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0% found this document useful (0 votes)
6 views2 pages

Log

Uploaded by

mandalraunak49
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Mon Feb 12 07:13:15 2024

Emscripten-3.1.24-wasm32-32bit
Ren'Py 8.1.3.23091805

Bootstrap to the start of init.init. took 0.01s


Early init. took 0.09s
Loader init. took 0.88s
Loading error handling. took 1.73s

Loading script...
Loading script. took 129.56s
Loading save slot metadata. took 0.28s
Loading persistent. took 0.01s
Failed to initialize steam: ModuleNotFoundError("No module named '_ctypes'")
Set script version to: (8, 1, 3)
- Init at //game/scripts/gui.rpyc:11 took 0.37100 s.
- Init at renpy/common/00images.rpy:55 took 1.22100 s.
Running init code. took 5.00s
Loading analysis data. took 0.80s
Analyze and compile ATL. took 1.82s
Reloading save slot metadata. took 0.04s
Index archives took 0.01s
Dump and make backups. took 0.01s
Cleaning cache. took 0.01s
Making clean stores. took 0.01s
Initial gc. took 1.33s
DPI scale factor: 1.000000
Creating interface object. took 0.02s
Cleaning stores took 0.01s
Init translation took 1.94s
Build styles took 0.13s
Load screen analysis took 0.01s
Analyze screens took 1.18s
Save screen analysis took 0.67s
Prepare screens took 13.69s
Save pyanalysis. took 0.94s
Save bytecode. took 1.23s
Running _start took 0.08s
Interface start. took 1.62s

Initializing gles2 renderer:


primary display bounds: (0, 0, 360, 800)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find b'glFlushMappedBufferRange': b'No OpenGL context has been made
current'
UGUU couldn't find b'glGetBufferPointerv': b'No OpenGL context has been made
current'
UGUU couldn't find b'glMapBufferRange': b'No OpenGL context has been made current'
UGUU couldn't find b'glUnmapBuffer': b'No OpenGL context has been made current'
Vendor: "b'WebKit'"
Renderer: b'WebKit WebGL'
Version: b'OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))'
Display Info: None
Screen sizes: virtual=(1280, 720) physical=(720, 1330) drawable=(1440, 2660)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1280, 720) physical=(720, 1338) drawable=(1440, 2676)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1280, 720) physical=(720, 820) drawable=(1440, 1640)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1280, 720) physical=(720, 1330) drawable=(1440, 2660)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1280, 720) physical=(720, 1338) drawable=(1440, 2676)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1280, 720) physical=(720, 1330) drawable=(1440, 2660)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1280, 720) physical=(720, 1450) drawable=(1440, 2900)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1280, 720) physical=(720, 1338) drawable=(1440, 2676)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1280, 720) physical=(720, 820) drawable=(1440, 1640)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1280, 720) physical=(720, 1330) drawable=(1440, 2660)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096

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