0% found this document useful (0 votes)
126 views

User Game

This file is user game for pubg U can try to copy this on your directory game. And play like a pro

Uploaded by

jtentiv
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
126 views

User Game

This file is user game for pubg U can try to copy this on your directory game. And play like a pro

Uploaded by

jtentiv
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 10

[/Script/EngineSettings.

GeneralProjectSettings]
ProjectID=603DD1334356C76028CE428C49171B15
ProjectName=SGame
GlobalStaticMeshCullingScreenSize=0.025

[/Script/SurviveLoadingScreen.SurviveLoadingSettings]
+Images=/Game/BluePrints/UI/EntraceSceneUI/UI_StartMain/war2

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
iRegionSimpleCharacter=10000
ForceLifePeriodTime=0
AloneRageTimerRate=50
IsNavWalkMode=False

[/Script/ShadowTrackerExtra.PUBGDoor]
iRegionDoor=20000
EnableForceAutoOpenDoor=True
EnableRPCCheckDoorState=True

[/Script/ShadowTrackerExtra.UAEHouseActor]
iRegionHouse=20000

[/Script/ShadowTrackerExtra.STExtraGameInstance]
ExeCmdSwitch=True
iEnableRegionID=1
LobbyRenderSwitchLow=False
LobbyRenderSwitchMid=True
LobbyRenderSwitchHigh=True

LobbyStreamingPoolSize=40.0
LobbyMobileContentScaleFactor=1.0

+LobbyRenderSettings=(RenderKey="r.ShadowQuality", RenderValue=3)
+LobbyRenderSettings=(RenderKey="r.Shadow.MaxCSMResolution", RenderValue=1024)
+LobbyRenderSettings=(RenderKey="r.Shadow.CSM.MaxMobileCascades", RenderValue=1)
+LobbyRenderSettings=(RenderKey="r.Shadow.DistanceScale", RenderValue=1)

+LowFPSRenderSettingProfileHigh=(RenderKey="r.MaterialQualityLevel", RenderValue=2)
+LowFPSRenderSettingProfileHigh=(RenderKey="r.ShadowQuality", RenderValue=1)
+LowFPSRenderSettingProfileHigh=(RenderKey="r.Shadow.MaxCSMResolution",
RenderValue=128)
+LowFPSRenderSettingProfileHigh=(RenderKey="r.Shadow.CSM.MaxMobileCascades",
RenderValue=1)
+LowFPSRenderSettingProfileHigh=(RenderKey="r.Shadow.DistanceScale",
RenderValue=0.3)
+LowFPSRenderSettingProfileHigh=(RenderKey="r.StaticMeshLODDistanceScale",
RenderValue=1.1)
+LowFPSRenderSettingProfileHigh=(RenderKey="foliage.LODDistanceScale",
RenderValue=0.8)
+LowFPSRenderSettingProfileHigh=(RenderKey="r.EmitterSpawnRateScale",
RenderValue=0.75)
+LowFPSRenderSettingProfileHigh=(RenderKey="r.ParticleLODBias", RenderValue=1)

+LowFPSRenderSettingProfileMid=(RenderKey="r.MaterialQualityLevel", RenderValue=0)
+LowFPSRenderSettingProfileMid=(RenderKey="r.ShadowQuality", RenderValue=0)
+LowFPSRenderSettingProfileMid=(RenderKey="r.Shadow.MaxCSMResolution",
RenderValue=4)
+LowFPSRenderSettingProfileMid=(RenderKey="r.Shadow.CSM.MaxMobileCascades",
RenderValue=0)
+LowFPSRenderSettingProfileMid=(RenderKey="r.Shadow.DistanceScale", RenderValue=0)
+LowFPSRenderSettingProfileMid=(RenderKey="r.StaticMeshLODDistanceScale",
RenderValue=1.3)
+LowFPSRenderSettingProfileMid=(RenderKey="foliage.LODDistanceScale",
RenderValue=0.6)
+LowFPSRenderSettingProfileMid=(RenderKey="r.EmitterSpawnRateScale",
RenderValue=0.5)
+LowFPSRenderSettingProfileMid=(RenderKey="r.ParticleLODBias", RenderValue=2)

