World of Warcraft® Miniatures Game Official Card Reference
Updated February 17, 2009
Characters Bloodscale Wavecaller, 7, Monster Daxin Firesworn, 7, Horde
Sea Creature Mage—Frost, 1A 3R 7H Blood Elf Warlock—Destruction, 1A 3R 8H
Waterbolt [T3R3M5] (Frost) Drain Life [T3R3M5] (Shadow)
Aleyah Dawnborn, 6, Horde
[Crit]: Teleport a Sea Creature ally up to 2 spaces. [Crit]: Damage +2.
Blood Elf Paladin—Holy, 4A 2R 8H
(This character counts as an ally.) Soul Leech: When Daxin crits with an attack, heal
Claymore of Unholy Might [T4R1P5] (Melee)
Aura of Nazjatar: Bloodscale Wavecaller and 2 damage from him. This triggers only once per
[Crit]: Heal 1 damage from Aleyah or target
adjacent Sea Creature allies may reroll 1 die while turn.
adjacent ally.
attacking.
Blessing of Sacrifice: If an adjacent ally would be
Delyn Darksun, 5, Horde
dealt attack damage, the first 2 damage is dealt to
Bog Elemental, 6, Monster Blood Elf Rogue—Subtlety, 2A 2R 6H
Aleyah instead.
Elemental Druid, 3A 1R 9H Illidari-Bane Dagger [T2R1P4] (Melee)
Bog's Grasp [T4R1P7] (Nature) [Crit]: Put an [Armor] -1 counter on each defender.
Amalar Ironhoof, 7, Horde
[Crit]: Put a move -1 counter on each defender. Stealth: At the start of Delyn's turn, if he has no
Tauren Warrior—Fury, 4A 1R 10H
Remove that counter at the end of tick 5/10. adjacent enemies, he is stealthed (has [Physical]
Annihilator [T3R1P6] (Melee)
Natural Form: Bog Elemental can't play form +1 and enemies can’t react) while he has this
[Crit]: Put a wound counter on each defender.
cards. ability and doesn’t move more than 1 space this
Characters with a wound counter can't be healed.
turn.
Berserker Rage: Enemies can't move Amalar or
Boris Brightbeard, 5, Alliance
tick him up. If Amalar would deal or take damage,
Dwarf Priest—Holy, 1A 3R 7H Dizdemona, 6, Alliance
he deals or takes that much +1 instead.
Arcane Wand of Sylvanaar [T3R2M5] (Arcane) Gnome Warlock—Affliction, 1A 2R 8H
[Crit]: Deal 1 damage to each adjacent enemy. Drain Life [T3R4M5] (Shadow)
Amon Darkheart, 8, Alliance
Heal 1 damage from Boris and each adjacent ally. [Crit]: Heal 1 damage from Dizdemona for each
Human Warlock—Destruction, 1A 3R 10H
Dispel [T2R2] >>> Remove a buff, debuff, or damage dealt with this attack.
Shadow Bolt [T4R3M6] (Shadow)
counter from target character. Grim Reach: Dizdemona's Affliction cards have
[Crit]: Choose a defender and it exhausts 1 of its
[Range] +1, to a maximum of [R4].
Action Bar cards.
Boulderfist Warrior, 6, Monster
Life Tap (Instant): Deal 1 damage to Amon >>>
Ogre Warrior, 1A 1R 11H Dralor, 8, Alliance
Amon pays [T1] less to take his next action this
Gargantuan Hammer [T4R1P7] (Melee) Human Rogue—Subtlety, 2A 3R 7H
turn. (Pay a minimum of [T1] for that action.) Use
[Crit]: Move each defender up to 2 spaces away Iblis, Blade of the Fallen Seraph [T2R1P4]
only once per turn.
from Boulderfist Warrior. (Melee)
Steadfast: Ogre allies (including this character) [Crit]: Damage +1.
Archmage Arugal, 10, Monster
can't be ticked up by enemies. Hemorrhage: If an attack would deal melee
Human Mage—Arcane, 1A 3R 8H
damage to an enemy adjacent to Dralor, it deals
Void Bolt [T3R3M7] (Shadow)
Celenias Firemane, 4, Horde that much +1 instead.
[Crit]: Arugal may add [T2] to all characters
Blood Elf Hunter—Marksmanship, 2A 1R 6H Stealth: At the start of Dralor's turn, if he has no
(including dead characters).
Sunfury Bow of the Phoenix [T2R2-4P3] adjacent enemies, he is stealthed (has [Physical]
Teleportation: If Arugal would make his natural
(Ranged) +1 and enemies can’t react) while he has this
move, he teleports up to 3 spaces instead.
[Crit]: Put a [Physical] +1 counter on Celenias. ability and doesn’t move more than 1 space this
Legendary: Awards double VP when destroyed.
Remove that counter at the end of tick 5/10. turn.
You can play no more than 1 legendary character.
Chen Stormstout, 10, Monster Elendril, 7, Alliance
Azarak Wolfsblood, 5, Horde
Pandaren Brewmaster, 2A 2R 10H Night Elf Hunter—Marksmanship, 3A 1R 7H
Orc Hunter—Survival, 3A 1R 7H
Bear-Handed Strike [T2R1P5] (Melee) Wrathtide Longbow [T3R2-4P5] (Ranged)
Barb of the Sand Reaver [T3R2-4P5] (Ranged)
[Crit]: Put a chi counter on each defender. [Crit]: Make a [P3] (Ranged) attack against a
[Crit]: Put a move -1 counter on each defender.
