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Javacrash

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0% found this document useful (0 votes)
12 views10 pages

Javacrash

Uploaded by

asimsyeed
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Java in 21 minutes

• hello world
• basic data types
• classes & objects
• program structure
• constructors
• garbage collection
• I/O
• exceptions
• Strings

Hello world
import java.io.*;

public class hello {

public static void main(String[] args)


{
System.out.println("hello, world");
}
}

• compiler creates hello.class


javac hello.java
• execution starts at main in hello.class
java hello

• filename has to match class name

• libraries in packages loaded with import


– java.lang is core of language
System class contains stdin, stdout, etc.
– java.io is basic I/O package
file system access, input & output streams, ...

1
Basic data types
public class fahr {
public static void main(String[] args){
for (int fahr = 0; fahr < 300; fahr += 20)
System.out.println(fahr + " " +
5.0 * (fahr - 32) / 9.0);
}
}

• basic types:
– boolean true / false
– byte 8 bit signed
– char 16 bit unsigned (Unicode character)
– int 32 bit signed
– short, long, float, double
• String is sort of built in
– "..." is a String
– holds chars, NOT bytes
– does NOT have a null terminator
– + is string concatenation operator

• System.out.println(s) is only for a single string


– formatted output is a total botch

2 versions of echo
public class echo {
public static void main(String[] args) {
for (int i = 0; i < args.length; i++)
if (i < args.length-1)
System.out.print(args[i] + " ");
else
System.out.println(args[i]);
}
}

public class echo1 {


public static void main(String[] args) {
String s = "";
for (int i = 0; i < args.length-1; i++)
s += args[i] + " ";
if (args.length > 0)
s += args[args.length-1];
if (s != "")
System.out.println(s);
}
}

• arrays have a length field (a.length)


– subscripts are always checked
• Strings have a length() function (s.length() )

2
Classes, objects and all that

• data abstraction and protection mechanism


• originally from Simula 67, via C++ and others

class thing {
public part:
methods: functions that define what operations
can be done on this kind of object
private part:
functions and variables that implement the
operation
}

• defines a new data type "thing"


– can declare variables and arrays of this type, pass to
functions, return them, etc.
• object: an instance of a class variable
• method: a function defined within the class
– (and visible outside)
• private variables and functions are not accessible
from outside the class
• not possible to determine HOW the operations
are implemented, only WHAT they do

Classes & objects

• in Java, everything is part of some object


– all classes are derived from class Object

public class RE {
String re; // regular expression
int start, end; // of last match

public RE(String r) {...} // constructor


public int match(String s) {...}
public int start() { return _start; }
int matchhere(String re, String text) {...}
// or matchhere(String re, int ri, String text, int ti)
}

• member functions are defined inside the class


– internal variables defined but shouldn't be public
– internal functions shouldn't be public (e.g., matchhere)
• all objects are created dynamically
• have to call new to construct an object
RE re; // null: doesn't yet refer to an object
re = new RE("abc*"); // now it does
int m = re.match("abracadabra");
int start = re.start();
int end = re.end();

3
Constructors: making a new object
public RE(String re) {
this.re = re;

RE r;
r = new RE(s);

• "this" is the object being constructed or running


the code

• can use multiple constructors with different


arguments to construct in different ways:

public RE() { /* ??? */ }

Class variables & instance variables

• every object is an instance of some class


– created dynamically by calling new
• class variable: a variable declared static in class
– only one instance of it in the entire program
– exists even if the class is never instantiated
– the closest thing to a global variable in Java

public class RE {
static int num_REs = 0;

public RE(String re) {


num_REs++;
...
}

• class methods
– most methods associated with an object instance
– if declared static, associated with class itself
– e.g., main()

4
Program structure

• typical structure is

class RE {

private variables
public RE methods, including constructor(s)
private functions

public static void main(String[] args) {


extract re
for (i = 1; i < args.length; i++)
fin = open up the file...
grep(re, fin)
}
static int grep(String regexp, FileReader fin) {
RE re = new RE(regexp);
for each line of fin
if (re.match(line)) ...
}
}

• order doesn't matter

Destruction & garbage collection

• interpreter keeps track of what objects are


currently in use
• memory can be released when last use is gone
– release does not usually happen right away
– has to be garbage-collected

• garbage collection happens automatically


– separate low-priority thread manages garbage
collection
• no control over when this happens
– can set object reference to null to encourage it

• Java has no destructor (unlike C++)


– can define a finalize() method for a class to reclaim
other resources, close files, etc.
– no guarantee that a finalizer will ever be called