+MobileHDROpenConfig=(RenderKey="r.MobileHDR", RenderValue=1)
+MobileHDROpenConfig=(RenderKey="r.Mobile.SceneColorFormat", RenderValue=2)
+MobileHDRCloseConfig=(RenderKey="r.MobileHDR", RenderValue=0)
+MobileHDRCloseConfig=(RenderKey="r.Mobile.SceneColorFormat", RenderValue=0)

+MobileMSAAOpenConfig=(RenderKey="r.DefaultFeature.AntiAliasing", RenderValue=3)
+MobileMSAAOpenConfig=(RenderKey="r.MobileMSAA", RenderValue=4)
+MobileMSAAOpenConfig=(RenderKey="r.MSAACount", RenderValue=4)
+Mobile2xMSAAOpenConfig=(RenderKey="r.DefaultFeature.AntiAliasing", RenderValue=3)
+Mobile2xMSAAOpenConfig=(RenderKey="r.MobileMSAA", RenderValue=2)
+Mobile2xMSAAOpenConfig=(RenderKey="r.MSAACount", RenderValue=4)
+MobileMSAACloseConfig=(RenderKey="r.DefaultFeature.AntiAliasing", RenderValue=0)
+MobileMSAACloseConfig=(RenderKey="r.MobileMSAA", RenderValue=1)
+MobileMSAACloseConfig=(RenderKey="r.MSAACount", RenderValue=4)

+MobilePPOpenConfig=(RenderKey="r.BloomQuality", RenderValue=1)
+MobilePPOpenConfig=(RenderKey="r.LightShaftQuality", RenderValue=1)
+MobilePPOpenConfig=(RenderKey="r.Mobile.TonemapperFilm", RenderValue=1)
+MobilePPOpenConfig=(RenderKey="r.Mobile.AlwaysResolveDepth", RenderValue=1)
+MobilePPOpenConfig=(RenderKey="r.ACESStyle", RenderValue=0)
+MobilePPCloseConfig=(RenderKey="r.BloomQuality", RenderValue=0)
+MobilePPCloseConfig=(RenderKey="r.LightShaftQuality", RenderValue=0)
+MobilePPCloseConfig=(RenderKey="r.Mobile.TonemapperFilm", RenderValue=0)
+MobilePPCloseConfig=(RenderKey="r.Mobile.AlwaysResolveDepth", RenderValue=0)
+MobilePPCloseConfig=(RenderKey="r.ACESStyle", RenderValue=0)

+RePairDeleteDir="Config"
+RePairDeleteDir="Logs"
+RePairDeleteDir="SaveGames"
+RePairDeleteDir="ImageDownload"
+RePairDeleteDir="NoticeImageDownload"
+RePairDeleteDir="Paks"
+RePairDeleteDir="UpdateInfo"
+RePairDeleteDir="TempPaks"

+RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::GuidedMissile,
PostProcessParams=("ColorSaturation|
(X=0.0000000,Y=0.0000000,Z=0.000000,W=1.000000)"),
ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.600000
,Gray=1.00000,ShoulderStrength=2.510000,ToeStrength=0.140000,LinearStrength=0.59000
0,LinearAngle=0.050847))

+ResidentAssets="/Game/Arts/PhysicalMaterial/
PhysicalMaterial_Flesh.PhysicalMaterial_Flesh"
+ResidentAssets="/Game/Arts/Characters/COMMON/MatMaster/
Master_Mask_Base.Master_Mask_Base"
+ResidentAssets="/Game/CSV/ArmoryConfig.ArmoryConfig"
+ResidentAssets="/Game/CSV/ItemSoundTable.ItemSoundTable"