Karma: While an ally (including this character) is defender.
Remove that counter at the end of tick 5/10.
attacking or defending against an enemy with a chi Trueshot Aura: Attack rolls of 3 are successful
Raptor Strike [T2R1P3] (Melee)
counter, that ally may reroll any number of its dice. while Elendril and adjacent allies are attacking.
[Crit]: Azarak may teleport 1 space.
Legendary: Awards double VP when destroyed.
You can play no more than 1 legendary character. Enraged Fire Spirit, 8, Monster
Bleakheart Hellcaller, 7, Monster
Elemental, 3A 2R 8H
Demon Warlock—Destruction, 3A 2R 8H
Crushridge Ogre, 7, Monster Furnace Touch [T3R1M6] (Fire)
Hellstrike [T3R3M5] (Fire)
Ogre Shaman, 2A 1R 11H [Crit]: Deal 2 damage to target enemy adjacent to a
[Crit]: Heart Murmur triggers immediately.
Spiked Club [T6R1P8] (Melee) defender.
Heart Murmur: At the end of ticks 5/10, choose
[Crit]: Damage +1. Furnace: When an enemy moves into an adjacent
an adjacent enemy character and roll 1 die. On
Bellow: Ogre allies (including this character) may space, deal 1 damage to that enemy.
success, add [T1] to that enemy. Repeat this
reroll 1 die while attacking. Fire Creature: Enraged Fire Spirit can also have
process for each other adjacent enemy character.
Lightning Blast [T4R2M6] (Nature) Fire cards in its Action Bar.
[Crit]: Make a [P4] (Melee) attack against target
Blindlight Murloc, 4, Monster
adjacent enemy. Fillet, Kneecapper Extraordinaire, 8, Alliance
Sea Creature Murloc Mage, 2A 1R 5H
Gnome Warrior—Fury, 3A 1R 10H
Destructive Gurgle [T4R3M6] (Frost)
Daelas Firewing, 7, Horde Crul'shorukh, Edge of Chaos [T2R1P3] (Melee)
[Crit]: Choose a defender and it exhausts 1 of its
Blood Elf Mage—Fire, 1A 2R 5H <p> After this attack, put a [Physical] +1 counter
Action Bar cards.
Pyroblast [T5R3M10] (Fire) on Fillet.
Blindsight: Blindlight Murloc and adjacent Sea
[Crit]: Damage +1. [Crit]: Damage +1.
Creature allies ignore enemies while determining
Enrage: When an attack crits against Fillet, put a
line of sight.
[Physical] +1 counter on him.
Rage Depletion: At the end of Fillet's turn, remove
a [Physical] +1 counter if he didn't attack this turn.
Frostmane Troll, 5, Monster High Priestess Tyrande Whisperwind, 10, Alliance Lotherin, 5, Horde
Troll Shaman—Elemental, 3A 1R 7H Night Elf Priest—Discipline, 1A 2R 11H Blood Elf Priest—Holy, 1A 2R 6H
Icebolt [T4R3M6] (Frost) Bow of Elune [T3R4P6] (Ranged) Gladiator’s Touch of Defeat [T2R2M4] (Fire)
[Crit]: Add [T1] to each defender. [Crit]: Heal 1 damage from each ally (including [Crit]: Deal 1 damage to each adjacent enemy, and
Frost Purification [T1R1] >>> Remove a debuff this character). heal 1 damage from Lotherin and each adjacent
or counter from target ally. Leader of the Night Elves: Night Elf allies ally.
(including this character) ignore terrain move Heal [T3R3H3]
Frostsaber Prowler, 6, Monster penalties. [Crit]: Heal +1.
Beast Tiger, 1A 3R 7H Legendary: Awards double VP when destroyed.
Slash [T3R1P5] (Melee) You can play no more than 1 legendary character. Magistrix Kiala, 6, Horde
[Crit]: Make a [P4] (Melee) attack against a Blood Elf Warlock—Affliction, 1A 4R 9H
defender. Highlord Bolvar Fordragon, 10, Alliance Shadow Bolt [T4R3M6] (Shadow)
Ferocity: Frostsaber Prowler has move +1. Human Paladin—Retribution, 4A 2R 11H [Crit]: Kiala may immediately play 1 of her debuff
Blade of Vengeance [T3R1P5] (Melee) cards with cost [T2] or less without paying its
Goblin Shredder, 6, Monster [Crit]: Damage +X, where X is the damage on [Tick] cost, targeting a defender.
Mechanical, 2A 3R 7H another ally. Fear [T2R3M5] (Shadow) <p> For each damage
Whirling Blade [T2R1P4] (Melee) Consecration: At the end of ticks 5/10, deal 1 that would be dealt to a defender this way, move it
[Crit]: Make a [P4] (Melee) attack against all damage to each adjacent enemy. 1 space away from Kiala instead.
adjacent enemy characters. Legendary: Awards double VP when destroyed.
