The Scarlet Shadow Strikes
The Scarlet Shadow Strikes
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The Aether Throne - The Scarlet Shadow Strikes
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The Aether Throne - The Scarlet Shadow Strikes
TABLE OF CONTENTS
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The Aether Throne - The Scarlet Shadow Strikes
Alice Monk
After having risen through the ranks of the
Special Investigations Branch and proven
her unwavering loyalty to The Empire and
the Queen, Monk is utterly committed to The
Ministry and its goals of eradicating threats
to The Empire at any cost.
She has a no-nonsense attitude and does
not take kindly to impoliteness or brevity. As
the adventurers are new recruits, she does
not yet fully trust them, although she treats
them with a polite but firm fairness in her
dealings with them.
Monk is unaware of the larger schemes at
play in Shadow of the Empire, and is driven
by a single goal of wishing to put a stop to
what she believes are the senseless killings
happening across London and attributed to
The Scarlet Shadow.
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The Aether Throne - The Scarlet Shadow Strikes
from the pub. Bennet glances round to make Questioning Bennet further
sure his words are not at risk of being Adventurers likely have further questions for
overheard then goes on to tell the Bennet. Some possible lines of inquiry, and
adventurers something that has plagued his Bennet’s answers are presented below.
conscience ever since.
Bennet, alerted by sounds of a scuffle, had Do you know the meaning of his final word?
arrived on the scene to discover a man in his Bennet looked up the word in the local
death throes. The victim had been attacked library and discovered it is the Latin word for
in an identical manner to all the other ‘body’.
casualties of The Scarlet Shadow: a single
deep cut to the throat made by an extremely Did the victim have any distinguishing
sharp blade. features?
Bennet had unsuccessfully tried to save The victim was a man in his mid-forties, well
the victim and blew on his whistle to alert built and with oiled black hair. He was
any of his fellow officers within earshot. wearing a fine suit and expensive-looking
shoes and a cane was lying beside him.
As he knelt beside the dying man, Bennet
Bennet did not recognise him, but he is
describes how the victim looked him straight
certain they were not a Shoreditch local.
in the eye and muttered a single word:
‘corpus.’ The constable also spotted that the
man had a small golden brooch in the shape Do you know if the brooch signifies
anything?
of a bee pinned to his lapel.
It’s worn by members of The Brotherhood of
When backup arrived, Bennet was initially Industry, a ‘friendly society’ of wealthy
relieved to see Inspector Harold Thorne of businessmen and capitalists. They do not
the Greater London Police amongst their have a club – or ‘hive’, as their meeting
number. Bennet told Thorne what he had places are sometimes referred to – in the
discovered, only to be dismissed and told to East End to Bennet’s knowledge.
leave the scene of the crime immediately.
Bennet was surprised, but followed What can you tell us about Inspector
Thorne’s orders. He was even more Thorne?
surprised when the murder was not He’s a bit of an ogre, but he’s always done
reported upon by The Illustrated London things by the book and followed the letter of
News the next day, or on any of the days the law. He’s been Bennet’s superior officer
following. As the paper had been quick to for two years now, and he’s never acted like
report on other murders carried out by the this before.
Shadow, this seemed unusual to Bennet.
He raised the matter again with Thorne Do you know anything about the other
but was told in no uncertain terms never to murders?
mention the Shoreditch murder to him Only what’s been communicated around the
again. Greater London Police force. There have
Bennet, born and raised in Shoreditch and been five killings so far, in various districts
concerned for the welfare of its citizens, of the city.
decided to turn to The Ministry for help, as Other than the manner of killing, there
he had heard of the organisation through his doesn’t seem to be anything connecting the
previous mentor on the force. victims: they are from different social
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classes, both male and female and have A visit from The Rooks
ranged from twenty-one to sixty-six years
old. The names of the victims have not been After the adventurers have discussed visiting
made public, and are only known to Bennet’s the scene of the crime with Bennet, two
superior officers. threatening-looking characters enter The
Brass Monkey.
Can we see the location where the murder They are wearing the distinctive black
took place? coats and hats of Blackwings, gang
Bennet agrees to take the adventurers to the members of The Rooks. They stare around
alleyway where he discovered the dying man, the room, appearing to take particular
though he warns them that Thorne and interest in the adventurers. Bennet tenses,
others will have stripped it of all evidence. although as he is out of uniform the
That said, he admits it is possible that the Blackwings don’t pay him any particular
particular talents of the adventurers might attention.
be able to find something that his colleagues The Blackwings nod to the barman, then
did not. exit the room via the door to the back area of
If adventurers don’t ask this question, he the aleroom.
will suggest that they might want to to take a If adventurers choose to depart The Brass
look at the location. Monkey at this point, Bennet leads them to
In either instance, he sketches out the alley described in The scene of the crime
directions to the alleyway on a piece of paper following.