FOVRange=(X=80.f, Y=103.f)
FOVScreenSizeCullingFactorRange=(X=1.f, Y=0.4f)

FansSwitch=True
PVENightChangeCullDistance=True

+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="r.PUBGAllowForceLoad",V
alue=0),(Key="r.AsyncLoadPerformance",Value=0)))
+SwitchesInMaps=(MapName="PUBG_Rcity",Switches=((Key="r.PUBGAllowForceLoad",Value=0
),(Key="r.AsyncLoadPerformance",Value=0)))
+SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="r.PUBGAllowForceLo
ad",Value=0),(Key="r.AsyncLoadPerformance",Value=0)))
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="r.PUBGAllowForceLoad",Valu
e=0),(Key="r.AsyncLoadPerformance",Value=0)))
+SwitchesInMaps=(MapName="Lobby",Switches=((Key="r.PUBGAllowForceLoad",Value=0),
(Key="r.AsyncLoadPerformance",Value=0),
(Key="r.Mobile.AllowSoftwareOcclusion",Value=0),(Key="r.Landscape.ForceLOD",Value=-
1)))

[/Script/ShadowTrackerExtra.ParticleCacheMgr]
;+ParticleConfig=(ParticleName="P_GlideSmoke_01", MaxCullingDistance=6000.0,
CountLimit=((Level=0,Count=5),(Level=1,Count=5),(Level=2,Count=5),
(Level=3,Count=5)))
;+ParticleConfig=(ParticleName="P_GlideSmoke_02", CountLimit=((Level=0,Count=5),
(Level=1,Count=5),(Level=2,Count=5),(Level=3,Count=5)))

[/Script/ShadowTrackerExtra.PartHitComponent]
bBoxCollionOptimize = 0;

[/Script/ShadowTrackerExtra.STExtraPlayerController]
EnableNetCullingDistOnVeryLowDevice=False
EnableAsyncLoading=True
AutoSprintRequestCD=0.8
EnableNewStateMachine=1
InputYawScale=1.0
InputPitchScale=1.0
InputRollScale=1.0
EnableNewUpdateTeamPlayerState=True
EnableDebugRotatoInfo=false

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bPumkinAvailable = false;

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=100000000.0f
ClientHitPartJudgment = Max
DSHitPartJudgment = 0
UseShootVerifyEx=True
IsEnablePeek=True
AutoScopeDelayTimeWhenPeek=0.05f
IsEnableReportPlayerBehavior = 0
IsEnableReportRoute = 1
bEnableCompVisionOptimization=True
IsEnableReportPlayerKillFlow = 1
IsEnableReportGameSetting = 1
EnableReportGameSettingLevel = 11
UseAvatarComponent2=True
CrowdAgentConsidered = false
AloneDistance = 3000
NearTeamPlayerDistance = 3000
IsEnableReportMrpcsInCircleFlow = 0
IsEnableReportMrpcsInPartCircleFlow = 1
IsEnableReportMrpcsFlow = 1

[/Script/ShadowTrackerExtra.STExtraGameStateBase]
;+OpenTagCullingMaps="PUBG_Desert"
;+OpenTagCullingMaps="PUBG_Forest"
;+OpenTagCullingMaps="PUBG_Savage_Main"
EnableNewStateMachine=1
PlayerInBlueCircleClipTime=10
BroadcastClientDistance=100000.0f
CanForbitPickupTeammateBox=True
CanImprisonmentTeammate=True
+ImprisonmentTeammateKillType=1
+ImprisonmentTeammateKillType=16
+ImprisonmentTeammateKillType=17
+ImprisonmentTeammateKillType=18
+ImprisonmentTeammateKillType=19
+ImprisonmentTeammateKillType=20
+ImprisonmentTeammateKillType=21
+ImprisonmentTeammateKillType=32
+ImprisonmentTeammateKillType=33
+ImprisonmentTeammateGameType=1
+ImprisonmentTeammateGameType=13

