SANTIAGO-MALVAR SENIOR Grade
School ELEVEN
DAILY
HIGH SCHOOL Level
LESSON
PLAN 21ST
Learning
Teacher ABEGAIL L. VILLAPANDO CENTURY
Area LITERATURE
Teaching Dates
OCTOBER 13, 2023 Quarter FIRST
and Time
Session 1
HUMSS 202
7:00 – 9:00
I. OBJECTIVES
1. Content Standards The learner will be able to understand and appreciate the elements
and contexts of 21st century Philippine literature from the regions.
2. Performance Standards The learner will be able to demonstrate understanding and
appreciation of 21st Century Philippine literature from the regions
through:
1. A written close analysis and critical interpretation of a literary text
in terms of form and theme, with a description of its context derived
from research.
2. An adaptation of a text into other creative forms using
multimedia.
3. Most Essential Learning Apply ICT skills in crafting an adaptation of a literary text.
Competencies / EN12Lit-Ie-31.2
Objectives
II. CONTENT B. Study and appreciation of literary texts from the
different regions written in different genres covering:
1. Major genres (poetry, fiction, drama, creative
nonfiction, as well as hyperpoetry, blogs, mobile phone Texttula,
chick lit, speculative fiction, flash fiction, etc.
III. LEARNING RESOURCES
A. References 21st Century Literature from the Philippines and the World
1. Teacher’s Guide pages PP. 28-37
2. Learner’s Materials pages PP. 28-37
3. Textbook pages PP. 28-37
4. Additional Materials from
Learning Resource (LR) portal
B. Other Learning Laptop, Projector and Posting Materials
Resources/ Materials
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IV. PROCEDURES
BEFORE THE LESSON
A. Daily Routine Greetings
Prayer
Checking of Attendance
Classroom Management
B. Review previous lesson or Ask the learners about their previous lesson “Non-Fiction” and
presenting the new lesson recall it’s major elements.
Cite the different figurative language and it’s meaning.
C. Establishing a purpose for Group Activity
the lesson “Guess the Movie Title”
Each group should have a representative to act a scene in the
movie that they have chosen while the other members will try to
guess the movie title, the first group that will have the correct
answer in the short period of time will win the game. The
representative will be selected through “Spin the Will”.
D. Presenting examples Played a video trailer of famous literary pieces from books to film:
Cinematic Adaptations of Literary Works
Not too long ago, books were considered the primary means of
storytelling, affording us a journey of the imagination through their
pages. But as creative and artistic fields other than literature
flourished, one story can be told through several mediums, among
the more popular ones being film.
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DURING THE LESSON
A. Discussing new Literary Adaptation, Multimedia, and its Forms
concepts and
practicing new Literary adaptation
is the adapting of a literary source (e.g., a novel, short story,
skills #1
poem) to another genre or medium, such as a film, stage play, or
video game. It can also involve adapting the same literary work in
the same genre or medium just for different purposes, e.g., to work
with a smaller cast, in a smaller venue (or on the road), or for a
different demographic group (such as adapting a story for children)
Examples:
1.The film “Bakit Hindi Ka Crush Ng Crush Mo?” (2013)
The film is an adaptation of Ramon Bautista’s self-help book of the
same name. Movie making or video making is an ICT skill where a
more advance skills and knowledge have been developed. Its
application from the original form which was a “novel” made into a
new form that is a “movie” will deepen your knowledge of
technology and how it works. These include practical skills
like programming and coding.
2. The film “Diary ng Panget” (2014) Diary ng Panget (Diary of
an Ugly Person) (also known as Diary ng Panget: The Movie)
is a 2014 Philippine romantic comedy film based on the best-selling
novel of the same name written and published on Wattpad by
Denny R. The film was directed by Andoy Ranay and stars Nadine
Lustre, James Reid, Yassi Pressman and Andre Paras. It was
distributed by VivaFilms and released on April 2, 2014.
Multimedia
Multimedia means that computer information can be
represented through audio, video, and animation in addition
to traditional media (i.e., text, graphics, drawings, and
images). It is the field concerned with the computer-
controlled integration of text, graphics, drawings, still and moving
images (Video), animation, audio, and any other media where
every type of information can be represented, stored, transmitted,
and processed digitally.
