Documentation
Documentation
Project Report
On
“E-Learning Application”
Submitted by:
Kunal Solanki 210510113129
Preet Soni 210510113131
Alex Vaghela 210510113135
as
Partial fulfilment of Semester V
Of
Bachelor of Computer Applications
for A.Y. 2023-2024
CERTIFICATE
This is to certify that Kunal Solanki, Preet Soni, Alex Vaghela. The students of
Parul Institute of Computer Application, have satisfactorily completed the project
entitled “E Learning application” as a part of course curriculum in BCA
semester-V for the academic year 2023-2024 under guidance of Prof. Manoj
kamber.
Enrolment Number: 210510113129
Enrolment Number: 210510113131
Enrolment Number: 210510113135
Date of submission:
HOD, Principal,
Dr. Hina Chokshi Dr. Priya Swaminaryan
Abstract
The advent of technology has revolutionized the way we acquire knowledge and skills, and one
of its remarkable contributions is the development of e-learning applications. These
applications serve as virtual platforms that enable individuals to engage in interactive and
personalized learning experiences from the comfort of their own devices. Through e-learning
applications, users gain access to a wide range of educational resources, including video
lectures, interactive quizzes, and collaborative learning tools. These applications utilize digital
platforms and interactive technologies to deliver educational content and facilitate learning
experiences. Through e-learning applications, learners can access a diverse range of courses,
lectures, and resources anytime, anywhere, using various devices such as computers, tablets,
and smartphones. With features such as real-time feedback and progress tracking, these
applications promote self-paced learning, flexibility, and convenience. Additionally, e-learning
applications accommodate different learning styles and allow for personalized learning
experiences, catering to individual needs and preferences.
With their flexibility, accessibility, and adaptability, e-learning applications have gained
significant popularity among students, professionals, and lifelong learners alike,
revolutionizing the education landscape and opening up a world of opportunities for self-
improvement and skill development. This E-Learning Application represents a pivotal
advancement in the realm of online education. It embraces modern pedagogical principles,
harnesses technology to facilitate learning, and embraces inclusivity and flexibility, making
quality education accessible to learners worldwide. This abstract provides a glimpse into the
transformative potential of this application in shaping the future of education and
lifelong learning.
Index
Content Page No.
1. Research 1
2. Feasibility Studies 3
3.1. Introduction 6
3.3. Modules 7
4. Technology Description 13
1. Research
What is research?
Research on e-learning applications has been a vibrant area of study, focusing on various
aspects to enhance the effectiveness and user experience of online learning. Studies have
examined the impact of instructional design, multimedia integration, and interactivity on
learning outcomes. Research findings indicate that well-designed e-learning applications with
engaging multimedia content, interactive activities, and clear learning objectives can lead to
improved knowledge retention and skill acquisition. Furthermore, researchers have explored
the use of adaptive learning algorithms to personalize the learning experience. By analysing
learner data, adaptive e-learning applications can provide tailored recommendations, adaptive
assessments, and customized content, catering to individual learning styles and addressing
knowledge gaps. Research in this area has shown promising results in enhancing learner
engagement and promoting more effective learning experiences.
E-Learning Application 1
RESEARCH 2023-2024
E-Learning Application 2
FEASIBILITY STUDIES 2023-2024
2. Feasibility studies
What is feasibility?
Feasibility refers to the practicality and viability of a project or initiative. In the context of e-
learning applications, feasibility relates to determining whether a proposed e-learning project
is achievable and can be successfully implemented. Feasibility assessment considers various
factors, including technical, economic, operational, legal, and resource-related aspects.
Feasibility analysis plays a crucial role in the decision-making process for e-learning
applications. It helps stakeholders assess the practicality, risks, and potential benefits
associated with the project, allowing them to make informed decisions and allocate resources
effectively.
E-Learning Application 3
FEASIBILITY STUDIES 2023-2024
2.3.1. Marketing study: Marketing research is conducted to evaluate whether the project is
suited for the current and future organizational culture
2.3.2. Financial study: Financial planning is very important to handle the different operations
of the organization within the budget limits.
