CBM370 Wearable Devices Lecture Notes Spcet
CBM370 Wearable Devices Lecture Notes Spcet
com
Chapter 1
Wearable Systems- Introduction
Wearable technology is any kind of electronic device designed to be worn
on the user's body. Such devices can take many different forms, including
jewelry, accessories, medical devices, and clothing or elements of
clothing. The term wearable computing implies processing or
www.EnggTree.com
communications capabilities, but in reality, the sophistication among
wearables can vary.
• Transmit
• Apply (Utilize)
Of course, the specifics of each function will depend on the application
domain and the
wearer, and all the processing may occur actually on the individual or at
a remote location
(e.g., command and control center for first responders, fans watching the
race, or viewers
enjoying the mountaineer’s view from the Mount Everest base camp).
www.EnggTree.com
philosophy can also be used by an avid gamer who might change his
strategy depending on what “weapons” are available to him and how his
opponents are performing. Each of these scenarios requires personalized
mobile information processing, which can transform the sensory data into
information and then to knowledge that will be of value to the individual
responding to the situation. While wearables are being used in many
fields, as discussed, this chapter will focus primarily on wearables in the
healthcare domain. Wearables provide an unobtrusive way to
longitudinally monitor an individual – not just during the day but, over
the individual’s life-time. Such an expansive view of the individual will
be valuable in detecting changes over time and help in early detection of
problems and diseases leading to preemptive care and hence, a better
quality of life. Inferring the potential of wearables in other application
domains should be straightforward and can be accomplished by
instantiating the fundamental principles and concepts presented here.
Attributes of wearables
A sensor is defined as “a device used to detect, locate, or quantify energy
www.EnggTree.com
or matter, giving a signal for the detection of a physical or chemical
property to which the device responds”. Not all sensors are necessarily
wearable, but all wearables, as discussed earlier and shown in Figure 2,
must have sensing capabilities. The key attributes required of an ideal
wearable are shown in Figure 4. From a physical standpoint, the wearable
must be lightweight and the form factor should be variable to suit the
wearer. For instance, if the form factor of the wearable to monitor the vital
signs of an infant prone to sudden infant death syndrome prevents the
infant from (physically) lying down properly, it could have significant
negative implications. The same would apply to an avid gamer – if the
form factor interferes with her ability to play “naturally,” the less likely
that she would be to adopt or use the technology. Esthetics also plays a
key role in the acceptance and use of any device or technology. This is
especially important when the device is also seen by others i.e., the
essence of fashion. Therefore, if the wearable on a user is likely to be
visible to others, it should be esthetically pleasing and, optionally, even
make a fashion statement while meeting its functionality. In fact, with
www.EnggTree.com
1. Control
Wearable-specific microcontrollers are small, so as to be comfortable and
discrete. On the other hand, the distinctive shapes and colors can function
as a decorative element. Several of the boards available are hand-
washable (minus the power source). Read the documentation carefully.
2. Input/Output
In place of pins, these boards have metal eyelets which you can loop
conductive thread through to sew soft circuit connections. Some boards
also have snaps — or eyelets large enough to solder on snaps — for easy
removal.
3. Conductive Textiles
www.EnggTree.com
A material containing metals, such as silver or stainless steel, through
which an electrical current can flow is said to be conductive. Wearable
systems can make use of these materials in a variety of ways, such as:
Thread for making circuits
Fabric for capacitive touch sensors
Hook-and-loop for switches
4. Sensors
Sensors gather information about the environment, the user, or both.
Examples of the former include light, temperature, motion (ACC), and
location (GPS). Examples of the latter include heart rate (ECG), brain
waves (EEG), and muscle tension (EMG). A few wearable
microcontrollers have basic sensors onboard. Other manufacturers offer a
range of external sensor modules that connect to the main board.
5. Power
When scoping out a wearable design one of the first things to consider is
the power requirement. Do you just want to illuminate a few LEDs, or do
you want to run a servomotor? Boards with an integrated holder for a
lithium coin battery are nice for low-power projects that need to be self-
contained. However, boards with a standard JST connector (with or
without a circuit to charge LiPo batteries) are more versatile.
6. Actuators
One generic way to describe a wearable system is: In response to X, where
X is the input from a sensor, Y happens. Actuators such as LEDs, buzzers
or speakers, and servomotors are what make things happen.
7. Networking
To communicate with smart devices, the internet, or other wearable
systems, you need wireless connectivity. In addition to Wi-Fi and
Bluetooth, wearable-friendly options include:
www.EnggTree.com
BLE, which has lower power consumption than classic Bluetooth, a
range of 50m, and a data transmission rate up to 1 Mbps
NFC, a radio frequency field with a range of approximately 20cm and
data transmission rate up to about 400 Kbps
1.Smartwatches:
Computer’ on your wrist because of the bundle of features that can use
through the touchscreen.
2.FitnessTrackers:
Jewelry no more acts like pieces of ornaments on your neck or hand, they
have become smart. Smart Jewelry are those wearables like necklaces,
wrist bands, bracelets, or rings that are tech-enabled to help you track your
steps, track monitor your heartbeat & sleep, and some even notify you of
incomingcalls.
4.GameSimulators:
The rise of VR in gaming has given rise to many wearable devices that
simulate an environment and make the experience more realistic,
engrossing, and adventurous. The devices include VR Headsets (also
called Head-Mounted Displays or HMDs) that create a visual simulation
and bands that come with built-in sensors to detect your movements.
These bands enable you to control your movements through hand
gestures.
5.SmartClothing:
6.SmartGlasses:
Ranging from simple smart glasses that are equipped with Bluetooth
www.EnggTree.com
wireless music and hands-free calling to the glasses that can live stream
videos to take photos, to advanced smart glasses that are AR-enabled to
give you an immersive experience, these smart glasses are the of eyewear.
Smart glasses can enable the user to read text messages and reply to them
hands-free. Smart glasses by some companies are equipped with features
like internet access and browsing through voice commands.
7.HeartbeatTrackers&BloodPressureMonitors:
There are fitness trackers for a specific use case like monitoring the
heartbeat or regularly measuring the blood pressure. These devices help
track the metrics among the people who suffer from related diseases. The
fitness trackers record and provide the measurements to the wearer
regularly. Some devices are enabled to share the data with the physician.
8.SmartEarbuds:
9.SmartContactLens:
Smart Contact Lens is among the recent inventions made possible with
IoT. The smart contact lenses currently available in the market are helpful
for medical reasons. It helps monitor eyes for various diseases like
Diabetes, Glaucoma, and cataracts. It helps in the treatment of
farsightedness. Apart from medical reasons, some companies are working
www.EnggTree.com
on smart contact lenses that are AR-enabled, work on solar power, and
capture and store images and videos. Smart lenses are among the
implantable devices.
Applications of wearables
Currently other applications within healthcare are being explored, such
as:
Sports and fitness. Sports use wearable athletic devices that are
either built into the fabric of the sports apparel or are incorporated
into sports equipment, such as bats and balls. The GPS and
Bluetooth-linked devices relay real-time data to coaches for analysis
through connected electronic devices such as laptops. Besides
wearable athletic devices, familiar wearable technology such as
Fitbit, Apple Watch, Garmin, Samsung Galaxy Watch and Polar are