro Controller Usage
rusty square i: (resonance) – Adjusts/offsets (Y+Z) Viscosity of Kinetic bank (J)
Master Section ii: (shape) – Direct row change applied to modulation column of
SL/SR
OSC 1 Recirculator OSC 2 (B)
Kinetic 1
• X 8vb Reverb Extend iii: (envTime) – Controls (scaled Z) Persistence and SG2 ramp
• Inputs
• Fixed SpB .45 LP 3 amount on Kinetic cutoff frequency envelope (H) and offsets
• Cutoff to 5KHz excite (scaled Z) the Kinetic Bank input into the SummedDelay (L
Summed Delay Outputs are Y+Z
OSC 2 • Bandwidth 4 Anchor, Z Ancillary of F)
• 50 ms SL scaled
• X 8vb w/Mod amplitude iv: (cutoff) – Controls cutoff of the LP 3 (E)
• 2 taps, delay Tap 1 SG modulated
• Fixed SpB .45 controlled v: (drive) – Controls down ramping modulation width of Kinetic
percentages SR Convolution
Tap 2 Mass (I), Controls Kinetic Bank Height (P) and scales SL/SR output
Neg/Pos offset Mix
OSC 5 OSC 4 up (Q).
Mod in stereo field vi: (chorus) – Controls tapped Delay output (K), Delay feedback
• X • Sine, 8vb
(O), Delay time of SG1 used for triangle chorus modulation (T, U)
• SpB = .7 • Fixed Mod Feedback
and scaling of Outputs (V).
Library Search:
Category: Classic
Type: Keyboard, Pad, Demo
Character: Analog
Setting: portamento, Interval: Maximum
Polyphony: 2+
248
rusty bass SL/SR
FMod OSC 1 Macro Controller Usage
Mod • X 8vb Voice Delay Master Section i: (timbre) – Controls (Z scaled) SG shaped output of OSC 3 & OSC 4 (P,
OSC 2 • Y Mod Ctrl • Sine Recirculator Q).
• X 2 oct down Mod • X Scaled by ii
SL Reverb ii: (fmRatio) – Control Frequency scalar of OSC 5 used to modulate OSC 2
OSC 4 Tap 1
• Multi-mod (C)
• X 3 oct up SR
OSC 5 Tap 2 Outputs are Y+Z iii: (envAmt) – Controls OSC 5 SG2 envelope amount used to modulate
• Y Mod Ctrl scaled OSC 2 (B).
• X Mod iv: (feedback) – Controls the Self-modulation (Feedback) of OSC 3 (D)
• Var X offset SG modulated
SL/SR v: (chorus) – Control tapped delay (chorus) output (E) applied 180
Ctrl Convolution
Mix degrees out of phase to Tap delays (G, H).
Mod OSC 3 vi: (chorusSpeed) – Control Speed of SG3 from base .5130 Hz value (I)
SL/SR
• X
• Y Mod Ctrl
Mod
Library Search:
Category: Classic
Type: Bass
Character: FM, Dark, Soft, DIgital
Setting: portamento, Interval: Octave
Polyphony: 2+
249
scarlet
OSC 1 Master Section Macro Controller Usage
Kinetic Bank 2
• X w/SG Mod Recirculator i: (release) – Adds Persistence to OSC 1 & OSC 2 inputs to Kinetic Anchor (G,H), Kinetic
• Inputs excite Output (I) and Kinetic cutoff frequency (J).
• SpB = .5 the anchor Reverb Extend
ii: (resonance) – Changes Kinetic Viscosity (K)
• Var X Freq is SL/SR
iii: (interval) – Scales Wavebank f1 frequency quantized .5 (range 0.5 to 6.0)(Q Ancillary of E)
OSC 2 Outputs amplitude
Y+Z scaled iv: (cutoff) – Controls base Cutoff frequency (P)
• X Quant scaled scales down with
v: (body) – Controls Convolution index only to .38 between Autoharp1->Metal. Scales SG
• SpB = .7 Wavebank 1 application of Phase Generator output applied to SG3 (L) and Downscales SL/SR outputs to adjust for
• Square Autoharp 1 convolution change (N)
• Wave X Quant convolution that vi: (vibrato) – Control sSG2 speed (A) that is used for vibrato and SG2 sine vibrato width (B)
OSC 3 SL/SR increases volume
• Sine
(N & M)
• X Quant scaled
Library Search:
Category: Keyboard
Type: No Type defined
Character: Analog, Warm
Polyphony: 2+
250
sentimental mood Macro Controller Usage
Noise i: (body) – sets Convolution Index Snap->Fiber and mix set 100% wet (G)
• X dependent ii: (darkness) – Adjusts Mode Bandwidth Spread factor of BiqGraph (I)
• Z scaled BiqGraph 1 Master Section iii: (tongue) – Adjusts Z scaling on the envelope applied to exciting BiqGraph with noise (A)
• 48 modes Recirculator iv: (flutter) – Adjusts SG2 Frequency (Speed of flutter), adjusts Z-scaled Flutter amplitude
OSC 1 • Use Amplitude OSC 2 Reverb SG modulation on BiqGraph inputs (M), Adjust similar modulation amplitude on BiqGraph
• Sine offsets 1 & 2 • Sine, Quant • Uses Snap->Fiber Mode Bandwidth Spread factor (N) for the similar amplitude (Y+Z scaled) on BiqGraph
Mod Harmonic freqs convolution (G) Bandwidth (O).
• Waveshaper Mod
v: (harmoAmt) – Adjusts amount of Z scaled OSC 2 output (Q)
vi: (harmoRatio) – Adjusts the quantized frequency scaling of OSC 2 running -.5 to 4.0 in
increments of .5 (R)
Main Graph
Library Search:
Category: Winds
Type: Single Reed
Character: Acoustic, Airy, Clean, Woody
Y control for Amp 1 Offsets scaled 0.4 (D)
Polyphony: 2+
X control for Amp 2 offsets (J)
Aftertouch (Y-Based) Controls (full or partial):
• Controls Amptiude 1 Offset (D)
BiqGraph modulation of OSC 1 Z scaled
(B) and modulation of OSC 2 (Y+Z) scaled
• BiqGraph Bandwidth control with Z (C) and bandwidth Mod scaling
(P) with Z (O)
• Controls (reduces) BiqGraph Bandwidth as Y+Z where both use
reducing functions (C)
• Brings in the first set of Graph offsets as a squared function of Y (D)
• Scales (Y+Z) SG2 flutter speed (L) and Flutter amplitude (O)
• Scales amount of BiqGraph modulation of OSC 2 (P).
251
Category says BM but should say BH.
Macro Controller Usage
shakepad IOSC 1 i: (structure) – Controls Quadratic Spread Frequency of both ModMans (M)
SL/SR ii: (timbre) – Controls Spectral Dilation of ModMan 1(R) and Mode Bandwidth
• Y Timbre, X Pitch
Spread of both ModMans (O)
Master Section iii: (body) – Controls Convolution Index and Mix, running from 0..2.5 through
IOSC 2 Recirculator (Wood->Metal->Waterphone1->Metal)
SL/SR
• X 8va, Z Timbre Ctrl Reverb Extend iv: (resonance) -
Summed Delay v: (shake) – Controls the shake function using derivative X + Derivative Z scaling in
SL/SR
• 100 ms formula L. applied to noise excitement input of ModMan 2.
ModMan 1
Noise vi: (layer) – Controls Bandwidth of both ModMans (N) and Persistence on OSC1 &
• Toy Piano 1 Released SL/SR ModMan2 inputs into Summed delay (G)
• Z scaled
Note: This preset uses the Derivative X & Z functions with variable persistence to create
ModMan 2 the shaking effect. Formula F down ramps a pulse of noise (W set Initial) into the ModMan
Noise SL/SR
that is used for main percussive Tap, but it adds Ancillary (L) which uses (Derivative X +
• SG Ramped • Toy Piano 1 Strike Derivative Z) scaling to create the shaking effect (controlled by v) which is ModMan
affected by aftertouch gating using a S curve (B).
Library Search:
Category: Strings
Type: Struck
Character: Acoustic, Shaking
Polyphony: 2+
Outputting
HP4 & HP5
that are not Aftertouch (Y-Based) Controls (full or partial):
defined? • Adds an offset to the shaking effect (B) Ancillary of L
which is Ancillary of F.
• Controls inputs of OSC2 into summed delay
• Offsets with Z mode Bandwidth Spread of both ModMans
(timbre affecting).
Formula J does not do anything? 252
IOSC 1 simple anakey1 Macro Controller Usage
• X SG Mod scaled i: (timbre) – Adds Persistence to and controls Spectral Balance of the three
Y+Z offset Pos Master Section IOSCs with one Y-scaled envelope (G,N) added another Z-Scaled timbre
SL/SR
Recirculator affecting envelope (A).
IOSC 2 Reverb Extend ii: (sub) – Controls envelope driven output of IOSC 3 (H) which is set down
• X SG Mod scaled an octave with an Ancillary as there is always frequency modulation used on
Y+Z offset Neg SG ramp the multiplier row (Q).
Summed Delay
envelope iii: (impact) – Controls (Z-scaled) OSC 4 shaped output, self-modulation
• 50 ms SL feedback and input into SummedDelay (E).
IOSC 3 • 2 taps, delay Tap 1 applied to
iv: (decay) – Controls Speed of SG3 used to apply the Spectral Balance
• X SG Mod scaled percentages SR outputs (D)
Tap 2 envelopes
Y+Z offset Pos Neg/Pos offset v: (vibrato) – Controls speed of SG4 (O) and width of vibrato applied to the
in stereo field three IOSCs (P).
OSC 4 vi: (chorus) – Adds detuning offset to IOSC 1 & IOSC 2 that adds beating for
• Sine SG Mod chorus (B). Controls SG5 frequency (K) used to apply the triangle shaped
LP 5 SL/SR chorus as positive and negative offsets on the two taps (L). Finally, it
Noise
Mod • Cascade 2 controls the amount of tapped chorus delay output (K).
• Fixed .2
• Cutoff Z Ctrl
Library Search:
Category: Keyboard
Type: -
Character: Analog, Simple
Polyphony: 2+
Library Search:
Category: Tuned Percussion
Type: Struck
Character: FM
Polyphony: 3+
254
smooth mouth
Macro Controller Usage
OSC 3 Mod OSC 5 BiqMouth 2 Master Section i: (mouth) – Controls the quantized changes in BiqMouth Shape (E, L)
• Sine • X Freq, SpB is • SineBank Inputs Recirculator ii: (modulation) – Adds SG2 triangle modulation to OSC 5 Spectral Balance (Q)
• X 8va • SG * Y+Z Ctrl SL/SR Reverb Extend iii: (formant) – Controls (Offset Y) BiqMouth Formant Frequencies (G)
iv: (body) – Convolution Index control through full range of Metal->Metal->Fiber->
Noise • Y scaled wood with fixed 30% wet mix (T)
• Var Z Ctrl output v: (breath) – Adds Z-scaled noise as a BiqMouth input simulating breath on Z
pressure (O).
vi: (timbre) – Controls Z-scaled modulation of OSC 5 by OSC 3 thus altering timbre
(V)
Mod OSC 4
Noise
• Sine
• Var Z Ctrl
• X 4 oct up
Library Search:
Category: Wind, Vocal
Type: -
Character: Acoustic
Polyphony: 4+
255
OSC 2 Mod
OSC 1
smooth operator
• X 8vb
• Y SpB Ctrl • Sine Macro Controller Usage
• Multi-Mod Master Section i: (timbre) – Controls modulation of OSC 1 by OSC 2 (B)
OSC 3 Recirculator ii: (pickRatio) – Scales OSC 3 Frequency quantized in increments of 0.25 (range 1.0 to 6.0)
L/R
• Sine Mod Delay – LPF iii: (pickDelay) – Adds Persistence to Envelop applied for modulation of OSC 3 by OSC 1 (C)
(.5)
Extend iv: (body) – Controls convolution Index through full range of Wood->Metal->Fiber->Wood with
• Freq Quant
fixed 60% wet/dry mix (Q).
Scaled SL/SR v: (extraTone) – Controls HarMan 1 Spectral Dilation and Harmonic Truncation (H). Also bring
(.5) Outputs scaled .5 in the modulation of OSC 1 by LP 4 (low extra tone) (J)
HarMan 1 LP 4 Mod and output 50/50 vi: (friction) – Brings in (X+Y+Z scaled) modulation of OSC 1 by LP 5 (L)
• Viola Legato • Cutoff 5KHz Wet/Dry
• Bandwidth 5
Noise LP 5 Mod Note formula L that controls modulation of OSC 1 only has effect when the finger is in motion on the key as follows:
• Unity • Var Cutoff • If X Mode is Derivative, the X value will the finger’s X velocity (positive or negative) when the finger is moving, or 0 if the
• Bandwidth 5 finger stops moving.
• If Y Mode is Derivative, the Y value will the finger’s Y velocity (positive or negative) when the finger is moving, or 0 if the
finger stops moving.
• If Z Mode is Derivative, the Z value will be the finger’s Z velocity (positive or negative) when the finger is moving, or 0 if the
finger stops moving. If Z mode is “Release Only via Z”, a release pulse is generated when the finger is lifted (select “finge r
lift”) or if “Release Only via Sustain or Sostenuto End” when sustain/sostenuto is ended (select “sus/sost pedal end”). A
formula can use Release Only combined with high persistence to create finger-lift noise.
Library Search:
Category: Strings
Type: Bass
Character: Acoustic, FM
Setting: Portamento, Interval: Octave
Polyphony: 2
Aftertouch (Y-Based) Controls (full or partial):
• Controls/Scales modulation of OSC 1 by OSC 2 (B)
• Controls/Scales Spectral Balance of OSC 2 (F)
• Scales (X+Y+Z) modulation of OSC 1 by LP 5 (see
formula L above).
256
sweethrice Mod
Macro Controller Usage
OSC 1 SL/SR i: (structure1) – Adjusts the quantized Linear Frequency Spread of BiqBank1 (S).
• Sine Master Section ii: (structure2) - Adjusts the quantized Linear Frequency Spread of BiqBank2 (R).
• Quant scaled Recirculator iii: (structure3) – Controls the quantized OSC 1 Frequency multiplier moving
SL/SR Mod Delay through 1st 8 harmonics (U).
BiqBank 1
Extend iv: (resonance) – Controls Bandwidth of BiqBank1&BiqBank2 (offset Y+Z) (B)
• 48 Modes and adjusts both BiqBank’s Linear Mode Bandwidth Spread factor (D). Controls
Mod
Mod
• Outputs Persistence on BiqBank outputs Persistence on BiqBank modulation of OSC 1 (E)
LP 5 OSC 2 SL/SR
Noise scaled to X and adjusts Persistence on OSC 1 outputs and modulating inputs to OCS1 and
• Var Cutoff • Multi-Mod OSC 2 (M)
• Fixed .5 • Cutoff Z Ctrl BiqBank 2
Mod (V*F)
v: (body) – Controls Convolution Index and Mix with motion through Wood-
• 48 Modes >metal->Fiber->Wood (H) and scales output (scaled by X) accordingly (V).
SL/SR vi: (harmonic) – Controls Center of Focus on the BiqBanks (I) and offsets (Scaled
Z) Mode Bandwidth Spread factor of both BiqBanks.
Primary Secondary
Library Search:
Category: Strings
Type: Plucked
Formula M single Character: Acoustic, Shaking
cycle pulses Polyphony: 2+
inputs to get the
plucked attack
with blend on Aftertouch (Y-Based) Controls (full or partial):
Persistence for iv
• Offsets (Y+Z) BiqBank1 Bandwidth (B)
(Resonance)
• Controls OSC 2 output (A)
• Scales OSC 1 output after Z has done it (L Ancillary of
M)
• Scales BiqBank2 inputs (after Z has done it) (Q Ancillary
of P)
257
Macro Controller Usage
Mod tabec i: (fmAmt) – Controls (Y+Z) Spectral Balance of OSC 1 & OSC 2 but as you
increase this the amount of Y control decreases to zero at max (B). Controls
OSC 1
Mod amount of OSC 5 modulation of OSC 1 & OSC 2 (U)
• Multi-Mod
ii: (fmRatio) – Increases quantized (to 1) frequency scaling OSC 5 that
• X 8va LP 3 Master Section
BiqGraph 1 modulates OSC 1 & OSC 2 on Y (Q) – range 1 .. 10 in increments of 1.
• Cutoff Z Recirculator
• 8 Modes Mod iii: (body) – Controls Convolution index and mix through Wood->Fiber-
Ctrl Reverb Extend
Noise
BP 4 • Uses Main OSC 5 SL/SR >Metal->Wood (S) and offsets output level to adjust for it (T Ancillary of V)
• Cutoff Y Ctrl • SG Env iv: (modulation) – Controls (Scaled Z) SG2 Frequency (D). Controls (scaled
• Unity and 1A • Sine, X Quant
• SG Env offsets • SG mod on X) BiqGraph modulation of OSC 1 & OSC 2 (P) and Controls sine amplitude
(see Mod outputs (V) modulation on outputs using SG2 (V).
Mod v: (attack) – Controls Amplitude (scaled Z) of LP 3 envelope (O) and attack
below)
OSC 2 envelope applied to the LP 3 and BP4 inputs (R).
• Multi-Mod vi: (breath) – Controls (Z scaled) BiqGraph’s BP filtered noise input (I) and
• X 4 oct up offsets (with Aftertouch) the cutoff of the BP filter (K)
Library Search:
Category: Wind
Type: Flute
Character: Acoustic
Setting: Portamento, Interval: min 3rd
Polyphony: 3+
Aftertouch (Y-Based) Controls (full or partial):
• Inversely scales (with Z) OSC 1 input to LP 3 (A).
• Controls Spectral Balance of OSC 1 & OSC 2 (see i
description above)(B).
• Offsets LP & BP inputs (E Ancillary of R)
• Offsets Cutoff of BP (K)
• Scales (Y+Z) OSC 2 modulation of OSC 1 (F)
• Controls OSC 2 input into LP 3 (M)
• Controls BiqGraph 1A offsets (N)
• Controls amount of OSC 5 modulation of OSC 1 & OSC 2
(U) 258
LP 5
tales of feathers
Noise Macro Controller Usage
• Unity • Env w/X=Z Ctrl
Micro Delay OSC 2 SL/SR Master Section i: (brightness) – Scales (X+Z) LP 5 (B)
• SG Env
• 12.5 ms • Sine, up 4 oct Recirculator ii: (impact) – Scales (X) tapped output (S)
iii: (structure) – Controls Tapped delay into BiqBank (G) and controls BiqBank Linear
• Single Tap Reverb Extend
LP 4 Frequency Spread (I) quantized with range 1..5 in increments of 1.
SL/SR
• Z Cutoff Ctrl Tap 1 iv: (resonance) – Controls Persistence on OSC 1 outputs (M) and OSC 2 outputs (O)
• SG mod on
• Bandwidth 9 v: (noteOff) – Controls output level of OSC 2 through Y (O)
outputs (V) vi: (ATtimbre) – Controls (with X offset) Harmonic Truncation of HarMan 2 (Q)
Feedback
Note formula O which controls through Aftertouch the output of OSC 2 through i (noteOff). Y
SL/SR is set derivative and Ancillary [(f x 1) Min 0]. If Y was set “Continuous” the formula’s value
Mod BiqBank 1
OSC 1 would always be zero because it would never go beneath Min 0. But being set Derivative, the
• 8 Modes
• Sine, 8va Y value can become negative on key up motion – allowing tone to be output on release for as
SL/SR
• Fixed Mod long as Persistence keeps it sustained moving back to zero..
SL/SR
HarMan 2
• Viola Legato
Library Search:
Category: Strings
Type: Plucked, Demo
Character: Acoustic, Airy, Bright, Clean, Soft
Polyphony: 2+
Library Search:
Category: Keyboard
Type: -
Character: Analog
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Scales (Y+Z) Kinetic inputs (A, B)
• Offsets (Y+Z) Kinetic Viscosity (resonance) (C)
• Scales (Y+Z) Kinetic cutoff frequency (F)
• Scales (Y+Z) input into Kinetic bank (G)
• Controls IOSC 4 excitation of Kinetic Anchor
(R)
260
th x
WaveBank 1 SL
• Saw Macro Controller Usage
Feedback
• 5 waves LP 4 i: (waveform) – Offsets OSC 1&OSC 2 Spectral balance down (so removes
• Y,Z cutoff Ctrl Voice Delay harmonics) (M)
• Y BW Ctrl Mult 3 ii: (harmonics) – Changes Wavebank even/odd harmonic weighting (R)
• 50 ms Master Section
OSC 1 • Two sets of iii: (cutoff) – Adjusts (Scaled Z) cutoff frequency of LP 4 & LP 5 (
• 4 taps Recirculator
• X Off Y Pos Mult inputs SL Reverb iv: (release) – Adds Persistence to the Wavebank f1-f4 Frequency scalars
alternating Tap 1 (A, B, C, D), to VoiceDelay inputs from LP 4&LP 5, to the OSC 1&OSC 2
• Z Freq scale from OSCs
output in SR Frequency scalars (G, H) and to the cutoff of both LPs (L).
and LPs used. Outputs are Y
stereo field Tap 2 v: (ringmod) – Controls output of the Multiplier (Q).
OSC 1 with separate SL
scaled to vi: (chorus) – Control Chorus SG1 & SG2 modulation width (I, J) and
• X Off Y Neg controllable Tap 1 increase level Controls Delay feedback into the VoiceDelay (P)
• Z Freq scale LP 5 SG % mod SR
• Y,Z cutoff Ctrl Tap 2
WaveBank B used
• Y BW Ctrl
but not defined.
Too many resources
used and had to be SR
removed?
Library Search:
Category: Other
Type: -
Character: Sound Design, Ensemble
Polyphony: 2+
Aftertouch (Y-Based) Controls (full or partial):
• Offsets cutoff Frequency up to 10KHz (O)
• Controls Wavebank detuning offsets (N)
• Controls OSC 4 & OSC 5 inputs into the
multiplier (S)
• Scales output (T)
• Decreases Bandwidth of both filters (U).
261
SL/SR
theo s bicycles
HarMan 2 Macro Controller Usage
Master Section
• Metal i: (speed) – Controls (Scaled Y+Z) SG1 Speed used to trigger single cycle SG2 pulses (A). Has pretty big
Recirculator
Mult 2 range going from ca. 2 Hz to 50 Hz – used to pulse HarMan 2 input and Spectral Set index.
Reverb
• Uses 2 inputs ii: (tone) – Scales the Spectral Dilation of the HarMan 2 (K) which is offset by Z in (C).
OSC 1 on one input iii: (structure) – Modifies Non-Linear Mode Frequency of BiqBank (N)
SL/SR Convolution:
• Sine and one on iv: (resonance) – Controls Bandwidth and Linear Mode Bandwidth Spread Factor of BiqBank (M, O)
Waterphone 1->
• Freq scaled another v: (body) – Changes fixed 100% wet Convolution Index through Waterphone2->Metal_WaterPhone1-
Metal -> >Autoharp2 (I)
Waterphone 1 -> vi: (ringmod) – Controls frequency offset of OSC 1 which is one of multiplier inputs (P).
BiqBank 1 Autoharp1
• 8 Modes
SL/SR
Library Search:
Category: Other
Type: -
Character: Sound Design, Metallic
Polyphony: 3+
263
tubular bell
Macro Controller Usage
SL/SR Master Section i: (timbre) – Scales modulation inputs of OSC 1 & OSC 3 (H). Also controls
OSC 1
Recirculator (Scaled Z) LP 5 cutoff (L). Finally controls Non-Linear Frequency Spread of
Mod • Sine, Off Pos
Tap 1 SL Reverb BiqBank (S).
OSC 2 • Multi-Mod Voice Delay ii: (structure) - Scales frequency of OSC 2 & OSC 4 (A).
• Sine • 50 ms SG Mod
Mod • Taps output iii: (mix) – Controls amount of BiqBank sent into Voice Delay (T Ancillary of O)
• Freq Ctrl ii • Two taps sent and output of OSC 1 and OSC 3 that are sent to SL and SR using
50/50 mix
to opposite different/opposite envelope formulas (B, D).
Tap 2 SR to alternate
stereo channels iv: (release) – Controls Persistence on OSC 1 & OSC 3 outputs (B, D)
OSC 4 channels
Mod with opposite SG Mod v: (body) – Controls Convolution through full range of Wood->Metal->Fiber-
• Sine, 8va using
OSC 3 offsets >Wood (Q) with static 50/50 wet/dry mix (I).
• Freq Ctrl ii Aftertouch
• Sine, Of Neg vi: (detune) – Adds positive detuning offset to OSC 1 and negative offset to OSC
Mod • Multi-Mod SL/SR based delay 3 (E) – controlled by Aftertouch. Also adds positive and negative delay offsets to
offsets. the two taps (V).
LP 5 SL/SR
Noise BiqBank 1
• Cutoff Z
• Unity • 8 Modes
Ctrl, BW 5
Library Search:
Category: Tuned Percussion
Type: Struck
Character: FM
Polyphony: 2+
264
under the weather SL
Macro Controller Usage
i: (timbre) – Changes Duty Cycle (Offset Z) of WaveBank 1(C)
OSC 1 Master Section ii: (noise) – Controls (scales X) Noise envelope that frequency modulates
Noise
• SG Ramp • SG Freq Mod Recirculator the 5 WaveBank1 waves (J). Adjusts Spectral Balance on OSC 1 & OSC 3
• Y SpB Ctrl Voice Delay offset by Y (K).
Mod Delay
• 50 ms Tap 1 SL iii: (dirt) – Controls WaveBank modulation (dirt effect) input to OSC 1 &
Extend
Mod • Two taps sent SG Mod OSC 3 (M). Also controls output (scaled Y+Z) of OSC 4 (O) which is
WaveBank 1 to opposite waveshaped by the Left submix.
Note the use iv: (release) – Adds Persistence to WaveBank Amplitude envelope (A), LP
Noise • Triangle LP 5 stereo channels Tap 2 SR of submix to 5 cutoff (B), OSC 1&OSC 3 inputs into VoiceDelay (F, N), Spectral Balance
• 5 copies • 5 Waves • Cutoff Z with opposite SG Mod waveshape setting of OSC 1&OSC 3 (K) and OSC 4 output (O).
• Complex Freq Ctrl, BW 5 offsets, 180
OSC 4 for part v: (detune) – Controls the numerous detuning offsets on he waves of the
Offsets & Scaling degrees out of SL/SR
of “dirt” Wavebank (H, E, I).
phase – rotates vi: (chorus) – Applies 180 degrees out of phase SG3 triangle modulation
Mod OSC 2 delay left-right- Sub L
• Waveshaper OSC 4 to the two taps (Q, U). Controls (scaled Z) SG3 frequency (R). Adds offset
left, etc. Waveshaped
Mod
Noise OSC 3 to the S&H used for adding randomness to Voice Delay time (T Blend)
Noe Submix based on formula G (though W in formula T is it seems always set to zero
• SG Ramp • SG Freq Mod input SL/SR
• Y SpB Ctrl so S&H does not seem to be applied).
Library Search:
Category: Classic
Type: Pad
Character: Dark, Distorted, Low-Fi
Polyphony: 2+
Library Search:
Category: Keyboard
Type: Electric Piano
Character: Acoustic
Polyphony: 2+
266
viollaggio Macro Controller Usage
i: (timbre) – Changes Harmonic Truncation and Spectral Dilation of HarMan 1 (O)
BP 2 ii: (tone) – Controls the OSC modulation input from HarMan (P)
Noise ModMan 2 SL/SR Master Section
• X*Z Cutoff iii: (shape) – Controls (scaled X+Y+Z) OSC 4 modulation of OSC 1 (D)
• Unity • Viola Legato Recirculator iv: (bow) – Controls (Z-scaled) BP noise input/excitation into ModMan 2 (E).
• BW 9 Reverb v: (vibrato) – Controls (scaled Y+Z) frequency modulation applied to OSC 1 (U). Note that this
uses SG2 which scales with X+Y+Z and has noise modulation the frequency (N) to give a more
OSC 3 Mod OSC 4 natural vibrato.
Mod OSC 1
• Sine • Sine vi: (body) – Controls convolution Index and Mix but in a very specific way. First Convolution
• X*9 • Sine
• X = 8va * 4 SL/SR mix has SG3 modulation applied (T) on a base .1 value that can be increment only .127 with
• SG*(Y+Z) FMod R. Convolution index ranges R*9 so max range there is 0 to 1.143 (a very specific range
desired) that moves between Waterphone2->Metal.
HarMan 1 Mod OSC 5
• Viola Legato • Sine
• SG*(Y+Z) FMod
Mod
SL/SR
Library Search:
Category: Strings
Type: Bowed
Character: Acoustic
Polyphony: 3+
Library Search:
Category: Keyboard
Type: Organ
Character: -
Polyphony: 2+
Library Search:
Category: Winds
Type: Brass
Character: Acoustic, Warm, Woody
Setting: Portamento, Interval: Maj 3rd
Polyphony: 2+
SG Amplitude from Phase uses
W RMS option (M & N). SG2
Aftertouch (Y-Based) Controls (full or partial):
does not appear to be used (B)
• Offsets SG 2 Amplitude from Phase (F Ancillary of M).
• Scales (Y+Z) IOSC 5 output (H)
• Offsets (Y+X) Kinetic frequency (K)
• Controls (Y+Z) HarMan 2 amplitude (R)
• Scales (Y+Z) HarMan 2 Harmonic Truncation and
Spectral Dilation (S)
• Offsets HarMan 2 Spectral Index envelope control (T)
269
One of the simpler Osmose presets
wallface
Macro Controller Usage
i: (timbre) – Controls (Scaled-Z) modulation input of OSC 3 from OSC 2 (L)
Master Section ii: (wave) – Controls the self-modulation feedback of OSC 1 through
OSC 2 Recirculator Aftertouch (P)
Mod • Sine, X 8vb Reverb iii: (shaper) – Scales (offset Y+Z) OSC 3 modulation inputs (M)
• X+Y Mod Ctrl Voice Delay iv: (envTime) – Adds Persistence to LP 4 envelope (R)
OSC 1 Tap 1 SL
• 50 ms • Outputs have SG v: (cutoff) – Scales LP 4 cutoff frequency (T). Controls SG2 frequency
• X 8vb Mod 30 % that’s used for VoiceDelay scaling in turn used for chorus (O) (is this an
• Two taps sent to pulse envelope
• X+Y SpB Ctrl Mod error and should be on vi as that affects chorus).
opposite stereo applied with Z
OSC 3 vi: (chorus) – Controls the tapped outputs (A) of the simple Z-scaled
channels with Ctrl (G)
Mod • Waveshaper SR pulsing chorus effect applied in (G).
different delay Tap 2
• Multi-Mod
% offsets 40 %
LP 4
SL/SR
• Cascade 4
• X+Y Cutoff Ctrl
Library Search:
Category: Classic
Type: Bass, Demo
Character: Digital, FM,
Setting: Portamento, Interval: Octave
Polyphony: 2+
Library Search:
Category: Keyboard
Type: Organ
Character: Woody, Warm, Soft
Polyphony: 4+ (note higher Polyphony set here than
on most presets because this preset is so simple)
N offsets X with Ancillary (X Qnt 1)+2 – So starts offsetting at 2nd harmonic and increases through 6th harmonic
271
Noise Anchor Macro Controller Usage
• Z scaled with blend Persist
Kinetic Bank 1 zapzap i: (ensemble) – Controls Spectral Balance of OSC 4 & OSC 5 (O). Controls
• 4 Inputs excite MSG modulated Tapped output (R). Also controls OSC 5 exciting of Kinetic
OSC 1 the anchor, 1 Summed Delay Master Section Anchor (M). Also controls Noise exciting of Kinetic Anchor (N).
Anchor mods SL
• +Z Freq Ctrl, SpB = .7 • 200 ms Tap 1 Recirculator ii: (resonance) – Controls Kinetic bank Viscosity (K)
• Z Pos Freq Offset frequency • 2 taps, output Mod Delay iii: (cutoff) – Scales Kinetic bank Frequency/cutoff (H)
to alternate SR Extend iv: (envTime) – Adds Persistence to OSC 1 Frequency and all Kinetic bank
stereo fields Tap 2 Anchor exiting inputs (B, M, N). Also adds Persistence (scaled Z) to Kinetic
OSC 3 cutoff (C).
Freq with Pos and
• Fixed X, Y+Z v: (filterFM) – Controls OSC 3 frequency modulation of Kinetic bank (I).
Freq Scale Neg offsets vi: (FilterFMtune) – Scales Frequency of OSCs offset by inverting Y+Z values
applied SL/SR (Z offsetting up 0.05 and Y offsetting back down 0.05) (J).
OSC 4 (Q).
Anchor
• Y+Z Freq Scale Note use of formula A on OSC frequency to create pitch
• ii Adjust SpB OSC 2 effect. Z will start changing it based on offset and when Y
Aftertouch kicks in it starts adding to Z, effectively moving
• Modulated frequency back in other direction until Y+Z = 0 (not shift)
OSC 5 Anchor but not used? at bottom of Y.
• X+Y+Z Freq Ctrl
• SpB=.7, Z Neg Freq Offset
Library Search:
Category: Other
Type: Atonal
Character: Sound Design, Analog,
Looping,
Polyphony: 2+
Aftertouch:
• Scales (Y+Z) OSC 1, OSC 4 & OSC 5 frequencies (A)
• Controls/scales SG1 frequency used to triangle modulate
Kinetic cutoff (E)
• Inversely with Z offsets OSC 3 frequency scaling (J)
272
zenpercs Macro Controller Usage
i: (thump) – Controls Kinetic Bank Viscosity
ii: (excitation) – Control Kinetic Bank output scaling
iii: (structure) – Controls Linear Frequency Spread of the BiqBank
iv: (ATtone) – Controls bandwidth of the BiqBank
Noise v: (ATRate) – Controls the frequency of the SG used for pulse attacks on
SL/SR
• X *.25 BiqBank 2 Master Section
Kinetic Bank Bandwidth and Frequency.
• 48 Mode Recirculator vi: (Resonance) – Controls Mode Bandwidth Spread factor of the
Kinetic Bank 1 • Kinetic input Mod Delay BiqBank.
• Bow Speed and Frequency Y+Z scaled Extend
have SG pulsing applied to
generate the repetitions
Library Search:
Category: Tuned Percussion
Type: Struck
Character: Acoustic, Intimate, Soft,
Polyphony: 2+
274
Template Components (for adding additional preset analyses) 275
SL
Mod OSC 3 Tap 1
Tbd • X SR
• Tbd Tap 2
• Y Mod Ctrl
• tbd SL
Tap 3
FMod
Mod SR
Tap 4
Library Search:
Category: Keyboard
Type: -
Character: Airy, Bright, Clean, Digital
Polyphony: 2+
TBD
Additional (Simplified)
Preset Block Diagrams
Mod
Mod SL/SR
OSC 3
OSC 1 Master Section
Mod SL/SR
OSC 4 Recirculator
Analog Echo
SL/SR
1HP 2
277
bazambar
Macro Controllers Library Search:
i: (release) Category: Strings
ii: (structure) Type: Plucked
Noise iii: (resonance) Character: Acoustic,
SL/SR Shaking,
ModMan 1 iv: (hollow)
Polyphony: 2+
v: (ATtimbre)
Noise LP 4 String Tap 1
Master Section vi: (ATfilter)
Recirculator
Feedback Note:
Reverb Extend
• OSC 1 defined but not used
HarMan 2 SL/SR • OSC 3 defined but not used (disabled)
Noise LP 5
String Tap 1
OSC 1 SL/SR
Master Section
Mult3
Recirculator
SineBank1 Reverb Extend
HarMan 2 SL/SR
Bell LP 4
278
beny’s territory
Macro Controllers
Library Search:
Mod i: (ratio) Category: Classic
Noise SL ii: (shape) Type: Pad
Master Section iii: (bells) Character: Acoustic, Layered
Mod OSC 1 iv: (envTime)
Recirculator Polyphony: 2+
SL Reverb Extend v: (noise)
Tap 1 vi: (delay)
OSC 3 Mod
Voice Delay
Mod 800 ms SR
Tap 2
Mod OSC 2
Noise SR
Mod SL
Tap 3
Noise BiqBank1 SL/SR
Multiple 48 Modes
SR
Tap 4
OSC 4
Feedback
SL/SR
279
biquide harp (FDN Example) Macro Controllers
i: (brightness)
ii: (impact)
SL/SR iii: (body)
iv: (resonance)
OSC 1 v: (ATratio)
vi: (harmoType)
SL/SR
OSC 2
Master Section
Feedback SL/SR Recirculator Library Search:
TAP 1 Reverb Category: Strings
Micro Delay Type: Plucked
Character: Acoustic, Soft, Clean
LP 4 Polyphony: 2+
TAP 2 SL/SR
BiqBank
Micro Delay
Feedback 8 Modes
Noise LP 5
TAP 3
Micro Delay SL/SR
Feedback
(all 12.5 ms)
LP 3
Feedback TAP 4
(Micro Delay)
280
biquide steel (FDN Example – Variant of “biquide harp”)
Macro Controllers
i: (tune1)
SL/SR ii: (tune2)
iii: (impact)
OSC 1 iv: (resonance)
v: (excitation)
SL/SR vi: (body)
OSC 2
Master Section
Feedback SL/SR Recirculator Library Search:
TAP 1 Reverb Category: Tuned Percussion
Noise Micro Delay Type: Struck
Character: Acoustic, Metallic
LP 4 Polyphony: 2+
TAP 2 SL/SR
BiqBank
Micro Delay 8 Modes
Feedback
LP 5
TAP 3
Micro Delay
(all 12.5 ms) SL/SR
LP 3 Feedback
Noise
Feedback TAP 4
(Micro Delay)
281
bowedsymphfm
Macro Controllers Library Search:
SL i: (pluck) Category: Keyboard
Master Section ii: (timbre) Type: Struck
OSC 1
Character: Acoustic, FM, Clean,
Recirculator iii: (modAmt)
Shaking, Stereo Soft
OSC 3 XMod Reverb iv: (modSpeed)
Polyphony: 2+
SR Extend v: (resonance) Special: Derivative (on Z, S curve)
OSC 2 vi: (vibrato)
Kinetic 1
ModMan 2 SL/SR
String Tap 3
Noise LP 4
brassfm
Macro Controllers Library Search:
SpB i: (timbre) Category: Winds
Noise SL/SR ii: (tone) Type: Brass
Master Section iii: (body) Character: Acoustic, FM
Mod Recirculator iv: (growl) Setting: Portamento, Interval: 2nd
OSC 2 BR5 SL/SR Reverb v: (breath) Polyphony: 2+
Cascade 2 vi: (morph)
Mod
OSC 3 OSC 1
Mod
Mod SL/SR
SineBank 1 OSC 4
Freq = X
Mod
SineBank 2
8vb
Mod
282
brassfm2
SL/SR
Noise IOSC 1 Macro Controllers Library Search:
Master Section
SL/SR i: (timbre) Category: Winds
Recirculator ii: (tone)
Mod BR 3 Type: Brass, Demo
Mod
Reverb iii: (body) Character: Acoustic, FM
Cascade 2 Mod
Mod iv: (modulation) Setting: Portamento, Interval: 2nd
v: (shape) Polyphony: 2+
Noise Mod
OSC 2 vi: (breath)
OSC 4 SL/SR
Mod SL/SR
Noise BP 5
Cascade 2 SL/SR
SL/SR
BiqBank2 SL/SR
Noise
8 Modes 283
brassimple
Macro Controllers Library Search:
i: (waveform) Category: Classic
OSC 1 ii: (cutoff) Type: Brass
SL/SR iii: (envAmt) Character: Analog
Mod iv: (envTime) Polyphony: 2+
XMod
v: (vibrato)
Master Section vi: (chorus)
OSC 2 Recirculator
LP 5
Mod • Cascade 4 SL Reverb Extend
Summed Delay Tap 1
IOSC 3 50 ms
SR
Tap 2
WaveBank 1
• Square
Feedback
LP 5 SL/SR
WaveBank2
Square Cascade 4
brightbank
SL/SR Macro Controllers Library Search:
i: (structure) Category: Tuned Percussion
IOSC 1 ii: (tone) Type: Struck
iii: (brightness) Character: Acoustic, Shaking
iv: (resonance) Polyphony: 2+
SL Master Section
Tap 1 v: (delayAmt)
LP 4 Recirculator
vi: (delayTime)
Voice Delay Reverb Extend
Delay Feedback
SR
400 ms Tap 2
SL/SR
BiqBank1 IOSC 2
48 Modes
Noise LP 5
SL/SR
285
carbon marimba Macro Controllers Library Search:
i: (body) Category: Tuned Percussion, Midi
ii: (ATRate) Type: Struck
Noise iii: (mix) Character: Acoustic, Looping,
BiqBank1 SL/SR iv: (resonance) Warm, Woody
48 Modes Master Section v: (structure1) Polyphony: 2+
Noise 48 Modes
Master Section
Mod
OSC 3 XMod Recirculator
Mod Delay
Mod SR Extend
OSC 2
Mod
Mod SL/SR
OSC 5
286
celestial
Note: LP 4 is sent
into OSC 1 but it LP 4 Macro Controllers
has no input and i: (structure1)
OSC 1 SL/SR ii: (structure2)
no Bandwidth?