from his notebook and hands it to the If the adventurers wait, after a few
adventurers. moments they hear shouting coming from
The location is a short walk from The Brass the back room, followed by a single pistol
Monkey, in an area of Shoreditch that is shot. At this, Bennet gets to his feet and
dominated by warehouses and lockups. rushes through the door leading to the rear
of the aleroom. Unless they follow him,
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seconds later the adventurers hear another may choose to ignore his advice.
gunshot as one of the Blackwings shoots If a chase does take place, the chase
Bennet, taking him to his wounded threshold. distance is set to 6 and the chase distance
If adventurers follow Bennet, they meet goal is 9, representing the Blackwings’
the Blackwings coming out of the backroom knowledge of the local area. Even if caught,
with pistols drawn. They aim their firearms the Blackwing has very little to say, other
at the adventurers and give them one chance than explaining the reason for their ‘visit’ to
to stand aside and let them leave. The Brass Monkey and his insistence that it
If Bennet has not been shot, he will refuse was his comrade who pulled the trigger.
to let the Blackwings leave the premises, If one or more of the Blackwings escape or
declaring himself a member of the Greater are let go, the adventurers’ reputation with
London Police force and drawing his pistol. The Rooks decreases by one degree.
It is highly likely that combat mode is
initiated at some point during this episode, Aftermath of the encounter
with adventurers facing the Blackwings in If he was shot, Bennet has suffered harm that
the back area of the aleroom. If this occurs, takes him to his wounded threshold, although
the encounter takes place on a combat field he is able to continue with any plan to
with two range bands, with the adventurers accompany the adventurers to the scene of
and the Blackwings starting in opposite the murder.
range bands. If adventurers check the back room, they
If Bennet has been shot, he does not find a man slumped dead over a card table,
participate in the combat. with three other men cowering in the
corner.
Statistics for Bennet and the Blackwings
can be found in Appendix A - NPCs. A
combat field chart for the encounter can be
found in Appendix C - Combat fields.
Combat tactics
The Blackwings are cocky, as they are on
their home turf and know that the barman
and patrons will not interfere.
They will start by attempting to shoot the
adventurer that they perceive as being the
biggest threat, then will switch weapons to
their knives and attempt to engage with the
adventurers, using their gang up ability to
give them an advantage. Once they realise the adventurers are not
If one of the Blackwings is defeated, the going to cause them further harm, the
other will attempt to disengage from any survivors explain that the dead man was in
opponents, move to an unoccupied range debt to The Rooks and had been given ‘ample
band and flee. Bennet will discourage a chase time’ to pay back what he owed.
on the grounds that the Blackwings know If he is still alive, Bennet takes notes and
every inch of these streets, but adventurers asks further questions, and will file a report
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on the crime later, although he confesses are of a slightly lighter colour than the rest of
that any chances of bringing The Rooks to the stones in the alleyway and are clear of
justice over such a ‘minor’ incident are low. any debris.
If the Blackwings were defeated or killed, If present, Bennet confirms this is
they each have a knife and pistol on their unusual, as the Greater London Police are
possession, and a total of 7 crowns in their usually not quite so diligent in cleaning up
pockets. after discoveries such as this.
The barman – Jacob Foster – regrets any As the adventurers are investigating the
inconvenience caused by the Blackwings’ alley, they become aware of a figure behind
visit. He does not want to cause himself or them watching from the shadows. As they
his establishment any further trouble from notice her, Eliza Shaw – a young flower
The Rooks and is steadfast in his insistence seller from Shoreditch – nervously steps
that he saw, heard and knows nothing. forward.
The pub singer – Reginald ‘Rusty Pipes’ She appears wary of the adventurers, and
McFadden – is still playing, although he has asks them if they are from the police force or
changed his song to a more sombre (though the Special Investigations Branch. Assuming
equally discordant) tune. If questioned, it that the adventurers do not reply that they
becomes apparent that McFadden is – as are, Eliza takes a further step forward and
Bennet puts it – ‘nine shillings short of a speaks to the adventurer with the highest
crown’ and is able to provide no further Charisma attribute.
information. Eliza describes how she was passing the
alley on the night of the murder and saw two
The scene of the crime figures having what looked like an argument.
She describes one as a finely-dressed
If Bennet is still able to accompany the
gentleman with ‘shiny black hair’ and a cane,
adventurers, he leads them a few streets
and the other as ‘one of them automaton
away from The Brass Monkey, then into a
things’ wearing a black cloak and boots.
narrow opening that reveals a dingy alley
between two warehouse buildings. Eliza snuck into the shadows and watched
with horror as the automaton slit the throat
The buildings loom on three sides of the
of the man with ‘a right wicked blade and no
alleyway; the windows overlooking it are
mistake’ then the machine walked into the
barred and shuttered and the doors are all
back corner of the alleyway and ‘seemed to
heavy and locked. The only way in and out of
disappear like it dropped down a hole.’
the alley would appear to be the arched
opening to the street. Eliza was then startled by the appearance
of Bennet (who she does not recognise out of
Bennet is able to point to the exact
his uniform) and ran off. She is already in
location in the alley where he found the
trouble with the police for trying to sell her
dying man, although there are no signs of
wares outside her licensed patch, so was too
anything untoward having taken place there.
scared to say anything to Bennet or any of
Call for a Detect skill roll against a target the others who arrived on the scene.
number of 12. Any adventurers who achieve
Eliza is scared of the automaton ‘coming
a regular success or higher on the roll can tell
back to get me’ and thinks the adventurers
that the cobblestones where the body was
look like ‘the sort of folks who’d know what to
positioned have been scrubbed clean, as they
do’.