[/Script/ShadowTrackerExtra.CharacterAvatarComponent2]
IsAllowServerSimulate=False
IsLogicAsyncLoadHandle=False
IsViewAsyncLoadHandle=True
ConfigMinDistFromMainChar=0
ConfigMaxDistFromMainChar=0
ConfigBaseNonRenderedUpdateRate=1024
+ConfigLODToFrameSkipMap=(SkipFrame=1,SkipAnimCount=0)
+ConfigLODToFrameSkipMap=(SkipFrame=2,SkipAnimCount=0)
+ConfigLODToFrameSkipMap=(SkipFrame=2,SkipAnimCount=1)
+ConfigLODToFrameSkipMap=(SkipFrame=3,SkipAnimCount=2)
+ConfigLODToFrameSkipMap=(SkipFrame=10,SkipAnimCount=3)
+ConfigLODToFrameSkipMap=(SkipFrame=20,SkipAnimCount=3)
+ConfigLODToFrameSkipMap=(SkipFrame=20,SkipAnimCount=3)
+ConfigLODToFrameSkipMap=(SkipFrame=20,SkipAnimCount=3)
+ConfigBaseVisibleDistanceFactorThesholds=0.25f
+ConfigBaseVisibleDistanceFactorThesholds=0.125f
+ConfigBaseVisibleDistanceFactorThesholds=0.0024f
+ConfigBaseVisibleDistanceFactorThesholds=0.0012f
+ConfigBaseVisibleDistanceFactorThesholds=0.0002f
+ConfigBaseVisibleDistanceFactorThesholds=0.00014f
+ConfigBaseVisibleDistanceFactorThesholds=0.00010f
+ConfigBaseVisibleDistanceFactorThesholds=0.00002f

[/Script/ShadowTrackerExtra.STExtraLobbyCharacter]
UseAvatarComponent2=True
[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=False

[/Script/ShadowTrackerExtra.PUBGDoor]
NetCullingDistanceOnVeryLowDevice=100000000.0f

[/Script/ShadowTrackerExtra.PickUpWrapperActor]
NetCullDistanceSquaredRate = 20.0f

[/Script/ShadowTrackerExtra.GameEventListener]
FlyingScreenSizeCullingFactor=0.25f
FlyingDistanceCullingFactor=1.5f

HighMidFightingScreenSizeCullingFactor=0.8f
HighMidFightingDistanceCullingFactor=0.8f

LowFightingScreenSizeCullingFactor=0.8f
LowFightingDistanceCullingFactor=0.8f

[/Script/ShadowTrackerExtra.STExtraVehicleBase]
NetCullingDistanceOnVeryLowDevice=100000000.0f
DisableTickVehicleJump=True

[/Script/ShadowTrackerExtra.BulletHitInfoUploadComponent]
NeedSendSimpleCharacterHitData=False

[/Script/ShadowTrackerExtra.VehicleUserComponent]
EnableVehicleShoot=True

[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=8

[/Script/ShadowTrackerExtra.BulletTrackComponent]
UseTss=1

[/Script/Engine.GameNetworkManager]
MAXPOSITIONERRORSQUARED=40000.0f
ClientAuthorativePosition=true

[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False

[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Game

[/Script/ShadowTrackerExtra.BattleRoyaleGameModeBase]
GameScriptPath = GameLua
PreloadLuaFile = GamePreload.lua
LuaFileEntryFile = GameMain.lua
LuaTriggersPath = GameMode/GameRules/Triggers/

[/Script/ShadowTrackerExtra.BattleRoyaleGameMode]
bEnableAIPolicyDecisionLog=1
bEnableAIPolicyDecisionLogShipping=0

[/Script/ShadowTrackerExtra.ZombieBaseGameMode]
IsConfigRegionItemGenerate = true
IsConfigZombieDestroyActor = true
ConfigLastCircleCountToDestroyActor = 5
IsConfigRefreshWorldActiveRange = false