Goblin Ingenuity: At the start of Goblin You can play no more than 1 legendary character. Marsh Murloc, 5, Monster
Shredder's turn, if it has no ready Action Bar cards, Sea Creature Murloc, 3A 1R 8H
ready 1 of its Action Bar cards. Irana, 7, Alliance Ocean's Edge [T3R1P5] (Melee)
Draenei Mage—Arcane, 1A 3R 6H [Crit]: Damage +1.
Gorebelly, 6, Horde Arcane Bolt [T4R3M8] (Arcane) Mrglrglmrglmrrrlggg!: Damaged Murloc allies
Orc Warrior—Arms, 3A 1R 9H [Crit]: Irana teleports up to 2 spaces. (including this character) have move +1.
Drake Talon Cleaver [T3R1P6] (Melee) Arcane Brilliance: At the end of tick 5, ready any
[Crit]: Damage +1. Action Bar card. Mojo Mender Ja'nah, 4, Horde
Taunt: As an adjacent enemy attacks, it must Troll Priest—Holy, 1A 2R 6H
target one of its enemies with taunt if able. Ji'lan, 7, Horde Blue Diamond Witchwand [T3R2M4] (Shadow)
Troll Rogue—Combat, 3A 2R 7H [Crit]: Heal 2 damage from target ally within [R2].
Graccus, 7, Alliance The Cruel Hand of Timmy [T2R1P5] (Melee) (This character counts as an ally.)
Human Paladin—Protection, 4A 2R 9H [Crit]: Make a [P3] (Melee) attack against a Mass Dispel [T3R2] >>> Ja'nah may remove a
Quel'Serrar [T3R1P4] (Melee) defender. buff, debuff, or counter from target character and
[Crit]: Add [T1] to each defender. Regeneration: At the end of ticks 5/10, heal 1 up to 2 characters adjacent to it.
Blessing of Sacrifice: If an adjacent ally would be damage from each Troll ally (including this
dealt attack damage, the first 2 damage is dealt to character). Mojo Shaper Ojo'mon, 4, Horde
Graccus instead. Troll Shaman—Restoration, 2A 2R 7H
Kayleitha, 6, Horde Jin'do's Hexxer [T4R1P6] (Melee)
Grumpherys, 5, Alliance Forsaken Rogue—Subtlety, 1A 3R 7H [Crit]: Heal 2 damage from target ally within [R2].
Dwarf Hunter—Beast Mastery, 2A 1R 6H Alcor's Sunrazor [T3R1P5] (Melee) (This character counts as an ally.)
Grand Marshal's Hand Cannon [T1R2-4P2] [Crit]: Damage +1.
(Ranged) Evasive: Enemies can't target Kayleitha while she Moonshadow, 5, Alliance
[Crit]: Damage +1. has no adjacent enemies. Night Elf Druid—Restoration, 2A 2R 7H
Ferocious Inspiration: Grumpherys has [Physical] Stealth: At the start of Kayleitha's turn, if she has Starfire [T3R2M5] (Arcane)
+1 while attacking an enemy adjacent to his pet. no adjacent enemies, she is stealthed (has [Crit]: Ready 1 of Moonshadow's Action Bar cards.
[Physical] +1 and enemies can’t react) while she Elune's Blessing: At the end of ticks 5/10, heal 1
Haruka Skycaller, 8, Horde has this ability and doesn’t move more than 1 damage from Moonshadow and an adjacent ally.
Orc Shaman—Enhancement, 3A 3R 8H space this turn.
Ancient Hakkari Manslayer [T3R1P6] (Melee) Morganis Blackvein, 6, Horde
[Crit]: Haruka may immediately Flame Shock Leeroy Jenkins, 7, Alliance Forsaken Mage—Frost, 1A 1R 5H
without paying its [Tick] cost. Human Paladin—Retribution, 3A 2R 8H Frostbolt [T3R3M7] (Frost)
Flame Shock [T2R2M4] (Fire) Blackhand Doomsaw [T4R1P6] (Melee) [Crit]: Ready 1 of Morganis's Action Bar cards.
[Crit]: Damage +1. [Crit]: “At least I have chicken!” Mana Shield: If Morganis would be dealt damage,
Leeroy's Battle Cry (Instant): Say, he may exhaust 1 of his Action Bar cards to
Harvest Golem, 7, Monster “Leeeeerrrrooooyyy Jeeennnnkinnns!!” >>> prevent 1 of it.
Mechanical, 4A 1R 10H Leeroy has [Physical] [Magic] +1 and move +1 this
Reaping Claws [T3R1P5] (Melee) turn. Each other ally takes 1 damage. Namrah, 8, Alliance
[Crit]: Damage +1. Human Priest—Shadow, 1A 3R 7H
Harvest Flesh: When an enemy stops moving, if it Litori Frostburn, 6, Alliance Mind Flay [T3R2M5] (Shadow)
moved out of an adjacent space, roll 1 die. On Human Mage—Frost, 1A 2R 5H [Crit]: Choose a defender and it exhausts 1 of its
success, deal 2 damage to that enemy. Frostbolt [T3R3M6] (Frost) Action Bar cards.