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She is able to show the adventurers the
ammunition, tinctures, gadgets or other
spot where the automaton appeared to
suitable items. Failing that, she will
vanish. Once she has done this, she begs the
relieve one of the offending adventurers
adventurers’ pardon and takes her leave and
of their crowns.
scurries out the alley and into the streets of
Shoreditch. The unfortunate adventurer only notices
this after Eliza has left, by which time she
GM’s note has vanished into the labyrinth of
Although Eliza plays only a small part in Shoreditch’s narrow streets and alleys.
this mission, she reappears in subsequent
episodes of the campaign with a larger The hidden drop
role to play. The point Eliza indicates in the alley is
GMs who plan to play the rest of the occupied by a large barrel. If adventurers
campaign may wish to spend a little time attempt to open or otherwise move it, they
roleplaying her character and quickly realise it is made of hollow metal
interactions with the adventurers, so that painted to resemble a wooden barrel, and
players recognise her again when next that it appears to be bolted to the flagstone it
they meet. is sitting on.
Eliza is also a member of The Magpies, Any adventurers who investigate the
London’s notorious gang of child barrel further should make a Detect skill roll
pickpockets. If any of the adventurers against a target number of 12. Any who
have treated her poorly, one of them spots achieve a regular success of higher notice a
that a small-sized item they used to own small button painted to resemble one of the
is now no longer in their possession. Eliza nails of the barrel. Pressing this causes the
will not pilfer a weapon, but she may grab barrel to quickly rotate and slide to one side,
revealing the hole beneath. Pushing the
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same button again causes it to return to its they are able to descend safely. Without this
original position after a pause of one second. or similar means to get down, each
The barrel can also be moved by any adventurer must achieve a regular success on
adventurer who achieves a regular success or an Agility skill roll against a target number
higher on a natural Fortitude roll against a of 13 (Bennet must make a natural Dexterity
target number of 12, though doing so roll instead.) Any adventurers who fail the
destroys the barrel. roll still manage to descend, but suffer 1
point of harm in the process (which is unable
Into the Shadow’s lair to be absorbed by armour.) If an adventurer
rolls a critical failure, they land awkwardly
The hole is round and is large enough for a
and suffer 2 points of harm instead.
medium-sized being to fit into.
Although the light from the alleyway GM’s note
filters into the first few feet of the opening,
The Aether Court Agent uses the hole to
the rest is in darkness. Shining a torch into
enter and exit their hideout. They are able
the hole shows a cobbled stone floor about 2o
to use their levitate ability to ascend and
feet below, and an object dropped into it
descend the shaft without risk of harm.
makes a sound from hitting the floor after
around a second. Eliza spotted the masked agent (who she
mistook for an automaton) activate the
The shaft leading to the floor below is
barrel and levitate down into the hole,
relatively smooth without obvious
appearing to ‘disappear.’
handholds. If the adventurers possess rope,
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energy signature that they cannot Statistics for the guardian automaton are
comprehend. presented in Appendix A - NPCs.
An adventurer achieving a regular success The encounter takes place on a combat
or higher on an Aether skill roll against a field consisting of two range bands. The
target number of 14 can tell that the lefthand range band represents the chamber
apparatus is infused with a mild form of and has no environment tags.
aetheric energy, but cannot deduce what The righthand range band represents the
kind. passageway outside the room and has a new
An adventurer achieving a regular success environment tag of restricted.
on a Knowledge skill roll against a target A range band with the restricted
number of 14 can tell that the device appears environment tag can only accommodate a
to be deactivated. If they achieve a special maximum of two beings at any one time. If
success or higher on the roll, they can tell that there are two beings occupying a range band
it appears to have been used as recently as 24 with a restricted tag, no other being can take
hours ago, but cannot discern to what end. the move action to enter that range band.
No adventurer is able to deduce how to A being is considered to be occupying a
activate the machine, or is able to operate it restricted range band even if it is prone,
in any capacity. unconscious, lost or dead.
Additionally, a range band with the
GM’s note restricted environment tag has only one
The machine is an aether capacitor, an engagement zone.
invention of The Aether Court. It is
For this encounter, the guardian
activated by means of an invocation
automaton and any beings who have entered
known only to members of the Court, and
the room begin in the lefthand range band.
is used to provide power to the portal
located elsewhere in the lair. Any beings who have not yet entered the
room begin in the righthand range band.
