KaziKidz Cue Cards PE Grade 3
KaziKidz Cue Cards PE Grade 3
Grade
3 PHYSICAL EDUCATION
Dear Teachers,
Ms Nadine Pote
GRADE 3
CONTENTS
Grade 3 Physical Education contents
Lesson 1: Locomotion......................................................1
Lesson 2: Locomotion......................................................2
Lesson 3: Locomotion......................................................3
Lesson 4: Locomotion......................................................4
Lesson 5: Locomotion .....................................................5
Lesson 6: Perceptual motor ............................................6
Lesson 7: Perceptual motor ............................................7
Lesson 8: Perceptual motor ............................................8
Lesson 9: Rhythm ...........................................................9
Lesson 10: Rhythm .......................................................10
Lesson 11: Rhythm .......................................................11
Lesson 12: Rhythm .......................................................12
Lesson 13: Co-ordination ..............................................13
Lesson 14: Co-ordination ..............................................14
Lesson 15: Co-ordination ..............................................15
Lesson 16: Co-ordination ..............................................16
Lesson 17: Balance ......................................................17
Lesson 18: Balance ......................................................18
Lesson 19: Balance ......................................................19
Lesson 20: Balance ......................................................20
Lesson 21: Spatial orientation .......................................21
Lesson 22: Spatial orientation .......................................22
Lesson 23: Spatial orientation .......................................23
Lesson 24: Spatial orientation .......................................24
Lesson 25: Spatial orientation........................................25
Lesson 26: Spatial orientation........................................26
Lesson 27: Laterality .....................................................27
Lesson 28: Laterality .....................................................28
Lesson 29: Laterality .....................................................29
Lesson 30: Sports and games ......................................30
Lesson 31: Sports and games ......................................31
Lesson 32: Sports and games ......................................32
1A
Locomotion
Grade 3 | Lesson 1
Introduction
The ice monsters Time: ~ 10 min
Mark out an area with cones and divide the learners into
3 groups.
A – Ice monsters ‘catchers’ → Tag the learners
B – Blocked (locked up/frozen) → Learners who have
The ice monsters
been tagged
C – Freewearing
toribbons.
runThe(Sun) →the catchers
Learners can run to free the
How to play: The teacher marks out an area with cones. There are eight “ice monsters”
ice monsters are and “lock up” the children. The children
2 learners[PLEASE
must hold hands around the frozen learner to
CLARIFY]
free them. How to play: Tell the children to imitate the following animals
II Animal walks level II
A: ICE MONSTERS animal discuss with the children how you could imitate them b
Goal B: ICICLES
Improve
C: SUNS co-ordination.
Animal walks level II
• Crab walk: Start by squatting down close to the grou
your hands
How to play: Tell the children to imitate the following onWhen
animals. the they
ground. Now walk
have imitated eachsideways, while
he children to imitate the following animals. When they have imitated each
animal discuss with the children how you
HowcouldgroundTell and
imitate
to play: them
the your
best. back
children straight.
to imitate the following animals. When they
h the children howAnimal walks imitate
you could level II them best.
• Crab
Animal walk:
walks Start
level
• Frog jumps: Start in a squat position. Place your hand
animalclose
II by squatting down discuss withground.
to the the children
Leanhow you could
backwards andimitate
place them best.
Start by squatting down closeyour to theonground.
hands A Lean
the ground. backwards
Now walk knees. andUsing
sideways, place
whileby your
keeping feet, jump
yourdown
bottom forward and land with
closeofftothe
A
B• Crab walk: Start squatting the ground. Lean ba
on the ground. How
Nowtowalk
play: Tell the children to imitate theyour
following ground.off When
ground and
sideways, your back
while straight.
keeping youranimals.
bottom hands on the they have
the ground. imitated
Now each
walk sideways, while keeping yo
animal
your back straight. How
• to
discuss play:
Frogwith Tell
the
jumps: the children
children
Start in ahowto you
squatimitate
could •
the
position. Turtle
following
imitate
Place crawl:
them
your animals.
best.
hands Starting
When
on the
ground and yourC back straight.theyin
floorthe
have
in kneeling
imitated
between position, curl your
each
your
animalknees.
discuss with your
Using the children
B
how you
feet, jump could
forward
• on imitate
and
Frog the land
jumps: them
ground.
with best.
