Testing Stuff Out and Notes
DC’s and graduated successes
Difficulty Class (DC) and Target Numbers (Tn)
6 9 12 15 18 21 24 27 30 33+
0) Easy
1) Regul
2
3
4
5
6
7
Difficulty Class (DC) and Target Number
6 9 12 15 18 21 24 27 30 33+
0) Easy
1) Regular
2
3
4
5
6
7
Normally given as DC12 (1), DC18 (3) in rules
Classes
- magi (sorc/wiz), mystic (cleric/druid), champion, hunter, warrior, rogue, tech, investigator (bard)
- investigator
--- archaeologist
--- detective
--- reporter
Classes and Archetypes
Champion Hunter Investigator Magi Mystic Rogue Warrior Tech
- sentinel - hunt master - archaeologis - mancer - druid - charlatan - Veteran - medic
- warden - bounty hunt - detective - priest - thief - Commander - mechanic
- Vanguard - hitman - reporter - Oracle - pilot - hacker
Rules
- focus
- pushing
- momentum
Gritty Mode
a more gritty and grounded game style which is more punishing and players may have to take more care.
- gritty levelling
- gritty recovery
- elite npc’s
Spells???
- different progression
Level Max 1 2 3 4 5 6 points
1 1 4 4
2 2 5 3 11
3 3 6 4 3 23
4 6 5 4 28
5 4 6 6 5 3 45
6 6 6 6 4 52
7 5 6 6 6 5 3 71
8 6 6 6 6 4 80
9 6 6 6 6 6 5 3 103
10 6 6 6 6 6 4 114
Character progression
Character Progression
Level ult foc pus Arc Ski Xp Level ult foc pus Att Ski Xp
Level 1 0 Level 6 120
Advance 10 Advance 135
Level 2 20 Level 7 150
Advance 30 Advance 170
Level 3 40 Level 8 190
Advance 50 Advance 210
Level 4 60 Level 9 230
Advance 75 Advance 250
Level 5 90 Level 10 270
Advance 105 Mastery 300+
Level 1 0 Level 6 +1 120
- Advancement 10 - Advancement 135
Level 2 +1 +1 20 Level 7 +1 +1 150
- Advancement 30 - Advancement 170
Level 3 +1 +1 40 Level 8 +1 +1 190
- Advancement 50 - Advancement 210
Level 4 +1 +1 60 Level 9 +1 +1 230
- Advancement 75 - Advancement 250
Level 5 +1 +1 90 Level 10 +1 +1 270
- Advancement 105 Mastery 300+
- gain an advancement for every 10xp the character gains.
- every 3rd advancement is a level up, rather than a regular advancement.
- Advancement (choose one option):
----- +1 attribute point (applicable to score)
----- +1/2 skill point/tier (can take new or upgrade existing, skill or tool or 2 languages/weapons)
----- Any Talent or Talent extra (only once per level)
- Level up
----- + HP (etc.)
----- increase proficiency bonus at odd levels
----- increase free recoveries at even levels
----- class features
----- extra bonuses at Level 6: (improved second wind, access to advanced talent)
going past 10
- not really designed for that.
- no additional levels
- ‘mastery advancement’ every 30xp
----- all usual advancement options (including multi-classing) are selectable as a choice for a ‘mastery
advance’. All the regular rules apply; no extra hp, attribute score capped at 20 etc.
- epic boons in place of a regular advancement option
- consider more narrative / creative options
- ‘heroic’ levelling
----- advancements are 5xp, level up is still 10xp
----- i.e.: 0xp (level 1), 5xp, 10xp, 20xp (level up 2), 25xp, 30xp, 40xp (level up 3) etc.
----- equivalent of hitting level 10 at regular xp of level 7 (180xp)
- ‘gritty’ levlling
----- advancements are 5xp extra (15xp), level up is 20xp
----- i.e.: 0xp (level 1), 15xp, 30xp, 50xp (level up 2), 65xp, 80xp, 100xp (level up 3) etc.