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preet soni
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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A

Project Report
On
“E-Learning Application”

Submitted by:
Kunal Solanki 210510113129
Preet Soni 210510113131
Alex Vaghela 210510113135
as
Partial fulfilment of Semester V
Of
Bachelor of Computer Applications
for A.Y. 2023-2024

Under the Guidance of


Prof. Manoj Kamber
Submitted To
Parul Institute of Computer Application,
Faculty of IT & Computer Science
Parul University
Acknowledgement
The success and final outcome of this project required a lot of guidance and assistance from
many people and we are extremely privileged to have got this all along the completion of our
project. All that we have done is only due to such supervision and assistance and we would not
forget to thank them.
We respect and thank Dr Priya Swaminarayan, Dean, and FITCS for providing us an
opportunity to do the project work in BCA and giving us all support and guidance, which made
us complete the project duly. We are extremely thankful to Mam for providing her support and
guidance, although she had busy schedule managing the academic affairs.
We would not forget to remember Dr.Hina Chokshi, HOD, BCA department for her
encouragement and more over for her timely support and guidance till the completion of our
project work.
We owe our deep gratitude to our project guide Prof. Manoj kamber, who took keen interest
on our project work and guided us all along, till the completion of our project work by
providing all the necessary information for developing a good system.
We are thankful to and fortunate enough to get constant encouragement, support and guidance
from our Parents, all Teaching staffs of BCA Department which helped us in successfully
completing our project work. Also, we would like to extend our sincere esteems to all staff in
laboratory for their timely support.

[Kunal Solanki] [210510113129]


[Preet Soni] [210510113131]
[Alex Vaghela] [210510113135]
PARUL INSTITUTE OF COMPUTER APPLICATION

CERTIFICATE

This is to certify that Kunal Solanki, Preet Soni, Alex Vaghela. The students of
Parul Institute of Computer Application, have satisfactorily completed the project
entitled “E Learning application” as a part of course curriculum in BCA
semester-V for the academic year 2023-2024 under guidance of Prof. Manoj
kamber.
Enrolment Number: 210510113129
Enrolment Number: 210510113131
Enrolment Number: 210510113135

Quality of work Grade Sign of Internal


guide

Poor / Average / Good /Excellent B /B+ / A / A+

Date of submission:

HOD, Principal,
Dr. Hina Chokshi Dr. Priya Swaminaryan
Abstract
The advent of technology has revolutionized the way we acquire knowledge and skills, and one
of its remarkable contributions is the development of e-learning applications. These
applications serve as virtual platforms that enable individuals to engage in interactive and
personalized learning experiences from the comfort of their own devices. Through e-learning
applications, users gain access to a wide range of educational resources, including video
lectures, interactive quizzes, and collaborative learning tools. These applications utilize digital
platforms and interactive technologies to deliver educational content and facilitate learning
experiences. Through e-learning applications, learners can access a diverse range of courses,
lectures, and resources anytime, anywhere, using various devices such as computers, tablets,
and smartphones. With features such as real-time feedback and progress tracking, these
applications promote self-paced learning, flexibility, and convenience. Additionally, e-learning
applications accommodate different learning styles and allow for personalized learning
experiences, catering to individual needs and preferences.
With their flexibility, accessibility, and adaptability, e-learning applications have gained
significant popularity among students, professionals, and lifelong learners alike,
revolutionizing the education landscape and opening up a world of opportunities for self-
improvement and skill development. This E-Learning Application represents a pivotal
advancement in the realm of online education. It embraces modern pedagogical principles,
harnesses technology to facilitate learning, and embraces inclusivity and flexibility, making
quality education accessible to learners worldwide. This abstract provides a glimpse into the
transformative potential of this application in shaping the future of education and
lifelong learning.
Index
Content Page No.
1. Research 1

2. Feasibility Studies 3

3. System Requirement Specification 6

3.1. Introduction 6

3.2. System Users 7

3.3. Modules 7

3.4. Modules Description 7

3.5. Hardware / Software Requirement 9

3.6. Flow Chart 11

3.7. TimeLine Chart 12

4. Technology Description 13

4.1. Advantages of New System 14

4.2. Limitations of new system 16

5. Data Flow Diagram 17

6. Use Case Diagram 21

7. System Flow Diagram


22
8. Class Diagram
23
9. Sequence Diagram 24

10. Activity Diagram 25

11. E-R Diagram 27

12. Data Dictionary 28

13. Form Design (Screen-shots Phase 1, 2, 3, 4 and Validation’s Screen shots) 33

14. What is Testing? 37

15. Future Enhancement 39

16. References and Bibliography 40


RESEARCH 2023-2024

1. Research
What is research?
Research on e-learning applications has been a vibrant area of study, focusing on various
aspects to enhance the effectiveness and user experience of online learning. Studies have
examined the impact of instructional design, multimedia integration, and interactivity on
learning outcomes. Research findings indicate that well-designed e-learning applications with
engaging multimedia content, interactive activities, and clear learning objectives can lead to
improved knowledge retention and skill acquisition. Furthermore, researchers have explored
the use of adaptive learning algorithms to personalize the learning experience. By analysing
learner data, adaptive e-learning applications can provide tailored recommendations, adaptive
assessments, and customized content, catering to individual learning styles and addressing
knowledge gaps. Research in this area has shown promising results in enhancing learner
engagement and promoting more effective learning experiences.

