SPM Physics Form 4
SPM Physics Form 4
Chapter 1: Measurement
* 1.1 Physical Quantities: Quantities that contain magnitude and unit. It is a measurable quantity.
Physical Quantity that cannot be derived in other physical Physical quantity that derived from combination of base
quantities. quantities by using multiplication, division or both.
2 −2
Example: 𝑚 , 𝑚𝑠
Example: 𝑘𝑔, 𝑠
Physical quantity that has magnitude only. Physical quantity that has both magnitude and direction.
(does not show direction)
1
𝑦 is directly proportional to 𝑥
Analysing
Graphs
4. Interpolation 5. Extrapolation
* Total length of the path travelled by an object. The straight line from starting point to the final point in a
specified direction.
−1 −1
Speed, 𝑣 [𝑚𝑠 ] Velocity, 𝑣 [𝑚𝑠 ]
Calculating Velocity 𝑠
𝑣= 𝑡
𝑠 = 10𝑐𝑚
𝑡 = 6 × 0. 02 10
= 0.12
= 0. 12𝑠
−1
= 500 𝑐𝑚 𝑠
5 25 25 5
𝑢= 5(0.02)
𝑣= 5(0.02)
𝑢= 5(0.02)
𝑣= 5(0.02)
−1 −1 −1 −1
= 50 𝑐𝑚 𝑠 = 250 𝑐𝑚 𝑠 = 250 𝑐𝑚 𝑠 = 50 𝑐𝑚 𝑠
𝑣−𝑢 𝑣−𝑢
𝑡 = (5 − 1)(5 × 0. 02) 𝑎= 𝑡
𝑡 = (5 − 1)(5 × 0. 02) 𝑎= 𝑡
250−50 50−250
= 0. 4𝑠 = 0.4
= 0. 4𝑠 = 0.4
−1 −1
= 500 𝑐𝑚 𝑠 = − 500 𝑐𝑚 𝑠
* - Object moves down at gravitational acceleration without any other forces such as air resistance or friction.
Gravitational acceleration
2.4 Inertia
* - Tendency of an object to remain at rest or, if moving, to continue its motion in a straight line at uniform
velocity.
s When, ( _______ ). The inertia of ( _________ ) resists changing its state from motion to stationary / stationary to
motion. Thus, ( _______ ) maintained in the state of motion / stationary causes it ( ______ ).
−1
2.5 Momentum, 𝑝 [𝑘𝑔 𝑚𝑠 ]or [𝑁𝑠]
- Shown in Newton’s Third Law of Motion For every action there is an equal but opposite reaction.
Type of collision - The total momentum before collision is equal to the total
momentum after collision if no external force acts on the
system
- Total momentum is conserved
- A closed system which does not involve external forces.
* - Rate of change of momentum acting on an object in the direction of change of momentum of the object
- Product of mass and acceleration
𝐹 = 𝑚𝑎 𝑣−𝑢 𝑚𝑣−𝑚𝑢 𝑝
𝐹 = 𝑚( 𝑡
) 𝐹= 𝑡
𝐹= 𝑡
s ( ____________ ) has a greater mass. It requires greater energy to produce a greater acceleration.
s Increasing the magnitude of impulse by follow through action Reducing impulsive force by extending impact time
( Thicker / longer )
( Run / move faster / higher) Increasing impulsive force by reducing impact time.
( Stop immediately when collided )
e Safety features for car
Crumple Zone Longer Increase impact time
Airbag Soft Increase time of impact to reduce impulsive force
Seat belt Strong To hold passenger body back to his/her seating during front collision
- A region / space around the earth when force of gravity acts on every object that is placed in it.
- Gravitational field strength, 𝑔 is the force acting per unit mass caused by gravitational pull.