Start Keeping
your
in a your
and bottom
handsposition.
squat feet on your
on your
Place the hands heels
on theand
floo
Start in a squat position. Place your hands on the
• Crab walk: Start by squatting down
A floor in between
close Cto the
B your
ground.
C Lean backwards and place
• ground.
C
your Crab
hands walk:
on Start
the byyour
ground.squatting
Now down
walk ground,
knees.
close
sideways, to Using
thepull
while yourself
your
ground. feet,
keepingLean
your forward
jump
backwards
bottom in
forwardand
off slow
and
place
the motion.
land with your hand
g your feet, jump forward andcrawl:
• Turtle land with
Starting hands
in the kneeling and feet
position, onyour
curl the back over and put your elbows
groundyour
andhands on the
your back ground. Now •walkground.
straight. Kangaroo jumps:
sideways, while Starting
keeping in a standing
your bottom off the position, put
onground
the ground. Keeping your bottom • onTurtle
your heels andasyour elbows andcan,
hands on the
• Frog jumps: and your
Start back straight.
in a squat position. Place yourcrawl:
down. Jump
hands Starting
on the in
high the
floor kneeling
asinyou position,
between your curl
using your
only backfeet,
your over aa
: Starting in the kneeling position,
• ground,
Frog curl
pull
jumps: your
yourself
yourStart
back
feet,injump
over
forward
a squat inand
slowput
position. your
motion.
on land
the your elbows
ground. Keeping theyour bottom on
on your heels and your elbow
knees. Using forward • andPlace
Whale withhands
swim: your onhands
Lying floor
onandyourinfeet
between
stomach, your
the with your arms
nd. Keeping your bottom • onKangaroo
your heels
knees. jumps:
Using and
yourStarting
your in a standing
feet, elbows
jump forward position,
andground,
hands
and land put
theboth
onforth
pull yourself
with your feet
forward
handstogether
inand
slow andonsquat
motion.
feet the
ground. back and on your stomach. This takes a lot of co
l yourself forward in•slow down.
ground.
motion. Jump as high as you can, using • only your feet,
Kangaroo jumps: andStarting
no hands. in a standing position, put both feet t
Lesson
Animal walks
Turtle crawl: Starting in the kneeling position, curl
timeyour your
to get back over and put your elbows
• • Whale
Turtle swim:
crawl: Lying
Startingon in your
the stomach,
kneeling down.
with
position, Jump
curl asused
arms
yourhigh asto.you in
stretched
back over can,
and using
front
put of only
youryou, your
rockfeet, and no hands
elbows
on the ground.
umps: Starting in a standing position, Keeping your
put your bottom
bothstomach. on• your
feet together heels
and
Gorilla and your
squat
walk: elbows
Start in andsquat
the hands on the
positionthe with
arms your hand
as high as you can, using
back
ground,
only
time
andground.
on the
pull
your
to
ground,
forth onKeeping
yourself
get feet,
used
pull
forward
and no
to.
yourself
your bottom
in
forward
This
• on
slow motion.
hands.
takes
youraswim:
Whale
activity
back
in slow motion.
lot
heels ofand
core
Lying
areaon
and forth while
strength
on elbows
your your
Time:
your staying
andandcan
stomach,
stomach. in
hands
~
take
Thisthe
10
onsome
with your
squat
takes
min stretched
a lot position.