1.1. Types of research methodology


1.1.1. Quantitative Research
1.1.2. Qualitative Research
1.1.3. Descriptive Research
1.1.4 Analytical Research

1.2. Description of Research methodologies:


1.2.1. Quantitative Research:
It may have a look at the effect of E-learning to know the programs on newcomers for
understanding acquisition, ability of improvement, and academic overall performance.
Researchers can compare the getting to know the effects of novices using E-learning systems
with those the usage of traditional academic strategies or exceptional types of E-learning
approaches. Quantitative research in this field often focuses on measuring learning outcomes
and evaluating the impact of e-learning interventions. Researchers collect pre- and post-test
data to assess knowledge gains, skill development, and academic performance. They analyse
the data to determine the effectiveness of online courses, instructional strategies, and learning
resources in facilitating learning.

E-Learning Application 1
RESEARCH 2023-2024

1.2.2. Qualitative Research:


Qualitative research on e-learning applications focuses on gaining a deep understanding of
learners' experiences, perspectives, and behaviours within online learning environments.
Researchers employ methods such as interviews, focus groups, observations, and content
analysis to gather rich, descriptive data and explore various aspects of e-learning. One key area
of qualitative research is user experience and perceptions. By conducting interviews or surveys,
researchers aim to uncover learners' thoughts, feelings, and attitudes towards e-learning
applications. This research provides insights into user satisfaction, engagement, and
motivation, helping identify factors that contribute to a positive learning experience. Another
important focus is on pedagogical approaches and instructional design.

1.2.3. Descriptive Research:


Descriptive research on e-learning applications involves the systematic collection and analysis
of data to provide a detailed and comprehensive description of various aspects of online
learning. Researchers employ methods such as surveys, observations, and document analysis
to gather information and document the characteristics, features, and usage patterns of e-
learning applications. One key focus of descriptive research is to provide an overview of the
features and functionalities of e-learning applications. Researchers examine the technological
infrastructure, interface design, navigation, and multimedia components of the platform. They
describe the layout, organization of content, and the availability of interactive features such as
quizzes, discussion boards, and multimedia resources.

1.2.4. Analytical Research:


Analytical research on e-learning applications involves the systematic analysis and
interpretation of data to uncover patterns, relationships, and insights related to online learning.
This type of research goes beyond descriptive analysis and aims to provide a deeper
understanding of the effectiveness, user behaviour, and impacts of e-learning applications. One
key aspect of analytical research is the use of learning analytics. Researchers analyse large-
scale data generated by learners' interactions with e-learning platforms to identify patterns and
trends. By applying statistical analysis and data mining techniques, they can uncover valuable
insights into learner behaviour, engagement, and performance. This research helps inform
instructional design, personalized interventions, and adaptive learning strategies.

E-Learning Application 2
FEASIBILITY STUDIES 2023-2024

2. Feasibility studies

What is feasibility?
Feasibility refers to the practicality and viability of a project or initiative. In the context of e-
learning applications, feasibility relates to determining whether a proposed e-learning project
is achievable and can be successfully implemented. Feasibility assessment considers various
factors, including technical, economic, operational, legal, and resource-related aspects.
Feasibility analysis plays a crucial role in the decision-making process for e-learning
applications. It helps stakeholders assess the practicality, risks, and potential benefits
associated with the project, allowing them to make informed decisions and allocate resources
effectively.

2.1. Types of Feasibilities


2.1.1 Technical feasibility
2.1.2 Economic feasibility
2.1.3 Operational feasibility

2.2. Description on types of feasibilities:


2.2.1 Technical Feasibility: Technological feasibility evaluates whether the required
technology infrastructure, hardware, software, and network resources are available and capable
of supporting the e-learning application. This includes assessing compatibility, scalability, and
security considerations.
2.2.2. Economic Feasibility: Economic feasibility is a critical aspect of assessing the viability
and sustainability of e-learning applications. It involves evaluating the financial considerations
and potential returns associated with implementing and maintaining the project.
2.2.3. Operational Feasibility: Operational feasibility assesses the practicality of
implementing and operating the e-learning application within the existing organizational or
educational context. This includes considering factors such as the availability of skilled
personnel, support systems, training requirements, and potential impact on existing processes.

E-Learning Application 3
FEASIBILITY STUDIES 2023-2024

2.3. Importance of Feasibility Studies

2.3.1. Marketing study: Marketing research is conducted to evaluate whether the project is
suited for the current and future organizational culture
2.3.2. Financial study: Financial planning is very important to handle the different operations
of the organization within the budget limits.
2.3.3. Management study: Management research is conducted to determine the overall
resources required for the successful completion of the project.
2.3.4. Logical study: It analyses the viability of a proposed project or venture. It is used to
evaluate a project’s potential, including the technical, financial, and economic feasibility
by it.

