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Beetlethorn 134751113

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18 views6 pages

Beetlethorn 134751113

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Cleric 5 Beetlethorn

CLASS & LEVEL PLAYER NAME


Yeshana Flarro
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 21 38 --
8 +1 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
-1
• +5 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
10 DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
15 P
+3

+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+2 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Calligrapher's Supplies
+2 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
P +6 Insight WIS Common, Elvish, Gnomish
30 ft. (Walking)
12 +2 Intimidation CHA
+1 Investigation INT
+1 P +6 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS ===
16 P +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+1 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting,
+0 Sleight of Hand DEX Interact with an Object, Study, Influence

+0 Stealth DEX Channel Divinity • 2 / Long Rest


CHARISMA You can channel energy directly from the Outer
+3 Survival WIS
Planes to fuel magical effects. When you use this

14 class’s Channel Divinity, you can choose which effect


to create. You can use this class’s Channel Divinity 2
times per Long Rest, but can regain one expended
use after finishing a Short Rest.
+2

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Mace, +1 +3 1d6 Bludgeoning Simple, Sap

Fire Bolt +6 2d10 Fire V/S


16 PASSIVE INSIGHT

Unarmed Strike +2 0 Bludgeoning


11 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 5 Beetlethorn
CLASS & LEVEL PLAYER NAME
Yeshana Flarro
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === prepared. table, and whenever you finish a Long Rest, you can
replace the cantrip at level 1 with a different cantrip
* Core Cleric Traits • free-rules 69 * Preserve Life • free-rules 73 from the Wizard spell list.
As a Magic Action, you can expend a use of your
* Spellcasting • free-rules 69 Channel Divinity to restore 25 HP to Bloodied * Elven Lineage Spells • free-rules 189
creatures within 30 ft. of yourself (which can include
* Divine Order • free-rules 70 you), and divide the HP among them. This feature can | High Elf - Wisdom •
only restore a creature up to half its maximum HP.
| Protector • * Fey Ancestry • free-rules 190
You gain proficiency with Martial weapons and Heavy | Channel Divinity: Preserve Life: 1 Action You have Advantage on saving throws you make to
armor training. avoid or end the Charmed condition.
* Ability Score Improvement • free-rules 71
* Channel Divinity • free-rules 70 * Keen Senses • free-rules 190
You can channel energy directly from the Outer Planes * Sear Undead • free-rules 71 You have proficiency in the Insight, Perception, or
to fuel magical effects. When you use this class’s Whenever you use Turn Undead, any Undead that fail Survival skill.
Channel Divinity, you can choose which effect to its saving throw takes 3d8 Radiant damage. This
create. You can use this class’s Channel Divinity 2 damage doesn’t end the turn effect. * Trance • free-rules 190
times per Long Rest, but can regain one expended use You don’t need to sleep, and magic can’t put you to
after finishing a Short Rest. | Channel Divinity: Sear Undead: 1 Action sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during
If your Channel Divinity requires a saving throw, the which you retain consciousness.
DC equals your Cleric spell save DC (DC 14). === ELF SPECIES TRAITS ===
* Languages • free-rules 37
| 2 / Long Rest • 1 Action * Creature Type • free-rules 190 Your character knows at least three languages:
You are a Humanoid. Common plus two languages you roll or choose from
| Channel Divinity: Divine Spark: 1 Action the Standard Languages table. Knowledge of a
* Size • free-rules 190 language means your character can communicate in it,
| Channel Divinity: Turn Undead: 1 Action You are Medium. read it, and write it.

* Cleric Subclass • free-rules 71 * Speed • free-rules 190


Your speed is 30 ft. === FEATS ===
| Life Domain
* Darkvision • free-rules 190 * Healer • PHB-2024 201
* Disciple of Life • free-rules 73 You have Darkvision with a range of 60 ft. Battle Medic. As a Utilize action, you can expend one
When a spell you cast with a spell slot restores HP to a use of a Healer's Kit to tend to a creature within 5 feet
creature, that creature regains an additional 2 + the * Elven Lineage • free-rules 190 of yourself. That creature can expend one of its HP
spell slot’s level. Choose a lineage from the Elven Lineages table. You Dice, and you then roll that die. The creature regains a
gain the level 1 benefit of that lineage. number of HP equal to the roll +3.
* Life Domain Spells • free-rules 73
When you reach a Cleric level specified in the Life | High Elf Lineage • Healing Rerolls. Whenever you roll a die to determine
Domain Spells table, you always have the listed spells You gain the spells outlined in the Elven Lineages the number of HP you restore with a spell or with this

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield, +1 1 6 lb. Holy Water 1 1 lb.

Mace, +1 1 4 lb.

SP 0 Mithral Plate 1 65 lb.

Quarterstaff 1 4 lb.
EP 0 Parchment 8 --

Backpack 1 5 lb.
GP 215 Calligrapher's Supplies 1 5 lb.

Robe 1 4 lb.
PP 0 Book 1 5 lb.

Holy Symbol 1 --
WEIGHT CARRIED

122 lb. Rations 7 14 lb.

ENCUMBERED Robe 1 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Blanket 1 3 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

0 lb. Lamp 1 1 lb.

EQUIPMENT

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Cleric 5 Beetlethorn
CLASS & LEVEL PLAYER NAME
Yeshana Flarro
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

feat's Battle Medic benefit, you can reroll the die if it


rolls a 1, and you must use the new roll.

| Battle Medic: 1 Action

* Magic Initiate (Wizard) • free-rules 201


Two Cantrips. You learn two cantrips of your choice
from the Wizard spell list. Int., Wis., or Cha. is your
spellcasting ability for this feat's spells.

Level 1 Spell. Choose a level 1 spell from the Wizard


spell list. You always have that spell prepared. You
can cast it once without a spell slot, and you regain the
ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
you have.

