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Ruinator Chamber+Calthia

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Ismael Araya
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0% found this document useful (0 votes)
28 views4 pages

Ruinator Chamber+Calthia

Uploaded by

Ismael Araya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WARBAND ROSTER 1000 PTS

CALTHIA XANDIRE LORD-VERITANT


210 190

1 5 4 2/4 1 3 4 2/4

5 5 25
3-7 2 4 3/7 4 5 20

RECLUSIAN RECLUSIAN
160 160

1 4 4 3/5 1 4 4 3/5

4 6 20 4 6 20

RECLUSIAN GRYPH-CROW
160 60

1 4 4 3/5 1 3 3 1/3

4 6 20 6 3 6

GRYPH-CROW
60

1 3 3 1/3

6 3 6
Runemark Reactions

Ancient Aura: A fighter can make this reaction when an enemy fighter within 6" of them uses an ability. Roll a dice. Add
2 to the roll if this fighter has a Memorian token, then remove that token. If the roll equals or exceeds the value of that
ability, that ability has no effect.

Thunderous Departure: A fighter can make this reaction when they are targeted by a melee attack action, after the
damage is totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken down. Allocate D6
damage points to their attacker. Fighters with the Beast runemark or both the Scout and Fly runemarks cannot make this
reaction.

Runemark Abilities

[Double] Lightning-scoured Soul: This fighter gains a number of ruination dice equal to the value of this ability for
the rest of the battle round. Each time this fighter is allocated a damage point, you can roll 1 of their ruination dice. On
a 3+, that damage point is not allocated to this fighter.

[Double] Blaze of Glory: A fighter can only use this ability if they have 15 or more damage points allocated to them.
This fighter makes a bonus attack action.

[Double] Shock and Awe: A fighter can only use this ability if an enemy fighter has been taken down by an attack
action made by this fighter this activation. This fighter makes a bonus move action or a bonus attack action.

[Double] Lantern Astrala: Until the end of the battle round, subtract 2 from the value of abilities (to a minimum of 1)
used by visible enemy fighters while they are within 9" of this fighter.

[Double] Memories of Past Glories: You can give this fighter 1 Memorian token, to a maximum of 1. Until the end of
their activation, add 1 to the Move characteristic of this fighter and add half the value of this ability (rounding up) to
the Strength characteristics of melee attack actions made by this fighter.
Runemark Abilities

[Triple] Sense Unholy Sorcery: For the rest of the battle round, the value of abilities used by enemy fighters within a
number of inches of this fighter equal to the value of this ability is 1. If there is a friendly Gryph-crow within 6" of this
fighter, the range of this ability is battlefield-wide.

[Triple] Coordinated Strike: Pick a number of visible friendly fighters equal to half the value of this ability (rounding
up) within 9" of this fighter. Those fighters can each make a bonus move action or a bonus attack action (some can
make a bonus move action and others can make a bonus attack action).
UNIVERSAL REACTIONS
Reaction

Counter: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. For each hit
roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2 damage points to
the attacking fighter instead.

Take Cover: A fighter that is in cover can make this reaction after they are targeted by a missile attack action but before the hit rolls are
made. After the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit becomes a hit instead. Fighters with the
Mount runemark ( ) cannot make this reaction.

Strike Them Down: A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage action but before
that fighter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy fighter.

UNIVERSAL ABILITIES
Runemark Ability

[Double] Rush: Add 1 to the Move characteristic of this fighter until the end of their activation.

[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this fighter until the end of their
activation.

[Triple] Respite: A fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a number of damage
points allocated to this fighter equal to the value of this ability.

[Triple] Inspiring Presence: Pick a visible friendly fighter within 6" of this fighter that has not activated yet this battle
round. You can activate that fighter immediately after this fighter's activation ends.

[Quad] Rampage: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Then, they can make a bonus attack action.

WARCRIER.NET

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