OSC 3 SL/SR iii: (timbre)
iv: (body)
SL/SR v: (noteOff)
OSC 2 Master Section vi: (tremolo)
Recirculator
BiqBank1 SL/SR Reverb Extend Library Search:
Noise LP 5 Category: Tuned Percussion
16 Modes
Type: Struck
Character: Acoustic
SL/SR Polyphony: 2+
HarMan 2
Toy Piano Strike
287
cellove Macro Controllers
i: (timbre)
SL/SR ii: (tone)
HarMan 2 iii: (body)
Vla Legato Mod Mod
iv: (bowNoise)
v: (vibrato)
Mod Master Section vi: (waves)
OSC 3 SL/SR Recirculator
OSC 2 Reverb Extend Library Search:
Mod
Category: Strings
Phase Gen 4 LP 5 SL/SR Type: Bowed
Character: Acoustic
Mod Setting: Portamento 2nd
Polyphony: 2+
ModMan 1
Noise LP 1 SL/SR
Vla Legato
288
chamber mellobow Macro Controllers
i: (timbre)
ii: (bow)
SL/SR iii: (bowColor)
HarMan 1 iv: (body)
Vla Marcato Mod v: (vibrato)
SL vi: (release)
OSC 2
Mod Master Section
Recirculator
Library Search:
Mod Reverb Extend Category: Strings
SR
Type: Bowed
Mod OSC 3 Character: Acoustic, Ensemble, Lo-Fi, Stereo
LP 4 ModMan 2 Polyphony: 2+
Noise SL/SR
Vla Marcato
289
Mod cherie fm
Macro Controllers
Mod SL/SR i: (saw)
OSC 2 ii: (fmAmt)
iii: (fmRatio)
Mod OSC 1 SL iv: (cutoff)
OSC 3 Tap 1 v: (timbre)
Master Section
LP 5 SR vi: (delay)
Mod Recirculator
OSC 4 Tap 2
Voice Delay Reverb Extend
SL Library Search:
400 ms Tap 3 Category: Classic
SR Type: Lead
WaveBank Character: FM
Tap 4
Saw Setting: Portamento Octave
Feedback Polyphony: 2+
chick s lead
Macro Controllers
i: (cutof)
ii: (resonance)
OSC 1 SL/SR iii: (chorus)
iv: (sub)
v: (filterEnv)
IOSC 2 SL vi: (filterEnvTime)
LP 4 Tap 1 Master Section
Voice Delay
SR Recirculator
OSC 3 50 ms Tap 2 Reverb
Library Search:
Category: Classic
WaveBank Type: Lead
Saw Character: Analog, Soft, Clean,
Warm, Dark, Demo
Setting: Portamento Octave
Polyphony:
290
choir Macro Controllers
i: (vowelType)
ii: (vowelDepth)
SL/SR iii: (formant)
Noise LP4 iv: (voiceSpread)
Master Section v: (release)
BiqMouth 2 SL vi: (chorus)
LP 5 Tap 1 Recirculator
WaveBank Summed Delay Mod Delay
200 ms SR
Saw Tap 2 Extend
Library Search:
Category: Vocal
Type: Pad
Character: Synthetic
Polyphony:
choir additive
Macro Controllers
i: (vibrato)
SL/SR ii: (size)
IOSC 1 iii: (ohLvl)
iv: (ahLvl)
Master Section v: (release)
SL/SR Recirculator vi: (sine)
Additive 1 Mod Delay
Extend
SL/SR Library Search:
Additive 2 Category: Vocal, Classic
Type: Pad
Character: Clean,
Polyphony: 1+
291
chordead
Macro Controllers
i: (minMaj)
OSC 4 ii: (5/7)
Mod iii: (cutoff)
Mod OSC 1 Master Section iv: (release)
OSC 3 SL/SR Recirculator v: (feedback)
Kinetic 1
Delay LPF vi: (modulation)
Extend
OSC 2 Library Search:
Category: Classic
Mod OSC 5 Type: Bass
Character: Chords, Analog
Setting: Portamento Octave
Polyphony: 2+
Library Search:
Category: Wind
Z Controlled Offsets 2: Type: Single Reed
Character: Acoustic, Clean,
Woody
Polyphony:
293
classipad
SL/SR Macro Controllers
WaveBank i: ()
Saw SL ii: ()
Tap 1 iii: ()
SR iv: ()
Tap 2 v: ()
OSC 1 Summed Delay Master Section vi: ()
50 ms SL Recirculator
LP 5 Tap 3
Reverb Extend
SR
OSC 2 Tap 4
Library Search:
Category: Classic
Type: Pad
Phase Gen 3 Character: Analog, Ensemble, Simple
Mod SL/SR
Sum 7 Polyphony: 2+
OSC 4
SL/SR 294
clavichord
Noise Macro Controllers
(Aftertouch) Noise i: (tone)
SL/SR ii: (detune)
SG1 Pulse
BiqBank 1 iii: (must)
48 Modes iv: (2nd.string)
v: (bend)
SG1 SL/SR
Master Section vi: (sine)
BP 4 1HP 5 OSC 1
Pulse Recirculator
Reverb
BiqBank 2
SL/SR Library Search:
Var Modes
Noise Category: Keyboard
Type: Struck
SG1 Pulse Character: Acoustic, Clean
Polyphony: 2+
Mod
clavichorda
Macro Controllers
Mod i: (release)
ii: (sub)
Mod OSC 1 SL/SR iii: (reeds)
iv: (body)
Mod v: (modulation)
HarMan 2 SL/SR Master Section vi: (vibrato)
OSC 5 OSC 2 SineBank 1
Ukelele 1 LP 4 Mod Recirculator
Mod Reverb
Library Search:
SL/SR Category: Keyboard
Mod OSC 3 Type:
Character: Digital, FM, Shaking, Stereo
Polyphony: 2+
295
clawha
Mod Macro Controllers
OSC 4 i: (timbre)
SL/SR ii: (tone)
Mod iii: (sub)
OSC 3 SL/SR iv: (autoWha)
v: (body)
OSC 1 Master Section vi: (modulation)
Mod BP 2 SL/SR Recirculator
SineBank 2 Reverb
Mod
Library Search:
BiqBank 1 Category: Keyboard
Noise LP 5 Type: Electric Piano
8 Modes Character: Electric
SL/SR Polyphony: 2+
column of eternity
Mod Macro Controllers
SL
i: (timbre)
ii: (wave)
OSC 1 iii: (modulation)
Mod SL iv: (envTime)
Tap 1
v: (stereoMod)
SR Master Section vi: (delay)
Mod Mod Tap 2
Voice Delay Recirculator
Mod LP 5
OSC 2 400 ms SR Reverb Extend
Tap 3
OSC 4 Feedback
SL Library Search:
Mod
Tap 4 Category: Classic
OSC 3 Type: Pad
Character: Stereo, FM, Simple,
SR Clean
Polyphony: 2+
Note: Stereo effect of preset sending 297
components to either SL or SR.
Note: Very Similar to “cold lead”
copey
Macro Controllers
SL/SR i: (drive)
OSC 2 ii: (mechanism)
iii: (bellAmt)
Mod
iv: (bellRatio)
SL/SR v: (body)
SG2 OSC 1
ModMan 2 Master Section vi: (tremolo)
Pulse String Tap 2 SL/SR Recirculator
Reverb Library Search:
SL/SR Category: Keyboard
Noise LP 5 ModMan 1
Type: Electric Piano
String Tap 3 Character: Electric
SL/SR Setting: Portamento 3rd (but not activated?)
Mod
Noise OSC 3 LP 4 Polyphony: 2+
copper club
Feedback Macro Controllers
i: (detune)
SL/SR ii: (envAmt)
OSC 1 SL iii: (envTime)
Tap 1 iv: (release)
SL/SR v: (ATvibrato)
OSC 2 SR vi: (delay)
Summed Delay Tap 2
200ms Master Section
SL/SR Recirculator
OSC 3
SL Reverb
Tap 3 Library Search:
Category: Classic, Keyboard
SL/SR
OSC 4 Type: Lead
SR Character: Analog
Tap 4 Polyphony: 2+
OSC 5 SL/SR
298
coridor
Mod
SL/SR Macro Controllers
Mod i: (tone)
OSC 2
Feedback ii: (timbre)
SL iii: (modulation)
Mod
OSC 3 OSC 1 Tap 1 iv: (envTime)
v: (saws)
Mod SR Master Section vi: (delay)
OSC 4 Tap 2 Recirculator
Summed Delay
Mod Reverb
200ms SR
SineBank 1 Tap 3
Library Search:
Mod SL Category: Classic
Tap 4 Type: Pad, Demo
Phase Gen 5 Character: FM, Reverberant
Sum 7 SL/SR Polyphony: 2+
299
cosmic blues
Mod Macro Controllers
i: (timbre)
Mod ii: (color)
OSC 3
Master Section iii: (body)
Recirculator iv: (modulation)
Harman OSC 1 SL/SR v: (breathe)
Metal LP 4 Mod Delay
vi: (brightness)
Extend
cp eight
Mod
SL Macro Controllers
i: (brightness)
OSC 1 Mod ii: (structure)
Mod
iii: (drive)
SG1 Mod iv: (mute)
Pulse ModMan 2 v: (detune)
Viola Legato Mod SL/SR vi: (mechanism)
Mod OSC 2
Master Section
Mod OSC 3 SR
Recirculator
SL/SR Reverb Extend
Library Search:
Mod Category: Keyboard
Type: Electric Piano
Noise LP 5 BiqBank 1 SL/SR Character: Electric
48 Modes Polyphony: 2+
SL/SR
Noise LP 4 300
Mod
crackling things
FMod Macro Controllers
Noise i: (intensity)
OSC 1 ii: (highpass)
FMod Mod
Noise OSC 2 iii: (lowpass)
iv: (release)
HP 4 v: (body)
Noise SL/SR Master Section vi: (noise)
LP 5
Mod Recirculator
Noise OSC 3 Reverb Extend
Library Search:
Category: Other
Noise
Type: Atonal
Anchor SL/SR Character: Sound Design
Noise Kinetic 1 Polyphony: 2+
creaker
SR
Macro Controllers
T1 i: (body)
FMod T3 ii: (highpass)
Noise OSC 1 HP 4
SL iii: (noise)
T1 Tap 1 iv: (ringmod)
T2
Micro
v: (timbre)
Tap Feedback
SR
Delay Tap 2 vi: (delay)
400 ms Master Section
MULT 3 SL/SR Recirculator
T3 SL Reverb
Tap 3 Library Search:
Category: Other
FMod T4 SR
Tap 4 Type: Atonal
Noise OSC 2 HP 5 Character: Sound Design, Acoustic,
T2
Intimate, Looping
T4 Polyphony: 3+
SL
301
crossmod
Mod SL/SR Macro Controllers
OSC 3 Mod i: (modulation)
ii: (fmAmt)
Mod OSC 1 SL iii: (fmRatio)
Mod
Tap 1 iv: (envTime)
Mod Summed Delay SR Master Section v: (crossFM)
100 ms Tap 2 Recirculator vi: (chorus)
SineBank 1 OSC 4 XMod
Mod SL Reverb Extend
Tap 3
Mod SR
Mod Tap 4
Mod OSC 2
Library Search:
Mod SL/SR Category: Classic
Type: Pad
OSC 5 Character: FM, Stereo
SL/SR Polyphony: 2+
cs80+ladder / cs80+ladder II
Macro Controllers
i: (structure)
Mod Feedback ii: (brightness)
IOSC 1
“cc80+ladder”
Feedback
SL Macro Controllers
i: (pulseWidth)
WaveBank 1 ii: (modulation)
1LP 4 SL
Square Tap 1 iii: (cutoff)
iv: (release)
SR v: (envTime)
OSC3 Summed Delay Tap 2 Master Section
vi: (delay)
400 ms SL Recirculator
Tap 3 Reverb Extend
WaveBank 2
1LP 5 SR
Square Tap 4
SR Library Search:
Category: Classic
Type: Pad
Character: Analog, Stereo
Polyphony: 2+
OSC 2 SL/SR
304
Mod dabka 2022
Mod Macro Controllers
IOSC 2
i: (fmAmt)
Mod ii: (layer2)
IOSC 3 SL/SR iii: (tone)
OSC 1 iv: (modulation)
Mod Master Section v: (vibrato)
SL/SR
IOSC 4 Recirculator vi: (timbre)
Mod Delay
Mod
Extend
Mod Library Search:
HarMan Category: Classic
SL/SR Type: Lead, Double Reed
Oboe 1
Character: Digital, Acoustic
Setting: Portamento Octave
WaveBank 1 SL/SR Polyphony: 2+
LP 5
Square
SL/SR
delclanche
Mod SL/SR Macro Controllers
IOSC 1 i: (FMamt)
ii: (FMratio)
OSC 2 Mod SL/SR
IOSC 3 iii: (speed)
iv: (release)
Mod SL/SR v: (layer)
IOSC 4 Master Section vi: (delay)
Summed Delay Tap 1 SL Recirculator
400 ms Reverb Extend
SR
Tap 2
WaveBank 1 SL/SR Library Search:
Triangle Category: Keyboard
Tap 3 SL Type:
Character: FM, Looping
Tap 4 SR Polyphony: 2+
LP 4
305
Feedback
deep corners
Macro Controllers
i: (interval)
WaveBank 2 Anchor ii: (cutoff)
SL/SR iii: (envAmt)
Square
Kinetic 1 iv: (decay)
Anchor Master Section v: (resonance)
IOSC 1 Recirculator vi: (drive)
Reverb Extend
Mod Library Search:
SL/SR Category: Classic
IOSC 2 Type: Bass
Character: Analog, Chords
Setting: Portamento Octave
Polyphony: 2+
deven
SL/SR
Macro Controllers
i: (mechanism)
Mod ii: (sub)
BiqBank 1
16 Modes iii: (drive)
OSC 1 Mod SL/SR iv: (brightness)
Mod OSC 2 v: (body)
Noise LP 5 Master Section vi: (tremolo)
Mod Mod
Recirculator
Mod SL/SR Reverb
OSC 3
Library Search:
BiqBank 1 SL/SR Category: Keyboard
8 Modes Type: Electric Piano
Noise LP 4 Character: Electric
SL/SR Polyphony: 2+
306
dfm
Mod
Macro Controllers
Mod i: (timbre)
OSC 2 ii: (waveform)
SL
OSC1 iii: (modulation)
Mod iv: (release)
OSC 3 v: (fmAmt)
Master Section vi: (fmRatio)
Mod Mod Mod Recirculator
SR Analog Echo
OSC 4
Library Search:
Mod Mod Category: Keyboard
Type:
OSC 5 Character: Stereo, FM
Polyphony: 2+
dirt acid
Macro Controllers
Excite i: (shape)
Mod ii: (resonance)
Mod Anchor iii: (cutoff)
OSC 2 OSC 1 iv: (envAmt)
Kinetic 1 v: (feedback)
SL/SR vi: (drive)
Anchor
OSC 3 Master Section
Recirculator
Anchor Reverb Extend
WaveBank 2 Library Search:
Square Category: Classic
Type: Bass
Mod Character: Analog, Distorted
SL/SR Setting: Portamento Octave
OSC4 Polyphony: 2+
307
dirty osc pad
SL Macro Controllers
Multi-
Noise OSC 2 i: (timbre)
Mod ii: (octave)
Mod SR iii: (random)
Multi- iv: (tape)
Noise OSC 3
Mod SL v: (release)
Summed Delay Master Section vi: (ambiance)
Mod Tap 1
800 ms Recirculator
Multi- Anchor SR
Noise IOSC 1 Tap 2 Swept Echo
Mod
1HP 4 Extend Library Search:
SL/SR Category: Classic
Anchor Kinetic 1
OSC 5 Type:
Character: Airy, Evolving, Echo.
Synthetic
Q&S
Noise Polyphony:
Feedback
Mod 308
distortion guitar
Macro Controllers
Mod i: (amp)
ii: (drive)
ModMan 1 iii: (cabinet)
Noise sLP 5
Pizz Soft iv: (mute)
Mod OSC 2 SL/SR Master Section v: (fretNoise)
HP 4 Recirculator vi: (fuzz)
Analog Echo
OSC 1 ModMan 2
Pizz Loud Mod
Library Search:
Mod Category: Strings
SL/SR Type: Plucked
OSC 3 Character: Acoustic
Setting: Portamento 2nd
Polyphony: 2+
dolce cristallo
Macro Controllers
i: (release)
ii: (mute)
SL/SR
Noise BiqBank iii: (structure)
48 Modes Master Section iv: (pressNoise)
Recirculator v: (bodyAmt)
Reverb vi: (bodyType)
SL/SR
OSC 1
(sine)
Library Search:
Category: Tuned Percussion
Type: Struck
Note: Preset ported from Continuum. In general, many Continuum Character: Acoustic, Intimate,
presets use simpler constructions as they were not geared to Metallic
define all Macro Controllers for every preset. There is still a world Polyphony: 6+
of simple presets to be explored on the Osmose as they tend to be
309
complex with lots of modulation.
double reed
Macro Controllers
i: (size)
BiqBank SL/SR ii: (tone)
iii: (flutter)
Noise 8 Modes
iv: (breath)
Master Section
v: (bodyAmt)
Recirculator vi: (bodyType)
Mod SL/SR Reverb
LP 4 OSC 1
HarMan SL/SR
Oboe 1 Library Search:
Category: Wind
SL/SR Type: Double Reed
HP 5 Character: Acoustic, Bright,
Clean, Warm
Polyphony:
double saw
Macro Controllers
SR i: (Interval)
WaveBank 1
LP 4 ii: (cutoff)
Saw iii: (envAmt)
SL iv: (release)
v: (detune)
WaveBank 2 SL vi: (delay)
LP 5 Tap 1 Master Section
Saw Voice Delay
Recirculator
400 ms SR
Tap 2 Reverb
SL Library Search:
Tap 3 Category: Keyboard
LP 3 SR Type:
Tap 4 Character: Analog, Simple, Chords
Polyphony: 2+
Feedback
310
double slap
Excite +
Noise Anchor Kinetic 1 ModMan 2 SL/SR Macro Controllers
Flute 1 i: (mute)
ii: (overdrive)
Mod iii: (structure)
SL/SR iv: (damp)
Multi- Master Section
v: (tone)
Noise Mod OSC 1 Mod Recirculator vi: (body)
SL/SR Reverb Extend
Mod OSC 2 LP 3
Library Search:
OSC 4 SL/SR Category: Classic
Type: Bass
SL/SR Character: Acoustic, Shimmer, Woody, Warm
OSC 5 Setting: Portamento 3rd
Polyphony: 2+
duocello
Macro Controllers
i: (timbre)
Noise
ii: (bow)
SL/SR iii: (body)
BiqBank iv: (vibrato)
LP 4 Mod SL/SR v: (harmonic)
32 Modes
OSC 1 vi: (fondamental)
Master Section
(Primary to SL/SR
Mod JOSC 2 Recirculator
JOSC) Smooth Reverb Extend
HarMan SL/SR
Viola Legato Library Search:
Category: Strings
Type: Bowed
Character:
Setting: Portamento 2nd
Polyphony: 2+
311
dx1 Mod SL/SR Macro Controllers
i: (ratio1)
ii: (ratio2) Library Search:
OSC 1 SL Category: Keyboard
Tap 1 iii: (timbre)
Voice Delay Master Section Type:
iv: (release)
50 ms SR Recirculator Character: FM
v: (ringmod)
Tap 2 Polyphony: 3+
Reverb vi: (chorus)
Mod Mod
SL/SR
OSC 2 OSC 4
MULT 5 SL/SR
OSC 3
Mod
Mod dxim
OSC 3 Macro Controllers
SL/SR
OSC 2 i: (fm1Amt)
SL/SR ii: (fm1Ratio)
iii: (fm2Ratio)
Mod iv: (release)
OSC 1
Mod v: (color)
SL/SR vi: (chorusDelay)
Mod
SL
Master Section
OSC 4 Tap 1 Recirculator
Mod Voice Delay SR Reverb Extend
400 ms Tap 2 Library Search:
SineBank Category: Keyboard
SL Type:
Tap 3
Character: FM
SR Polyphony: 3+
Tap 4
Feedback
313
ebosin
SL/SR
Macro Controllers
i: (color)
ModMan 1 Mod SL
OSC 1 ii: (synth)
Noise sLP 5
Ukelele 1 iii: (bow)
Mod SR iv: (envTime)
OSC 2 Master Section v: (modulation)
Recirculator vi: (layer)
SL/SR Reverb Extend
Phase LP 4
Library Search:
Sum 7
Category: Strings
Type: Pad, Bowed
HarMan 2 SL/SR Character: Acoustic, Ensemble,
Viola Legato Layered
Polyphony: 2+
edgy fm
Macro Controllers
SL i: (timbre)
Tap 1
ii: (wave)
SR iii: (ratio)
WaveBank Mod Voice Delay Tap 2
OSC 5 iv: (cutoff)
Saw 50 ms SL v: (modulation)
Tap 3
Master Section vi: (chorus)
Mod SR
Tap 4 Recirculator
LP 2 Mod Delay Library Search:
OSC 1 sLP3 SL Extend Category: Classic
Type: Bass
SR Character: FM
sLP 4 Setting: Portamento Octave
SL/SR Polyphony: 2+
314
efferie
Mod Macro Controllers
i: (ratio1)
Mod SL/SR ii: (ratio2)
OSC 4
Noise iii: (crossMod)
Mod OSC1
iv: (release)
Mod SL Master Section v: (feedback)
BiqBank Tap 1 Recirculator vi: (chorus)
LP 5 Voice Delay
32 Modes XMod 50 ms SR Mod Delay
OSC 2
Mod Tap 2 Extend
efmope
Macro Controllers
i: (fmAmt1)
Phase
ii: (fmRatio1)
iii: (fmAmt2)
SineBank 1 Mod SL iv: (fmRatio2)
8 Partials OSC 3 v: (release)
Master Section vi: (feedback)
Mod Recirculator
Mod Mod Delay
Extend
SR Library Search:
SineBank 2 Mod Category: Keyboard
OSC 4
8 Partials Type:
Character: Bright, Simple, FM
Polyphony: 3+
Phase
315
eightiki
SL/SR Macro Controllers
Mod IOSC 2 i: (timbre)
ii: (fm)
iii: (cutoff)
Mod iv: (release)
SL Master Section
OSC 3 Summed Tap 1 v: (vibrato)
Recirculator
OSC 1 Delay vi: (chorus)
Kinetic 1 SR Reverb Extend
Mod 50 ms Tap 2
OSC 4
Library Search:
Category: Keyboard
IOSC 5 Type:
Character: Analog, FM
Polyphony: 2+
eighty neon
Macro Controllers
i: (resonance)
SL/SR
OSC 1 ii: (envAmt)
iii: (cutoff)
iv: (decay)
OSC 3 SL v: (delay)
Voice Delay Tap 1 vi: (drive)
LP 2 100 ms Master Section
SR
OSC 4 Tap 2 Recirculator
Reverb Extend
Library Search:
OSC 5 Category: Classic, Demo, Midi?
SL/SR Type: Bass
Character: Analog
Polyphony: 2+
Feedback SL/SR
SineBank
8 Partials
316
ekeynox
Macro Controllers
SL/SR
Noise i: (vibrato)
ii: (cutoff)
iii: (envAmt)
Mod Master Section iv: (decay)
SL
Voice Delay Tap 1 Recirculator v: (release)
OSC 3 LP 5
50 ms SR Analog Echo vi: (chorus)
Tap 2
Wavebank Library Search:
Square Category: Keyboard
Type:
Character: Analog
Note: LP5 feeds OSC4 but OSC4 then not used. Polyphony: 3+
electric bass 2
Mod Macro Controllers
Mod
i: (timbre)
OSC 2 Mod ii: (color)
iii: (tone)
Mod iv: (fretNoise)
SL/SR v: (bodyAmt)
OSC 3 vi: (bodyType)
OSC1 Master Section
Recirculator
Library Search:
Mod Reverb Category: Strings
ModMan
SL/SR Type: Bass
Noise LP5 String Tap 1 Character: Acoustic, Electric
Setting: Portamento Octave
Mod Polyphony: 2+
Harman 2
Viola Legato SL/SR
317
electric keys 5
Macro Controllers
ModMan 1 SL/SR i: (structure)
String Tap 1 OSC 1 ii: (timbre)
SL/SR Master Section
Noise iii: (brightness)
Recirculator iv: (body)
LP5 v: (detune)
BiqBank 2 Reverb
OSC 4 8 modes vi: (vibrato)
SL/SR
SL Library Search:
OSC 2
Category: Keyboard
SR Type: Electric Piano
OSC 3
Character: Electric
Setting: Rounding 1 (?)
Note: OSC 4 modulated with Noise but not used. Polyphony: 2+
electric keys 6
Macro Controllers
Mod i: (timbre)
SL ii: (structure)
Mod OSC 1 iii: (hammer)
iv: (brightness)
Mod v: (body)
ModMan 1 Mod
SR vi: (modulation)
Ukelele 2 Master Section
LP5 OSC 2
Noise Recirculator
Mod SL/SR Reverb Library Search:
Category: Keyboard
Type: Electric Piano
OSC 3 Character: Electric, Clean
BiqBank 2 Polyphony: 2+
16 modes SL/SR
318
electric wazoo Macro Controllers
i: (pitch)
ii: (structure)
iii: (body)
SL/SR iv: (resonance)
Phase Gen v: (modulation)
Sum 7 SL vi: (ambiance)
BiqBank 1 Tap 1 Master Section
MULT 4 Voice Delay
48 Modes SR Recirculator
200 ms
OSC 2 Tap 2 Reverb
Library Search:
Feedback Category: Other
Type: Atonal
Character: Dry, Electric, Sound
Design, Synthetic
Polyphony: 2+
electrical bacher
Noise Mod
SL
Macro Controllers
Mod i: (release)
OSC 1 ii: (timbre)
Mod
Mod iii: (metal)
iv: (structure)
Mod Mod Mod v: (vibrato)
Mod Master Section vi: (ATmod)
OSC 2 Recirculator
ModMan SR
Metal OSC 4 Reverb Extend Library Search:
Mod Category: Classic, Keyboard,
OSC 3 Other
Type: Struck
Character: Acoustic, Dark,
OSC 5 Reverberant, Metallic, Stereo,
Mod TO?
Polyphony: 2+
SL/SR
319
ellis guitar
Feedback
SL Macro Controllers
Tap 1 i: (timbre)
SR ii: (brightness)
Summed Tap 2 iii: (body)
Delay iv: (resonance)
SL Master Section
400 ms Tap 3 v: (mechanism)
ModMan 1 Mod SR
Recirculator vi: (delay)
Noise LP 2 String Tap 3 Reverb
OSC 4 Tap 4
OSC 3
SL/SR Library Search:
Category: Strings
SL/SR Type: Plucked
SL/SR Character: Acoustic
Setting: Portamento 2nd
Polyphony: 2+
Note: OSC1 multi-modulated but not used.
emancikey
Macro Controllers
SL/SR i: (timbre)
SL/SR ii: (noteOffTune)
OSC 1 iii: (cutoff)
iv: (release)
SL
LP 4 Tap 1 v: (modulation)
vi: (delay)
SR
Summed Tap 2 Master Section
Delay SL Recirculator
Tap 3 Reverb Extend Library Search:
400 ms Category: Keyboard, Midi?
SR Type: -
OSC 2 Tap 4 Character: Analog
OSC 3 LP 5 Polyphony: 2+
Feedback
SL/SR
SL/SR
320
FMod
empyrean
Noise Phase Gen Macro Controllers
1..0 i: (body)
SL/SR ii: (balance)
Mod
iii: (timbre)
Mod In 1
Noise OSC 2 iv: (modulation)
v: (breath)
Mod vi: (delay)
SL/SR Master Section
Mod In 1 MULT 3
Noise Recirculator Library Search:
OSC 4 Voice Delay
Mod Delay Category: Wind
Mod 50 ms Type: Single Reed
Character: Acoustic, Warm
In 2 Polyphony: 2+
Mod
Noise OSC 5
SL/SR Note: A multiple can have more than 2 inputs but must have both
inputs used.
Macro Controllers
envinkon i: (resonance)
ii: (cutoff)
iii: (attack)
Anchor SL/SR iv: (release)
OSC 1 v: (modulation)
vi: (delay)
SL Master Section
Anchor Summed Tap 1 Recirculator
OSC 3 Kinetic 1 Delay SR Reverb Extend
LP 2 Library Search:
Mod 50 ms Tap 2 Category: Keyboard
OSC 5 Type:
Anchor
OSC 4 SL/SR Character: Analog
Polyphony: 2+
323
Mod erumi
OSC 1
SL/SR Macro Controllers
OSC 3
Mod i: (timbre)
OSC 2 ii: (tone)
iii: (shape)
SL/SR iv: (bowNoise)
OSC 4 Master Section
v: (vibrato)
Recirculator
vi: (body)
Reverb
SL/SR
HarMan
Viola Legato Library Search:
Category: String
Type: Bowed
Character: Acoustic
Noise LP 5 ModMan SL/SR Setting: Portamento 2nd
Viola Legato Polyphony: 2+
325
Mod SL/SR
etines mk1
ModMan 1 OSC 1
Macro Controllers
Ukelele 1 SL/SR i: (drive)
ii: (tine)
Noise LP 5 Master Section iii: (mechanism)
ModMan 1 SL/SR Recirculator iv: (release)
Toy Piano 1 Reverb v: (body)
Strike vi: (tremolo)
Mod SL/SR
Noise OSC 3 LP 4 Library Search:
Category: Keyboard
SL/SR Type: Electric Piano
IOS 2 Character: Electric, Acoustic
Polyphony: 2+
Mod expluck
Mod
Macro Controllers
OSC 2 Mod SL/SR i: (tone)
OSC 1 ii: (drive)
Mod iii: (excitation)
iv: (resonance)
Mod v: (Body)
BR 4 Note: BR 4 is sent multiple inputs but vi: (harmoRatio)
OSC 3 Master Section not used. This should be cleaned up as it
Recirculator is confusing.
SL/SR Library Search:
Delay LPF
Category: String
Extend
Type: Plucked
Noise LP 5 Character: Shaking, Acoustic
ModMan 1 SL/SR Polyphony: 2+
Marimba Hard
Kinetic 2
326
Note: Interesting use of Kinetic Bank to excite ModMan, though Kinetic Bank not excited in normal manner through excitation input or Anchor.
fancy brass
Macro Controllers
WaveBank 1 i: (cutoff)
Saw SL ii: (fanciness)
IOSC 1 LP 4 iii: (envTime)
iv: (detune)
Master Section v: (sub)
Recirculator vi: (ATspeed)
WaveBank 2 Reverb
Library Search:
Saw
SR Category: Classic
LP5 Type: Brass
Character: Clean, Chords,
Ensemble, Looping, Bright,
IOSC 2 Stereo
Polyphony: 2+
327
fdn craziness (FDN Network) WaveBank SL/SR
Saw Macro Controllers
Mod i: (modulation)
Mod ii: (fxMix)
Noise SL/SR iii: (fxTune)
iv: (fxModAmt)
OSC 5 v: (fxModSpeed)
vi: (fxTone)
SL
Tap 3
SR
Tap 4
MicroDelay 200 ms
328
feleaz
Mod
SL/SR
OSC 1 Macro Controllers
i: (feedback)
Mod
SL ii: (fmRatio)
Tap 1
iii: (fmAmt)
Mod SL iv: (release)
Mod OSC 2 v: (modulation)
Master Section vi: (noteoff)
Mod Summed SR
Tap 2 Recirculator
Delay
SineBank 1 Mod Reverb Extend
OSC 3 Mod 50 ms Library Search:
OSC 5 SR
8 Partials Category: Keyboard
Mod Type:
Mod Character: FM, Simple, Stereo
Mod OSC 4 Polyphony: 2+
Mod
feltgrains
Macro Controllers
i: (noiseGrains) Library Search:
Noise BiqBank ii: (structure1) Category: Tuned Percussion
24 Modes iii: (structure2) Type: Struck
iv: (damping) Character: Noise, OG?, Woody,
Mod Master Section v: (body)
Acoustic, Airy
Noise OSC 1 Recirculator Polyphony: 2+
vi: (material)
Reverb
BiqGraph
24 Modes
Noise
Main Graph (Offset graphs not used).
flip tube
Macro Controllers
SL/SR
i: (structure)
BiqGraph 1 ii: (brightness)
Noise BiqBank 2 iii: (speed)
8 Modes 8 Modes SL
Tap 1 iv: (echoAmt)
Summed Delay Master Section
v: (delayFB)
400 ms Recirculator
SR vi: (body)
Tap 2 Reverb
LP 5
Library Search:
Category: Wind
Feedback Type:
Character: Acoustic, Airy, Echo,
Looping
Polyphony: 2+
Note: The BiqGraph uses only mode 1
with the others fully attenuated.
330
Dly
floppy disk lands S&H Noise
Tap 1 SL
32 Partials
SineBank
Feedback Master Section
XMod OSC 1 Dly Recirculator
OSC 5 OSC 4 XMod S&H Noise
SL Reverb Extend Library Search:
Mod Tap 3 Category: Other
Type: Pad
uDelay
Mod OSC 3 SR Character: Random, Lo-Fi, FM,
Feedback
Stereo, Morphing
FMod Dly Polyphony: 2+
Noise S&H Noise
SR
Tap 4
uDelay
Feedback
SL/SR
flunkly
Feedback
Macro Controllers
WaveBank 1 i: (timbre)
Saw SL/SR
OSC 4 Master ii: (cutoff)
Section iii: (envAmt)
Mod iv: (decay)
OSC 1 Mod Recirculator
Reverb v: (feedback)
Mod OSC 2 LP 5 vi: (sub)
OSC 3
Library Search:
Mod Category: Classic
WaveBank 2 Type: Bass
Saw Character: Analog
Setting: Portamento Octave
Polyphony: 2+ 331
fm2612
Mod SL/SR
OSC 2 Macro Controllers
i: (fmRatio)
Tap 1
Mod ii: (fmAmt)
OSC 3 OSC 1 SR iii: (pluck)
Tap 2
Mod Master Section iv: (envAmt)
Mod IOSC 4 SL v: (attack)
SineBank 1 Voice Delay Tap 3 Recirculator
8 Partials vi: (release) SL
50 ms SR Mod Delay
Phase Offset Tap 4 Extend
Library Search:
Category: Classic
SineBank 2 Type: Pad
8 Partials Feedback Character: FM
SL/SR
Polyphony: 2+
Macro Controllers
fm basic 4-ops i: (carrier)
ii: (mod1)
Mod iii: (envTime)
SL/SR iv: (mod2)
OSC 2 Mod
OSC 1 v: (release)
Master Section vi: (modDepth)
Recirculator
Mod Reverb
SL/SR Library Search:
OSC 4 Mod OSC 3 Category: Keyboard
Type:
Character: FM, Big, Strumming
Polyphony 3+
332
fm brassypoly
Mod Macro Controllers
i: (vibrato)
Mod SL ii: (envAmount)
OSC 2
iii: (attack)
OSC 1 iv: (decay)
Mod v: (harmonics)
OSC 4 SL Master Section
vi: (feedback)
Recirculator
Reverb
Mod Library Search:
Category: Classic
SL/SR Type: Brass
OSC 5
Character: Ensemble, FM, Soft,
Digital, Clean, Stereo
Polyphony: 2+
Note: OSC 3 defined and self modulated but not used
333
fm darkness
Mod Macro Controllers
SL/SR i: (fmAmt)
Mod ii: (fmRatio)
OSC 2 iii: (envTime)
SL iv: (feedback) [of OSC1 & OSC4]
OSC 1 Tap 1 Master Section v: (sub)
Mod Voice Delay
Mod Mod Recirculator vi: (chorus)
50 ms SR
OSC 4 OSC 3 Tap 2 Reverb
Library Search:
SL/SR Category: Classic
OSC 5 Type: Bass
Character: Dark, Big, Ensemble,
FM, Noise, Aggressive, Digital
Polyphony 3+
334
fm dreampiano
Macro Controllers
SL/SR i: (transients)
Mod ii: (transLengt)
OSC 1 OSC 2 iii: (transDepth)
BiqBank 2 SL/SR iv: (transFreq)
Mod 8 Nodes v: (structure)
OSC 3 Master Section vi: (release)
OSC 4 SL/SR Recirculator
Reverb
SL/SR Library Search:
Category: Keyboard
SineBank 1 OSC 5
Type: Demo
8 Partials SL/SR Character: Airy, Warm, Strumming
Polyphony: 2+
Feedback
335
fm hang perc
Macro Controllers
SL/SR i: (brightness)
Mod Noise
ii: (fmRatio)
Mod iii: (envTime)
Mod Mod Mod SL/SR iv: (noise)
OSC 1 OSC 2 Voice Delay Master Section
Tap 1 Recirculator v: (feedback)
200 ms Feedback vi: (delayAmt)
OSC 5 Reverb
Mod
Mod SL/SR
Library Search:
OSC 3 OSC 4 Category: Tuned Percussion
Type: Struck
Character: FM, Noise, TO?, Woody,
Digital
Polyphony: 2+
336
Mod fm reed
Noise2 Mod Macro Controllers
i: (timbre)
WaveBank Mod ii: (tone)
Square iii: (body)
OSC 1 iv: (modulation)
Mod
Mod v: (harmonics)
OSC 2 vi: (breath)
SL/SR Master Section
Sp Bal BR 5 Recirculator
Mod Reverb Library Search:
Phase Gen Category: Wind
Type: Single Reed
0..1..0
Mod Character: Acoustic, FM
Setting: Portamento 2nd
Mod OSC 3 Polyphony: 2+
337
fmwood&strings
Mod
Macro Controllers
Mod i: (release)
OSC 2 ii: (timbre)
iii: (ATtremolo)
Mod SL/SR Master Section
iv: (body)
OSC 3 OSC 1 Recirculator v: (vibratoAmt)
Reverb Extend vi: (vibratoFreq)
OSC 4 XMod
Library Search:
Category: Keyboard, Strings
Type:
Character: Acoustic, Metallic
Polyphony: 2+
Feedback
338
Note use of row value cubed (^3) operators in this preset.
foming
Mod
Mod
Macro Controllers
Mod
i: (fmAmt)
OSC 2 Mod ii: (fmRatio)
IOSC 3
SR iii: (timbre)
Master Section iv: (release)
SL v: (modulation)
Mod Mod OSC 1 Recirculator
Mod Mod Delay vi: (ringmod)
MULT 5 SL/SR
OSC 4 Mod
Mod SL/SR Library Search:
Category: Keyboard
Type:
Mod SL/SR Character: Big, FM
SineBank 1 Polyphony: 2+
8 Partials
Note extensive use of modulation in this preset.
forgotten animal
Macro Controllers
i: (timbre)
Excite ii: (envAmt)
OSC 1 iii: (cutoff)
SL/SR iv: (decay)
LP 4 v: (resonance)
Excite Master Section vi: (drive)
OSC 2 Kinetic 1 Recirculator
SL/SR Delay LPF Library Search:
Excite OSC 5 Category: Classic
OSC 3 Type: Bass
Character: FM, Analog
Setting: Portamento Maj 3rd
Polyphony: 2+
Feedback
339
forty eight db
Macro Controllers
SL/SR i: (timbre)
OSC 3 ii: (cutoff)
iii: (envAmt)
iv: (envTime)
OSC 1 SL/SR Master Section v: (FB-/+)
Recirculator vi: (drive)
WaveBank 1 Mod
Delay LPF
Saw SL/SR Extend
LP 5 Library Search:
LP 4 Category: Classic
WaveBank 2 Type: Bass
Square Feedback Character: Analog, Distorted
Setting: Portamento Octave
Polyphony: 2+
340
fretless bass
Mod Macro Controllers
i: (noise)
Mod ii: (drive) Mod
OSC 2 iii: (fmAmt)
OSC 2
iv: (fmRatio)
Mod SL/SR v: (sub) Mod
Noise OSC 3 OSC 1 Master Section OSC 3 vi: (body)
L/R
Recirculator
Mod
Reverb Mod
SineBank 1 IOSC 4 Library Search:
Mod 8 Partials Category: Strings
LP 5 BiqBank 1 Type: Bass, Demo
16 Modes Phase Offset Character: Acoustic
SL/SR
Setting: Portamento Octave
Polyphony: 2+
341
fukuel
Macro Controllers
SL/SR i: (structure)
ii: (tone)
Noise BR 1 LP 3 Tap 1 iii: (body)
ModMan 1 iv: (resonance)
Ukelele 1 SR Master Section
Mod Tap 2 v: (shine)
Noise OSC 2 BR 4 Recirculator vi: (decay)
Voice Delay
SL Reverb Extend
400 ms Tap 3
SR Library Search:
OSC 5 Tap 4 Category: Tuned Percussion
Type: Struck
Feedback Character: Acoustic, Metallic,
Shaking
Polyphony: 2+
Macro Controllers
funky lead i: (highpass)
ii: (envAmt)
Freq
Noise iii: (vibrato)
iv: (resonance)
v: (cutoff)
WaveBank 1 Anchor vi: (movement)
Saw SL/SR Master Section
Kinetic 2 Library Search:
Recirculator
Category: Classic
Gravity Reverb Extend Type: Lead
WaveBank 3 Character: Analog, Simple
Square Polyphony: 2+
Anchor
342
futazz Macro Controllers
i: (detune)
Mod ii: (cutoff)
SL iii: (resonance)
OSC 1 LP 5 iv: (attack)
Master Section v: (release)
Double
Recirculator vi: (modulation)
Mod Feedback
SR Mod Delay
OSC 2 LP 4
Library Search:
Category: Keyboard
Type: Brass
Character: Clean, Analog
Polyphony: 2+
Note: Voice Delay used with 4 taps but not output.