in
For a
of core strength
• Kangaroo jumps: Starting in a standing position, put both feet together and squat
m: Lying on your stomach, with
• • Gorilla your
Kangaroo arms
Start instretched
walk:jumps: the squat
Starting instanding
front
in aposition of
with toyou,
beating
time your
position, rock
getyourput chest
used
hands to.
at your
both with
feetchest.your
together Walkfists
down
and as you walk.
the
squat
down. Jump as high as you can, using only your feet, and no hands.
rth on your Ask the
stomach. learners
This
• Whale swim: Lyingto
takes
down.aarea
activity
• beating
Whale your
lot while
Jump
swim:
ofascoreimitate
high as
staying
on your
Lyingwith
chest
stomach, any
strength
youincan,
on your fists
and
• can
theusing
squat
stomach,
only
as you
animal
take
Gorillayour
walk:
position.
withactivity
your
with
arms
your
walk.
some
feet,
For
areaarms
and
Start
added
stretched
while
movements:
innothehands.
squat
gross
staying in front
stretched
position
motor
Crab
with your
exercise,
in fronttheofsquat
you, rock
try hands at your che
position.
of you, rock For added gross
used to.
Walk, Frog
: Start in the squat position
time towithJump,
and forth onTurtle
get your
your stomach.Crawl,
hands at your chest. Walk down the
used to.
Kangaroo
back and forth on your stomach. This takes a lot of core strength and can take some
back Thisbeating
takes a yourlot ofchest
core with
strength
yourandfistsand
can Gorilla
takewalk.
as you some
time to get used to.
Walk.
a while staying •Check
in the squat
Gorilla walk:that
position.
• Gorilla walk:For
Start in the
added
the
Start the learners
insquat gross
position
squat motor
with with
position yourperform
exercise,
hands
your tryyour
at
hands the
chest.
at your Walk
chest. movements
down
Walk thethe
down
activity area while staying in theinsquat position. For added gross motor exercise, try try
r chest withcorrectly.
your fists as you walk.
activity
beating
area while
your chest
beating your chest
staying
1
with your
with fists
your as
the squat
you
fists aswalk.
you walk.
position. For added gross motor
2
exercise,
1 2
12 1 2 2
3 4
3 5 4
3 4 5
3 4 5 5
3 4
4 6 5
66
6
6
1B
Lesson
Follow the leader Time: ~ 10 min
1
2
8 7 6 5 4 3
Cool down
Cool down your body Time: ~ 10 min
1 2 3
4 5 6 7
2A
Locomotion
Grade 3 | Lesson 2
Introduction
The lucky one Time: ~ 10 min
The lucky one
Choose 6 learners, group into pairs. These learners are
the catchers.
How to play: ChooseIf asixlearner
groups of twoiswhocaught byIf aachild
are “catchers”. pair, allby3a couple,
is caught learnersall
pointthree children put a foot in the middle of the circle. In chorus, the children say: "Who`s the
their foot in the middle and sing ‘Who is the lucky
lucky one?" and each chooses to leave his/her foot in the circle or pull it back. Whoever is the
one’different,
and either remove
is “the lucky one” and is their
free. Forfoot
example:ortwoleave
children it intheir
leave thefeetmiddle.
in the
middle of the circle, one child pulls his/her foot back. So the child that has pulled their foot
The back
learner who
is the “lucky one”. does
The other the opposite
two become action
the new catcher to the
team. When other
all three have 2
learners is their
pulled back thefeetlucky one
or le� them in the meaning
middle, the chorusthey aretogether.
is repeated free.Fairly,
If the
they
catchers should not catch “the lucky one” right a�er the chorus.
have the same reaction the song is repeated.