If more than two beings have not yet
Guard chamber entered the room, only the two beings at the
The second door encountered by the front of the exploration order are able to
adventurers opens to reveal another occupy the righthand range band.
rectangular stone chamber. Any other beings are unable to join the
Another metal door faces them on the encounter until there are less than two
opposite side of the room, and a medium- beings in the restricted range band and one or
sized suit of brass armour, its helmet more beings are able to move into it.
moulded into the face of a lion, stands Joining the restricted range band once
against the northern wall. The chamber is there is room to do so does not consume an
otherwise empty. action point. If the being entering a restricted
The other door is firmly locked and range band has not yet determined their turn
secured by an aetheric ward. Any attempt to order, they should do so now.
open it by any being other than the Agent of A combat chart for this encounter can be
The Aether Court causes the ‘suit of armour’ found in Appendix C - Combat fields.
– a guardian automaton – to animate and
attack all intruders.
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Combat tactics
The guardian automaton will attempt to
engage with the being with the highest
Fortitude in its range band, focusing its claw
and crush strike actions on them.
If two of the automaton’s opponents are in
the righthand restricted range band, it will
use its metallic roar ability to attempt to
unnerve them, then will use its spiked rivets
fire action on the opponents in that range
band.
The automaton can only move into the
restricted range band if there are one or fewer
beings in that range band.
GM’s note
The guardian automaton has been
summoned here by the Agent of The
Aether Court. It lets them pass through
the door unchallenged, but attacks any
other being who attempts to do so.
The study
After making a right-angled turn, the
passageway from the guard chamber ends at
another door.
This is unlocked, and opens to reveal a
rectangular room that appears to have been
used as a study of some nature.
A desk and single chair are positioned
against one wall, and two bookcases are
lined up against another.
A scroll sits on the desk. It contains a list
of names beneath headings that appear to be
written in some archaic form of Latin. Any
adventurer who achieves a regular success or
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The Agent recently used the portal to Next steps
travel to an underground hideout close to Once they leave the lair, adventurers should
Pall Mall, resulting in the residual energy be in possession of the scroll containing the
trace still emanating from the symbol. names of the five ‘victims’ of The Scarlet
Shadow.
Constable Bennet, if he is with the
Leaving the lair adventurers, makes his apologies and parts
Adventurers are left with little choice but to company with them now, explaining that he
leave the lair via the way they entered. must continue with his normal duties for the
Unless they used rope or some other Greater London Police force.
means to descend the shaft that leads to the He suggests researching the names on the
alleyway, each adventurer must achieve a scroll in the Hall of Records (see section
regular success or higher on a Agility skill roll Researching the victims following), and –
against a target number of 12 to successfully although he is reluctant to admit it –
climb up (Bennet must make a natural suggests that Inspector Thorne may be
Dexterity roll instead.) interested in what they have discovered in
There is no penalty for failing the roll and the chambers beneath the alley.
adventurers can attempt the skill roll as Bennet gives the location of the
often as they wish, but if an adventurer rolls Shoreditch police station, before warning
a critical failure, they slip from near the top the adventurers that Inspector Thorne is a
of the shaft and take 1 point of inflicted harm busy and notoriously impatient man who
from landing awkwardly and must attempt will not take kindly to any form of time-
the roll again. wasting.
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GM’s note
Following all avenues of research is not
essential to progress in the mission.
Doing so does however reveal that the File entry
victims are in some way connected, and Date of birth: 14th April, 1874 (21 years old)
gives clues that allow adventurers to
Date of death: 12th February, 1896
determine the identity of the head of The
Serpent’s Teeth. Residence: 14 Bonnington Square, Vauxhall
(rented room)
The meaning and purpose of these
connections are more fully expanded Workplace: The Fatted Calf restaurant,
upon in further episodes of the Shadow of Piccadilly, waitress
the Empire campaign. Marital status: Unmarried
GMs are thus at liberty to encourage Criminal record: None
adventurers to follow these leads as they Police report: The first victim of the killer
see fit, based on their players’ that would become known as The Scarlet
preferences, style of play and whether Shadow. Hartley’s body was found in Swallow
they are likely to continue the campaign. Lane close to her place of work. According to
If they do not wish to pursue these police doctors, Hartley had been dead for at
leads, the next most logical step of the least twelve hours prior to being discovered.
mission would be to speak to Inspector Cause of death: Severe laceration to throat
Thorne of the Shoreditch Branch of the with a single cut from a sharp blade.
Greater London Police.
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Paddington Station
Located north-west of the city centre,
Paddington Station provides access to the
west of Great Britain by rail.
The station is a large structure of iron
girders and glass panels. During the day, it is
bustling with people and shrouded in steam
from the dozens of locomotives that arrive
and depart from its many platforms.
It is quieter after dark, although trains still
run throughout the night.
Adventurers may visit hoping to examine
the location where Finch’s body was found.