343
gabber 21
Mod Macro Controllers
SL/SR
i: (timbre)
Mod
OSC 2 ii: (shape)
iii: (vibrato)
SL iv: (wave)
FMod Tap 1
OSC 3 Master Section v: (pitchEnv)
IOSC 1 Voice Delay SR vi: (delay)
Tap 2 Recirculator
Mod 200 ms Reverb
OSC 4 SL
Tap 3 Library Search:
Category: Classic
Mod SR Type: Lead
WaveBank 1 Tap 4 Character: Digital, Aggressive
Square LP 5 Setting: Portamento Octave
Polyphony: 2+
Feedback
game invader
Mod SL/SR Macro Controllers
i: (mix)
In 1 SL ii: (waveform)
OSC 1 Tap 1 iii: (ringmod)
Mod In 1 SR iv: (decay)
Tap 2 v: (layer)
OSC 2 vi: (octDelay)
SL/SR
SL/SR Master Section
In 2 MULT 4
OSC 3 Voice Delay SL Recirculator
Tap 3 Reverb
400 ms
In 2 SR Library Search:
Tap 4 Category: Keyboard
WaveBank 1 Type:
Square SL/SR Character: Shaking, Lo-Fi,
DIgital
WaveBank 2 Phase SL/SR Polyphony: 2+
Triangle Feedback Sum 7
344
gamelan spinner
Macro Controllers
In 1 i: (timbre)
OSC 1 ii: (spinLevel)
MULT 3 iii: (spinSpeed)
In 2 iv: (mute)
OSC 2 BiqBank 1 SL/SR v: (mechanism)
48 Modes Master Section vi: (release)
Recirculator
Reverb
Library Search:
HarMan 2 LP 5 Category: Tuned Percussion
Toy Piano Release Type: Struck
SL/SR Character: Clean, Looping, Metallic
HP 4 Polyphony: 2+
345
ghabla (Feedback Delay Network) – Colored to Better See Feedback Paths
Macro Controllers
i: (structure)
ii: (surface)
Noise iii: (body)
iv: (resonance)
v: (harmonics)
vi: (sine)
LP 5
Mod
Library Search:
OSC 1 SL/SR Category: Percussion
LP 2 LP 3 LP 4 BiqBank 1 Type:
(Sine)
Character: Acoustic
Tap 1 SL Polyphony: 2+
SR
Master
Tap 2
Section
Recirculator
Reverb
Extend
Tap 3 SL/SR
MicroDelay
12.5 ms
SL/SR
Note: Tap 4 defined but not used Note: This FDN uses LP filters instead of single pole LP filters 346
ghost voice
Macro Controllers
i: (waveform)
ii: (FMamt)
iii: (FMratio)
FMod SL/SR iv: (tape)
Noise v: (vibratoAmt)
vi: (vibratoRate)
Mod Mod OSC 1 SL
Tap 1
OSC 3
Library Search:
Mod Category: Classic
SR
Tap 2 Type: Lead, Vocal, Demo
Voice Delay Character: Lo-Fi
FMod
Noise 100 ms SL/SR Setting: Portamento Octave
OSC 2 Polyphony: 2+
SineBank 1 Master Section
8 Partials Recirculator
FMod SL Reverb
Noise Tap 3
OSC 4
Mod
SR
FMod Tap 4
Noise
OSC 5 SR
Mod
Feedback
347
gimmirez
Macro Controllers
Anchor i: (cutoff)
OSC 1 ii: (envAmt)
iii: (attack)
Anchor SL/SR iv: (release)
Master Section
OSC 2 Kinetic 1 v: (vibrato)
Recirculator
vi: (resonance)
Analog Echo
Anchor
OSC 3
Library Search:
Category: Keyboard
Type: Brass
Excite Feedback Character: Analog
Polyphony: 2+
gowind
Macro Controllers
i: (harmonics)
ii: (breath)
SL/SR
iii: (body)
BiqBank 1 Mod iv: (attack)
Noise v: (vibrato)
24 Modes Mod
vi: (flutter)
SL/SR Master Section
Mod Mod
OSC 4 BP 3 OSC 1 OSC 2 Recirculator
Mod Reverb Extend Library Search:
Category: Winds
OSC 5 ModMan 2 Type: Flute
Mod
Ukelele 1 Character: Acoustic, Clean
SL/SR Setting: Portamento 2nd
Polyphony: 2+
348
graceful integrated
FMod
Noise Macro Controllers
IOSC 1 SL i: (timbre)
Tap 1
Summed ii: (noise)
Delay SR iii: (fm)
FMod Tap 2
200 ms Master Section iv: (release)
SineBank 1 Noise SL/SR
IOSC 2 Recirculator v: (modulation)
8 Partials
SL Delay LPF vi: (moddelay)
Tap 3
Extend
SL/SR
IOSC 3 Library Search:
SR Category: Keyboard
Tap 4
Type:
SL/SR Character: Soft, Simple,
Analog, FM
Noise BP 4 Polyphony: 2+
Feedback
Master Section
grandfather clock Macro Controllers
i: (mute)
BiqGraph SL/SR
Noise Recirculator ii: (damping)
48 Modes iii: (structure)
Reverb 1F Offsets iv: (surface)
v: (body)
vi: (ATspeed)
Main Graph
Library Search:
Category: Tuned Percussion
Type: Struck
Character: Metallic
2A Offsets Polyphony: 2+
349
grandma’s garden
SL/SR Macro Controllers
HarMan 2 ModMan 1 i: (grains)
Metal Metal ii: (speed)
SL/SR iii: (structure)
iv: (release)
v: (sines)
Mod Master Section
Noise OSC 2 BP 1 vi: (tape)
Recirculator
Mod Delay
Extend Library Search:
FMod SL
Noise OSC 3 Category: Classic
Type: Pad
Character: Woody, Lo-Fi,
XMod Evolving, Layered
FMod SR Polyphony: 2+
Noise OSC 4
granu osc
SL/SR Macro Controllers
OSC 1
i: (timbre)
ii: (fmAmt)
XMod iii: (speed)
SL/SR Master Section iv: (grainSize)
OSC 2 Recirculator v: (sub)
Mod Delay vi: (envTime)
Mod
SL/SR
OSC 4 Library Search:
Category: Classic
Al outputs Type: Pad
continuously Character: FM, Looping, Stereo
pulsed Polyphony: 2+
OSC 3 & OSC 5 modulates themselves but are not sent to any destination. 350
grittysaw
Macro Controllers
Noise
i: (timbre)
ii: (decay)
SL/SR iii: (cutoff)
OSC 1 LP 4 iv: (envAmt)
Master Section v: (noise)
Mod Recirculator vi: (drive)
Summed Delay is used but not output. This should be removed for clarity. LP5 also defined but not used. 351
hammers brushed
Macro Controllers
i: (structure)
HarMan 2 SL/SR ii: (brightness)
String Tap 3
iii: (mechanism)
Mod iv: (resonance)
SL/SR
OSC 3 v: (modulation)
Master Section vi: (body)
Mod Recirculator
SL
ModMan 1 OSC 4 Reverb Extend
Noise HP 1 LP 2 Library Search:
mBiraski
Category: Keyboard
Mod SR Type: Electric Piano
OSC 5
Character: Acoustic, Soft, Shaking
SL/SR Polyphony: 2+
hantpad
Mod SL/SR Macro Controllers
FMod Sub L/R i: (timbre)
Noise ii: (noise)
OSC 1 SL iii: (sub)
Summed Tap 1 iv: (envTime)
Delay SR v: (modulation)
100 ms Tap 2 vi: (chorus)
SL Master Section
OSC 2 SubMix L Recirculator Library Search:
SR
Reverb Extend Category: Classic
Type: Pad, Demo
OSC 5 Sub R Character: Dark
Setting: Portamento engaged but set to Off?
SL/SR Polyphony: 2+
OSC 3 BP 4
Note: This preset should also be tagged Stereo
WaveBank 1 SL/SR
Triangle 352
Note: Extensive use of SubMix (L/R) in this preset.
SB=Spectral
harmbrass
Macro Controllers
Balance i: (size)
ii: (timbre)
SL/SR
SB BR 2 iii: (body)
Noise iv: (harmonic)
Master Section v: (eq)
OSC 1
Recirculator vi: (strength)
HarMan 1 Mod Mod Reverb
Alto Sax OSC 3 Library Search:
Category: Wind
Type: Brass
Character: Acoustic
Setting: Portamento 2nd
Polyphony: 2+
harmod
Macro Controllers
i: (timbre)
Noise BP 5 ModMan 2 SL/SR
ii: (bow)
String Tap 2 iii: (body)
iv: (vibrato)
SL/SR v: (fondamental)
OSC 1 vi: ()
Master Section
OSC 2 SL/SR Recirculator Library Search:
Reverb Extend Category: Strings
Type: Bowed
SL/SR Character: Acoustic
OSC 3 Setting: Portamento 2nd
Polyphony: 2+
HarMan 1 SL/SR
Viola Legato
353
harpichord
Macro Controllers
i: (tone)
SL/SR ii: (detune)
Noise BiqBank 1 iii: (mute)
Var Modes Mod iv: (string.bal)
SL/SR Master Section v: (bend)
Noise HP 4 OSC 1 Recirculator vi: (sine)
Mod (Sine) Reverb
BiqBank 2 Library Search:
SL/SR
Noise Var Modes Category: Keyboard
Type: Struck
Character: Acoustic, Clean
Polyphony: 2+
Suggest Osmose Pitch Bend be turned off for this preset.
354
hollowres
Anchor Macro Controllers
OSC 1
i: (cutoff)
ii: (envAmt)
Anchor SL/SR iii: (attack)
OSC 2 Kinetic 1 iv: (decay)
Master Section
Recirculator v: (resonance)
Anchor Reverb vi: (modulation)
OSC 3
Library Search:
Excite Category: Classic
Feedback Type: Bass
SL/SR Character: Analog
OSC 4 Setting: Portamento Octave
Polyphony: 2+
356
hp tales
Macro Controllers Library Search:
SL/SR i: (resonance) Category: Keyboard
OSC 5
LP 3 Master Section ii: (HPfilter) Type: -
HP 2 Character: Analog
Cascade 2 Recirculator iii: (LPfilter)
Cascade 2 iv: (envTime) Polyphony: 3+
WaveBank1 SL/SR Mod Delay
v: (timbre)
Saw OSC 4 Extend vi: (modulation)
Feedback Waveshaper
OSC 3 SL/SR
Mod
357
hybrid strings 1
Macro Controllers
Mod SL i: (cutoff)
ii: (layer)
OSC 1 SL iii: (bow)
Tap 1 iv: (envTime)
XMod v: (modulation)
SR
vi: (delay)
OSC 2 SR
Voice Delay Tap 2 Master Section
Mod Recirculator
100 ms
SL/SR Mod Delay
Phase Gen 3 LP 4 Library Search:
Sum 7 SL Category: Strings
Tap 3
Type: Bowed, Pad
SL/SR Character: Analog
ModMan 1 Polyphony: 2+
Noise LP 5 String Tap 1 SR
Tap 4
Feedback
hybrid strings 2
Macro Controllers
i: (color)
ii: (dir)
Mod
OSC 1 iii: (cutoff)
iv: (envTime)
FMod SL/SR Master Section v: (vibrato)
HarMan 2 Noise Phase Gen 2 Kinetic 1
Recirculator vi: (tape)
Viola Legato Sum 7
Reverb Extend
Mod Library Search:
OSC 5 Category: Classic, Strings
SL/SR Type: Plucked
Character: Lo-Fi, Noise, Analog,
Polyphony: 2+
358
Mod hybrid strings 3
Mod SL/SR Macro Controllers
Mod OSC 1 i: (timbre)
ii: (bow)
OSC 3 XMod Mod iii: (saws)
Mod iv: (envTime)
OSC 2 v: (vibrato)
Master Section vi: (body)
Mod Mod Recirculator
Mod Delay
Extend Library Search:
ModMan 1 SL/SR Category: Strings
Noise LP 5
String Tap 1 Type: Bowed
Character: Analog, Acoustic
Polyphony: 2+
WaveBank 2 SL/SR
LP 4
Saw
Excite
Library Search:
Feedback
Category: Classic
Type: Pad
Character: Analog
Polyphony: 2+
Noise
ishango bone Macro Controllers
From seed i: (pitch)
Noise Noise ii: (mix)
iii: (slap)
iv: (ring)
SL/SR v: (body)
BiqBank 1
vi: (ATrate)
Mod 48 Modes
Master Section
LP 5
HP 4 Recirculator Library Search:
OSC 1
Reverb Category: Percussion
Type: Atonal
BiqBank 2 SL/SR
Character: Woody
8 Modes Polyphony 3+
Note: Noise from Seed used in OSC 3 slot (this will produce 360
noise even though nothing is defined in columns for it)
iziki
Mod
SL/SR
Macro Controllers
SL/SR i: (timbre)
Mod
OSC 2 SL ii: (structure)
Tap 1 iii: (impact)
SL iv: (decay)
Mod OSC 3 v: (detune)
SR
OSC 1 Summed Delay Tap 2 vi: (release)
Master Section
50 ms SR
Mod Recirculator
OSC 4
SL Reverb Library Search:
Tap 3 Category: Keyboard
SL/SR Type: Electric Piano
Mod Phase SineBank 1 Character: Analog, FM, Simple, Clean
BiqBank 2 Offset 8 Partials SR Polyphony: 2+
SG Pulse 8 Modes Tap 4
Mod Feedback
SL/SR
362
jenny pulse
Macro Controllers
i: (ratio)
SL/SR ii: (shape)
Primary Mod
JOSC 2 Master Section iii: (bandwidth)
OSC 3
OSC 1 Recirculator iv: (release)
SL/SR Analog Echo v: (fondamental)
Extend vi: (speed)
Library Search:
Category: Classic
Type: Struck
Character: Analog, Echo, Looping,
Reverberant, Synthetic
Polyphony 4+
363
jentenot
Macro Controllers
i: (timbre)
SL/SR ii: (sync)
Primary
JOSC 2 iii: (cutoff)
OSC 1 iv: (fondamental)
LP 4 SL Master Section v: (body)
Tap 1
Recirculator vi: (delay)
Voice Delay SR Reverb Extend
400 ms Tap 2
SL Library Search:
Tap 3 Category: Classic
Type: Lead
LP 5 SR
Tap 4 Character: Analog
Setting: Portamento Octave
Feedback Polyphony: 2+
364
julia
Macro Controllers
Noise i: (cutoff)
ii: (sub)
iii: (square)
SL/SR
iv: (envTime)
Noise
v: (envAmt)
LP 2 HP 3
Summed SL Master Section vi: (chorus)
Tap 1
IOSC 3 Delay Recirculator
50 ms SR Delay HPF
Tap 2 Library Search:
Category: Classic
Type: Lead
Character: Analog, Simple
Setting: Portamento Octave
Polyphony: 2+
365
june sunset
Macro Controllers
i: (shape)
ii: (vibrato)
Noise
iii: (cutoff)
SL/SR iv: (release)
Excite
Master Section v: (resonance)
OSC 1 vi: (chorus)
Anchor LP 5 Summed SL Recirculator
HP 4 Tap 1
Kinetic 1 Delay Reverb Extend
XMod 50 ms SR
Anchor Tap 2 Library Search:
OSC 2 Category: Keyboard, Midi?
Feedback Type: Demo
Character: Analog
OSC 3 Polyphony: 2+
JOSC 4 SL/SR
Library Search:
Hann Category: Keyboard
Type:
Character: Analog, Soft
WaveBank 1 Polyphony: 2+
Square
366
kaitof
Macro Controllers
i: (structure)
SL/SR ii: (brightness)
ModMan 1 iii: (decay)
Noise HP 1 LP 2
mBiraski iv: (resonance)
Master Section
Recirculator v: (ATspeed)
Mod vi: (body)
SL/SR Reverb Extend
OSC 3
Library Search:
Category: Percussion
Type:
Character: Acoustic, Noise, TO?
Polyphony: 2+
kakey
SL/SR Macro Controllers
i: (structure)
SL/SR ii: (drive)
iii: (tine)
Mod SL/SR iv: (mechanism)
OSC 1 v: (mute)
TAP 1 BiqBank 1
vi: (body)
8 Modes Mod Master Section
Noise LP 5 Micro Mod SL/SR Recirculator
OSC 3 Reverb Library Search:
Delay Category: Keyboard
12.5 ms Mod Type: Electric Piano
SL/SR Character: Electric
OSC 2 Polyphony: 2+
BiqBank 2
8 Modes SL/SR
LP 4
Feedback 367
karkup (Feedback Delay Network) – Colored to Better See Feedback Paths
Macro Controllers
i: (damping)
ii: (release)
Noise iii: (brightness)
iv: (layer)
v: (structure)
vi: (body)
LP 5
Library Search:
BiqBank 1 SL/SR Category: Strings
1LP 1 1LP 2 1LP 3 1LP 4 Type: Plucked, Demo
48 Modes
Character: Acoustic, Shaking
SL/SR Polyphony: 2+
Tap 1
SL/SR
Master
Tap 2
Section
Recirculator
Analog Echo
Extend
Tap 3
Tap 4
MicroDelay 50 ms
368
karplus & modman
Macro Controllers
i: (brightness)
Mod SL/SR ii: (color)
OSC 2 iii: (ATspeed)
ModMan 1 iv: (body)
Pizz Loud v: (sine)
Master Section vi: ()
Noise LP 5 Voice Delay
Recirculator
50 ms
SL/SR Reverb Library Search:
Category: Strings
Type: Plucked
1HP 3 Character: Clean, Strumming,
Warm
Polyphony: 2+
Feedback
1 LP 4
369
kick bass slide
Macro Controllers
Mod Mod SL/SR i: (tone)
OSC 3 OSC 2 ii: (pitchEnv)
OSC 1 SL/SR
iii: (pitchDecay)
Mod iv: (release)
OSC 5
Master Section v: (drive)
SL/SR Recirculator vi: (snap)
Noise LP 4 Reverb
Library Search:
Category: Percussion
Type: Bass
Character: Analog
Setting: Portamento Maximum
Polyphony: 2+
Note: Almost identical to “kinafun” only this has a delay feedback loop added.
370
Note: HP 5 defined but not used
Feedback
kinafun
Anchor
OSC 1 Kinetic Self- Macro Controllers
SLSR
Excitation i: (resonance)
ii: (envAmt)
Anchor SL
OSC 2 iii: (cutoff)
Tap 1 iv: (release)
Kinetic 1 SR v: (ATmod)
Anchor Summed Tap 2 Master Section vi: (chorus)
OSC 3 Delay SL Recirculator
• 50 ms Tap 3 Reverb
SR Library Search:
Tap 4 Category: Classic, Keyboard
Type:
Character: Analog, Looping
Polyphony: 2+
Note: OSC 4 defined but not used
Mod
SLSR
OSC 5
371
kinetic analog Macro Controllers
i: (cutoff)
ii: (noise)
Anchor Kinetic Self- iii: (height)
Noise Excitation Master iv: (decay)
SLSR
Section v: (release)
Kinetic 1 Recirculator vi: (tone)
Anchor Analog Echo
WaveBank 2 Extend Library Search:
Saw SLSR Category: Keyboard
Type: -
Character: Analog
Polyphony:3+
kinetic anaseq
Macro Controllers
i: (resonance)
ii: (interval)
iii: (cutoff)
Mod
iv: (speed)
SLSR v: (noise)
Noise LP 4 IOSC 1 LP 5 vi: (modulation)
Master
Section
Anchor SLSR Recirculator
Noise Analog Echo Library Search:
Category: Classic
Kinetic 1 Extend Type: -
WaveBank 2 Anchor Character: Aggressive, Analog, Echo, Looping,
Saw Stereo, Synthetic
Polyphony: 3+
372
kinetic dragon
MicroDelay Macro Controllers
12.5 ms i: (body)
Mod Anchor
SL ii: (feedback)
Tap 1 iii: (surface)
iv: (harmonics)
Mod SR Master v: (excitation)
Tap 2 vi: (color)
Section
OSC 3 Mod Anchor Recirculator
Kinetic 1 SR
Tap 3 Reverb Library Search:
1LP 2 1HP 1
Extend Category: Other
Mod Type: Atonal
Tap 4 SL Character: Aggressive, Distorted,
Reverberant, Sound Design
SL/SR Polyphony: 2+
SL/SR
Note: Identical to “kinetic dragon” only different Macro Controls programmed 373
kinetic overtones
Macro Controllers
i: (tune)
SL ii: (cracks)
Anchor
sHP 5 iii: (addTone)
1HP 3 sHP 4 SR iv: (cycling)
Kinetic 1 SL v: (speed)
Feedback Master Section vi: (release)
Anchor Recirculator
SR
Analog Echo Library Search:
Voice Delay
Kinetic 2 50 ms Category: Other
Mass
Type: Atonal
OSC 1
Character: Aggressive, Digital, Distorted,
Feedback Reverberant, Stereo, Synthetic, Sound Design
Polyphony: 2+
Feedback
Note: Interesting Feedback path for Voice Delay through Kinetic Bank.
klavunk
Mod Macro Controllers
i: (drive)
Mod ii: (structure1)
OSC 2
iii: (structure2)
iv: (resonance)
Mod SL/SR
v: (keyNoise)
ModMan 1 OSC 1 vi: (body)
Pizz Loud SL/SR
Noise Master Section
LP 5
Mod Recirculator
Reverb Library Search:
Category: Keyboard
ModMan 2 Type: Electric Piano
SL/SR
Pizz Loud Character: Electric, Clean
Noise Polyphony: 2+
SL/SR
Noise OSC 3 LP 4
375
koto Macro Controllers
i: (mute)
ii: (tone)
iii: (shake)
Master Section iv: (body)
ModMan 1 SL/SR
Noise LP 5 v: (ATspeed)
Pizz snap Recirculator
vi: (brightness)
Reverb
Library Search:
Category: Strings
Type: Plucked
Character: Acoustic, Clean, Intimate, Strumming
Note: As Simple as ModMan presets get. Polyphony: 2+
labello
Macro Controllers
OSC 4 i: (bellAmt)
ii: (bellRatio)
Mod Mod
Mod iii: (FMratio)
Mod
iv: (release)
SL/SR v: (FMtimbre)
Mod
XMod
OSC 3
OSC 1 vi: (body)
SL/SR
BiqBank 1 SL/SR Library Search:
Master Section Category: Percussion
Noise LP 5 16 Modes Recirculator Type: Struck
Mod Mod Delay Character: FM, Acoustic
Extend Polyphony: 2+
Mod
SL/SR
OSC 2
Mod
SineBank 2
8 Partials 376
lacous bass
Macro Controllers
i: (timbre)
SL/SR ii: (tone)
Noise iii: (body)
OSC 3
Summed SL iv: (stringnoises)
Tap 1 v: (sub)
Mod Delay Master Section
ModMan 1 SR vi: (chorus)
BR 2 50 ms Tap 2 Recirculator
String Tap 2 Reverb Extend
OSC 1 SL/SR Library Search:
Category: String
Type: Bass
Character: Acoustic
Setting: Portamento Octave
Polyphony: 2+
377
lamelias
Macro Controllers
Noise i: (tone)
LP 2 ModMan 1 SL/SR ii: (harmonic1)
Kalimba Hard iii: (harmonic2)
Noise OSC 1
iv: (resonance)
Master Section v: (body)
Noise vi: (modulation)
Recirculator
(Row) ModMan 2 SL/SR
Reverb Extend
Metal
Noise Library Search:
(Seed) Category: Tuned Percussion
Type: Struck
SL/SR Character: Acoustic, Metallic, Strumming
OSC 4
Setting: Rounding=24?
(Sine) Polyphony: 2+
Feedback
Note: LP4 is sent into Kinetic Ban but not defined – This should be removed. 378
lavaya
SL/SR Macro Controllers
OSC 2 i: (fmRatio)
ii: (shape)
SL Master Section iii: (timbre)
OSC 3 Tap 1 Recirculator iv: (envAmt)
OSC 1 Voice SR Delay LPF v: (attack)
LP 5 Delay Tap 2 vi: (release)
OSC 4 • 50 ms
Library Search:
Category: Keyboard
Type:
Character: FM
Polyphony: 2+
379
legacy dx ep
Macro Controllers
Mod i: (transLevel)
SL/SR ii: (mainMod)
iii: (attDepth)
SL/SR iv: (attTune)
IOSC 1 Mod Master Section v: (modDecay)
OSC 2 Recirculator vi: (modSus)
SL/SR Reverb
sHP 5 Library Search:
Category: Keyboard
Mod Type: Electric Piano
OSC 4 Character: Clean, Digital
IOSC 3 SL/SR Setting: Round Initial On? (Carry over mistake
from Continuum?)
Polyphony: 2+
380
lighthouse
Macro Controllers
i: (shape)
SL/SR ii: (timbre)
OSC 1 iii: (cutoff)
SL iv: (modulation)
Tap 1 v: (vibrato)
Primary SR Master Section vi: (delay)
Summed Tap 2 Recirculator
LP 5
JOSC 2 Delay SL Reverb
• 200 ms Tap 3 Library Search:
SR Category: Classic
OSC 4 Tap 4 Type: Lead
Character: Analog
Feedback Setting: Portamento Octave
Polyphony: 2+
382
lips steel
Macro Controllers
i: (tone)
Mod SL/SR ii: (brightness)
Mod
Mod OSC 1 iii: (body)
Master Section iv: (resonance)
v: (harmonics)
OSC 2 Recirculator
Mod Summed vi: (delay)
SL Mod Delay
Mod OSC 3 Delay Tap 1
200 ms SR Library Search:
Tap 2 Category: Strings
ModMan 1 Type: Plucked
Noise LP 5 String Tap 1 Character: Acoustic
Feedback
SL/SR Setting: Portamento 2nd
Polyphony: 2+
383
lonely data
Mod SL/SR Macro Controllers
i: (speed)
Mod ii: (timbre)
Noise OSC 1 In 1 iii: (range)
iv: (feedback)
Master Section v: (decay)
SL/SR vi: (noise)
In 1 Recirculator
Noise MULT 4 Reverb
Library Search:
Category: Other
Mod Type: Atonal
Character: Digital, Intimate, Looping, Sound
Mod In 2
OSC 2 Design, Synthetic
Noise
Polyphony: 8+? (lower if needed)
384
lost beacon
Macro Controllers
i: (envAmt)
Noise ii: (speed)
SL/SR iii: (cutoff)
BP 4 iv: (release)
Master Section
OSC 2 v: (noiseMix)
Recirculator vi: (steroWidth)
Mod Delay
OSC 1 Library Search:
SL/SR
BP 5 Category: Other, Keyboard
Type:
OSC 3 Character: Airy, Analog, Intimate,
Looping, Reverberant, Synthetic, Warm
Polyphony4+
Note: IOSC 1 defined but not used and has a Macro Controller attached
(but that macro also controls Phase Gen input to BiqMouth so this is ok). 385
Lost ensemble
Mod
Mod Macro Controllers
SL i: (timbre)
Mod
OSC 2 ii: (modulation)
iii: (body)
Noise Mod iv: (release)
SL/SR Master Section v: (vibrato)
HarMan 2
Phase LP 5 Recirculator vi: (waves)
Viola Legato SL/SR
Gen 4 ModMan 1 Reverb Extend
Sum 7 Viola Legato Mod
LP 1 Library Search:
Mod Category: Strings
SL
Mod Type: Bowed, Demo
OSC 3 Character: Acoustic, Analog,
Mod Reverberant
Polyphony: 2+
Lost operator
Mod Macro Controllers
SL i: (timbre)
Mod OSC 1 LP 4 ii: (ratio)
SineBank 2 SineBank 1 iii: (cutoff)
8 Partials 8 Partials Mod iv: (envelope)
SR
LP 5 v: (modulation)
OSC 2 vi: (delay)
Master Section
SL
Recirculator
Tap 1 Library Search:
SR Reverb Extend Category: Classic
Voice Tap 2 Type: Pad
Delay SL Character: FM
Feedback 400 ms Tap 3 Polyphony: 2+
LP 3 SR
Tap 4 386
Feedback
SL/SR
magic pluck
Noise BP 2 Macro Controllers
i: (layerAmt)
Mod SL/SR ii: (layerRatio)
OSC 5 OSC 1 iii: (shimmer)
SL/SR iv: (release)
OSC 4 Master Section v: (fmRatio)
Recirculator vi: (ATnoise)
Noise Mod Delay
BiqBank 2 SL/SR
Extend
qF 48 Modes Library Search:
Noise Category: Keyboard
Type: Struck
Character: Acoustic, Shaking, Big,
ModMan 1 SL/SR Airy, Layered
Toy Piano 1 Strike Polyphony: 2+
387
malabel
Mod SL/SR
OSC 2 Macro Controllers
SL/SR i: (structure)
OSC 1
SL/SR ii: (sructure2)
Mod Master
OSC 3 iii: (brightness)
Section iv: (resonance)
Recirculator v: (sub)
SL/SR Mod Delay vi: (mechanism)
OSC 4
malgo
Mod Macro Controllers
i: (ratio)
SL/SR ii: (shape)
OSC 2 iii: (tone)
Master
Section iv: (envAmt)
SL v: (attack)
OSC 3 OSC 1 Recirculator
VoiceDelay Tap 1 vi: (release)
LP 5 SR Delay LPF
50 ms Tap 2 Extend
OSC 4
Library Search:
Category: Classic
Type: Pad
Character: FM
Polyphony: 2+
388
marlin perkins 1
Macro Controllers
i: (surface)
ii: (harmonic)
SL/SR iii: (sub)
OSC 1 iv: (resonance)
Master
Phase
v: (ATrate)
Section
SG
vi: (brightness)
Recirculator
BiqBank 1 Reverb
Noise LP 2
8 Modes Library Search:
SL/SR Category: Percussion
Type:
Character: Clean, Intimate, Woody
Polyphony 7+
389
martine
Macro Controllers
i: (structure1)
ModMan 1 ii: (structure2)
Marimba Hard Mod iii: (body)
SL/SR iv: (resonance)
Mod Master
OSC 1 v: (timbre)
Noise SL/SR Section
LP 5 Mod LP 4 vi: (tremolo)
Recirculator
Mod SL/SR Reverb
BiqBank 1 Library Search:
8 Modes OSC 2 Category: Tuned Percussion
OSC 3 SL/SR Type: Electric Piano
Character: Acoustic, Strumming
Polyphony: 2+
Note: Ideally this should be tagged as Organ too.
SL/SR
IOSC 2
390
mbiraski
SL/SR Macro Controllers
Noise i: (vibrators)
Sub L ii: (body)
BR 2
Sub R iii: (mute)
HP 4 ModMan 1 iv: (color)
Noise Master
mBiraski v: (ATtimbre)
Sub L Section vi: (brightness)
sHP 3 Recirculator
Noise LP 5 Sub R Reverb
Library Search:
Category: Tuned Percussion
HarMan 2 SL/SR Type: Struck
mBiraski Character: Clean, Intimate,
Metallic
Polyphony 3+
MicroDelay
50 ms
391
Note: A small FDN
Microdelay pipeWG
Macro Controllers
i: (inFilter)
Noise ii: (formant)
iii: (tone1)
iv: (frmtLevel)
v: (bodyAmt)
LP 5 SL/SR vi: (bodyType)
OSC 2
Feedback
Feedback
1LP 4
Feedback TAP 2
MicroDelay
12.5 ms
392
minimando Macro Controllers
i: (brightness)
ii: (tone)
OSC 3 iii: (body)
iv: (resonance)
Master v: (exitator)
ModMan 1 SL/SR Section
Noise BR 1 LP 2 vi: (ATspeed)
Ukelele 1 Recirculator
Reverb
SL/SR Library Search:
ModMan 2 Category: Strings
Ukelele 1 Type: Plucked
Character: Acoustic, Strumming
Polyphony: 2+
393
394
model string wind Macro Controllers
i: (air)
ii: (tone)
iii: (attack)
iv: (body)
SL/SR v: (vibrato)
Mod Master Section vi: (flutter)
Noise OSC 1 BiqBank 1 HP 4 Recirculator
Reverb
Library Search:
Mod Category: String
Feedback
Type: Flute
Character: Acoustic, Airy,
Morphing
Polyphony: 4+
SL/SR
mojo of FDN (Feedback Delay Network) – Colored to Better See Feedback Paths
Macro Controllers
i: (damp)
ii: (release)
Noise iii: (spread)
iv: (delta)
v: (tune)
vi: (color)
LP 5
Library Search:
Category: Other
1LP 2 Type: Atonal
1LP 1 1LP 3 1LP 4 SL Character: Acoustic, Echo,
Reverberant, Sound Design,
Tap 1 Strumming
Polyphony: 2+
SR
Master
Tap 2 Section
Recirculator
SL
Analog Echo
Extend
Tap 3
SR
Tap 4
MicroDelay 25ms
395
Mod moving slate SL/SR
Macro Controllers
Mod SL i: (ratio1)
OSC 2 ii: (ratio2)
SL
iii: (timbre)
Tap 1
Mod SR iv: (envTime)
OSC 1 Master Section v: (modulation)
OSC 3 VoiceDelay Tap 2 Recirculator vi: (delay)
Mod 400 ms SR Reverb Extend
OSC 4
SineBank 1 Mod SL
8 Partials Tap 3 Library Search:
Category: Classic
SR
Type: Pad
Tap 4
LP 5 Character: Stereo
Polyphony: 2+
Feedback
396
music box bells
Macro Controllers
i: (mute)
ii: (tone)
Master iii: (body)
Noise ModMan 1 SL/SR Section iv: (structure)
AP 5
mBiraski Recirculator v: (ATspeed)
Reverb vi: (release)
Library Search:
Category: Classic
Type: Struck
Character: Acoustic, Dry, Intimate, Metallic
Polyphony 5+
Note: A great example that a very simple program can create a complex and elegant sound.
397
nails on metal
Noise
Kinetic 2 BiqBank 1 SL/SR Macro Controllers
LP 2
(Self Excited) 48 Modes i: (mix)
HP 3
ii: (brightness)
iii: (tune)
iv: (body)
Noise LP 5 TAP 1 Master Section v: (release)
Recirculator vi: (harmoRatio)
Reverb Extend
Library Search:
Category: Other
Noise LP 4 TAP 2 Type:
Character: Sound Design, Shaking,
Acoustic
Micro Delay Polyphony: 2+
50 ms
ngoni
Macro Controllers
i: (release)
ii: (body)
iii: (mechanics)
ModMan 1 SL/SR iv: (mecaColor)
Noise LP 1
Spiccato Loud v: (harmoAmt)
vi: (harmoTune)
Master
SL/SR Section
BiqBank 2
Recirculator Library Search:
16 Modes
SG Phase
Note: Use of BiqBank and ModMan input to SG Phase controlling OSC 2 output with a Macro Controller. 399
night bass
Macro Controllers
Anchor i: (sync)
OSC 1 ii: (timbre)
iii: (cutoff)
Anchor
Master iv: (envAmt)
Mod
OSC 3 OSC 2 Kinetic 1 SL/SR Section v: (release)
Recirculator vi: (drive)
Primary JOSC 4 Anchor Reverb
Sharp Anchor Library Search:
Category: Classic
Feedback Mod Type: Bass
SL/SR Character: Analog
OSC 5 Setting: Portamento Octave (but turned off)?
Polyphony: 2+
SG Phase
Category: Tuned Percussion
Mod Delay Type: Struck
Character: Acoustic, Airy, Echo,
HarMan 1 Looping
Freq BiqBank 2 SL/SR
Noise Toy Piano 1 Polyphony: 2+
8 Modes
Strike
noisything
Macro Controllers
SL/SR i: (noise)
ModMan 1 ii: (structure)
Mod SL iii: (resonance)
Noise OSC 3 Ukelele 1 Tap 1
Master iv: (release)
LP 5 SR v: (tone)
BR 1 Summed Delay Section
Tap 2 vi: (ambiance)
Noise 200 ms SL Recirculator
BiqBank 2 Tap 3 Reverb
8 Modes SR Extend Library Search:
Tap 4 Category: Strings
Type: Struck
Character: Acoustic
Setting: Legato TX 5th
(deactivated)
Feedback SL/SR Polyphony: 2+
OSC 2
Note: More complex “Noisy Pad” 402
Mod nostalgia
Noise Mod OSC 5 Macro Controllers
i: (feedback)
Mod ii: (dirt)
Feedback SL/SR
iii: (cutoff)
Mod OSC 1 iv: (envTime)
Noise LP 2 SL
Tap 1 v: (modulation)
Master
XMod SR vi: (effect)
Mod Summed Delay Tap 2 Section
Mod Recirculator
200 ms SR
Mod OSC 3 Tap 3 Reverb
Noise OSC 4 Library Search:
Extend Category: Classic
SL
Tap 4 Type: Lead
Mod Character: Analog, Lo-Fi
Noise Delay Time Setting: Portamento 5th
Polyphony: 2+
Noise
Note: Virtually every block self-modulates/feedback on itself.
