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B004 - LOST TOME Game Sheets V1.2

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0% found this document useful (0 votes)
440 views17 pages

B004 - LOST TOME Game Sheets V1.2

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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D100 DUNGEON LOST TOME OF EXTRAORDINARY

RULES GAME SHEETS V1.2


www.mk-games.co.uk
© 2021 Martin Knight. All Rights Reserved.
This product is offered subject to the condition that it shall not, by way of trade or
otherwise, be lent, hired out or otherwise circulated in any form of binding or
cover other than that in which it is published. No part of this publication may be
reproduced, stored in a retrieval system, or transmitted in any form or by any
means (electronic, mechanical, photocopying, recording or otherwise) without
prior written permission of its author and designer Martin Knight.
AVAILABLE FOR D100 DUNGEON

D100 DUNGEON BOOKS (PRINT & PDF)


BOOK 1. D100 DUNGEON – A Solo Adventure Game - Published 2018, 2021
BOOK 2. THE ADVENTURER’S COMPANION - Published 2018, 2021
BOOK 3. THE DRAGON ARMOUR – Adventure Book One - Published 2019, 2021
BOOK 4. THE LOST TOME OF EXTRAORDINARY RULES - Published 2020, 2021
BOOK 5. THE DRAGONS RETURN - Published 2021
BOOK 6. WORLD BUILDER - Published 2021

D100 DUNGEON BOOKS (PDF ONLY)


PDF 1. THE WORLD OF TERRA - Published 2019, 2021
PDF 2. TABLES AND GAME SHEETS - Published 2020, 2021

D100 ACCESSORIES
ACCESSORY 1. MAPPING GAME (ALSO PNP) Published 2018, 2021
ACCESSORY 2. GAME SHEET PAD PACK - Published 2018, 2021
ACCESSORY 3. GAME TRACKER MAT (ALSO PNP) - Published 2019
ACCESSORY 4. SPELL CARDS (ALSO PNP) - Published 2019, 2021
ACCESSORY 5. DICE AND TABLE ROLLER APP (ANDROID) - Published 2019
ACCESSORY 6. MAPPING GAME ADD-ON (ALSO PNP) - Published 2020
ACCESSORY 7. MAPPING GAME EXTRA GOLD PACK - Published 2020
ACCESSORY 8. COMPUTER COMPANION (OS WINDOWS 10) - Published 2020
ACCESSORY 9. DRAGONS RETURN MONSTER CARDS (ALSO PNP) - Published 2021

You can find out more about the products listed above by visiting WWW.MK-GAMES.CO.UK

© 2021 Martin Knight. All Rights Reserved.


ARTISAN SHEET
NAME: ARTISAN (Art) 
Salvage Skill  Crafting Skill 

STANDARD and UPGRADED MATERIALS

LESSER MATERIAL FULL MATERIAL LESSER MATERIAL FULL MATERIAL


1-10 Wood/Bone Splinters 44-53 Wood/Bone (5gp) 87 Violet Shard (8gp) 94 Violet Crystal (80gp)
11-20 Leather/Hide Scrap 54-63 Leather/Hide (8gp) 88 Orange Shard (8gp) 95 Orange Crystal (80gp)
21-30 Iron Ingots (1gp) 64-73 Iron (10gp) 89 Yellow Shard (8gp) 96 Yellow Crystal (80gp)
31-34 Bronze Ingots (2gp) 74-77 Bronze (20gp) 90 Blue Shard (8gp) 97 Blue Crystal (80gp)
35-37 Silver Ingots (3gp) 78-80 Silver (30gp) 91 Green Shard (8gp) 98 Green Crystal (80gp)
38-40 Gold Ingots (4gp) 81-83 Gold (40gp) 92 Red Shard (8gp) 99 Red Crystal (80gp)
41-43 Azure Ingots (6gp) 84-86 Azure (60gp) 93 Indigo Shard (8gp) 100 Indigo Crystal (80gp)

SCRAPS 
At the end of a quest during the Artisan step, roll 1d100 for each shaded pip, and add 1 material to the result above, then remove the pip.

SALVAGE – Test: Artisan (Art) [S: salvage materials] [F: item destroyed] (Salvage)
DUNGEON SALVAGE – Test: Artisan (Art) -10 [S: shade 1 scraps pip] [F: nothing] (Salvage)
CRAFTING – Test: Art (- Schematic Modifier) [S: item is crafted] [F: nothing is crafted] (Crafting)

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

© 2021 Martin Knight. All Rights Reserved.


SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

SCHEMATIC NAME MOD STANDARD MATERIALS UPGRADED MATERIALS VALUE

SLOT ITEM NAME STR DEX INT HP DMG DEF GP Fix A/S

© 2021 Martin Knight. All Rights Reserved.


COMBAT EXPERIENCE SHEET
LEVEL 10 REACTION LEVEL 20
MONSTER
EXPERIENCE TRACK MODIFIER EXPERIENCE TRACK
 
A APE KING & APES
Charge – Ignore Pack Av Bonus
-2 Largeless - Ignore Large Result
 
APELINGS
Feint - Adventurer +5 Attack
+1 Charge – Ignore Pack Av Bonus
ANIMATED GOLD  
STATUE Largeless - Ignore Large Result
+0 Impact - Ignore Dazed Test

 
ARACHNE
Manoeuvre – Ignore Leap* Result
-1 Web Dodge - Ignore Avoid Web Test
 
ARACHNE HUNTER
Manoeuvre – Ignore Leap* Result
-1 Web Dodge - Ignore Avoid Web Test
 
ARACHNE MASTER
Manoeuvre – Ignore Leap* Result
-2 Tactics - Adventurer +10 Attack
 
ARACHNE MINIONS
Manoeuvre – Ignore Leap* Result
+0 Web Dodge - Ignore Avoid Web Test
 
ARACHNE WITCH
Disruption - Ignore Dark Magic Result
-1 Manoeuvre – Ignore Leap* Result
 
BALGORE d
Demon Slayer – Adventurer +3 Dmg
-3 Stay Dead – Roll Again Resurrection
 
B BANSHEE C
Holy Strength - Ignore Fear Test
-2 Dodge - Monster -2 Dmg
 
BASILISK
Resistant - Ignore Poison Result
+0 Gaze Block - Ignore Petrify* Result
 
BEAR
Dodge – Monster Dmg -2
+0 Weakness – Monster -2 Def
 
BEASTMAN
Advantage - Adventurer +2 Dmg
+2 Feint – Adventurer +5 Attack
 
BEASTMAN ARCHER
Dodge - Monster -2 Dmg
+2 Dodge - Monster -2 Dmg
BEASTMAN  
CHAMPION Feint - Adventurer +5 Attack
-1 Tactics - Adventurer +10 Attack

 
BEASTMEN PEONS
Feint - Adventurer +5 Attack
+2 Charge – Ignore Pack Av Bonus
 
BEASTMAN WITCH
Feint - Adventurer +5 Attack
-1 Disruption - Ignore Dark Magic Result
 
BLACK DRAGON
Courage - Ignore Fear Test
-2 Disruption - Ignore Dark Magic Result
 
BLOOD OOZES d
Weakness - Monster -2 Def
+0 Advantage - Adventurer +2 Dmg
 
BLOOD WITCH C
Courage - Ignore Fear Test
-1 Disruption - Ignore Dark Magic Result
 
BLUE DRAGON
Courage - Ignore Fear Test
-2 Evade Freeze - Ignore Freeze Result
 
C CENTAUR
Weakness - Monster -2 Def
+2 Advantage - Adventurer +2 Dmg
 
CENTAUR CHAMPION
Feint - Adventurer +5 Attack
-1 Counter - Monster -5 Attack
 
CERBERUS d
Courage - Ignore Fear Test
-2 Demon Slayer – Adventurer +3 Dmg
 
CHIMERA
Courage - Ignore Fear Test
-2 Nimble – Monster -1 Attacks

© 2021 Martin Knight. All Rights Reserved.


