Cleric 1 RaintreeShepherd
CLASS & LEVEL PLAYER NAME
Gabriel of Vat-ikan
Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+2 Constitution -1 9 10 --
+1 -1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
13
• +4 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
-1 DEFENSES HIT DICE DEATH SAVES
8 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 P
+3
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons
15 +1 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Celestial, Common, Draconic, Elvish, Sylvan
+2 Deception CHA
P +1 History INT
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
-1 +2 Intimidation CHA
-1 Investigation INT
9 P +5 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +3 Perception WIS
+2 Performance CHA === ACTIONS ===
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
-1 Stealth DEX
CHARISMA P +5 Survival WIS
+2
15
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +3 2 Bludgeoning
15 PASSIVE WISDOM (INSIGHT)
9 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Cleric 1 RaintreeShepherd
CLASS & LEVEL PLAYER NAME
Gabriel of Vat-ikan
Half-Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES ===
* Languages • BR 39
* Hit Points • PHB 57
* Proficiencies • PHB 57
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting
focus.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional
spells and other features related to your deity.
| Life Domain
* Bonus Proficiency • PHB 60
You gain proficiency with heavy armor.
* Disciple of Life • PHB 60
Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.
=== HALF-ELF RACIAL TRAITS ===
* Ability Score Increase • BR 39
* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.
* Fey Ancestry • BR 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
* Skill Versatility • BR 39
You gain proficiency in two skills of your choice.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Mace 1 4 lb. Holy Symbol 1 --
Scale Mail 1 45 lb. Amulet 1 1 lb.
SP 0 Crossbow, light 1 5 lb. Vestments 1 --
Crossbow Bolts 20 1.5 lb. Clothes, Common 1 3 lb.
EP 0 Backpack 1 5 lb.
Alms Box 1 --
GP 15 Blanket 1 3 lb.
Candle 10 --
PP 0 Tinderbox 1 1 lb.
Block of Incense 2 --
WEIGHT CARRIED
83.5 lb. Censer 1 --
ENCUMBERED Vestments 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb. Rations (1 day) 2 4 lb.
PUSH/DRAG/LIFT Waterskin 1 5 lb.
390 lb. Shield 1 6 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gabriel of Vat-ikan
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Cleric DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S
O Sacred Flame Cleric DEX 13 1A 60 ft. V,S Instantaneous PHB 272 V/S
=== 1st LEVEL === 2 Slots OO
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S
O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V
O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
SPELLS
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