[Crit]: Put a move -1 counter on each defender. Vampiric Embrace: When Namrah deals shadow
Helwen, 5, Monster Remove that counter at the end of tick 5/10. damage from an attack, heal 1 damage from
Demon Succubus, 2A 2R 7H Frost Armor: If an attacker rolls any 1s while Namrah and each adjacent ally.
Lash of Pain [T3R1P5] (Melee) attacking Litori, add [T1] to that attacker.
[Crit]: Choose a defender and it exhausts 1 of its
Action Bar cards. Lorlai Risingmoon, 6, Alliance
Seduction [T2R2], Exhaust 1 of Helwen's Action Night Elf Priest—Holy, 1A 3R 7H
Bar cards >>> Add [T2] to target enemy. Starshards [T4R2M6] (Arcane)
[Crit]: Put an [Armor] +1 or [Resist] +1 counter on
Lorlai.
Heal [T3R3H3]
[Crit]: Remove a debuff from the target.
Nathressa Darkstrider, 7, Alliance Roria, 5, Alliance Sunscale Scytheclaw, 5, Monster
Night Elf Rogue—Subtlety, 2A 2R 7H Draenei Warrior—Arms, 3A 1R 8H Beast Raptor, 2A 1R 5H
Ancient Qiraji Ripper [T2R1P5] (Melee) Gladiator's Decapitator [T3R1P5] (Melee) Quick Strike [T1R1P3] (Melee)
[Crit]: Nathressa may move 1 space. [Crit]: Put an [Armor] -1 counter on each defender. [Crit]: Damage +1.
Shadowstep: When Nathressa first spawns this Anticipation: Roria has [Armor] [Resist] +1 while Hunt: Sunscale Scytheclaw has [Physical] +1
game, if she would make her natural move this a non-adjacent enemy is attacking her. while attacking an enemy who has no adjacent
turn, she may teleport adjacent to any enemy Protector: If an adjacent ally would be attacked by allies.
instead. (She doesn't break stealth if she does.) an enemy not adjacent to it, Roria may become a
Stealth: At the start of Nathressa's turn, if she has defender instead. Ta'zo, 8, Horde
no adjacent enemies, she is stealthed (has Troll Mage—Fire, 1A 2R 5H
[Physical] +1 and enemies can’t react) while she Ruby Gemsparkle, 5, Alliance Scorch [T2R3M5] (Fire)
has this ability and doesn’t move more than 1 Gnome Mage—Arcane, 1A 3R 5H [Crit]: Damage +1.
space this turn. Arcane Blast [T3R3M6] (Arcane) Impact: When Ta'zo crits with a (Fire) attack, add
[Crit]: Damage +1. [T1] to each defender.
Omedus the Punisher, 7, Horde
Forsaken Priest—Shadow, 1A 2R 7H Sarmoth, 6, Monster Thangal, 8, Horde
Mind Spike [T4R2M7] (Shadow) Demon Voidwalker, 4A 2R 9H Tauren Druid—Feral, 2A 2R 8H
[Crit]: Damage +2. If a defender survives this Torment [T3R1P4] (Melee) Wrath [T2R2M4] (Nature)
attack, deal 2 damage to Omedus. [Crit]: You may choose a defender. If you do, it [Crit]: Heal 1 damage from Thangal and each
Touch of Weakness: When Omedus is attacked, must immediately attack Sarmoth if able. (The adjacent ally.
the attacker rerolls 1 of its successes. defender's controller chooses the attack and pays Gift of the Wild: Thangal and adjacent allies may
Lost in Shadow: Omedus can't play Holy cards. all costs.) reroll 1 die any time they roll dice. (Reroll only
Taunt: As an adjacent enemy attacks, it must once per event.)
Ona Skyshot, 8, Horde target one of its enemies with taunt if able.
Tauren Hunter—Marksmanship, 2A 1R 8H Timmo Shadestep, 4, Alliance
Ashjre'thul, Crossbow of Smiting [T3R2-4P6] Savin Lightguard, 8, Alliance Gnome Rogue—Assassination, 1A 2R 6H
(Ranged) Dwarf Paladin—Retribution, 3A 3R 8H Perdition's Blade [T2R1P3] (Melee)
[Crit]: Move each defender 1 space away from Grand Marshal's Demolisher [T4R1P7] (Melee) [Crit]: Damage +2.
Ona. [Crit]: Damage +X, where X is the number of Malice: Timmo's die rolls of 9 are treated as [Crit]
Aspect of the Pack: At the start of each ally's turn damaged allies (including this character). while he's attacking.
(including this character), it may exhaust 1 of its Blessing of Wisdom: Each adjacent ally may pay Stealth: At the start of Timmo's turn, if he has no
Action Bar cards. If it does, it has move +1 this [T1] less to make a [Magic] attack. (Pay a adjacent enemies, he is stealthed (has [Physical]
turn. minimum of [T1] for this attack.) If it does, also +1 and enemies can’t react) while he has this
add [T1] to Savin. ability and doesn’t move more than 1 space this
Phadalus the Enlightened, 6, Alliance turn.