LEVEL 10 REACTION LEVEL 20
MONSTER
EXPERIENCE TRACK MODIFIER EXPERIENCE TRACK
 
C COCKATRICE
Advantage - Adventurer +2 Dmg
+0 Gaze Block – Ignore Petrify* Result

 
CORRUPTED BEAR
Largeless - Ignore Large Result
+0 Impact - Ignore Dazed Test
 
CYCLOPS Impact - Ignore Dazed Test -2 Largeless - Ignore Large Result
 
D DEMON d Evade Fire - Ignore Avoid Fire Test -2 Demon Slayer – Adventurer +3 Dmg
 
DEMON LORD d Largeless - Ignore Large Result -2 Demon Slayer – Adventurer +3 Dmg
 
DEMON WITCH d Evade Fire - Ignore Avoid Fire Test -1 Disruption - Ignore Dark Magic Result
 
DIRE WOLVES Manoeuvre – Ignore Leap* Result +0 Charge – Ignore Pack Av Bonus
 
DOOMSPEAKERS d Disruption – Ignore Dark Magic Result -1 Disruption – Ignore Dark Magic Result
 
DOOMWHISPERS d Disruption – Ignore Dark Magic Result -1 Disruption – Ignore Dark Magic Result
 
DOPPELGÄNGER Tactics – Adventurer +10 Attack +0 Advantage - Adventurer +2 Dmg
 
DRAGONLINGS Evade Fire - Ignore Avoid Fire Test -1 Charge – Ignore Pack Av Bonus
 
E ECHIDNA d Resistant - Ignore Poison Result -2 Gaze Block – Ignore Petrify* Result
 
EVIL WARLOCK Tactics – Adventurer +10 Attack -2 Disruption – Ignore Dark Magic Result
 
F FIRE ELEMENTAL Largeless - Ignore Large Result +0 Evade Fire - Ignore Avoid Fire Test
 
FIRE WYRM Evade Fire - Ignore Avoid Fire Test -2 Nimble – Monster -1 Attacks
 
FISH PEOPLE Alert – Ignore Surprise +2 Charge – Ignore Pack Av Bonus
 
FOREGONE WITCH Disruption – Ignore Dark Magic Result -1 Evade Freeze - Ignore Freeze Result
 
FROST GIANT Evade Freeze - Ignore Freeze Result -1 Largeless - Ignore Large Result
 
FROST WYRM Evade Freeze - Ignore Freeze Result -2 Nimble – Monster -1 Attacks
 
G GARGOYLE d Courage - Ignore Fear Test +0 Impact - Ignore Dazed Test
 
GHOST C Holy Strength - Ignore Fear Test -2 Counter - Monster -5 Attack
 
GHOUL C Holy Strength - Ignore Fear Test -2 Feint - Adventurer +5 Attack
 
GIANT Largeless - Ignore Large Result -2 Impact - Ignore Dazed Test
 
GIANT ANTS Advantage - Adventurer +2 Dmg +0 Charge – Ignore Pack Av Bonus
 
GIANT APES Charge – Ignore Pack Av Bonus -1 Charge – Ignore Pack Av Bonus
 
GIANT BATS Lure – Ignore Fly Penalty +0 Alert – Ignore Surprise
 
GIANT BOAR Counter - Monster -5 Attack +0 Weakness – Monster -1 Def
 
GIANT CENTIPEDE Resistant - Ignore Poison Result +0 Weakness – Monster -2 Def

© 2021 Martin Knight. All Rights Reserved.


LEVEL 10 REACTION LEVEL 20
MONSTER
EXPERIENCE TRACK MODIFIER EXPERIENCE TRACK
 
G GIANT CRAB Dodge – Monster -2 Dmg +0 Weakness – Monster -2 Def
 
GIANT GATHERER APE Weakness - Monster -2 Def +0 Dodge - Monster -2 Dmg
 
GIANT HUNTER APE Counter - Monster -5 Attack +0 Manoeuvre - Ignore Leap* Result
 
GIANT MOTH Subterfuge - Monster -10 Attack +0 Lure – Ignore Fly Penalty
 
GIANT OOZES Tactics – Adventurer +10 Attack +0 Web Dodge - Ignore Avoid Web Test
 
GIANT RATS Protection – Ignore Disease Result +0 Charge – Ignore Pack Av Bonus
 
GIANT ROC Courage - Ignore Fear Test -2 Lure – Ignore Fly Penalty
 
GIANT SCORPION Manoeuvre - Ignore Leap* Result +0 Resistant - Ignore Poison Result
 