[/Script/Engine.GameInstance]
bUseEncryptLocalPlayerPtr=True
[/Script/ShadowTrackerExtra.FeatureSetCollection]
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn", bUseFeatureSet = 1,
ExcludeComponentsList_DS=("ParticleSystem","FPPSpringArm","ScopingSpringArm","Effec
tComponent","NavigationInvokerComponent","ScreenAppearaceComp","CameraSettingCompon
ent","CharacterAnimList_Base","CharacterAnimList_Skill","BP_AutoAimingComponent","F
PPComponent","STScreenAppearanceComponentAdditional"),
ExcludeComponentsList_Autonomous=("LagCompensationComponent","NavigationInvokerComp
onent"),
ExcludeComponentsList_Team=("LagCompensationComponent","MoveAntiCheatComponent","Na
vigationInvokerComponent","SecuryComponent","CameraSettingComponent","PickupManager
","BP_AutoAimingComponent","BuildSystemComp_BP"),
ExcludeComponentsList_NonTeam=("LagCompensationComponent","MoveAntiCheatComponent",
"AutoFollowComponent","NavigationInvokerComponent","SecuryComponent","ParachuteFoll
owComp","ScreenAppearaceComp","CameraSettingComponent","PickupManager","BP_AutoAimi
ngComponent","STScreenAppearanceComponentAdditional","BuildSystemComp_BP"))

[/Script/ShadowTrackerExtra.STMonsterMeshComponent]
EffectiveDeviceLevel=1
bEnableConfig=True
bEnableUseSkipMapForDistanceFactor=True
+ConfigLODToFrameSkipMap=(SkipFrame=1,SkipAnimCount=0)
+ConfigLODToFrameSkipMap=(SkipFrame=2,SkipAnimCount=0)
+ConfigLODToFrameSkipMap=(SkipFrame=2,SkipAnimCount=1)
+ConfigLODToFrameSkipMap=(SkipFrame=3,SkipAnimCount=2)
+ConfigLODToFrameSkipMap=(SkipFrame=10,SkipAnimCount=3)
+ConfigLODToFrameSkipMap=(SkipFrame=20,SkipAnimCount=3)
+ConfigLODToFrameSkipMap=(SkipFrame=20,SkipAnimCount=3)
+ConfigLODToFrameSkipMap=(SkipFrame=20,SkipAnimCount=3)
+ConfigBaseVisibleDistanceFactorThesholds=0.25f
+ConfigBaseVisibleDistanceFactorThesholds=0.125f
+ConfigBaseVisibleDistanceFactorThesholds=0.0024f
+ConfigBaseVisibleDistanceFactorThesholds=0.0012f
+ConfigBaseVisibleDistanceFactorThesholds=0.0002f
+ConfigBaseVisibleDistanceFactorThesholds=0.00014f
+ConfigBaseVisibleDistanceFactorThesholds=0.00010f
+ConfigBaseVisibleDistanceFactorThesholds=0.00002f
ConfigMinDistFromMainChar=0.f
ConfigMaxDistFromMainChar=1000.f
ConfigBaseNonRenderedUpdateRate=60