2.4. Feasibility of proposed system:

2.4.1. Technical feasibility


Technical feasibility plays a crucial role in the development and implementation of e-learning
applications. It involves assessing the technological requirements and capabilities necessary to
support the platform. Within technical feasibility, various factors are considered. Hardware and
software requirements are evaluated to ensure compatibility with existing systems and
infrastructure. The network capability is assessed to ensure smooth data transmission and real-
time interactions. Scalability and performance are examined to determine if the platform can
handle increasing user load and deliver optimal user experience. Security considerations are also
crucial, ensuring that appropriate measures are in place to protect user data and ensure compliance
with data protection regulations.
2.4.2. Economical Feasibilities:
Economic feasibility is a vital aspect when considering the implementation of e-learning
applications. It involves evaluating the financial aspects and potential returns associated with the
project. Within economic feasibility, several factors are assessed. Development costs, including
expenses related to technology infrastructure, software development, content creation, licensing,
and maintenance, are taken into consideration. Operational expenses, such as staff salaries,
marketing, and administrative overheads, are also evaluated. A cost-benefit analysis is conducted
to compare the projected costs against the anticipated benefits or returns. This analysis helps
determine the financial viability and sustainability of the e-learning application. Potential cost
savings, such as reduced training expenses, and revenue generation opportunities, such as paid
courses or subscriptions, are also considered.

E-Learning Application 4
FEASIBILITY STUDIES 2023-2024

2.4.3. Operational Feasibilities


Operational feasibility is a critical consideration when evaluating the implementation of e-
learning applications. It focuses on assessing the practicality and viability of integrating and
operating the platform within existing organizational or educational settings. Within
operational feasibility analysis, several key factors are examined. Resource availability is a
primary consideration. This involves assessing whether the necessary resources, including
human, technological, and infrastructural, are readily accessible. Adequate human resources,
with the requisite technical expertise, instructional design skills, and administrative
capabilities, must be available to effectively develop, implement, and manage the e-learning
application.

E-Learning Application 5
SYSTEM REQUIREMENT SPECIFICATION 2023-2024

3. System Requirement Specification


3.1. Introduction
The Software Requirements Specification (SRS) serves as a crucial document in software
development projects. It acts as a foundation for the entire software development process by
outlining the detailed requirements and specifications of the desired software system. The SRS
document captures the needs, expectations, and functionalities of the system from the
perspective of stakeholders, including clients, users, and developers. The primary purpose of
the SRS is to establish a common understanding between the client and the development team
regarding the desired software system's features, behaviour, and constraints. It provides a
comprehensive overview of the system's functional and non-functional requirements, including
user interfaces, data management, security, performance, and other critical aspects.

What is SRS?
SRS stands for Software Requirements Specification. It is a comprehensive document that
outlines the detailed requirements and specifications of a software system. The SRS serves as
a formal agreement between the client or end-user and the development team, ensuring a
common understanding of the desired software system's functionalities, features, and
constraints.

Need of SRS
The Software Requirements Specification (SRS) is essential for several reasons:
3.1.1. Clear Communication: The SRS serves as a means of clear and effective
communication between the client or end-user and the development team. It ensures
that all stakeholders have a shared understanding of the desired software system's
requirements, functionalities, and constraints.
3.1.2. Requirement Documentation: The SRS document captures and documents all the
detailed requirements of the software system. It provides a comprehensive and
structured overview of what the software should do, how it should behave, and any
specific limitations or constraints that need to be considered.
3.1.3. Requirement Analysis and Validation: The SRS facilitates the analysis and validation
of requirements. It allows stakeholders to review and evaluate the proposed
functionalities, identifying any ambiguities, conflicts, or missing requirements. This
process ensures that the software system meets the client's needs and expectations.
3.1.4. Basis for Development: The SRS serves as a foundation for the software development
process. It provides developers with a clear set of requirements to design, implement,
and test the software system.

E-Learning Application 6
SYSTEM REQUIREMENT SPECIFICATION 2023-2024

3.1.5. Scope and Project Management: The SRS helps define the scope of the software
project, outlining the boundaries and limitations of the system. It assists in estimating project
timelines, costs, and resource requirements.
3.1.6. Agreement and Contractual Document: The SRS serves as a formal agreement or
contract between the client and the development team. It provides a legal and binding document
that outlines the agreed-upon functionalities, specifications, and deliverables.

3.2. System users


3.2.1. Admin
3.2.2. Student
3.2.3. Recruiter

Description of the system users


3.2.4. Admin: The role of an administrator in an e-learning application is critical for ensuring
smooth and effective functioning of the platform. The administrator typically has
privileged access and is responsible for managing and overseeing various aspects of the
e-learning application.
3.2.5. Student: The role of students in an e-learning application is central to the learning
process and successful utilization of the platform. Students play an active role in
engaging with the online educational content and interacting with instructors and peers.
3.2.6. Recruiter: The role of a recruiter is crucial in the talent acquisition process within
organizations. Recruiters are responsible for sourcing, attracting, evaluating, and
selecting qualified candidates to fill job vacancies.

3.3. Modules
3.3.1. Login
3.3.2. register
3.3.3. Jobs
3.3.4. Admin
3.3.5. Recruiter
3.3.6. Course
3.3.7. Certificate

3.4. Modules Description


3.4.1. Login module: The login module in an e-learning application provides users with a
secure and personalized entry point to access the platform. It typically presents a login
form where

E-Learning Application 7
SYSTEM REQUIREMENT SPECIFICATION 2023-2024

users enter their credentials, such as username and password, to authenticate their
identity. The module verifies the entered information, checks it against stored user
data, and grants access to authorized users. The login module ensures secure
authentication, protects user accounts from unauthorized access, and sets the stage for
a personalized learning experience within the e-learning application.