• garbage collection is a great idea


– but this is not a great design

5
I/O and file system access

• import java.io.*

• byte I/O
– InputStream and OutputStream

• character I/O (Reader, Writer)


– InputReader and OutputWriter
– InputStreamReader, OutputStreamWriter
– BufferedReader, BufferedWriter

• file access
• buffering
• exceptions

• in general, use character I/O classes

Character I/O

• InputStreamReader reads Unicode chars


• OutputStreamWriter write Unicode chars

• use Buffered(Reader|Writer)
– for speed
– because it has a readLine method

public class cp4 {


public static void main(String[] args) {
int b;
try {
BufferedReader bin = new BufferedReader(
new InputStreamReader(
new FileInputStream(args[0])));
BufferedWriter bout = new BufferedWriter(
new OutputStreamWriter(
new FileOutputStream(args[1])));
while ((b = bin.read()) > -1)
bout.write(b);
bin.close();
bout.close();
} catch (IOException e) {
System.err.println("IOException " + e);
}
}

6
Line at a time I/O

public class cat3 {

public static void main(String[] args) {


BufferedReader in = new BufferedReader(
new InputStreamReader(System.in));
BufferedWriter out = new BufferedWriter(
new OutputStreamWriter(System.out));
try {
String s;
while ((s = in.readLine()) != null) {
out.write(s);
out.newLine();
}
out.flush(); // required!!!
} catch (Exception e) {
System.err.println("IOException " + e);
}
}

Exceptions

• C-style error handling


– ignore errors -- can't happen
– return a special value from functions, e.g.,
-1 from system calls like open()
NULL from library functions like fopen()
• leads to complex logic
– error handling mixed with computation
– repeated code or goto's to share code
• limited set of possible return values
– extra info via errno and strerr: global data
– some functions return all possible values
no possible error return value is available

• Exceptions are the Java solution (also in C++)


• exception indicates unusual condition or error
• occurs when program executes a throw statement
• control unconditionally transferred to catch block
• if no catch in current function, passes to calling
method
• keeps passing up until caught
– ultimately caught by system at top level

7
try {…} catch {…}

• a method can catch exceptions

public void foo() {


try {
// if anything here throws an IO exception
// or a subclass, like FileNotFoundException
} catch (IOException e) {
// this code will be executed
// to deal with it
}

• or it can throw them, to be handled by caller

• a method must list exceptions it can throw


– exceptions can be thrown implicitly or explicitly

public void foo() throws IOException {


// if anything here throws an exception
// foo will throw an exception
// to be handled by its caller
}

Why exceptions?

• reduced complexity
– if a method returns normally, it worked
– each statement in a try block knows that the previous
statements worked, without explicit tests
– if the try exits normally, all the code in it worked
– error code grouped in a single place

• can't unconsciously ignore possibility of errors


– have to at least think about what exceptions can be
thrown

public static void main(String args[])


throws IOException {
int b;
while ((b = System.in.read()) >= 0)
System.out.write(b);
}

8
String methods

• a String is sequence of Unicode chars


– immutable: each update makes a new String
s += s2 makes a new s each time
– indexed from 0 to str.length()-1

• useful String methods


– charAt(pos) character at pos
– substring(start, len) substring

for (i = 0; i < s.length(); i++)


if (s.charAt(i) != s.substring(i, 1))
// can't happen

• String parsing

String[] fld = str.split("\\s+");

StringTokenizer st = new StringTokenizer(str)


while (st.hasMoreTokens()) {
String s = st.nextToken();
...
}

"Real" example: regular expressions

• simple class to look like RE


• uses the Java 1.4 regex mechanism
• provides a better interface (or at least less clumsy)

import java.util.regex.*;

public class RE {
Pattern p;
Matcher m;

public RE(String pat) {


p = Pattern.compile(pat);
}
public boolean match(String s) {
m = p.matcher(s);
return m.find();
}
public int start() {
return m.start();
}
public int end() {
return m.end();
}
}

9
Java vs. C and C++

• no preprocessor
– import instead of #include
– constants use static final declaration
• C-like basic types, operators, expressions
– sizes, order of evaluation are specified
byte, short, int, long: signed integers (no unsigned)
char: unsigned 16-bit Unicode character
boolean: true or false
• really object-oriented
– everything is part of some class
– objects all derived from Object class
– static member function applies to whole class
• references instead of pointers for objects
– null references, garbage collection, no destructors
– == is object identity, not content identity
• all arrays are dynamically allocated
– int[] a; a = new int[100];
• strings are more or less built in
• C-like control flow, but
– labeled break and continue instead of goto
– exceptions: try {…} catch(Exception) {…}
• threads for parallelism within a single process
– in language, not a library add-on

10

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