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Lesson Plan - Graphical User Interface - 200011981

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0% found this document useful (0 votes)
16 views3 pages

Lesson Plan - Graphical User Interface - 200011981

Uploaded by

0245671127i
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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NAME : EMMANUEL ADU-GYAMFI

SCHOOL : WINNEBA METHODIST JUNIOR HIGH SCHOOL


CLASS : J.H.S ONE (1)
WEEK ENDING : 16TH SEPTEMBER, 2022 NUMBER ON ROLL: 33
SUBJECT : INFORMATION AND COMMUNICATION TECHNOLOGY AVERAGE AGE : 14+
REFERENCES : ICT SYLLABUS FOR JHS, PAGE 7

Date/Day/Duration/Time Topic/Sub- Objectives/RPK Teacher-Learner Teaching Learning Core Points Evaluation &
Topic/Aspect Activities Materials Remarks
Topic: Objectives: Introduction. 1. Laptop
Graphical User By the end of the Introduce the topic 2. Projector
Day
Tuesday Interface lesson, a student by assisting 3. A Computer set
will be able to; students to turn on
their computers.
Date
12/09/2022

2.1.1 Define a Activity 1 Definition of the Desktop


Time Sub-Topic: desktop Assist students to The desktop is the main
(2:00pm-2:35pm) Introduction to define a desktop screen area that you see
the Desktop after you turn on your
computer and log on to
Duration
windows.
35minutes

2.1.2 Identify Activity 2 Features of a computer


the Guide students to desktop
features identify and discuss 1. Icons
of a the features of the An icon is a small Exercise
computer Desktop graphical Students launch
and close
desktop representation of a
Application
program or file.
An icon is an image
that represents an
application, a
Activity 3 capability, or some
2.1.3 Navigate Assist students other specific entity
through to navigate with meaning to the
desktop through the user.
features features on the
desktop
2. Taskbar
Taskbar is an
element of an
operating system
Conclusion located at the bottom
Summarize the of the screen.
lesson activities and It allows the user to
engage pupils to locate and lunch
RPK recap the key points programs through
Students have seen a from the lesson. Start and Start menu Remarks
Computer before. or view program that
is currently open.

3. Mouse pointer
Mouse pointer is a
graphical image that
is used to activate or
control certain
elements in a
graphical user
interface.
It indicates where
your mouse should
perform its next
action, such as
opening a program,
or dragging a file to
another location.

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