3.4.2. Register module: The register module enables new users to create accounts and join
the e-learning application. It presents a user-friendly registration form where users
provide their details, such as name, email address, username, and password. The
module incorporates input validation to ensure accurate and complete information is
provided. Once users submit their details, the register module creates their accounts and
stores their information in the system's database. It may also include features for email
verification, user agreement acceptance, and seamless integration with other modules
to provide a smooth onboarding process for new users.
3.4.3. Jobs module: The jobs module within an e-learning application offers users access to
job opportunities relevant to their areas of study or professional interests. It provides a
comprehensive list of job listings, categorizing them based on industry, location, or
experience level. Users can search and filter the listings based on their preferences, such
as job type or salary range. When users select a specific job listing, they are presented
with detailed information about the job, including the job description, required
qualifications, and application instructions. The module may also include features for
saving job listings, receiving notifications for new job openings, and tracking
application status.
3.4.4. Admin module: The admin module in an e-learning application provides
administrative functionalities and privileges to authorized personnel. The module
typically includes features such as user management, content management, system
configuration, and reporting. Admins can create and manage user accounts, assign roles
and permissions, monitor user activity, manage course content and resources, configure
system settings, generate reports, and oversee the overall operation and performance of
the e-learning platform.
3.4.5. Recruiter module: The recruiter module caters to the needs of recruiters or hiring
managers within the e-learning application. It enables recruiters to post job openings,
manage job listings, review applications, communicate with applicants, and facilitate
the recruitment process. Recruiters can create detailed job descriptions, screen and
shortlist candidates, conduct interviews, track candidate progress, and make hiring
decisions. The module may also include features for candidate management, resume
parsing, interview scheduling, and collaboration with other stakeholders involved in the
hiring process.
3.4.6. Course module: The course module focuses on managing the educational content and
learning materials within the e-learning application. It allows instructors or course
creators to design, create, and organize courses. The module may include features for
course creation, lesson planning, content upload (such as videos, documents, quizzes),
assignment

E-Learning Application 8
SYSTEM REQUIREMENT SPECIFICATION 2023-2024

management, grading, discussion forums, and progress tracking. Learners can access
the course content, submit assignments, participate in discussions, and track their
progress and achievements.
3.4.7. Certificate module: The certificate module provides a framework for generating and
managing certificates of completion or achievement for learners. It enables instructors
or administrators to define certificate criteria and requirements for specific courses or
learning programs. The module may automate the certificate generation process based
on predefined criteria, such as course completion, assessment scores, or specific
milestones. Learners can view and download their earned certificates as a recognition
of their accomplishments within the e-learning platform.

3.5. Hardware Requirement and software requirement

3.5.1. Hardware requirement for developer:


Name of Components Specification

Processor Intel core i5 or more

Graphic card Nvidia Geforce 2 gb or more

RAM 8 gb or more

Hard Disk 256gb or more

3.5.2. Hardware requirement for users


Name of Components Specification

Processor Marshmellow 6.0 or more

RAM 2 gb or more

Hard Disk 64gb or more

E-Learning Application 9
SYSTEM REQUIREMENT SPECIFICATION 2023-2024

3.5.3. Software requirement for developer


Name of Components Specification

Operating system Windows 10 home or more

Software development kit Android studio, SDK 20

Programming languages Java, Xml

Database Firebase real time database

3.5.4. Software requirement for user


Name of Components Specification

Operating system Android OS

Ram 2gb ore more

Rom 64gb or more

E-Learning Application 10
SYSTEM REQUIREMENT SPECIFICATION 2023-2024

3.6. Flowchart

Figure 3.6. Flowchart for E-learning application

Description of Flow chart:

A flowchart is a visual representation of the sequential flow of processes and decision points
within an e-learning application. It provides a clear and structured overview of how users
interact with the system and the various steps involved in the learning process. This chart is
mainly focused to show the separate flow of the users like admin, student and recruiter. The
flowchart includes the elements like add course, view student details, jobs, communication,
add jobs etc.

E-Learning Application 11
SYSTEM REQUIREMENT SPECIFICATION 2023-2024

3.7. Time Line Chart


Development 75 Days Duration
phase N
(days)
0to10 11to20 21to30 31to40 41to50 51to75
days days days days days days

Requirement 07
Gathering

Analysis 09

Design 10

Development 13
Phase 1

Development 13
Phase 2

Development 13
Phase 3

Documentation 10

Total time 75
(Days)

Figure 3.7.1 Time Line Chart for E-learning application


Description of timeline chart: The timeline chart of software development visually represents
the various stages and milestones involved in creating a software product. Starting at the
leftmost side, it typically begins with the project initiation phase, where the idea for the
software is conceived, and initial planning and requirements gathering take place. This is
followed by the design phase, where the software's architecture, user interface, and overall
functionality are defined.
Moving along the timeline, the chart illustrates the development phase, where the actual coding
and programming work takes place. This stage involves writing and testing the software code,
fixing bugs, and implementing new features. The duration of this phase can vary significantly
depending on the complexity of the software.