Lesson
Relay running Time: ~ 20 min
1 2
3
4
2B
1 2
3
4
Cool down
Massage in a circle Time: ~ 10 min
2 min
3A
Locomotion
Grade 3 | Lesson 3
Introduction
Traffic lights Time: ~ 10 min
Lesson
Relay running Time: ~ 20 min
Divide Relay
the runningclass into 2 teams. Divide the 2 teams and
set up How
onto opposite sides. The race starts at the teacher’s
play: Divide the class into six teams. Each team divides again and sets up at the
signal.opposite
Thesidesfirst learner
of the activity area. When the goes
teacher givestoa signal
the other
the race side doing a
starts: The first
two runners must move (depending on the task) to the team members standing on the
specific task
opposite and
side and give thegives a high
first two children five
standing in tofive.the
line a high Thosefirst learner. Each
children then
race to the other side. Every child that has finished two rounds must sit on the floor. The game
learnerstopsshould go
when all children haveat least
finished their runs.twice. Task 1: Jump like a frog
1 2
3
4
3B
1 2
3
4
Cool down
Roll like a ball Time: ~ 10 min
Locomotion
Grade 3 | Lesson 4
Lesson
The race
The race
Time: ~ 10 min
6 5 4 3 2
1
1
3
2
1
4B
321 12 3
4 4 4
Cool down
Spin around Time: ~ 10 min
Locomotion
Grade 3 | Lesson 5
Introduction
Experiment with the ball Time: ~ 10 min
to each other; Throw the ball in the air then catch it and;
How to play: The children make groups of two players. Every pair gets a ball and tries to
Move the ball around their waist, through legs and make
complete the activities as follows:
• Throw the ball from one to the other.
a figure of 8 with•• legs.
Throw the ball up into the air and catch the ball.
Take turns to move the ball around your body:
o around the waist, both legs, one knee.
Lesson
Hitting the ball Time: ~ 10 min
Mark out area with cones and pick 3 strikers whom each
get a ball. These strikers must aim to hit the learners
running free, if the learner is hit, they run around the field
once. If the learner can catch the ball before being hit,
they can continue playing, but avoid hitting each other
on the head.
Page 1 of 2
5B
Lesson
The 1 in the middle Time: ~ 10 min
Cool down
Beat the bunny Time: ~ 10 min
playersball)and repeat.
is started first by passing it from person to person around the circle. When the bunnies’
ball is about half way around the circle, the farmers’ ball (large ball) starts trying to catch the
bunnies’ ball. The bunnies’ ball always keeps going in the same direction, the farmers’ ball
Goal
can take any direction. As soon as a farmer can tap the ball of a bunny that is standing face to
Cool down.
face with him, the game finishes.
6A
Perceptual motor
Grade 3 | Lesson 6
Introduction
Shake the shadow Time: ~ 10 min
Learners make
Shake the shadowgroups of 3, (attacker/defender/thrower) -
adjust numbers if the group is bigger. The thrower passes
the ball
How totoplay:
theMakeattacker whilst
groups of 3 children. Eachthe defender
child in the group has attempts to the
a role: the attacker,
intercept
thrower the ball.
and the Each
defender. team attempts
The thrower gets to10passthrows
the ball toand thenThe
the attacker.
defender shadows the attacker and attempts to intercept the ball. See who can intercept the
changemost roles.
passes out of 10 attempts.
Lesson
Dab ball Time: ~ 10 min
To ball
Dab divide learners into Teams A and B, with Team A
attempting to dab Team B as many times as possible with
a ball. A hit is scored when the opponent is touched with
How to play: The teacher divides the children into two teams. Use different coloured bands
a ball.
for team recogni�on. Team A (10 - 12 players) has a ball and tries to dab as many opponents
as possible from team B (10 - 12 players) with the ball. A hit is scored only when the opponent
Goal
is touched with the ball. The ball possession changes after 2 - 4 minutes. Who scores the most
To improve ball skills.
hits? Change groups.
Protector dodge ball
6B
How to play: Divide the class into teams of 10 - 15 children who form a circle. Three children
are standing in one line behind each other inside that circle. The first 2 players in the line are
the protectors and try to protect the child standing at the back of the line from the players in
the circle who will throw a ball and try to hit the back child (below the waist).