GIANT SNAKE Resistant - Ignore Poison Result +0 Dodge - Monster -2 Dmg
 
GIANT SPIDER Weakness - Monster -2 Def +0 Web Dodge - Ignore Avoid Web Test
 
GIANT SPIDERS Counter - Monster -5 Attack +0 Charge – Ignore Pack Av Bonus
 
GIANT VAMPIRE BAT C Lure – Ignore Fly Penalty -1 Counter - Monster -5 Attack
 
GIANT WASPS Weakness - Monster -1 Def +0 Tactics - Adventurer +10 Attack
 
GOATMAN Dodge - Monster -2 Dmg +2 Feint - Adventurer +5 Attack
 
GOATMAN ARCHER Alert – Ignore Surprise +2 Advantage - Adventurer +2 Dmg
 
GOATMAN PRIEST Advantage - Adventurer +2 Dmg -1 Disruption - Ignore Dark Magic Result
 
GOBLIN ARCHER Alert – Ignore Surprise +2 Charge – Ignore Pack Av Bonus
 
GOBLIN WARLOCK Dodge - Monster -2 Dmg -1 Disruption - Ignore Dark Magic Result
 
GOBLINOIDS Feint - Adventurer +5 Attack +2 Charge – Ignore Pack Av Bonus
 
GOBLINS Counter - Monster -5 Attack +2 Charge – Ignore Pack Av Bonus
 
GOLDEN DRAGON Courage - Ignore Fear Test -2 Dragon Slayer – Adventurer +4 Dmg
 
GREEN DRAGON Resistant - Ignore Poison Result -2 Largeless - Ignore Large Result
 
GRIFFON Courage - Ignore Fear Test -2 Lure – Ignore Fly Penalty
 
H HARPY Lure – Ignore Fly Penalty -2 Resistant - Ignore Poison Result
 
HELL HOUNDS d Manoeuvre - Ignore Leap* Result +0 Charge – Ignore Pack Av Bonus
 
HOBGOBLINS Charge – Ignore Pack Av Bonus +2 Counter - Monster -5 Attack
 
HYDRA d Evade Fire - Ignore Avoid Fire Test -2 Largeless - Ignore Large Result
 
I IMPS d Charge – Ignore Pack Av Bonus +2 Evade Fire - Ignore Avoid Fire Test

© 2021 Martin Knight. All Rights Reserved.


LEVEL 10 REACTION LEVEL 20
MONSTER
EXPERIENCE TRACK MODIFIER EXPERIENCE TRACK
 
L LAMIA d Courage - Ignore Fear Test -2 Disruption - Ignore Dark Magic Result
 
LICH LORD C Disruption - Ignore Dark Magic Result -2 Stay Dead – Roll Again Resurrection
 
LIZARDMAN Tactics - Adventurer +10 Attack +2 Counter - Monster -5 Attack
LIZARDMAN ROCK  
SLINGER Alert – Ignore Surprise +2 Advantage - Adventurer +2 Dmg

 
M MANTICORE Courage - Ignore Fear Test -2 Largeless - Ignore Large Result
 
MEDUSA d Courage - Ignore Fear Test -2 Gaze Block - Ignore Petrify* Result
 
MINOTAUR Courage - Ignore Fear Test -2 Largeless - Ignore Large Result
 
MOUNTAIN LIONS Manoeuvre - Ignore Leap* Result +0 Charge – Ignore Pack Av Bonus
 
MUMMY C Holy Strength - Ignore Fear Test -2 Protection - Ignore Disease Result
 
N NECROMANCER Disruption - Ignore Dark Magic Result -2 Stay Dead – Roll Again Resurrection
 
NEMEAN LIONS Charge – Ignore Pack Av Bonus +0 Manoeuvre - Ignore Leap* Result
 
O OGRE Courage - Ignore Fear Test -2 Largeless - Ignore Large Result
 
ORC Feint - Adventurer +5 Attack +1 Advantage - Adventurer +2 Dmg
 
ORC ARCHER Weakness - Monster -2 Def +1 Alert – Ignore Surprise
 
ORC CHAMPION Counter - Monster -5 Attack -2 Tactics - Adventurer +10 Attack
 
ORC PEONS Counter - Monster -5 Attack +2 Feint - Adventurer +5 Attack
 
ORC SHAMAN Counter - Monster -5 Attack -1 Disruption - Ignore Dark Magic Result
 
ORC WARLOCK Advantage - Adventurer +2 Dmg -2 Disruption - Ignore Dark Magic Result
 
P PHOENIX Courage - Ignore Fear Test -2 Evade Fire - Ignore Avoid Fire Test
 
PIRATE SPIRIT C Holy Strength - Ignore Fear Test +0 Advantage - Adventurer +2 Dmg
 