Feedback
403
numens strings
Macro Controllers
Mod ModMan 1 SL/SR i: (timbre)
Noise Phase Gen 1
Ukelele 1 ii: (bow)
Sum 7 Master iii: (modulation)
Mod SL Section iv: (sub)
Recirculator v: (vibrato)
Mod OSC 2 Mod SR
Reverb vi: (body)
Mod OSC 3
HarMan 2 Mod
Viola Legato SL/SR Library Search:
OSC 4 Category: Strings
SL/SR Type: Bowed
Character: Acoustic
Polyphony: 2+
Feedback
404
oblivon Macro Controllers
Noise FMod SL/SR i: (bow)
Noise OSC 4 ii: (subTimbre)
SL/SR iii: (highLayer)
Master iv: (envTime)
HP 2 Section v: (tape)
Mod
SL/SR Recirculator vi: (delay)
BiqBank 1 Mod Reverb
BP 3 24 Modes OSC 5
Extend
Summed Delay SL
Mod Mod 200 ms Tap 1 Library Search:
SR
Category: Strings
OSC 1 Tap 2 Type: Bowed, Pad
BiqBank 2 Character: Ensemble, Lo-Fi,
8 Modes Feedback Stereo, Layered, Evolving
SL/SR Polyphony: 2+
oboreed
Macro Controllers
i: (timbre)
Noise SL/SR ii: (tone)
ModMan 1
iii: (body)
Noise BP 5 Brass
Master iv: (modulation)
Section v: (fmAmt)
Mod vi: (breath)
SL/SR Recirculator
Mod Reverb
OSC 2
OSC 1 SL/SR Library Search:
HarMan 2 Category: Wind
Mod
OSC 3 Oboe 1 Type: Double Reed
Character: Acoustic, FM
Setting: Portamento Octave
Polyphony: 2+
Note: OSC 4 defined but not used.
405
ocean triggs Macro Controllers
i: (structure) Library Search:
ii: (timbre) Category: Tuned Percussion
iii: (speed) Type: Struck
Noise LP 5 Master iv: (resonance) Character: Acoustic, Looping,
ModMan 2 SL/SR Section v: (noise) Metallic
Recirculator vi: (body) Polyphony: 2+
String Tap 1
Mod Delay
Kinetic
Extend
(Self Excited)
ocherry
SL/SR
OSC 1
SL/SR Macro Controllers
OSC 2 Sub L/R i: (timbre)
ii: (mix)
iii: (ratio)
Noise Master iv: (release)
SL/SR v: (strumTune)
Interp ModMan 1 Section
Noise Recirculator vi: (body)
Ukelele 1 Sub L/R
Analog Echo
Library Search:
Category: Strings, Keyboard
Noise OSC 4 SL/SR Type: Plucked
Character: Acoustic, FM, OG?
BP 3 Sub L/R
Polyphony: 2+
Duty SL/SR
WaveBank 2
Noise
Triangle LP 5 Sub L/R
406
Note: Preset with one of the most extensive uses of SubMix. One of few presets that program a strum effect.
octecho
OSC 3 SL/SR Macro Controllers
i: (waveform)
Sub L/R
ii: (modulation)
WaveBank 1 LP 1 Master iii: (cutoff)
Square SL Section iv: (release)
Tap 1 Recirculator v: (envAmt)
SR vi: (octDelay)
Reverb
Voice Delay Tap 2
WaveBank 2 LP 2 Extend
800 ms SR
Square Tap 3 Library Search:
SL Category: Keyboard
LP 4 Tap 4 Type:
OSC 5 Character: Analog, Echo
Feedback Polyphony: 2+
Note: One of a few presets using long 800 ms delay (creates a big echo effect when engaged)
407
op offset Macro Controllers Library Search:
i: (fmTune) Category: Classic
Mod SL ii: (fmRatio) Type: Pad
Anchor Master iii: (fmAmt) Character: FM, Looping,
OSC 2 Mod OSC 1 Kinetic 1
Section iv: (envTime) Stereo
Recirculator v: (cutoff) Polyphony: 2+
Reverb vi: (modulation)
Mod Anchor SR Extend
OSC 3 OSC 4 Kinetic 2
Mod
op repeat
Macro Controllers Library Search:
i: (speed) Category: Classic
Mod ii: (fmRatio1) Type: Keyboard
SL/SR iii: (fmAmt1) Character: FM, Looping,
IOSC 1
Mod iv: (fmRatio2) Stereo
v: (fmAmt2) Polyphony: 2+
OSC 2 vi: (release)
Master
Mod Section
Recirculator
SL/SR
OSC 3 Delay LPF
Mod Extend
Mod
OSC 5 SL/SR
Mod IOSC 4
408
Mod op2bell Macro Controllers
SL/SR Library Search:
i: (fmAmt) Category: Tuned Percussion
SL ii: (ratio1) Type: Struck
OSC 1 iii: (ratio2)
Tap 1 Character: FM, Strumming
Mod Summed Delay SR Master iv: (release) Polyphony: 2+
Mod
200 ms Tap 2 Section v: (ringMod)
OSC 2 SL Recirculator vi: (panChorus)
Mod (Triangle Tap 3 Mod Delay
modulation on SR Extend
MULT 5 Taps for Tap 4
PanChorus)
OSC 3 SL/SR
Mod Feedback
SL/SR
OSC 4
OSC 4
Mod
409
Mod
opeal
Macro Controllers
i: (attackRatio)
Mod ii: (fmRatio)
iii: (fmAmt)
Mod
OSC 2 iv: (envTime)
OSC 1 SL/SR Master v: (extraFM)
Section vi: (feedback)
Mod Recirculator
Mod Reverb Library Search:
OSC 3 Category: Classic
Type:
Character: FG.Bonneau?
Mod Mod Setting: Mono Mode Legato T?
OSC 4 OSC 5 Mistake?
Polyphony: 4+
Noise
410
organ 1
Macro Controllers
i: (timbre)
Mod Mod ii: (harmonic) Library Search:
Noise LP 5 OSC 1 Category: Keyboard
iii: (drive)
Master Type: Organ
BiqGraph 1 iv: (mute) Character:
8 Modes Mod OSC 3 SL/SR Section v: (vibrato)
OSC 3 Polyphony: 2+
WaveBank 2 (1A/2A used) Recirculator vi: (body)
Saw Reverb
Mod
OSC 4
organ 2
SL/SR
SineBank 1
8 Partials SL/SR
IOSC 3
IOSC 1 Macro Controllers
i: (oddeven)
SL/SR ii: (harmonic)
Summed Master iii: (3rd)
SL/SR Section iv: (vibrato)
Noise Delay OSC 4
BiqGraph 2 Recirculator v: (body)
50 ms SL/SR
8 Modes vi: (chorus)
Mod Delay
OSC 2 (1A used) SL/SR Extend
IOSC 5 Library Search:
Category: Keyboard
Type: Organ
Tap 1 Character:
SR Polyphony: 2+
Tap 2
SL
Tap 3
SR
Tap 4 411
SL/SR
organ 3
OSC 1
SL Macro Controllers
Tap 1 i: (oddeven)
OSC 2
ii: (osc1)
iii: (3rd)
OSC 3 SL/SR Master iv: (oct2)
Section v: (timbre)
Summed Delay
vi: (modulation) [more a vibrato)
OSC 4 50 ms SL/SR Recirculator
Reverb
SL/SR Library Search:
OSC 5 Category: Keyboard
SR Type:
Tap 2 Character: Organ
BiqBank 1 SL/SR Polyphony: 2+
8 Modes
SL/SR organ 4
Noise
Macro Controllers
SL/SR i: (waveform)
IOSC 1
ii: (harmonic)
SL/SR iii: (tone)
Master iv: (drive)
IOSC 2 OSC 5 v: (vibrato)
Section
Recirculator vi: (tremolo)
Noise OSC 3
organ voxy
Macro Controllers
SL/SR i: (timbre)
Noise BP 2
ii: (I/II)
IOSC 1 SL/SR iii: (III/IV)
OSC 3 iv: (amp)
Master v: (drive)
WaveBank 1 SL/SR Section vi: (chorus)
Triangle LP 5 Mod
OSC 4 SL/SR
Recirculator
Tap 1 Reverb Library Search:
Voice Delay Category: Keyboard
WaveBank 2 50 ms SL/SR Type: Organ
Tap 2 Character:
Triangle
Polyphony: 2+ 413
organo wereYouThere
Macro Controllers
i: (animation)
OSC 1 SL/SR ii: (harmLevel)
iii: (harmBright)
Master iv: (ambience)
SL/SR v: (body)
IOSC 2 Tap 1 Section
Recirculator vi: (delayTime)
LP 5 SL/SR
Summed Delay Tap 2 Mod Delay
IOSC 3 800 ms Library Search:
SL/SR Category: Keyboard
Type: Organ
IOSC 4 Character: Electric, Reverberant
Feedback
Setting: Rounding tagged but not set
Polyphony: 2+
Mod os2dx
SL/SR Macro Controllers
i: (fmRatio1)
SR ii: (fmratio2)
Tap 1
Mod
OSC 1 iii: (fmAmt)
OSC 2 SineBank 1 SL/SR iv: (envTime)
8 Partials v: (feedback)
SL Master
OSC 3 Mod Tap 2 vi: (ambiance)
Summed Delay Section
SL
100 ms Tap 3 Recirculator
Mod Mod Mod Reverb Library Search:
SR
Extend Category: Keyboard
OSC 4 SL/SR
Type:
Character: FM
Polyphony: 2+
Mod Mod Mod Tap 4
OSC 5 SL/SR
Feedback
414
osc five
Mod
Macro Controllers
SL/SR i: (waveform)
Mod OSC 1
ii: (feedback)
Mod iii: (detune)
SL
Master iv: (envTime)
Mod OSC 2 Section v: (sub)
JOSC 4 Recirculator vi: (fm)
Mod Reverb
SR Extend
Mod Library Search:
OSC 3 Category: Keyboard
Primary Type: Brass
SL
Character: Analog, Simple, Stereo
Primary Polyphony: 3+
SR Note: Two Jenny Oscillators (JOSC 4 and JOSC 5) used next to
JOSC 5
each other. So the primary for both will be the leftmost OSC 3.
415
Pad 101
Mod
Feedback
416
padding time
Macro Controllers
i: (resonance)
SL/SR ii: (cutoff)
IOSC 1 iii: (attack)
Master iv: (release)
SL v: (octave)
Summed Tap 1 Section
Noise vi: (modulation)
HP 2 Kinetic 1 Delay SR Recirculator
50 ms Tap 2 Reverb
Library Search:
IOSC 3 Category: Classic
Type: Pad
Character: Ensemble, Stereo,
Warm, Clean Analog, Soft
Polyphony: 2+
Note: Basically, just a Kinetic filter
Noise
padorama Macro Controllers
SR i: (timbre)
OSC 1 ii: (sub)
HarMan 1 iii: (oct)
Viola Legato SL iv: (envTime)
v: (vibrato)
Master vi: (modSpeed)
Noise Section
SL
OSC 2 Recirculator
Library Search:
HarMan 2 Reverb Category: Classic
Viola Legato SR Extend Type: Pad
Character: SC?, Looping
Polyphony: 2+
Phase Gen 3 SL/SR
LP 4
Sum 7
SL/SR
OSC 5
417
Mod pajestric SL
Mod OSC 1 SL Macro Controllers
Tap 1 Master i: (timbre)
SR Section ii: (shape)
Mod
Tap 2 Recirculator iii: (layer)
SR Reverb iv: (envTime)
HarMan 1 Mod OSC 2
SL Extend v: (vibrato)
Viola Legato Voice Delay Tap 3 vi: (modulation)
Mod 50 ms SR
OSC 5 Tap 4
Library Search:
SL/SR Category: Strings
Type: Bowed
Character: Layered
Phase Gen 3 SL/SR Polyphony: 2+
LP 4
Sum 7
panpipe solo
Macro Controllers
Noise LP 5 i: (breath)
ii: (body)
iii: (overtone)
^3 ^3 iv: (tone)
SL v: (attack)
1LP 1 vi: (modulation)
Master
TAP 1
Section
SL/SR Recirculator Library Search:
Feedback OSC 3 Reverb Category: Wind
Feedback
Extend Type: Flute, Demo
Character: Acoustic, Airy, Clean, Noise
OSC 2 1LP 4 TAP 2 SR Polyphony 3+
MicroDelay
12.5 ms
418
paperheart
SL/SR
BiqBank 1 Macro Controllers
Noise LP 5
8 modes SL i: (timbre)
Tap 1 Master ii: (structure)
SL/SR Section iii: (layerLevel)
OSC 1 Recirculator iv: (layerRatio)
SR v: (body)
Voice Delay Tap 2 Reverb
Mod 800 ms Extend vi: (delay)
SL/SR
OSC 2
Library Search:
Mod SL/SR Category: Keyboard
Noise OSC 4 BP 3 Type: Demo
Character: Acoustic, Shaking
Polyphony: 2+
Feedback
Feedback 419
patacalbas
Macro Controllers
SL/SR i: (structure)
Noise ModMan 1 ii: (timbre)
Drum iii: (mix)
BP 1 Master iv: (resonance)
Section v: (tone)
SL/SR
LP 5 ModMan 2 Recirculator vi: (body)
mBiraski Reverb
420
perseus supernova
SL Macro Controllers
Mod
Phase Gen 1 SL i: (drive)
Primary JOSC 2 Tap 1 ii: (modulation)
Sum 7 Master
Summed Delay SR Section iii: (cutoff)
400 ms Tap 2 Recirculator iv: (envTime)
Freq
OSC 3 SL/SR Reverb v: (layer)
vi: (delay)
Kinetic 1 Extend
SR
Primary
OSC 4 JOSC 5 SL Library Search:
Tap 3 Category: Classic
SR Type: Pad
Anchor Tap 4 Character: Big, Analog,
Noise Reverberant
Feedback Polyphony: 2+
Macro Controllers
piercing bass i: (cutoff)
ii: (filterReso)
iii: (waveshaper)
SL/SR iv: (fifth)
OSC 1
v: (decay)
IOSC 2 Master vi: (tremolo)
SL
OSC 3 Summed Tap 1 Section
LP 4 Delay SR Recirculator
Tap 2 Reverb Library Search:
WaveBank 1 50 ms Category: Classic
Type: Bass
Saw
SL/SR Character: Big, Dark, TO?,
OSC 5 Aggressive, Digital
Polyphony: 2+
422
pine strummer
Macro Controllers
i: (structure)
ii: (timbre)
ModMan 1 SL/SR
Master iii: (body)
Ukelele 1 iv: (mute)
Section
v: (tone)
Noise LP 1 Recirculator
vi: (brightness)
SL/SR Reverb
ModMan 2
Library Search:
Ukelele 2 Category: Strings
Type: Plucked
Character: Acoustic, Shaking
Polyphony: 2+
pinkphone
Noise Macro Controllers
i: (surface)
Noise Mod ii: (body)
iii: (brightness)
OSC 2 iv: (release)
SL/SR v: (chorus)
vi: (inharmonicity)
BiqBank 1
Master
16 Modes SL
Summed Tap 1 Section
LP 3 LP 4 SR Recirculator Library Search:
Delay
50 ms Tap 2 Reverb Category: Tuned Percussion
Extend Type: Struck
BiqBank 2 Character: Acoustic
16 Modes SL/SR
Polyphony: 2+
423
pipopi
SL/SR Macro Controllers
OSC 2 i: (structure)
ii: (harmonic)
SL/SR
Mod iii: (body)
iv: (breath)
BiqBank 1 Mod v: (timbre)
8 Modes OSC 1 SL/SR Master Section vi: (fluter)
OSC 4 SL/SR Recirculator
Noise Mod Reverb
BP 5 Library Search:
Category: Wind
BiqBank 2 Mod Type: Flute
OSC 3
8 Modes Character: Acoustic
SL/SR Setting: Portamento 2nd
Polyphony: 2+
424
pl-bass
Macro Controllers
i: (cutoff)
ii: (resonance)
iii: (envAmt)
Mod Anchor iv: (decay)
OSC 1 Master Section v: (ATvibrato)
WaveBank 1 SL/SR
Square Kinetic 2 Recirculator vi: (drive)
Anchor Reverb
Library Search:
Category: Classic
Type: Bass
Character: Dry, Analog, Warm
Setting: Portamento Maximum
Polyphony: 2+
plastigorien
Macro Controllers
i: (vowel)
ii: (layer2)
SL/SR
iii: (layer2Vowel)
Phase Gen 2 iv: (release)
Sum7 LP 1 BiqMouth 1 v: (vibrato)
SL
Summed vi: (chorus)
Tap 1 Master Section
Delay SR
Recirculator
50 ms Tap 2 Library Search:
Reverb Extend
Category: Other
OSC 3 BiqMouth 2 Type: Pad
LP 4 SL/SR Character: Vocal
Polyphony: 2+
425
plinkies Macro Controllers
i: (thump)
ii: (ring)
SL/SR iii: (loReso)
Noise
LP 4 iv: (structure)
(pulsed) v: (ATspeed)
Master Section vi: (ATimpact)
Recirculator
SL/SR Reverb
Noise BiqBank 2 Library Search:
BiqBank 1
Category: Tuned Percussion
(pulsed) 8 Modes 8 Modes Type: Struck
Character: Acoustic, Intimate, Looping,
Polyphony: 2+
pluckead
Macro Controllers
i: (waveform)
SL ii: (square)
OSC 1 Tap 1 iii: (envelope)
Voice Delay iv: (cutoff)
SR
50 ms v: (octave)
Tap 2
OSC 2 vi: (detune)
LP 5 SL/SR
Master Section
Recirculator
Library Search:
OSC 3 Mod Delay Category: Classic
Type: Lead
Character: Analog, Simple, Clean
Setting: Portamento Octave
WaveBank 1
Polyphony: 2+
Square
polys20
Macro Controllers
i: (resonance)
Feedback
ii: (HPfilter)
iii: (LPfilter)
OSC 1 iv: (envTime)
Master Section v: (timbre)
SL/SR vi: (drive)
HP 2 LP 3 OSC 4 Recirculator
WaveBank 1
Square Analog Echo
Library Search:
Category: Keyboard
OSC 5 Type:
Character: Analog, Distorted
Polyphony 4+
427
potendu
Macro Controllers
i: (tune)
ii: (structure)
Mod iii: (harmonics)
Noise OSC 1 iv: (resonance)
ModMan 1 SL/SR Master Section v: (ATspeed)
mBiraski Recirculator vi: (body)
Reverb
Noise LP 5
Library Search:
Category: Percussion
Type: Atonal
Character: Acoustic, Woody
Polyphony: 2+
428
psy squelches
Macro Controllers
i: (fmAmt)
ii: (cutoff)
iii: (drive)
Mod SL/SR iv: (envTime)
Master
Noise OSC 3 v: (modulation)
Section
vi: (noise)
BP 5 Recirculator
Mod SL/SR Mod Delay
OSC 2 OSC 1 Extend Library Search:
Category: Other
Type:
Character: Sound Design, Aggressive, FM, Atonal
Polyphony: 2+
SL/SR outputs
Single Cycle Pulsed
(see formulas O
and C)
Note: Simple example of Tap gesture on outputs. 429
pusher
SL/SR Macro Controllers
OSC 2 i: (structure)
ii: (tremolo)
SL/SR Master iii: (body)
BiqBank 1 Mod Section
SG Pulse OSC 1 HP 4 iv: (release)
8 Modes Recirculator v: (harmoAmt)
Voice Delay SL/SR
Reverb vi: (harmoRatio)
50 ms
OSC 3
Library Search:
Category: Strings
Feedback Type: Plucked
Mod Feedback Character: Synthetic
Note: Voice Delay feeds back into OSC 3 but that is not output? Polyphony: 3+
Was this meant to go back into delay?
430
rateanis
Feedback
SL Macro Controllers
i: (waveform)
SL ii: (lfoRate)
1LP 4 Tap 1 iii: (cutoff)
SR Master iv: (envTime)
Summed Tap 2 Section v: (layer2)
Delay Recirculator vi: (delay)
WaveBank 1 OSC 3 OSC 2 Phase Gen 1
400 ms Analog Echo
Saw Sum 7 WaveBank 2 SL/SR
Extend Library Search:
Saw
Category: Classic
1LP 5 Type: Pad
Feedback
Character: Analog, Stereo
SR Setting: Mono Mode activated
but set off?
Feedback Polyphony: 2+
reesotto
SL/SR Macro Controllers
OSC 1 Mod i: (waveform)
OSC 4 SL ii: (fmAmt)
Tap 1 iii: (detune)
Summed Delay SR Master iv: (modulation)
Mod Mod 50 ms Tap 2 v: (drive)
Section
WaveBank 1 Mod vi: (chorus)
LP 5 OSC 2 SL/SR Recirculator
Saw
Feedback
SL
Reverb Library Search:
Tap 3 Extend Category: Classic
SR Type: Bass
Tap 4 Character: Aggressive, Digital
BR 3 Polyphony: 2+
SL/SR
431
reesy rider
Macro Controllers
SL/SR i: (detune)
ii: (modulation)
SL iii: (cutoff)
Tap 1
iv: (bandpass)
Mod Summed Delay SR v: (drive)
OSC 3 50 ms Tap 2 Master
LP 1 Mod SL vi: (chorus)
Section
Recirculator
Mod SR
Mod Mod Delay Library Search:
WaveBank 1 Category: Classic
OSC 5 SL Extend
Saw Mod OSC 4 Tap 3 Type: Bass
BP 2 SR Character: Analog, Stereo, Distorted
Tap 4 Setting: Portamento Octave
Polyphony: 2+
Note: ModMan 2 is output and used as a modulator and sent into delay but not defined?
Was something left out or programming error?
Also LP4 is defined but not used. 432
ren keyboard
SL/SR Macro Controllers
HarMan 1 i: (body)
Marimba Hard ii: (tone)
iii: (color)
SL iv: (delayAmt)
Summed Delay Master v: (delayTime)
BR 5 Tap 1
800 ms SR Section vi: (delayFB)
Tap 2 Recirculator
Feedback
Reverb
Extend Library Search:
Category: Keyboard
Primary JOSC 2 Type: Struck, Electric Piano
OSC 1 SL/SR Character: Acoustic, Intimate, Echo
Hann
Polyphony: 2+
433
reso nable
Mod Macro Controllers
SL/SR i: (resoType)
OSC 1 Anchor ii: (cutoff)
SL/SR Master
iii: (envAmt)
Section iv: (envTime)
Mod Recirculator
LP 5 SL v: (vibrato)
Summed Delay Tap 1 Reverb vi: (chorus)
OSC 2 Anchor + Kinetic 1
50 ms Extend
Freq SR
Tap 2
Library Search:
IOSC 3 Category: Classic
Anchor +
Type: Pad
Freq
Character: Analog
Feedback Polyphony: 2+
434
rewind time
SL Macro Controllers
i: (waveform)
Noise FMod ii: (notes)
SL
OSC 1 Tap 1 iii: (sped)
Mod Voice Delay SR iv: (timbre)
Tap 2 Master v: (tape)
800 ms Section
FMod vi: (delay)
Noise SL/SR Recirculator
Mod OSC 2 SL
Noise OSC 4 Mod Swept Echo
Tap 3 Library Search:
Extend
SR Category: Classic
Noise FMod Tap 4 Type: Pad
OSC 3 SR Character: Lo-Fi, Evolving,
Mod Echo, Looping, Chords
Feedback Polyphony: 2+
435
riseandbe
SL Macro Controllers
i: (cutoff)
IOSC 1 ii: (resonance)
LP 4 iii: (release)
iv: (riseSpeed)
SL Master v: (risePitch)
Voice Delay Tap 1 vi: (modulation)
Wavebank 1 50 ms SR Section
Triangle Tap 2 Recirculator
Reverb Library Search:
Category: Keyboard
LP 5 Type:
Character: Analog, Simple, Soft, Big, Digital
IOSC 2 SR Polyphony: 2+
Wavebank 2
Saw 436
Note: HP3 used but no input supplied
roto string
Macro Controllers
i: (release)
ii: (damping)
Kinetic 1 SL/SR
Master iii: (bowColor)
BiqBank 1 Section iv: (bowType)
(Self
48 Modes Recirculator v: (body)
Excited) vi: (structure)
Reverb
Library Search:
Category: String
Type: Bowed
Character: Acoustic, Airy,
Looping, Noise
Polyphony: 3+
437
saxoon
Macro Controllers
Mod OSC 2 SL i: (harmonics)
ii: (breath)
Mod SR iii: (tremogrowl)
Mod Index OSC 3 Master
Noise OSC 1 HarMan 1 iv: (timbre)
Viola Legato Mod
Section v: (bodyType)
SL/SR Recirculator vi: (bodyAmt)
OSC 5
SR Reverb
Extend Library Search:
Category: Wind
SL/SR Type: Single Reed, Atonal
Noise LP 4 ModMan 2 Character: Acoustic, Noise, Reverberant
Alto Sax Setting: portamento 2nd
Polyphony: 2+
Note: Has a Crumhorn-like sound.
SR
Master
Tap 2 Section
Recirculator
SL
Reverb
Extend
Tap 3
SR
Tap 4
MicroDelay 25ms
S&H
Noise
440
simple anakey2
Mod
SL Macro Controllers
OSC 1 i: (timbre)
SL ii: (sub)
Mod Summed Delay Tap 1
iii: (impact)
OSC 2 50 ms SL/SR Master iv: (decay)
Section v: (vibrato)
Mod SR Recirculator
Tap 2 vi: (chorus)
Reverb
OSC 3 SR
Extend
Library Search:
Noise LP 4 Category: Keyboard
BiqBank 1 Type:
Character: Analog, Simple
48 Modes Polyphony: 2+
SL/SR
Noise LP 5
441
simple fm 2 ops
SL/SR Macro Controllers
OSC 1 i: (carrier)
ii: (modulator)
XMod Master iii: (attDepth)
SL/SR iv: (vibrato)
sHP 5 Section
v: (modDecay)
OSC 2 SL/SR Recirculator
vi: (modSus)
Analog Echo
Library Search:
OSC 3 SL/SR Category: Keyboard
Type:
SL/SR Character: FM
OSC 4 Polyphony: 4+^ (Increased computation) – not
sure why this is needed on such a simple model.
Mod
simple fmkey Macro Controllers
Mod i: (timbre)
SL/SR ii: (ratio)
XMod OSC 2 iii: (tone)
iv: (envTime)
Mod v: (vibrato)
Mod SL/SR Master vi: (sub)
OSC 1 OSC 3 Section
Recirculator
Library Search:
Mod Mod Mod Delay
Category: Keyboard
SL/SR Type:
Mod OSC 4 Character: FM, Simple
Polyphony: 4+
SL/SR
OSC 5
442
simple lead even
Macro Controllers
i: (timbre)
ii: (envAmt)
SL/SR
iii: (cutoff)
OSC 1
iv: (vibrato)
LP 5 Master v: (octave)
Summed Delay
SL/SR Section vi: (delay)
OSC 2 400 ms
Recirculator
Reverb
Library Search:
LP 4 Category: Classic
Type: Lead
Feedback Character: Analog, Simple
Setting: Portamento Octave
Polyphony: 3+
Macro Controllers
simple lead odd i: (timbre)
ii: (envAmt)
iii: (cutoff)
iv: (vibrato)
SL/SR v: (octave)
vi: (delayTime)
WaveBank 1 Master
Saw LP 5
Summed Delay Section
400 ms SL/SR Recirculator Library Search:
Reverb Category: Classic
Extend Type: Lead
LP 4 Character: Analog, Simple
Setting: Portamento Octave
Feedback Polyphony: 4+
443
simple saw pad
Macro Controllers
i: (timbre)
OSC 1 SR ii: (cutoff)
iii: (attack)
LP 4 iv: (release)
SL
Master v: (modulation)
Tap 1 Section vi: (chorus)
WaveBank 1 Summed Delay
OSC 3 Recirculator
Saw 50 ms SR
Tap 2 Reverb
Library Search:
LP 5 Category: Classic
SL Type: Pad
OSC 2 Character: Analog, Stereo
Polyphony: 2+
Macro Controllers
simple square pad i: (pulse)
ii: (cutoff)
iii: (attack)
iv: (release)
SL/SR
v: (modulation)
IOSC 3
Master vi: (chorus)
SL Section
LP 5 Tap 1
Summed Delay Recirculator
WaveBank 1 SR Library Search:
50 ms Reverb
Square Tap 2 Category: Classic
Type: Pad
Character: Analog, Simple
Polyphony: 2+
444
simpledecay
SL/SR Macro Controllers
OSC 1
i: (waveform)
ii: (cutoff)
WaveBank 1 iii: (envAmt)
Square iv: (decay)
LP 4 v: (feedback)
WaveBank 2 vi: (drive)
Saw Master
Section
Library Search:
Feedback
Recirculator Category: Classic
OSC 3 Reverb Type: Bass
Mod Character: Analog, Distorted
SL/SR Polyphony: 3+
LP 5 SL/SR
OSC 4 OSC 2
sinespray pad
Macro Controllers
Feedback i: (timbre)
ii: (tone)
Mod SL/SR
OSC 1 iii: (subShape)
Master iv: (envTime)
Mod SL Section v: (feedback)
Tap 1 vi: (modulation)
Voice Delay Recirculator
SineSpray 1 HP 4 Mod
50 ms SR Reverb
OSC 3 LP 5 Tap 2
Extend Library Search:
In 2
Category: Classic
In 1
Type: Pad
MULT 2 Character: Digital
Polyphony: 2+
MULT 2 is fed with inputs put not used? Is this a mistake. If not remove as it is very confusing. 446
skoto Macro Controllers
i: (tone)
ii: (brightness)
iii: (harmonics)
ModMan 1 SL/SR iv: (resonance)
Master v: (body)
Ukelele 1
Section vi: (ATspeed)
Noise
BR 4 Recirculator
ModMan 2 SL/SR Reverb
Library Search:
Ukelele 1 Category: Strings
Type: Plucked
Character: Acoustic
Polyphony: 2+
HP 5 sent inputs but not used as output.
slappinperc
Macro Controllers
i: (pitch)
ii: (structure)
iii: (hitposition)
ModMan 1 SL/SR
Mod iv: (mute)
Kalimba Soft v: (snare)
OSC 3
Mod vi: (layer)
Noise Master
OSC 1 Section
Recirculator Library Search:
ModMan 2 SL/SR Reverb Category: Percussion
Type:
LP 2 Kalimba Soft Character: Acoustic, Woody, Atonal
Polyphony: 2+
Noise
447
smeeb
Macro Controllers
i: (timbre)
SL/SR
ii: (ratio)
OSC 2 iii: (cutoff)
Anchor SL iv: (envTime)
OSC 1 Tap 1 Master
Kinetic 1 v: (modulation)
Section
OSC 3 SR vi: (delay)
Tap 2 Recirculator
Voice Delay Reverb
400 ms SL Extend Library Search:
Tap 3
Category: Classic
SR Type: Lead
LP 4 Tap 4 Character: Analog
Polyphony: 2+
Feedback
solid square
Macro Controllers
i: (pulseWidth)
SL/SR ii: (cutoff)
Master iii: (envAmt)
OSC 1 Anchor Section iv: (decay)
Recirculator v: (resonance)
SL/SR Analog Echo vi: (detune)
Kinetic 1
WaveBank 2 Extend
Square
Library Search:
Category: Classic
Type: Bass
Character: Analog
Setting: Portamento Octave
Polyphony: 2+
449
soprano recorder
SL/SR Macro Controllers
Noise LP 5 Noise BiqBank 2
i: (breathTone)
48 Modes ii: (body)
^3 ^3 iii: (overtone)
Master iv: (tone)
1HP 1 Section v: (ATspeed)
SL vi: (harmonics)
TAP 1 Recirculator
OSC 2 Reverb
Extend Library Search:
Feedback
Feedback Category: Wind
Type: Flute, Demo
SR Character: Acoustic, Airy, Clean,
1LP 4 TAP 2
BiqGraph 1 Setting: Portamento Maximum
48 Modes Polyphony: 2+
Feedback MicroDelay
12.5 ms
soulfm
Macro Controllers
i: (pluck)
Noise
ii: (structure)
Mod
iii: (resonance)
SL/SR Master iv: (release)
Mod OSC 1
OSC 2 SL/SR Section v: (vibrato)
Mod BiqBank 2 Recirculator vi: (modulation)
8 Modes Reverb
OSC 4 OSC 3 SL/SR
Library Search:
Category: Keyboard
SineBank 1 OSC 5 SL/SR Type:
8 Partials Character: FM, Simple
Polyphony: 2+
450
soundboard
Macro Controllers
i: (bodyAmt)
Noise ii: (bodyType)
iii: (excitation)
iv: (tune)
v: (vibrato)
LP 5 vi: (tremolo)
Library Search:
Category: Other
SL Type: Atonal, Demo
Tap 1 Character: Acoustic,
Aggressive, Reverberant
Polyphony: 2+
SR
Tap 2 Master
Section
Noise OSC 1 Recirculator
Reverb
SL
Extend
Tap 3
SR
Tap 4
MicroDelay 25ms
451
Mod SL/SR souvenirs Macro Controllers
Noise IOSC 1
i: (noise)
ii: (vowel)
Extreme SL/SR
BP 2 iii: (chimes)
Update Master
Mod OSC 3 iv: (envTime)
Noise Section v: (sub)
BiqBank 2 Recirculator vi: (modulation)
SL/SR Mod Delay
48 Modes
Noise Extend Library Search:
Category: Classic, Vocal
Phase Gen 4 SL/SR Type: Pad
BiqMouth 1 Character: Noise, Lo-Fi, Evolving, Layered
Sum 7 Polyphony: 2+
space flammenco
Noise Noise
Noise Macro Controllers
Mod i: (excitation)
LP 5 ii: (tone)
SL/SR
OSC 2 iii: (body)
SL/SR Master iv: (resonance)
1LP 3 v: (modulation)
Section
TAP 1 vi: (chorus)
Recirculator
Mod SL/SR Reverb
OSC 1 ModMan 1
Noise Extend
1LP 4 mBiraski
Library Search:
Category: Strings
TAP 2
Type: Plucked
Character: Acoustic, Shaking
Polyphony: 2+
SL
TAP 3
SR
TAP 4 452
Mod
spracher
Mod SR
Macro Controllers
Mod i: (timbre)
OSC 2 SR ii: (fmAmt)
Mod Master
Mod Section iii: (fmRatio)
SL
Mod OSC 1 Voice Delay Tap 1 iv: (release)
Mod Recirculator
Mod OSC 3 400 ms v: (modulation)
OSC 4 SR Reverb vi: (delay)
Mod Tap 2 Extend
Mod
SineSpray 1
Library Search:
Category: Keyboard
Type:
Character: FM
Polyphony: 2+
453
squaluk
Feedback Macro Controllers
SL/SR
i: (timbre)
OSC 1 SL ii: (modulation)
Tap 1 Master iii: (cutoff)
Section iv: (envTime)
SR
Tap 2 Recirculator v: (envAmt)
OSC 2 Summed Delay
LP 3 Reverb vi: (delay)
200 ms SL Extend
Tap 3
OSC 4
SR Library Search:
Tap 4 Category: Keyboard
WaveBank 1 Feedback Type:
LP 5 Character: Analog
Square SL/SR
Polyphony: 2+
squarynights
Noise
Macro Controllers
i: (timbre)
ii: (fmRatio)
LP 4
iii: (pluck)
Mod SL/SR iv: (resonance)
Mod v: (tremolo)
OSC 1 vi: (body)
Mod Master
SL/SR Section
OSC 5 OSC 3 BiqBank 1 Recirculator Library Search:
8 Modes Mod
Delay HPF Category: Keyboard
Mod SL/SR Extend Type:
OSC 2 Character: Acoustic, FM, Clean,
Mod
Shaking, Stereo, Soft
Polyphony: 2+
454
squazodia
SL/SR Macro Controllers
i: (timbre)
IOSC 3 SL ii: (speed)
Tap 1 iii: (cutoff)
Master
SR iv: (envTime)
Voice Delay Tap 2 Section v: (layer)
WaveBank 1 400 ms Recirculator vi: (delay)
Noise LP 5 SL/SR
Square Reverb
SL Extend
Tap 3 Library Search:
SR Category: Keyboard
LP 4 Tap 4 Type:
Character: Looping, Analog, Lo-Fi
Feedback Polyphony: 2+
Note: OSC 1 and defined and OSC 2 modulated but neither are used.
456
stadoor
Macro Controllers
Mod i: (timbre)
Mod ii: (cutoff)
Mod OSC 3 Master iii: (envAmt)
OSC 2 Mod SL/SR Section iv: (envTime)
LP 4 LP 5 Recirculator v: (release)
Reverb vi: (resonance)
WaveBank 1
Extend
Saw
Library Search:
Feedback
Category: Classic
Type: Lead
Character: Analog
Polyphony: 4+
Note: OSC 1 mods itself but is not output.
stellaris
Macro Controllers
SL i: (filter)
Mod ii: (waveform)
Noise OSC 1 iii: (modulation)
iv: (release)
SR
Mod Master v: (dirt)
Noise OSC 3 Summed Section vi: (delay)
Delay SL Recirculator
Tap 1
Freq 400 ms Reverb Library Search:
OSC 2 SR Extend Category: Classic
Anchor Tap 2
OSC 5 Kinetic 1 Type: Pad
Mod
Character: Analog, Echo,
1HP 4 Feedback Reverberant, Distorted
Polyphony: 2+
457
stereolead
SL Macro Controllers
i: (timbre)
OSC 1 SL ii: (modulation)
Tap 1 iii: (envAmt)
SR iv: (release)
Master
v: (sub)
OSC 2 SR Section
vi: (chorus)
Voice Delay Tap 2 Recirculator
Mod 50 ms SL Mod Delay
Tap 3 Extend Library Search:
SL/SR Category: Classic
OSC 3 Type: Lead
SR Character: Analog, Simple, Stereo, Looping
Tap 4 Setting: Portamento Octave
Polyphony: 2+
steroids
Macro Controllers
Excite i: (cutoff)
Noise ii: (resonance)
iii: (pwm)
Anchor iv: (timbre)
IOSC 1 Master v: (decay)
SL/SR Section vi: (noise)
Kinetic 1
Anchor Recirculator
OSC 2 Reverb Library Search:
Category: Classic
Type: Bass
Anchor
IOSC 3 Character: Noise, Analog
Polyphony: 2+
Waveshape Feedback
458
stormy weather
Macro Controllers
SL/SR i: (drops)
Mod
Noise OSC 1 ii: (rain)
SL iii: (highWind)
Tap 1 Master iv: (lowWind)
SL/SR Section
Noise v: (body)
BP 2 Summed Recirculator vi: (delay)
SR
Delay Tap 2 Reverb
200 ms Extend
Mod SL/SR
Noise Input BP 4
Noise OSC 5
Cutoff Library Search:
SL/SR Category: Other
Freq Type: Atonal
Kinetic 1 Character: Sound Design, Noise
Polyphony: 2+
Feedback
street pluck
Macro Controllers
i: (resonance)
Anchor ii: (cutoff)
OSC 1 Master iii: (envAmt)
Kinetic 1 SL/SR Section iv: (decay)
WaveBank 2 Anchor (Pulsed Recirculator v: (release)
Saw output) Mod Delay vi: (modulation)
Library Search:
Category: Keyboard
Type:
Character: Analog
Polyphony: 2+
Note: A very simple preset – one of the few that has lots of free formula space available to experiment and expand.
