Star Trek Adventures - Enterprise - Player Characters
Star Trek Adventures - Enterprise - Player Characters
PLAYER CHARACTERS
00.10 THE CREW OF ENTERPRISE NX-01
CREDITS
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COPYRIGHT
0033 0073
02-210
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02-220
SEQ VERIFY
0204
INTRODUCTION
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There is something comforting about starships named widely believed that she was a spy for the High Command;
Enterprise. They’ve always been there, it seems, pushing in fact, she defied them on more than one occasion. She
back the boundaries of explored space, introducing our became one of Jonathan Archer’s closest friends and most
Federation to newly-discovered civilizations, and protecting trusted advisors.
us from untold calamity. It’s a tradition that goes back
centuries, before the Federation even existed, and it For the most part, though, Archer had the rare luxury of
started with the very first Starfleet vessel to carry the name being able to handpick his own crew. Many of his choices
Enterprise, the NX-01. were inspired. For instance, needing a skilled linguist at
the communications station, he chose Ensign Hoshi Sato.
As famous as the ship itself was, though, it was still a ship, Her skills in cryptography, as well as her instinctive ability
and a ship is only as good as its components. Nearly any to learn and translate languages, served Archer well during
Starfleet officer will tell you that the most vital component their mission. She would later revolutionize Federation
of a starship is its crew, and the crew manning the first diplomacy with the development of the universal translator.
starship Enterprise was exemplary. That should be no
surprise: Her launch was a major milestone in Earth’s Commander Charles Tucker III would pave the way towards
history, and Captain Jonathan Archer was given virtual warp six and beyond when he developed a method to
carte blanche in choosing his crew. compress the anti-matter stream into the injectors, thus
increasing the efficiency of the matter/anti-matter reaction.
It’s true that not all of Captain Archer’s choices were his He made many other modifications to the Warp Five
01-202 own. Circumstances surrounding his first mission caused Engine, as well as creating engineering protocols that
MODE SEL him to select the Denobulan Dr. Phlox as the ship’s medical would remain standard well into the 23rd century.
officer, since the mission required extensive knowledge of
01-478 Klingon physiology which Humans didn’t have at the time. None of them acted alone, of course, but each of these
SEQ VERIFY He also had to have Subcommander T’Pol of the Vulcan officers made significant contributions to a future they
High Command on board because of our relationship with had no real conception of at the time. They had no way of
02-346 the Vulcans at the time. knowing that their starship Enterprise would be the first
AUTOCONFIG of an illustrious line of ships to bear that name. Each of
T’Pol’s presence, of course, was the price Earth had to pay these ships would go on to protect a Federation that they
for the use of a Vulcan stellar database and star charts, couldn’t have known would exist when they started out
which were vital to completing their first mission. It was in 2151.
CAPTAIN
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0211
0212
JONATHAN ARCHER
COMMANDING OFFICER
“In spite of Vulcan naysaying at the time, Archer was absolutely the right man for the job. I’m
not sure anybody else had the sort of skillset required. He was skeptical, like any good scientist
should be, but at the same time open to new ideas. He looked for peaceful solutions to problems,
but he wasn’t afraid to fight. He was open to unconventional solutions, and unafraid to try them
himself when needed. Finally, he could see when he’d made a mistake, and more importantly, he
was able to admit it. Earth was lucky to have him out there.”
TRAITS: Human
VALUES:
■ Finish What You Start
■ Seek Out New Life and New Civilizations
■ We’re Stronger Together
■ You Can’t Be Afraid of the Wind
ATTRIBUTES
CONTROL 10 FITNESS 09 PRESENCE 10
DISCIPLINES
COMMAND 05 SECURITY 03 SCIENCE 02
FOCUSES: Andorian Customs, Diplomacy, Leadership, Swimming, Vulcan Customs, Warp Engines
TALENTS:
■ Bold (Command): Whenever Archer attempts a Task with Further, he owns an Ushaan-
Command and he buys one or more d20s by adding to tor, a razor-sharp ice-miner’s
Threat, he may re-roll a single d20. tool used in duels: Melee, 2A,
■ Follow My Lead: Once per scene, when Archer succeeds Vicious 1, Size 1H.
at a Task during combat or another perilous situation, h may
spend one Determination. If he does, choose a single ally. STRESS:
The next Task that ally attempts counts as having assistance RESISTANCE: 0
from Archer, using his Presence + Command.
■ Spirit of Discovery: Archer has the drive, spirit, and ATTACKS:
courage to voyage into the unknown. He may spend one ■ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H, Non-lethal)
Determination to add three points to the group Momentum ■ Ushaan-tor (Melee, 5A, Vicious 1, Size 1H)
0213
pool. The normal conditions for spending Determination ■ Phase Pistol (Ranged, 6 A, Size 1H, Charge)
still apply.