To gain access to the engine yard, they must
however first persuade Bert Sibbald (lower-
class), the foreman, to be allowed inside. If an
adventurer achieves a regular success or
higher on a Charm or Convince skill roll
against a target number of 12, Sibbald grants
them access to the yard, pointing them in the
direction of the shed where Finch was
discovered. He tells them that the building
was often used by Finch to work on pieces of
File entry broken machinery.
Date of birth: 11th July, 1852 (43 years old)
The shed is small, unlocked and empty.
Date of death: 26th February, 1896 There are no signs of the events that took
Residence: 22 Back Lane, Brentford (private place here on 26th February, and the ground
residence) is thick with dust and debris.
Workplace: Paddington Station, Engineer
Marital status: Married; Bertha Finch
Criminal record: Fined 50 crowns for
brawling, foul language and disturbance of
the peace, 1885.
Police report: The second of The Scarlet
Shadow’s victims, Finch’s body was found in
a disused shed in the engine yard of
Paddington Station. His body was discovered
by a co-worker on the morning after Finch
was killed. No evidence or signs of
disturbance were found on the scene.
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File entry
Date of birth: 24th August, 1862 (35 years old)
Date of death: 16th March, 1896
GM’s note Residence: 14/1 Octavia Street, Battersea
(rented rooms)
The ring was given to Sir Percival by
Mathilda Grayson, signifying his rank in Workplace: The Hall of Steam, Kensington
The Serpent’s Teeth. Although the elite Marital status: Unmarried
corps of the Palace Guard has been Criminal record: None, although one of her
defunct for over thirty years, Grayson has published papers – The Science of Aether –
access to their archives, and has was widely criticised by the authorities.
repurposed some of their trappings to
denote membership of The Serpent’s Police report: The fourth victim of The
Teeth instead. Scarlet Shadow, Chalmers’ body was found
on a walkway beneath Battersea Bridge on
Sir Percival was murdered by The the south bank of The Thames on the night of
Aether Court Agent during one of his 16th March.
‘constitutionals’ in Berkeley Square. The
agent used the portal beneath the Cause of death: Severe laceration to throat
fountain to depart the scene. with a single cut from a sharp blade.
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It is open between 10am and 1am and is a Smythe also receive a +2 modifier to such
members-only club, with access being rolls.
permitted by a doorman (upper-class) who Bartley-Smythe reveals two levels of
either checks visitors’ credentials or who information, only talking about the second
knows members by sight. level if it is obvious that the adventurers are
Gaining access requires a regular success aware of his and Whitaker’s ‘extracurricular
or higher on a Charm or Convince roll activities.’
against a target number of 13. This target The first level confirms that Bartley-
number increases to 15 if there are females Smythe and Whitaker were firm friends and
or automatons in the adventurers’ crew. spent a great deal of time together sampling
A ‘donation’ of 10 crowns (15 crowns if the the ‘many and varied delights that this
party includes women or automatons) will wonderful city has to offer’.
also suffice, although a regular success on an If asked about Whitaker’s likely
Etiquette skill roll against a target number membership of the Brotherhood of
of 12 reduces these criteria to 5 and 10 Industry, Bartley-Smythe confirms that
crowns respectively. both he and Whitaker were members, and
Once inside, adventurers are greeted that his late friend ‘worked tirelessly’ to help
politely by the several members present, those less fortunate than himself, primarily
although they receive a few odd looks. If they through financial donations. Bartley-Smythe
ask about Whitaker, they are directed to Sir also confirms that the source of Whitaker’s
Anthony Bartley-Smythe, a ‘close friend’ of wealth is legitimate, having been made from
the deceased. The longer they spend in The wise investments in the skyship
Flying Gentlemen’s Society, the more manufacturing business and other noble
adventurers realise that there is little here endeavours.
for those with a genuine interest in skyships, If confronted with evidence of any illicit
and the place seems to be little more than a activities (such as the letter found in
social club for idle upper class men. Whitaker’s study), Bartley-Smythe
Sitting alone in the smoking room, immediately starts to take on a grovelling
Bartley-Smythe (upper-class) is a portly, and pitiful tone, imploring the adventurers
well-dressed man of around fifty, drinking a not to divulge his activities in ‘the more
large glass of brandy from a crystal tumbler salubrious of the bordellos’ of Shoreditch to
and letting out frequent loud sighs. He his fellow Society members. He admits that
becomes animated if any of the adventurers he and Whitaker frequented such
are female, then lapses back into his partly establishments three or four times a week,
genuine morose state. and even had a ‘frivolous’ wager as to who
Bartley-Smythe is pompous, demeaning could ‘show the greatest stamina’, though
of those he views as beneath him (which is reminds the adventurers that he and
practically everyone), but is also relatively Whitaker did nothing that is, strictly
dim-witted and rather drunk. Attempts to speaking, illegal.
deceive, cajole or intimidate him will likely If asked about the ‘lady captain’
succeed, and any social skill rolls made mentioned in the letter, Bartley-Smythe
whilst attempting to interrogate him are reveals that Whitaker had met a ‘stunningly
made against a target number of 10. Any handsome woman’ a few months ago, a
female adventurers questioning Bartley- ‘military sort by the name of Grayson.’