2.3.3. Management study: Management research is conducted to determine the overall
resources required for the successful completion of the project.
2.3.4. Logical study: It analyses the viability of a proposed project or venture. It is used to
evaluate a project’s potential, including the technical, financial, and economic feasibility
by it.
E-Learning Application 4
FEASIBILITY STUDIES 2023-2024
E-Learning Application 5
SYSTEM REQUIREMENT SPECIFICATION 2023-2024
What is SRS?
SRS stands for Software Requirements Specification. It is a comprehensive document that
outlines the detailed requirements and specifications of a software system. The SRS serves as
a formal agreement between the client or end-user and the development team, ensuring a
common understanding of the desired software system's functionalities, features, and
constraints.
Need of SRS
The Software Requirements Specification (SRS) is essential for several reasons:
3.1.1. Clear Communication: The SRS serves as a means of clear and effective
communication between the client or end-user and the development team. It ensures
that all stakeholders have a shared understanding of the desired software system's
requirements, functionalities, and constraints.
3.1.2. Requirement Documentation: The SRS document captures and documents all the
detailed requirements of the software system. It provides a comprehensive and
structured overview of what the software should do, how it should behave, and any
specific limitations or constraints that need to be considered.
3.1.3. Requirement Analysis and Validation: The SRS facilitates the analysis and validation
of requirements. It allows stakeholders to review and evaluate the proposed
functionalities, identifying any ambiguities, conflicts, or missing requirements. This
process ensures that the software system meets the client's needs and expectations.
3.1.4. Basis for Development: The SRS serves as a foundation for the software development
process. It provides developers with a clear set of requirements to design, implement,
and test the software system.
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SYSTEM REQUIREMENT SPECIFICATION 2023-2024
3.1.5. Scope and Project Management: The SRS helps define the scope of the software
project, outlining the boundaries and limitations of the system. It assists in estimating project
timelines, costs, and resource requirements.
3.1.6. Agreement and Contractual Document: The SRS serves as a formal agreement or
contract between the client and the development team. It provides a legal and binding document
that outlines the agreed-upon functionalities, specifications, and deliverables.
3.3. Modules
3.3.1. Login
3.3.2. register
3.3.3. Jobs
3.3.4. Admin
3.3.5. Recruiter
3.3.6. Course
3.3.7. Certificate
E-Learning Application 7
SYSTEM REQUIREMENT SPECIFICATION 2023-2024
users enter their credentials, such as username and password, to authenticate their
identity. The module verifies the entered information, checks it against stored user
data, and grants access to authorized users. The login module ensures secure
authentication, protects user accounts from unauthorized access, and sets the stage for
a personalized learning experience within the e-learning application.
3.4.2. Register module: The register module enables new users to create accounts and join
the e-learning application. It presents a user-friendly registration form where users
provide their details, such as name, email address, username, and password. The
module incorporates input validation to ensure accurate and complete information is
provided. Once users submit their details, the register module creates their accounts and
stores their information in the system's database. It may also include features for email
verification, user agreement acceptance, and seamless integration with other modules
to provide a smooth onboarding process for new users.
3.4.3. Jobs module: The jobs module within an e-learning application offers users access to
job opportunities relevant to their areas of study or professional interests. It provides a
comprehensive list of job listings, categorizing them based on industry, location, or
experience level. Users can search and filter the listings based on their preferences, such
as job type or salary range. When users select a specific job listing, they are presented
with detailed information about the job, including the job description, required
qualifications, and application instructions. The module may also include features for
saving job listings, receiving notifications for new job openings, and tracking
application status.
3.4.4. Admin module: The admin module in an e-learning application provides
administrative functionalities and privileges to authorized personnel. The module
typically includes features such as user management, content management, system
configuration, and reporting. Admins can create and manage user accounts, assign roles
and permissions, monitor user activity, manage course content and resources, configure
system settings, generate reports, and oversee the overall operation and performance of
the e-learning platform.