459
strings machine
Macro Controllers
i: (detune)
Phase Gen 4 SL ii: (cutoff)
Sum 7 LP 1 iii: (attack)
Master iv: (release)
Section v: (vibrato)
OSC 3 Recirculator vi: (modulation)
Reverb
SR
Library Search:
LP 2
Category: Strings
Phase Gen 5 Type: Pad
Sum 7 Character: Analog, Stereo, Ensemble
Polyphony: 4+
strings machine 2
Macro Controllers
Noise i: (detune)
SL
ii: (cutoff)
WaveBank 1 iii: (attack)
LP 4 iv: (release)
Saw SL
Tap 1 v: (modulation)
Master
vi: (subnoise)
SR Section
OSC 3 Summed Tap 2 Recirculator
Delay
SL Reverb Library Search:
100 ms Tap 3 Category: Strings
Type: Pad
WaveBank 2 SR
LP 5 Tap 4 Character: Analog, Ensemble, Stereo
Saw Polyphony: 2+
SR
Noise
460
stringtroen
Macro Controllers
Mod i: (timbre)
IOSC 1 ii: (bow)
iii: (body)
Mod SL/SR iv: (resonance)
HarMan 2 Master
OSC 2 v: (sinus)
Viola Legato SL/SR Section
vi: (sub)
Recirculator
Mod Reverb
ModMan 1 Extend Library Search:
Noise LP 5 Category: Strings
SL/SR
Viola Legato Type: Bowed
Character: Acoustic
Polyphony: 2+
461
subway
Macro Controllers
Mod i: (waveform)
OSC 1 ii: (fmAmt)
Master
OSC 3 iii: (fmRatio)
Mod SL/SR Section iv: (envAmt)
OSC 2 Recirculator v: (square)
LP 5 Reverb vi: (drive)
SL/SR Extend
WaveBank 1 OSC 4
Square Library Search:
Category: Classic
Type: Bass
Character: Analog, Clean, Dark, Simple FM
Setting: Portamento Octave
Polyphony: 2+
462
Note: Summed delay used (OSC 4 and LP5 feed it) but tapped output disabled (so delay not shown here).
synclit
Macro Controllers
i: (timbre)
SL/SR ii: (cutoff)
iii: (envAmt)
JOSC 2 Master iv: (envTime)
OSC 1 Primary Smooth Section v: (vibrato)
Summed SL Recirculator vi: (chorus)
JOSC 3 LP 5 Tap 1
Delay Delay LPF
Primary Hann 400 ms SR Extend
Tap 2 Library Search:
OSC 4 Category: Classic
Type: Lead
Feedback Character: Analog
Polyphony: 2+
Macro Controllers
tablast i: (tune)
ii: (structure)
iii: (brightness)
Noise LP 5 iv: (harmonics)
v: (pitchDrop)
ModMan 1 SL/SR
Master vi: (body)
Metal Section
Noise OSC 1 Recirculator
Reverb Library Search:
Mod Category: Percussion
Type: Atonal
SL/SR
Character: Acoustic
OSC 2 Polyphony: 2+
463
Note: OSC 3 defined but not used
talking kine
Macro Controllers
i: (vowelTune)
Phase Gen 1 Anchor SL/SR ii: (vowelAmt)
Sum 7 Master iii: (cutoff)
LP 4 Section iv: (envTime)
Anchor v: (resonance)
OSC 2 Kinetic 1 Voice SL Recirculator
Delay Tap 1 Delay LPF vi: (chorus)
50 ms SR Extend
Freq Tap 2
OSC 3 Library Search:
Category: Keyboard, Vocal
Type:
Character: Analog
Polyphony: 2+
464
tape melody
Noise Macro Controllers
i: (cutoff)
Mod SL ii: (resonance)
Noise IOSC 2 LP 4 Master
Section iii: (vibrato)
iv: (release)
SL Recirculator
Summed Tap 1 v: (tape)
Mod Reverb vi: (delay)
Noise IOSC 1 Delay SR
400 ms Tap 2
Library Search:
Mod LP 5 SR Category: Classic
Noise IOSC 3 Type: Keyboard
Character: Analog, Warm, Airy,
Soft, Simple, Clean, Lo-Fi
Noise Polyphony: 2+
465
tender stuck
Mod Macro Controllers
i: (FMamt)
IOSC 2 ii: (FMtune)
SL/SR
iii: (body)
iv: (resonance)
v: (impact)
OSC 3 Voice SL Master
Tap 1 vi: (chorus)
OSC 1 Delay Section
50 ms SR Recirculator
OSC 4 Tap 2 Reverb Library Search:
Category: Tuned Percussion
Type: Struck
Character: Acoustic, Soft
LP 5
Polyphony: 2+
Noise BiqBank 1
48 Modes
test bench
Macro Controllers
i: (sineL)
SL/SR ii: (sineR)
Noise iii: (noise)
Master iv: (sweep)
Section v: (noisephase)
SL/SR vi: ()
OSC 1 Recirculator
Reverb
SL/SR Library Search:
OSC 2 Category: Utility
Type:
Character:
Polyphony:4+
467
thoria Macro Controllers
SL/SR i: (attackRatio)
Noise 1LP 5 ii: (ATnoise)
ModMan SL iii: (vibrato)
Tap 1 iv: (release)
Pizz Snap
Summed SR Master v: (body)
Delay Tap 2 Section vi: (chorus)
OSC 2 Mod 50 ms SL/SR Recirculator
OSC 1 SL Reverb Library Search:
Mod Tap 3
OSC 3 Extend Category: Tuned Percussion
SL/SR Type: Struck
OSC 4 SR Character: Acoustic, Noise
Tap 4 Polyphony: 2+
three waves
SL
Tap 1 Macro Controllers
SR i: (waveform)
Summed Delay Tap 2 ii: (sub)
50 ms SR iii: (attack)
LP 4 Tap 1 iv: (release)
SL
v: (tape)
Tap 2 vi: (ambience)
SL/SR Master
OSC 1 OSC 2 OSC 3 Section
SL Library Search:
Recirculator Category: Classic
SR Reverb Type: Pad
Character: Big, Ensemble,
LP 5 Synthetic
SL/SR Polyphony: 2+
SineBank 1 SL/SR
468
8 Partials
thrilla bass
Anchor
Noise Macro Controllers
Anchor i: (pulse)
ii: (decay)
IOSC 1 Mod Anchor
iii: (bite)
iv: (cutoff)
Mass Master
SL/SR v: (noise)
Mod
Phase Gen 3 HP 4 Section
Kinetic 2 vi: (sub)
OSC 2 Sum 7 Recirculator
Anchor + Gravity
Reverb Library Search:
Category: Classic
Mod Type: Bass
WaveBank 1 Character: Analog, Dry
Anchor
Square Setting: Portamento Maximum
Polyphony: 2+
Note: Kinetic Bank uses inputs for Gravity and Mass as well as standard Anchor
469
tinolin Macro Controllers
i: (structure)
SL/SR ii: (fmLayer)
ModMan iii: (fmRatio)
Noise LP 5 Toy Piano
SL iv: (resonance)
Strike 1 Tap 1 Master v: (body)
SL/SR Section vi: (chorus)
Mod Recirculator
OSC 4 OSC 1 Summed SR Reverb
Tap 2 Library Search:
Delay Category: Tuned Percussion, (Should be
Mod 50 ms
OSC 3 SL/SR in Keyboard category as well)
OSC 2
Type: Electric Piano
Character: FM, Acoustic
Polyphony: 2+
tiny wish
Macro Controllers
SL/SR i: (timbre)
SineBank 1 ii: (vibrato)
iii: (cutoff)
8 Partials
SL iv: (envTime)
(Set as Sub) Tap 1 v: (sub)
Master
SR Section vi: (delay)
OSC 1 Summed Tap 2 Recirculator
Delay
SL Reverb Library Search:
400 ms Tap 3
OSC 2 LP 4 Extend Category: Classic
SR Type: Lead
Tap 4 Character: Analog
IOSC 3 Setting: Portamento Octave
SL/SR Polyphony: 2+
Note: Multiplier can take multiple sets of inputs but must have at least one “In 1” and one “In 2” connected.
twozing
Macro Controllers
i: (tune)
ii: (mix1/2)
SL/SR
iii: (structure1)
ModMan 1 iv: (structure2)
mBiraski In 1 v: (resonance)
SL/SR Master
vi: (body)
OSC 1 Noise LP 5 MULT 5 Section
In 2 Recirculator
ModMan 2 Reverb Library Search:
SL/SR Category: Percussion
mBiraski
Type: Atonal
Character: Acoustic, Metallic
Polyphony: 2+
Note: OSC 3 modulates OSC 2 but OSC not output so neither are shown here. 473
uki pizz 1
Macro Controllers
SL/SR i: (timbre)
OSC 1
ii: (body)
Master iii: (resonance)
HarMan 1 Section iv: (release)
v: (sine)
Ukelele 1 SL/SR Recirculator
vi: (ATtone)
LP 5 Reverb
HarMan 2 Library Search:
Ukelele 1 Category: Strings
Type: Plucked
Character: Acoustic, Clean, Intimate,
Setting: Rounding Initial on?
Polyphony: 7+ (overkill for Osmose)
underwater
Macro Controllers
i: (shape)
IOSC 1 SL/SR ii: (mix)
iii: (structure1)
IOSC 2 SL iv: (structure2)
Tap 1 Master v: (excitor)
Section vi: (delay)
IOSC 3 SR
LP 5 Tap 2 Recirculator
Voice Delay Reverb
SL Library Search:
OSC 4 200 ms Tap 3 Category: Tuned Percussion
Type: Struck, Demo
SR
Kinetic 1 Tap 4 Character: Acoustic, OG?, Dark
Polyphony: 2+
(Self Excited) Feedback
474
unstable sum
Mod
SL/SR Macro Controllers
Mod OSC 1 i: (noise)
Noise ii: (tape)
Noise
iii: (cutoff)
Delay
Master
iv: (envtime)
Noise Mod Phase Gen 2 Section v: (layer)
0..1 Summed SL Recirculator
Kinetic 1 Tap 1 vi: (layerSpeed)
Delay Reverb
100 ms SR
OSC 3 Tap 2 Library Search:
Category: Classic
SL/SR Type: Pad
Phase Gen 2 Character: Lo-Fi, Noise, Analog
OSC 5 Sum 7 Polyphony: 2+
Macro Controllers
velsquare i: (timbre)
ii: (envAmt)
iii: (cutoff)
Mod Mod
iv: (decay)
SL/SR v: (resonance)
OSC 2 XMod OSC 1 OSC 3 vi: (shaper)
Master
SL/SR Section Library Search:
LP 5 Recirculator
OSC 4 Category: Classic
Reverb Type: Bass
Character: Analog
Wavebank 1 Polyphony: 2+
Square
476
versaille
WaveBank 1 Mod SL/SR Macro Controllers
Square OSC 1 LP 3 i: (waveform)
ii: (layer)
iii: (release)
Master iv: (interval)
Noise Section v: (tremolo)
TAP 1 Recirculator vi: (tone)
OSC 2 Reverb
SL/SR
LP 4 Extend
Library Search:
Category: Keyboard
SL/SR Type:
TAP 2 Character: Analog, Acoustic
Polyphony: 2+
Micro Delay
25 ms
Note: Noise Fed into HP5 but HP5 not output. Not shown here. Tap 3 and Tap 4 are sent inputs but are not output. Actually, no taps are output?
But Bank C is output even though it’s defined as Micro Delay? Very confusing programming – Expressive E should clean this one up.
Noise
vinkeilyd Macro Controllers
i: (sub)
FMod
Noise OSC 1 ii: (dirt)
SL iii: (cutoff)
Tap 1 iv: (release)
FMod
Noise OSC 3 SR v: (vibrato)
Tap 2 vi: (chorus)
Summed
FMod
Noise OSC 4 Delay Master
LP 2 50 ms SL/SR Section Library Search:
Recirculator Category: Keyboard
Analog Echo Type: Demo
OSC 2 Character: Analog, Lo-Fi
Extend
OSC 5 Polyphony: 2+
SL/SR
WaveBank 1
Saw
478
vintage wide brass
SL/SR Macro Controllers
OSC 3
i: (cutoff)
ii: (resonance)
iii: (detune)
SL iv: (envAmt)
LP 4 Master
Section v: (envTime)
vi: (drive)
Recirculator
IOSC 1 IOSC 2 WaveBank 2 WaveBank 1 Delay HPF
Saw Triangle Library Search:
Category: Classic
SR
Type: Bass
LP 5
Character: Big, Analog, Warm,
Stereo
Setting: Portamento Octave
Polyphony: 2+
Note: Voice delay used with taps but no taps and no Bank C output. Not shown here. Clean this up.
violloiv
Macro Controllers
i: (intensity)
Mod SL/SR ii: (tone)
OSC 1 iii: (body)
HP 4 SL/SR iv: (vibrato)
Master v: (delayAmt)
SL Section vi: (DelayTime)
Summed Tap 1 Recirculator
HarMan 1
Delay Reverb
Viola Legato SR Library Search:
sHP 5 800 ms Tap 2 Category: Strings
Type: Bowed
Feedback Character: Acoustic, Echo
Setting: Portamento 2nd
Polyphony: 2+^ (Increased Computation)
480
walking blues
Macro Controllers
Mod
i: (L2amt)
IOSC 2
SL/SR ii: (L2timbre)
Mod OSC 3 iii: (tone)
Master iv: (shaper)
SL/SR Section v: (bodyAmt)
Noise LP 5 ModMan 1 vi: (bodyType)
Recirculator
Ukelele 1 Mod
Mod Reverb
SL/SR Library Search:
OSC 4 Category: Strings
Mod
Type: Bass
OSC 1 Character: Acoustic
Setting: Portamento Octave
Polyphony: 2+
Note: One of the more complex sequences of filters feeding a BiqBank. Most preset simply feed it LP filtered noise.
481
waterphonie (Feedback Delay Network) – Colored to Better See Feedback Paths
Macro Controllers
Noise SL i: (bodyAmt)
ii: (bodyType)
Tap 1 iii: (harmonics)
iv: (timbre)
v: (percussion)
Noise SR vi: (modulation)
Master
Tap 2 Section
Recirculator Library Search:
OSC5 Reverb Category: Other
SL
Noise Extend Type: Atonal
Character: Big,
Tap 3 Metallic, reverberant,
Sound Design
Polyphony 5+
SR
Noise
Tap 4
MicroDelay 12.5 ms
482
wet feeling
483
whorus
Noise
Macro Controllers
Mod i: (timbre)
ii: (envAmt)
OSC 2 SL iii: (cutoff)
Tap 1 iv: (envTime)
VoiceDelay
Mod LP 5 v: (vibrato)
50 ms SR Master
Tap 2 vi: (chorus)
Mod OSC 3 Section
Noise
Recirculator
Reverb Library Search:
OSC 4 Category: Keyboard
Type:
Character: Analog
WaveBank 1 Polyphony: 2+
Square
485
woodybox
SL/SR Macro Controllers
i: (structure)
IOSC 2 SL ii: (mecanism)
Tap 1 iii: (body)
SL/SR iv: (resonance)
OSC 3 Summed v: (delayAmt)
SR
Delay Tap 2 vi: (delayTime)
Master
BiqBank 1 200 ms Section
Noise SL/SR
24 Modes Recirculator
SL/SR Reverb Library Search:
Mod BiqBank 2 Extend Category: Tuned Percussion
Noise OSC 1 8 Modes SL Type: Struck, Demo
Tap 3 Character: Acoustic, Woody,
SR Strumming
LP 4 Tap 4 Polyphony: 2+
Feedback
Macro Controllers
wopluk i: (structure)
ii: (brightness)
iii: (fmRatio)
SL/SR
iv: (resonance)
Noise LP 5 ModMan 1 SL v: (body)
String Tap 1 Tap 1 vi: (chorus)
Master
Summed
SR Section
Mod Delay Tap 2 Recirculator Library Search:
50 ms SL/SR Category: Strings
Mod Mod Reverb
Noise OSC 2 Type: Plucked
SL
OSC 1 Tap 3 Character: Acoustic, FM
Polyphony: 2+
OSC 3 SR
Tap 4
Note: Noise sent into HP 4 but its not output. Not displayed here. 486
wow soul chords
Macro Controllers
i: (resonance)
ii: (envAmt)
SL/SR
iii: (attack)
WaveBank 1 iv: (decay)
Master
Square LP 4 Summed Delay SL v: (width)
Tap 1 Section vi: (cutoff)
50 ms Recirculator
IOSC 2 SR
Tap 2 Mod Delay
Library Search:
Category: Keyboard
Type: Brass
Character: Soft, Simple, Analog
Polyphony: 2+
Macro Controllers
Xpressive saw i: (cutoff)
ii: (resonance)
SL/SR iii: (attack)
OSC 1 iv: (detune)
Feedback
Master v: (shorDelay)
SL Section vi: (more) [Increases Wavebank into
OSC 2 LP 4 Voice Delay Tap 1 Recirculator LP4 and Tap Feedback]
HP 5 SR
200 ms Reverb
Tap 2 Library Search:
WaveBank 1 Extend Category: Classic
Square Feedback
Type: Lead
Character: Intimate, Airy, Soft,
Clean
Setting: Portamento Octave
Polyphony: 2+
487
yfm Macro Controllers
Mod i: (feedback)
SL ii: (timbre)
iii: (modulation)
Mod OSC 1 iv: (release)
Master v: (fmRatio)
Summed Delay SL Section vi: (delay)
Sine Bank 1 400 ms Tap 1
SR Recirculator
8 Partials
Mod Mod Tap 2 Reverb
Mod Extend Library Search:
OSC 2 Mod Category: Keyboard
OSC 3 Feedback Type:
SR
Character: FM, Looping, Stereo
Polyphony: 2+
488
zazipad
Macro Controllers
i: (detune)
ii: (cutoff)
iii: (highring)
iv: (release)
In 1 SL/SR v: (modulation)
In 2 MULT 3 vi: (oldTape)
OSC 1
Library Search:
Master Category: Other
Mod Section Type: Pad
SL/SR Character: Airy, Echo, Ensemble, Noise,
Recirculator
OSC 2 LP 4 Swept Echo Reverberant, Synthetic
Polyphony: 2+^ (increased computation)
Extend
WaveBank 1
Square
SL/SR
HP 5
489
Osmose 10.09 System Presets
with Categories & Filters
490
Num Name Category Type Character1 Character2 Character3 Character4 Character5 Character6 Character7 Setting
1abyss lands Classic pad dark echo evolving layered reverberant
2acid bass Classic bass analog aggressive distorted
3acouskop Classic bass acoustic distorted fm
4acuitar Strings plucked acoustic Portamento
5aerials Keyboard, Classic analog
6after the rain Other demo, pad acoustic noise
7alacloud Tuned perc pad, struck acoustic echo looping
8alenvers Classic pad fm looping stereo
9algo call Classic pad fm stereo
10altersaw Keyboard, Classic lead analog
11ambiant analog 1 Keyboard analog big echo reverberant synthetic
12analog adsr Keyboard analog synthetic Rounding
13analog scream Keyboard, Classic Aggressive analog big distorted noise stereo warm
14anareed Wind single reed acoustic analog Portamento
15anatolianpad Classic pad analog chords
16another big one Classic demo, pad aggressive big reverberant synthetic
17anthophila organ Keyboard organ, pad acoustic ensemble Rounding
18aplassian Strings plucked acoustic electric
19aqueous feel Keyboard airy bright clean digital
20arcadiaPan Winds flute acoustic
21archer Strings bowed acoustic
22astral titans Classic pad analog distorted fm
23azure key Keyboard bright clean digital simple soft
24babrass Winds brass acoustic
25bacteria Other atonal airy metallic noise reverberant snd design
26badratios bell Tuned Perc atonal fm snd design
27balafun Tuned perc struck acoustic woody
28balloon from hanoi Strings plucked acoustic clean strumming
29bandrive paradise Classic lead analog distorted
30banjoy Strings plucked acoustic shaking
31bansuri Winds demo, flute acoustic soft woody
32bass distosine Classic bass acoustic synthetic
33bass monster Classic bass, pad agressive analog distorted
34bass pad Classic bass analog distorted synthetic Portamento, Rounding
35bazambar Strings plucked acoustic shaking
36bazikey Keyboard elec piano analog simple
37bella fm Keyboard, Tuned perc struck bright fm strumming
38bells of digul Tuned Perc struck acoustic metallic
39beny's territory Classic pad acoustic layered
40beyond felt Keyboard elec piano acoustic shaking strumming
41biquide hang Tuned Perc demo, struck metallic
42biquide harp Strings plucked acoustic clean soft
43biquide steel Tuned perc struck acoustic metallic
44biquige bell Tuned perc struck acoustic metallic
45bird whistler Other nature snd design
46bits organ Keyboard organ analog bright strumming
47blasiz Classic lead analog
48bleached organ Keyboard organ fm stereo simple woody
49blipkrieg Other atonal digital fm lo-fi snd design 491
50bouncing spray Tuned perc struck acoustic echo looping metallic Rounding
51 bowedsymphfm Keyboard acoustic clean fm stero shaking soft
52 bowreal lights Strings bowed, demo acoustic layered reverberant
53 brass fm Winds brass acoustic fm Portamento
54 brass fm2 Winds brass, demo acoustic fm Portamento
55 brass fm3 Winds, Midi brass acoustic Portamento
56 brassimple Classic brass analog
57 brasswind Winds brass, flute acoustic Portamento
58 brassy Winds brass acoustic
59 brave fields Classic pad analog
60 bright organ Keyboard organ acoustic fm
61 brightbank Tuned perc struck acoustic shaking
62 canyon steel Strings plucked acoustic echo soft Portamento
63 carbon marimba Tuned perc, Midi struck acoustic looping warm woody
64 carifem Classic pad fm looping
65 celestial Tuned Perc struck acoustic
66 celestial basin Other atonal airy metallic revernerant snd design
67 cellove Strings bowed acoustic Portamento
68 cellovir Strings bowed acoustic
69 chamber mellobow Strings bowed acoustic ensemble lo-fi stereo
70 chamber strings Strings bowed acoustic clean ensemble Rounding
71 cherie fm Classic lead fm
72 chick s lead Classic lead, demo analog clean soft warm Portamento
73 choir Vocal pad synthetic
74 choir additive Vocal, Classic pad clean
75 chordead Classic bass analog chords
76 churchorgan Keyboard organ acoustic
77 claribreath Winds atonal, doublereed acoustic noise
78 clarinet Winds single reed acoustic clean warm woody
79 classicana key Keyboard analog simple
80 classicana lead Classic lead analog echo simple
81 classipad Classic pad analog ensemble simple
82 clavi 1 Keyboard Elec piano, demo electric
83 clavichord Keyboard struck acoustic clean
84 clavicorda Keyboard digital fm stereo shaking
85 clawha Keyboard Elec piano electric
86 clings Tuned Perc, demo struck acoustic intimate metallic stereo shaking
87 cold lead Classic lead, demo analog noise stereo simple warm
88 column of eternity Classic pad clean fm stereo simple
89 copey Keyboard Elec piano electric
90 copper club Keyboard, Classic lead analog
91 coridor Classic pad, demo fm reverberant
92 cork the bottle Other atonal dry electric snd design
93 cosmic blues Winds brass acoustic Portamento
94 cp eight Keyboard Elec piano electric
95 crackling things Other atonal snd design
96 creaker Other atonal acoustic intimate looping snd design
97 crossmod Classic pad fm stereo
98 crossynthar Strings plucked acoustic
99 crystal harmonics Tuned Perc struck acoustic airy shaking 492
100 cs80+ladder Keyboard, Classic pad analog big reverberant synthetic Rounding
101 cs80+ladder II Classic pad analog chords
102 cumulus Tuned Perc struck, demo acoustic bright echo looping metallic stereo Rounding
103 CVC 1 voice Utility
104 CVC 2 voices Utility
105 CVC 4 voices Utility
106 cycle and duty Classic pad analog stereo
107 dabka 2022 Classic lead, double reed acoustic digital
108 declanche Keyboard fm looping
109 deep corners Classic bass analog chords
110 delight lead Classic lead analog simple
111 deven Keyboard Elec piano electric
112 dfm Keyboard fm stereo
113 dirt acid Classic bass analog distorted
114 dirty osc pad Classic pad airy echo evolving lo-fi random synthetic
115 disco dawn Keyboard, Classic analog dry intimate simple
116 distortion guitar Strings plucked, demo acoustic
117 dolce cristallo Tuned Perc struck acoustic icy intimate metallic
118 double reed Winds double reed acoustic bright clean warm
119 double saw Keyboard analog chords simple
120 doubleslap Classic bass acoustic shaking warm woody
` duocello Strings bowed acoustic Portamento
122 dx1 Keyboard fm
123 dx2 Keyboard fm
124 dx3 Keyboard fm
125 dx4 Keyboard fm
126 dxim Keyboard fm
127 ebosin Strings bowed pad acoustic ensemble layered
128 edgy fm Classic bass fm
129 efferie Keyboard fm strumming
130 efmope Keyboard bright fm simple
131 eightiki Keyboard Elec piano electric
132 eighty neon Classic, Midi bass analog
133 ekeynox Keyboard analog
134 electric bass 1 Strings bass acoustic electric
135 electric bass 2 Strings bass acoustic electric
136 electric keys 1 Keyboard Elec piano, demo electric
137 electric keys 5 Keyboard Elec piano electric
138 electric keys 6 Keyboard Elec piano clean electric
139 electric wazoo Other atonal dry electric snd design synthetic
Mono int, Portamento,
140 electrical bacher Keyboard, Classic, Other struck acoustic dark metallic reverberant stereo Rounding
141 ellis guitar Strings plucked acoustic
142 elsynkey Keyboard analog
143 emancikey Keyboard, Midi analog
144 empty Utility
145 empyrean Winds double reed acoustic warm
146 entanglement Other atonal aggressive big echo revolving reverberant snd design
147 envinkin Keyboard analog
148 envinkon Keyboard analog
149 epiano1 Keyboard Elec piano electric 493
150 epiarom Keyboard Elec piano fm
151 erumi Strings bowed acoustic
152 essendar Classic lead analog echo simple soft
153 etalophone Tuned Perc struck acoustic
154 etherry Keyboard struck, demo acoustic
155 etines mk1 Keyboard Elec piano acoustic electric
156 expluck Strings plucked acoustic shaking
157 fancy brass Keyboard, classic brass., demo bright chords ensemble looping stereo
158 fat model d Classic bass big analog noise warm Portamento
159 fdn crazyness Other atonal agressive big electric evolving reverberant snd design Portamento
160 feleaz Keyboard fm stereo simple
161 feltgrains Tuned Perc struck acoustic airy noise shaking woody
162 fleme Keyboard fm
163 flip tube Winds acoustic airy echo looping
164 floppy disk lands Other pad fm lo-fi noise random stereo
165 flunkly Classic bass analog
166 flute transverse Winds flute acoustic airy clean
167 flutimut Winds flute, single reed acoustic fm
168 fm 2612 Classic pad fm
169 fm basic 4-ops Keyboard bright fm strumming
170 fm brassypoly classic brass clean digital ensemble fm stereo soft
171 fm clav 1 Keyboard Elec piano fm
172 fm darkness classic bass aggressive big dark digital dry ensemble fm, noise
173 fm doublebass Classic bass clean fm Portamento
174 fm dreampiano Keyboard demo airy fm strumming warm Rounding
175 fm glacier Tuned Perc struck digital clean digital echo, fm icy metallic reverberant
176 fm hang perc Tuned Perc struck digital fm noise woody
177 fm piano1 Keyboard Elec piano bright fm
178 fm reed Winds double reed acoustic fm Portamento
179 fm slapman Classic bass bright digital fm metallic stereo
180 fmwood&strings Strings, Keyboard acoustic metallic
181 fof variableRes Vocal, Keyboard synthetic
182 foming Keyboard bright fm
183 forgotten animal Classic bass analog fm
184 forty eight db Classic bass analog distorted
185 fourad Classic bass analog distorted
186 fretless bass Classic bass, demo acoustic
187 fruku Strings plucked acoustic
188 fukuel Tuned Perc struck acoustic metallic shaking
189 funky lead Classic lead analog simple
190 futazz Keyboard, Classic brass analog
191 futur engine Other digital snd design
192 gabber 21 Classic lead aggressive digital
193 game invader Keyboard digital lo-fi shaking
194 gamelan spinner Tuned Perc struck clean looping metallic
195 geiger insects Other atonal intimate looping nature sound design stereo
196 ghabla Percussion acoustic
197 ghost voice Vocal, Classic lead, demo lo-fi
198 gimmirez Keyboard brass analog
199 gowind Winds Flute acoustic clean 494
200 graceful integrated Keyboard analog fm simple soft
201 grains pluck Strings plucked acoustic metallic
202 grandfather clock Tuned Perc struck metallic
203 grandma's garden Classic pad evolving lo-fi layerd woody
204 granu osc Classic pad looping stereo
205 grittysaw Classic bass analog distorted
206 grubbead Classic lead aggressive distored fm
207 gypsy kinetar Strings plucked acoustic shaking
208 hammers brushed Keyboard elec piano acoustic shaking soft
209 hantpad Classic pad, demo dark
210 harmbrass Winds brass acoustic Portamento
211 harmod Strings bowed acoustic Portamento
212 harmolick Strings plucked acoustic metallic Portamento
213 harpsichord Keyboard struck acoustic clean
214 harpsytron Keyboard dry electric fm
215 hollowrez Classic bass analog
216 hoovasquare Classic lead, demo analog simple
217 horn ytorink Winds brass acoustic warm
218 howling sines Other atonal dark snd Design
219 hp tales Keyboard analog
220 hybrid harp Strings plucked, demo acoustic fm soft
221 hybrid strings 1 Strings bowed pad analog
222 hybrid strings 2 Strings, Classic bowed pad analog lo-fi noise
223 hybrid strings 3 Strings bowed acoustic analog
224 hyoshigi Percussion atonal acoustic
225 ikia Keyboard fm looping
226 insert coins Keyboard lead bright echo looping
227 interkin Classic pad analog
228 ishango bone Percussion atonal, demo woody
229 iziki Keyboard elec piano analog clean fm simple
230 jaymar toy piano Keyboard struck acoustic clean dry intimate Rounding
231 jenny choir Vocal, Classic pad ensemble
232 jenny fm Classic pad fm looping stereo
233 jenny pulse Classic struck analog echo looping reverberant synthetic
234 jennybrass Winds brass acoustic fm
235 jentenot Classic lead analog
236 juknow that bass Classic bass analog big clean
237 julia Classic lead analog simple
238 jumpare Keyboard, Classic analog looping
239 june sunset Keyboard, Midi demo analog
240 jupinard Keyboard, Classic analog dry intimate simple
241 jupipad Classic pad analog
242 jx10 1b Keyboard analog soft
243 kaitof Percussion acoustic noise
244 kakey Keyboard elec piano electric
245 karkup Strings plucked acoustic shaking
246 karplus & modman Strings plucked clean strumming warm
247 kick bass slide Percussion bass analog distorted simple
248 kinaflap Keyboard analog
249 kinafun Keyboard, Classic analog looping 495
250 kinespeech Vocal, Classic bass analog
251 kinetic analog Keyboard analog
252 kinetic anaseq Classic aggressive analog echo looping stereo synthetic
253 kinetic bowed fdn Other atonal dark reverberant snd design stereo
254 kinetic dragon Other atonal aggressive distorted reverberant snd design
255 kinetic micromotor Other atonal echo looping snd design synthetic
256 kinetic overtones Other atonal aggressive digital distorted reverberant snd design stereo synthetic
257 kinetic satpad Classic aggressive analog big distorted ensemble evolving reverberant Rounding
258 kinetic soundboard Strings plucked acoustic metallic reverberant shaking synthetic
259 klavunk Keyboard elec piano clean electric
260 koto String plucked, demo acoustic clean intimate strumming
261 labello Tuned perc struck acoustic fm
262 lacous bass Strings bass acoustic
263 ladagcer Keyboard analog
264 ladder bass Classic bass analog lfo looping synthetic Single Voice
265 lalalead Classic lead analog Portamento
266 lamellas Tuned perc struck acoustic metallic strumming
267 lampadaire Classic pad analog lo-fi
268 larekin Classic pad analog lo-fi
269 larekin 2 Classic pad analog
270 lavaya Keyboard fm
271 leadio Classic lead analog
272 legacy dx ep Keyboard, Midi elec piano clean digital Rounding
273 libellule Tuned perc struck acoustic fm strumming
274 lighthouse Classic lead analog
275 lililead Classic lead analog
276 lilly Keyboard acoustic fm stereo soft
277 lino Keyboard analog
278 lips steel Strings plucked acoustic Portamento
279 living pad Classic pad analog evolving looping
280 lonely data Other atonal digital intimate looping snd design synthetic
281 lonely square Classic lead analog reverberant simple
282 lost beacon Keyboard, Other airy analog intimate looping reverberant synthetic warm
283 lost choir Vocal pad airy ensemble evolving synthetic Rounding
284 lost ensemble Strings bowed, demo acoustic analog reverberant
285 lost operator Classic pad fm
286 lytiny Tuned perc struck, demo shaking
287 magic pluck Keyboard struck acoustic airy bright layered shaking
288 main square Classic lead analog
289 malabel Tuned perc struck acoustic shaking strumming
290 malgo Classic pad fm
291 marie s birds Other acoustic fm snd design
292 marlin perkins 1 Percussion clean intimate woody Rounding
293 marombox Tuned perc struck acoustic shaking
294 martine Tuned perc elec piano acoustic strumming
295 mattalo Tuned perc struck acoustic metallic
296 mbiraski Tuned perc struck clean intimate metallic
297 metarmonix Percussion acoustic analog metallic
298 microdelay pipeWG Winds flute acoustic airy clean Rounding
299 mild kisses Strings plucked, demo acoustic soft Portamento
300 minimando Strings plucked acoustic strumming 496
301minor de fond Classic lead analog chords
302model string wind Strings flute, demo acoustic airy morphing
303modowel Vocal, Other pad stereo soft
304mojo of fdn Other atonal acoustic echo reverberant snd design strumming
305montine Keyboard acoustic
306moving slate Classic pad stereo
307munsplen Classic pad, demo analog
308music box bells Classic struck acoustic dry intimate metallic
309mystaring Other atonal dark fm snd design
310nails on metal Other acoustic snd design shaking
311nband Keyboard airy noise
312neon key Keyboard analog
313neon key dreams Keyboard analog chords lo-fi
314ngoni Strings plucked acoustic clean strumming
315night bass Classic bass analog Portamento
316nimbus Tuned perc struck acoustic airy echo looping
317nofiad Other pad evolving lo-fi layered
318noisyman Strings, Tuned perc bowed acoustic
319noisypad Strings bowed acoustic noise
320noisything Strings struck acoustic
321nostalgia Classic lead, demo analog lo-fi
322notenstrum Keyboard analog strumming
323notiseq Classic pad chords fm looping
324numens strings Strings bowed acoustic
325nynx Classic pad fm looping stereo
326oblivion Strings bowed, pad ensemble evolving lo-fi layered stereo Portamento
327oboreed Winds double reed acoustic fm
328ocean triggs Tuned perc struck acoustic echo looping metallic Rounding
329ocherry Strings, Keyboard struck acoustic fm
330octalive drum Percussion atonal acoustic layered metallic
331octecho Keyboard analog echo
332old pad machine Keyboard organ analog ensemble evolving lo-fi synthetic Rounding
333op offset Classic pad fm looping stereo
334op repeat Keyboard fm looping stereo
335op2bell Tuned perc struck fm strumming
336opead Classic lead analog
337opeal Classic
338opikey Keyboard elec piano fm
339organ 1 Keyboard organ
340organ 2 Keyboard organ
341organ 3 Keyboard organ
342organ 4 Keyboard organ electric
343organ barbar Keyboard organ
344organ voxy Keyboard organ
345organo WereYouThere Keyboard organ electric reverberant Rounding
346os2dx Keyboard fm
347osc dcf Keyboard analog simple
348osc five Keyboard brass analog simple stereo
349outspoken Classic bass analog
350pad 101 Classic pad airy bright chords clean, echo icy, noise stereo simple 497
351pad awan Classic, Midi pad simple
352padding time Classic pad analog clean ensemble stereo soft warm
353padorama Classic pad layered
354padorgan Classic organ, pad lo-fi stereo
355pajestric Strings bowed layered
356paliakey Keyboard analog
357panpipe solo Winds flute airy clean noise
358paperheart Keyboard demo acoustic shaking
359paris texas Strings plucked acoustic metallic
360patacalbas Percussion acoustic
361pcs Dandelion Other bowed bright echo evolving icy synthetic Portamento
362perseus supernova Classic pad analog big reverberant
363petit carillon Tuned perc struck acoustic metallic shaking
364phase machine Classic pad, demo bright ensemble stereo
365pickope Classic lead analog Portamento
366piercing bass Classic bass aggressive big dark digital
367pine strummer Strings plucked acoustic shaking
368pinkphone Tuned perc struck acoustic
369pipopi Winds flute acoustic Portamento
370pitchoune Keyboard, Classic analog looping
371pl-bass Classic bass analog dry
372plastigorien Vocal, Other pad
373plinklies Tuned perc struck acoustic intimate looping metallic
374pluckead Classic lead analog clean simple Portamento
375pluckeon Keyboard analog lo-fi Portamento
376podracer Other digital snd design
377polys20 Keyboard analog distorted
378polysynthetix Keyboard, Classic analog big chords ensemble warm
379potendu Percussion atonal acoustic woody
380pressow Strings bowed plucked acoustic
381psy squelches Other atonal aggressive fm snd design
382pulse pluck Keyboard analog
383pulzz Classic bass analog
384pusher Strings plucked synthetic
385pxlize Keyboard, Classic bright digital fm layered stereo
386quiet carriers Classic pad fm
387radioactive zone Other analog dark fm snd design stereo
388random trigger Other atonal acoustic echo random reverberant snd design stereo
389rateanis Classic pad analog stereo
390reesotto Classic bass aggressive digital
391reesy rider Classic bass analog aggressive distorted stereo
392releasy Tuned perc struck acoustic fm shaking
393ren keyboard Keyboard elec piano, struck acoustic echo intimate
394replicants dreams Keyboard, Classic pad, demo analog fm reverberant
Mono int, Portamento,
395resizable guitar Strings plucked acoustic echo strumming Rounding
396reso nable Classic pad analog
397resonant drum 1 Percussion atonal, demo airy noise woody
398rewind time Classic pad chords echo evolving lo-fi looping
399ringad Classic pad analog 498
400ringmod harmonica Winds double reed acoustic distorted
401riseandbe Keyboard analog bright digital stereo simple soft
402rising pad Classic pad analog chords evolving simple
403roto string Strings bowed acoustic airy looping noise
404rusty bass Classic bass analog dark digital fm
405rusty square Classic bass distorted
406sawVI Keyboard analog simple
407saxoon Winds atonal, single reed acoustic noise reverberant
408scarlet Keyboard analog warm
409scie tard Strings bowed, plucked acoustic Portamento
410scratching fdn Other atonal acoustic reverberant snd design shaking
411sentimental mood Winds single reed acoustic airy clean woody
412seventies lead Classic lead, demo analog echo warm Portamento
413shakepad Strings struck acoustic shaking
414shpad1 Classic pad analog fm looping random stereo
415simple anakey1 Keyboard analog simple
416simple anakey2 Keyboard analog simple
417simple anakey4 Keyboard analog simple
418simple fm 2 ops Keyboard fm
419simple fmkey Keyboard fm simple
420simple lead even Classic lead analog simple Portamento
421simple lead odd Classic lead analog simple Portamento
422simple saw pad Classic pad analog stereo
423simple square pad Classic pad analog simple
424simpledecay Classic bass analog distorted
425simplephasemod Keyboard fm shaking simple
426simplerez Classic bass analog
427sinefeel Tuned perc struck fm
428sinespray pad Classic pad digital
429skoto Strings plucked acoustic
430slappinperc Percussion atonal acoustic woody
431smeeb Classic lead analog
432smooth mouth Winds, Vocal brass acoustic
433smooth operator Strings bass acoustic fm
434solid square Classic bass analog
435solima Classic pad analog
436sonogram Other atonal looping noise snd design stereo
Portamentp, Single
437soprano recorder Winds flute acoustic airy clean Voice
438soulfm Keyboard fm simple
439soundboard Other atonal acoustic aggressive reverberant
440souvenirs Vocal, Classic pad evolving lo-fi layered noise
441space flammenco Strings plucked acoustic shaking
442spracher Keyboard fm
443spring shimming bell Tuned perc struck intimate looping soft Rounding
444squaluk Keyboard analog
445squarynights Keyboard acoustic clean fm stereo shaking soft
446squazodia Keyboard analog lo-fi looping
447squeakysine Keyboard demo strumming
448st-rum dx Keyboard fm strumming
449stadium candy Keyboard analog
450stadoor Classic lead analog
499
451 stellaris Classic pad analog distorted echo reverberant
452 sterelead Classic lead analog looping stereo simple
453 steroids Classic bass analog noise
454 stormy weather Other atonal noise snd design
455 street pluck Keyboard analog
456 strings machine Strings pad analog ensemble stereo
457 strings machine 2 Strings pad analog ensemble stereo
458 stringtroen Strings bowed acoustic
459 sub bass 1 Classic bass analog
460 subway Classic bass analog clean dark fm simple
461 sweethrice Strings plucked acoustic shaking
462 syncat Classic bass analog
463 synclit Classic lead analog
464 tabec Winds flute acoustic Portamento
465 tablast Percusion atonal acoustic
466 tales of feathers Strings plucked, demo acoustic airy bright clean soft
467 talking kine Keyboard, Vocal analog
468 tap sitar Strings plucked acoustic clean reverberant Rounding
469 tape melody Keyboard, Classic airy analog clean lo-fi simple soft warm
470 taste of June Classic pad analog chords ensemble stereo soft warm
471 tender stuck Tuned Perc struck acoustic soft
472 terjintro Keyboard analog
473 testbench Utility
474 th x Other ensemble snd design stereo
475 the touch guitar Strings plucked, demo acoustic echo intimate reverberant Rounding
476 theo s bicycles Other metallic snd design
477 thick organ Keyboard organ digital dry simple soft
478 thoria Tuned Perc struck acoustic noise
479 three waves Classic pad big ensemble synthetic Rounding
480 thrilla bass Classic bass analog dry
Portamento, Single
481 tin whistle Winds flute, demo clean Voice
482 tine Keyboard elec piano acoustic clean dry electric intimate
483 tinolin Tuned Perc elec piano acoustic fm
484 tiny wish Classic lead analog Portamento
485 tinytine Tuned Perc struck fm
486 trepizcato Strings bowed acoustic
487 trumpey Keyboard brass analog
488 tubular bell Tuned Perc struck fm
489 twelve strings Strings plucked acoustic strumming
490 twobanks Classic pad analog
491 twozing Percussion atonal acoustic metallic
492 uki pizz 1 Strings plucked acoustic clean intimate Rounding
493 under the weather Classic pad dark distorted lo-fi
494 underwater Tuned Perc struck, demo acoustic dark
495 unstable sum Classic pad analog lo-fi noise
496 upibanks Keyboard elec piano acoustic
497 utopia Keyboard noise strumming
498 vbrass 1 Winds brass acoustic bright clean synthetic
499 velsquare Classic bass analog 500
500 versaille Keyboard acoustic analog
501 versailles brass Keyboard, Classic brass analog big ensemble simple soft warm
502 vibrim Tuned Perc struck acoustic simple
503 vinkeilyd Keyboard demo analog lo-fi
504 vintage wide bass Classic bass analog big dark stereo soft warm
505 viollaggio Strings bowed acoustic
506 violloiv Strings bowed acoustic echo
507 vln vla cel bass 2 Strings, Midi bowed, demo acoustic clean
508 vocalise Vocal brass clean synthetic
509 vorgaphone Keyboard organ
510 walking blues Strings bass acoustic
511 walking elephants Winds brass acoustic warm woody
512 wallface Classic bass, demo digital fm
513 wardrum Percussion acoustic analog big
514 waterphonie Other atonal, demo bright metallic reverberant snd design
515 wet feeling Other atonal echo reverberant snd design shaking
516 whorus Keyboard analog
517 windotron Keyboard flute acoustic fm stereo soft woody
518 windtube double reed Winds double reed acoustic clean
519 woodorgan Keyboard organ soft warm woody
520 woodwind Winds single reed acoustic airy clean woody
521 woodybox Tuned Perc struck, demo acoustic strumming woody
522 wopluk Strings plucked acoustic fm
523 wow soul chords Keyboard brass analog simple soft
524 xpressive saw Classic lead airy clean intimate reverberant soft Rounding
525 yfm Keyboard fm looping stereo
526 yokobue Winds flute acoustic woody
527 zapzap Other atonal analog looping snd design
528 zazipad Other pad airy echo ensemble noise reverberant synthetic Rounding
529 zenpercs Tuned Perc struck acoustic intimate soft
501
Osmose System Presets
Firmware 10.09
Midi Access Codes – Alphabetical Order
Note 1: Do not use the Preset list output by the Haken Editor for Osmose.