Draenei Shaman—Restoration, 3A 2R 8H Shienor Sorcerer, 6, Monster
Gavel of Unearthed Secrets [T3R1P5] (Melee) Arakkoa Shaman, 1A 2R 7H Varimathras, 10, Horde
[Crit]: Heal 1 damage from Phadalus or an adjacent Lightning Bolt [T4R3M6] (Nature) Nathrezim Warlock—Affliction, 2A 2R 11H
ally. [Crit]: Heal 1 damage from Shienor Sorcerer. Shadow Bolt Volley [T3R3M5] (Shadow)
Lightning Bolt [T4R3M6] (Nature) Power of Kran'aish: Main attacks of Arakkoa [Crit]: Deal 2 damage to each character in play.
[Crit]: Make a [M4] (Nature) attack against a allies (including this character) gain “[Crit]: Vampiric Aura: When an ally within [R2]
second enemy within [R2] of a defender. Subtract [T1] from this character.” (including this character) deals attack damage,
heal 1 damage from that ally.
Radak Doombringer, 7, Horde Skeletal Priest, 7, Monster Legendary: Awards double VP when destroyed.
Orc Warlock—Demonology, 1A 3R 9H Undead Skeleton Priest—Shadow, 2A 2R 8H You can play no more than 1 legendary character.
Dark Flame [T2R3M4] (Fire) Necromancer's Fury [T3R2M5] (Shadow)
[Crit]: Radak may take 1 damage. If he does, deal 1 [Crit]: Heal 1 damage from each Skeleton ally Victoria Jaton, 4, Alliance
damage to a defender and each of its adjacent (including this character). Human Warrior—Arms, 3A 1R 9H
allies. Bone Harvest: When an adjacent character is Dark Edge of Insanity [T3R1P4] (Melee)
Soul Link: If Radak would be dealt attack damage, destroyed, heal 1 damage from target ally. [Crit]: Victoria may move each defender 1 space.
the first 1 damage is dealt to his pet instead. Taunt: As an adjacent enemy attacks, it must
Slitherblade Tidehunter, 8, Monster target one of its enemies with taunt if able.
Ras Frostwhisper, 10, Monster Sea Creature Hunter, 2A 2R 8H
Undead Mage—Frost, 1A 2R 9H Relentless Harpoon [T2R2-4P4] (Ranged) Vindicator Hodoon, 6, Alliance
Trap Soul [T2R3M5] (Frost) [Crit]: Slitherblade Tidehunter may teleport a Draenei Paladin—Holy, 4A 2R 8H
[Crit]: If a defender is destroyed this attack, deal 2 defender adjacent to him and pay [T3] to Python Hammer of the Naaru [T3R1P4] (Melee)
damage to target enemy. Grab it immediately. [Crit]: Make a [M4] (Holy) attack against a
Chill Aura: At the start of Ras's turn, put a move - Python Grab [T3R1P5] (Melee) defender.
1 counter on each adjacent enemy without one. [Crit]: Each defender can't move during its next Devotion Aura: Adjacent allies have [Armor] +1.
Remove that counter at the end of tick 5/10. turn.
Legendary: Awards double VP when destroyed. Warchief Thrall, 10, Horde
You can play no more than 1 legendary character. Storm Rager, 7, Monster Orc Shaman—Elemental, 3A 1R 12H
Elemental, 1A 3R 8H The Doomhammer [T4R1P9] (Melee)
Rethilgore, 5, Monster Gale Force [T3R4M5] (Nature) [Crit]: Subtract [T1] from Thrall.
Worgen, 2A 2R 8H [Crit]: Move each defender up to 2 spaces. For the Horde!: Other adjacent Horde allies have
Wolf Claw [T2R1P4] (Melee) Flight: Storm Rager ignores terrain move penalties [Physical] [Magic] +1.
[Crit]: Damage +1. and can move through enemies. Legendary: Awards double VP when destroyed.
Nocturnal: During ticks 6–10, Rethilgore has Air Creature: Storm Rager can also have cards in You can play no more than 1 legendary character.
[Armor] [Resist] [Physical] +1 and move +1. its Action Bar with Air, Cyclone, Hurricane, or
Lightning in their name.
Wilton Thorne, 4, Horde Action Bar Cards Breakthrough, T0, Warrior
Forsaken Warrior—Protection, 3A 2R 8H Instant, Arms
Widow's Remorse [T2R1P3] (Melee) This character can move through or into enemy-
Air Drop, T0R1
[Crit]: Put an [Armor] -1 counter on each defender. occupied spaces this turn. When it does, teleport
Instant
Protector: If an adjacent ally would be attacked by that enemy 1 space.
Play only if this character has flight. <p> Teleport
an enemy not adjacent to it, Wilton may become a
target character up to 2 spaces.
defender instead. Buzzsaw, T2R1, Mechanical
Buff
Ambush, T0, Rogue
Zomm Hopeslayer, 8, Horde Upgrade: Buff only a Mechanical ally. Remove
Instant, Assassination
Orc Rogue—Assassination, 2A 3R 7H this buff when that ally rolls a [Crit] while
Play only if this character is stealthed. <p> This
Dagger of Veiled Shadows [T1R1P3] (Melee) attacking. <p> At the end of buffed ally’s turn, it
character's next attack this turn also has [Physical]
[Crit]: Zomm may move 1 space. may make a [R1P3] (Melee) attack.
+1 and “[Crit]: Damage +1.”
Preparation: Zomm can have an additional card in [Crit]: Damage +1.
his Action Bar.
