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Golgari Elf Druid 2

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0% found this document useful (0 votes)
17 views3 pages

Golgari Elf Druid 2

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Druid 2 (Circle of Spores) Golgari Agent

CLASS & LEVEL BACKGROUND PLAYER NAME

Elf (Devkarin/Dark)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +2 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 15


+0 Strength
DEXTERITY +2 Dexterity

14 ●
+1

+4
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+2 ● +4 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13 2d8
+2 Acrobatics (Dex) Total SUCCESSES
+1 ● +4 Animal Handling (Wis) FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

14 -1

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Trance (PH pg. 23)
Rapier +4 1d8 + 2 piercing
+2 +2 Insight (Wis) Superior Darkvision (PH pg. 24)
-1 Intimidation (Cha) Hand crossbow +4 1d6 + 2 piercing
Sunlight Sensitivity (PH pg. 24)
WISDOM +2 Investigation (Int)
Poison spray (10 ft. range) DC 12 Con 1d12 poison Dark Elf Magic (PH pg. 24)
● +4 Medicine (Wis)
15 ● +4 Nature (Int) Dark Elf Weapon Training (PH pg. 24)

● +4 Perception (Wis) Spellcasting (PH pg. 66)


+2
-1 Performance (Cha) Wild Shape (PH pg. 66)
-1 Persuasion (Cha)
CHARISMA Golgari Guild Spells (ray of sickness is added to
+2 Religion (Int) your spell list)

9 +2 Sleight of Hand (Dex) Circle Spells (you know the chill touch cantrip)
+2 Stealth (Dex)
Halo of Spores (you are surrounded by invisible
-1 necrotic spores you can unleash; when a creatures
● +4 Survival (Wis)
moves to a space within 10 feet of you or starts its
turn there, use your reaction to have the creature
SKILLS ATTACKS & SPELLCASTING
take 1d4 necrotic damage if it fails on a DC 12
Constitution saving throw)

14 PASSIVE WISDOM (PERCEPTION)


Symbiotic Entity (you can channel magic into your
CP Rapier, a hand spores as an action by expending a use of your Wild
crossbow, a quiver Shape feature; all benefits last 10 minutes, until you
lose the temporary hit points, or until you use Wild
SP with 20 bolts, wooden Shape again: gain 8 temporary hit points, deal 2d4
Common, Druidic, Elvish, damage on Halo of Spores, and melee weapon
shield, leather armor, attacks deal an extra 1d6 poison damage on a hit)
Kraul EP
an explorer's pack, Undercity Paths (you know hidden underground
druidic focus, a pathways that allow you and your companions to
Herbalism kit, poisoner's kit GP 110 travel twice as fast to your destination, but they
Golgari insignia, a could be unsafe)
poisoner’s kit, a pet
PP
beetle or spider, a set
of common clothes,
and a belt pouch
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid Wisdom 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Chill Touch
Dancing Lights
Druidcraft
Poison Spray

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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