Note 2: For CC0+CC32+PC code, send on Channel 16 (you can try channel 2).
Note 3: Program Change (PC) in this table is 1-128 based. Adjust 0-127 (subtract 1) for controllers that are zero based.
For example: Ableton Live uses 1-128 indexing. Arturia Beatstep uses 0-127 indexing, etc.
Note 4: CCs in the table are zero based. Your DAW or controller indexing may start at 1 so you will need to offset accordingly (for
example in Ableton).
Note 5: Send to USB Port 2 (MIDIIN2) if using USB. For sending to DIN port, set to “2/5 (dsp in)” or “4/5 dsp+thru”
Note 6: These codes can be sent two ways:
• CC0 (MSB) + CC32 (LSB) + Program Change = Standard Program Change Command
• 14-Bit Code: (Send channel 16). Subtract 1 from preset number to get actual 14 bit value to send.
• CC0=127
• CC32= High order 7 bits in 14 bot value mapping to Preset number as a 14 bit value
• Program Change = Low order 7 bit value mapping to Preset number as a 14 bit value
502
Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC
abyss lands 5 0 1 biquide harp 1 0 7 clavichord 4 0 18
acid bass 5 0 2 biquide steel 8 0 6 clavicorda 4 0 19
acouskop 5 0 3 biquige bell 8 0 7 clawha 4 0 20
acuitar 1 0 1 bird whistler 6 0 3 clings 8 0 11
aerials 4 0 1 bits organ 4 0 11 cold lead 5 0 24
after the rain 6 0 1 blasiz 5 0 14 column of eternity 5 0 25
alacloud 8 0 1 bleached organ 4 0 12 copey 4 0 21
alienvers 5 0 4 blipkrieg 6 0 4 copper club 4 0 22
algo call 5 0 5 bouncing spray 8 0 8 coridor 5 0 26
altersaw 4 0 2 bowedsymphfm 4 0 13 cork the bottle 6 0 6
ambiant analog 1 4 0 3 bowreal lights 1 0 8 cosmic blues 2 0 11
analog adsr 4 0 4 brass fm 2 0 5 cp eight 4 0 23
analog scream 4 0 5 brass fm2 2 0 6 crackling things 6 0 7
anareed 2 0 1 brass fm3 11 0 2 creaker 6 0 8
anatolianpad 5 0 6 brassimple 5 0 15 crossmod 5 0 27
another big one 5 0 7 brasswind 2 0 7 crossynthar 1 0 14
anthophila organ 4 0 6 brassy 2 0 8 crystal harmonics 8 0 12
aplassian 1 0 2 brave fields 5 0 16 cs80+ladder 4 0 24
aqueous feel 4 0 7 bright organ 4 0 14 cs80+ladder II 5 0 28
arcadiapan 2 0 2 brightbank 8 0 9 cumulus 8 0 13
archer 1 0 3 canyon steel 1 0 9 CVC 1 voice 13 0 1
astral titans 5 0 8 carbon marimba 11 0 3 CVC 2 voices 13 0 2
azure key 4 0 8 carifem 5 0 17 CVC 4 voices 13 0 3
babrass 2 0 3 celestial 8 0 10 cycle and duty 5 0 29
bacteria 6 0 2 celestial basin 6 0 5 dabka 2022 5 0 30
badratios bell 8 0 2 cellove 1 0 10 declanche 4 0 25
balafun 8 0 3 cellovir 1 0 11 deep corners 5 0 31
balloon from hanoi 1 0 4 chamber mellobow 1 0 12 delight lead 5 0 32
bandrive paradise 5 0 9 chamber strings 1 0 13 deven 4 0 26
banjoy 1 0 5 cherie fm 5 0 18 dfm 4 0 27
bansuri 2 0 4 chick s lead 5 0 19 dirt acid 5 0 33
bass distosine 5 0 10 choir 3 0 1 dirty osc pad 5 0 34
bass monster 5 0 11 choir additive 5 0 20 disco dawn 4 0 28
bass pad 5 0 12 chordead 5 0 21 distortion guitar 1 0 15
bazambar 1 0 6 churchorgan 4 0 15 dolce cristallo 8 0 14
bazikey 4 0 9 claribreath 2 0 9 double reed 2 0 12
bella fm 11 0 1 clarinet 2 0 10 double saw 4 0 29
bells of digul 8 0 4 classicana key 4 0 16 doubleslap 5 0 35
beny s territory 5 0 13 classicana lead 5 0 22 duocello 1 0 16
beyond felt 4 0 10 classipad 5 0 23 dx1 4 0 30 503
Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC
dx3 4 0 32 flunkly 5 0 39 grubbead 5 0 54
dx4 4 0 33 flute transverse 2 0 15 gypsy kinetar 1 0 27
dxim 4 0 34 flutimut 2 0 16 hammers brushed 4 0 60
ebosin 1 0 17 fm 2612 5 0 40 hantpad 5 0 55
edgy fm 5 0 36 fm basic 4-ops 4 0 52 harmbrass 2 0 19
efferie 4 0 35 fm brassypoly 5 0 41 harmod 1 0 28
efmope 4 0 36 fm clav 1 4 0 53 harmolick 1 0 29
eightiki 4 0 37 fm darkness 5 0 42 harpsichord 4 0 61
eighty neon 11 0 4 fm doublebass 5 0 43 harpsytron 4 0 62
ekeynox 4 0 38 fm dreampiano 4 0 54 hollowrez 5 0 56
electric bass 1 1 0 18 fm glacier 8 0 17 hoovasquare 5 0 57
electric bass 2 1 0 19 fm hang perc 8 0 18 horn ytorink 2 0 20
electric keys 1 4 0 39 fm piano1 4 0 55 howling sines 6 0 16
electric keys 5 4 0 40 fm reed 2 0 17 hp tales 4 0 63
electric keys 6 4 0 41 fm slapman 5 0 44 hybrid harp 1 0 30
electric wazoo 6 0 9 fmwood&strings 1 0 23 hybrid strings 1 1 0 31
electrical bacher 6 0 10 fof variableres 3 0 2 hybrid strings 2 1 0 32
ellis guitar 1 0 20 foming 4 0 56 hybrid strings 3 1 0 33
elsynkey 4 0 42 forgotten animal 5 0 45 hyoshigi 7 0 2
emancikey 11 0 5 forty eight db 5 0 46 ikia 4 0 64
empty 13 0 4 fourad 5 0 47 insert coins 4 0 65
empyrean 2 0 13 fretless bass 1 0 24 interkin 5 0 58
entanglement 6 0 11 fruku 1 0 25 ishango bone 7 0 3
envinkin 4 0 43 fukuel 8 0 19 iziki 4 0 66
envinkon 4 0 44 funky lead 5 0 48 jaymar toy piano 4 0 67
epiano1 4 0 45 futazz 5 0 49 jenny choir 3 0 4
epiarom 4 0 46 futur engine 6 0 14 jenny fm 5 0 59
erumi 1 0 21 gabber 21 5 0 50 jenny pulse 5 0 60
essendar 5 0 37 game invader 4 0 57 jennybrass 2 0 21
etalophone 8 0 15 gamelan spinner 8 0 20 jentenot 5 0 61
etherry 4 0 47 geiger insects 6 0 15 juknow that bass 5 0 62
etines mk1 4 0 48 ghabla 7 0 1 julia 5 0 63
expluck 1 0 22 ghost voice 3 0 3 jumpare 4 0 68
fancy brass 4 0 49 gimmirez 4 0 58 june sunset 11 0 6
fat model d 5 0 38 gowind 2 0 18 jupinard 4 0 69
fdn crazyness 6 0 12 graceful integrated 4 0 59 jupipad 5 0 64
feleaz 4 0 50 grains pluck 1 0 26 jx10 1b 4 0 70
feltgrains 8 0 16 grandfather clock 8 0 21 kaitof 7 0 4
fleme 4 0 51 grandma's garden 5 0 51 kakey 4 0 71
flip tube 2 0 14 granu osc 5 0 52 karkup 1 0 34 504
Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC
kick bass slide 7 0 5 main square 5 0 78 ocherry 4 0 87
kinaflap 4 0 72 malabel 8 0 26 octalive drum 7 0 8
kinafun 4 0 73 malgo 5 0 79 octecho 4 0 88
kinespeech 3 0 5 marie s birds 6 0 22 old pad machine 4 0 89
kinetic analog 4 0 74 marlin perkins 1 7 0 6 op offset 5 0 88
kinetic anaseq 5 0 65 marombox 8 0 27 op repeat 4 0 90
kinetic bowed fdn 6 0 17 martine 8 0 28 op2bell 8 0 33
kinetic dragon 6 0 18 mattalo 8 0 29 opead 5 0 89
kinetic micromotor 6 0 19 mbiraski 8 0 30 opeal 5 0 90
kinetic overtones 6 0 20 metarmonix 7 0 7 opikey 4 0 91
kinetic satpad 5 0 66 microdelay pipewg 2 0 22 organ 1 4 0 92
kinetic soundboard 1 0 36 mild kisses 1 0 41 organ 2 4 0 93
klavunk 4 0 75 minimando 1 0 42 organ 3 4 0 94
koto 1 0 37 minor de fond 5 0 80 organ 4 4 0 95
labello 8 0 22 model string wind 1 0 43 organ barbar 4 0 96
lacous bass 1 0 38 modowel 3 0 7 organ voxy 4 0 97
ladagcer 4 0 76 mojo of fdn 6 0 23 organo wereyouthere 4 0 98
ladder bass 5 0 67 montine 4 0 82 os2dx 4 0 99
lalalead 5 0 68 moving slate 5 0 81 osc dcf 4 0 100
lamellas 8 0 23 munsplen 5 0 82 osc five 4 0 101
lampadaire 5 0 69 music box bells 5 0 83 outspoken 5 0 91
larekin 5 0 70 mystaring 6 0 24 pad 101 5 0 92
larekin 2 5 0 71 nails on metal 6 0 25 pad awan 11 0 8
lavaya 4 0 77 nband 4 0 83 padding time 5 0 93
leadio 5 0 72 neon key 4 0 84 padorama 5 0 94
legacy dx ep 11 0 7 neon key dreams 4 0 85 padorgan 5 0 95
libellule 8 0 24 ngoni 1 0 44 pajestric 1 0 50
lighthouse 5 0 73 night bass 5 0 84 paliakey 4 0 102
lililead 5 0 74 nimbus 8 0 31 panpipe solo 2 0 24
lilly 4 0 78 nofiad 6 0 26 paperheart 4 0 103
lino 4 0 79 noisyman 1 0 45 paris texas 1 0 51
lips steel 1 0 39 noisypad 1 0 46 patacalbas 7 0 9
living pad 5 0 75 noisything 1 0 47 pcs Dandelion 6 0 27
lonely data 6 0 21 nostalgia 5 0 85 perseus supernova 5 0 96
lonely square 5 0 76 notenstrum 4 0 86 petit carillon 8 0 34
lost beacon 4 0 80 notiseq 5 0 86 phase machine 5 0 97
lost choir 3 0 6 numens strings 1 0 48 pi-bass 5 0 101
lost ensemble 1 0 40 nynx 5 0 87 pickope 5 0 98
lost operator 5 0 77 oblivion 1 0 49 piercing bass 5 0 99
lytiny 8 0 25 oboreed 2 0 23 pine strummer 1 0 52 505
Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC
pipopi 2 0 25 sentimental mood 2 0 28 steroids 5 1 1
pitchoune 5 0 100 seventies lead 5 0 114 stormy weather 6 0 35
plastigorien 3 0 8 shakepad 1 0 58 street pluck 4 0 128
plinklies 8 0 36 shpad1 5 0 115 strings machine 1 0 62
pluckead 5 0 102 simple anakey1 4 0 114 strings machine 2 1 0 63
pluckeon 4 0 104 simple anakey2 4 0 115 stringtroen 1 0 64
podracer 6 0 28 simple anakey4 4 0 116 st-rum dx 4 0 126
polys20 4 0 105 simple fm 2 ops 4 0 117 sub bass 1 5 1 2
polysynthetix 4 0 106 simple fmkey 4 0 118 subway 5 1 3
potendu 7 0 10 simple lead even 5 0 116 sweethrice 1 0 65
pressow 1 0 53 simple lead odd 5 0 117 syncat 5 1 4
psy squelches 6 0 29 simple saw pad 5 0 118 synclit 5 1 5
pulse pluck 4 0 107 simple square pad 5 0 119 tabec 2 0 30
pulzz 5 0 103 simpledecay 5 0 120 tablast 7 0 13
pusher 1 0 54 simplephasemod 4 0 119 tales of feathers 1 0 66
pxlize 4 0 108 simplerez 5 0 121 talking kine 3 0 11
quiet carriers 5 0 104 sinefeel 8 0 38 tap sitar 1 0 67
radioactive zone 6 0 30 sinespray pad 5 0 122 tape melody 4 1 1
random trigger 6 0 31 skoto 1 0 59 taste of June 5 1 6
rateanis 5 0 105 slappinperc 7 0 12 tender stuck 8 0 40
reesotto 5 0 106 smeeb 5 0 123 terjintro 4 1 2
reesy rider 5 0 107 smooth mouth 3 0 9 testbench 13 0 5
releasy 8 0 37 smooth operator 1 0 60 th x 6 0 36
ren keyboard 4 0 109 solid square 5 0 124 the touch guitar 1 0 68
replicants dreams 4 0 110 solima 5 0 125 theo s bicycles 6 0 37
resizable guitar 1 0 55 sonogram 6 0 33 thick organ 4 1 3
reso nable 5 0 108 soprano recorder 2 0 29 thoria 8 0 41
resonant drum 1 7 0 11 soulfm 4 0 120 three waves 5 1 7
rewind time 5 0 109 soundboard 6 0 34 thrilla bass 5 1 8
ringad 5 0 110 souvenirs 3 0 10 tin whistle 2 0 31
ringmod harmonica 2 0 26 space flammenco 1 0 61 tine 4 1 4
riseandbe 4 0 111 spracher 4 0 121 tinolin 8 0 42
rising pad 5 0 111 spring shimming bell 8 0 39 tiny wish 5 1 9
roto string 1 0 56 squaluk 4 0 122 tinytine 8 0 43
rusty bass 5 0 112 squarynights 4 0 123 trepizcato 1 0 69
rusty square 5 0 113 squazodia 4 0 124 trumpey 4 1 5
sawVI 4 0 112 squeakysine 4 0 125 tubular bell 8 0 44
saxoon 2 0 27 stadium candy 4 0 127 twelve strings 1 0 70
scarlet 4 0 113 stadoor 5 0 126 twobanks 5 1 10
scie tard 1 0 57 stellaris 5 0 127 twozing 7 0 14
506
Preset Name CC0 CC32 PC
under the weather 5 1 11
underwater 8 0 45
unstable sum 5 1 12
upibanks 4 1 6
utopia 4 1 7
vbrass 1 2 0 32
velsquare 5 1 13
versaille 4 1 8
versailles brass 4 1 9
vibrim 8 0 46
vinkeilyd 4 1 10
vintage wide bass 5 1 14
viollaggio 1 0 72
violloiv 1 0 73
vln vla cel bass 2 11 0 9
vocalise 3 0 12
vorgaphone 4 1 11
walking blues 1 0 74
walking elephants 2 0 33
wallface 5 1 15
wardrum 7 0 15
waterphonie 6 0 38
wet feeling 6 0 39
whorus 4 1 12
windotron 4 1 13
windtube double reed 2 0 34
woodorgan 4 1 14
woodwind 2 0 35
woodybox 8 0 47
wopluk 1 0 75
wow soul chords 4 1 15
xpressive saw 5 1 16
yfm 4 1 16
yokobue 2 0 36
zapzap 6 0 40
zazipad 6 0 41
zenpercs 8 0 48
507
Osmose Preset Categories and Program Change Codes
Instructions:
• Send to Port2/MIDIIN2 or DIN 2/5 or 4/5 Categories:
• Send on Midi Channel 16 (can try channel 2) • 0 – User
• CC0 = Category • 1 – Strings
• CC32 = 0, 1st 128 presets in Category, • 2 – Winds
• CC32 = 1, 2nd set of 128 presets in Category, etc. • 3 – Vocal
• Program Change: 1-128 (or subtract 1 for 0-127 • 4 – Keyboard (needs CC32=1 for full access)
index-based controllers) • 5 – Classic (needs CC32=1 for full access)
• Adjust CC+1 if your controller starts at 1 (for • 6 – Other
example in Ableton). • 7 – Percussion
• 8 – Tuned Percussion
• 11 – Midi (only a few presets here)
• 13 – Utility (only a few presets here)
Note: Two Keyboard (category 4) presets appears to have firmware issues. When indexed they throw off
subsequent indexing unless MSB/LSB are reset.
• cs80+ladder
• tine
508
Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC
acuitar 1 0 1 minimando 1 0 42 brassy 2 0 8
aplassian 1 0 2 model string wind 1 0 43 claribreath 2 0 9
archer 1 0 3 ngoni 1 0 44 clarinet 2 0 10
balloon from hanoi 1 0 4 noisyman 1 0 45 cosmic blues 2 0 11
banjoy 1 0 5 noisypad 1 0 46 double reed 2 0 12
bazambar 1 0 6 noisything 1 0 47 empyrean 2 0 13
biquide harp 1 0 7 numens strings 1 0 48 flip tube 2 0 14
bowreal lights 1 0 8 oblivion 1 0 49 flute transverse 2 0 15
canyon steel 1 0 9 pajestric 1 0 50 flutimut 2 0 16
cellove 1 0 10 paris texas 1 0 51 fm reed 2 0 17
cellovir 1 0 11 pine strummer 1 0 52 gowind 2 0 18
chamber mellobow 1 0 12 pressow 1 0 53 harmbrass 2 0 19
chamber strings 1 0 13 pusher 1 0 54 horn ytorink 2 0 20
crossynthar 1 0 14 resizable guitar 1 0 55 jennybrass 2 0 21
distortion guitar 1 0 15 roto string 1 0 56 microdelay pipewg 2 0 22
duocello 1 0 16 scie tard 1 0 57 oboreed 2 0 23
ebosin 1 0 17 shakepad 1 0 58 panpipe solo 2 0 24
electric bass 1 1 0 18 skoto 1 0 59 pipopi 2 0 25
electric bass 2 1 0 19 smooth operator 1 0 60 ringmod harmonica 2 0 26
ellis guitar 1 0 20 space flammenco 1 0 61 saxoon 2 0 27
erumi 1 0 21 strings machine 1 0 62 sentimental mood 2 0 28
expluck 1 0 22 strings machine 2 1 0 63 soprano recorder 2 0 29
fmwood&strings 1 0 23 stringtroen 1 0 64 tabec 2 0 30
fretless bass 1 0 24 sweethrice 1 0 65 tin whistle 2 0 31
fruku 1 0 25 tales of feathers 1 0 66 vbrass 1 2 0 32
grains pluck 1 0 26 tap sitar 1 0 67 walking elephants 2 0 33
gypsy kinetar 1 0 27 the touch guitar 1 0 68 windtube double reed 2 0 34
harmod 1 0 28 trepizcato 1 0 69 woodwind 2 0 35
harmolick 1 0 29 twelve strings 1 0 70 yokobue 2 0 36
hybrid harp 1 0 30 uki pizz 1 1 0 71 choir 3 0 1
hybrid strings 1 1 0 31 viollaggio 1 0 72 fof variableres 3 0 2
hybrid strings 2 1 0 32 violloiv 1 0 73 ghost voice 3 0 3
hybrid strings 3 1 0 33 walking blues 1 0 74 jenny choir 3 0 4
karkup 1 0 34 wopluk 1 0 75 kinespeech 3 0 5
karplus & modman 1 0 35 anareed 2 0 1 lost choir 3 0 6
kinetic soundboard 1 0 36 arcadiapan 2 0 2 modowel 3 0 7
koto 1 0 37 babrass 2 0 3 plastigorien 3 0 8
lacous bass 1 0 38 bansuri 2 0 4 smooth mouth 3 0 9
lips steel 1 0 39 brass fm 2 0 5 souvenirs 3 0 10
lost ensemble 1 0 40 brass fm2 2 0 6 talking kine 3 0 11 509
Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC
aerials 4 0 1 elsynkey 4 0 42 nband 4 0 83
altersaw 4 0 2 envinkin 4 0 43 neon key 4 0 84
ambiant analog 1 4 0 3 envinkon 4 0 44 neon key dreams 4 0 85
analog adsr 4 0 4 epiano1 4 0 45 notenstrum 4 0 86
analog scream 4 0 5 epiarom 4 0 46 ocherry 4 0 87
anthophila organ 4 0 6 etherry 4 0 47 octecho 4 0 88
aqueous feel 4 0 7 etines mk1 4 0 48 old pad machine 4 0 89
azure key 4 0 8 fancy brass 4 0 49 op repeat 4 0 90
bazikey 4 0 9 feleaz 4 0 50 opikey 4 0 91
beyond felt 4 0 10 fleme 4 0 51 organ 1 4 0 92
bits organ 4 0 11 fm basic 4-ops 4 0 52 organ 2 4 0 93
bleached organ 4 0 12 fm clav 1 4 0 53 organ 3 4 0 94
bowedsymphfm 4 0 13 fm dreampiano 4 0 54 organ 4 4 0 95
bright organ 4 0 14 fm piano1 4 0 55 organ barbar 4 0 96
churchorgan 4 0 15 foming 4 0 56 organ voxy 4 0 97
classicana key 4 0 16 game invader 4 0 57 organo wereyouthere 4 0 98
clavi 1 4 0 17 gimmirez 4 0 58 os2dx 4 0 99
clavichord 4 0 18 graceful integrated 4 0 59 osc dcf 4 0 100
clavicorda 4 0 19 hammers brushed 4 0 60 osc five 4 0 101
clawha 4 0 20 harpsichord 4 0 61 paliakey 4 0 102
copey 4 0 21 harpsytron 4 0 62 paperheart 4 0 103
copper club 4 0 22 hp tales 4 0 63 pluckeon 4 0 104
cp eight 4 0 23 ikia 4 0 64 polys20 4 0 105
cs80+ladder 4 0 24 insert coins 4 0 65 polysynthetix 4 0 106
declanche 4 0 25 iziki 4 0 66 pulse pluck 4 0 107
deven 4 0 26 jaymar toy piano 4 0 67 pxlize 4 0 108
dfm 4 0 27 jumpare 4 0 68 ren keyboard 4 0 109
disco dawn 4 0 28 jupinard 4 0 69 replicants dreams 4 0 110
double saw 4 0 29 jx10 1b 4 0 70 riseandbe 4 0 111
dx1 4 0 30 kakey 4 0 71 sawVI 4 0 112
dx2 4 0 31 kinaflap 4 0 72 scarlet 4 0 113
dx3 4 0 32 kinafun 4 0 73 simple anakey1 4 0 114
dx4 4 0 33 kinetic analog 4 0 74 simple anakey2 4 0 115
dxim 4 0 34 klavunk 4 0 75 simple anakey4 4 0 116
efferie 4 0 35 ladagcer 4 0 76 simple fm 2 ops 4 0 117
efmope 4 0 36 lavaya 4 0 77 simple fmkey 4 0 118
eightiki 4 0 37 lilly 4 0 78 simplephasemod 4 0 119
ekeynox 4 0 38 lino 4 0 79 soulfm 4 0 120
electric keys 1 4 0 39 lost beacon 4 0 80 spracher 4 0 121
electric keys 5 4 0 40 magic pluck 4 0 81 squaluk 4 0 122 510
Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC
squazodia 4 0 124 chordead 5 0 21 juknow that bass 5 0 62
squeakysine 4 0 125 classicana lead 5 0 22 julia 5 0 63
stadium candy 4 0 127 classipad 5 0 23 jupipad 5 0 64
street pluck 4 0 128 cold lead 5 0 24 kinetic anaseq 5 0 65
st-rum dx 4 0 126 column of eternity 5 0 25 kinetic satpad 5 0 66
tape melody 4 1 1 coridor 5 0 26 ladder bass 5 0 67
terjintro 4 1 2 crossmod 5 0 27 lalalead 5 0 68
thick organ 4 1 3 cs80+ladder II 5 0 28 lampadaire 5 0 69
tine 4 1 4 cycle and duty 5 0 29 larekin 5 0 70
trumpey 4 1 5 dabka 2022 5 0 30 larekin 2 5 0 71
upibanks 4 1 6 deep corners 5 0 31 leadio 5 0 72
utopia 4 1 7 delight lead 5 0 32 lighthouse 5 0 73
versaille 4 1 8 dirt acid 5 0 33 lililead 5 0 74
versailles brass 4 1 9 dirty osc pad 5 0 34 living pad 5 0 75
vinkeilyd 4 1 10 doubleslap 5 0 35 lonely square 5 0 76
vorgaphone 4 1 11 edgy fm 5 0 36 lost operator 5 0 77
whorus 4 1 12 essendar 5 0 37 main square 5 0 78
windotron 4 1 13 fat model d 5 0 38 malgo 5 0 79
woodorgan 4 1 14 flunkly 5 0 39 minor de fond 5 0 80
wow soul chords 4 1 15 fm 2612 5 0 40 moving slate 5 0 81
yfm 4 1 16 fm brassypoly 5 0 41 munsplen 5 0 82
abyss lands 5 0 1 fm darkness 5 0 42 music box bells 5 0 83
acid bass 5 0 2 fm doublebass 5 0 43 night bass 5 0 84
acouskop 5 0 3 fm slapman 5 0 44 nostalgia 5 0 85
algo call 5 0 5 forgotten animal 5 0 45 notiseq 5 0 86
alienvers 5 0 4 forty eight db 5 0 46 nynx 5 0 87
anatolianpad 5 0 6 fourad 5 0 47 op offset 5 0 88
another big one 5 0 7 funky lead 5 0 48 opead 5 0 89
astral titans 5 0 8 futazz 5 0 49 opeal 5 0 90
bandrive paradise 5 0 9 gabber 21 5 0 50 outspoken 5 0 91
bass distosine 5 0 10 grandma's garden 5 0 51 pad 101 5 0 92
bass monster 5 0 11 granu osc 5 0 52 padding time 5 0 93
bass pad 5 0 12 grittysaw 5 0 53 padorama 5 0 94
beny s territory 5 0 13 grubbead 5 0 54 padorgan 5 0 95
blasiz 5 0 14 hantpad 5 0 55 perseus supernova 5 0 96
brassimple 5 0 15 hollowrez 5 0 56 phase machine 5 0 97
brave fields 5 0 16 hoovasquare 5 0 57 pi-bass 5 0 101
carifem 5 0 17 interkin 5 0 58 pickope 5 0 98
cherie fm 5 0 18 jenny fm 5 0 59 piercing bass 5 0 99
chick s lead 5 0 19 jenny pulse 5 0 60 pitchoune 5 0 100 511
Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC Preset Name CC0 CC32 PC
pulzz 5 0 103 xpressive saw 5 1 16 zazipad 6 0 41
quiet carriers 5 0 104 after the rain 6 0 1 ghabla 7 0 1
rateanis 5 0 105 bacteria 6 0 2 hyoshigi 7 0 2
reesotto 5 0 106 bird whistler 6 0 3 ishango bone 7 0 3
reesy rider 5 0 107 blipkrieg 6 0 4 kaitof 7 0 4
reso nable 5 0 108 celestial basin 6 0 5 kick bass slide 7 0 5
rewind time 5 0 109 cork the bottle 6 0 6 marlin perkins 1 7 0 6
ringad 5 0 110 crackling things 6 0 7 metarmonix 7 0 7
rising pad 5 0 111 creaker 6 0 8 octalive drum 7 0 8
rusty bass 5 0 112 electric wazoo 6 0 9 patacalbas 7 0 9
rusty square 5 0 113 electrical bacher 6 0 10 potendu 7 0 10
seventies lead 5 0 114 entanglement 6 0 11 resonant drum 1 7 0 11
shpad1 5 0 115 fdn crazyness 6 0 12 slappinperc 7 0 12
simple lead even 5 0 116 floppy disk lands 6 0 13 tablast 7 0 13
simple lead odd 5 0 117 futur engine 6 0 14 twozing 7 0 14
simple saw pad 5 0 118 geiger insects 6 0 15 wardrum 7 0 15
simple square pad 5 0 119 howling sines 6 0 16 alacloud 8 0 1
simpledecay 5 0 120 kinetic bowed fdn 6 0 17 badratios bell 8 0 2
simplerez 5 0 121 kinetic dragon 6 0 18 balafun 8 0 3
sinespray pad 5 0 122 kinetic micromotor 6 0 19 bells of digul 8 0 4
smeeb 5 0 123 kinetic overtones 6 0 20 biquide hang 8 0 5
solid square 5 0 124 lonely data 6 0 21 biquide steel 8 0 6
solima 5 0 125 marie s birds 6 0 22 biquige bell 8 0 7
stadoor 5 0 126 mojo of fdn 6 0 23 bouncing spray 8 0 8
stellaris 5 0 127 mystaring 6 0 24 brightbank 8 0 9
sterelead 5 0 128 nails on metal 6 0 25 celestial 8 0 10
steroids 5 1 1 nofiad 6 0 26 clings 8 0 11
sub bass 1 5 1 2 pcs Dandelion 6 0 27 crystal harmonics 8 0 12
subway 5 1 3 podracer 6 0 28 cumulus 8 0 13
syncat 5 1 4 psy squelches 6 0 29 dolce cristallo 8 0 14
synclit 5 1 5 radioactive zone 6 0 30 etalophone 8 0 15
taste of June 5 1 6 random trigger 6 0 31 feltgrains 8 0 16
three waves 5 1 7 scratching fdn 6 0 32 fm glacier 8 0 17
thrilla bass 5 1 8 sonogram 6 0 33 fm hang perc 8 0 18
tiny wish 5 1 9 soundboard 6 0 34 fukuel 8 0 19
twobanks 5 1 10 stormy weather 6 0 35 gamelan spinner 8 0 20
under the weather 5 1 11 th x 6 0 36 grandfather clock 8 0 21
unstable sum 5 1 12 theo s bicycles 6 0 37 labello 8 0 22
velsquare 5 1 13 waterphonie 6 0 38 lamellas 8 0 23
vintage wide bass 5 1 14 wet feeling 6 0 39 libellule 8 0 24 512
Preset Name CC0 CC32 PC
malabel 8 0 26
marombox 8 0 27
martine 8 0 28
mattalo 8 0 29
mbiraski 8 0 30
nimbus 8 0 31
ocean triggs 8 0 32
op2bell 8 0 33
petit carillon 8 0 34
pinkphone 8 0 35
plinklies 8 0 36
releasy 8 0 37
sinefeel 8 0 38
spring shimming bell 8 0 39
tender stuck 8 0 40
thoria 8 0 41
tinolin 8 0 42
tinytine 8 0 43
tubular bell 8 0 44
underwater 8 0 45
vibrim 8 0 46
woodybox 8 0 47
zenpercs 8 0 48
bella fm 11 0 1
brass fm3 11 0 2
carbon marimba 11 0 3
eighty neon 11 0 4
emancikey 11 0 5
june sunset 11 0 6
legacy dx ep 11 0 7
pad awan 11 0 8
vln vla cel bass 2 11 0 9
CVC 1 voice 13 0 1
CVC 2 voices 13 0 2
CVC 4 voices 13 0 3
empty 13 0 4
testbench 13 0 5
513
Osmose System Presets
Firmware 10.09
Concordance
This list of the 10.09 presets will indicate what EaganMatrix resources and
techniques are used in each to help search for things to study.