Arcane Shot, T0, Hunter
Stealth: At the start of Zomm's turn, if he has no Call Bloodclaw, T2, Hunter
Instant, Marksmanship
adjacent enemies, he is stealthed (has [Physical] Pet—Raptor, Beast Mastery, 2A 2R 2H
This character's next [Physical] (Ranged) attack
+1 and enemies can’t react) while he has this Bite [T2R1P3] (Melee)
this turn becomes a [Magic] (Arcane) attack
ability and doesn’t move more than 1 space this [Crit]: Damage +1.
instead and also has “[Crit]: Ready Arcane Shot.”
turn. Hunt: Bloodclaw has [Physical] +1 while
attacking exactly one enemy who has no adjacent
Avenger's Shield, T3R2M5, Protection Paladin
allies.
Attack (Holy), Protection
Protection Paladin Only
Call Fury, T3, Hunter
AOE: Target a space and choose 2 spaces adjacent
Pet—Tiger, Beast Mastery, 1A 3R 3H
to it and each other.
Claw [T3R1P4] (Melee)
[Crit]: Add [T1] to each defender.
[Crit]: Damage +1.
Ferocity: Fury has move +1.
Bear Form, T0, Druid
Instant Form, Feral, +1A +1H
Care for a Pint?, T2, Chen Stormstout
Maul [T3R1P5] (Melee)
Heal
[Crit]: Damage +1.
Chen Stormstout Only
Taunt: As an adjacent enemy attacks, it must
Heal 2 damage from this character. <p> Adjacent
target one of its enemies with taunt if able.
allies may play this card as though it were in their
Action Bar (healing themselves).
Bestial Fury, T1, Beast
Recharge: Ready this card at the end of tick 5.
Buff
Buffed character may reroll 1 die while attacking.
Cat Form, T0, Druid
<p> Enemies can't move buffed character, tick it
Instant Form, Feral, +1R
up, or reduce its move.
Claw [T2R1P4] (Melee)
[Crit]: Make another [P4] (Melee) attack against a
Blessing of Kings, T2R2, Paladin
defender.
Buff, Protection
Stealth: At the start of this character's turn, if it has
As this card is played, choose one: Buffed ally has
no adjacent enemies, it is stealthed (has [Physical]
[Armor] +1; or buffed ally has [Resist] +1.
+1 and enemies can’t react) while it has this
ability and doesn’t move more than 1 space this
Blessing of Protection, T3, Paladin
turn.
React, Protection
Play only when a [Physical] attack targets this
Chain Lightning, T3R2M5, Shaman
character or an adjacent ally. <p> Negate that
Attack (Nature), Elemental
attack.
After this attack, make a [M4] attack against a
second enemy adjacent to the first defender, then a
Blind, T0R2, Rogue
[M3] attack against a third enemy adjacent to the
Instant Debuff, Subtlety
second defender. <p> All three attacks have
Debuffed enemy has [Physical] [Magic] -1 and
“[Crit]: Damage +1.”
move -1. Remove this debuff at the end of tick
5/10.
Charge, T0, Warrior
Instant, Arms
Blink, T0, Mage
This character has move +1 this turn. <p> Add
Instant, Arcane
[T1] to the next adjacent enemy this character
This character teleports up to 2 spaces.
attacks this turn.
Bolvar's Retribution, T2R2H4, Highlord Bolvar
Cleanse, T0R3, Paladin
Fordragon
Instant, Holy
Heal, Retribution
Remove a debuff or counter from target ally.
Highlord Bolvar Fordragon Only
Recharge: Ready this card at the end of tick 5.
When damage is healed this way, also deal that
much damage to target enemy within [R2].
Cleave, T0, Warrior
[Crit]: Subtract [T1] from Bolvar.
Instant, Fury
This character's next (Melee) attack this turn may
Boulder Toss, T3R3P5, Ogre
target a second enemy adjacent to the first defender
Attack (Ranged)
and this character.
[Crit]: Move each defender 1 space.
Cold Blood, T0, Rogue Earth Shock, T3R2, Shaman Frostbolt Volley, T3R3M6, Ras Frostwhisper
Instant, Assassination React, Elemental Attack (Frost), Frost
During this character's next attack this turn, change Play only when an enemy within range plays an Ras Frostwhisper Only
1 die roll to a [Crit]. ability other than a [Physical] attack. <p> Negate Add [T1] to a defender and each of its adjacent
that ability, and deal 1 damage to that enemy. allies.
Cornered, T0, Beast [Crit]: Deal 1 damage to a defender and each of its
React Elemental Charge, T0, Elemental adjacent allies.
Play only when an attack targets this character. Instant
<p> The attacker has [Physical] [Magic] -2 this This character's next attack this turn has [Physical] Gaze of Dread, T0, Undead
attack. [Magic] +1 and can't be negated, redirected, or Instant
taunted. This character's next attack this turn also has
Corruption, T2R3, Warlock “[Crit]: Move each defender up to 3 spaces away
Debuff, Affliction Entangling Roots, T2R3, Druid from this character.” <p> If that attack doesn't crit,
At the end of ticks 5/10, deal 2 damage to debuffed Debuff, Balance ready this card.
enemy. Put 3 root counters on debuffed enemy. <p>
Recharge: Ready this card at the end of tick 5. Debuffed enemy can't move until no root counters Gouge, T0R1, Rogue
remain. At the end of its turn or when it takes Instant, Combat Combo
Counterspell, T3R3, Mage damage, remove a root counter. <p> When the last Add [T1] to target enemy.
