Review of Related Literature
Review of Related Literature
enhance computer skills in a stimulating and engaging manner. This study aims to
investigate the impact of animation subjects on the computer skills of Grade 11 ICT
Foreign Studies
that students retain information more effectively when they can see, hear, and engage
with the material (Hadi et al., 2022). This shift has revolutionized education, allowing
schools to move away from traditional physical teaching aids. For instance, instead of
purchasing expensive models of the solar system, schools can now utilize engaging
ICT has the potential to significantly improve the quality of education. Technology
plays a crucial role in promoting student focus and concentration during lessons. The
more engaging and interactive learning environment. Students readily adapt to these
curriculum and motivate active participation. This shift encourages teachers to adopt a
As observed in the study, the global trend of searching for success factors in
capital and the ability to build effective knowledge economies. By using GKI as the
assessed. The GKI is influenced by subjective evaluations from experts regarding the
impact of ICT factors on the development and use of knowledge. The strongest
connections were identified with indicators such as ‘use of computers and the internet
the knowledge economy, the study examined the impact of ICT development
indicators assessed in the Network Readiness Index on GKI. The effect of this
indicator was found to be extremely high (R² = 0.9287). Overall, the influence of ICT
create realistic settings, which is crucial for vocational education because it offers
opportunity for real-world experience and practical instruction. As stated in the study,
the research will investigate how multimedia tools enhance comprehension and
satisfaction. Primary data from 515 students enrolled at vocational colleges in China
As identified in the study by Pellitteri (2021), the article examines the impact of
Japanese animated cartoons, or ‘anime,’ in two key European markets: Italy and
that resonate with global audiences, highlighting both the ‘universal’ and ‘particular’
elements of its content, morals, storytelling, and visual styles. The author challenges
the widely held assumption among scholars and Japanese government agencies that
anime’s popularity is primarily due to its perceived ‘coolness,’ arguing instead that the
true source of audience affection lies elsewhere. The second part of the article
discusses the success of anime in Italy and France beginning in the late 1970s,
emphasizing how its widespread appeal in these countries resulted from its sudden
theatrical releases. Despite the crisis in this media consumption model brought about
by changes in content distribution and consumption from the 2000s onward, anime’s
popularity in both markets remained strong due to its deep roots in mainstream
circulation. The author analyzes this phenomenon using the Gramscian concept of
‘national-popular.’
challenges, its minimal contribution to the Gross Domestic Product (GDP), which is
only 0.17%. However, there is potential for growth through creativity and skilled
individuals. This study, which involved in-depth interviews with animation companies
like CV Imaji Studio and PT The Little Giantz, identified issues such as a shortage of
stakeholders is vital for overcoming these issues. The corporate sector could take the
communities can provide exhibitions and training. To effectively prepare new talent,
The study emphasizes that writing is often viewed as a complex skill for students
to master, as it involves various factors that can lead to difficulties in composing texts.
To address these challenges, the research explored the use of animated movies as
instructional media to enhance students’ writing abilities. The study involved two
observers and 38 second-grade senior high school students, collecting qualitative data
on the teaching and learning process alongside writing tests that showed a significant
improvement in average scores from 75.68 in the pre-test to 78.71 in post-test cycle 1
and 83.55 in cycle 2, indicating that using animated movies in English classes can
effectively enhance students’ writing skills and demonstrates the value of engaging
According to the study of animation manuals in the United States from the 1940s
to the present, the evolution of these manuals can be divided into three key periods
that reflect changes in technique, profession, and industry. From the post-War period
until the 1980s, these manuals highlighted the prominence of hand-drawn animation,
which was closely associated with studio production and an apprenticeship training
system. In the early 2000s and beyond, manuals began to integrate traditional hand-
drawn techniques with digital tools, striving to reconcile established methods with
argues that comprehending these manuals is crucial for researchers examining the
production in animation. However, the study also highlights that these manuals are
not neutral; they embody particular discursive positions that shape the history they
portray. Overall, understanding the context of these manuals is vital for a deeper
learning outcomes in four core subjects at the primary level in Abuja, Nigeria.
mathematics, English, or civics. Based on these results, the study recommends the
curricula.
