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Wu Mei

NPC thief for use in Old School Essentials

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Antonio Estevez
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0% found this document useful (0 votes)
21 views2 pages

Wu Mei

NPC thief for use in Old School Essentials

Uploaded by

Antonio Estevez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PC Wu Mei Character name

Alignment: Law,
Class Thief AL Neutral Neutrality, Chaos

Title Apprentice Level 4 Experience level

Ability Scores Melee att./damage,


Saving Throws
STR 6 Open doors D 13 Death, poison

INT 8 Languages, Literacy W 14 Magic wands

Paralysis,
WIS 10 Saves vs magic P 13 petrification
Missile attacks,
DEX 18 AC, Initiative B 15 Breath attacks

Spells, magic rods,


CON 14 Hit points S 14 magic staves
Reactions, WIS modifier to
CHA 12 #Retainers, Loyalty ± 0 saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max 20 Init +2
points initiative (optional)
HP 20
CON modifier to CHA modifier to
± +1 hit points ± reaction rolls

Armour Class Unarmoured AC:


Un 13
AC 16
± +3
10 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD 1 -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel -1 melee att./damage
OD 1 -in-6 Open stuck door
Att 0 (based on STR)
DEX modifier to
Mis +3 missile attacks
SD 1 -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT 1 -in-6 Find room trap


(1-in-6 or by class)

Back-Stab
When attacking an unaware opponent from behind, a thief receives a +4 Movement Base mv. rate = 120,
unless encumbered
bonus to hit and doubles any damage dealt. Overland: 1/5 base
Ov mv. rate (miles/day)

Thief Skills Exploration: base


Ex 60' mv. rate (feet/turn)
▶ Read Languages 1-6
Encounter: 1/3 base
▶ Climb sheer surfaces 1-6 En 20' mv. rate (feet/round)
▶ Find or remove treasure traps (TR): 5-6
▶ Hear noise (HN): 1-6
▶ Hide in shadows (HS): 1-6 Languages By class; extra
langs. if INT 13+

▶ Move silently (MS): 1-6 Alignment, Common,


▶ Open locks (OL): 3-6
▶ Pick pockets (PP): 5-6
Literate
v1.2 — © 2019Skill:
Secondary Norman — necroticgnome.com
GavinTanner
Equipment Weapons & Armour
Backpack Longbow
Rope 50' Leather armor
Thieves’ tools Arrows (quiver of 16)
Tinder box (flint & steel) Shortsword
Small sack Bastard sword
2 large sacks 10 silver arrow
Bastard sword (Katana) Studded Leather
10 Silver Arrows
0 Flasks Oil
Blackjack
Bolas
Blowgun
Blowgun dart (2 pouches of 5)
Caltrops (bag of 20)
Magnifying glass
Magic Items
bedroll
Fancy formal wear
Treasure
Belt that Leather
Studded turns into a +1 dagger
Gold and
10 days Silver Ring - Leaf filigree, inside it says friends of the elves
rations
1000gp promissory note with the wood elves

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
Riding Horse PP
Lightly built horses adapted to run at
high speed. Can survive purely on grass, GP 377
wherever available.
EP
AC 7 [12], HD 2 (9hp), Att 2 × hoof
(1d4), THAC0 18 [+1], MV 240’ (80’), SP 0
SV D12 W13 P14 B15 S16 (1), ML 7, AL
Neutral, XP 20 CP

Encumbrance (Optional rule)


Weight of treasure
TR & coins

Experience points Experience points Weight of weapons,


Next for next level EQ armour & gear
XP 5,370
Prime requisite Total weight carried
% 10 modifier to XP + (max=1,600cn)
v1.2 — © 2019 Gavin Norman — necroticgnome.com

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