Concordance Abbreviations:
• ^3 – Cubed row value • Inv-Mult – Invert then Multiple • UN/Undef – Used but not defined
• -100 – 100 ms, etc. (used in Delay spec) • Limit – Uses Active Limited • VNum – W Voice Number function
• 1LP, 1HP – Single Pole Low or High Pass Filter • LP (n) – Low Pass Filter, N = Cascade • X-Octave – (Uses X results proportional to Octave – many
• (Q) – Formula Q (etc.) • M, Rn – Indicates Recirc programmed Mix or Rn presets do)
• Anc-FxF – Ancillary Formula x Formula • nn – Uses Midi Note Number Conversion • Z-Off – Z function returns to Zero
• AP – All Pass Filter • NU – Defined but Not Used • Z-On – Z Function start 0, then jumps to max
• BP – Band Pass Filter • Port-8 – Pressure Glide-interval 8=Octave, 2=2nd, etc. • Z-Tap/Y-Tap – Z (or Y) Scaled Pulse (or other shape)
• BR – Band Reject (Notch) Filter • Post – Post Recirc Convolution creating tap Gesture
• Crv – X, Y, Z uses an S curve • Pre – Pre-Recirc Convolution
• DefMax – Maximum Deflation • Qnt – Quantization used
• Derv (Y+Z) – Derivative (Y & Z) • Rel – Relative Transfer function
• Dly – Delay • Rnd-Init – Rounding Initial On
• Dn – Down (as in Gentle Down SG) • S&H-Row, (N) – Sample and Hold of row or formula
• Ext – Extend • S&H-Form – Sample and Hold of Formula
• Finger-Avg – Finger Average/Touch Area • sLP, sHP – Shelving Low or High Pass filter
• FDel – Formula Delay • Sq – Squared Transfer function
• HP – High Pass Filter • Sqrt – Square Root function
• Int – Interpolation • T4 – Indicates Taps and how many if used in Delay
• Inc-Comp – Uses Increased Computation • Tn – Tap Number (used on 1LP)
Note: After about number 250, in Interesting Things column, start listing different techniques of interest (like Z-Tap, etc.) and remove a lot of the Ancillary settings
that you have plenty to search for in the first 250 presets cataloged. “Things of Note” are totally subjective on my part. Not intended to be a complete list of things. 514
Num Name OSC/Filter 1 OSC/Filter 2 OSC Filter 3 Osc Filter 4 OSC Filter 5 Bank A Bank B Bank C Recirc/Conv Ancillary Use & Things of Note
1abyss lands Phase (Sun7) OSC BP (4) OSC OSC Kinetic Summed Dly=400, T4 Reverb Ext-R1/ Pre S&H-Row
2acid bass OSC OSC OSC LP (3) HP (4) Summed Dly=400, T2 Reverb Ext
3acouskop OSC OSC OSC LP(2) OSC ModMan (Ukelele 1) Reverb / Pre Port-8, Derv (X, Y, Z)
4acuitar OSC OSC LP (1) LP (1) BR (4) ModMan (Sprong) Summed Dly=400, T4 Reverb Ext / Pre Port-2, Derv (X, Y, Z), SG-Phase RMS
5aerials OSC OSC OSC OSC Kinetic Summed Dly=100, T2 Swept Echo Ext Pow3, Pow2
6after the rain OSC BP (2) OSC BP (2) OSC BiqBank 16 Summed Dly=400, T2 Reverb Ext / Pre-Post S&H-Row, Qnt 1
7alacloud BR (3) OSC BR (3) LP (2) ModMan (Oboe2) Voice Dly=400, T4 Mod Dly Ext / Pre Qnt ½, Linear X
8alenvers OSC OSC OSC OSC OSC Voice Dly=400, T2 Mod Dly Ext-M Finger Avg, Quant ½, Blend-Sqrt
9algo call OSC OSC OSC LP (3) LP (3) Wavebank (Square) Summed Dly=100, T2 Mod Dly Ext Non-Zero Z, Pow2
10altersaw IOSC IOSC IOSC IOSC IOSC Kinetic Reverb X-Crv, Pow2, Derv Z, Pow ¼
11ambiant analog 1 OSC OSC OSC OSC OSC WaveBank (Square) Kinetic Analog Echo Ext-R4
12analog adsr OSC LP (4) OSC LP (4) WaveBank (Saw) WaveBank (Saw) Voice Dly Analog Echo, R4 Limiter, Pow4, S&H-Row, Y-Crv
13analog scream IOSC IOSC HP (1) LP (4) LP (3) WaveBank (Saw) WaveBank (Saw) Delay HPF Ext Pow2, Log 1, Qnt ½
14anareed LP (1) BP (1) HP (1) IOSC OSC WaveBank (Square) Reverb Ext / Pre Port-2
15anatolianpad OSC OSC OSC BP (1) HP (1) Voice Dly=200, T2 Reverb Qnt ¼
16another big one Phase (Sum7) OSC Kinetic Analog Echo Ext Qnt 1
17anthophila organ OSC OSC OSC OSC BR (4) Voice Dly=400, T2 Qnt 1
18aplassian OSC LP (2) LP (2) ModMan (Toy P. Strike) ModMan (Ukelele2) Mod Dly Ext / Pre Port-2, Derv (X,YZ)
19aqueous feel IOC IOC BP (4) LP (2) WaveBank (Square) Kinetic Mod Dly Ext Z invert scale
20arcadiaPan IOSC OSC BP (1) OSC LP (1) WaveBank (Triangle) BiqBank 8 Analog Echo / Pre Port-2
21archer OSC JOSC (Smooth) OSC OSC BP (2) HarMan (Viola Legato) ModMan (Viola Legato) Reverb Ext / Pre S&H-Row
22astral titans OSC OSC OSC Phase (Sum 7) Mult Kinetic Reverb Ext, R1 SubMix, Qnt 1, Blend Sqrt
23azure key OSC IOSC OSC JOSC (Sharp) OSC Kinetic Reverb SG Phase, RMS, SG Gen Up, Pow ½
24babrass LP (1) OSC OSC OSC OSC ModMan (Viola Legato) ModMan (Oboe 1) Reverb Ext / Pre
25Bacteria 1LP (1) 1LP (1) 1LP (1) 1LP (1) LP (4) BiqBank 48 Micro Dly=25, T4 Mod Delay-M / Post
26badratios bell OSC IOSC OSC IOSC Mult Mod Dly / Pre Qnt ¼ , Qnt ½
27Balafun OSC OSC LP (1) ModMan (Marimba Soft) HarMan (mBiraski) Reverb / Pre
28balloon from hanoi OSC 1HP (1) Kinetic BiqBank Var Reverb / Pre Port-2, X-Crv+Y-Crv, Qnt 1, Low Int
29bandrive paradise OSC JOSC (Smooth) BP (1) OSC LP (1) Summed Dly=400, T4 Reverb Inc-Comp, Blend-Sqrt
30Banjoy LP (1) OSC OSC OSC OSC ModMan (Ukelele1) ModMan (Ukelele1) Reverb / Pre Step-Z, Derv (X,Y), SG-Phase RMS
31Bansuri OSC OSC 1HP (1) LP (1) LP (1) BiqMouth Micro Dly=25, T1? Reverb Ext / Pre Port-8, Pow1, Pow2
32bass distosine OSC OSC OSC OSC LP (4) Reverb Port-3, Limiter, Blend-Sqrt, Z-Off
33bass monster OSC 1HP (1) OSC OSC 1LP (4) WaveBank (Saw) Analog Echo Port-3, Pow-3
34bass pad Phase (Sum 7) Phase (Sum7) Mult Kinetic Analog Echo Ext Y-Crv, Blend-Sqrt
35bazambar OSC OSC LP (1) LP (1) ModMan (String Tap) HarMan (String Tap) Analog Echo Ext
36bazikey OSC OSC OSC OSC LP (2) BiqBank 48 Voice Delay-50, T2 Reverb Pow2, Step-Z, Qnt ½, Blend-Sq
37bella fm OSC OSC OSC OSC Swept Echo Ext Qnt ½, Step-Z
38bells of digul OSC OSC Mult LP (1) SineBank 8 HarMan (Bell) Reverb / Pre Rnd-Init, Pow ¼, nn, Pow ½,Qnt ¼
39beny's territory OSC OSC OSC OSC BiqBank 48 Voice Dly=800, T4 Reverb Ext / Pre Qnt1, Qnt1/2, S&H-Row, Blend-Sqrt
40beyond felt OSC OSC OSC OSC LP (1) ModMan (Ukelele1) HarMan (Viola Legato) Reverb Ext / Pre Pow2, Qnt1, Derv (Z)
41biquide hang OSC OSC LP (1) LP (1) LP (1) ModMan (Marimba Soft) Micro Dly=25, T2 Reverb / Pre-Post Qnt ¼
42biquide harp OSC OSC LP (1) LP (1) LP (1) BiqBank 8 Micro Dly=12.5, T2 Reverb / Pre Qnt 1
43biquide steel OSC OSC LP (1) LP (1) LP (1) BiqBank 8 Micro Dly=25, T2 Reverb / Pre
44biquige bell OSC OSC LP (1) LP (1) LP (1) BiqBank 8 Micro Dly=25, T2 Swept Echo Ext / Pre Qnt 1
45bird whistler OSC SineSpray BiqBank 8 Summed Dly=200 Reverb High-Int
46bits organ LP (2) WaveBank (Square) Summed Dly=50, T4 Swept Echo / Pre Step-Z, Qnt1, Step-Y
47blasiz OSC OSC LP (4) WaveBank (Square) Kinetic Delay LPF Ext-R2 Port-2, Blend-Sqrt
48bleached organ OSC JOSC (Sharp) OSC OSC OSC SineBank 8 Kinetic Reverb / Pre
49blipkrieg OSC OSC OSC OSC Mult Micro Dly=200, T4 Analog Echo-R4 Derv(Z), Derv (Y+Z), Pulse-End, S&H-row
50bouncing spray IOSC OSC OSC LP(2) LP (1) SineSpray BiqBank 48 Voice Dly=800 Reverb Ext / Pre SubMix, SG-Phase RMS, 515
Qnt ½
51/ PreBowedsymphfm OSC OSC OSC LP (1) LP (1) Kinetic ModMan (String Tap 3) Reverb Ext Derv (Z), Clk
52bowreal lights OSC OSC Phase (Sum 7) OSC LP (1) ModMan (Viola Legato) HarMan (Viola Legato) Reverb Ext-R1 / Pre High-Int, Derv (Z), Blend-Sqrt
53brass fm OSC OSC OSC OSC BR (2) SineBank 8 SineBank 8 Reverb / Pre Port-2
54brass fm2 IOSC OSC BR (2) OSC BP (2) Reverb / Pre Port-2, Blend-Sq
55brass fm3 OSC OSC BR (1) OSC OSC HarMan (Brass) BiqBank 8 Reverb / Pre Port-2, S&H-Row,
56brassimple OSC OSC IOSC LP (4) WaveBank (Square) Summed Dly=50, T2 Reverb Ext Blend-Sqrt
57brasswind OSC OSC OSC LP (1) BiqBank 48 Voice Dly=400, T4 Reverb Ext-R1 / Pre-Post SubMix, Blend-Sq
58brassy IOSC IOSC LP (1) IOSC ModMan (Metal) Kinetic HarMan (Brass) SG-Phase RMS, FDel(K) undefined
59brave fields OSC OSC OSC BP (2) LP (3) WaveBank (Saw) Reverb Ext-R1 /Pre SubMix, Pow4
60bright organ OSC OSC OSC OSC LP (4) BiqBank 8 WaveBank (Square) Reverb SG-Phase RMS
61brightbank IOSC IOSC LP (2) LP (2) BiqBank 48 Voice Dly=400, T2 Reverb Ext High-Int. Derv (Y+Z)
62canyon steel IOSC OSC IOSC LP (1) ModMan (Viola Legato) Summed Dly=400, T2 Reverb Ext / Pre PScaler (B), High-Int
63carbon marimba LP (1) LP (1) BiqBank 48 BiqBank 48 Reverb / Post Pow4, SG Square, Qnt ½, Pow1
64carifem OSC OSC OSC OSC OSC Mod Dly Extend S&H-row, Qnt ½
65celestial OSC OSC OSC LP (1) LP (1) BiqBank 16 HarMan (Toy Piano 2 Strike) Reverb Extend / Pre Step-Z, Pow2, Qnt1
66celestial basin HarMan (Metal) BiqBank 48 Mod Dly / Pre
67cellove LP (2) OSC OSC Phase (Sum 7) LP (1) ModMan (Viola Legato) HarMan (Viola Legato) Reverb Ext / Pre S&H-Row, High-Int
68cellovir OSC OSC LP (4) HarMan (Viola Legato) ModMan (Viola Legato) Reverb Ext / Pre-Post S&H-Row
69chamber mellobow OSC OSC OSC LP (1) HarMan (Viola Legato) ModMan (Viola Legato) Reverb Ext / Pre VNum (H), S&H-Row
70chamber strings sHP (1) sHP (2) HarMan (Viola Legato) HarMan (Viola Legato) Reverb Ext-M / Pre Pow 1.5, Z-Crv, nn (H)
71cherie fm OSC OSC OSC OSC LP (2) WaveBank (Saw) Voice Dly=400, T4 Reverb Ext Port-8, Qnt ¼
72chick s lead OSC IOC OSC LP (4) WaveBank (Saw) Voice Dly=50, T2 Reverb Port-8, Log 1
73choir HP (1) LP (1) WaveBank (Saw) BiqMouth Summed Dly=200, T2 Mod Dly Ext / Pre Z-Off, nn, Pow 1.5, Min 2
74choir additive IOSC Additive Additive Mod Dly nn
75chordead OSC OSC OSC OSC OSC Kinetic Delay LFP Ext Port-8, Clk
76churchorgan OSC OSC LP (2) LP (1) BiqGraph 48 WaveBank (Saw) Summed Delay-50, T2 Reverb Ext / Pre Blend-Sqrt, fx10, Pow 2
77claribreath OSC OSC OSC LP (1) HarMan (Clarinet 2) ModMan (Clarinet 2) Reverb Ext / Pre port-8, Pow ½, Pow 2, Blend-Sq
78clarinet OSC OSC BiqGraph 48 Reverb / Pre Limiter, Pow 3, Qnt ½
79classicana key OSC OSC OSC OSC LP (1) Summed Dly=400, T4 Reverb Ext
80classicana lead OSC OSC LP (1) Summed Dly=400, T4 Reverb Ext High-Int, Blend-Sqrt
81classipad OSC OSC Phase (Sum 7) OSC LP (4) WaveBank (Saw) Summed Dly=50, T4 Reverb Ext-R1 Blend-Sqrt
82clavi 1 AP (4) AP (4) OSC BP (2) LP (1) ModMan (Ukelele 2) SineBank 8 Reverb Ext / Pre SG-Phase RMS, Derv (X+Y+Z), Pow2
83clavichord OSC BP (2) HP (1) BiqBank Var BiqBank 48 Reverb / Pre Derv (Y), Blend-Sq, nn,
84clavicorda OSC OSC OSC LP (1) OSC SineBank HarMan (Ukelele 1) Reverb / Pre SG-Phase RMS,
85clawha OSC BP (4) OSC OSC LP (1) BiqBank 8 SineBank Reverb / Pre Pow 3
86clings OSC LP (1) LP (1) BiqBank 32 BiqBank 32 Reverb Ext / Pre SG-Phase RMS, Clk, High-Int, Pows
87cold lead OSC OSC OSC LP (2) LP (4) Summed Dly=400, T1?
88column of eternity OSC OSC OSC OSC LP (1) Voice Dly=400, T4 Reverb Ext-R1 Pow 2
89copey OSC OSC OSC LP (4) LP (1) ModMan (String Tap 3) ModMan (Str Tap 2) Reverb / Pre Qnt 1, Step-Z
90copper club OSC OSC OSC OSC OSC Summed Dly=200, T4 Reverb High-Int
91coridor OSC OSC OSC OSC Phase (Sum 7) SineBank 8 Summed Dly=400, T4 Reverb-R4-R1
92cork the bottle OSC OSC HP (1) Summed Dly=50 Reverb Crv-Z
93cosmic blues OSC OSC OSC LP (2) BP (1) HarMan (Metal) Mod Dly Extend / Pre Blend-Sq
94cp eight OSC OSC OSC LP (4) LP (1) BiqBank 48 ModMan (Viola Legato) Reverb Ext / Pre Qnt 1, S&H-Row
95crackling things OSC OSC OSC HP (4) LP (4) Kinetic Reverb / Pre S&H-Form
96creaker OSC OSC Mult HP(3) HP (3) Micro Dly=400, T4 Reverb / Post
97crossmod OSC OSC OSC OSC OSC Summed Dly=100, T4 Reverb Ext Qnt ¼
98crossynthar OSC OSC OSC BP (3) LP (1) BiqBank 32 Reverb / Pre-Post Derv (X+Y+Z), Qnt ½
99crystal harmonics LP (3) LP (1) IOSC IOSC OSC ModMan (crystal) ModMan (Ukelele 3) Mod Dly Ext / Pre-Post Qnt 1, Qnt ¼
100cs80+ladder IOCS IOSC OSC OSC 1LP (4) Summed Dly=400, T2 Delay HPF-R1
516
Anc FxF, Pow 2, High-int
101cs80+ladder II OSC 1LP (4) WaveBank (Saw) Summed Dly=400, T2 Reverb Ext-R1 Qnt ¼, Blend-Sqrt, S&H-Row, nn. Pow 2
102cumulus IOSC LP (1) SineSpray BiqBank 48 Voice Dly=200 Mod Dly / Pre Z-Off, Mod 1, Qnt ½
103CVC 1 voice OSC CVC
104CVC 2 voices OSC CVC
105CVC 4 voices OSC CVC
106cycle and duty IOSC OSC 1LP (4) 1LP (4) WaveBank (Square) WaveBank (Square) Summed Dly=400, T4 Reverb Ext-R1 Derv (Y+Z), High-Int,
107dabka 2022 OSC OSC OSC OSC LP (2) WaveBank (Square) HarMan (Oboe 1) Mod Dly Extend / Pre Port-8, Bend-Sq, High-Int,
108declanche OSC OSC OSC OSC LP (1) WaveBank (Triangle) Summed Dly=400, T4 Reverb Ext Qnt ½, High-Int
109deep corners IOSC OSC Kinetic WaveBank (Square) Reverb Ext Qnt ¼
110delight lead OSC IOSC LP (1) OSC :LP (4) Summed Dly=400, T4 Reverb Ext Pow 2, Qnt ½
111deven OSC OSC OSC LP (4) LP (1) BiqBank 16 BiqBank 8 Reverb / Pre Step-Z
112dfm OSC OSC OSC OSC IOSC Analog Echo-R2 Qnt ½
113dirt acid OSC OSC OSC OSC LP (1) Kinetic WaveBank (Square) Reverb Ext Port-8, Blend Form
114dirty osc pad IOSC OSC OSC 1HP (1) OSC Kinetic Summed Dly=800, T2 Swept Echo Ext-M / Pre Finger-Avg (I,K,M), S&H-Row
115disco dawn OSC OSC OSC OSC Kinetic Analog Echo Ext Pow 3
116distortion guitar OSC OSC OSC HP (1) sLP (1) ModMan (Pizz Soft) ModMan (Pizz Loud) Analog Echo / Pre Port-2, Limiter (L), Anc W Offset (U)
117dolce cristallo OSC BiqBank 48 Reverb / Pre 81Hz SG (about as fast as ever used)
118double reed OSC LP (1) HP (1) HarMan (Oboe 1) BiqBank 8 Reverb / Pre Crv-Z, Min 3,
119double saw LP (1) LP (4) LP (4) WaveBank (Saw) WaveBank (Saw) Voice Dly=400, T4 Reverb Qnt ¼
120doubleslap OSC OSC LP (1) OSC OSC Kinetic ModMan (Flute 1) Reverb Ext / Pre-Post SG-Phase RMS (H,T), Qnt 1,
121duocello OSC JOSC (Smooth) OSC LP (1) Phase (Sum 7) BiqBank 32 HarMan (Viola Legato) Reverb Ext-R1 /Pre Port-M3, Qnt 1, (Anc f+0 – Why use this?)
122dx1 OSC OSC OSC OSC Mult Voice Dly=50, T2 Reverb Qnt ½, High-Int
123dx2 OSC OSC OSC OSC Mod Dly Ext Qnt ½
124dx3 OSC OSC IOSC IOSC Reverb / Pre
125dx4 OSC OSC OSC LP (1) Voice Dly=400, T4 Reverb Ext Qnt ½, High-Int
126dxim OSC OSC OSC OSC SineBank 16 Voice Dly=400, T4 Reverb Ext-R1-R2 Qnt ¼
127ebosin OSC OSC Phase (Sum 7) LP (4) LP (1) ModMan (Ukelele 1) HarMan (Viola Legato) Reverb Ext High-Int
128edgy fm OSC LP (2) sLP (2) sLP (2) OSC WaveBank (Saw) Voice Dly=50, T4 Mod Dly Ext Port-8, Qnt 1/4
129efferie OSC OSC OSC IOC LP (1) BiqBank 32 Voice Dly=50, T2 Mod Dly Ext Qnt 1, Step-Z
130efmope OSC OSC LP (1) SineBank 8 SineBank 8 Mod Dly Ext Qnt ½
131eightiki OSC IOSC OSC OSC IOSC Kinetic Summed Dly=50, T2 Reverb Ext High-Int
132eighty neon OSC LP (4) OSC OSC OSC SineBank 8 Voice Dly=100, T2 Reverb Ext Pow 3, High-Int
133ekeynox OSC OSC LP (4) WaveBank (Square) Voice Dly=50, T2 Analog Echo
134electric bass 1 OSC LP (4) OSC OSC OSC ModMan (Viola Legato) SineBank 8 Reverb / Pre Port-8, SubMix, Derv (Y+Z)
135electric bass 2 OSC OSC OSC LP (2) ModMan (String Tap 1) HarMan (Viola Legato) Reverb / Pre Port-8
136electric keys 1 OSC OSC OSC OSC LP (2) Harman (Toy Piano 1) BiqBank 8 Reverb / Pre Pow 3, Qnt 1
137electric keys 5 OSC OSC OSC OSC LP (2) ModMan (String Tap 1) BiqBank 8 Reverb / Pre Qnt 1, Step-Z
138electric keys 6 OSC OSC OSC OSC LP (2) ModMan (Ukelele 2) BiqBank 16 Reverb / Pre Qnt 1
139electric wazoo Phase (Sum 7) OSC Mult BiqBank 48 Voice Dly=200, T2 Reverb / Pre Pow 3
140electrical bacher OSC OSC OSC OSC OSC ModMan (Metal) Reverb Ext / Pre Qnt 1
141ellis guitar OSC LP (1) OSC OSC LP (1) ModMan (String Tap 3) Summed Dly=400, T4 Reverb / Pre-Post Port-2, Derv (X+Z), High-Int
142elsynkey OSC JOSC (Smooth) JOSC (Smooth) OSC LP (4) Summed Dly=50, T2 Delay LPF Ext
143emancikey OSC OSC OSC LP (2) LP (4) Summed Dly=400, T4 Reverb Ext-R1 High-Int, Qnt 1
144empty
145empyrean Phase (1..0) OSC Mult OSC OSC Voice Dly=50 Mod Dly / Pre Inv-Mult
146entanglement OSC OSC HP (1) LP (1) WaveBank (Saw) WaveBank (Triangle) Voice Dly=400, T4 Reverb Ext / Post High-Int
147envinkin OSC LP (1) OSC OSC OSC Kinetic Summed Dly=50, T2 Reverb Ext-R1 High-Int
148envinkon OSC LP (1) OSC OSC OSC Kinetic Summed Dly=400, T2 Reverb Ext-R1 High-Int
149epiano1 OSC OSC OSC OSC LP (1) BiqBank 8 SineBank 8 Reverb / Pre Pow 2, Qnt 1
150epiarom OSC OSC OSC OSC LP (1) BiqBank 8 Reverb / Pre Pow 3, Qnt 1 517
151erumi IOSC IOSC IOSC OSC LP (1) HarMan (Viola Legato) ModMan (Viola Legato) Reverb / Pre-Post Port-2
152essendar OSC OSC OSC OSC LP (4) Summed Dly=400, T4 Reverb Ext SG-Hann (H)
153etalophone OSC OSC OSC ModMan (Viola Legato) Reverb Ext / Pre Derv (Y+Z), Qnt ½, Qnt 1
154etherry OSC OSC IOSC OSC BP (1) ModMan (Kalimba Hard) Voice Dly=50, T4 Mod Dly Extend Qnt ½
155etines mk1 OSC IOSC OSC LP (4) LP (1) ModMan (Ukelele 1) ModMan (Toy Piano Strike) Reverb / Pre Step-Z
156expluck OSC IOSC OSC BR (3) LP (1) ModMan (Kalimba Hard) Kinetic Delay LPF Ext / Pre Qnt ½
157fancy brass IOSC IOSC LP (4) LP (3) WaveBank (Saw) WaveBank (Saw) Reverb Pow 2
158fat model d OSC LP (4) WaveBank (Saw) Reverb Log 1
159fdn crazyness 1LP (1) 1LP (1) 1LP (1) 1LP (1) OSC WaveBank (Saw) Micro Dly=200, T4 Reverb Ext 1LP Tn, Limiter, SG-Hann, Pow 2
160feleaz OSC OSC OSC OSC OSC SineBank 8 Summed Dly=50, T2 Reverb Ext-R1 Qnt ½
161feltgrains OSC OSC LP (4) BiqBank 24 BiqGraph 24 Reverb / Pre Derv (Z), SG-Gentle Dn, Qnt 1
162fleme OSC OSC OSC OSC LP (1) Summed Dly=400 Reverb Ext-R1
163flip tube LP (1) BiqGraph 8 BiqBank 8 Summed Dly=400, T2 Reverb / Pre PScaler (F), Pow 5, Pow 2, Qnt 1
164floppy disk lands OSC OSC OSC OSC OSC SineBank Midco Dly=400, T4 Reverb Ext / Pre S&H Form, Qnt 1, Qnt ½, High-Int
165flunkly OSC OSC OSC OSC LP (4) WaveBank (Saw) WaveBank (Saw) Reverb Port-8
166flute transverse OSC OSC OSC BiqGraph 32 Reverb Limiter, nn, SG-Hann, Pow 4
167flutimut OSC OSC OSC LP (1) LP (1) Harman (Clarinet 1) ModMan (Flute 2) Reverb / Pre Port-2
168fm 2612 OSC OSC OSC IOSC LP (2) SineBank 8 SineBank 8 Voice Dly=50, T4 Mod Dly Ext-r2-R4 Qnt ½, High-Int
169fm basic 4-ops OSC OSC OSC OSC Reverb Qnt ¼, Pow 1, Pow 4
170fm brassypoly OSC OSC OSC OSC OSC Reverb Crv-Z, Qnt 1
171fm clav 1 OSC OSC OSC BP (1) OSC SineBank 8 Voice Dly=200, T2 Reverb / Pre-Post Pow 2, Qnt ½, High-Int
172fm darkness OSC OSC OSC OSC Voice Dly=50, T2 Reverb Qnt 1
173fm doublebass OSC OSC OSC LP (1) LP (2) SineBank 8 BiqBank 8 Reverb Port-M3, Pow 2, Qnt ½
174fm dreampiano IOSC OSC IOSC OSC OSC SineBank 8 BiqBank 40 Reverb-R4 Pow 2
175fm glacier OSC OSC OSC OSC OSC Voice Dly=400, T2 Reverb Qnt Form (A), Qnt 1
176fm hang perc OSC OSC OSC OSC OSC Voice Dly=200, T1 Reverb Qnt 1, Lots of Z Pulse Tap
177fm piano1 OSC OSC OSC OSC OSC Analog Echo-R4 / Pre Pow 2, Qnt ¼, Qnt ½, Crv-Y, Pow 1
178fm reed OSC OSC IOSC Phase (0..1..0) BR (3) WaveBank (Square) Reverb / Pre Port-2, Blend-Sqrt, Blend Sq
179fm slapman OSC OSC OSC OSC OSC Delay HPF Port-8
180fmwood&strings OSC OSC OSC OSC Reverb Ext / Pre Qnt 1
181fof variableRes Phase (1..0) OSC Mult Mult OSC ^3, Pow 2, Inv-Mult
182foming OSC OSC IOSC IOSC Mult SineBank 8 Mod Dly Pow 2, Step-Z, Qnt 1/2,
183forgotten animal OSC OSC OSC LP (4) OSC Kinetic Delay LPF Port-M3, Pow 2
184forty eight db OSC OSC LP (4) LP (4) WaveBank (Saw) WaveBank (Square) Delay LPF Ext Port-8, Pow 2
185fourad OSC LP (4) OPSC OSC OSC SineBank 8 Summed Dly=50, T2 Reverb Pow 3
186fretless bass OSC OSC OSC LP (1) BiqBank 16 4 Taps used by not defined Reverb Port-8, Qnt ¼
187fruku BR (3) LP (2) OSC ModMan (String Tap 2) Voice Dly=50, T4 Reverb / Pre Port-2, Step-Z
188fukuel BR (3) OSC LP (2) BR (3) LP (1) ModMan (Ukelele 1) Voice Dly=400, T4 Reverb Ext / Pre Qnt ½, High-Int
189funky lead WaveBank (Saw) Kinetic WaveBank (Square) Reverb Ext Use of Bank C for WaveBank
190futazz OSC OSC OSC LP (4) LP (4) Mod Dly Clk (I), Blend Sqrt, S&H-Row
191futur engine OSC OSC Mult Voice Dly=100, T4 Swept Echo Ext Port-Max, High-Int
192gabber 21 OSC OSC OSC OSC LP (1) WaveBank (Square) Voice Dly=200, T4 Reverb Port-8
193game invader OSC OSC OPC Mult Phase (Sum 7) WaveBank (Square) WaveBank (Triangle) Voice Dly=400, T4 Reverb Derv (Y)
194gamelan spinner OSC IOSC Mult HP (1) LP (1) BiqBank 48 HarMan (Toy Piano 1 Release) Reverb nn
195geiger insects OSC OSC OSC HP (1) Voice Dly=50 Reverb SubMix, SG-Hann
196ghabla OSC LP (1) LP (1) LP (1) LP (1) BiqBank 8 Micro Dly=12.5, T3 Reverb Ext / Pre
197ghost voice OSC OSC OSC OSC SineBank 8 Voice Dly=100, T4 Reverb Ext / Pre Port-8, Qnt ¼, Blend-Sq
198gimmirez OSC OSC OSC Kinetic Analog Echo-R1-R2
199gowind OSC OSC BP (1) IOSC IOSC BiqBank 24 ModMan (Ukelele 1) Reverb Ext / Pre 518Blend-Sq
Step-Y, Blend-Sqrt,
200graceful integrated IOSC IOSC IOSC BP (1) SineBank 8 Summed Dly=200, T4 Delay LPF Ext-R1-R2 / Pre High-Int
201grains pluck OSC BR (4) ModMan (Spiccato loud) Reverb Ext / Pre nn, Qnt ½, Step-Z
202grandfather clock BiqGraph 48 Reverb / Pre Qnt 1
203grandma's garden BP (4) OSC OSC OSC LP (1) ModMan (Metal) ModMan (Metal) Mod Dly Extend / Pre Pow 2, Qnt 1, S&H-Row
204granu osc OSC OSC OSC OSC OSC Mod Dly Clk (C), S&H-Row, Blend-Sqrt
205grittysaw OSC OSC OSC LP (2) LP (4) WaveBank (Saw) Reverb Port-8
206grubbead OSC OSC OSC OSC LP (1) SineBank 8 Summed Dly=50 T2 (NU) Reverb Ext-R1 Qnt ½
207gypsy kinetar OSC HP (1) OSC BP (1) AP (1) Kinetic ModMan (Pizz Loud) Reverb / Pre Port-2, SG-Phase RMS, Qnt 1
208hammers brushed HP (1) LP (3) OSC OSC OSC ModMan (mBiraski) HarMan (String Tap 3) Reverb Ext / Pre Derv (Z), Pow 2, Qnt 1, Gentle Dn
209hantpad OSC OSC OSC BP (1) OSC WaveBank (Triangle) Summed Dly=100, T2 Reverb Ext-R1 / Pre Port-Off?, SubMix, S&H-Row, Pow 3
210harmbrass OSC BR (1) OSC HarMan (Alto Sax) Reverb / Pre Port-2
211harmod OSC OSC OSC BP (1) HarMan (Viola Legato) ModMan (String Tap 2) Reverb Ext / Pre Port-2, VNum (E, G), S&H-Row
212harmolick OSC OSC OSC BR (3) LP (1) ModMan (Spiccato Loud) BiqBank 48 Reverb Ext / Pre Port-2
213harpsichord OSC HP (2) 1LP (1) BiqBank Var BiqBank Var Reverb / Pre Pow 1.5, nn, Blend-Sqrt
214harpsytron OSC OSC OSC OSC OSC SineBank 8 BiqBank 8 Delay LPF / Pre Qnt 1
215hollowrez OSC OSC OSC OSC Kinetic Reverb-R1 Port-8, Crv-Z
216hoovasquare OSC AP (4) AP (4) BP (1) LP (1) WaveBank (Square) Kinetic WaveBank (Square) Reverb Port-Off, Log 1.5, Crv-Y, Blend-Sqrt
217horn ytorink OSC OSC OSC BP (1) OSC Harman (brass) Reverb / Pre Port-2, SG-Hann
218howling sines OSC OSC OSC OSC LP (4) SineBank 8 Reverb Ext / Pre Derv (X) V shape (I,J)
219hp tales OSC HP (2) LP (2) OSC OSC WaveBank (Saw) Mod Dly Ext-R2 Pow 2, Pow 3
220hybrid harp OSC OSC OSC OSC LP (1) BiqBank 24 Reverb / Pre
221hybrid strings 1 OSC OSC Phase (Sum 7) LP (2) LP (1) ModMan (String Tap 1) Voice Dly=100, T4 Mod Dly
222hybrid strings 2 OSC Phase (Sum 7) OSC Kinetic HarMan (Viola Legato) Reverb Ext-R1 / Pre Pow 2
223hybrid strings 3 OSC OSC OSC LP (2) LP (2) ModMan (String Tap 1) WaveBank (Saw) Mod Dly Ext / Pre High-Int
224hyoshigi LP (1) OSC HP (1) LP (1) ModMan (mBiraski) ModMan (Kalimba Hard) Analog Echo / Pre Rel X, Qnt 1, nn
225ikia OSC OSC OSC IOSC LP (1) WaveBank (Triangle) Summed Dly=400, T4 Reverb Pow 2, Qnt ½
226insert coins LP (3) LP (4) LP (1) WaveBank (Square) WaveBank (Square) Summed Dly=400, T4 Mod Dly SG-Square
227interkin IOSC OSC Kinetic WaveBank (Saw) Reverb Ext-R1 Pow 2, Qnt ¼
228ishango bone OSC HP (1) LP (1) BiqBank 48 BiqBank 8 Reverb / Pre Qnt 1, nn
229iziki OSC OSC OSC OSC SineBank 8 BiqBank 8 Summed Dly=50, T4 Reverb Qnt 1, Step-Z
230jaymar toy piano OSC HP (1) LP (1) HarMan (Toy Piano Strike) HarMan (Toy Piano Release) Reverb Initial-Z, Release-Z, nn, Z-Off, Pow 5
231jenny choir IOSC JOSC (Smooth) Phase (Sum 7) LP (1) BiqMouth Voice Dly=50, T4 Reverb Ext S&H-Row
232jenny fm OSC OSC JOSC (Sharp) OSC Kinetic Kinetic Mod Dly Ext
233jenny pulse OSC JOSC (Smooth) OSC Analog Echo Ext Clk (G), Inv-Mult, Pow 2
234jennybrass OSC JOSC (Hann) OSC BR (3) OSC Mod Dly Ext / Pre Pow 2
235jentenot OSC JOSC (Smooth) LP (2) LP (1) Voice Dly=400, T4 Reverb Ext / Pre-Post High-Int
236juknow that bass IOSC IOSC OSC LP (4) LP (2) WaveBank (Square) Voice Dly=50, T2 Delay HPF Port-8, Log 1, SG-Hann
237julia OSC LP (2) HP (1) IOSC OSC WaveBank (Square) Summed Dly=50, T2 Delay LPF Ext-R2 Low-Int
238jumpare LP (2) LP (2) WaveBank (Square) WaveBank (Saw) Delay LPF Ext-R2 SG-Square, Qnt ½
239june sunset OSC OSC OSC HP (2) LP (3) Kinetic Summed Dly=50, T2 Reverb Ext-R1
240jupinard OSC IOSC IOSC IOSC Kinetic Summed Dly=100, T2 Reverb Ext Pow 3, Pow 2
241jupipad OSC OSC OSC OSC LP (1) Summed Dly=100, T2 Reverb Ext Blend-Sqrt, Pow2
242jx10 1b OSC JOSC (Hann) OSC JOSC (Hann) LP (4) WaveBank (Square) Kinetic Voice Dly=100, T2 Reverb Ext / Pre Pow 3, Pow ½
243kaitof HP (1) LP (4) OSC ModMan (mBiraski) Reverb Ext / Pre Pow 2, Gentle-Dn,
244kakey OSC OSC OSC LP (1) LP(1) BiqBank 8 BiqBank 8 Micro Dly=12.5, T1 Reverb / Pre Qnt 1, Step-Z
245karkup 1LP (1) 1LP (1) 1LP (1) 1LP (1) 1LP (1) BiqBank 48 Micro Dly=50, T4 Reverb Ext / Pre Derv (X+Y+Z)
246karplus & modMan OSC OSC 1HP (1) 1LP (4) LP (4) ModMan (Pizz Loud) Voice Dly=50 Reverb Ext / Pre-Post Clk (D), Crv-Z, Cross Detect (V)
247kick bass slide OSC OSC OSC LP (4) OSC Reverb Port-Max, Pow 2
248kinaflap OSC OSC OSC OSC HP (2) Kinetic Voice Dly=200, T4 Reverb-R1 Crv-Z, High-Int
249kinafun OSC OSC OSC OSC Kinetic Summed Dly=50, T4 Reverb-R1 Crv-Z, High-Int
250kinespeech IOSC OSC OSC IOSC OSC Kinetic Delay LPF-R1-R2 Pow 2, Pow 1.5519
251kinetic analog Kinetic WaveBank (Saw) Analog Echo Ext High-Int, Crv-Z, Pow 1, Pow 2
252kinetic anaseq IOSC LP (4) LP (4) Kinetic WaveBank (Saw) Analog Echo Ext Clk (J) High-Int, Pow 2, Pow 1, Qnt 1
253kinetic bowed fdn 1LP (1) 1LP (1) 1LP (1) 1LP (1) 1HP (4) Kinetic Micro Dly=25, T4 Analog Echo Ext Initial-X, Pow 2
254kinetic dragon 1HP (1) 1LP (1) OSC Kinetic Micro Dly 12.5, T4 Reverb Ext / Pre Inv-Mult, Crv-Y, Unique Crv-Z
255kinetic micromotor 1HP (1) 1LP (1) OSC Kinetic Micro Dly 12.5, T4 Reverb Ext / Pre Inv-Mult, Crv-Y, Pow 4
256kinetic overtones IOSC 1 HP (1) sHP (4) sHP (4) Kinetic Kinetic Voice Dly=50 Analog Echo Inv-Mult
257kinetic satpad IOSC IOSC IOSC IOSC IOSC Kinetic Summed Dly=100, T1 Delay HPF Ext Release-Z (N) Pow 2, Qnt 1,
258kinetic soundboard IOSC BR (2) 1HP (1) 1LP (4) LP (4) Kinetic Voice Dly=50 Reverb Ext / Pre Inv-Mult, Derv (Y+Z)
259klavunk OSC OSC OSC LP (1) LP (1) ModMan (Pizz Loud) ModMan (Pizz Loud) Reverb / Pre Step-Z, Qnt 1
260koto LP (2) ModMan (Pizz Snap) Reverb / Pre Derv (Z), Blend-Sq
261labello OSC OSC OSC OSC LP (1) BiqBank 16 SineBank 8 Mod Dly / Pre Port-Off?,
262lacous bass OSC BR (1) OSC ModMan (String Tap 2) Mod Delay-50, T2 Reverb Ext / Pre Port-8, Derv (X+Z)
263ladagcer IOSC IOSC OSC OSC LP (2) Summed Dly=50, T2 Mod Dly
264ladder bass OSC 1 HP (1) 1LP (4) WaveBank (Saw) Analog Echo Port-8, Limiter, Pow 3
265lalalead OSC LP (4) OSC OSC HP (4) WaveBank (Square) Summed Dly=400, T4 Reverb Port-2
266lamellas OSC LP (1) OSC LP (1) ModMan (Kalimba Hard) ModMan (Metal) Reverb Ext-R1-M / Pre Rounding-24?, Step-Z, Qnt 1/4
267lampadaire OSC OSC BP (1) OSC OSC Kinetic Summed Dly=400, T4 Reverb Ext-R1-M / Pre Qnt 1, High-Int
268larekin OSC OSC OSC OSC Kinetic Summed Dly=400, T4 Reverb Ext-R1 / Pre Crv-Z, High-Int, Blend Sqrt
269larekin 2 OSC OSC OSC Kinetic Summed Dly=50, T2 Mod Dly=R1 Crv-Z, High-Int, Blend Sqrt
270lavaya OSC OSC OSC OSC LP (2) Voice Dly=50, T2 Delay LPF-R2-R4 Qnt ½
271leadio OSC BR (4) OSC OSC LP (3) WaveBank (Square) Voice Dly=200, T4 Reverb Port-8
272legacy dx ep IOS OSC IOSC OSC sHP (4) Reverb Log 1, Pow 2, Qnt 1
273libellule OSC OSC OSC BP (1) LP (1) ModMan (Ukelele 1) Mod Dly / Pre Derv (Z), Qnt 1,½&¼, Pow 2, Step-Z
274lighthouse OSC JOSC (Hann) LP (4) OSC LP (1) Summed Dly=400, T4 Reverb-R4 High-Int, Pow 3
275lililead LP (2) IOSC IOSC IOSC WaveBank (Triangle) WaveBank (Square) Delay LPF Ext Pow 2
276lilly OSC OSC OSC IOSC LP (1) HarMan (Drum) Reverb Ext / Pre Derv (Z), NoteOff
277lino OSC JOSC (Sharp) LP (3) WaveBank (Square) Voice Dly=50, T2 Mod Dly Port-Off?, High-Int
278lips steel OSC OSC OSC LP (2) ModMan (String Tap 1) Summed Dly=200, T2 Reverb / Pre Port-2, High-Int
279living pad OSC OSC Phase (Sum 7) WaveBank (Saw) Analog Echo-R2 Port-2,Round-80, S&H-Row, Crv-Y
280lonely data OSC OSC Mult Reverb
281lonely square OSC OSC LP (1) LP (2) WaveBank (Square) Summed Dly=400, T4 Reverb Ext-R1 Port-8, SG Gentle-Dn, Blend Sqrt
282lost beacon Noise (from seed) OSC OSC BP (2) BP (2) Mod Dly SG Steep-Up, Min ½
283lost choir IOSC Phase (Sum 7) 1LP (1) ModMan (Clarinet 1) BiqMouth Summed Dly=100 Reverb Initial-Z, PScaler, High-Int
284lost ensemble LP (1) OSC OSC Phase (Sum7) LP (2) ModMan (Viola Legato) HarMan (Viola Legato) Reverb Ext / Pre Reverb Ext / Pre High-Int
285lost operator OSC OSC LP (1) LP (3) LP (3) SineBank 8 SineBank 8 Voice Dly=400, T4 Reverb Ext Qnt ¼
286lytiny IOSC OSC OSC OSC LP (1) ModMan (Viola Legato) ModMan (Viola Legato) Reverb / Pre Derv (Y), Min 0, Crv-Y, X+Y+Z Scale
287magic pluck OSC BP (2) OSC OSC ModMan (Toy Piano 1 Strike) BiqBank 48 Mod Dly Ext Qnt 1, S&H-Row, Z-Tap
288main square OSC OSC OSC LP (1) LP (4) WaveBank (Square) Voice Dly=200, T4 Reverb Port-8
289malabel OSC OSC OSC OSC LP (1) ModMan (Noise2) ModMan (Noise 2) Mod Dly Step-Z, SG-Phase RMS, X+Y+Z
290malgo OSC OSC OSC OSC LP (2) Voice Dly=50, T2 Delay LPF Ext-R2-R4 X-Scaled, Y-Scaled, Z-Scaled
291marie s birds OSC OSC OSC OSC LP (1) Summed Dly=400, T4 Reverb Ext Blend Form
292marlin perkins 1 OSC LP (1) BiqBank 8 Reverb-M 2 Pulses added (A,L)
293marombox BP (1) LP (1) IOSC IOSC LP (2) Harman (Metal) ModMan (Ukelele 2) Swept Echo/ Pre interesting +/- X-Shift (q)
294martine OSC IOSC OSC LP (2) LP (1) ModMan (Marimba Hard) BiqBank 8 Reverb / Pre Step-Z, Qnt ½
295mattalo LP (1) IOSC IOSC LP (1) Summed Dly=400, T4 Reverb Ext / Pre Qnt ½, High-int
296mbiraski BR (1) sHP (1) HP (1) LP (1) ModMan (mBiraski) HarMan (mBiraski) Reverb / Post SubMix, X-Scale (E), Pow 2
297metarmonix 1LP (1) 1LP (1) LP (1) BiqBank 48 Micro Dly=50, T2 Reverb / Pre Derv (Y), Z-Tap
298microdelay pipeWG 1HP (1) IOSC 1HP (1) 1LP (3) LP (2) BiqMouth Micro Dly=12.5, T2 Reverb Ext / Pre ^3, Inv-Mult, High-Int
299mild kisses OSC OSC OSC LP (2) LP (1) ModMan (Ukelele 1) Summed Dly=200 Reverb Extend / Pre Port-2, Derv (X+Y+Z),Z-Tap, Pow3
300minimando BR (3) LP (1) OSC ModMan (Ukelele 1) ModMan (Ukelele 1) Reverb / Pre-Post 520
Derv (Z), Step-Z, Z-Tap
301minor de fond OSC OSC OSC OSC Kinetic Summed Dly=100, T2 Reverb-R4-R1 Port-8, Chords, Z-Tap Output Scaling
302model string wind OSC HP (1) BiqBank 8 Reverb / Post Y Ctrl ModMan C (I) pitch shifting
303modowel IOSC IOSC OSC Phase (Sum 7) LP (2) BiqMouth Voice Dly=50, T4 Mod Dly Ext S&H-Row, X+Y+Z Scale (U)
304mojo of fdn 1LP (1) 1LP (1) 1LP (1) 1LP (1) LP (4) Micro Dly=25, T4 Analog Echo Ext Limiter, Derv (X)
305montine OSC OSC OSC OSC LP (2) BiqBank 24 Summed Dly=200, T2 Reverb Ext / Pre High-Int
306moving slate OSC OSC OSC OSC LP (1) SineBank Voice Dly=400, T4 Reverb Ext-R1-R2
307munsplen IOSC IOSC IOSC LP (2) LP (2) WaveBank (Square) Summed Dly=400, T4 Reverb Ext
308music box bells AP (2) ModMan (mBiraski) Reverb / Pre Initial-Z
309mystaring OSC Mult OSC OSC Mult SineBank 8 Reverb Ext-R1-M / Pre Derv (X)
310nails on metal LP (2) HP (1) LP (1) LP (1) BiqBank 48 Kinetic Micro Dly=50, T2 Reverb Ext / Pre Derv (Y+Z)
311nband IOSC IOSC BP (1) BR (2) OSC SineBank 8 Summed Dly=400, T4 Reverb Ext-R1 X+Y+Z Scaling, Interesting Z scaling
312neon key OSC LP (4) OSC OSC OSC SineBank 8 Summed Dly=50, T2 Reverb Ext Z-Tap, Pow 3
313neon key dreams OSC LP (4) OSC OSC OSC SineBank 8 Summed Dly=50, T2 Analog Echo-R1 / Pre Neon Key with Echo
314ngoni LP (1) OSC ModMan (Spiccato Loud) BiqBank 16 Reverb / Pre Derv (Z), Crv-Z, Pow 2
315night bass OSC OSC OSC JOSC (Sharp) OSC Kinetic Reverb Z-Tap
316nimbus OSC OSC OSC OSC HarMan (Toy Piano 1 Strike) BiqBank 8 Mod Dly=R4-R2 / Pre X+Y+Z Scale (A), S&H Form & Row
317nofiad Phase (Sum 7) LP (2) OSC OSC LP (2) BiqBank 8 Summed Dly=50, T2 Mod Dly Ext / Pre Derv (X), X+Y+Z Scale, Pow 5
318noisyman BR (3) OSC OSC LP (1) LP (2) ModMan (Clarinet 1) Voice Dly=400, T4 Reverb Ext / Pre Derv (X+Z)
319noisypad OSC LP (2) BR (1) HP (1) BR (3) ModMan (Ukelele 1) Summed Dly=400, T4 Reverb Ext / Pre Initial-Y
320noisything BR (1) OSC OSC LP (2) BR (2) BiqBank 8 BiqBank 8 Summed Dly=200, T4 Reverb / Pre S&H-Row, X+Y+Z Scale,
321nostalgia OSC LP (2) OSC OSC OSC Summed Dly=200, T4 Analog Echo-R2 / Pre Port-5, Log 1, S&H-row, High-Int
322notenstrum OSC OSC OSC OSC WaveBank (Saw) Summed Dly=50, T2 Analog Echo Offset Z output, Stepped-Z SG Freq
323notiseq OSC OSC OSC OSC LP (1) Voice Dly=400, T4 Reverb Ext / Pre Z-Tap, S&H-row, Pow 4
324numens strings Phase (Sum 7) OSC OSC OSC LP (1) ModMan (String Tap 2) HarMan (Viola Legato) Reverb / Pre Z-Tap, X+Y+Z Scale
325nynx OSC JOSC (Smooth) OSC LP (3) LP (3) WaveBank (Triangle) SineBank 8 Mod Delay Pow 2
326oblivion OSC HP (1) BP (1) OSC OSC BiqBank 24 BiqBank 8 Summed Dly=200, T2 Reverb Ext-R1-M / Pre
327oboreed OSC OSC OSC OSC BP (1) ModMan (Brass) HarMan (Oboe 1) Reverb / Pre Port-8
328ocean triggs OSC LP (2) Kinetic ModMan (String Tap 1) Mod Dly Ext / Pre X Scale lower octaves (N)
329ocherry OSC IOSC BP (1) OSC LP (2) ModMan (Ukelele 2) WaveBank (Triangle) Analog Echo-R2-R1 / Pre Derv (Y+Z), Z-Tap, S&H-Row
330octalive drum OSC OSC 1LP (1) 1LP (1) LP (1) BiqBank 8 BiqBank 48 Micro Dly=50, T2 Reverb Ext / Pre Derv (Y), Relative-X, Z-Tap
331octecho LP (3) LP (1) OSC LP (1) OSC WaveBank (Square) WaveBank (Square) Voice Dly=800, T4 Reverb Ext W+X+Y+Z, Z-Tap
332old pad machine Phase (Sum 7) Phase (0..1) OSC LP (1) LP (1) BiqBank 48 Summed Dly=50, T2 Reverb / Pre X+Y+Z Scaling
333op offset OSC IOSC IOSC OSC LP (1) Kinetic Kinetic Reverb Ext-R1` Z-Tap
334op repeat OSC OSC OSC OSC OSC Delay LPF Ext-R2
335op2bell OSC OSC OSC OSC Mult Summed Dly=200, T4 Mod Dly Extend Z-Tap, Z-Step,
336opead OSC OSC OSC OSC LP (4) Reverb Port-8.