𝐹 = 𝑚𝑎 𝑊 −1
↓ ↓ 𝑔= 𝑚
[𝑁 𝑘𝑔 ]
𝑊 = 𝑚𝑔
Chapter 3: Gravitation
3.1 Newton’s Universal Law of Gravitation
𝐺𝑀𝑚 −11 2 −2
𝐹= 2
𝐺 = 6. 67 × 10 𝑁 𝑚 𝑘𝑔
𝑟
𝐺𝑀 𝐺𝑀
𝑔= 2 𝑔= 2
𝑟 (𝑅+ℎ)
2
𝑚𝑣
Centripetal Force, 𝐹 =
𝑐 𝑟
[N]
2
𝑣
Centripetal Acceleration, 𝑎 = 𝑟 [ms-2]
2 3
4π 𝑟 𝑟 = radius between 𝑚 and 𝑀
Calculating Mass 𝑀= 2 𝑇 = revolution period of 𝑚 to 𝑀
𝐺𝑇 𝑣 = linear speed of 𝑚
3.2 Kelper’s Law
- All planets move in elliptical orbits with the Sun at one focus
- A line that connects a planet to the Sun sweeps out equal areas in equal times
𝐺𝑀
Linear speed of satellite, 𝑣= 𝑟
- If smaller than linear speed, the satellite will fall to a lower orbit and continue to revolve towards the Earth
until it enters the atmosphere.
- High speed movement against air resistance will produce heat, and the satellite will burn.
Direction & Same direction and speed as Earth’s Different direction and speed as Earth’s rotation
Speed rotation
* - Minimum velocity needed by an object on the surface of the Earth to overcome the gravitational force and
escape to outer space.
- Can be achieved when minimum kinetic energy of an object is able to overcome its gravitational potential
energy.
1. Couldn’t escape from Earth ( lower than v ) 2. Used to escape from Earth ( higher than v )
- Earth’s atmosphere layer ( molecules ) - Rockets
- Plane and jets - Uses a lot of fuels to produce large thrust
e Materials of Rocket
Metal High / Hard The shape will not change even under high pressure
Density of metal of frame
of rocket Low Lighter, can increase acceleration
Cover of body of rocket Heat insulator Reduce heat conductivity when friction occurs between air and
rocket
- Higher rate of heat transfer from - Heat is continuously transferred - P and Q are in a state of thermal
Q to P. until net heat transfer between P equilibrium.
- Lower rate of heat transfer from and Q is 0. - They have the same temperature.
P to Q.
- P and Q are in thermal contact.
Boiling point High ( Mercury -39°C - 380°C ) Will not vapour easily
Freezing point Low ( Alcohol -112°C - 78°C ) Will not freeze easily
Glass bore-stem Thick and curved Not easily broken and acts as a magnifying glass
−1
4.2 Heat Capacity, 𝐶 [J °𝐶 ]
* - The quantity of heat needed to raise the temperature of the object by 1°C. 𝑄
𝐶= ∆θ
- Increases when the mass of the object increases.
−1 −1
Specific Heat Capacity, 𝑐 [J 𝑘𝑔 °𝐶 ]
( ________ ) is/are made by / has/had smaller specific heat capacity. It can heat up quickly. ( effects ) .
Building materials - Larger , Heats slowly → warm region / Good insulator → cold region
Cooking utensils - Smaller, Heats quickly → Food cooks faster / Large → handled safely
- Heat produced by car engine need to be cooled down - High air resistance when entering Earth’s atmosphere
- Water in engine block can absorb large amount of heat → temperature increase
→ Large c - Large → high melting point
- Hot water is then cooled through cooling fin
- Land has a lower specific heat capacity than sea. - Sea has a higher specific heat capacity than land.
- During the day, land heats up faster than sea. - At night, sea water cools down slower than land.
- Warm air above land rises. - Warm air above the sea rises.
- Cooler air flows from sea to land. - Cold air flows from land to sea.
Material of food container
Aspects Characteristics Reason
Density of material Low Light to carry
Melting point High Prevent container from melting when hot food is stored
Specific heat capacity High Will not get hot easily. Safe to carry.
Thermal conductivity Low Good heat insulator.
Number of wall More Prevent heat loss
Colour of wall container Bright Avoid absorption of heat from surrounding
Thermal flask
Stopper Heat insulator Less heat loss
Between the wall Vacuum space Prevent heat loss through conduction or convection
Number of wall More Heat is not easy to pass through
Paint coated the wall Shiny Shiny surface reflect heat back to water
Material of glass Poor heat conductor Less heat loss to the surrounding
* - Heat that is absorbed during melting and boiling without change in temperature
- Heat that is released during condensation and freezing without change in temperature
−1
Specific Latent Heat, Lf or Lv [J 𝑘𝑔 ]
* - The quantity of heat, Q that is absorbed or released during a change of phase of 1 kg of the substance without
any change in its temperature.