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He goes on to tell adventurers that The Scarlet Shadow intervenes
Whitaker seemed to lose interest in his and
Bartley-Smythe’s ‘evening jaunts’ in If the adventurers have been progressing
Shoreditch shortly thereafter. with investigating the victims, their activities
have caught the attention of the Agent of The
He mentions that he only met Grayson
Aether Court.
once, and describes her as a ‘statuesque
goddess with flaming auburn tresses’, but that Suspecting them of being in league with
she looked at him with a mixture of ‘ill- Ahmhotep, The Serpent’s Teeth, or both, the
placed disdain and disgust.’ Agent attempts to stop them.
Although their mission has been given to
GM’s note them by Nala of the Suit of Hearts and
Whitaker was another of The Serpent’s Moloch of the Suit of Spades, the Agent is a
Teeth recruits bewitched by Mathilda devotee of the Suit of Clubs, chosen for their
Grayson’s charms. In him, she saw an prowess in martial matters.
almost limitless amount of funding for As such, they summon a Warrior of
her schemes, and convinced him to divert Kastos (level 3) to deal with the adventurers,
his charitable donations to Professor at some point after they have conducted at
Harriet Chalmers. least three investigations into The Scarlet
His and Bartley-Smythe’s activities in Shadow’s victims.
Shoreditch were questionable to say the The exact time and location of the attack is
least, but not strictly speaking illegal. left for the GM to devise, based on the
They did however allow the Agent of The adventurers’ activities at that point. The
Aether Court to predict Whitaker’s encounter should however take place after at
movements, and attack him in the least three investigations have been
alleyway close to The Brass Monkey, where completed, and before the adventurers call
he was discovered dying by Bennet. on Inspector Thorne.
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GM’s note
As adventurers will know, Hyde Park is
closed every Sunday to allow Queen
Valentina II to pay her respects to her
dead love, Prince Augustus.
It was during these weekly pilgrimages
to the mausoleum known as The Heart of
the Empire that the Queen became aware
of Grayson’s intellect, prowess and
ambition, and – realising that the Vice-
Captain might be a powerful ally and tool
– persuaded her to form The Serpent’s
Teeth, should allow if the players so wish. If they do
this and learn of Mathilda Grayson’s identity
Grayson, sensing an opportunity to before finishing their investigations, the
further her own standing and career, choice as to whether to visit her now or later
readily agreed. Valentina then tasked her should be left to the players. The finale plays
with assembling ‘trusted friends’ to out the same whenever the adventurers
research a ‘cure’ to the Queen’s malady, choose to initiate it (see An alternative route
no matter the cost. to the finale following.)
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If adventurers exhaust all topics without Topic: Thorne’s behaviour in the alley
accumulating five failures, the GM should
instigate the interruption when they feel • One success: “That lad Bennet has seen
there is no further information to impart to enough. I wanted to put an end to this
the adventurers. killing spree once and for all and take
over the case myself.”
Topic: The Scarlet Shadow • Two successes “I knew the victim
• One success: “a terrible business, I am personally.”
leading the case personally and shall • Three or more successes: “The victim
not rest until the killer is found.” was a member of the Brotherhood of
• Two successes: “I am close to finding Industry, and a friend.”
the culprit … or culprits, should I
say.” Topic: Sir Benjamin Whitaker
• Three or more successes: “I have reason • One success: “He was a fellow member
to believe the Skyship Workers Union of the Brotherhood.”
are behind these gruesome killings”
• Two successes “He was a friend as well
Topic: The killer might be an automaton as a Brother.”
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The Aether Throne - The Scarlet Shadow Strikes
• Three or more successes: “The Skyship • Three or more successes: “They should
Workers Union and The Brotherhood stick to matters of the Royal Court
of Industry have been at odds of late. and not interfere in good honest
If we are in search of a culprit, I police work!”
suggest we look in the Union’s ranks.”
Topic: Grayson
Topic: The Skyship Workers Union
• One success: “That name is unfamiliar
• One success: “They draw in a lot of to me.”
troublemakers.”
• Two successes: Thorne’s face darkens
• Two successes: “They are violently but he says no more
opposed to the Brotherhood of
• Three or more successes: “Damn that
Industry.”
woman! She wants to take over the
• Three or more successes: “I am investigation! Under whose
convinced one or more individuals in jurisdiction, might I ask?”
the Union are behind these murders.”
Topic: We discovered the victims were
Topic: The other victims connected
• One success: “They were all murdered • One success: “A lot of people are
in other districts. I have conferred connected in London.”
with my counterparts but we have • Two successes “Interesting. Tell me
found no connection other than the more.”
method of killing.”
• Three or more successes: “Impressive.”