3.4.5. Recruiter module: The recruiter module caters to the needs of recruiters or hiring
managers within the e-learning application. It enables recruiters to post job openings,
manage job listings, review applications, communicate with applicants, and facilitate
the recruitment process. Recruiters can create detailed job descriptions, screen and
shortlist candidates, conduct interviews, track candidate progress, and make hiring
decisions. The module may also include features for candidate management, resume
parsing, interview scheduling, and collaboration with other stakeholders involved in the
hiring process.
3.4.6. Course module: The course module focuses on managing the educational content and
learning materials within the e-learning application. It allows instructors or course
creators to design, create, and organize courses. The module may include features for
course creation, lesson planning, content upload (such as videos, documents, quizzes),
assignment
E-Learning Application 8
SYSTEM REQUIREMENT SPECIFICATION 2023-2024
management, grading, discussion forums, and progress tracking. Learners can access
the course content, submit assignments, participate in discussions, and track their
progress and achievements.
3.4.7. Certificate module: The certificate module provides a framework for generating and
managing certificates of completion or achievement for learners. It enables instructors
or administrators to define certificate criteria and requirements for specific courses or
learning programs. The module may automate the certificate generation process based
on predefined criteria, such as course completion, assessment scores, or specific
milestones. Learners can view and download their earned certificates as a recognition
of their accomplishments within the e-learning platform.
RAM 8 gb or more
RAM 2 gb or more
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SYSTEM REQUIREMENT SPECIFICATION 2023-2024
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SYSTEM REQUIREMENT SPECIFICATION 2023-2024
3.6. Flowchart
A flowchart is a visual representation of the sequential flow of processes and decision points
within an e-learning application. It provides a clear and structured overview of how users
interact with the system and the various steps involved in the learning process. This chart is
mainly focused to show the separate flow of the users like admin, student and recruiter. The
flowchart includes the elements like add course, view student details, jobs, communication,
add jobs etc.
E-Learning Application 11
SYSTEM REQUIREMENT SPECIFICATION 2023-2024
Requirement 07
Gathering
Analysis 09
Design 10
Development 13
Phase 1
Development 13
Phase 2
Development 13
Phase 3
Documentation 10
Total time 75
(Days)
E-Learning Application 12
TECHNOLOGY DESCRIPTION 2023-2024
4. Technology Description
E-learning applications are digital platforms designed to facilitate online education and
learning experiences. These applications have become increasingly popular due to their
flexibility, accessibility, and effectiveness in delivering educational content.. E-learning
applications are sophisticated software solutions that leverage technology to provide a
comprehensive and interactive learning environment. They are designed to cater to a wide
range of educational needs, from K-12 education to higher education, professional
development, and lifelong learning.
There is no admin panel in it, who can There is an admin panel that could enables
manage the publications and carry out the admin to feature, view, edit or delete the
admin functionalities in it. courses and carry out other functionalities
in it.
There was absence recruitment support It has separate panel for recruiters who can
in this system. view the statistical facts of the student
which facilitates to offer them a process opf
their corporations.
There has been no video lectures on There may be the precise video lectures on
this software learning can simplest be this software which gives the student
completed with the aid of reading realistic in addition to the practical
materials only. information in it.
E-Learning Application 13
TECHNOLOGY DESCRIPTION 2023-2024
E-Learning Application 14
TECHNOLOGY DESCRIPTION 2023-2024
E-Learning Application 15
TECHNOLOGY DESCRIPTION 2023-2024
4.3.3.Limited Hands-on or Practical Learning: Certain subjects or skills may require hands-
on or practical training, which can be challenging to replicate in an e-learning environment.
Some topics, such as lab experiments, fine arts, or vocational skills, may not be fully conveyed
or practiced through online platforms alone.
4.3.4.Accessibility and Inclusivity: E-learning applications may pose accessibility challenges
for individuals with disabilities or those with limited technological proficiency. Learning
materials and platforms should be designed with accessibility features in mind to accommodate
diverse learners.