[/Script/ShadowTrackerExtra.UUAEMeshComponent]
EffectiveDeviceLevel=1
bEnableConfig=True
bEnableUseSkipMapForDistanceFactor=True
+ConfigLODToFrameSkipMap=(SkipFrame=1,SkipAnimCount=0)
+ConfigLODToFrameSkipMap=(SkipFrame=2,SkipAnimCount=0)
+ConfigLODToFrameSkipMap=(SkipFrame=2,SkipAnimCount=1)
+ConfigLODToFrameSkipMap=(SkipFrame=3,SkipAnimCount=1)
+ConfigLODToFrameSkipMap=(SkipFrame=10,SkipAnimCount=2)
+ConfigLODToFrameSkipMap=(SkipFrame=20,SkipAnimCount=3)
+ConfigLODToFrameSkipMap=(SkipFrame=20,SkipAnimCount=4)
+ConfigLODToFrameSkipMap=(SkipFrame=20,SkipAnimCount=5)
+ConfigBaseVisibleDistanceFactorThesholds=0.25f
+ConfigBaseVisibleDistanceFactorThesholds=0.125f
+ConfigBaseVisibleDistanceFactorThesholds=0.0024f
+ConfigBaseVisibleDistanceFactorThesholds=0.0012f
+ConfigBaseVisibleDistanceFactorThesholds=0.0002f
+ConfigBaseVisibleDistanceFactorThesholds=0.00014f
+ConfigBaseVisibleDistanceFactorThesholds=0.00010f
+ConfigBaseVisibleDistanceFactorThesholds=0.00002f
ConfigMinDistFromMainChar=0.f
ConfigMaxDistFromMainChar=1000.f
ConfigBaseNonRenderedUpdateRate=60

[/Script/ShadowTrackerExtra.PickupWrapperManagerComponent]
+CountLimitConfig=(DeviceLevel=0,CountLimit=5)
+CountLimitConfig=(DeviceLevel=1,CountLimit=10)
+CountLimitConfig=(DeviceLevel=2,CountLimit=30)
+CountLimitConfig=(DeviceLevel=3,CountLimit=50)

[/Script/ShadowTrackerExtra.MonsterAnimGroupComponent]
EffectiveDeviceLevel=0
bConfigEnableAnimGroup=False
ConfigSeparationDistanceSquare=40000.f
ConfigMinDistanceFromMainCharSquare=20000.f
ConfigMaxDistanceFromMainCharSquare=4000000.f

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
CloseLowLevelDeviceHitEffect=false

[/Script/ShadowTrackerExtra.STExtraWeapon]
GM_CloseMaxWeaponReconnetTimeLimit=false
CrossHairType=1

[/Script/ShadowTrackerExtra.CommonBtnComponent]
ClientSimulateDoorEnabled=True
ClientSimulateDoorDelay=0.5f