0214 ■ The Ushaan: When Archer makes a melee Attack, or is EQUIPMENT: Communicator, phase pistol, Porthos, Ushaan-tor
targeted by a melee Attack, and buys one or more d20s by
0215 adding to Threat, he may re-roll the dice pool for the Task.
COMMANDER
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0221
0222
T’POL
FIRST OFFICER/CHIEF SCIENCE OFFICER
“Considering his personal attitude towards the Vulcans to that point, it’s ironic that it was Archer
who fought to keep T’Pol on board when the High Command attempted to reassign her. She
was clearly the Vulcan most influential in transforming his views on her people, though, and
Archer likewise affected her ideas about Humans. Without those changes in attitudes, however,
Enterprise’s mission might have taken a very different turn. The birth of the Federation, had it
happened at all, might have come about very differently if T’Pol hadn’t stuck it out on Enterprise
and Archer hadn’t fought to keep her there.”
TRAITS: Vulcan
VALUES:
■ Question Her People’s Dogma
■ Running From Her Past
■ We Do Not Lack Emotions; We Only Suppress Them
■ With Proper Discipline, Anything is Possible
ATTRIBUTES
CONTROL 10 FITNESS 10 PRESENCE 09
DISCIPLINES
COMMAND 03 SECURITY 03 SCIENCE 04
COMMANDER
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0231
0232
CHARLES TUCKER III
CHIEF ENGINEERING OFFICER
“Tucker? It was no surprise that Archer chose him; they’d known each other forever,
and each one knew how the other would react in a given situation. He was a key
asset to his captains and ships and was invariably among the smartest people on
board. No one knew their way around the warp five engine like he did.
“The best thing about him was that he was the same guy, whether he was talking to
an ambassador or a raw recruit. He treated you with respect until you gave him
a reason not to, and then he’d let you know what he thought of you … in no
uncertain terms.”
TRAITS: Human
VALUES:
■ Challenge Your Preconceptions, or They’ll Challenge You
■ I Like to Fix Things
■ Never Say Die
■ Sometimes, You Just Have to Improvise
ATTRIBUTES
CONTROL 10 FITNESS 09 PRESENCE 09
DISCIPLINES
COMMAND 03 SECURITY 02 SCIENCE 03
TALENTS: only temporary and will last only a single scene, plus one
■ A Little More Power: Whenever Tucker succeed at an additional scene per Momentum spent (Repeatable) before
Engineering Task aboard his own ship, he may spend one they fail again. Jury-rigged repairs can only be applied once,
Momentum to regain one spent Power. and the Difficulty to repair a device that has been jury-rigged
■ Bold (Engineering): When Tucker attempts a Task with increases by 1.
Engineering and buys additional d20s using Threat, he may
re-roll a single d20. STRESS: RESISTANCE: 0
■ In the Nick of Time: Whenever Tucker succeeds at an
0233
Engineering or Science Task as part of an Extended Task, he ATTACKS:
scores 1 additional Work for every Effect rolled. ■ Unarmed Strike (Melee, 3A, Knockdown, Size 1H, Non-lethal)
0234 ■ Jury-Rig: Whenever Tucker attempts an Engineering Task ■ Phase Pistol (Ranged, 5 A, Size 1H, Charge)
to perform repairs, he may reduce the Difficulty by 1, to a
0235 minimum of 0. If he does this, however, then the repairs are EQUIPMENT: Communicator, phase pistol, engineering kit
LIEUTENANT
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0241
0242
MALCOLM REED
ARMORY/TACTICAL OFFICER
“Sometimes, it was easy to underestimate him. Malcolm Reed was nearly always very calm, professional,
and polite, and was not one to blow his own horn very often. To talk to him, you wouldn’t know he’d
essentially invented the first practical force field, which would forever change the way starship security
was handled. Modern ship’s alert protocols? Those were his, too. He never really bragged about
these things because he was too busy worrying about the safety of his ship and his crewmates.
“Some mistook his demeanor for weakness. It was usually at their own cost; there were few
more determined opponents to be found, and Archer was wise to choose him for the post.”