E-Learning Application 16
DATA FLOW DIAGRAM 2023-2024
E-Learning Application 17
DATA FLOW DIAGRAM 2023-2024
E-Learning Application 18
DATA FLOW DIAGRAM 2023-2024
Description: The recruiter user interacts with the e-learning application through a user
interface, which serves as the main point of entry. From the user interface, the recruiter can
access various functionalities and features tailored to their role. One crucial component is the
"Course Management" module, which allows the recruiter to browse and select courses
available in the platform's course catalog.
E-Learning Application 19
DATA FLOW DIAGRAM 2023-2024
Level 2 DFD’s
E-Learning Application 20
USE CASE DIAGRAM 2023-2024
Description of use case diagram: The use case diagram for an e-learning application provides
a high-level representation of the interactions between different actors and the system itself. At
the centre of the diagram, the e-learning system is depicted as a boundary box, encapsulating
the functionality and services it provides. The actors, represented by stick figures, interact with
the system to perform specific actions or achieve certain goals.The main actors in an e-learning
application typically include students, instructors, and administrators. Students use the system
to access and participate in various learning activities, such as enrolling in courses, accessing
course materials, submitting assignments, taking quizzes or exams, and tracking their progress.
Administrators have additional privileges to manage user accounts, handle system
configurations, and generate reports.
E-Learning Application 21
SYSTEM FLOW DIAGRAM 2023-2024
E-Learning Application 22
CLASS DIAGRAM 2023-2024
8. Class Diagram
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SEQUENCE DIAGRAM 2023-2024
9.Sequence diagram
Description: Sequence diagram for E-learning System Sequence diagrams in UML are used
to illustrate the sequence of messages between objects in an interaction. A sequence diagram
consists of a group of objects that are represented by lifelines and the messages that they
exchange overtime during the interaction. This represents the sequence and key features basis
on the respective users and types. All the 3 types of users and defined-Student and recruiter.
E-Learning Application 24
ACTIVTY DIAGRAM 2023-2024
10.Activity Diagram
E-Learning Application 25
ACTIVTY DIAGRAM 2023-2024
• Start: The diagram begins with the "Start" node, representing the initiation of the e-learning
application.
• Login: The user is prompted to log in to their account or register if they are new users. The
system checks the user's credentials and verifies their identity.
• View Courses: The user can browse and search for courses of interest. They can view
details, such as course descriptions, instructors, ratings, and enroll in the desired courses.
• Enrol in Course: When the user decides to enroll in a course, they select the course and
initiate the Enrollment process. The system may handle payment processing if the course
is not free.
• Course Content: Once enrolled, the user gains access to the course content, including
lessons, videos, quizzes, assignments, and other learning materials. The diagram can depict
the flow of navigating through different sections and accessing the course content.
• Watch Video/Read Lesson: Within a course, the user can choose to watch video lectures or
read textual lessons. The diagram can illustrate the user's interaction with these materials
and their progress through the content.
• Forum/Discussion: The application may have a discussion forum or chat functionality
where users can interact with instructors or fellow learners. The diagram can depict the
flow of posting questions, replying, and engaging in discussions.
• Logout: Finally, when the user decides to end their session, they can choose to log out from
the application. The diagram shows the termination of the user's interaction with the
system.
• End: The diagram ends with the "End" node, representing the completion of the activity
diagram.
E-Learning Application 26
E-R DIAGRAM 2023-2024
11.E-R Diagram
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DATA DICTIONARY 2023-2024
12.Data Dictionary
12.1. Student table:
E-Learning Application 28
DATA DICTIONARY 2023-2024
E-Learning Application 29
DATA DICTIONARY 2023-2024
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DATA DICTIONARY 2023-2024
12.4.Admin table:
E-Learning Application 31
DATA DICTIONARY 2023-2024
A data dictionary is a collection of descriptions of the data objects or items in a data model to
which programmers and others can refer. Often, a data dictionary is a centralized metadata
repository. Data dictionaries sometimes play a role in data modelling, which creates a
tangible diagram of object relationships that lists each object's name, assigned data values
and defined relationships. The type of data, such as text, image or binary value, is described;
possible predefined d efault values are listed; and a brief textual description is provided. This
collection of information can be referenced through a data dictionary.