React, Arcane counter is removed or debuffed enemy teleports,
Play only when an enemy within range plays an remove this debuff. Grounding Totem, T1, Shaman
ability other than a [Physical] attack. <p> Negate Totem, Enhancement, 1H
that ability. Evasion, T0, Rogue When an ally on or adjacent to this totem is
React, Combat targeted by a [Magic] attack, this totem becomes a
Curse of Weakness, T0R3, Warlock Play only when an attack targets this character. defender instead.
Instant Debuff, Affliction <p> This character has [Armor] +3, and crit effects
Debuffed enemy has [Physical] [Magic] -1. against it are negated this turn. Hammer of Justice, T2R2, Paladin
Remove this debuff at the end of tick 10. Protection
Execute, T1R1, Warrior Add [T2] to target enemy.
Dark Portal, T2, Demon Fury
1H Destroy target enemy with remaining [Health] 2 or Hammer of Wrath, T2R2M5, Paladin
Put a portal counter with 1 [Health] on this less. Attack (Holy), Holy
character’s space. Allies (including this character) Target only a damaged enemy.
may spawn on this counter’s space. <p> This Fear, T2R2M8, Warlock [Crit]: Damage +1.
counter follows all rules for totems (but it isn't a Attack (Shadow), Affliction
totem). For each damage that would be dealt to a defender Heal, T2R3H5, Priest
this way, move it 1 space away from this character Heal, Holy
Death Coil, T1R2, Warlock instead. [Crit]: Remove a debuff from target ally.
Affliction
Deal 1 damage to target enemy and move it 1 space Fear Generator, T1R1, Mechanical Healing Potion, T0H2
away from this character. <p> Heal 1 damage from Buff Instant Heal—Item
this character. Upgrade: Buff only a Mechanical ally. Remove [Crit]: Heal +1.
this buff when that ally rolls a [Crit] while
Demonic Curse, T1R2, Demon attacking. <p> When buffed ally deals attack Healing Wave, T3R2H5, Shaman
Debuff damage to an enemy adjacent to it, you may also Heal, Restoration
At the end of ticks 5/10, deal 1 damage to debuffed move that enemy that many spaces away from [Crit]: Subtract [T1] from this character.
enemy and each of its adjacent allies. buffed ally.
Heroic Strike, T0, Warrior
Demon's Last Stand, T1, Demon Fire Blast, T0R2M3, Mage Instant—Aggro, Arms
Instant Attack (Fire), Fire Reroll up to 3 dice during this character's next
At the start of this character's next turn, it makes a [Crit]: Damage +1. (Melee) attack this turn.
[MX] (Shadow) attack against all adjacent enemy
characters, where X is this character's remaining Flamestrike, T3R2M6, Mage Holy Nova, T3, Holy Priest
[Health]. Then, destroy this character. Attack (Fire), Fire Holy
AOE: Target a space and choose 2 spaces adjacent Holy Priest Only
Dispel Magic, T1R2, Priest to it and each other. Heal 2 damage from this character and each
Discipline [Crit]: Damage +1. adjacent ally. Deal 2 damage to each adjacent
Remove a buff, debuff, or counter from target enemy.
character. Flash of Light, T2R2H4, Paladin
Heal, Holy Hunter's Mark, T0R4, Hunter
Distract, T0R3, Rogue [Crit]: Ready this card. Instant Debuff, Marksmanship
Instant, Subtlety Debuffed enemy isn't and can't be stealthed. <p>
Move target enemy 1 space. Fog of War, T0 Allies making attacks with printed [R2] or more
Instant against debuffed enemy may reroll 1 die.
Dodge, T1 Characters can target only adjacent allies and
React enemies this tick. Ice Barrier, T1, Mage
Play only when an attack targets this character. React, Frost
<p> This character has [Armor] [Resist] +2 this Frost Nova, T0, Mage Play only when an attack targets this character.
attack. Instant, Frost <p> Prevent the next 2 damage that would be dealt
Add [T1] to each adjacent enemy. to this character this attack.
Doom, T1R2, Varimathras
Debuff, Affliction Intervene, T0R2, Warrior
Varimathras Only React, Protection
At the end of ticks 5/10, deal 2 damage to debuffed Play only when an ally within range is targeted by
enemy. When it's destroyed, deal 2 damage to each an attack. <p> This character switches spaces with
of its allies within [R2] of it. that ally and becomes a defender instead.
Kelp Net, T0R1, Sea Creature Quick Reflexes, T0 Spellsteal, T1R3, Mage
Instant React Arcane
Put a move -1 counter on target enemy. Remove Play only when an enemy ticks this character up. Remove a buff or counter from target enemy and
that counter at the end of tick 5/10. <p> Subtract that many [Tick] from this character. attach it to this character.
<p> This character can't be ticked up by enemies
Lycanthropy, T1R1, Worgen this turn. Sprint, T0, Rogue
Buff Instant, Combat
Target only a non-Worgen ally. <p> Buffed ally Rejuvenation, T2R2, Druid This character has move +1 and moving doesn't
gains race: Worgen. During ticks 6–10, it has Buff, Restoration break its stealth this turn.