E-Learning Application 12
TECHNOLOGY DESCRIPTION 2023-2024

4. Technology Description

E-learning applications are digital platforms designed to facilitate online education and
learning experiences. These applications have become increasingly popular due to their
flexibility, accessibility, and effectiveness in delivering educational content.. E-learning
applications are sophisticated software solutions that leverage technology to provide a
comprehensive and interactive learning environment. They are designed to cater to a wide
range of educational needs, from K-12 education to higher education, professional
development, and lifelong learning.

Comparison between existing system and new system


Existing System New System

There is no admin panel in it, who can There is an admin panel that could enables
manage the publications and carry out the admin to feature, view, edit or delete the
admin functionalities in it. courses and carry out other functionalities
in it.
There was absence recruitment support It has separate panel for recruiters who can
in this system. view the statistical facts of the student
which facilitates to offer them a process opf
their corporations.
There has been no video lectures on There may be the precise video lectures on
this software learning can simplest be this software which gives the student
completed with the aid of reading realistic in addition to the practical
materials only. information in it.

E-Learning Application 13
TECHNOLOGY DESCRIPTION 2023-2024

4.2. Advantages of new system:


4.2.1. Course Management: E-learning applications provide features for course creation,
organization, and management. Instructors can develop and structure course content, create
lessons or modules, and set learning objectives. They can also manage enrollments, track
learner progress, and monitor course analytics.
4.2.2. Multimedia Content: E-learning applications allow the integration of various
multimedia content formats, such as videos, audio files, presentations, and interactive
simulations. This feature enables diverse and engaging learning experiences that cater to
different learning styles.
4.2.3. Assessments and Quizzes: E-learning applications provide tools to create assessments,
quizzes, and exams for learners. Instructors can design formative and summative assessments
to evaluate learner understanding and progress. Automated grading features and instant
feedback enhance the learning process.
4.2.4. Discussion Forums and Collaboration: E-learning applications offer discussion forums
or chat features that facilitate learner interaction, collaboration, and knowledge sharing.
Learners can ask questions, participate in discussions, and exchange ideas with instructors and
fellow learners.
4.2.5 .Progress Tracking and Reporting: E-learning applications include features to track
learner progress and generate reports. Learners can monitor their completion status, view
assessment scores, and track their overall performance. Instructors and administrators can
access analytics and generate reports to evaluate learner engagement and success.
4.2.6. Personalization and Adaptive Learning: Some e-learning applications incorporate
personalization features that adapt the learning experience to individual learners. This includes
providing personalized recommendations, adaptive content delivery based on learner
proficiency, and customized learning paths.
4.2.7. Mobile Accessibility: Many e-learning applications offer mobile accessibility, allowing
learners to access content and participate in learning activities on their smartphones or tablets.
Mobile apps or responsive designs enable seamless learning experiences across different
devices.
4.2.8. Certification and Credentialing: E-learning applications provide mechanisms for
issuing certificates or credentials upon course completion. Learners can receive digital
certificates that validate their achievements and enhance their professional profiles.
4.2.9. Social Learning and Collaboration: E-learning applications may include social
learning features, such as social media integration or dedicated spaces for learner collaboration.
Learners can connect with peers, share resources, and engage in group projects or discussions.

E-Learning Application 14
TECHNOLOGY DESCRIPTION 2023-2024

4.2.10 Gamification: Gamification elements, such as badges, points, leaderboards, and


rewards, can be integrated into e-learning applications. Gamification motivates learners,
promotes engagement, and enhances the overall learning experience.
4.2.11. Virtual Classrooms and Webinars: Some e-learning applications offer virtual
classroom functionalities, enabling live instructor-led sessions, webinars, or video conferences.
Learners can participate in real-time interactions, ask questions, and engage with instructors
and fellow learners.
4.2.12. LMS Integration and Compatibility: E-learning applications often integrate with
Learning Management Systems (LMS) or other educational platforms. Integration with an
LMS allows for seamless course management, data synchronization, and streamlined user
management.

E-Learning Application 15
TECHNOLOGY DESCRIPTION 2023-2024

4.3. Limitations of new system:


4.3.1. Technical Requirements: E-learning applications require a reliable internet connection
and access to suitable devices such as computers, tablets, or smartphones. Limited internet
connectivity or outdated technology can hinder learners' ability to fully participate in online
learning activities.
4.3.2.Lack of Personal Interaction: E-learning often lacks the face-to-face interaction found
in traditional classroom settings. The absence of physical presence and real-time interactions
with instructors and peers may result in reduced opportunities for immediate feedback,
collaborative learning, and social connections.

4.3.3.Limited Hands-on or Practical Learning: Certain subjects or skills may require hands-
on or practical training, which can be challenging to replicate in an e-learning environment.
Some topics, such as lab experiments, fine arts, or vocational skills, may not be fully conveyed
or practiced through online platforms alone.
4.3.4.Accessibility and Inclusivity: E-learning applications may pose accessibility challenges
for individuals with disabilities or those with limited technological proficiency. Learning
materials and platforms should be designed with accessibility features in mind to accommodate
diverse learners.