[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
StagingDirectory=(Path="R:/iGame/plustwoLite/pack")
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
UsePakFile=True
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=True
bSharedMaterialNativeLibraries=True
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=All
-CulturesToStage=en
+CulturesToStage=en
+CulturesToStage=zh
+CulturesToStage=de
+CulturesToStage=es
+CulturesToStage=fr
+CulturesToStage=id
+CulturesToStage=ja
+CulturesToStage=ko
+CulturesToStage=pt
+CulturesToStage=ru
+CulturesToStage=th
+CulturesToStage=tr
+CulturesToStage=vi
+CulturesToStage=ai
+CulturesToStage=hi
+CulturesToStage=zh-HK
+CulturesToStage=zh-TW
bCookAll=False
bCookMapsOnly=False
bCompressed=True
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=True
+MapsToCook=(FilePath="/Game/Maps/UImap/Lobby")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Savage/PUBG_Savage_Main")
+MapsToCook=(FilePath="/Game/Maps/UImap/Createrole")
+MapsToCook=(FilePath="/Game/Maps/Rcity/PUBG_Rcity")
+MapsToCook=(FilePath="/Game/Maps/TD_Factory_Depot/TD_Factory_Depot_Mian")
+MapsToCook=(FilePath="/Game/Maps/TD_Ruins_Half/TD_Ruins_Half")
+MapsToCook=(FilePath="/Game/Mod/RCity/Maps/RCity/HWMode_RCity_x2_y2")
+MapsToCook=(FilePath="/Game/Mod/HeavyWeapon/Maps/RCity/HWMode_RCity_x2_y2")
+MapsToCook=(FilePath="/Game/Mod/Zombie/Maps/RCity/HWMode_RCity_x2_y2")
+MapsToCook=(FilePath="/Game/Mod/Zombie/Maps/RCity/building_Zombieobject")
+DirectoriesToAlwaysCook=(Path="Script")
+DirectoriesToAlwaysCook=(Path="UMG")
+DirectoriesToAlwaysCook=(Path="BluePrints/Avatar")
+DirectoriesToAlwaysCook=(Path="BluePrints/Backpack")
+DirectoriesToAlwaysCook=(Path="BluePrints/House")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Pets")
+DirectoriesToAlwaysCook=(Path="Arts_Lobby/CookEntry/Blueprints/Pet")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/Materials/Observer")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/FX_PVE")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Grenade")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Rain")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Share")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/DeadSmoke")
+DirectoriesToAlwaysCook=(Path="Arts/UI/TableIcons")
+DirectoriesToAlwaysCook=(Path="Arts_PlayerBluePrints")
+DirectoriesToAlwaysCook=(Path="Arts_PlayerBluePrints_PVE")
+DirectoriesToAlwaysCook=(Path="Arts_Scenes/Meshs_BP/DynamicBuilding")
+DirectoriesToAlwaysCook=(Path="CSV")
+DirectoriesToAlwaysCook=(Path="Arts/UI/HUD")
+DirectoriesToAlwaysCook=(Path="BluePrints/RestrictedAssets")
+DirectoriesToAlwaysCook=(Path="Arts/UI/Map_Smallicon")
+DirectoriesToAlwaysCook=(Path="Templates/Data")
+DirectoriesToAlwaysCook=(Path="HyphenDic")
+DirectoriesToAlwaysCook=(Path="BluePrints/ControlInput/ResultsshareUI")
+DirectoriesToAlwaysCook=(Path="Arts/UI/Atlas")
+DirectoriesToAlwaysCook=(Path="Arts/UI/NoAtlas")
+DirectoriesToAlwaysCook=(Path="Arts/UI/UI_Mat")
+DirectoriesToAlwaysCook=(Path="BluePrints/Core")
+DirectoriesToAlwaysCook=(Path="Landscape")
+DirectoriesToAlwaysCook=(Path="BluePrints/AI")
+DirectoriesToAlwaysCook=(Path="WwiseEvent")
+DirectoriesToAlwaysCook=(Path="Localization")
+DirectoriesToAlwaysCook=(Path="BluePrints/UI/OBUI")
+DirectoriesToAlwaysCook=(Path="BluePrints/UI/Map")
+DirectoriesToAlwaysCook=(Path="BluePrints/ControlInput/IngameFirstTimeTips")
+DirectoriesToAlwaysCook=(Path="BluePrints/Task")
+DirectoriesToAlwaysCook=(Path="BluePrints/PickUp")
+DirectoriesToAlwaysCook=(Path="BluePrints/SeasonBP")
+DirectoriesToAlwaysCook=(Path="BluePrints/Plane/PlaneAvatar")
+DirectoriesToAlwaysCook=(Path="BluePrints/ControlInput/SelfieUI")