E-Learning Application 32
FORM DESIGN 2023-2024
13.Form Design
Development Phase -1
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FORM DESIGN 2023-2024
Development Phase -2
E-Learning Application 34
FORM DESIGN 2023-2024
Development Phase -3
E-Learning Application 35
FORM DESIGN 2023-2024
Development Phase -4
E-Learning Application 36
WHAT IS TESTING? 2023-2024
14.What is testing?
Testing is the process of evaluating a system or software application to identify defects, errors,
or gaps in its functionality, performance, security, or usability. It involves conducting various
activities to verify that the system meets specified requirements, functions as intended, and
performs reliably under different conditions.
There are several types of software testing that serve different purposes and focus on various
aspects of the software. Here are some common types of software testing:
14.1. Unit Testing: It involves testing individual components or units of code to ensure they
function correctly in isolation. It is usually performed by developers and focuses on verifying
the smallest testable parts of the software.
14.2. Integration Testing: This type of testing verifies the interaction between different
components or modules of the software. It ensures that the integrated system functions as
expected and that the components work together without any issues.
14.3 System Testing: System testing evaluates the entire software system as a whole. It tests
the complete, integrated system against defined requirements to ensure that it meets the
specified functionality and performance criteria.
14.4. Acceptance Testing: Also known as user acceptance testing (UAT), this type of testing
involves validating the software's readiness for deployment and its compliance with user
requirements. It is typically performed by end-users or stakeholders to determine if the software
meets their expectations and business needs.
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WHAT IS TESTING? 2023-2024
14.5. Performance Testing: Performance testing evaluates the software's performance under
expected and peak workloads. It measures factors like response time, scalability, throughput,
and resource usage to ensure that the system meets performance requirements and can handle
anticipated user loads.
14.6. Usability Testing: Usability testing focuses on assessing the user-friendliness and ease
of use of the software. It involves evaluating factors such as navigation, interface design, and
overall user experience to ensure that the software is intuitive and meets the needs of its
intended users.
14.7. Security Testing: Security testing aims to identify vulnerabilities and weaknesses in the
software that could be exploited by unauthorized users. It involves testing for potential security
breaches, data leaks, authentication flaws, and other risks to ensure that the software is secure
and resistant to attacks.
14.8. Regression Testing: Regression testing is performed to verify that changes or fixes in
the software do not introduce new defects or unintended consequences. It involves retesting
previously tested functionalities to ensure that they continue to work as expected after
modifications.
14.9. Build verification testing (BVT): It is a quick and basic test performed to verify that the
critical functionalities of the software are working correctly after a build or release. It helps
identify major issues early on before proceeding with more comprehensive testing.
E-Learning Application 38
FUTURE ENHANCEMENT 2023-2024
15.Future Enhancement
15.1. Live lectures: There is no feature of the live lectures in the system, which can be added
in the future that helps the students in live learning.
E-Learning Application 39
REFERENCES & BIBLIOGRAPHY 2023-2024
Books:
• "E-Learning by Design" by William Horton - This book provides insights into the principles
and practices of effective e-learning design, including instructional strategies, multimedia
integration, and user engagement.
• "Head First Android Development" by Dawn Griffiths and David Griffiths - It offers a
beginner-friendly approach to learning Android development. The book uses a visual format
and interactive exercises to teach the fundamental concepts and practical skills needed to build
Android apps.
• "Mastering Android Application Development" by Antonio Pachón Ruiz - This book
delves into advanced topics of Android development, including app architecture, testing,
performance optimization, and integration with other technologies like Firebase and Wear OS.
Websites:
• https://developer.android.com/courses
• https://www.javatpoint.com/android-tutorial
Youtube videos:
• https://youtu.be/fQZL9G9uqbI
• https://youtu.be/fQZL9G9uqbI
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