R RATMAN CHAMPION Feint - Adventurer +5 Attack -1 Protection - Ignore Disease Result
 
RATMEN Protection - Ignore Disease Result +2 Charge – Ignore Pack Av Bonus
 
RED DRAGON Evade Fire - Ignore Avoid Fire Test -2 Dragon Slayer – Adventurer +4 Dmg
REVEN. DWARF  
CHAMPION C Feint - Adventurer +5 Attack +0 Advantage - Adventurer +2 Dmg

 
REVENANT DWARF C Holy Strength - Ignore Fear Test +0 Counter - Monster -5 Attack
REVENANT ELF  
ARCHER C Holy Strength - Ignore Fear Test +0 Feint - Adventurer +5 Attack

REVENANT ELF  


CHAMPION C Counter - Monster -5 Attack +0 Advantage - Adventurer +2 Dmg

© 2021 Martin Knight. All Rights Reserved.


LEVEL 10 REACTION LEVEL 20
MONSTER
EXPERIENCE TRACK MODIFIER EXPERIENCE TRACK
 
S SHADE C Holy Strength - Ignore Fear Test -2 Advantage - Adventurer +2 Dmg
 
SIREN d Tactics – Adventurer +10 Attack -2 Disruption – Ignore Dark Magic Result
 
SKELETON C Holy Strength - Ignore Fear Test +0 Dodge – Monster -2 Dmg
 
SKELETON DRAGON C Holy Strength - Ignore Fear Test -2 Dragon Slayer – Adventurer +4 Dmg
 
SKELETON SPIDERS C Alert – Ignore Surprise +0 Web Dodge - Ignore Avoid Web Test
 
SPHINX Weakness – Monster -2 Def -2 Disruption – Ignore Dark Magic Result
 
SPIDER QUEEN Weakness – Monster -2 Def -1 Web Dodge - Ignore Avoid Web Test
SPINDRA (SPIDER  
GODDESS) Tactics – Adventurer +10 Attack -3 Stay Dead – Roll Again Resurrection
 
STONE GOLEM Largeless - Ignore Large Result +0 Impact - Ignore Dazed Test
 
SUCCUBUS d Lure – Ignore Fly Penalty -1 Disruption – Ignore Dark Magic Result
 
SUCCUBUS MINION d Lure – Ignore Fly Penalty +1 Disruption – Ignore Dark Magic Result
 
T TAINTED GIANT ANTS Advantage - Adventurer +2 Dmg +0 Charge – Ignore Pack Av Bonus
 
TAINTED GIANT BATS Lure – Ignore Fly Penalty +0 Alert – Ignore Surprise
TAINTED GIANT  
CENTIPEDE Resistant - Ignore Poison Result +0 Weakness – Monster -2 Def
 
TAINTED GIANT MOTH Counter - Monster -5 Attack +0 Lure – Ignore Fly Penalty
TAINTED GIANT  
OOZES Feint - Adventurer +5 Attack +0 Web Dodge - Ignore Avoid Web Test
 
TAINTED GIANT RATS Protection – Ignore Disease Result +0 Charge – Ignore Pack Av Bonus
TAINTED GIANT  
SPIDER Weakness - Monster -2 Def +0 Web Dodge - Ignore Avoid Web Test

 
TITAN
Largeless - Ignore Large Result
-2 Impact - Ignore Dazed Test
 
TRICKSTERS d
Counter - Monster -5 Attack
+2 Disruption – Ignore Dark Magic Result
 
TROLL
Largeless - Ignore Large Result
-2 Troll Slayer - Adventurer +2 Dmg
 
TROLLINGS
Charge – Ignore Pack Av Bonus
+0 Troll Slayer - Adventurer +2 Dmg
 
V VALKYRIES
Lure – Ignore Fly Penalty
-1 Tactics – Adventurer +10 Attack
 
VAMPIRE C
Disruption – Ignore Dark Magic Result
-2 Stay Dead – Roll Again Resurrection
 
VAMPIRE LORD C
Disruption – Ignore Dark Magic Result
-2 Stay Dead – Roll Again Resurrection
 
W WENDIGO d
Courage - Ignore Fear Test
-2 Tactics – Adventurer +10 Attack
 
WEREWOLVES C
Manoeuvre – Ignore Leap* Result
-1 Charge – Ignore Pack Av Bonus

© 2021 Martin Knight. All Rights Reserved.