* Specific latent heat of fusion, Lf
- The quantity of heat, Q that is absorbed during melting or the quantity of heat Solid ↔ Liquid
released during freezing of 1 kg of the substance without any change in
temperature.
* Specific latent heat of vaporisation, Lv
- The quantity of heat, Q that is absorbed during boiling or the quantity of heat Liquid ↔ Gas
released during condensation of 1 kg of the substance without any change in
temperature.
Q1 = mc1∆θ Q4 = mLv
Q2 = mLf Q5 = mc3∆θ
Q3 = mc2∆θ
Total Q = Q1 +Q2 +Q3+Q4 +Q5
PQ - Gas cools to boiling point
QR - Lv is released and molecular bond is formed
RS - Liquid is cools to freezing point
ST - Lf is released so that bond between molecules is
strengthened
TU - Gas is heated
Q1 = mc1∆θ Q4 = mLf
Q2 = mLv Q5 = mc3∆θ
Q3 = mc2∆θ
When our body temperature increases, sweat is produced. When water boils, steam is produced.Steam rises above
When sweat evaporates, heat is reduced from the body and the lid, specific latent heat of vaporisation is released
produces a cooling effect.Rate of evaporation increases from the steam to the food and produces a heating effect.
when there is air circulation. Steam condenses on the inner wall of the lid.
Temperature, T [K] - Average kinetic energy of gas molecules increases with temperature
Volume, V [m3] - Move freely and fill the entire space of the container.
- Volume of gas is the same as the volume of its container.
* Boyle’s Law - pressure is inversely proportional to volume for a fixed mass of gas at constant temperature.
1
𝑃 = 𝑘( 𝑉 ) 𝑘 = constant - When gas particles are compressed, distance between
gas particles becomes shorter.
∴ 𝑃1𝑉1 = 𝑃2𝑉2
- Volume of gas decreases.
- Rate of collision between gas and wall increases.
Absolute zero - gas molecules no longer move and Absolute temperature - temperature measured using the Kelvin
are unable to fill the space. scale where zero is absolute zero.
-273 °C or 0 K
* Charles' Law - volume is directly proportional to absolute temperature (K) for a fixed mass of gas at constant pressure.
𝑉 = 𝑘𝑇 𝑘 = constant - When gas particles are heated, gas particles gain higher
𝑉1 𝑉2 ∆KE
∴ 𝑇1
= 𝑇2
* T must be in Kelvin
- Distance between gas particles increases.
- Volume of gas increases.
* Gay-Lussac’s Law - pressure is directly proportional to absolute temperature of a fixed mass of gas at constant volume.
𝑃 = 𝑘𝑇 𝑘 = constant - When gas particles are heated, gas particles gain higher
𝑃1 𝑃2 ∆KE
∴ 𝑇1
= 𝑇2
* T must be in Kelvin - Rate of collision between particles and the wall is
increased.
- Volume is constant.
- Force per unit area on the wall of the container
increases.
- So, gas pressure increases.
Number of hot air burner Many Heat up the gas inside faster
Material of balloon Waterproof / strong (Synthetic nylon) Does not spoil easily
Material of basket Soft / Malleable (Rattan) Reduce impulsive force when landing
Time to fly early morning or late afternoon Temperature is cooler than inside the balloon, it
will rise higher
Chapter 5:Waves
5.1 Fundamentals of Waves
* Wave: A travelling disturbances produced by a vibrating system that transfers energy without transferring
matter of the medium.
* Stationary Wave
- Wave where the profile of the wave does not
change with time.
- Example:
- Guitar
- Flute
* Progressive Wave
- Wave where the profile of the wave change with time
- Wave that travels continuously in a medium of the same direction without the change in its amplitude.
- Two types, Transverse wave and Longitudinal wave
𝑁 1
Frequency, [Hz] 𝑓= 𝑡
𝑓= 𝑇
Number of complete cycle done in 1s
Wave speed, λ
−1 𝑉= 𝑇
𝑉 = 𝑓λ Rate of change of distance travelled by move in one complete cycle.