Lesson
Protector dodge ball Time: ~ 10 min
If the child gets hit, choose another three players to go to the middle.
Cool down
Wake up Time: ~ 10 min
Cool Down Stretch (5 min – 10 min)
Learners must lay on the floor with their eyes closed. The
teacher
Wake Up must whisper 1 name, the learner must get up
and tap another learner, and so on. Cool down ends when
allHowthe learners
to play: arespread
The children awake.
out in the room, make themselves comfortable in one place and
close their eyes. The teacher whispers one name. That child has to get up and tap another child to
Goal Cool
get up and so on. down.un�l every child is awake.
This con�nues
NAME
7A
Perceptual motor
Grade 3 | Lesson 7
Page 1 of 2
7B
Lesson
Beat the ball Time: ~ 10 min
Cool down
Tense and relax Time: ~ 10 min
Perceptual motor
Grade 3 | Lesson 8
Introduction
Shake the shadow Time: ~ 10 min
Learners make
Shake the shadow groups of 3, (attacker/defender/thrower) -
adjust numbers if the group is bigger. The thrower passes
the ball
How toto
play:the
Makeattacker whilst
groups of 3 children. Each the
child indefender
the group has aattempts tothe
role: the attacker,
intercept
thrower the
and theball. Each
defender. teamattempts
The thrower getsto10 passthrows
the ball to and thenThe
the attacker.
defender shadows the attacker and attempts to intercept the ball. See who can intercept the
change roles.
most passes out of 10 attempts.
How to play: Divide the class into teams of 10 - 15 children who form a circle. Three children
are standing in one line behind each other inside that circle. The first 2 players in the line are
the protectors and try to protect the child standing at the back of the line from the players in
the circle who will throw a ball and try to hit the back child (below the waist).
Lesson
Protector dodge ball Time: ~ 10 min
If the child gets hit, choose another three players to go to the middle.
Lesson
Beat the ball Time: ~ 10 min
Cool down
Tense and relax Time: ~ 10 min
Rhythm
Grade 3 | Lesson 9
a a a a
Lesson
Rope skipping skills Time: ~ 20 min
Cool down
Go through the hoop Time: ~ 10 min
2 min
10A
Rhythm
Grade 3 | Lesson 10
Introduction
Monkey, snake or lion? Time: ~ 10 min
Lesson
Rope skipping skills Time: ~ 20 min
Cool down
Clap out the rhythm Time: ~ 10 min
Rhythm
Grade 3 | Lesson 11
4 5
4 5
4 5
4 4 5 5
sing rhymes. (Ugqaphu/ Kgati/ Ntimo)
11B
Lesson
Rope skipping together Time: ~ 10 min
Rope skipping together
2 learners hold the rope and 1 learner jumps over it whilst
the other learners sing rhymes. There
How to play: Two children swing thecan
rope andbe
a third a
childform of
jumps over it while the rest o
group sing rhymes. (Ugqaphu/ Kgati/ Ntimo)
rotation once the learner jumping feels tired.
Cool down
Laughing valley Time: ~ 10 min
Rhythm
Grade 3 | Lesson 12
360/0
270 90
4 5
4 5
4 5
4 4 5 5
12B
Lesson
Skipping rope relay Time: ~ 10 min
when the first learner skips across to the finish line, turns
around How
and runs back to starting line. All learners must
to play: Divide the class into teams of 8 children. Each team lines up at the star�ng line,
one behind the other. Give the first player in each team a skipping-rope. When the relay race
get a chance toplayers
starts, the first skip from and
each teamrun. Thetoward
“jump-skip” first team
the finish toaround
line, turn complete
and
return to the star�ng line. Pass the skipping-rope to the next player and con�nue un�l one
the relay
teamwins.
completes the race. The first to finish is the winner.