LEVEL 10 REACTION LEVEL 20
MONSTER
EXPERIENCE TRACK MODIFIER EXPERIENCE TRACK
 
W WHITE DRAGON
Largeless - Ignore Large Result
-2 Dragon Slayer – Adventurer +4 Dmg
 
WIGHT C
Holy Strength - Ignore Fear Test
-2 Stay Dead – Roll Again Resurrection
 
WRAITH C
Holy Strength - Ignore Fear Test
-2 Tactics – Adventurer +10 Attack
 
WYRM
Largeless - Ignore Large Result
-2 Nimble – Monster -1 Attacks
 
WYVERN
Evade Fire - Ignore Avoid Fire Test
-2 Nimble – Monster -1 Attacks
 
Z ZOMBIE MASTER C
Advantage - Adventurer +2 Dmg
-1 Protection – Ignore Disease Result
 
ZOMBIES C
Protection – Ignore Disease Result
+0 Charge – Ignore Pack Av Bonus

© 2021 Martin Knight. All Rights Reserved.


ARCANIST SPELL BOOK (Int 60+) 
1d10 Level Bonus SPELLS INGREDIENT COST UPKEEP

1 +20

2 +15

3 60+ +10

4 +5

5 +0

6 70+ -0

7 80+ -5

8 90+ -10

9 100 -15

10 110 -20
ONLY SPELLS THAT BELONG TO THE ADVENTURER’S ORDER OF MAGIC CAN BE ADDED. SPELLS
FROM TABLE S ARE ADDED TO THE SPELL BOOK ON THE FRONT OF THE ADVENTURE SHEET

NUMBER OF TIMES ARCANE LAW HAS BEEN BROKEN

INGREDIENT’S BAG (1000gp) 


1d10 QTY INGREDIENT GP EACH

10
QUANTITY BOX MAXIMUM OF 10 OF EACH ITEMS

© 2021 Martin Knight. All Rights Reserved.


BAG OF SUMMONING

ITEMS WITH DAMAGE TRACKS ONLY


1d10 SLOT ITEM STR DEX INT HP DMG DEF GP Fix A/S DAMAGE
1 
2 
3 
4 
5 
6 
7 
8 
9 
10 

ITEMS WITHOUT DAMAGE TRACKS ONLY


1d6+
1d10 QTY ITEM GP EACH

10

11

12

13

14

15

16
QUANTITY BOX MAXIMUM OF 10 OF EACH ITEMS

© 2021 Martin Knight. All Rights Reserved.


PROPERTY SHEET
BUY AND UPKEEP BASE SECURITY EXTRA CURRENT
SMALL ROOM
SELL VALUE COST VALUE SECURITY SECURITY
OWNED  8,000gp 40gp 20 10gp per 10 Pts
1d10 QTY SLOT ITEM STR DEX INT HP DMG DEF GP Fix A/S DAMAGE
1-3 
4-6 
7-9 
10 

BUY AND UPKEEP BASE SECURITY EXTRA CURRENT


APARTMENT
SELL VALUE COST VALUE SECURITY SECURITY
OWNED  10,000gp 50gp 30 20gp per 10 Pts

1d10 QTY SLOT ITEM STR DEX INT HP DMG DEF GP Fix A/S DAMAGE
1-3 
4-6 
7-8 
9 
10 

BUY AND UPKEEP BASE SECURITY EXTRA CURRENT


SMALL HOME
SELL VALUE COST VALUE SECURITY SECURITY
OWNED  12,000gp 60gp 40 30gp per 10 Pts

1d10 QTY SLOT ITEM STR DEX INT HP DMG DEF GP Fix A/S DAMAGE
1-2 
3-4 
5-6 
7-8 
9 
10 

BUY AND UPKEEP BASE SECURITY EXTRA CURRENT


MEDIUM HOME
SELL VALUE COST VALUE SECURITY SECURITY
OWNED  14,000gp 70gp 50 40gp per 10 Pts

1d10 QTY SLOT ITEM STR DEX INT HP DMG DEF GP Fix A/S DAMAGE
1-2 
3-4 
5-6 
7 
8 
9 
10 

© 2021 Martin Knight. All Rights Reserved.