E-Learning Application 16
DATA FLOW DIAGRAM 2023-2024

5. Data Flow Diagram

5.1. Context Level DFD’s

Figure 5.1.1. Context Level DFD: 0 Level of E learning application

Description of 0 level diagram: The 0-level diagram of an e-learning application illustrates


the overall structure and basic components of the system. At this level, the diagram provides a
high-level view of the application's architecture without delving into specific details. The
diagram typically consists of two main components: the user interface and the back-end system.
The user interface component represents the visual and interactive elements through which
learners access the e-learning platform. It includes components such as the login screen,
dashboard, course catalogue, and various features like discussion forums, progress tracking,
and notifications. The user interface acts as a bridge between the learners and the e-learning
content and functionalities.

E-Learning Application 17
DATA FLOW DIAGRAM 2023-2024

5.2. Level 1 DFD’s:

Figure 5.2.1. DFD:1 Level of student module in E learning application


Description:
This 1-level diagram provides an overview of the key modules and functionalities available to
students on the e-learning application. Depending on the complexity and requirements of the
application, each of these modules can be further broken down into sub-modules or
components to provide a more detailed view of the application's architecture.

E-Learning Application 18
DATA FLOW DIAGRAM 2023-2024

Figure 5.2.3. DFD: 1 Level of Recruiter module in E learning application

Description: The recruiter user interacts with the e-learning application through a user
interface, which serves as the main point of entry. From the user interface, the recruiter can
access various functionalities and features tailored to their role. One crucial component is the
"Course Management" module, which allows the recruiter to browse and select courses
available in the platform's course catalog.

E-Learning Application 19
DATA FLOW DIAGRAM 2023-2024

Level 2 DFD’s

Figure 5.2.4. DFD: 2 level of student user of E learning application


Description: The 2-level diagram of a student user in an e-learning application depicts the
hierarchical structure of the user's interactions and roles within the platform. At the first level,
we have the "Student" entity, representing the primary user category. The Student entity
encompasses individual learners who engage with the e-learning application to access
educational resources and courses. At the second level, we find various components and
functionalities that define the student's experience within the e-learning application.

E-Learning Application 20
USE CASE DIAGRAM 2023-2024

6. Use Case Diagram

Figure 6.1.1. Use case diagram of E learning application

Description of use case diagram: The use case diagram for an e-learning application provides
a high-level representation of the interactions between different actors and the system itself. At
the centre of the diagram, the e-learning system is depicted as a boundary box, encapsulating
the functionality and services it provides. The actors, represented by stick figures, interact with
the system to perform specific actions or achieve certain goals.The main actors in an e-learning
application typically include students, instructors, and administrators. Students use the system
to access and participate in various learning activities, such as enrolling in courses, accessing
course materials, submitting assignments, taking quizzes or exams, and tracking their progress.
Administrators have additional privileges to manage user accounts, handle system
configurations, and generate reports.

E-Learning Application 21
SYSTEM FLOW DIAGRAM 2023-2024

7. System flow diagram

Figure 7.1.system flow diagram Sof E learning application


Description: of system flow diagram: The system flow diagram is one of the graphical
representations of the flow of data in a system in software engineering. The diagram consists
of several steps that identify where the input is coming to the system and output going out of
the system. With the help of the diagram, it is possible to control the event decisions of the
system and how data is flowing to the system. Therefore, the system flow diagram is basically
a visual representation of data flow, excluding the minor parts and including the major parts of
the system in a sequential manner.

E-Learning Application 22
CLASS DIAGRAM 2023-2024

8. Class Diagram

Figure 8.1.1. class diagram diagram of E learning application


Description of class diagram: The class diagram of an e-learning application represents the
static structure of the system, depicting the classes, their attributes, and the relationships
between them. It provides an organized view of the classes and their interactions, forming the
backbone of the application's design. The classes in the diagram have attributes associated with
them, which are listed beneath the class name. For example, the "Student" class may have
attributes like "student ID," "name," "email," and "password."

E-Learning Application 23
SEQUENCE DIAGRAM 2023-2024

9.Sequence diagram

Figure 9.1.1. Sequence diagram diagram of E learning application

Description: Sequence diagram for E-learning System Sequence diagrams in UML are used
to illustrate the sequence of messages between objects in an interaction. A sequence diagram
consists of a group of objects that are represented by lifelines and the messages that they
exchange overtime during the interaction. This represents the sequence and key features basis
on the respective users and types. All the 3 types of users and defined-Student and recruiter.

