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BCA Semester III Computer Graphics Unit 5

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0% found this document useful (0 votes)
90 views

BCA Semester III Computer Graphics Unit 5

Study well

Uploaded by

aarav.a211123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Unit 5

Computer Animation
Animation refers to the movement on the screen of the display device created by
displaying a sequence of still images. Animation is the technique of designing, drawing,
making layouts and preparation of photographic series which are integrated into the
multimedia and gaming products. Animation connects the exploitation and management
of still images to generate the illusion of movement. A person who creates animations is
called animator. He/she use various computer technologies to capture the pictures and
then to animate these in the desired sequence. Animation includes all the visual changes
on the screen of display devices. These are:
1. Change of shape as shown in fig:

2. Change in size as shown in fig:

Design of Animation Sequences


Common Steps of designing the animation sequence are as given:
1) Layout of Storyboard: Storyboard layout is the action outline utilized to illustrate the
motion sequence as a set of basic events which are to acquire place. This is the kind of
animation to be produced that selects the storyboard layout. So, the storyboard comprises
a set of rough sketches or a list of basic concepts for the motion.
2) Definition of Object: The object definition is specified for all participant objects in
action. The objects can be explained in terms of fundamental shapes, related movements
or movement with shapes.
3) Specification of Key Frame: this is the detailed drawing of the scene at an exact time
in the animation sequence. Inside each key frame, all objects are positioned as per to time
for that frame. Several key frames are selected at the extreme positions in the action;
others are spaced hence the time interval among key frames is not as great. More key
frames are given for intricate motion than for easy, slowly varying motions.
4) In-between frames Generation: In-among frames are the middle frames among the
key frames. The number of among frames is based on the media to be utilized to display
the animation. In common, film needs twenty-four frames per second, and graphic
terminals are refreshed on the rate of 30 to 60 frames per second. Classically the time
interval for the motion is set up hence there are 3 to 5 among for each pair of key frames.
Based upon the speed identified for the motion, several key frames can be duplicated.
Key Framing
A keyframe is a frame where we define changes in animation. Every frame is a keyframe
when we create frame by frame animation. When someone creates a 3D animation on a
computer, they usually don’t specify the exact position of any given object on every single
frame. They create keyframes.
Keyframes are important frames during which an object changes its size, direction, shape
or other properties. The computer then figures out all the in-between frames and saves an
extreme amount of time for the animator. The following illustrations depict the frames
drawn by user and the frames generated by computer.

Morphing: Morphing is an animation function which is used to transform object shape


from one form to another is called Morphing. It is one of the most complicated
transformations. This function is commonly used in movies, cartoons, advertisement, and
computer games.
Raster Animations, Computer Animation Languages, Key Frame systems,
Morphing

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