How to play: Tell the children to sit in a circle and select one child to be the “rhythm
Rhythm master
detective”. Ask the rhythm detective to walk-over to a wall, face the wall, close his/her
Cooleyes down
circle game Time:
and cover their ears. Select one child in the circle to be the “rhythm master”.
master then chooses
The~rhythm
10 min
what movements they will carry out and the rest will copy. Always start
with the rhythm master tapping their knees. The teacher then asks the detective to return.
Learners must
The rhythm master sit change
will then in ahis/her
circle, withand
movements 1 the
ofother
thechildren
learners being
sitting in the
circle copy the movements. The detective then has 3 chances to try and guess who the rhythm
‘rhythm detective’. Rhythm detective must
master is.master - circle game (rights: multi activity booklet p 30) ?
Rhythm
face the wall,
eyes closed, and ears covered. 1 learner in the circle will
be the ‘rhythm master’ (he/she must choose movements
How to play: Tell the children to sit in a circle and select one child to be the “rhythm
that the Ask
detective”. others
the rhythm must copy).
detective Rhythm
to walk over master
to a wall, face must
the wall, close his/heralways
eyes
and cover their ears. Select one child in the circle to be the “rhythm RD
start by tapping knees. Rhythm
master then chooses what movements they RM detective master”.will then The rhythm
return.
will carry out and the rest will copy. Always start
Rhythm master
with the rhythm must
master tapping theirchange movements
knees. The teacher and to
then asks the detective the other
return.
RD
RD
RM
RM
RD
RM RD
RM
RD
RM
13A
Co-ordination
Grade 3 | Lesson 13
Introduction
Crab saying hello
Crabs saying hello
Time: ~ 10 min
How to Mark outout
play: Mark anthearea
activitywith cones.
area with cones. Ask
Tell thethe learners
children tofours
to go on all kneel
but
with their backs to the floor. Then the children “crab” around the activity area. Whenever
on all fours and walk around like crabs. Whenever the
they meet another crab, they greet each other by touching feet. Every child has to touch at
learners
least 10 other crabs.greet each other, they must greet by touching
their feet. Learners must greet at least ten other crabs.
STATION 1
STATION 2
STATION 1
13B
STATION 2
STATION 3
STATION 4
Body writing
Cool down
Body writing
How to play: Ask the children to write their names in the air with a specific part of the body.
Time: ~ 10 min
You can choose to use, for example, the nose or the knee. Choose about 6 different body
parts.
Ask the learners to write their name in the air using
different body parts, use at least 6 different body parts.
Co-ordination
Grade 3 | Lesson 14
Introduction
Couple tag Time: ~ 10 min
Couple tag
Mark
How to an
play:area.
Mark out Divide learners
an activity area with into pairs and instruct them
to hold
cones. The hands.
children get1 into
of the
pairs couples/pairs
and hold is the ‘catcher’ and
hands. One of these couples is the “catcher”.
they
The get are
catchers colour
markedbands. When
with ribbons. As soonanother pair is caught, they
get
as colour
another bands
couple until
is caught, they there is 1 pair without bands – they
have to get
ribbons as well and become “catchers”. The last
win.
couple without ribbons wins the game.
CATCHER
Co-ordination
Grade 3 | Lesson 15
Introduction
Crab fight Time: ~ 10 min
Mark out playing area. Learners get onto all fours, bellies
Crab fight
in the
How toair.
play:The learners
The teacher marks outmust move
an activity around
area using cones. Theand try
children getto
ontopush
all
thefours
bottoms of the
with their backs to the others
floor. Whento
thethe floor.
teacher says “go”, they start moving forward
and try to push the “butts” of the other players onto the ground.
STATION 1
STATION 2
STATION 1 15B
STATION 2
STATION 3
STATION 4
Body writing
Cool down
Body writing
How to play: Ask the children to write their names in the air with a specific part of the body.
Time: ~ 10 min
You can choose to use, for example, the nose or the knee. Choose about 6 different body
parts.