BUY AND UPKEEP BASE SECURITY EXTRA CURRENT
LARGE HOME
SELL VALUE COST VALUE SECURITY SECURITY
OWNED  16,000gp 80gp 60 50gp per 10 Pts

1d10 QTY SLOT ITEM STR DEX INT HP DMG DEF GP Fix A/S DAMAGE
1-2 
3-4 
5 
6 
7 
8 
9 
10 

BUY AND UPKEEP BASE SECURITY EXTRA CURRENT


MANOR HOUSE
SELL VALUE COST VALUE SECURITY SECURITY
OWNED  18,000gp 90gp 70 60gp per 10 Pts

1d10 QTY SLOT ITEM STR DEX INT HP DMG DEF GP Fix A/S DAMAGE
1-2 
3 
4 
5 
6 
7 
8 
9 
10 

BUY AND UPKEEP BASE SECURITY EXTRA CURRENT


SMALL CASTLE
SELL VALUE COST VALUE SECURITY SECURITY
OWNED  20,000gp 100gp 80 70gp per 10 Pts

1d10 QTY SLOT ITEM STR DEX INT HP DMG DEF GP Fix A/S DAMAGE
1 
2 
3 
4 
5 
6 
7 
8 
9 
10 

© 2021 Martin Knight. All Rights Reserved.


D100 DUNGEON
SPECIAL BLUE COUNTERS FOR THE MAPPING GAME
© 2020 Martin Knight. All Rights Reserved.

With the release of new products for D100 Dungeon it has become important to update the mapping game with new tokens.
This document provides tokens for use with the Special Blues rules found in “The Lost Tome of Extraordinary Rules”.

USING THE SPECIAL BLUE TOKENS


After the setup of the mapping game has been performed, and before a quest has begun, mix the Special Blue
Counters together face down to create the Special Blue Pool. Place beside the pool, the Special Blue Discard
Counter with the -2 side face up (and the -3 side face down). Whenever the adventurer finds themselves in a blue
area, the player is given the option to either follow the standard rules for a blue area (as explained in the main
D100 Dungeon rulebook), or roll on table Z – Special Blues (as explained in the Lost Tome of Extraordinary
Rules). If they choose to roll on table Z-Special Blues, they instead draw a counter from the Special Blue Pool,
and place it face up in the centre of the current area (on the map card).

The special blue areas generated by the pool can each be interacted with by following their instructions found on
table Z-Special Blues. If the player is instructed to tick a special blue area as completed, they immediately follow
the steps detailed below.

1. Return the completed special blue counter to the Special Blue Pool.
2. Search the Special Blue Pool, and remove all 5 Nothing Special Counters, and place them to one side.
3. Remove a number of counters from the Special Blue Pool equal to the value shown by the Special Blue
Discard Counter (either -2, or -3). You must remove the lowest value counters from the pool (i.e. start
with Z1, and Z3). These counters are removed from the game. However, keep them near by so you can
reference their values should you need to remove more counters later in the game (i.e. if Z3 was the last
counter removed from the game, the next time a counter is removed it will be Z5 and so on).
4. Flip the Special Blue Discard Counter.
5. Return the 5 nothing Special Counters to the Special Blue Pool, and mix together.

There are four different types of special blue counters used, and each is handled slightly differently. Below are the
four type of counters.

Interactive Tracked Combat Nothing

Interactive Special Blue Counters are looked up using the reference number shown on the counter on Table Z-
Special Blues when it is first placed in the area, and each time the adventurer returns to the area. The table entry
provides details of how the special blue feature is used.
Tracked Special Blue Counters are also interactive special blue counters that follow the same rules (see
above), and also need to be tracked. The result on table Z-Special Blues for these type of entries require the
player to manage a number of successes, and make a note on the dungeon sheet. Instead, when required, place a
blue door crystal on the counter to keep track. When 4 have been added, the special blue feature is completed.
Combat Special Blue Counters are also interactive special blue counters that follow the same rules (see above),
and they also have a combat encounter. The “M” is there to remind you that monsters are lingering in the area
should you return.
Nothing Special Blue Counters when drawn show that on this occasion the blue area is not special, and
represents a rolled result of 91-100 on table Z-Special Blues. The player simply returns the counter to the pool
and continues with their turn.

© 2021 Martin Knight. All Rights Reserved.


COUNTER FRONTS

© 2021 Martin Knight. All Rights Reserved.


COUNTER BACKS

© 2021 Martin Knight. All Rights Reserved.

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