06 Prototype
06 Prototype
Low-Fidelity Prototypes
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Outline: Low-fi Prototyping
• Storyboarding
– Big picture storyboards
– Close-up storyboards
• Wireframing
– Information architecture
– Psychology behind UI
• Lo-fi prototyping
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Storyboards
• A series of panels or frames that visually describes and
explores a user’s experience with a product
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Big-picture Storyboards
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Close-up Storyboards
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Key Elements
• Character
– The target user (from your
major persona)
• Scene
– The user’s environment
• Narrative
– The problem the user is facing
and how the design will solve
this problem
• Plot
– Solution offered by the design
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How to Create
Big-picture Storyboards?
• Based on the user journey map you already have
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How to Create
Close-up Storyboards?
• Based on the user flows
– Actions, screens, decisions
– Happy path (solid) vs.
edge cases (dotted)
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Exercise: DogWalker Storyboards
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Outline: Low-fi Prototyping
• Storyboarding
– Big picture storyboards
– Close-up storyboards
• Wireframing
– Information architecture
– Psychology behind UI
• Lo-fi prototyping
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Wireframe
• A basic outline of a digital experience, like an
app or a website
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Same Idea, Different UIs
“Show menu…”
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Refined
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Benefits of Wireframes
• Inform the element to include in your design
• Catch problems early
• Get stakeholders to focus on structure rather
than details
• Save time and effort
• Iterate quickly
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Information Architecture (IA)
• Organization of content that help users understand
where they are in a product and where the information
they want is
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8 Principles of IA
1. Object principle: You should view your content as “living” and as
something that changes and grows over time
2. Choice principle: People think they want to have many choices, but they
actually need fewer choices that are well-organized
3. Disclosure principle: Information should not be unexpected or
unnecessary
4. Exemplar principle: Humans put things into categories and group
different concepts together
5. Front door principle: People will usually arrive at a homepage from
another website
6. Multiple classification principle: People have different ways of searching
for information
7. Focused navigation principle: There must be a strategy and logic behind
the way navigation menus are designed
8. Growth principle: The amount of content in a design will grow over time
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6 Common Patterns of IA
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Paper Wireframes First!
• Wireframing using
Figma
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Outline: Low-fi Prototyping
• Storyboarding
– Big picture storyboards
– Close-up storyboards
• Wireframing
– Information architecture
– Psychology behind UI
• Lo-fi prototyping
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Gestalt Principles
• Principles describing how humans group
similar elements, recognize patterns, and
simplify complex images when we perceive
objects
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Gestalt Principles 1: Similarity
• Elements that look alike (in shape, size, or color, for
instance) are perceived to have the same function
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Gestalt Principles 2: Proximity
• Elements that are close together appear to be
more related than things that are spaced farther
apart
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Gestalt Principles 3: Common Region
• Elements located within the same closed area
are perceived to be grouped together
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Von Restorff Effect
• When multiple similar objects are present, the
one that differs from the rest is most likely to
be remembered
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Outline: Low-fi Prototyping
• Storyboarding
– Big picture storyboards
– Close-up storyboards
• Wireframing
– Information architecture
– Psychology behind UI
• Lo-fi prototyping
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Prototype
• Wireframes +
interactions
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Fidelity
• How closely a design matches the look-and-feel of
the final product
• Low-fi • Hi-fi
– Less refined & polished – Closely matches the final
– Shorter time to make product
– For fast iterations – More time-consuming to
make
– For design handoff (to
developers)
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Prototyping using Figma
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Design Sprint Day 4
1. Wireframing
– Information architecture
– Paper wireframes
– Digital wireframes
2. (Low-fi) prototyping
– Flows for happy paths
– Flows for edge cases
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