Multimedia is an essential avenue to transform unique adaptations
of a literary, thus making learning outputs interesting and
productive. To have a creative adaptation of literary genres.
A. Multimedia and its Concepts
A multimedia is an electronic application used to teach lessons or
to further educate learners on a particular topic. It is a presentation
of material that uses both words and pictures in a combination of
text, voice, picture or video. Using interactive digital tools to tell a
story is called digital storytelling and often uses a combination of
multimedia venues to complete the task. The use of multimedia
allows educational ideas and materials to be presented in a more
artistic, inspired, and engaging way.
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B. Uses of Multimedia and its Formats
There are many uses of multimedia for a deeper understanding of a
lesson. Audiobooks are ideal for second-language learners. Song
files and music videos can be used to compare social norms in
different eras. Multimedia can offer students a better understanding
of the lesson. The multimedia formats from various media include
text and graphics for slideshows, presentations, diagrams and
infographics. Audio has podcasts and recordings. Screen
captures, lecture captures, and animation are examples of video
components of multimedia. Other multimedia components include
blogs, vlogs, webinars and other interactive content. Multimedia
applications include the interaction of different media types like
animation, video, text and sound. It has become a part of our lives
as soon as we entered the digital age. Before the modern
technology, there are tools helping us appreciate some of the types
of multimedia such as videos on television. There are various
components of multimedia such as:
1. Videos
Digital video is a primary component in multimedia, especially
those that appear online and on television. The different formats of
these types of multimedia include WMI, AVI, MPED and flash.
Some of these formats are better than others because they load
faster and can be viewed or loaded using different platforms and
operating systems.
2. Animation
Animation is a form of art for most people, especially those that are
in the business of producing animated movies. Right now,
animation has become interactive, allowing users to directly affect
the outcome of animated components and events. Flash is the
most common platform for animation, and using this component,
the interactivity of animation is enhanced.
3. Text
Text has always been and will always be the most common among
the types of multimedia components in different applications. Text
in combination with other media components can make any
application more user-friendly. By using text, interactivity is
increased. Text elements are particularly important for accessibility
purposes. Users of an application need to input text for the system
to identify them. Text is also used to create a digital signature, such
as in passwords.
4. Images
Digital image files are needed to create videos and animation. A
user would sooner go to a website filled with colorful photographs
than one that contains only text elements. Familiar image formats
include jpeg and png. These formats permit editing. Images are
created by graphic designers using various software.
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5. Audio
Voiceovers comprise a tremendous number of the types of
multimedia components. Audio files include background music and
special effects. Any audio in an application is designed to improve
a user’s experience.
B. Developing Mastery INSTRUCTIONS: Answer the given questions briefly and
concisely. Limit your responses in 1-3 sentences. Write your
answers in your notebook.
1. What is a multimedia?
2. What is meant by literary adaptation?
3. What literary works are usually adapted?
4. Why do we need to use multimedia?
5. How important is the use of multimedia in presenting a unique
and creative output.
C.Finding practical applications of INSTRUCTIONS: Produce your own video or a mini vlog of what
concepts & skills in daily living you have learned from today’s lesson you can use any forms or
components of multimedia to enhance the quality of your video.
AFTER THE LESSON
A. Making generalizations and What have you learned from our topic for today?
abstractions about the
lesson
B. Evaluating Learnings INSTRUCTIONS: Identify what is being described in the sentence.
Write your answers in your notebook.
1. It has always been and will always be the most common among
the types of multimedia components in different applications.
2. It is a primary component in multimedia, especially those that
appear online and on television.
3. It is an electronic application used to teach lessons or to further
educate learners on a particular topic.
4. It is the adapting of a literary source (e.g., a novel, short story,
poem) to another genre or medium, such as a film, stage play, or
video game.
5. It comprise a tremendous number of the types of multimedia
components.
C. Additional activities for Directions: Search for a famous Filipino book-to-film adaptations
application or remediation and re-discover this book development. Write it on your notebook.
IV. REMARKS
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V. REFLECTION
A. No. of learners who
earned 80% in the
evaluation
B. No of learners who
require additional
activities for remediation
who scored below 80%
C. No. of learners who
caught up the lesson
D. No of learners who
continue to require
remediation
Prepared by: Checked by:
ABEGAIL L. VILLAPANDO ELEN M. CABISCUELAS
LSB Teacher Head Teacher 1 / OIC