01 The Basics
01 The Basics
Game Design
Francisco Coelho
Meaningful Decisions
Whenever the player is allowed to exercise choice in a game and
that choice affects the outcome of the game, then designers are
creating meaning.
• In order to create choice, there has to be another option
that has meaning as well.
• The gameplay itself should inherently motivate the player in
the direction the designer wants her to go.
• Games like Tetris and Chess keep the player’s mind busy by
forcing her to consider which one of several possible moves she
wants to take next.
What Game Design Is Not
• Game Art.
• Pure Programming.
Types of Design
Game writing Is the writing of dialogue, text, and story within the
game world.
Level design Is the crafting of levels in a game, including the
layout of maps and placement of objects and
challenges within those maps.
User interface (UI) design Consists of two things: how the player
interacts with the game, and how the player receives
information and feedback from the game.
What is a Game?
A game is
What is a Game?
Territorial Acquisition With this core, things are usually “zero sum”.
Prediction Some games are about doing the right thing or being
in the right place at the right time.
Spatial Reasoning Puzzle games often incorporate spatial-reasoning
skills into video games.
The Core of a Game
Feature List A list that details key features or selling points of the
game.
Brainstorming A process to generate ideas, usually done in a group.
Prototype A prototype is a playable early version of the game or
part of the game constructed by the designer to assist
in understanding and enhancing the player experience.
Balance When the play is unbalanced, it is too easy, too
difficult, or optimal for only certain groups of players.
When play is balanced, it provides a consistent
challenge for its target audience.
Common Terms In Game Design
Game Bits The informal name given to the pieces and parts that
ship with a game.
Card Game A game that uses playing cards.
Board Game A game whose board serves as the playing field for
the game.
Tile Game A type of game where the game “board” is made out
of tiles.
Dice Game A game that uses dice as the main bits, typically
lacking a board, cards or tiles.
Approaches to Game Design
Mess with the Play Order Consider allowing players to mess with
the sequence of events in your game.
Kill a Rule Identify the core of the game and start by killing
every rule that doesn’t directly affect the core of
the game.
Use the "Rule of Two" Take one of the game’s values and either
multiply or divide it by two.