• Two successes “The retired army (The adventurers’ reputation level
captain was a member of the with Thorne rises by one degree)
Brotherhood too. I suspect the others
were killed to throw us off the track of
uncovering the true motive.” Topic: Tunnels, chambers and portals
38
murders, but obviously mistaken. has been sighted in Hyde Park. She goes on
The suspicion leads from current poor to say that the information has come from a
relations between the Brotherhood of contact in the Palace Guard, who has told
Industry and the Skyship Workers Union, her that Vice-Captain Mathilda Grayson is
with the latter group becoming more vocal in attempting to apprehend the Shadow but
their opposition of ‘corrupt capitalists.’ When appears to be in some difficulty.
Thorne discovered the latest victim was a Pitt-Stott says that is all the information
fellow member of the Brotherhood, he she has, but knows how important finding
immediately jumped to the conclusion that the murderer is to Inspector Thorne so felt
the Union are behind the killings. compelled to share the information with him
Thorne is, despite his brusque demeanour immediately.
and incorrect suspicions, an honest police Thorne leaps to his feet on hearing this
officer and is as keen to see the killings information and starts shouting orders to
stopped as anyone. his staff in the station. Then, remembering
that Hyde Park is outside of his district’s
An interruption jurisdiction, he slams the desk in anger and
turns to the adventurers.
When the adventurers have accumulated five
He asks, in their capacity as agents of The
failures on skill rolls or have exhausted all
Ministry, if they are willing to assist Grayson
topics of enquiry with Thorne, the door to
and more importantly help the Greater
his office bursts open.
London Police stop The Scarlet Shadow once
Desk sergeant Pitt-Stott rushes into the and for all.
office and exclaims that The Scarlet Shadow
39
this breach of protocol. Pitt-Stott asks the
Race to the Park adventurers to follow her as she pulls on her
Assuming the adventurers agree to Thorne’s coat and runs to the station yard,
request, Pitt-Stott raises a point of concern. The carriage is large enough to take all the
Even if the adventurers are successful in adventurers as passengers, and Pitt-Stott is
hailing a cab, it will take them upwards of an accomplished and daring driver.
thirty minutes to reach Hyde Park, by which Although the journey is a little hair-raising
time the situation there may have escalated it is nevertheless without mishap, and Pitt-
or worse. She does however, with Thorne’s Stott deposits the adventurers at the edge of
permission, suggest an alternative. Hyde Park close to where The Scarlet Shadow
One of the police vehicles – a prototype and Grayson have been sighted in an
steam-powered personal carriage – is impressive twelve minutes.
parked in the yard. She offers to use this to
drive the adventurers to the park, using its An alternative route to the finale
onboard klaxon to clear the way through
London’s busy traffic. This should enable the As previously mentioned, it is possible that
adventurers to get to Hyde Park in half the adventurers will identify Grayson from the
time, hopefully quick enough to apprehend clues obtained during their investigations,
The Scarlet Shadow on behalf of The Ministry and may decide to call on her before visiting
and the Greater London Police. Inspector Thorne.
Thorne frowns at the suggestion at first If they have used the Hall of Records to
then quickly agrees to ‘turn a blind eye’ to identify Grayson and choose this path to the
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The Aether Throne - The Scarlet Shadow Strikes
finale, they arrive at the Palace Guard hasn’t heard from the adventurers after
barracks in Pall Mall to be informed that thirty minutes.
Vice-Captain Grayson is on patrol in Hyde Inside, the leafy green space has a quiet
Park, and the finale continues as described and mournful atmosphere due to it being
below. devoid of people. Any adventurer who
achieves a regular success or higher on a
Arriving at Hyde Park Detect skill roll against a target number of
12 is alerted to the faint sound of a female cry
When the adventurers arrive at Hyde Park,
coming from the direction of the
they find all the gates have been locked, and
mausoleum,
the park empty of visitors, despite it not
being a Sunday.
The park is large and there is no sign of Confronting The Shadow
Grayson or The Scarlet Shadow, although the The mausoleum can be entered via a large
black marble dome of The Heart of the black marble arch, normally protected by a
Empire mausoleum can be seen rising above member of the Palace Guard but currently
the treetops. unguarded.
It is a relatively simple task to climb the Once inside, adventurers get a sight of
gates and get inside, requiring no roll. If the The Scarlet Shadow at last.
adventurers arrived with Pitt-Stott, she The Agent of The Aether Court, their face
refuses to accompany them further, stating obscured by a white porcelain mask, is
that entering the park would fall outside her bleeding from a wound in their left side.
jurisdiction as a member of the Shoreditch Opposite the Agent, with the eternal flame
police force. She does however report in to burning to the memory of Prince Augustus
Thorne over her crystal communicator, and between them, is Vice-Captain Mathilda
the Inspector promises that he will ensure Grayson
such formalities are ignored if Pitt-Stott
The Aether Throne - The Scarlet Shadow Strikes
Grayson has her sabre drawn, the blade invocation and begins to disappear. Their
dripping with blood. She is however frozen mask clatters to the marble ground of the
in place, unable to move as the Agent of The mausoleum and adventurers get a glimpse of
Aether Court advances towards her wielding their true face: a pale, smooth-skinned
a wickedly sharp knife. female with yellow eyes who smiles at them
How adventurers react dictates how the as she disappears.