E-Learning Application 24
ACTIVTY DIAGRAM 2023-2024

10.Activity Diagram

Figure 10.1.1. Activity diagram of E learning application

E-Learning Application 25
ACTIVTY DIAGRAM 2023-2024

Description of Activity Diagram:


Here's a description of an activity diagram for an e-learning application:

• Start: The diagram begins with the "Start" node, representing the initiation of the e-learning
application.
• Login: The user is prompted to log in to their account or register if they are new users. The
system checks the user's credentials and verifies their identity.
• View Courses: The user can browse and search for courses of interest. They can view
details, such as course descriptions, instructors, ratings, and enroll in the desired courses.
• Enrol in Course: When the user decides to enroll in a course, they select the course and
initiate the Enrollment process. The system may handle payment processing if the course
is not free.
• Course Content: Once enrolled, the user gains access to the course content, including
lessons, videos, quizzes, assignments, and other learning materials. The diagram can depict
the flow of navigating through different sections and accessing the course content.
• Watch Video/Read Lesson: Within a course, the user can choose to watch video lectures or
read textual lessons. The diagram can illustrate the user's interaction with these materials
and their progress through the content.
• Forum/Discussion: The application may have a discussion forum or chat functionality
where users can interact with instructors or fellow learners. The diagram can depict the
flow of posting questions, replying, and engaging in discussions.
• Logout: Finally, when the user decides to end their session, they can choose to log out from
the application. The diagram shows the termination of the user's interaction with the
system.
• End: The diagram ends with the "End" node, representing the completion of the activity
diagram.

E-Learning Application 26
E-R DIAGRAM 2023-2024

11.E-R Diagram

Figure 11.1.1.ER diagram of E learning application

Description of E-R Diagram:


An Entity-Relationship (ER) diagram for an e-learning application represents the various entities and
their relationships involved in the system. The ER of this system includes the entities like admin,
course, recruiter, student, user, jobs. etc. It helps in making the changes in the data flow as well as
the type of storing the data . the diagram above shows the relationship between the entities present
in it. The ER diagram is based on the data dictionary represents the element name of the entities.
These relationships can be further enhanced with cardinality and participation constraints to indicate
the nature of the associations between entities. For example, one-to-many relationships can
represent a user enrolling in multiple courses or a course having multiple lessons.

E-Learning Application 27
DATA DICTIONARY 2023-2024

12.Data Dictionary
12.1. Student table:

Sr. No Field Name Datatype Size Description Constraint Example

1 Std_id Int 50 Student id Primary 123


key

2 First_name String 50 First name Not null Abc

3 Last_name String 50 Last name Not null Abc

4 Clg_name String 50 College name Not null Parul

5 Date Int 10 Date Not null 1/1/2023

6 Interest String 100 Insert interest Not null java

7 imageurl string 100 image Not null <img.url>

E-Learning Application 28
DATA DICTIONARY 2023-2024

12.2. Course table


Sr. Field Data Size Constraint Description Example
No. Name Type

1 stdid int 50 F key Id of student 123

1 Course_na string 20 Primary key Name of course Java


me

2 Course_pri Int 20 Not null Price of course 2500


ce

3 Course_des String 50 Not Null Course Duration:


c description 3months/
syllabus
covered etc.

4 Course String 50 Not null Future of course <future


future aspects>

5 Course_im String 10 Not null Course img Img.jpg


g

6 Course_tea String 20 Not null Teacher of the Kunal Solanki


cher course

E-Learning Application 29
DATA DICTIONARY 2023-2024

12.3. Jobs table:


Sr. Field Name Data Type Size Constraint Description Exam
No. ple

1 Recruiter_id int 50 F key Id of recuiter 123

1 Company_name string 20 Primary key Name of the TCS


company

2 Job location Text 20 Not null Location of Baroda


job

3 Job title String 20 Not Null Job title Develo


per

4 Job type String 20 Not null Type of job Develo


per

5 Job_desc String 10 Not null Job Time,l


description ocation
, work
etc

6 Job salary Int 10 Not null Salary 25000

E-Learning Application 30
DATA DICTIONARY 2023-2024

12.4. Public table:


Sr. Field Name Data Size Constraint Description Example
No. Type

1 Admin_id string 20 Primary key Admin id 123

2 Admin name String 20 Not null Admin name abc

3 Group id Int 10 Not null Group id of the 23


course

4 Room_name String 20 Not null Name of chat Java_lib


room

12.4.Admin table:

Sr. Field Data Size Constraint Description Example


No. Name Type

1 Admin- String 20 Not null Email of admin [email protected]


email m

2 Password String 20 Not null Password of ****


admin

E-Learning Application 31
DATA DICTIONARY 2023-2024

12.5. Recruiter table:

Sr. Field Name Data Size Constraint Description Example


No. Type

1 Recruiter_id string 20 Unique key Recruiter id 20

2 Recruiter_fname String 20 Not null Fname of preet


recruiter

3 Recruiter_lname String 20 Not Null Last name of Soni


recruiter

4 Recruiter_compa String 20 Not null Company name TCS


ny

5 Email String 10 Not null Email of [email protected]


recruiter

6 Password String 20 Not null Password ****

Description of Data Dictionary

A data dictionary is a collection of descriptions of the data objects or items in a data model to
which programmers and others can refer. Often, a data dictionary is a centralized metadata
repository. Data dictionaries sometimes play a role in data modelling, which creates a
tangible diagram of object relationships that lists each object's name, assigned data values
and defined relationships. The type of data, such as text, image or binary value, is described;
possible predefined d efault values are listed; and a brief textual description is provided. This
collection of information can be referenced through a data dictionary.

