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3x3 PLL
PLL (Permutation of the Last Layer) solves the cube after OLL. This is the last step of the CFOP method.
Note: Recognize G perms with headlights (solved corners) on the left, and nd where the block is.
Beginner: 2-Look PLL
NAME CASE ALGORITHM GROUP BEST AVG
Adjacent Corner
Aa x L2 D2 L' U' L D2 L' U L' - -
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0.00
Adjacent Corner
Ab x' L2 D2 L U L' D2 L U' L - -
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Adjacent Corner
F R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R - -
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Adjacent Corner
Ga R2 U R' U R' U' R U' R2 U' D R' U R D' - -
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Adjacent Corner
Gb R' U' R U D' R2 U R' U R U' R U' R2 D - -
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Adjacent Corner
Gc R2 U' R U' R U R' U R2 U D' R U' R' D - -
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Adjacent Corner
Gd R U R' U' D R2 U' R U' R' U R' U R2 D' - -
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Adjacent Corner
Ja x R2 F R F' R U2 r' U r U2 - -
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Adjacent Corner
Jb R U R' F' R U R' U' R' F R2 U' R' - -
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Adjacent Corner
Ra R U' R' U' R U R D R' U' R D' R' U2 R' - -
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Adjacent Corner
Rb R2 F R U R U' R' F' R U2 R' U2 R - -
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Adjacent Corner
T R U R' U' R' F R2 U' R' U' R U R' F' - -
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Diagonal Corner
E x' L' U L D' L' U' L D L' U' L D' L' U L D - -
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Diagonal Corner
Na R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R' - -
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Diagonal Corner
Nb R' U R U' R' F' U' F R U R' F R' F' R U' R - -
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Diagonal Corner
V R' U R' U' y R' F' R2 U' R' U R' F R F - -
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Diagonal Corner
Y F R U' R' U' R U R' F' R U R' U' R' F R F' - -
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H M2 U M2 U2 M2 U M2 Edges Only - -
Ua M2 U M U2 M' U M2 Edges Only - -
Ub M2 U' M U2 M' U' M2 Edges Only - -
Z M' U M2 U M2 U M' U2 M2 Edges Only - -
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