𝑉 [𝑚𝑠 ]
Displacement-time graph Displacement-distance graph
Natural Frequency
- Frequency of a self-oscillating system without action of an external force
* Damping
- A phenomenon occurs when a system
oscillates at reduction in amplitude with
time due to loss of energy.
- Loses energy due to overcoming - Loses energy due to the stretching and compression of the
friction or air resistance. vibrating particles in the system.
- Damping can be overcome by applying periodic external force on the oscillating system.
- The periodic external force transfers energy into the oscillating system to replace the energy lost.
Resonance
* - A phenomenon occurs when a system oscillates at its maximum amplitude under its natural frequency.
( Receiver ) self-oscillating at its maximum amplitude while its natural frequency is the same as frequency of
( _______ ). ( Result )
Ripple tank
Angle θr = θi
Ultrasonic waves: To examine foetus and internal organs Radio waves: Communication satellites reflected by the
parabolic dish and focussed onto the antenna.
SONAR: Helps to detect areas which have a lot of fish. Sound waves: Different shape reflected due to different
( transducer ) rocks enable the location, depth and structure of
the seabed which contain sources of natural gas.
Wave Influenced by In this condition, 𝑓 = constant due to the source of vibration is the
same. 𝑓1 = 𝑓2
Water Depth of water
𝑣 = 𝑓λ
𝑣
Sound Density of air 𝑓= λ
𝑣1 𝑣2
λ1
= λ2
Light Optical density of medium
Water Waves
Sound Wave
- Layer of air right above ground is warmer - Layer of air right above ground is cooler
- Sound move faster in warm air - Sound move slower in cold air
- Sound is refracted upward - Sound is refracted downward
- Sound is not clear to listen - Sound clearer to listen
* Water Wave
Surface of wall Curve and uneven (not smooth) Prevent reflection of wave to ship
Size of gap narrow / smaller than wavelength Amplitude after passing the gap will be smaller.
Slop at the bottom of retaining wall Wavelength is smaller at shallow region, velocity of wave decreases
Characteristics Changes
Frequency Remains
Speed Remains
Wavelength Remains
Amplitude Decreases
Direction Changes
Pattern Changes
Application of diffraction
1. When a sea wave hits the wall, some waves are 1. When a radio signal hits an obstacle, part of the
reflected but some pass through the gap causing signal is reflected but part of it passes over the
diffraction to occur. obstacle causing diffraction to occur.
2. Amplitude of waves decreases due to energy per 2. The radio signals are spread to areas around
unit area of the waves decreases. obstacles enabling users to receive the radio
broadcast.
3. This creates a calmer and minimum oscillation at
the port.
In phase
Principle of superposition: ∆ 𝑝ℎ𝑎𝑠𝑒 = 0°
- Overlapping of two waves at a Interference
point.
Out of phase
Coherent wave: ∆ 𝑝ℎ𝑎𝑠𝑒 = θ°
- Wave that have same 𝑓, λ, 𝑎 and Not an interference
are in phase / anti-phase
Anti-phase
∆ 𝑝ℎ𝑎𝑠𝑒 = 180°
Interference
Superposition
Constructive Interference
Superposition
Constructive Interference
Superposition
Destructive Interference
Superposition
Not an Interference
Superposition
Not an Interference
- Superposition of waves from the double-slit produces a pattern made up of bright fringes and dark fringes.
- Constructive interference produces bright fringes while destructive interference produces dark fringes.
Applications:
Ship
- Diffracted light waves that appear from the double-slit are coherent.
Young’s double-slit experiment Application:
- Spectacles
- Produce sound wave which is anti-phase to overlap with sound wave detected and produce destructive
interference to cancel noise
- Applications:
Microphone and transmitter system in headphones
Surface of wall Soft ( cover with ) Soft surface can absorb and reduce reflection of
sound
Design of wall With holes/egg carton design Reduce reflection of sound / echo, sound is clearer
Number of loudspeaker More (2) Acts as coherent source for constructive interference
Type of glass or mirror used is not easily broken Sound with high frequency can break the glass
Use special computer to generate sound wave which produce Audience can enjoy better performance without
destructive interference disturbance
* Transmitter ( Radiowave )
Strength of signals Strong / High Have more energy / Can move faster
[1801] Thomas Young - experiment of interference of light → [1862] James Maxwell - light is EM wave
[1887] Heinrich Hertz - generated radio wave → [Early 20th century] 7 type of EM wave
- Transverse waves
- Do not need medium for propagation / Can propagate through vacuum
- Have speed in vacuum, 𝑐 = 3.00 × 108 m s-1, and move with lower speed in any medium.