E-Learning Application 32
FORM DESIGN 2023-2024

13.Form Design

Development Phase -1

Fig:13.1. sign up page Fig:13.2. Login page

E-Learning Application 33
FORM DESIGN 2023-2024

Development Phase -2

13.3. home page(recruiter module) 13.4. home page(student module)

E-Learning Application 34
FORM DESIGN 2023-2024

Development Phase -3

13.5. subject list module 13.6. course module

E-Learning Application 35
FORM DESIGN 2023-2024

Development Phase -4

13.7. course description module 13.8. edit profile module

E-Learning Application 36
WHAT IS TESTING? 2023-2024

14.What is testing?
Testing is the process of evaluating a system or software application to identify defects, errors,
or gaps in its functionality, performance, security, or usability. It involves conducting various
activities to verify that the system meets specified requirements, functions as intended, and
performs reliably under different conditions.

Importance and types of testing


Testing plays a crucial role in the software development process due to its numerous
importance and benefits. First and foremost, testing helps to ensure the quality and reliability
of the software being developed. By systematically evaluating the system and identifying
defects, errors, and gaps in functionality, testing helps to improve the overall product quality.
It enables developers to detect and rectify issues early on, reducing the chances of costly fixes
or customer dissatisfaction later. Testing also helps to validate that the software meets the
specified requirements. By executing test cases and verifying the expected behaviour of the
system, testing ensures that the software functions as intended. It provides assurance that the
system is capable of performing its desired tasks and meeting user expectations. Another vital
aspect of testing is its ability to uncover performance issues and bottlenecks. Performance
testing allows developers to assess how the software performs under various conditions, such
as heavy workloads or high user traffic. By identifying and addressing performance-related
problems, testing contributes to creating a more responsive, efficient, and scalable application.

There are several types of software testing that serve different purposes and focus on various
aspects of the software. Here are some common types of software testing:
14.1. Unit Testing: It involves testing individual components or units of code to ensure they
function correctly in isolation. It is usually performed by developers and focuses on verifying
the smallest testable parts of the software.
14.2. Integration Testing: This type of testing verifies the interaction between different
components or modules of the software. It ensures that the integrated system functions as
expected and that the components work together without any issues.
14.3 System Testing: System testing evaluates the entire software system as a whole. It tests
the complete, integrated system against defined requirements to ensure that it meets the
specified functionality and performance criteria.
14.4. Acceptance Testing: Also known as user acceptance testing (UAT), this type of testing
involves validating the software's readiness for deployment and its compliance with user
requirements. It is typically performed by end-users or stakeholders to determine if the software
meets their expectations and business needs.

E-Learning Application 37
WHAT IS TESTING? 2023-2024

14.5. Performance Testing: Performance testing evaluates the software's performance under
expected and peak workloads. It measures factors like response time, scalability, throughput,
and resource usage to ensure that the system meets performance requirements and can handle
anticipated user loads.
14.6. Usability Testing: Usability testing focuses on assessing the user-friendliness and ease
of use of the software. It involves evaluating factors such as navigation, interface design, and
overall user experience to ensure that the software is intuitive and meets the needs of its
intended users.
14.7. Security Testing: Security testing aims to identify vulnerabilities and weaknesses in the
software that could be exploited by unauthorized users. It involves testing for potential security
breaches, data leaks, authentication flaws, and other risks to ensure that the software is secure
and resistant to attacks.
14.8. Regression Testing: Regression testing is performed to verify that changes or fixes in
the software do not introduce new defects or unintended consequences. It involves retesting
previously tested functionalities to ensure that they continue to work as expected after
modifications.
14.9. Build verification testing (BVT): It is a quick and basic test performed to verify that the
critical functionalities of the software are working correctly after a build or release. It helps
identify major issues early on before proceeding with more comprehensive testing.

E-Learning Application 38
FUTURE ENHANCEMENT 2023-2024

15.Future Enhancement

15.1. Live lectures: There is no feature of the live lectures in the system, which can be added
in the future that helps the students in live learning.

15.2. Continuous Assessment and Feedback: E-learning applications can implement


continuous assessment methods and provide real-time feedback to learners.
15.3. Same panel for admin and other users: currently, the admin panel is in different
application and recruiter and student user has different application. In future, one can make a
single application for every type of users.
15.4. Live exam and test: There is the quiz at the end of the course which has the same
questions for every type of the users. If the questions keep fluctuating it can be better for testing
the ability of learning of the student.
15.5. Live interviews in app: There is lack of the feature of the live interview from this
application, if it adds in the app there will be no need of any other 3 rd party application.

E-Learning Application 39
REFERENCES & BIBLIOGRAPHY 2023-2024

16.References & Bibliography

Books:

• "E-Learning by Design" by William Horton - This book provides insights into the principles
and practices of effective e-learning design, including instructional strategies, multimedia
integration, and user engagement.
• "Head First Android Development" by Dawn Griffiths and David Griffiths - It offers a
beginner-friendly approach to learning Android development. The book uses a visual format
and interactive exercises to teach the fundamental concepts and practical skills needed to build
Android apps.
• "Mastering Android Application Development" by Antonio Pachón Ruiz - This book
delves into advanced topics of Android development, including app architecture, testing,
performance optimization, and integration with other technologies like Firebase and Wear OS.

Websites:
• https://developer.android.com/courses

• https://www.javatpoint.com/android-tutorial

Youtube videos:

• https://youtu.be/fQZL9G9uqbI

• https://youtu.be/fQZL9G9uqbI

E-Learning Application 40

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