Ask the learners to write their name in the air using
different body parts, use at least 6 different body parts.
Co-ordination
Grade 3 | Lesson 16
Introduction
The snake Time: ~ 10 min
A C
B D
Cool down
I move Time: ~ 10 min
1 2
3 4
17A
Balance
Grade 3 | Lesson 17
Introduction
Flamingo tag Time: ~ 10 min
A B C
C
B
B
A C
Acrobats Lesson
Time: ~ 10 min
3
1 2
4
17B
Lesson
Cock fighting Time: ~ 10 min
2m
2m
2m
2m
Cool down
Burned Time: ~ 10 min
Balance
Grade 3 | Lesson 18
Equipment • 20 cones
• Chalk
• 10 beanbags and whistle
Introduction
Traffic lights Time: ~ 10 min
1 2
3 4
Cool down
Stretches Time: ~ 10 min
3
19A
Pirate Ships
Balance
Grade 3 | Lesson 19
How to play: Mark out a specific area. The children move freely (run, skip, hop) in the marked a
and should pay a�en�on for the following signals:
Acrobats Lesson
Time: ~ 10 min
3
1 2
4
19B
Lesson
Under the sea Time: ~ 10 min
Cool down
Stretches Time: ~ 10 min
4
3
20A
Balance
Grade 3 | Lesson 20
Introduction
Collect berries Time: ~ 10 min
B B
A A
B
A
B
1 2
3 4
with palms on the floor. Inhale and exhale slowly and deeply; hold
20B for
Lesson
I hear you
n all fours with the spine and neck in a neutral position.
2. Cat and Cow: Start on allTime: fours~with 10Themin back s
the spine
should look straight down flatarea to the
likeposition.ground.
a tabletop. Inhale,
Eyes should drop the belly do
spineMark
and neck
out a in a neutral
playing and divideThe the back
class intolook
should bestraight dow
2 groups,
ead up.
2. Cat This is
andB.Cow: the cow
Start half
on of
allliftthe
fours pose
with — picture a cow's hollow
cow b
ht down A &to theGroup
ground.slowly
A spreads
Inhale, the
out
drop in the
neck
the and
the spine
bellyhead
marked and
downup.neck
This is
area
and inand
a neutra
the
xhaling, lift
flat makes the belly
like a tabletop. and
bony
specificEyes spine
hips.
should so the
Next, back
Bwhilst is arched
formsexhaling,
look straight down
pairs to like a
1liftlearner
– the the cat's. Ey
bellyInha
ground. an
cow half of the posesounds.
— picture Group
a cow's hollow back with
is blinded
slowly and the
lift the neck and other
head is
up. the
Thisguide.
toward the bellybutton.is the The
cow blinded
half of learner
the pose — pic
lly andmust
spinefindso the
the back
sound is arched
signals.likeAs asoon cat's.asEyes
the look
learner is
bony hips. Next, whilst exhaling, lift the belly and spine so the back is
touched
toward by the blinded learner then he/she must keep
the bellybutton.
quiet.
Cool down
Stretches Time: ~ 10 min
4. Workwill
Work in pairs. Teacher in pairs. Face
instruct theone another
children oninwhich
a seated po
stretches to do and how toHolding
touching. performhands,
each stretch.
pull and push forward
e another in pairs.
4. Work in a seated
Faceposition withinlegs
one another stretched
a seated outwith
position andlegs
feetstret
of p
s, pull Goal
and push
touching. forwards
To
Holding hands,and
improve backwards,
flexibility.
pull with soles
and push forwards of feet togeth
and backwards, with
ted position with legs stretched out and feet of partners
wards and backwards, with soles of feet together.
1. 2.
1. 2. 2.
2. 4.
4. 3. 4.
4. 3.
