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Text Scrolling Code File by Hardhat Electronics

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0% found this document useful (0 votes)
28 views2 pages

Text Scrolling Code File by Hardhat Electronics

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// Adafruit_NeoMatrix example for tiled NeoPixel matrices.

Scrolls
// 'Howdy' across three 10x8 NeoPixel grids that were created using
// NeoPixel 60 LEDs per meter flex strip.

#include <Adafruit_GFX.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_NeoPixel.h>
#ifndef PSTR
#define PSTR // Make Arduino Due happy
#endif

#define PIN 6

// MATRIX DECLARATION:
// Parameter 1 = width of EACH NEOPIXEL MATRIX (not total display)
// Parameter 2 = height of each matrix
// Parameter 3 = number of matrices arranged horizontally
// Parameter 4 = number of matrices arranged vertically
// Parameter 5 = pin number (most are valid)
// Parameter 6 = matrix layout flags, add together as needed:
// NEO_MATRIX_TOP, NEO_MATRIX_BOTTOM, NEO_MATRIX_LEFT, NEO_MATRIX_RIGHT:
// Position of the FIRST LED in the FIRST MATRIX; pick two, e.g.
// NEO_MATRIX_TOP + NEO_MATRIX_LEFT for the top-left corner.
// NEO_MATRIX_ROWS, NEO_MATRIX_COLUMNS: LEDs WITHIN EACH MATRIX are
// arranged in horizontal rows or in vertical columns, respectively;
// pick one or the other.
// NEO_MATRIX_PROGRESSIVE, NEO_MATRIX_ZIGZAG: all rows/columns WITHIN
// EACH MATRIX proceed in the same order, or alternate lines reverse
// direction; pick one.
// NEO_TILE_TOP, NEO_TILE_BOTTOM, NEO_TILE_LEFT, NEO_TILE_RIGHT:
// Position of the FIRST MATRIX (tile) in the OVERALL DISPLAY; pick
// two, e.g. NEO_TILE_TOP + NEO_TILE_LEFT for the top-left corner.
// NEO_TILE_ROWS, NEO_TILE_COLUMNS: the matrices in the OVERALL DISPLAY
// are arranged in horizontal rows or in vertical columns, respectively;
// pick one or the other.
// NEO_TILE_PROGRESSIVE, NEO_TILE_ZIGZAG: the ROWS/COLUMS OF MATRICES
// (tiles) in the OVERALL DISPLAY proceed in the same order for every
// line, or alternate lines reverse direction; pick one. When using
// zig-zag order, the orientation of the matrices in alternate rows
// will be rotated 180 degrees (this is normal -- simplifies wiring).
// See example below for these values in action.
// Parameter 7 = pixel type flags, add together as needed:
// NEO_RGB Pixels are wired for RGB bitstream (v1 pixels)
// NEO_GRB Pixels are wired for GRB bitstream (v2 pixels)
// NEO_KHZ400 400 KHz bitstream (e.g. FLORA v1 pixels)
// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip)

// Example with three 10x8 matrices (created using NeoPixel flex strip --
// these grids are not a ready-made product). In this application we'd
// like to arrange the three matrices side-by-side in a wide display.
// The first matrix (tile) will be at the left, and the first pixel within
// that matrix is at the top left. The matrices use zig-zag line ordering.
// There's only one row here, so it doesn't matter if we declare it in row
// or column order. The matrices use 800 KHz (v2) pixels that expect GRB
// color data.
Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(13, 6, 1, 1, PIN,
NEO_MATRIX_ZIGZAG,
NEO_GRB + NEO_KHZ800);
const uint16_t colors[] = {
matrix.Color(255, 0, 0), matrix.Color(0, 255, 0), matrix.Color(0, 0, 255) };

void setup() {
matrix.begin();
matrix.setTextWrap(false);
matrix.setBrightness(40);
matrix.setTextColor(colors[0]);
}

int x = matrix.width();
int pass = 0;

void loop() {
matrix.fillScreen(0);
matrix.setCursor(x, 0);
matrix.print(F("HARDHAT"));
if(--x < -4
0) {
x = matrix.width();
if(++pass >= 3) pass = 0;
matrix.setTextColor(colors[pass]);
}
matrix.show();
delay(100);
}

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