VALUES:
■ Adapt, Improvise, and Overcome
■ I Like to Blow Things Up
■ Service Is a Family Tradition
■ The Security of My Crew is Paramount
ATTRIBUTES
CONTROL 10 FITNESS 09 PRESENCE 09
DISCIPLINES
COMMAND 03 SECURITY 04 SCIENCE 02
0245
ENSIGN
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0251
0252
HOSHI SATO
CHIEF COMMUNICATIONS OFFICER
“Hoshi was less than excited to accept Archer’s invitation to join the crew, but was unable
to pass up the challenge offered to her. Her list of accomplishments are legendary. She was
the first Human to fully grasp the complexities of the Klingon language. Her skill at languages
pulled her crew out of numerous potential disasters. And, she invented the linguacode
translation matrix, which has been an invaluable tool for the Federation and Starfleet ever since.
“Her greatest asset, without a doubt, was her brilliant linguistic talents. She heard messages in
gibberish, saw patterns in chaos, and spoke the poetry of the stars. She was simply brilliant.”
TRAITS: Human
VALUES:
■ If You Know the Language, You Know the People
■ Is It Supposed to Do That?
■ These People Are Counting on Me
■ You Can Learn to Adapt
ATTRIBUTES
CONTROL 10 FITNESS 09 PRESENCE 09
DISCIPLINES
COMMAND 03 SECURITY 03 SCIENCE 04
ENSIGN
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0261
0262
TRAVIS MAYWEATHER
FLIGHT CONTROLLER
“Ensign Mayweather grew up on a freighter, and he’d logged more time in space than
most of the rest of the crew combined. That experience was something Archer had
in mind when he recruited the young man. Mayweather’s ability to acquaint other
crewmembers with the day-to-day realities of long-haul space travel was something no
Starfleet simulation at the time could offer, and was enormously beneficial.
“Of course, it also didn’t hurt that he could fly anything. For instance, he taught first himself,
then Commander Tucker, how to operate a Suliban cell-ship in a matter of hours. That
proved his worth on their very first mission, and his accomplishments didn’t stop there.”
TRAITS: Humans
VALUES:
■ It Isn’t Home Without a Pair of Warp Nacelles
■ Patience Is a Virtue
■ That’s Not So Strange
■ There’s Always Something New Up Ahead
ATTRIBUTES
CONTROL 09 FITNESS 10 PRESENCE 09
DISCIPLINES
COMMAND 03 SECURITY 03 SCIENCE 02
DOCTOR
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0271
0272
PHLOX
CHIEF MEDICAL OFFICER
“Let’s leave out the fact that he was a brilliant physician, whose fingerprints could still be found on Starfleet
medical procedures more than 150 years after NX-01 was decommissioned. That was the primary reason
Archer chose him, yes, but that might not have been his greatest contribution to the mission.
“Phlox held the crew together, especially during the early part of the voyage. For most, he was their
first encounter with a non-Human, at least one that wasn’t a Vulcan. He was an understanding ear,
a sage advisor. He gave nearly everyone on board the benefit of his perspective, which more
than once swayed decisions made by Archer and the senior officers.”
TRAITS: Denobulan
VALUES:
■ Cannot Treat an Unwilling Patient
■ Love Is a Many-Splendored Thing
■ My Patience Exceeds Your Stubbornness
■ You Must Learn to Embrace New Ideas
ATTRIBUTES
CONTROL 09 FITNESS 08 PRESENCE 08
DISCIPLINES
COMMAND 02 SECURITY 02 SCIENCE 03
TALENTS:
■ Cultural Flexibility: When Phlox attempts a Task to learn ■ Triage: When Phlox attempts a Task to identify specific
about an unfamiliar culture, or to act in an appropriate injuries or illnesses, or to determine the severity of a patient’s
manner when interacting with members of such a culture, he condition, he may spend one Momentum (Repeatable) to
reduces the Difficulty by 1. diagnose one additional patient.
■ Doctor’s Orders: When Phlox attempts a Task to coordinate
others, or to coerce someone into taking or refraining from a STRESS: RESISTANCE: 0
specific course of action, he may use his Medicine Discipline
instead of Command. ATTACKS:
0273
■ Parent Figure: When Phlox attempts or assists a Task, and ■ Unarmed Strike (Melee, 3A, Knockdown, Size 1H, Non-lethal)
two or more other characters are involved in the Task, the ■ Phase Pistol (Ranged, 5A, Size 1H, Charge)
0274 first Complication generated on the Task — either by the
character attempting the Task, or one of the assistants — EQUIPMENT: Communicator, tricorder, phase pistol
0275 may be ignored.
COMMANDER
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0281
0282
THY’LEK SHRAN
ALLY/ADVISOR
“The Andorian? He could be an incredible hothead at the most inconvenient times, but Archer simply could not have
achieved the things that he did without him. Shran was instrumental in teaching Archer about his
people, and enabling the human to start building the bridges between their respective species.