337opeal OSC OSC OSC OSC OSC Reverb Mono:Legato-T?, Pow 2, Qnt 1
338opikey OSC OSC OSC OSC OSC SineBank 8 Summed Dly=200, T4 Reverb Ext-R1 S&H Form & Row, High-Int
339organ 1 OSC IOSC OSC OSC LP (2) BiqGraph 8 WaveBank (Saw) Reverb / Pre
340organ 2 IOSC OSC IOSC OSC IOSC SineBank BiqGraph 8 Summed Dly=50, T4 Reverb / Pre Z-Tap
341organ 3 OSC OSC OSC OSC OSC BiqBank 8 Summed Dly=50, T2 Reverb
342organ 4 IOSC IOSC IOSC IOSC OSC Kinetic WaveBank (Triangle) Reverb / Pre Z-Tap, Pow 2, Qnt ½, Offset vibrato
343organ barbar OSC OSC OSC OSC OSC BiqBank 8 BiqMouth Summed Dly=50 Reverb / Pre Port-Off?, Crv-Z
344organ voxy IOSC BP (1) OSC OSC LP (2) WaveBank (Triangle) WaveBank (Triangle) Voice Dly=50, T2 Reverb / Pre
345organo WereYouThere OSC IOSC IOSC IOSC LP (1) Summed Dly=800, T2 Mod Dly=M / Post? Z Scale X (F), W+X+Y+Z
346os2dx OSC OSC OSC OSC OSC SineBank 8 Summed Dly=100, T4 Reverb Ext-R1 Log 1, Step-Z
347osc dcf OSC OSC OSC OSC OSC Summed Dly=400, T4 Reverb-R1 Z-Tap, High-Int
348osc five OSC OSC OSC IOSC IOSC Reverb Ext Good Example of (Y+Z) scaling
349outspoken OSC OSC LP (4) WaveBank (Square) SineBank 8 Mod Dly Ext Good Example of (Y+Z) scaling
350pad 101 OSC OSC OSC LP (2) LP (2) WaveBank (Square) Voice Dly=400, T1 Reverb Z Constants 521
351pad awan OSC IOSC LP (2) Voice Dly=400, T4 Reverb Ext-R1
352padding time IOSC HP (4) IOSC Kinetic Summed Dly=50, T2 Reverb X+Y+Z Scaling
353padorama OSC OSC Phase (Sum 7) LP (2) OSC HarMan (Viola Legato) HarMan (Viola Legato) Reverb Ext-R1 / Pre X+Y+Z Scaling
354padorgan OSC OSC OSC BP (1) BP (1) WaveBank (Square) BiqBank 8 Summed Dly=50, T2 Mod Dly Ext / Pre Z-Tap, S&H Row
355pajestric OSC OSC Phase (Sum 7) LP (4) OSC HarMan (Viola Legato) Voice Dly=50, T4 Reverb Ext Uses Constants for Tap output
356paliakey OSC AP (3) AP (3) OSC LP (4) WaveBank (Square) WaveBank (Square) Reverb Ext
357panpipe solo 1HP (1) OSC OSC 1LP (3) LP (2) Micro Dly=12.5, T2 Reverb Ext / Pre ^3, Inv-Mult, Crv-Y,
358paperheart OSC OSC BP (1) OSC LP (1) BiqBank 8 Voice Dly=800, T2 Reverb Ext / Pre Z-Tap
359paris texas OSC IOSC OSC OSC LP (1) BiqBank 48 BiqBank 48 Summed Dly=200, T2 Reverb Ext / Pre Derv (X), Port-2, Z-Tap
360patacalbas BP (1) OSC OSC LP (1) LP (2) ModMan (Drum) ModMan (mBiraski) Reverb / Pre Derv(Stepped Y),Z-Tap, SG-Phase RMS
361pcs Dandelion Phase (1..0) OSC Mult OSC OSC Delay HPF Ext / Pre
362perseus supernova Phase (Sum 7) JOSC (Smooth) OSC OSC JOSC (Smooth) Kinetic Summed Dly=400, T4 Reverb Ext-R1
363petit carillon LP (1) Harman (Sprong) BiqBank 24 Reverb Ext-R1 / Pre Derv (Z)
364phase machine Phase (Sum 7) HP (1) HP (1) BR (4) BR (4) Mod Dly VNum (L, M),
365pickope OSC OSC OSC LP (1) Kinetic Voice Dly=400, T4 Reverb Port-8, Z-Tap
366piercing bass OSC OSC OSC LP (4) OSC WaveBank (Saw) Summed Dly=50, t2 Reverb
367pine strummer LP (1) ModMan (Ukelele 1) ModMan (Ukelele 2) Reverb (Pre) Derv (Z), Z-Tap, Y-Tap
368pinkphone OSC LP (1) LP (1) BiqBank 16 BiqBank 16 Summed Dly=50, T2 Reverb Ext / Pre Derv (z), Z-Tap
369pipopi OSC OSC OSC OSC BP (2) BiqBank 8 BiqBank 8 Reverb / Pre Port-2,
370pitchoune OSC OSC LP (3) LP (3) Voice Dly=50, T4 Mod Delay Ext Clk x 2, Internal Taps, S&H-Row
371pl-bass OSC WaveBank (Square) Kinetic Reverb Port-Max, Pow ¼
372plastigorien LP (1) Phase (Sum 7) OSC LP (1) OSC BiqMouth BiqMouth Summed Dly=50, T2 Reverb Ext Port-2
373plinklies LP (2) LP (1) BiqBank 8 BiqBank 8 Reverb SG-Square, Z-Tap, Y-Tap
374pluckead OSC OSC OSC OSC LP (4) WaveBank (Square) Summed Dly=50, T2 Mod Dly Port-8
375pluckeon OSC LP (4) OSC LP (1) LP (1) WaveBank (Triangle) Mod Dly / Post Z-Tap, Pow 5
376podracer OSC OSC 1LP (4) WaveBank (Triangle) WaveBank (Square) Summed Dly=50, T4 Reverb Ext / Pre Port-Max, Invert X (T)
377polys20 OSC HP (2) LP (2) OSC OSC WaveBank (Square) Analog Echo-R2 Z-Tap, Pow 3
378polysynthetix IOSC IOSC LP (4) LP (4) WaveBank (Square) Voice Dly=50, T2 Reverb
379potendu OSC LP (1) ModMan (mBiraski) Reverb / Pre Initial-Z, Z-Tap, Step-X
380pressow OSC OSC LP (1) LP (1) ModMan (String Tap 2) Reverb / Pre Derv (X)
381psy squelches OSC OSC OSC LP (1) BP (4) Mod Dly Ext
382pulse pluck OSC Kinetic WaveBank (Square) Mod Dly Ext Z-Tap
383pulzz IOSC OSC OSC Kinetic WaveBank (square) Reverb-R1 Mono:Legato-T-8va, Pow 2
384pusher OSC OSC OSC HP (4) BiqBank 8 Voice Dly=50 Port-2, Rounding?, Z-Tap
385pxlize OSC OSC OSC OSC Voice Dly=400, T2 Reverb Z-Tap
386quiet carriers OSC OSC OSC OSC OSC SineBank 8 SineBank 8 Mod Dly Ext
387radioactive zone OSC OSC OSC OSC OSC Reverb Ext
388random trigger BiqBank Delay HPF S&H Form & Row, Pow 2
389rateanis Phase (Sum 7) OSC OSC 1LP (2) 1LP (2) WaveBank (Square) WaveBank (Saw) Summed Dly=400, T2 Analog Echo Ext-R1-R2 Port-Off, Derv (Z)
390reesotto OSC OSC BR (3) OSC LP (4) WaveBank (Saw) Summed Dly=50, T4 Reverb Port-Max
391reesy rider LP (4) BP (2) OSC OSC OSC WaveBank (Saw) Summed Dly=50, T4 Mod Dly Ext Port-8
392releasy OSC OSC OSC LP (1) LP (2) BiqBank 48 Summed Dly=50, T2 Mod Dly Ext / Pre Derv (X+Y+Z), Step-Z
393ren keyboard OSC JOSC (Hann) BR (1) ModMan (Marimba Hard) Summed Dly=800, T2 Reverb Ext / Pre Crv-X, SG Steep Up, Pow 4
394replicants dreams OSC LP (1) OSC OSC OSC SineBank 8 Summed Dly=100, T4 Reverb Ext-R1 Five inputs to Summed Delay
395resizable guitar IOSC LP (3) 1LP (1) 1LP (1) BiqBank Delay LPF / Pre Port-2, Z-Tap
396reso nable OSC OSC IOSC LP (1) LP (4) Kinetic Summed Dly=50, 2T Reverb Ext Z-Tap, Pow 4
397resonant drum 1 OSC HP (3) BiqBank 8 Reverb / Pre Uses X Qnt-12 (I), Y-Tap
398rewind time OSC OSC OSC OSC Voice Dly=800, T4 Swept Echo Ext / Pre High-int
399ringad OSC OSC Mult LP (4) OSC Kinetic Summed Dly=400, T4 Reverb Ext / Pre 522
400ringmod harmonica OSC Mult BR (3) BP (1) LP (1) Summed Dly=400 Reverb Ext / Pre
401riseandbe IOSC IOSC LP (4) LP (4) WaveBank (Triangle) WaveBank (Square) Voice Dly=50, T2 Reverb Pow 2
402rising pad IOSC IOSC HP (1) LP (4) LP (3) WaveBank (Saw) WaveBank (Saw) Reverb
403roto string Kinetic BiqBank Reverb / Pre
404rusty bass OSC OSC OSC OSC OSC Voice Dly=50, T2 Reverb Port-8
405rusty square OSC LP (2) OSC OSC Kinetic Summed Dly=50, T2 Reverb Port-Max
406sawVI IOSC WaveBank (Saw) Kinetic Reverb Derv (Z)
407saxoon OSC OSC OSC LP (1) OSC HarMan (Viola Legato) ModMan (Alto Sax) Reverb Ext / Pre Port-2, Pow 3
408scarlet OSC OSC OSC WaveBank (Saw) Kinetic Reverb / Pre SG-Phase RMS, Derv (Z)
409scie tard OSC OSC LP (1) LP (1) ModMan (String Tap 2) HarMan (Noise 1) Swept Echo Ext-R1 / Pre Port-2, Derv (X+Y)
410scratching fdn 1LP (1) 1LP (1) 1LP (1) 1LP (1) LP (4) Micro Dly=12.5, T4 Reverb Ext / Pre FDN Preset
411sentimental mood OSC OSC BiqGraph 48 Reverb / Pre Uses both sets of BiqGraph Offsets
412seventies lead OSC IOSC LP (2) LP (4) WaveBank (Square) Voice Dly=800 Reverb Port-8
413shakepad IOSC IOSC ModMan (Toy Piano Release) ModMan (Toy Piano 1 Strike) Summed Dly=100 Reverb Ext-R1 / Pre-Post Crv-Y, Derv (X), Anc (f+0)?
414shpad1 OSC OSC OSC LP (3) LP (3) WaveBank (Square) Delay LPF Ext-R2 S&H-Row, Y+Z Scaling (common)
415simple anakey1 IOSC IOSC IOSC IOSC LP (2) Summed Dly=50, T4 Reverb Ext Z-Tap, Pow 3
416simple anakey2 OSC OSC OSC LP (2) LP (2) BiqBank 48 Summed Dly=50, T2 Reverb Ext Z-Tap, Y-Tap
417simple anakey4 OSC LP (2) OSC OSC OSC Summed Dly=50, T2 Reverb-R1 W+X+Y+Z Cutoff, Z-Tap
418simple fm 2 ops IOSC OSC IOSC OSC sHP (4) Analog Echo Ext Pow 2, Qnt 1
419simple fmkey OSC OSC OSC OSC Mod Dly
420simple lead even OSC OSC LP (2) LP (4) Summed Dly=400 Reverb Port-8
421simple lead odd LP (2) LP (3) WaveBank (Square) Summed Dly=400 Reverb Ext Port-8, Z-Tap (Hann)
422simple saw pad OSC OSC OSC LP (4) LP (4) WaveBank (Saw) Summed Dly=50 Reverb
423simple square pad IOSC LP (1) LP (4) WaveBank (Square) Summed Dly=50 Reverb
424simpledecay OSC OSC OSC LP (4) LP (4) WaveBank (Square) WaveBank (Saw) Reverb Z-Tap
425simplephasemod OSC OSC OSC OSC Swept Echo Ext / Pre
426simplerez IOSC OSC OSC OSC Kinetic Reverb-R1 Z-Tap (Triangle)
427sinefeel OSC Mult SineBank 32 SineBank 32 Mod Dly Ext Z-Tap
428sinespray pad OSC Mult OSC HP (1) LP (4) SineSpray Voice Dly=50, T2 Reverb Ext-R1 Z-Tap, Pow 3
429skoto BR (3) HP (1) ModMan (Ukelele 1) ModMan (Ukelele 1) Reverb / Pre
430slappinperc OSC LP (1) OSC ModMan (Kalimba Soft) ModMan (Kalimba (Soft) Reverb Ext Derv (Z), Z-Tap (Crv-Z), SG-Steep Up
431smeeb OSC OSC OSC LP (1) Kinetic Voice Dly=400, T4 Reverb Ext / Pre Z-Tap (Triangle)
432smooth mouth OSC OSC OSC BiqMouth Reverb Ext / Pre-Post Pow3, Qnt Form,
433smooth operator OSC OSC OSC LP(1) LP (2) HarMan (Viola Legato) Delay LPF Ext / Pre-Post Port-8, Derv (X+Y+Z), Z-Tap
434solid square OSC Kinetic WaveBank (Square) Analog Echo Ext Port-8
435solima BP (2) BP (2) OSC Phase (Sum 7) LP (2) WaveBank (Saw) WaveBank (Saw) Summed Dly=100, T4 Reverb Ext Complex SG Cutoff Envelope (J)
436sonogram OSC HP (1) LP (2) SineSpray Voice Dly=200 Mod Dly Ext
437soprano recorder 1HP (1) OSC 1LP (1) LP (2) BiqGraph 8 BiqBank 8 Micro Dly=12.5, T2 Reverb Ext / Pre Port-Max, ^3, SG Steep Dn
438soulfm OSC OSC OSC OSC OSC SineBank 8 BiqBank 8 Reverb Initial-Z, Z-Tap
439soundboard OSC LP (1) Micro-Dly=12.5, T4 Mod Dly / Pre Z-Off (C)
440souvenirs OSC BP (2) OSC Phase (Sum 7) OSC BiqMouth BiqBank 48 Mod Dly Ext / Pre X+Y+Z Scale ((M)
441space flammenco OSC OSC 1LP (1) 1LP (1) 1LP (1) ModMan (mBiraski) Micro-Dly=50, T4 Reverb Ext / Pre Derv (Y+Z) Scaling (L), Z-Tap
442spracher OSC OSC OSC OSC LP (1) SineSpray Voice Dly=400, T2 Reverb Ext
443spring shimming bell OSC OSC OSC Kinetic Kinetic Reverb S&H-Row, Z-Tap
444squaluk OSC OSC LP (4) OSC LP (2) WaveBank (Square) Summed Dly=200, T4 Reverb
445squarynights OSC OSC OSC LP (1) OSC BiqBank 8 Delay HPF Ext / Pre Derv (Z) in 3 places, Step-Y
446squazodia OSC OSC IOSC LP (1) LP (2) WaveBank (Square) Voice Dly=400, T4 Reverb Ext Derv (Y+Z), SG Phase 0, .5 & .75
447squeakysine IOSC IOSC LP (1) LP (1) IOSC ModMan (mBiraski) Kinetic Delay HPF Ext / Pre SG-Phase RMS, Derv (Z), Step-Y, Z-On
448st-rum dx OSC OSC OSC OSC LP (1) BiqBank 8 Voice Dly=200, T4 Reverb Ext / Post Step-Z, Z-Tap
449stadium candy OSC HP (2) OSC OSC LP (2) WaveBank (Saw) Voice –Dly=200, T4 Reverb-R4-M Z-Tap
450stadoor OSC OSC OSC LP (4) LP (4) WaveBank (Square) Reverb Ext 523
451stellaris OSC OSC OSC 1HP (1) OSC Kinetic Summed Dly=400, T2 Reverb Ext-R1
452sterelead IOSC IOS OSC Voice Dly=50, T4 Mod Dly Ext Port-8, S&H-Row
453steroids IOSC OSC IOSC Kinetic Reverb
454stormy weather OSC BP (3) OSC BP (1) OSC Kinetic Summed Dly=200, T2 Reverb Ext / Pre-Post S&H-Row (4 uses), X+Y+Z Scaling
455street pluck OSC Kinetic WaveBank (Saw) Mod Dly
456strings machine LP (2) LP (2) OSC Phase (Sum 7) Phase (Sum 7) Reverb Sine Vibrato (used in many presets)
457strings machine 2 LP (2) LP (2) WaveBank (Saw) WaveBank (Saw) Summed Dly=100, T4 Reverb Y+Z Scaled SG Sine Freq Offsets (Q)
458stringtroen IOSC OSC LP (1) ModMan (Viola Legato) HarMan (Viola Legato) Reverb Ext / Pre Z-Tap, Step-Z
459sub bass 1 OSC OSC IOSC LP (1) Reverb Port-Max, Z-Tap (Triangle)
460subway OSC OSC OSC OSC LP (4) Reverb Port-8, Step-Z, Z-Tap (Triangle)
461sweethrice OSC OSC LP (1) BiqBank 48 BiqBank 48 Mod Dly Ext / Pre Step-Z, Z-Tap, Y start non-zero (B)
462syncat OSC JOSC (Smooth) JOSC (Hann) OSC LP (4) SineBank Summed Dly, T2 (UN) Mod Dly Ext
463synclit OSC JOSC (Smooth) JOSC (Smooth) OSC LP (4) Summed Dly=50, T2 Mod Dly Ext
464tabec OSC OSC LP (1) BP (2) OSC BiqGraph 8 Reverb Ext / Pre Port-m3, Sine Tremolo (V)
465tablast OSC OSC OSC LP (1) ModMan (Metal) Reverb / Pre Sg-Phase RMS, Derv-Y, Z-Tap on Freq
466tales of feathers OSC OSC LP (1) LP (1) BiqBank 8 HarMan (Viola Legato) Micro Dly=12.5, T1 Reverb Z-Tap, Step-Z, NoteOff on Y, Derv (Y)
467talking kine Phase (Sum 7) OSC OSC HP 1) HP (1) Kinetic Voice Dly=50, T2 Delay LPF Derv (Y+Z), X+Y+Z Scaling
468tap sitar OSC IOSC IOSC HP (2) OSC HarMan (Viola Legato) BiqBank 48 Mod Dly / Pre-Post Port-m3, X-Octave, Pow 4
469tape melody IOSC IOSC IOSC LP (3) LP (4) Summed Dly=400, T2 Reverb / Pre Z+Y Tap (L), Z-Tap, Log 1
470taste of June IOSC IOSC IOSC LP (4) LP (2) WaveBank (Square) Voice Dly=50, T2 Reverb Z-Tap (Ramp Up), Y-Scale
471tender stuck OSC IOSC OSC OSC LP (1) Voice Dly=50, T2 Reverb / Pre Derv (Y), Z-Tap, Z+Y Tap
472terjintro IOSC OSC OSC IOSC OSC Kinetic Summed Dly=200, T2 Reverb-R2-R1
473testbench OSC OSC Output Testing, Freq Constant used
474th x OSC OSC Mult LP (2) LP (2) WaveBank (Saw) Voice Delay-50, T4 (fixed) Reverb Ext 8 Formulas use (iv) Release Blend
475the touch guitar OSC OSC IOSC HP (1) 1LP (1) ModMan (Pizz Soft) ModMan (Pizz Loud) Analog Echo Ext-R4 / Pre Initial-Y, Derv (X+Y+Z), X-Octave
476theo s bicycles OSC Mult BiqBank 8 HarMan (Metal) Reverb / Pre
477thick organ IOSC OSC OSC IOSC OSC Kinetic Reverb / Pre
478thoria OSC OSC OSC IOSC LP (1) ModMan (Pizz Snap) Summed Dly=50, T4 Reverb Ext-R1 / Pre Z-Tap, Z+Y Tap, Y Scaling (common)
479three waves IOSC IOSC IOSC LP (1) BP (1) SineBank 8 Summed Dly=800, T4 Mod Dly=M / Pre X-Octave, X+Y+Z Scaling,
480thrilla bass IOSC IOSC Phase (Sum 7) HP (1) LP (1) WaveBank (Square) Reverb Port-Max
481tin whistle 1HP (1) OSC OSC 1LP (1) LP (1) BiqGraph 8 Micro Dly=12.5, T2 Reverb Ext / Pre Port-Max
482tine IOSC BP (1) 1LP (1) 1LP (1) BiqGraph 48 HarMan (mBiraski) Reverb / Pre Z-Off, Crv-X, X+Y+Z Scaling
483tinolin OSC OSC OSC OSC LP (1) ModMan (Toy Piano 1 Strike) Summed Dly=50, T2 Reverb / Pre Z-Tap
484tiny wish OSC OSC IOSC LP (4) SineBank 8 Summed Dly=400, T4 Reverb Ext Port-8, Z-Tap scaling outputs (M)
485tinytine OSC IOSC OSC LP (2) SineBank 8 BiqBank 8 Reverb Z-Tap
486trepizcato OSC JOSC (Smooth) LP (1) HarMan (Viola Legato) ModMan (Viola Legato) Reverb Ext / Pre Port-2, X+Y+Z SG Scaling, Z-Tap
487trumpey OSC OSC OSC Kinetic Summed Dly=50, T2 Analog Echo-R2 Summed Dly input (T)+(K)+(C:Crv-Z)
488tubular bell OSC OSC OSC OSC LP (1) BiqBank 8 Voice Dly=50, T2 Reverb-R1 / Pre Derv (Z)
489twelve strings OSC OSC LP (1) ModMan (Noise 2) ModMan (Noise 2) Reverb Ext / Pre Step-Z, Derv (X+Z), W+X+Y+Z
490twobanks OSC LP (3) LP (3) IOSC Mult WaveBank (Square) WaveBank (Saw) Mod Dly
491twozing OSC OSC OSC Mult LP (1) ModMan (mBiraski) ModMan (mBiraski) Reverb / Pre Relative-X, Z-Tap
492uki pizz 1 OSC 1HP (1) HarMan (Ukelele 1) HarMan (Ukelele 1) Reverb / Pre SG-Phase RMS, Pow 4
493under the weather OSC OSC OSC OSC LP (1) WaveBank (Triangle) Voice Dly=50, T2 Mod Dly Ext S&H Form & Row, Z-Tap
494underwater OSC OSC OSC OSC LP (1) Kinetic Voice Dly=200, T4 Reverb Derv (Y+Z)
495unstable sum OSC Phase (0..1) Phase (Sum 7) Phase (Sum 7) OSC Kinetic Summed Dly=100, T2 Reverb Ext-R1 / Pre S&H-Row
496upibanks OSC OSC AP (2) OSC LP (1) BiqBank 16 BiqBank 16 Reverb Ext / Pre Derv (Y+Z)
497utopia OSC HP (1) LP (1) BiqBank 8 Kinetic Analog Echo Ext / Pre SG-Phase RMS
498vbrass 1 OSC OSC OSC HP (2) Reverb / Pre
499velsquare OSC OSC OSC OSC LP (4) WaveBank (Square) Reverb Z-Tap
500versaille OSC OSC LP (1) LP (4) HP (1) WaveBank (Square) Micro Dly=25, T2 524
Crv-Y, Z-Tap, Crv-Z
501 versailles brass OSC IOSC IOSC LP (4) LP (3) Reverb
502 vibrim OSC OSC OSC OSC LP (1) ModMan (Marimba Hard) HarMan (Metal) Reverb Ext
503 vinkeilyd OSC LP (4) OSC OSC OSC WaveBank (Saw) Summed Dly=50, T2 Z-Tap, X+Y+Z Scaling
504 vintage wide bass IOSC IOSC IOSC LP (4) LP (3) WaveBank (Triangle) WaveBank (Saw) Voice-Delay-50 Delay HPF / Pre Port-8, Log 1
505 viollaggio OSC BP (1) OSC OSC OSC HarMan (Viola Legato) ModMan (Viola Legato) Reverb / Pre Z-Tap, S&H-Row
506 violloiv OSC HP (1) sHP (1) Harman (Viola Legato) Summed Dly=800, T2 Reverb / Pre Port-2, PScaler, Inc-Comp,
507 vln vla cel bass 2 OSC sHP (1) Harman (Viola Legato) BiqBank 48 Reverb / Pre Port-2, X-Octave
508 vocalise OSC 1LP (1) BiqMouth BiqMouth Mod Dly / Pre Port-7, Inc-Comp, SG-Phase RMS
509 vorgaphone LP (1) OSC OSC LP (4) ModMan (Ukelele 2) ModMan (Ukelele 2) Reverb / Pre
510 walking blues OSC IOSC OSC OSC LP (2) ModMan (Ukelele 1) Reverb / Pre Port-8, Derv (X+Z)
511 walking elephants IOSC OSC LP (1) IOSC ModMan (mBiraski) DefMax Kinetic HarMan (Clarinet 2) Reverb Ext / Pre Port-M3, Derv (Z), SG-Phase RMS
512 wallface OSC OSC OSC LP (4) Voice Dly=50, t2 Reverb Port-8, Z-Tap
513 wardrum OSC OSC BR (2) LP (2) HP (3) BiqBank 32 WaveBank (Triangle) Reverb Ext / Pre Z-Tap
514 waterphonie OSC Micro Dly=12.5, T4 Mod Dly / Pre Z-Off, Derv (Y+Z)
515 wet feeling BP (2) OSC OSC LP (2) OSC ModMan (Toy Piano 2 Strike) Voice Dly=800, T4 Reverb Ext / Pre Derv (Z)
516 whorus OSC OSC OSC LP (4) WaveBank (Square) Voice Dly=50, T2 Reverb
517 windotron OSC OSC OSC OSC OSC ModMan (Flute 1) Reverb Ext Derv (Z), OSCs with 5 mod inputs
518 windtube double reed OSC OSC BiqGraph 48 HarMan (Metal) Reverb / Post SG-Phase RMS
519 woodorgan OSC OCS OSC Reverb / Pre Derv (Z)
520 woodwind OSC OSC BiqGraph 48 Reverb / Pre Z-Tap (Down Ramp) for envelope
521 woodybox LP (1) OSC OSC LP (2) LP( 1) BiqBank 24 BiqBank 8 Summed Dly=400, T4 Reverb Ext-R1, Pre Step-Z, Z-Tap
522 wopluk OSC OSC OSC HP (1) LP (1) ModMan (String Tap 1) Summed Dly=50, T4 Reverb / Pre Derv (Y), Z-Tap
523 wow soul chords IOSC LP (4) LP (2) WaveBank (Square) Summed Dly=50, T2 Mod Dly Crv-Z
524 xpressive saw IOSC IOSC LP (4) HP (4) WaveBank (Square) Voice Dly=200, T2 Reverb Port-8
525 yfm OSC OSC OSC Summed Dly=400, T2 Reverb Ext Z-Tap
526 yokobue OSC HP (1) BP (1) OSC OSC BiqBank 24 SineBank 16 Reverb Ext / Pre Port-8, Derv (X), Blend Z Linear (F)
527 zapzap OSC OSC OSC OSC OSC Kinetic Summed Dly=50, T2 Mod Dly Ext (x) x (Y+Z)
528 zazipad Phase (Sum 7) OSC Mult LP (1) HP (1) WaveBank (Square) Swept Echo Ext / Pre S&H Form & Row
529 zenpercs Kinetic BiqBank 48 Mod Dly Ext Derv (Z)
525
Transposed Presets in 10.09
A number of presets set a transposition other than octave. If brought up in the editor, Middle C is set
other than on a C. This may be by intend in some that have a very flexible pitch , but others like neon
key will not sound in the expected key.
To transpose a preset, bring it up in the editor and adjust the middle C indicator as desired and save
the preset to a user position. For the presets here set that back to C if the preset if playing at an
unexpected pitch. For example, to set “neon key” to be transposed to play as expected:
526
Glide Setup on Osmose vs. Setup in Editor vs. Setup using Midi Control
As of Haken 10.09 and Osmose 1.1.3 firmware 2. Setting Glide on Osmose 3. Freezing Glide Mode (making it global)
The Pressure Glide Controls vs Mono Mode • Press playing button – rightmost (4th) button in Sound • To freeze the current Glide setting, press the top left rotary to
Engine Mode). engage the freeze function (the white “unfrozen” snowflake
Portamento settings in editor work as follows:
• Turn Bottom Leftmost Select rotary to Glide if its not icon will change to yellowish to indicate “frozen”)
1. Creating Presets with Glide Enabled in Editor already set and press rotary to enter Glide play mode. • The current glide setting will now be active and override
• In editor, set Mono Mode: Portamento to a desired It will likely be on None option. Yellow “press Glide” anything you set in the editor or any Midi Mono Mode
Mono Interval. Here Perfect 4th. Then save the preset to should appear. options you set. When you change presets, the frozen glide
disk and store in a user position for access. • Use leftmost Top Rotary to select Glide interval mode function will be used.
(default to Semitone unless you have it frozen).
• Use bottom left rotary to set your Glide interval. Note
that the editor will not change the Interval as they are
not synced. However, If you save and reload the preset
in the editor it will be set to your new Glide Interval. • Click the top left rotary in the glide menu again to unfreeze.
• Glide will now be active for your current preset at the The current preset will still use glide at the interval set, but
• When you load the preset Glide will be active unless interval set. It will override any interval setting you any new preset you load will not use glide unless it is
you set it off on Osmose in the Play menu (set None have set in the editor. already set in that preset.
option). • Select play option None to turn off glide. This will disable it
even if you have the Freeze option set.
• You can turn Mono Mode glide on and off with this
control as you like while playing. This control can not 4. Changing Glide Options over Midi
set with Midi and Global Preserve option for Osmose • As long as you do not have the Glide enabled with Freeze
to make the Glide global (Use Osmose playing Freeze option you can send the following commands with a Midi
control for that). Also, if you have the Osmose Glide controller to change the glide parameters.
menu up and set interval in the editor, it will not show • CC9, Channel 1. Set to 0 to turn off Glide (Mono Mode Port
up on the Osmose. in editor).
• CC9, Channel 1. Set to 48 to turn on Glide at the currently
set interval
Note: Setting Glide options on the Osmose will not show • CC48, Channel 16. Set Glide (Mono Mode Port) Interval.
up in the editor if you have that running. You need to exit • Value = 0. Turn off Glide
the editor and reenter to see the Mono Mode/Glide • Value = 1-49. Set Glide to desired interval (note
settings. If the editor does not turn the Glide mode on keyboard only has 49 keys but number can go to 96
Note: Setting Pedal to Mono Control in Editor as you do and Off, exit and reenter the editor. for full Continuum fingerboard support)
for Continuum does not apply to Osmose which does not • Value = 96. Set Glide to full keyboard
yet support this feature. Note: You may have to recycle power on Osmose for the Midi
options to take effect using an external controller. 527