+DirectoriesToAlwaysCook=(Path="BluePrints/ControlInput/CorpsMode")
+DirectoriesToAlwaysCook=(Path="BluePrints/JKUtils")
+DirectoriesToAlwaysCook=(Path="BluePrints/ControlInput/IngameUI")
+DirectoriesToAlwaysCook=(Path="BluePrints/PVE/UMG")
+DirectoriesToAlwaysCook=(Path="BluePrints/PET")
+DirectoriesToAlwaysCook=(Path="BluePrints/ControlInput/Tmode")
+DirectoriesToAlwaysCook=(Path="BluePrints/ControlInput/WalkingDeath")
+DirectoriesToAlwaysCook=(Path="BluePrints/ControlInput/IngameUI/ZombieMode")
+DirectoriesToAlwaysCook=(Path="Arts/UI/TableIcons/ItemIcon/SKillPropsIcon")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Weapon/Accessories/MZJ/MZJ_2X")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Weapon/Accessories/MZJ/MZJ_3X")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Weapon/Accessories/MZJ/MZJ_HD")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Weapon/Accessories/MZJ/MZJ_QX")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Characters/Animation/Shared_Anim/
Lobby_Anim/Friend")
+DirectoriesToAlwaysCook=(Path="Arts_Lobby/CookEntry/LevelSequence/LuckAirDrop")
+DirectoriesToAlwaysCook=(Path="Arts_Lobby/CookEntry/LevelSequence/Pet")
+DirectoriesToAlwaysCook=(Path="Arts_Lobby/CookEntry/LevelSequence/MVP")
+DirectoriesToAlwaysCook=(Path="Arts_Lobby/CookEntry/DeathBox/BluePrints")
+DirectoriesToAlwaysCook=(Path="Arts_Scenes/Meshs/UI/AirDropBox")
+DirectoriesToAlwaysCook=(Path="Res")
+DirectoriesToAlwaysCook=(Path="Mod/HeavyWeapon")
+DirectoriesToAlwaysCook=(Path="BluePrints/Core/HeavyWeapon")
+DirectoriesToAlwaysCook=(Path="Mod/RCity")
+DirectoriesToAlwaysCook=(Path="Mod/Zombie")
+AssertFileToSpecifyCook=(FilePath="../../../../Survive/Content/UMG/UI_BP/
LoginLoading/Team_competition/Lobby_Team_competition_UIBP.uasset")
+AssertFileToSpecifyCook=(FilePath="../../../../Survive/Content/BluePrints/UI/Map/
Item/EnemyTip_UIBP.uasset")
+AssertFileToSpecifyCook=(FilePath="../../../../Survive/Content/BluePrints/
ControlInput/ZombieMode_SkillBtn_UIBP.uasset")
+AssertFileToSpecifyCook=(FilePath="../../../../Survive/Content/BluePrints/
ControlInput/SkillBtn_BP.uasset")
+AssertFileToSpecifyCook=(FilePath="../../../../Survive/Content/BluePrints/
ControlInput/SkillBtnData.uasset")
+AssertFileToSpecifyCook=(FilePath="../../../../Survive/Content/BluePrints/
ControlInput/MainBackPackUI/MainBackPackPanel_BP.uasset")
+DirectoriesToNeverCook=(Path="Arts/UI/TableIcons/Pet/Pet_Dog")
+DirectoriesToNeverCook=(Path="Arts_Player/Pets/Dog")
+DirectoriesToNeverCook=(Path="Arts_Player/Vehicle/MiniBus")
+DirectoriesToNeverCook=(Path="Arts_Player/Vehicle/Snowmobile")
+DirectoriesToNeverCook=(Path="Arts_Player/Vehicle/Snowbike")
+DirectoriesToNeverCook=(Path="Arts_Player/Vehicle/Taxi")
+DirectoriesToNeverCook=(Path="UMG/Texture/Lobby_NoAtlas/Pet/Pet_icon")
+DirectoriesToNeverCook=(Path="Arts_Player/Vehicle/Lamborghini")
+DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
+DirectoriesToAlwaysStageAsUFS=(Path="lua")
+DirectoriesToAlwaysStageAsUFS=(Path="PreCompile")
+DirectoriesToAlwaysStageAsUFS=(Path="Script")
+DirectoriesToAlwaysStageAsUFS=(Path="UMG")
+DirectoriesToAlwaysStageAsUFS=(Path="Arts/UI/HUD")
+DirectoriesToAlwaysStageAsUFS=(Path="Arts/UI/TableIcons")
+DirectoriesToAlwaysStageAsUFS=(Path="Templates/Data")
+DirectoriesToAlwaysStageAsUFS=(Path="Templates/Json/AntiCheat")
+DirectoriesToAlwaysStageAsUFS=(Path="HyphenDic")
+DirectoriesToAlwaysStageAsUFS=(Path="Heightmaps")
+DirectoriesToAlwaysStageAsUFS=(Path="Localization")
+DirectoriesToAlwaysStageAsUFS=(Path="LevelTrigger")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False

You might also like