finale plays out. The Agent cannot be It is more likely however that the
reasoned with, suspecting that the adventurers will try to stop who they believe
adventurers are in league with The is The Scarlet Shadow. If adventurers choose
Serpent’s Teeth. this course of action, combat mode is
If adventurers attempt to interfere with initiated.
their plan to kill Grayson, the Agent turns on The combat takes place on a combat field
them instead, knowing that the effect of their with three range bands. The centre range
Hold in Place action imposed on Grayson will band represents the eternal burning flame of
last for at least another few minutes. the Heart of the Empire and has the
Adventurers may have reason to believe treacherous environment tag. When
Grayson deserves her fate and may allow the adventurers enter the mausoleum, they are
Agent to carry out their grim task. If they in the same range band as Grayson, with the
follow this course of action, they watch as Agent of The Aether Court in the furthest
the Agent of The Aether Court walks up to range band from them.
the helpless Grayson and slits her throat. As Any attempts to rouse Grayson from her
Grayson dies, the agent mutters an unknown frozen state are fruitless.
The Aether Throne - The Scarlet Shadow Strikes
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The Aether Throne - The Scarlet Shadow Strikes
adventurers’ reputation with Thorne is not duty activity of their choice, be it earning an
yet at trusted level, it rises to that level now. income, researching a topic or skill, or even
Once the meeting is over, he rises and planning a group activity.
shakes each one of the adventurers by the Adventurers gain the following growth
hand, assuring them that they are welcome points for completing this mission, likely
to pay him or any of his officers a visit if they enough to see them reach level 2.
should ever find themselves ‘in need of police
• One growth point for defeating the
assistance.’
Blackwing gang members in The Brass
Monkey
Reporting back to Monk
• One growth point for defeating the
Their mission now at an end, adventurers guardian automaton in The Scarlet
are expected to return to The Ministry and Shadow’s lair
deliver their report in person to Alice Monk.
She acknowledges the adventurers’ • One growth point for each of the
success in stopping The Scarlet Shadow and investigations they successfully found
agrees that the Agent’s physical appearance all evidence for
was somewhat disconcerting. Monk • One growth point for defeating the
promises to raise the matter with ‘qualified Warrior of Kastos
experts’ and will inform the adventurers
when their services are next needed. • One growth point if they deduced the
identity of Grayson before visiting
With that, she states that the adventurers Thorne
are ‘dismissed’.
• One growth point for defeating the
Agent of the Aether Court
GM’s note
If the GM and players are planning to • One growth point if they saved
continue with the Shadow of the Empire Grayson
campaign, the GM should make a point of
emphasising Thorne and Monk’s belief Note that the maximum possible growth
that they have saved London from a point award available is 11. Even if
terrible foe. adventurers achieved 10 or 11 growth points
In actuality, the adventurers have likely during the mission, they only achieve level 2
foiled an Agent of the very forces that are and any additional growth points are lost.
trying to stop Ahmhotep from bringing If the GM and players are planning on
about a terrible fate – something that they playing the subsequent missions in the
will realise as their adventures continue… Shadow of the Empire campaign, the GM
should take note of any changes to the
adventurers’ reputations, some of which will
End of the mission be relevant in the missions to follow.
The adventurers’ mission is at an end, and
off-duty mode is initiated. Epilogue
Adventurers have all that London has to If the GM and players plan to continue the
offer at their disposal, and can choose an off- campaign, the following episode leads them
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The Aether Throne - The Scarlet Shadow Strikes
Strike actions
Unarmed (1AP) +1, harm-0
Fire actions
None
Unique ability
Street rat: If being chased, Shaw can draw
two cards when determining if they face
an obstacle. They can choose which card
to use.
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The Aether Throne - The Scarlet Shadow Strikes
Terror stalks the streets of London. Dubbed Streets of London and takes adventurers to
The Scarlet Shadow by the press, a killer has places they never dared dream imagine.
claimed the lives of five unfortunate souls.
In this mission you will find:
Adventurers, at the behest of Director Alice
• A confounding mission filled with
Monk of The Ministry, are tasked with
investigating the killings and putting an end intrigue, conspiracies and danger
to the murderer’s reign of terror. • GM notes throughout to help get the
most from the mission
But as they look into the crimes and discover
a web of connections that others have • Detailed handouts, maps and combat
missed, can they be sure that these are the fields
senseless killings of a deranged criminal, or • New NPCs and creatures that
is there something greater at play? adventurers will encounter
The Scarlet Shadow Strikes is the first • Details on the Hall of Records, a new
mission in the Shadow of The Empire, a Site of The Empire
five-mission epic campaign that starts in the
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