Spell Change. Whenever you gain a new level, you


can replace one of the spells you chose for this feat
with a different spell of the same level from the chosen
spell list.

Repeatable. You can take this feat more than once,


but you must choose a different spell list each time.

| Wisdom •

* Sage Ability Score Improvements • PHB-2024 183

| Increase two scores (+2 / +1) •

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female 19 Medium 5'6 125
GENDER AGE SIZE HEIGHT WEIGHT
Yeshana Flarro Chaotic Good Fair, but not paleReddish brown Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Spare the Dying Cleric -- 1A 15 ft. V,S Instantaneous free-rules 318 V/S

O Guidance Cleric -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S

O Word of Radiance Cleric CON 14 1A Self/5 ft. Emanation V,M Instantaneous PHB-2024 343 5 ft. Emanation, V/M

O Resistance Cleric -- 1A Touch V,S Concentration, up to 1 minute free-rules 312 D: 1m, V/S

O Fire Bolt Magic Initiate (Wizard) +6 1A 120 ft. V,S Instantaneous free-rules 274 V/S

O Message Magic Initiate (Wizard) -- 1A 120 ft. S,M 1 round free-rules 298 D: 1Rnd, S/M

O Blade Ward Elven Lineage Spells -- 1A Self V,S Concentration, up to 1 minute PHB-2024 247 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous free-rules 284 V

O Detect Magic [R] Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M

O Bane Cleric CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M

P Bless Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Command Cleric WIS 14 1A 60 ft. V Instantaneous free-rules 251 V

O Sanctuary Cleric WIS 14 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M

O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +6 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S

O Inflict Wounds Cleric CON 14 1A Touch V,S Instantaneous free-rules 288 V/S

O Magic Missile Magic Initiate (Wizard) -- 1A 120 ft. V,S Instantaneous free-rules 295 1/LR, V/S

O Detect Magic Elven Lineage Spells -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 1/LR, D: 10m, 30 ft. Sphere, V/S

O Detect Magic Elven Lineage Spells -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

O Spiritual Weapon Cleric +6 1BA 60 ft. V,S Concentration, up to 1 minute free-rules 318 D: 1m, V/S

O Locate Object Cleric -- 1A Self V,S,M Concentration, up to 10 minutes free-rules 293 D: 10m, V/S/M

O Gentle Repose [R] Cleric -- 1A Touch V,S,M 10 days free-rules 278 D: 10d, V/S/M

P Aid Cleric (Always Prepared) -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M

P Lesser Restoration Cleric (Always Prepared) -- 1BA Touch V,S Instantaneous free-rules 291 V/S

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous free-rules 244 V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous free-rules 273 V/S

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous free-rules 307 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S

O Blindness/Deafness Cleric CON 14 1A 30 ft. V 1 minute free-rules 248 D: 1m, V

O Calm Emotions Cleric CHA 14 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute free-rules 249 D: 1m, 20 ft. Sphere, V/S

O Silence [R] Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes free-rules 316 D: 10m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M

O Hold Person Cleric WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 286 D: 1m, V/S/M

O Enhance Ability Cleric -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour free-rules 340 D: 1h, V/S/M

O Zone of Truth Cleric CHA 14 1A 60 ft./15 ft. Sphere V,S 10 minutes free-rules 343 D: 10m, 15 ft. Sphere, V/S

O Misty Step Elven Lineage Spells -- 1BA Self V Instantaneous free-rules 299 1/LR, V

O Misty Step Elven Lineage Spells -- 1BA Self V Instantaneous free-rules 299 V

SPELLS

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WIS 14 +6
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 3rd LEVEL === 2 Slots OO

O Remove Curse Cleric -- 1A Touch V,S Instantaneous free-rules 312 V/S

O Beacon of Hope Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute free-rules 245 D: 1m, V/S

P Revivify Cleric (Always Prepared) -- 1A Touch V,S,M Instantaneous free-rules 312 V/S/M

P Mass Healing Word Cleric (Always Prepared) -- 1BA 60 ft. V Instantaneous free-rules 296 V

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous free-rules 240 V/S/M

O Feign Death [R] Cleric -- 1A + 10m Touch V,S,M 1 hour PHB-2024 271 D: 1h, V/S/M

O Aura of Vitality Cleric -- 1A Self/30 ft. Emanation V Concentration, up to 1 minute PHB-2024 244 D: 1m, 30 ft. Emanation, V

O Protection from Energy Cleric -- 1A Touch V,S Concentration, up to 1 hour free-rules 309 D: 1h, V/S

O Bestow Curse Cleric WIS 14 1A Touch V,S Concentration, up to 1 minute free-rules 246 D: 1m, V/S

O Glyph of Warding Cleric DEX 14 1h Touch V,S,M Until dispelled or triggered free-rules 279 D: Until Dispelled or Triggered, V/S/M

O Clairvoyance Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes free-rules 250 D: 10m, V/S/M

O Sending Cleric -- 1A Unlimited V,S,M Instantaneous free-rules 314 V/S/M

O Magic Circle Cleric CHA 14 1m 10 ft./10 ft. Cylinder V,S,M 1 hour free-rules 293 D: 1h, 10 ft. Cylinder, V/S/M

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours free-rules 296 D: 8h, V/S

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes free-rules 318 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous free-rules 258 V/S

O Spirit Guardians Cleric WIS 14 1A Self/15 ft. Emanation V,S,M Concentration, up to 10 minutes free-rules 318 D: 10m, 15 ft. Emanation, V/S/M

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour free-rules 260 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous free-rules 265 Special: (See Description)*, V/S

O Tongues Cleric -- 1A Touch V,M 1 hour free-rules 334 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour free-rules 340 D: 1h, V/S/M

SPELLS

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