21A
Spatial orientation
Grade 3 | Lesson 21
Introduction
Catch and run Time: ~ 10 min
10x
21B
Lesson
Snail’s relay run Time: ~ 10 min
Cool down
Massage in a circle Time: ~ 10 min
Spatial orientation
Grade 3 | Lesson 22
Lesson
Obstacle run Time: ~ 10 min
Cool down
The Sandman Time: ~ 10 min
Spatial orientation
Grade 3 | Lesson 23
Introduction
Healthy or unhealthy? Time: ~ 10 min
A A
A
B
B
1
B
3
B
2
4
B 5
A A A
Cool down
Friend scout Time: ~ 10 min
Spatial orientation
Grade 3 | Lesson 24
Introduction
Blind person guide Time: ~ 10 min
Lesson
Snail’s relay run Time: ~ 10 min
Cool down
I hear you Time: ~ 10 min
Mark out a playing area and divide the class into 2 groups,
A & B. Group A spreads out in the marked area and
makes specific sounds. Group B forms pairs – 1 learner
is blinded and the other is the guide. The blinded learner
must find the sound signals. As soon as the learner is
touched by the blinded learner then he/she must keep
quiet.
B A
A B
B
B
A A
25A
Spatial orientation
Grade 3 | Lesson 25
Introduction
Pass the ball Time: ~ 10 min
1 2 3
4 5
1 2 3 4
Lesson
Knee tag Time: ~ 10 min
Cool down
Bilateral breathing Time: ~ 10 min
Spatial orientation
Grade 3 | Lesson 26
Introduction
The wave Time: ~ 10 min
1 2 3 4 5 6
4 3 2 1 1 2 3 4
X5
Cool down
Isolations Time: ~ 10 min
Laterality
Grade 3 | Lesson 27
3
27B
Lesson
Pirate fight Time: ~ 10 min
SAFE SAFE
Cool down
Brain fit course Time: ~ 10 min
Laterality
Grade 3 | Lesson 28
Mark out an area then ask the learners to split into pairs.
Learners must cross their arms and stand on their non-
dominant leg. At the teacher’s command, the learners
must move towards each other on their non-dominant leg
trying to push each other out of the marked-out area or
get them to lose balance. After 2 min switch roles.
2m
2m
28B
Lesson
Knee tag Time: ~ 10 min
Cool down
Brain fit course Time: ~ 10 min
Laterality
Grade 3 | Lesson 29
APPLE BANANA
FRUIT BASKET
WATERMELON ORANGE
APPLE &
BANANA
FRUIT BASKET
Cool down
Duck, duck, goose Time: ~ 10 min
Introduction
Indians and tepees Time: ~ 10 min
A
B
B
1
B
3
B
2
4
B 5
A A A
Cool down
Standing balances Time: ~ 10 min
Introduction
Pass and follow Time: ~ 10 min
1
B
3
Lesson
Circle chase Time: ~ 10 min
2!
3 1
4 4
1 2 3
Cool down
Heads or tails Time: ~ 5 min
Heads Tails
Heads
Cool down
Cool down your body Time: ~ 5 min
Learners must lie on the floor and close their eyes. Repeat
task for 20 sec. Task 1: Move your head from right to left
then back. Task 2: Draw a big circle in the air with your
right arm, then change arms. Task 3: Draw a big circle in
the air with your right leg, then change legs. Task 4: Circle
your right hand in 1 direction then change directions.
Task 5 Circle your left hand in 1 direction then change
directions. Task 6: Roll sideways in both directions.
Task 7: Tell the learners.
Goal To increase creativity.
1
3 6
2
7
4 5
32A
Introduction
Toilet tag Time: ~ 10 min
Cool down
Massage in a circle Time: ~ 10 min
© 2019 KaziBantu
Address
Novartis Foundation
Novartis Campus
Forum 1-3.97
4002 Basel
Switzerland
Phone: +41 61 696 23 00
[email protected]
REFERENCES
Locomotion
Perceptual motor
Rhythm
Co-ordination
Balance
Spatial orientation
Laterality