Sword Dancer
Jimin Kim
Fighter: Sword Dancer
ailing from the capital city of Kemor in the New Bonus Action: Graceful Step. Use 10 feet of
Scabbard Wastes, the art of Sword Dancing movement to slide in any direction without
H
was popularized by the Ankana. These elite provoking attacks of opportunity. Moving in this way
warriors were tasked with defending the does not end your Sword Dance.
long-lived Pharaoh Hetheps Sul, who You have advantage on Dexterity (Acrobatics)
placed grace and showmanship in combat checks.
above all. After Hetheps Sul’s death, the You can use this feature a number of times equal to
Ankana continued their Sword Dancing tradition, your proficiency bonus, and you regain all expended
expanding their role as bodyguards, diplomats and uses of it when you finish a long rest.
entertainers.
Charismatic Whirlwind Fancy Footwork
When you choose this archetype at 3rd level, while Starting at 7th level, your movement speed increases by
wearing light or no armor and not holding a shield, you 10 feet, and moving through difficult terrain doesn’t cost
can add your Charisma modifier (minimum of 1) to your you extra movement. When using Graceful Step, you
armor class. can slide an additional 5 feet.
In addition, you gain proficiency in the Performance
skill if you don’t already have it. Art of the Dance
At 10th level, when a creature attacks you while in your
Sword Dance Sword Dance, you can use your reaction to gain
Also at 3rd level, you can enter a spinning dance, advantage on the next melee attack you make against
provided you are not using a heavy weapon, wearing that creature until the end of your next turn.
medium or heavy armor, or using a shield. You can use
your bonus action to enter a Sword Dance, which lasts Its All In The Hips
for 1 minute. It ends early if you are incapacitated, move At 15th level, in each round of combat, the first time you
more than 5 feet in a round or are knocked prone. You use Art of the Dance doesn’t cost your reaction.
can dismiss the Sword Dance at any time you choose.
While Sword Dance is active, you gain the following Spin to Win
abilities and benefits. At 18th level, the first time a creature of your choice
New Action: Whirling Dervish. Make a melee
comes within reach while your Sword Dance is active,
weapon attack against a number of creatures of your they take damage equal to half your fighter level. The
choice within range, up to your proficiency bonus, damage type is the same as your current main hand
with a separate attack roll for each target. weapon.
New Bonus Action: Deflect. Grant yourself +1 AC Created by Gamingbrew
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