Code Cre8or Syllabus
Code Cre8or Syllabus
Course Name
Code Cre8or (Technology 8)
Grading Guidelines
Grades are a measure of student learning that reflect an individual student’s mastery of course
content at a given moment in time. Students communicate their learning on teacher-developed
assessments, which are the measures used to determine a student’s grade in a course.
● Formative:
○ 30% of a student’s marking period grade will consist of grades on formative
assessments. Formative assessments will mainly consist of graded classwork,
homework, and checks for understanding.
● Summative:
○ 70% of a student’s marking period grade will consist of grades on summative
assessments. Summative assessments may consist of projects, unit tests, and formal
quizzes.
● Homework Expectations
○ Students can expect an average of 45 minutes of homework per week outside of class.
● Late Policy
○ Students are expected to submit all formative and summative assessments by the date
established and posted. Grades on formative assessments will reflect student
understanding of content, however, 20% will be deducted for all formative assessments
submitted late. No credit will be given for formative assessments turned in beyond an
8-day cycle or the established deadline.
○ In the event of an absence, the students must meet with the teacher to establish an
acceptable deadline. If the assessments are not completed by the established deadline,
the late work guidelines will go into effect.
● Retesting/Correction policy
○ As this is a project based course, students’ growth through classwork builds their
knowledge as displayed daily through their work. Students in need of support in certain
areas will be asked to work with the teacher during advisement, before school, or after
school in order to meet the standards of the course. Their growth will be reflected in
their increased grade in the course.
● Midterm/Final Assessment
○ There is no final assessment administered during midterm or final exam week.
Outline of Content
Essential Question: How can I use technology to explore and solve community problems?
Unit 1: Design Process using Code.org
● The Design Process unit shifts students' focus from personal problem-solving in computer
science to considering broader social impacts, emphasizing empathy through design challenges
and an iterative team project that involves prototyping and testing
solutions based on user feedback.
Unit 2: Creation of a product using Tinkercad and/or Glowforge Pro
● Students will design their product then create a prototype using the 3D
printers or a laser cutter.
Unit 3: Kickstarting a business
● In this unit, students will enhance their problem-solving skills by
breaking down complex problems into smaller components, using
pseudocode to sequence actions, recognizing patterns through
attributed code, systematically identifying and fixing bugs, and
programming encoded devices with conditions and compound
conditions.
Supplemental Resources
● Lego Spike Prime app or account, accounts in Tinkercad and code.org.