- Show phenomena of reflection, refraction, diffraction and interference under suitable conditions
Infrared ray • For cooking (oven, grill and toaster) • For night vision
• Drying paint on car • Treatment of muscle pain
• Remote control device for television and DVD player
Ultraviolet ray • Hardens tooth filling material • Determines authenticity of currency notes
• Treatment of jaundice in babies • Purification of drinking water
• Sterilising surgical instruments and food • Insect traps
Gamma ray • Kills cancer cells in radiotherapy • Sterilisation of surgical and medical equipment
( Shortest ) • Used in food processing industry so that food can last longer
Chapter 6: Light and Optics
6.1 Refraction of Light
* - occur due to the change in velocity of light when travelling through mediums of different optical densities
Refractive Index, 𝑛
* 𝑛 = 𝑠𝑝𝑒𝑒𝑑 𝑜𝑓 𝑙𝑖𝑔ℎ𝑡 𝑖𝑛 𝑣𝑎𝑐𝑢𝑢𝑚 𝑛≥1 - determines the degree to which light bends when travelling from
𝑠𝑝𝑒𝑒𝑑 𝑜𝑓 𝑙𝑖𝑔ℎ𝑡 𝑖𝑛 𝑚𝑒𝑑𝑖𝑢𝑚 vacuum to a medium.
* - When light travels from one medium to another, the incident ray, refracted ray and normal meet at one point and
are in the same plane.
𝑛=
𝐷 𝐷 = Real depth 𝑛=
𝑑
if 𝑑 is bigger than D
𝑑 𝑑 = Apparent Depth 𝐷
Objects in water can be seen because light enters the Objects in air can be seen because light enters the eyes where
eyes where the light travels from water to air. The the light travels from air to water. The density of water is
density of air is lower than water. The light will be higher than air. The light will be refracted towards normal.
refracted away from normal. This effect of refraction of This effect of refraction of light causes the image of the (
light causes the image of the ( object ) to be closer to object ) to be further to the water surface as seen by an
the water surface as seen by an observer. observer.
Diagram
Mirage Rainbow
- The layers of air near the ground are hotter and less dense. - When white light from the Sun enters water
- The upper layers are cooler and denser. droplets, the light experiences disperses into
- When light rays from the upper layer to lower layer, the different colours and refraction.
light rays are refracted away from the normal due to - All these different colours experience total
decreasing air density. internal reflection on the surface of the water
- The angle of incidence increases as the light rays enter the droplets.
next layer of air. - Light rays reflected experience refraction and
- The light rays are reflected when the angle of incidence dispersion again when moving from water to air.
exceeds the critical angle of air in that layer. - Colours of the rainbow are seen by the observer.
- The observer will see the image of a cloud as a puddle of
water on the road surface.
Applications of Total Internal Reflection
Concave lenses
Linear magnification, 𝑚
- Comparison between image size and object size is made based 𝑖𝑚𝑎𝑔𝑒 ℎ𝑒𝑖𝑔ℎ𝑡, ℎ𝑖 𝑖𝑚𝑎𝑔𝑒 𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒, 𝑣
on the ratio of image height to object height. 𝑚= 𝑜𝑏𝑗𝑒𝑐𝑡 ℎ𝑒𝑖𝑔ℎ𝑡, ℎ𝑜
= 𝑜𝑏𝑗𝑒𝑐𝑡 𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒, 𝑢
6.4 Thin Lens Formula
1 1 1 𝑓 = focal length 𝑢 = object distance
𝑓
= 𝑢
+ 𝑣 𝑣 = image distance
Positive ( + ) Negative ( - )
Focal length, 𝑓 Converging lens or convex lens Diverging lens or concave lens
Vehicle rear mirror Provide a wide field of vision to enable the driver to see
vehicles coming from behind.
Object’s place Less distance than focal point ( 𝑢 < 𝑓 ) Image form is virtual, magnified and upright
Place of mirror Higher / corner Easier to look and will not disturb the pathway