Jiang, T.'s study from 2022 claims that Japanese is becoming a very sought-after
the option of self-directed learning. Way that the students receive curriculum
materials in online contexts has changed as a result of the internet's integration with
International Mathematics and Science Study (TIMSS) have revealed that Malaysian
pupils have traditionally performed poorly in mathematics. In the PISA tests from
2012 and 2018, Malaysia is placed 48th and 52nd, respectively, whereas the top four
countries analyzed in the PISA study are consistently South Korea, Japan, Singapore,
and even Vietnam. Mathematical instruction still frequently lacks the use of
of many new technologies for education. Furthermore, because of the dry subject
matter and uninteresting teachers, learning mathematics using traditional teaching
Local Studies
The digital revolution has significantly influenced daily life, with technology
seamlessly integrated into various activities. This research paper aimed to identify the
weaknesses of senior high school students in their awareness and usage of essential
Philippines (Indrinal, 2022). An online survey was administered using Google Forms
due to the pandemic. The findings revealed that both Grade 11 and 12 students
software applications between the two grade levels. To enhance students' knowledge
Teaching Values Education in the Philippines: According to the study of Sy, Recto, De
Asis, and Loyola Jr. (2024), one of the main challenges for teachers in basic education
is finding effective assessment tools that engage students and improve their academic
performance. The study points out that different approaches and technologies used in
assessments can significantly impact student participation and performance. With this
in mind, using 2D animation as a formative assessment can change how teachers
assessments that are more engaging and effective at measuring student learning
Education subject in basic education. Their findings show that the developed
2D animation was created and assessed for First Year Drafting Technology students at
Marikina Polytechnic College during the academic year 2023-2024. The findings
showed that both groups rated the digital learning material as Highly Acceptable. The
learning material was evaluated by two groups of respondents: fifteen experts and
fifteen industry practitioners. A survey was used to gather data, focusing on the
quality of content and technical aspects. The experts gave it a grand weighted mean of
3.83 for content quality, while the industry practitioners rated it 3.69. The study also
noted that the feedback and suggestions from both groups could greatly improve the
In the findings of Daba and Nistal (2023), the study explored learners’
perspectives on the use of multimedia instructional materials in teaching at Marawi
City National High School. Using a descriptive method and survey-questionnaires, the
materials used, and the implications of the results. The results showed that 50% of the
respondents were aged 17-19 years old, and 60% were male. Additionally, 64% of
multimedia instruction. The overall mean score for the respondents’ perception of
indicating that respondents generally agreed with the statements in the questionnaire
by a panel of experts using the Eight-Point Criteria of Good and Scates, and its
reliability was tested with 30 faculty members in Iloilo province. Both descriptive and
inferential statistics were employed in the processes for collecting, and evaluating the
data. With the use of SPSS software, numerous statistical techniques were used, such
as the Mann-Whitney U-test, the Kruskal-Wallis H test, the Spearman rho, the
frequency count, the percentage, and the mean. The significance threshold was set at
competency, and training effectiveness. The results showed that most teachers were
married, between the ages of 36 and 50, had bachelor's degrees, had experience
While traditional approaches remain important, they may not fully engage students in
tools in teaching Filipino subjects to Grade 10 learners for the School Year 2023-
2024, focusing on their impact on academic performance and student attitudes. The
study involved two groups of 35 Grade 10 students, divided into a control group and
Assessments for both pretest and posttest evaluations to measure academic progress.
toward multimedia tools. Respondents were chosen through purposive sampling based
compared the pretest and posttest results of both groups to assess the effectiveness of
multimedia tools. Statistical analyses, such as T-test, ANOVA, and F-test, were
According to the study of the selected school division in Region 3, the ICT
knowledge of 180 teachers was evaluated as a basis for a training plan. Using a
descriptive survey method, the findings revealed that while teachers showed
proficiency in basic ICT skills, certain skills had lower average scores, suggesting
closer alignment with a lower knowledge category. The study recommended that
areas where teachers require development. This approach ensures that training
programs are tailored to the teachers’ actual needs, promoting more effective use of
The addition of media and information literacy education in the senior high
school (SHS) curriculum is the most recent and noteworthy development in media and
literacy education in the Philippines. This qualitative case study investigated the ways
in which SHS teachers taught MIL during the early stages of its adoption, however as
MIL is still relatively new, it is still unclear how this subject can be taught in the
Philippines' SHS. In-depth interviews with seven MIL SHS teachers were also
over teachers' abilities to teach MIL. Teachers are also underprepared to teach the
study examines how well ICT integration is done in the classroom. Thirty professors
and sixty students participated in a survey to find out how they felt about the
information was gathered, including the grade levels of the pupils and the age, gender,
disparity in emphasising the use of technology to support teaching and learning. The
equates technology with computers for information storage and basic skills,
weighted averages, and rankings, were used to compare participant viewpoints. The
enhance learning.
has shaped the lives of today's students, particularly "digital natives" who have grown
ICT use and digital skills on students' academic performance and explore the digital
divide in France (Ben Youssef et al., 2022). Data was collected through questionnaires
administered to 1323 French university students, and various statistical analyses were
employed to analyze the data. The findings revealed several key insights: inadequate
training has limited impact on student results; innovative and collaborative ICT usage
outcomes. These results highlight the persisting digital divide in France and raise
questions about the effectiveness of education policies and the need for organizational
Performance in Filipino.
Ben Youssef, A., Dahmani, M., & Ragni, L. (2022). ICT use, digital skills and
129.
Bilan, Y., Oliinyk, O., Mishchuk, H., & Skare, M. (2023). Impact of information
Research and Critics in Linguistics and Education (BirLE) Journal, 3(4), 2084-
2096.
Famaye, T., Akinyemi, A. I., & Aremu, A. (2020). Effects of Computer Animation
Hadi, W., Yuksafa, R., Yarmi, G., Safitri, D., Lestari, I., Suntari, Y., ... & Iskandar,
Lamotte, C. (2022). Discovering animation manuals: their place and role in the
Nurjati, E., Rianto, Y., Wulandari, R., & Fatmakartika, O. (2020). Indonesian
what it can reveal about the transnational appeal of anime. Asian Journal of
Roe Jr, A., Darilay, J. A., Lambo, N. F., Quendangan, E. B., Quendangan, E. B.,
Sy, M. L. G., Recto, C. A. A., De Asis, A. C., & Loyola Jr, C. O. (2024, April).