Alzak No Recoil Script Rust
Alzak No Recoil Script Rust
SendMode Input
~F8::Suspend
~End::ExitApp
~F11::Reload
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-4,6)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(0,5.3)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-5.8,5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-6.7,4.8)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-1,5.8)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(1.5,5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(4.8,1.5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(4,3)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(3.5,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(4,1.3)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(7,1)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(5,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(2,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(2,3)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(0,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-2,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-3,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-5,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-6,3)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-5,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-6,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-5,1)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-5,0.5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-3,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-1,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(1,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(3,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(8,3)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(6,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(5,2)
}
else
break
Return
mouseXY(x,y)
{
DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
}