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Seega Rules

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0% found this document useful (0 votes)
49 views7 pages

Seega Rules

Gg

Uploaded by

Lzh Ofrah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Seega

Seega is an ancient Egyptian board game similar to checkers and Go where you attempt to capture your
opponent's pieces. Some Egyptologists have even likened Seega to Risk. There are some variations in
different countries. Players should decide before the start of the game which of the variations they will
be using.

The Board
- Seega is played on a board of five by five squares (diagram 1).

Diagram 1

Playing the Game


Drop Phase
- The board starts empty, and each player starts with 12 pieces in hand. One player will have the light
color pieces, the other will have the dark color pieces.
- Players decide at random who goes first.
- (Variation) Players decide weather to begin with a starting pattern (diagram 2) or not. If yes, then one
player takes two of their pieces and places them on the blue spaces, and the other player takes two of
their pieces and places them on the red spaces".
Diagram 2
- Players take turns, laying down two pieces at a time in any square but the center square. These turns
are taken until all the pieces are laid down. The center square is left vacant.
- (Variation) When all pieces are placed, the second player begins the movement phase.

Movement Phase
- A piece may move one vacant square in any horizontal or vertical direction. Diagonal moves are not
allowed.
- In this phase pieces may move onto the center square.
- If a player is unable to move, his opponent must take an extra turn and create an opening.
- (Variation) Instead of the opponent taking an extra turn the player that is unable to move can remove
one of the opponent's pieces to make room for one of their pieces to move.

Capturing Opponent's Pieces


- Pieces can capture by custodian capture, i.e., an opponent's piece is captured when two friendly pieces
are positioned one on either side of the opponent's piece, either vertically or horizontally, but not
diagonally (diagram 3).

Diagram 3a Diagram 3b Diagram


3c
- It is permissible to move a piece between two opponent's pieces without being captured. One of the
opponent's pieces must move away and back again to effect a capture (diagram 4).
Diagram 4a Diagram 4b Diagram
4c

Diagram 4d Diagram 4e
- It is possible for a piece to capture multiple opponent's pieces simultaneously (diagram 5).
Diagram 5a Diagram 5b Diagram
5c
- After moving a piece to capture an opponent's piece, the player may continue to move the same piece
only if it can make further captures (digram 6).
Diagram 6a Diagram 6b Diagram
6c

Diagram 6d Diagram 6e Diagram 6f


Diagram 6g
- (Variation) A piece on the center square is immune from capture, but may itself be used to capture
opponent's pieces.

Object of the Game


- The winner is the player that captures all the pieces of their opponent.
- It is possible to force a draw by creating a impenetrable barrier of pieces which there are only his own
pieces and these can be moved without fear of attack (diagram 7).

Diagram 7
- (Variation) Players may agree beforehand that such a draw situation gives victory to the player with the
most pieces remaining on the board at the end of the game.

Print and Play!


Sounds fun! Here's a board to try it for yourself. For pieces you can use coins, buttons, stones, glass
counters, etc.

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