“Shran convinced Andoria to come to Earth’s aid during the Xindi crisis, and his assistance
during the earliest Romulan incursions helped to form the Coalition of Planets. So, even if you
choose to discount his personal interactions with Captain Archer, his contributions to the
founding of the Federation cannot be overlooked.”
TRAITS: Andorian
VALUES:
■ I Don’t Like Being Indebted to Anyone
■ Learn From History, Lest You Repeat It
■ Mistrustful of Vulcans
■ Respect Must Be Earned
ATTRIBUTES
CONTROL 10 FITNESS 09 PRESENCE 09
DISCIPLINES
COMMAND 04 SECURITY 04 SCIENCE 02
FOCUSES: Andorian Customs, Hand-to-Hand Combat, History, Interrogation, Leadership, Starship Tactics
TALENTS:
■ Follow My Lead: Once per scene, when Shran succeeds at ■ Veteran: Whenever Shran spends a point of Determination,
a Task during combat or another perilous situation, he may roll 1A. If an Effect is rolled, he immediately regains that
spend one Determination. If he does, choose a single ally. spent point of Determination.
The next Task that ally attempts counts as having assistance
from Shran, using his Presence + Command. STRESS: RESISTANCE: 0
■ Proud and Honorable: Whenever Shran attempts a Task
to resist being coerced into breaking a promise, betraying ATTACKS:
his allies, or otherwise acting dishonorably, he reduces the ■ Unarmed Strike (Melee, 5A, Knockdown, Size 1H, Non-lethal)
Difficulty by 1. ■ Ushaan-tor (Melee, 6A, Vicious 1, Size 1H)
0283
■ The Ushaan: When he makes a melee Attack, or is targeted ■ Andorian Plasma Rifle (Ranged, 8A, Intense, Size 2H,
by a melee Attack, and buys one or more d20s by adding to Accurate, Deadly)
0284 Threat, he may re-roll the dice pool for the Task. Further, he
owns an Ushaan-tor, a razor-sharp ice-miner’s tool used in EQUIPMENT: Communicator, Andorian plasma rifle, Ushaan-tor
0285 duels: Melee, 2A, Vicious 1, Size 1H.
ENTERPRISE
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0311
0312
NX-01
NX-CLASS EXPLORER
Famously commanded by Captain Jonathan Archer, the Enterprise NX-01 was humanity’s first Warp-5 starship, and was involved in
countless pivotal events in Earth’s early interstellar history, from establishing peaceful relations with the Andorians, to confronting
the Xindi crisis, taking part in the Vulcan Reformation, and even laying the groundwork for the Coalition of Planets that later became
the United Federation of Planets.
The vessel was decommissioned after the Earth-Romulan War and the founding of the Federation, due to battle damage suffered
during the war. Today, she is part of Starfleet’s orbital historical annex, where she receives hundreds of visitors a day.
RESISTANCE: 3
SHIELDS: 9
(Polarized Hull Plating)
WEAPONS:
■ Phase Cannons (Energy, Range C, 7A,
Versatile 1)
■ Photonic Torpedoes (Torpedo, Range L,
5A, High Yield)
■ Grappler Cables (Strength 2)
TALENTS:
■ Polarized Hull Plating: The ship does not have deflector shielding, but rather is equipped with layers of hull plating that can be
polarized to resist attack. This functions in the same way as Shields do, with one difference: the ship suffers a Breach if four or
more damage is suffered after deductions for Resistance.
■ Grappler Cables: This precursor to tractor beams uses sturdy cables and magnetic grapplers to grab on to objects and ships.
This functions as a Tractor Beam, but if the target breaks free, roll 1A – on an Effect, the cables have been damaged and cannot
be used again until repaired.
■ Photonic Torpedoes: The vessel is equipped with Photonic Torpedoes instead of Spatial Torpedoes. Photonic torpedoes are
0313
a precursor to photon torpedoes, using an antimatter charge under magnetic containment, though the delivery method is still
unsophisticated, and they weren’t widespread during the Earth-Romulus War. They have a Range of Long and a base damage of
0314 2A, High Yield, modified by the ship’s Security as normal (incorporated above).
0315
45-60 10+ 1- 4
10-30 8+ 2- 4
MATT LEACOCK
DESIGNED BY
45-60 10+ 1- 4
10-30 8+ 2- 4
MATT LEACOCK
DESIGNED BY
DESIGNED BY
MATT LEACOCK
2- 4 8+ 10-30
1- 4 10+ 45-60
DESIGNED BY
MATT LEACOCK
2- 4 8+ 10-30
1- 4 10+ 45-60
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