[Armor] [Resist] [Physical] [Magic] +1 and move At the end of ticks 5/10, heal 2 damage from
+1. buffed ally. Starfire, T4R2M8, Druid
Attack (Arcane), Balance
Magma Totem, T2, Shaman Revenge, T0R1P7, Warrior [Crit]: Add [T1] to each defender.
Totem, Elemental, 1H React Attack (Melee), Protection
At the end of ticks 5/10, make a [M4] (Fire) attack Play only if this character was attacked and took no Stoneclaw Totem, T0, Shaman
against all adjacent enemy characters (including damage this turn. <p> Target only an adjacent Instant Totem, Elemental, 2H
any on this totem's space). enemy. Taunt: As an adjacent enemy attacks, it must
[Crit]: Damage +1. [Crit]: Damage +1. target one of its enemies with taunt if able.
Mana Potion, T0 Rip to Shreds, T3R1P5, Beast Strength of Earth Totem, T0, Shaman
Instant—Item Attack (Melee) Instant Totem, Enhancement, 1H
This character pays [T1] less to make its next Make this attack twice against the same target. Allies on or adjacent to this totem may reroll 1 die
[Magic] attack this turn. (Pay a minimum of [T1].) [Crit]: Damage +1. while making (Melee) attacks.
Mighty Gurgle, T0, Murloc Sap, T2R1, Rogue Summon Hukkrit, T4, Warlock
Instant Subtlety Pet—Voidwalker, Demonology, 3A 1R 4H
This character's next attack against exactly one Play only if this character is stealthed and only Claw Attack [T3R1P2] (Melee)
defender this turn has [Physical] [Magic] +1 for once per game. <p> Add [T4] to target enemy. [Crit]: Damage +1.
each other Sea Creature ally adjacent to that Taunt: As an adjacent enemy attacks, it must
defender. Scroll of Strength, T0 target one of its enemies with taunt if able.
Instant—Item
Mind Blast, T2R3M5, Priest Reroll up to 2 dice during this character's next Summon Santuria, T2, Warlock
Attack (Shadow), Shadow [Physical] attack this turn. Pet—Succubus, Demonology, 1A 2R 1H
[Crit]: Choose a defender and it exhausts 1 of its Seduce [T2R2] >>> Add [T1] to target enemy.
Action Bar cards. Searing Arrow, T2R∞M5, High Priestess Tyrande
Whisperwind Swiftness Potion, T0
Mortal Strike, T0R1, Warrior Attack (Fire), Discipline Instant—Item
Instant Debuff, Arms High Priestess Tyrande Whisperwind Only This character has move +1 this turn.
Deal 1 damage to debuffed enemy. <p> Debuffed This card ignores line of sight.
enemy can't be healed. [Crit]: Ready this card. Thunder Clap, T1, Warrior
Aggro, Arms
Multi-Shot, T0, Hunter Serpent Sting, T2R4, Hunter Add [T1] to each adjacent enemy. Add an
Instant, Marksmanship Debuff, Marksmanship additional [T1] to each adjacent enemy with honor
This character's next (Ranged) attack this turn may When debuffed enemy takes an action, deal 1 5 or less.
target a second enemy adjacent to the first defender damage to it.
(and within that attack's range). “You, Too, Shall Serve!”, T1R3, Archmage Arugal
Shadow Word: Pain, T2R2, Priest Arcane
Polymorph, T2R3, Mage Debuff, Shadow Archmage Arugal Only
Debuff, Arcane At the end of ticks 5/10, deal 2 damage to debuffed Play only during ticks 6–10. <p> End Arugal's
Add [T3] to debuffed enemy. Debuffed character enemy. <p> When debuffed enemy is healed, deal turn, gain control of target non-legendary enemy,
loses all abilities and can't be targeted by its 1 damage to it. and immediately take a turn with it. Both that
enemies until the start of its next turn. (Remove this enemy and Arugal pay its costs for the turn.
debuff as debuffed character's next turn starts.) Shadowburn, T1R3M4, Destruction Warlock
Attack (Shadow), Destruction
Power Word: Fortitude, T1R3, Priest Destruction Warlock Only
Buff, Discipline [Crit]: Damage +1. <p> Don't ready this card at the
Buffed ally gains [Health] +1. end of tick 10. Ready this card when this character
Recharge: Ready this card at the end of tick 5. destroys an enemy.
Psychic Scream, T2M7, Priest Shadowform, T0, Shadow Priest
Attack (Shadow), Shadow Instant Form, Shadow, +1A
Target each adjacent enemy. <p> For each damage Shadow Priest Only
that would be dealt to a defender this way, move it This character's (Shadow) attacks have [Magic] +1.
1 space away from this character instead. <p> This character can't play Holy cards.
Purge, T0R3, Shaman Snowsong, T0, Warchief Thrall
Instant, Elemental Instant, Enhancement
Remove a buff or counter from target enemy. Warchief Thrall Only
Recharge: Ready this card at the end of tick 5. Remove all counters and debuffs from Thrall that
reduce or prevent his movement. <p> Thrall has
move +2 and his move can't be reduced this turn.